Owning a Zur EDH deck is one of the more delicious sins in Magic the Gathering. Simultaneously loved and hated, Zur tends to favour combos and fairly linear gameplay.
I've also purposefully excluded some common combos abusing cards such as Humility and Dovescape, because more people seem to stay at the table when I say my Zur doesn't have neither of those; however, I've included several stax-ish hosers, such as Arcane Laboratory, Fatespinner, Stasis, while trying to avoid introducing full lock-down combos with them. I've run stax before, it's a great way to become excluded from EDH event invites.
This deck is purposefully designed to be flawed. It is highly susceptible to mill, without a significant means to returning graveyard to library, and can be burned to death if it loses its protection combos. Mill and burn susceptibility makes this deck really hate Nekusar style decks. Against those decks, you're better off focusing on voltron Zur rather than playing the long game, and there are plenty of good voltron auras in this deck.
Owning a Zur EDH deck is one of the more delicious sins in Magic the Gathering. Simultaneously loved and hated, Zur tends to favour combos and fairly linear gameplay.
I've included several hilarious combos in the deck, such as:
Steal ALL the things: Aura Thief + Enchanted Evening + Faith Healer
Destroy ALL the creatures each turn (when >4): Sun Titan + Angelic Renewal + Planar Collapse + Strionic Resonator(or just attack)
Immortality: Rest in Piece + Energy Field/Web of Inertia
4/4 Angels for WW: Flickering Ward + Sigil of the Empty Throne
I've also purposefully excluded some common combos abusing cards such as Humility and Dovescape, because more people seem to stay at the table when I say my Zur doesn't have neither of those; however, I've included several stax-ish hosers, such as Arcane Laboratory, Fatespinner, Stasis, while trying to avoid introducing full lock-down combos with them. I've run stax before, it's a great way to become excluded from EDH event invites.
This deck is purposefully designed to be flawed. It is highly susceptible to mill, without a significant means to returning graveyard to library, and can be burned to death if it loses its protection combos. Mill and burn susceptibility makes this deck really hate Nekusar style decks. Against those decks, you're better off focusing on voltron Zur rather than playing the long game, and there are plenty of good voltron auras in this deck.
4 Zur the Enchanter
Wizards
2 Lighthouse Chronologist
3 Fatespinner
3 Barrin, Master Wizard
5 Teferi, Mage of Zhalfir
6 Arcanis the Omnipotent
Other Creatures
2 Faith Healer
3 Vodalian Illusionist
3 Hanna, Ship's Navigator
3 Mesa Enchantress
3 Nomad Mythmaker
4 Aura Thief
4 Windborn Muse
6 Sun Titan
Planeswalkers
4 Venser, the Sojourner
5 Tamiyo, the Moon Sage
6 Teferi, Temporal Archmage
Zur's Aura Kit
1 Vanishing
1 Flickering Ward
1 Ethereal Armor
2 Darksteel Mutation
2 Diplomatic Immunity
3 Cage of Hands
3 Pemmin's Aura
3 Steel of the Godhead
3 Battle Mastery
3 Shielded by Faith
Other Auras
4 Auramancer's Guise
8 Eldrazi Conscription
Zur's Non-Aura Toys
1 Land Tax
2 Angelic Renewal
2 Rest in Peace
2 Greater Auramancy
2 Luminarch Ascension
2 Planar Collapse
2 Energy Field
2 Stasis
3 Nevermore
3 Phyrexian Arena
3 Web of Inertia
3 Solitary Confinement
3 Propaganda
3 Ghostly Prison
3 Aura of Silence
3 Karmic Justice
3 Copy Enchantment
3 Monastery Siege
3 Soul Barrier
3 Vile Consumption
3 Arcane Laboratory
3 Grasp of Faith
4 Opalescence
4 Parallax Wave
5 Starfield of Nyx
5 Sigil of the Empty Throne
5 Sphere of Safety
5 Enchanted Evening
Artifacts
1 Sol Ring
2 Lightning Greaves
2 Swiftfoot Boots
2 Strionic Resonator
3 Chromatic Lantern
Instants
2 Counterspell
2 Cyclonic Rift
3 Hinder
3 Spell Crumple
Sorceries
4 Replenish
7 Enduring Ideal
Land
1 Command Tower
1 Arcane Sanctum
1 Serra's Sanctum
1 Riptide Laboratory
1 Temple of the False God
1 Reflecting Pool
1 Minamo, School at Water's Edge
1 Eiganjo Castle
1 Shizo, Death's Storehouse
1 Mystic Gate
1 Grand Coliseum
1 Isolated Chapel
1 Drowned Catacomb
1 Darkslick Shores
1 Mistveil Plains
1 Seachrome Coast
1 Glacial Fortress
1 Rogue's Passage
1 Sunken Ruins
1 Fetid Heath
1 Arcane Lighthouse
1 High Market
1 Mortuary Mire
1 Skyline Cascade
1 Sejiri Steppe
1 Sejiri Refuge
1 Jwar Isle Refuge
1 Homeward Path
1 Plains
2 Island
1 Swamp