I realize I haven't been as active in keeping my lists updated here as I have been on my TappedOut account. I'm going to fix that by posting the lists I've yet to post.
I was looking to rebuild my Karador, Ghost Chieftain deck around the time when C14 spoilers were happening, and Hallowed Spiritkeeper is a really good card for it, so I picked it up. In hindsight, tunneling on that was a good idea, as I got a Containment Priest out of the deal. Truthfully, though, out of the five, Nahiri appealed to my playstyle the most. I like tokens, I like Equipment, I like a good combat step, and I like recursion.
How does one play this deck?
Aggressively. Your early game plan is to either stick a solid threat and run it into someone (early beats with Serra Ascendant, Brimaz, King of Oreskos or Hero of Bladehold are key) or just cast Nahiri and threaten a lot of damage with the Stoneforged Blade. With the fewest overall tools at its disposal to take any other angle of approach, this deck doesn't have much choice to be aggressive.
Playing the aggro deck is all about good target selection, though; knowing what your bad matchups are is key, as eliminating them as early as possible should be your short-term goal. Always be mindful of who actually has the tools to stop you at all times, though, and plan your attacks accordingly. This deck has a barely above-average lategame, and you want to make sure you can handle combo at any time and control early.
Dragons of Tarkir brings the value with Ojutai Exemplars, an insanely strong creature who is a giant Swiss army knife. Since he grants himself lifelink, and trample and lifelink are two abilities I typically search for in other cards before the Warhammer, it seems obvious Warhammer gets the cut here.
With the changes to tuck, these two card just became absolutely useless, so I'm changing them around. You'll see this change happen with all my decks over the course of today; Nahiri was merely the first.
The deck has had enough free handouts from some of my more powerful tools. A deck has been made since that utilizes Sensei's Divining Top much better than it, so it's going there.
My thoughts on Scroll Rack is that it's a great card if you care about library manipulation or your hand's just a pile, but pretty overzealous otherwise (as it's quite expensive). Decks that care about your library's top card would want it far more than a deck like this, imo.
If my general didn't cost 5, I'd run both Winter Orb and Armageddon. The latter is still an option which I'll consider. Thanks.
5 Nahiri, the Lithomancer
Creatures
1 Mother of Runes
1 Serra Ascendant
1 Weathered Wayfarer
2 Armament Master
2 Containment Priest
2 Grand Abolisher
2 Knight of the White Orchid
2 Leonin Shikari
2 Puresteel Paladin
2 Stoneforge Mystic
3 Aven Mindcensor
3 Brimaz, King of Oreskos
3 Burnished Hart
3 Intrepid Hero
3 Kemba, Kha Regent
3 Kor Sanctifiers
3 Mentor of the Meek
3 Mirran Crusader
3 Mirror Entity
3 Silverblade Paladin
4 Angel of Jubilation
4 Hero of Bladehold
4 Indomitable Archangel
4 Jazal Goldmane
4 Ojutai Exemplars
5 Stonehewer Giant
5 Sunscorch Regent
5 Wingmate Roc
6 Sun Titan
1 Steelshaper's Gift
2 Martial Coup
4 Wrath of God
6 Terminus
Instants
1 Enlightened Tutor
1 Swords to Plowshares
2 Radiant Purge
3 Wing Shards
Artifacts
1 Mana Vault
1 Masterwork of Ingenuity
1 Skullclamp
1 Sol Ring
2 Mask of Memory
2 Mind Stone
2 Nim Deathmantle
2 Pearl Medallion
2 Swiftfoot Boots
2 Umezawa's Jitte
3 Darksteel Plate
3 Godsend
3 Sword of Fire and Ice
3 Sword of Feast and Famine
3 Sword of Light and Shadow
3 Sword of Vengeance
3 Sword of War and Peace
4 Thran Dynamo
5 Batterskull
5 Eldrazi Monument
1 Land Tax
2 Darksteel Mutation
2 Luminarch Ascension
3 Aura of Silence
3 Banishing Light
Planeswalkers
4 Elspeth, Knight-Errant
Basic Lands
27 Plains
Nonbasic Lands
0 Buried Ruin
0 Emeria, the Sky Ruin
0 Inkmoth Nexus
0 Myriad Landscape
0 Nykthos, Shrine to Nyx
0 Tectonic Edge
0 Terrain Generator
0 Thespian's Stage
0 Windbrisk Heights
Why Nahiri, the Lithomancer?
How does one play this deck?
Playing the aggro deck is all about good target selection, though; knowing what your bad matchups are is key, as eliminating them as early as possible should be your short-term goal. Always be mindful of who actually has the tools to stop you at all times, though, and plan your attacks accordingly. This deck has a barely above-average lategame, and you want to make sure you can handle combo at any time and control early.
Changes Log
Myriad Landscape
-Removed:
Arcane Lighthouse
Card's not supposed to be in the deck anymore, as it's in Marath.
I'll be doing my seasonal Dragons of Tarkir update as the set spoils more of itself.
3/17/2015:
Ojutai Exemplars
-Removed:
Loxodon Warhammer
Dragons of Tarkir brings the value with Ojutai Exemplars, an insanely strong creature who is a giant Swiss army knife. Since he grants himself lifelink, and trample and lifelink are two abilities I typically search for in other cards before the Warhammer, it seems obvious Warhammer gets the cut here.
3/24/2015:
Sunscorch Regent
Radiant Purge
-Removed:
Condemn
Oblation
With the changes to tuck, these two card just became absolutely useless, so I'm changing them around. You'll see this change happen with all my decks over the course of today; Nahiri was merely the first.
3/31/2015:
Mirran Crusader
Angel of Jubilation
-Removed:
Sensei's Divining Top
Spear of Heliod
The deck has had enough free handouts from some of my more powerful tools. A deck has been made since that utilizes Sensei's Divining Top much better than it, so it's going there.
4/9/2015:
Plains
-Removed:
Mistveil Plains
Lemme know what you think!
If my general didn't cost 5, I'd run both Winter Orb and Armageddon. The latter is still an option which I'll consider. Thanks.