Heres my "stax" list- I'm not actually aiming to lockout everyone out but it does tend to feel that way sometimes. Basically I tried to build a list that creates a bunch of new rules for the game. It can be quite fun to watch people try to figure out how to play with constantly changing rules. I have cried from laughing so hard in a few games even though I pretty much never win. I plan on changing out ice flow for inventor's fair and precursor golem for ghirapur oorey once kaledesh is out.
Are you looking for feedback? If so, on what? You didn't indicate it in the post if you did lol...
I'm always open for feedback and ideas- wouldn't mind some replacement ideas for ratchet bomb (better removal/wiper) and summoning station (doesn't make artifact guys sadly) in particular. Not wanting to toss in mycrosynth lattice, winter orb, or smokestacks as those tend to kill the fun of the game. If there's a smoke in artifact form I missed that would be awesome. Thinking I probably want to change plantinum emporium for plat angel as people can still kill me with infect/cmdr/etc and with angel I can pay life if need be.
I'm considering - mishra's factory in place of buried ruin and, sands of time in place of storage matrix as SoT looks annoying/weird but matrix is borderline oppressive. I'm trying to keep it somewhat theme, just a bunch of rules.
As more artifacts get spoiled, I'm getting a little bit more disappointed. Dynavolt Tower would be good if we ran more instants or sorceries to get more energy.
Yeah so far theres nothing that screams "GIVE ME NOW" for Daretti deck. Panharmonicon is my favourite card so far spoiled but it feels better in other decks then Daretti.
Yeah so far theres nothing that screams "GIVE ME NOW" for Daretti deck. Panharmonicon is my favourite card so far spoiled but it feels better in other decks then Daretti.
Yeah so far theres nothing that screams "GIVE ME NOW" for Daretti deck. Panharmonicon is my favourite card so far spoiled but it feels better in other decks then Daretti.
Inventors' Fair is an autoinclude, Aetherworks Marvel's inclusion depends largely on other good cards to generate enough Energy for it to be worth it, and Madcap Experiment looks like maximum fun. I await the spoilage of the red Gearhulk with bated breath, but I'm afraid it's going to be something uninspired (see: Molten Primordial, but an artifact!). The set is only about a third spoiled so far, though, so I think there are going to be some pretty solid cards in the pipeline. Maybe. I hope. If we get 2-3 big robots to play with, a couple of decent Energy generating cards, and a couple of playable weird artifacts, I'll consider us lucky.
Inventors' Fair is an autoinclude, Aetherworks Marvel's inclusion depends largely on other good cards to generate enough Energy for it to be worth it, and Madcap Experiment looks like maximum fun. I await the spoilage of the red Gearhulk with bated breath, but I'm afraid it's going to be something uninspired (see: Molten Primordial, but an artifact!). The set is only about a third spoiled so far, though, so I think there are going to be some pretty solid cards in the pipeline. Maybe. I hope. If we get 2-3 big robots to play with, a couple of decent Energy generating cards, and a couple of playable weird artifacts, I'll consider us lucky.
All 3 cards mentioned are going to be tested in my list - I actually find a lot of these as possible additions due to the effects they give. But time will tell on how good they are compared to the current stock of toys that we already employ.
Based on your rock list, I think you do not have enough lands. If you had more 0 through 2 CMC rocks, I'd think it could work out but not how it stands now.
You really kinda got me on the Thopter Daretti.
Never seen anything like it and it maybe not the strongest thread but having gazillions of small thopters will be a thread to the opponent. Do you guys think its worth a try? (And we should make a decklist? )
I definitely think that a thopter token type deck is entirely doable with Daretti. Not sure if I am going to go with that route some day, but it would be an option to try and see.
If anyone makes a list and posts it here, I will definitely offer my opinion on how the build looks.
is thopter assembly better than pentavus? I have no way to make more pentavites and am really suceptible to flyers (only have plat angel and junkdiver)?
is thopter assembly better than pentavus? I have no way to make more pentavites and am really suceptible to flyers (only have plat angel and junkdiver)?
Thopter Assembly is WAY better than Pentavus. It gives you a 5/5 flyer right out of the gate, costs 1 less, and assuming you're running a deck low on thopters will usually give you five 1/1 flyers on your next turn, with Assembly in hand to pitch to Daretti's first ability... which you can then use the 1/1s to recur with his second.
is thopter assembly better than pentavus? I have no way to make more pentavites and am really suceptible to flyers (only have plat angel and junkdiver)?
Thopter Assembly is WAY better than Pentavus. It gives you a 5/5 flyer right out of the gate, costs 1 less, and assuming you're running a deck low on thopters will usually give you five 1/1 flyers on your next turn, with Assembly in hand to pitch to Daretti's first ability... which you can then use the 1/1s to recur with his second.
Every time Thopter Assembly hits the table, people in my groups kill it before it triggers... People dislike the tokens it makes that much lol...
I sure do miss running Thopter Assembly. Maybe I'll have to work it in again.
After posting the opposite earlier, I am now considering making a thopter token joke version for "the lawlz" of it. I can't imagine it will be competitive, but it definitely will be enjoyable lol
You really kinda got me on the Thopter Daretti.
Never seen anything like it and it maybe not the strongest thread but having gazillions of small thopters will be a thread to the opponent. Do you guys think its worth a try? (And we should make a decklist? )
I definitely think that a thopter token type deck is entirely doable with Daretti. Not sure if I am going to go with that route some day, but it would be an option to try and see.
If anyone makes a list and posts it here, I will definitely offer my opinion on how the build looks.
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Hello, I'd like to share my Daretti Stax build. I am open to suggestions. The main strategy is try to rush Daretti and get the emblem to abuse some of the goodstuffs there. Plan B is to stax the game until I can get a beatstick out or get a win out of nowhere with Repercussion.
is thopter assembly better than pentavus? I have no way to make more pentavites and am really suceptible to flyers (only have plat angel and junkdiver)?
Thopter Assembly is WAY better than Pentavus. It gives you a 5/5 flyer right out of the gate, costs 1 less, and assuming you're running a deck low on thopters will usually give you five 1/1 flyers on your next turn, with Assembly in hand to pitch to Daretti's first ability... which you can then use the 1/1s to recur with his second.
I've not tried Thopter Assembly, but I rather like Pentavus. Assuming you have any extra mana up, it's less vulnerable to spot removal, and the ability to chump flying attacks limited only by the amount of mana you can pay is nice. also I'm a filthy sack because I own an Imperial Recruiter
Call me crazy, but Combustible Gearhulk slots in perfectly to Daretti. 6/6 First Strike is pretty good, then it either fills out hand, or it fills our graveyard, and if it fills graveyard, it deals damage! Well worth the wait!!
And those Inventions!!! Definitely upgrading whatever we can. Especially that mana crypt.
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
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Tangle Wire (more tapper)
Mishra's Factory (is an artifact in a pinch)
Mirrorworks (lots of good things to copy)
Karn, Silver Golem (good on defense & makes your lock pieces into wincons)
Magus of the Wheel (more wheels)
Sands of Time (weird and confusing)
Knowledge Pool (see above)
Warp World (see above; also good with tokens and an above-average permanent card count)
Emrakul, the Promised End (isn't an artifact, but can still do silly 'slaver shenanigans)
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[EDH Non-Primers] Newzuri | Breya
Inventor's Fair and Aetherworks Marvel will probably find their way into quite a few lists, and possibly Madcap Experiment.
[EDH Non-Primers] Newzuri | Breya
Yeah i guess the land can go. Aetherwork Marvel seems abit janky but who knowws. Madcap Experiement seems ok i guess.
[Primer] Erebos, God of the Dead
HONK HONK
1x Arcane Lighthouse
1x Blinkmoth Nexus
1x Buried Ruin
1x Darksteel Citadel
1x Flamekin Village
1x Geier Reach Sanitarium
1x Ghost Quarter
1x Great Furnace
1x Haven of the Spirit Dragon
1x Ice Floe
1x Mishra's Factory
18x Mountain
1x Reliquary Tower
1x Temple of the False God
1x Basalt Monolith
1x Commander's Sphere
1x Darksteel Ingot
1x Everflowing Chalice
1x Fire Diamond
1x Gilded Lotus
1x Hedron Archive
1x Mind Stone
1x Sol Ring
1x Thran Dynamo
1x Unstable Obelisk
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Based on your rock list, I think you do not have enough lands. If you had more 0 through 2 CMC rocks, I'd think it could work out but not how it stands now.
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
If anyone makes a list and posts it here, I will definitely offer my opinion on how the build looks.
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
4c Gifts Deck Stats: https://bit.ly/2XMPrlY
https://pucatrade.com/invite/gift/120495
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
[EDH Non-Primers] Newzuri | Breya
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Challenge accepted!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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1 Daretti, Scrap Savant
//Lands
1 Arcane Lighthouse
1 Buried Ruin
1 Blinkmoth Well
1 Command Beacon
1 Darksteel Citadel
1 Flamekin Village
1 Great Furnace
1 Haven of the Spirit Dragon
1 Homeward Path
1 Kher Keep
14 Mountain
1 Mirrorpool
1 Myriad Landscape
1 Phyrexia's Core
1 Reliquary Tower
1 Sea Gate Wreckage
1 Shrine of the Forsaken Gods
1 Springjack Pasture
1 Strip Mine
1 Temple of the False God
1 Valakut, the Molten Pinnacle
//Mana Acceleration
1 Everflowing Chalice
1 Fellwar Stone
1 Fractured Powerstone
1 Hedron Archive
1 Krark-Clan Ironworks
1 Mana Vault
1 Mind Stone
1 Mycosynth Wellspring
1 Prismatic Lens
1 Sol Ring
1 Star Compass
1 Thran Dynamo
1 Thought Vessel
1 Unstable Obelisk
1 Worn Powerstone
1 Alhammarret's Archive
1 Crucible of Worlds
1 Endbringer
1 Gamble
1 Gemstone Array
1 Memory Jar
1 Mirrorworks
1 Planar Portal
1 Sensei's Divining Top
1 Squee, Goblin Nabob
1 Staff of Nin
1 Trading Post
1 Unwinding Clock
//Stax
1 Blood Moon
1 Bottled Cloister
1 Clock of Omens
1 Ensnaring Bridge
1 Defense Grid
1 Mana Web
1 Mindslaver
1 Stranglehold
1 Storage Matrix
1 Tangle Wire
1 Torpor Orb
1 Trinisphere
1 Ward of Bones
1 Winter Orb
//Direct Damage
1 Anger of the Gods
1 Banefire
1 Comet Storm
1 Mizzium Mortars
1 Nahiri's Wrath
1 Repercussion
1 All Is Dust
1 Blasphemous Act
1 Contagion Engine
1 Duplicant
1 Ghirapur Æther Grid
1 Spine of Ish Sah
1 Steel Hellkite
1 Sudden Demise
1 Tormod's Crypt
1 Ugin, the Spirit Dragon
//Recursion
1 Codex Shredder
1 Goblin Welder
1 Scrap Mastery
//Beatsticks
1 Blightsteel Colossus
1 Hellkite Igniter
1 Soul of New Phyrexia
1 Wurmcoil Engine
I've been contemplating Genesis Chamber, as it combos well with Repercussion and it serves to protect Daretti. Thanks in advance to everyone!
While we're on the subject of lands, how many Mountains are enough? I'm currently running the following manabase:
1 Buried Ruin
1 Command Beacon
1 Crystal Vein
1 Darksteel Citadel
1 Drownyard Temple
1 Geier Reach Sanitarium
1 Ghost Quarter
1 Great Furnace
1 Hanweir Battlements
1 Kher Keep
1 Mage-Ring Network
1 Mishra's Factory
18 Mountain
1 Mystifying Maze
1 Phyrexia's Core
1 Reliquary Tower
1 Sea Gate Wreckage
1 Shrine of the Forsaken Gods
1 Tomb of the Spirit Dragon
(Ghost Quarter should be Strip Mine but this is my "fair" deck and Strip Mine is more oppressive than Ghost Quarter with Crucible of Worlds.)
I think 50% of my land count and 20% of the deck is plenty, but my list is semi-budget and I don't have the really good lands or mana rocks.
[Primer] Erebos, God of the Dead
HONK HONK
I've not tried Thopter Assembly, but I rather like Pentavus. Assuming you have any extra mana up, it's less vulnerable to spot removal, and the ability to chump flying attacks limited only by the amount of mana you can pay is nice. also I'm a filthy sack because I own an Imperial Recruiter
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Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Me makes three.
[EDH Non-Primers] Newzuri | Breya
I cut mine cuz it was susceptible to removal before you got the tokens. I'm contemplating putting it back in to help against other flyers.
[EDH Non-Primers] Newzuri | Breya
And those Inventions!!! Definitely upgrading whatever we can. Especially that mana crypt.
[EDH Non-Primers] Newzuri | Breya