Nothing, which is exactly why I'll edit my previous post to say Shivan Gorge instead I have no idea how I managed to confuse the two.
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I have been running recoup and been hesitant about it so I'm trying a list without it for a while to see how that works out.
Undecided on the Ghirapur Æther Grid It is basically a burn wincon that doubles as removal for utilitycritters, might try out Lux Cannon in that spot since it handles more things and is recurrable. The lux cannon pretty much needs untappers or contagion engine on the field to be useful though while the grid only needs untapped artifacts to be useful.
Feel free to comment or ask questions, this is probably my favourite deck and I appreciate all suggestions for improvements.
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Triple post, I know. But the delay between them and different subjects should make it acceptable. So, Inventor's Fair. Instant staple I dare say. And a reason to put Crucible back in my deck.
Legendary Land
At the beginning of your upkeep, if you control three of more artifacts, you gain 1 life.
: Add to your mana pool.
, ]: Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
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Triple post, I know. But the delay between them and different subjects should make it acceptable. So, Inventor's Fair. Instant staple I dare say. And a reason to put Crucible back in my deck.
Legendary Land
At the beginning of your upkeep, if you control three of more artifacts, you gain 1 life.
: Add to your mana pool.
, ]: Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
I'm not 100% sold on this as of yet, but I am definitely going to try it out. It may not gain you much life, but it's easy enough to get it online that the amount of life you can gain over the course of the game can be relevant. The nice thing about this also being an artifact tutor is that it doesn't take up a vital nonland slot. It can squeeze in our land base with ease without causing any problems.
Triple post, I know. But the delay between them and different subjects should make it acceptable. So, Inventor's Fair. Instant staple I dare say. And a reason to put Crucible back in my deck.
Legendary Land
At the beginning of your upkeep, if you control three of more artifacts, you gain 1 life.
: Add to your mana pool.
, ]: Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
I'm not 100% sold on this as of yet, but I am definitely going to try it out. It may not gain you much life, but it's easy enough to get it online that the amount of life you can gain over the course of the game can be relevant. The nice thing about this also being an artifact tutor is that it doesn't take up a vital nonland slot. It can squeeze in our land base with ease without causing any problems.
I think the thing that sells it for me is the pretty much nonexistent cost to put it in the deck and the fact that the ability is essentially uncounterable. If I get the card in hand it doesn't really matter if they counter it since I can recur it from the graveyard. And getting to tutor up crucible with it and then replay it from the graveyard just sounds so appealing
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I'm hesitant before I've seen what other energy generators look like. In deck variants that focuses on bouncing things between the battlefield and the graveyard I could see this being huge. Getting energy off fetchlands and such is neat aswell.
I just have the feeling that it might be easier to just get some mana and carddraw instead of assembling energy counters which would essentially do the same thing. And carddraw/mana is more useful on its own. Hope I'm wrong though, it is always nice with new good cards
EDIT: They are talking about "energy economy" in the stream now.
1: deal 2 damage to an opponent
2: put a 01 counter on a creature
3: create a 1/1 flying thopter token
4: draw a card.
so if 4 energy is somewhat equivalent to drawing a card that could suggest that energy counters won't be too hard to amass.
EDIT: Whirlermaker could be interesting in my build that likes to untap all the things and make a bunch of mana.
Whirlermaker,
Artifact
:4mana:, : Create a 1/1 Thopter artifact crature token with flying.
In my meta it is really nice to have flying blockers as opposed to the groundbeaters Myr Turbine creates to defend daretti. Getting things to sac is always nice aswell and when I get some untapping and mana online this puts out a serious threat/acts as a finisher.
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I am all in on the excitement for this set. The land definitely is an easy add without much effort. Vehicles may be interesting but we will need to see as more get spoiled.
In regards to deck questions, I have been travelling a lot lately and posting via mobile on those is the worst... I haven't forgotten, just not in the best spot to reply
I knew this set was a good time to get back into EDH.
Aetherworks Marvel looks sweet. Shouldn't be too hard to rack up the energy counters (especially if running any other good energy makers) and the ability to surprise cast a free spell on someone else's turn ought to cause my opponents tons of headaches. The land is basically a free add as has already been said. I'm thinking of cutting Phyrexia's Core for it. Lifegain is triggered instead of activated and Homeward Path is better vs steal effects anyway.
I'm really psyched for the energy counters. I can imagine them as poison counters which should be proliferate-able. Meaning that with Contagion Clasp and Contagion Engine, one should be able to amass many energy counters. I'm all up for finding space for these cards. Free casting is nothing to scoff at!
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Finally got to try out my new Darettilist vs. a few of my friend and well, it crushed completely. I lost one game with the deck where I got overrun by 70 power worth of lifelinking menaced allies by turn 6 but I also got infinite wurmcoil tokens by turn 3 with nim deathmantle, wurmcoil and gambling for krark clan as compensation I also fought through a turn 1 pithing needle naming daretti.
Ghirapur performed better than I would have thought. Getting to ping away at utilitycritters if you have nothing better going on was nice to have as an alternative when you can't use it as a wincon.
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What do you think of Pia Nalaar for the deck? She looks underwhelming but privides a sac fodder for Daretti and can boost/make unblockable the big artifact creatures.
I'm really psyched for the energy counters. I can imagine them as poison counters which should be proliferate-able. Meaning that with Contagion Clasp and Contagion Engine, one should be able to amass many energy counters. I'm all up for finding space for these cards. Free casting is nothing to scoff at!
I am also hopeful we can proliferate them (pretty sure we can based on what I have seen) and so far that mechanic seems awesome to use.
Finally got to try out my new Darettilist vs. a few of my friend and well, it crushed completely. I lost one game with the deck where I got overrun by 70 power worth of lifelinking menaced allies by turn 6 but I also got infinite wurmcoil tokens by turn 3 with nim deathmantle, wurmcoil and gambling for krark clan as compensation I also fought through a turn 1 pithing needle naming daretti.
Ghirapur performed better than I would have thought. Getting to ping away at utilitycritters if you have nothing better going on was nice to have as an alternative when you can't use it as a wincon.
I never really gave Ghirapur Æther Grid a thought honestly... There has been some situations where it would be awesome and others when it's just meh... I may need to play test with it if we get a lot of token production in this next set.
What do you think of Pia Nalaar for the deck? She looks underwhelming but privides a sac fodder for Daretti and can boost/make unblockable the big artifact creatures.
She doesn't make the creature unblockable, she just makes it so certain creatures can not block. TLDR though, she is not bad but I probably won't try her in my build.
Finally, @man1acc:
For 1v1 Daretti, I would definitely look for suggestions from 1v1 authors (I only do multiplayer with my decks), but some thoughts:
Animation Module is a weak proliferate that could be useful, but not in a more tuned version of the deck.
Decoction Module is an auto-include in Sharuum, but not Daretti.
Animation Module actually struck me as a cool card to add to help with Daretti's counters - it's not too high of cost and can be pretty decent if the +1/+1 counter mode (aka Modular mechanic) if desired. The fact that it can effectively trigger itself on those creatures is nice too.
Animation Module is a weak proliferate that could be useful, but not in a more tuned version of the deck.
Decoction Module is an auto-include in Sharuum, but not Daretti.
Animation Module actually struck me as a cool card to add to help with Daretti's counters - it's not too high of cost and can be pretty decent if the +1/+1 counter mode (aka Modular mechanic) if desired. The fact that it can effectively trigger itself on those creatures is nice too.
2 mana artifact
tap, discard a card: 1 target creature is unblockable this turn
When * is untapped you may pay 2 to draw a card.
Basically a slow looter. Anddiscarding cards is always fun
My list likes to do a lot of untap shenanigans so this seems nice as a somewhat cheap drawengine. making something unblockable could be useful aswell.
In teh end I think it will turn out as too clunky and too small of an effect to warrant an entire cardslot but it never hurts to try it out
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2 mana artifact
tap, discard a card: 1 target creature is unblockable this turn
When * is untapped you may pay 2 to draw a card.
Basically a slow looter. Anddiscarding cards is always fun
My list likes to do a lot of untap shenanigans so this seems nice as a somewhat cheap drawengine. making something unblockable could be useful aswell.
In teh end I think it will turn out as too clunky and too small of an effect to warrant an entire cardslot but it never hurts to try it out
If you're running a bunch of untap shenanigans, then it MIGHT have a use. Personally, I feel like it doesn't make enough of an impact to warrant a spot here.
If you're running a bunch of untap shenanigans, then it MIGHT have a use. Personally, I feel like it doesn't make enough of an impact to warrant a spot here.
2 mana artifact
tap, discard a card: 1 target creature is unblockable this turn
When * is untapped you may pay 2 to draw a card.
Basically a slow looter. Anddiscarding cards is always fun
My list likes to do a lot of untap shenanigans so this seems nice as a somewhat cheap drawengine. making something unblockable could be useful aswell.
In teh end I think it will turn out as too clunky and too small of an effect to warrant an entire cardslot but it never hurts to try it out
If you're running a bunch of untap shenanigans, then it MIGHT have a use. Personally, I feel like it doesn't make enough of an impact to warrant a spot here.
Yeah, that is pertty much my current stand aswell. But I'll try it out and see how it goes if I get my hands on one. One problem I just realized is that while I run a lot of untap effects (Voltaic Key, Dross Scorpion, Unwinding Clock, Clock of Omens) It is only clock of omens that taps things down. I don't really see a point in the game where I would tutor up this rather than Winter Orb if I have the clock in play either I guess.
Hm, I keep finding more and more problems with it the more I think about it.
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I saw this new spoiler aetherflux reservoir. Thinking of doing infinite life combo and use this as a finisher. Seems too cute but looks fun. They will not see it coming lol
Heres my "stax" list- I'm not actually aiming to lockout everyone out but it does tend to feel that way sometimes. Basically I tried to build a list that creates a bunch of new rules for the game. It can be quite fun to watch people try to figure out how to play with constantly changing rules. I have cried from laughing so hard in a few games even though I pretty much never win. I plan on changing out ice flow for inventor's fair and precursor golem for ghirapur oorey once kaledesh is out.
Nothing, which is exactly why I'll edit my previous post to say Shivan Gorge instead I have no idea how I managed to confuse the two.
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1x Dross Scorpion
1x Duplicant
1x Goblin Welder
1x Junk Diver
1x Karn, Silver Golem
1x Kuldotha Forgemaster
1x Metalworker
1x Myr Battlesphere
1x Myr Retriever
1x Pentavus
1x Pilgrim's Eye
1x Sandstone Oracle
1x Scarecrone
1x Shimmer Myr
1x Silent Arbiter
1x Solemn Simulacrum
1x Squee, Goblin Nabob
1x Steel Hellkite
1x Thopter Assembly
1x Wurmcoil Engine
//Sorcery
1x All Is Dust
1x Blasphemous Act
1x Faithless Looting
1x Gamble
1x Scrap Mastery
1x Vandalblast
1x Wheel of Fortune
1x Alhammarret's Archive
1x Basalt Monolith
1x Clock of Omens
1x Contagion Engine
1x Crucible of Worlds
1x Darksteel Forge
1x Fellwar Stone
1x Gilded Lotus
1x Hedron Archive
1x Krark-Clan Ironworks
1x Lightning Greaves
1x Mana Crypt
1x Mana Vault
1x Memory Jar
1x Mind Stone
1x Mindslaver
1x Mirrorworks
1x Mox Opal
1x Mycosynth Lattice
1x Nevinyrral's Disk
1x Nim Deathmantle
1x Rings of Brighthearth
1x Sensei's Divining Top
1x Sol Ring
1x Spine of Ish Sah
1x Staff of Domination
1x The Chain Veil
1x Thought Vessel
1x Thran Dynamo
1x Tormod's Crypt
1x Torpor Orb
1x Trading Post
1x Unwinding Clock
1x Voltaic Key
1x Winter Orb
1x Ancient Tomb
1x Buried Ruin
1x Darksteel Citadel
1x Drownyard Temple
1x Geier Reach Sanitarium
1x Great Furnace
1x Hanweir Battlements
1x High Market
1x Kher Keep
1x Mirrorpool
20x Mountain
1x Phyrexia's Core
1x Reliquary Tower
1x Shivan Gorge
1x Strip Mine
1x Tomb of the Spirit Dragon
//Enchantment
1x Ghirapur Æther Grid
//Instant
1x Chaos Warp
//Ramp
1x Metalworker
1x Basalt Monolith
1x Fellwar Stone
1x Gilded Lotus
1x Grim Monolith
1x Hedron Archive
1x Mana Crypt
1x Mana Vault
1x Mind Stone
1x Mox Opal
1x Sol Ring
1x Thought Vessel
1x Thran Dynamo
//Untappers
1x Dross Scorpion
1x Clock of Omens
1x Unwinding Clock
1x Voltaic Key
//Card Advantage/quality
1x Junk Diver
1x Myr Retriever
1x Pilgrim's Eye
1x Sandstone Oracle
1x Solemn Simulacrum
1x Squee, Goblin Nabob
1x Wheel of Fortune
1x Alhammarret's Archive
1x Mirrorworks
1x Memory Jar
1x Sensei's Divining Top
1x Faithless Looting
1x Duplicant
1x Steel Hellkite
1x All is Dust
1x Blasphemous Act
1x Vandalblast
1x Nevinyrral's Disk
1x Spine of Ish Sah
1x Ghirapur Æther Grid
1x Chaos Warp
//Recursion
1x Goblin Welder
1x Scarecrone
1x Scrap Mastery
1x Nim Deathmantle
//Tutors
1x Kuldotha Forgemaster
1x Gamble
//Beatsticks
1x Myr Battlesphere
1x Pentavus
1x Thopter Assembly
1x Wurmcoil Engine
//Utilitythings
1x Karn, Silver Golem
1x Shimmer Myr
1x Silent Arbiter
1x Contagion Engine
1x Darksteel Forge
1x Krark-Clan Ironworks
1x Lightning Greaves
1x Mindslaver
1x Mycosynth Lattice
1x Rings of Brighthearth
1x Staff of Domination
1x The Chain Veil
1x Tormod's Crypt
1x Torpor Orb
1x Trading Post
1x Winter Orb
1x Ancient Tomb
1x Buried Ruin
1x Darksteel Citadel
1x Drownyard Temple
1x Geier Reach Sanitarium
1x Great Furnace
1x Hanweir Battlements
1x High Market
1x Kher Keep
1x Mirrorpool
20x Mountain
1x Phyrexia's Core
1x Reliquary Tower
1x Shivan Gorge
1x Strip Mine
1x Tomb of the Spirit Dragon
Undecided on the Ghirapur Æther Grid It is basically a burn wincon that doubles as removal for utilitycritters, might try out Lux Cannon in that spot since it handles more things and is recurrable. The lux cannon pretty much needs untappers or contagion engine on the field to be useful though while the grid only needs untapped artifacts to be useful.
Feel free to comment or ask questions, this is probably my favourite deck and I appreciate all suggestions for improvements.
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Legendary Land
At the beginning of your upkeep, if you control three of more artifacts, you gain 1 life.
: Add to your mana pool.
, ]: Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.
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I'm not 100% sold on this as of yet, but I am definitely going to try it out. It may not gain you much life, but it's easy enough to get it online that the amount of life you can gain over the course of the game can be relevant. The nice thing about this also being an artifact tutor is that it doesn't take up a vital nonland slot. It can squeeze in our land base with ease without causing any problems.
[EDH Non-Primers] Newzuri | Breya
I think the thing that sells it for me is the pretty much nonexistent cost to put it in the deck and the fact that the ability is essentially uncounterable. If I get the card in hand it doesn't really matter if they counter it since I can recur it from the graveyard. And getting to tutor up crucible with it and then replay it from the graveyard just sounds so appealing
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Aetherworks Marvel
[EDH Non-Primers] Newzuri | Breya
I'm hesitant before I've seen what other energy generators look like. In deck variants that focuses on bouncing things between the battlefield and the graveyard I could see this being huge. Getting energy off fetchlands and such is neat aswell.
I just have the feeling that it might be easier to just get some mana and carddraw instead of assembling energy counters which would essentially do the same thing. And carddraw/mana is more useful on its own. Hope I'm wrong though, it is always nice with new good cards
EDIT: They are talking about "energy economy" in the stream now.
1: deal 2 damage to an opponent
2: put a 01 counter on a creature
3: create a 1/1 flying thopter token
4: draw a card.
so if 4 energy is somewhat equivalent to drawing a card that could suggest that energy counters won't be too hard to amass.
EDIT: Whirlermaker could be interesting in my build that likes to untap all the things and make a bunch of mana.
Whirlermaker,
Artifact
:4mana:, : Create a 1/1 Thopter artifact crature token with flying.
In my meta it is really nice to have flying blockers as opposed to the groundbeaters Myr Turbine creates to defend daretti. Getting things to sac is always nice aswell and when I get some untapping and mana online this puts out a serious threat/acts as a finisher.
Will probably cut Ghirapur Æther Grid or Thopter Assembly to try this out when it's released.
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In regards to deck questions, I have been travelling a lot lately and posting via mobile on those is the worst... I haven't forgotten, just not in the best spot to reply
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Aetherworks Marvel looks sweet. Shouldn't be too hard to rack up the energy counters (especially if running any other good energy makers) and the ability to surprise cast a free spell on someone else's turn ought to cause my opponents tons of headaches. The land is basically a free add as has already been said. I'm thinking of cutting Phyrexia's Core for it. Lifegain is triggered instead of activated and Homeward Path is better vs steal effects anyway.
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[EDH Non-Primers] Newzuri | Breya
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Ghirapur performed better than I would have thought. Getting to ping away at utilitycritters if you have nothing better going on was nice to have as an alternative when you can't use it as a wincon.
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I am also hopeful we can proliferate them (pretty sure we can based on what I have seen) and so far that mechanic seems awesome to use.
I never really gave Ghirapur Æther Grid a thought honestly... There has been some situations where it would be awesome and others when it's just meh... I may need to play test with it if we get a lot of token production in this next set.
She doesn't make the creature unblockable, she just makes it so certain creatures can not block. TLDR though, she is not bad but I probably won't try her in my build.
Finally, @man1acc:
For 1v1 Daretti, I would definitely look for suggestions from 1v1 authors (I only do multiplayer with my decks), but some thoughts:
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/754727-mothership-spoilers-9-6-chandra-nissa-from-pw
[EDH Non-Primers] Newzuri | Breya
Animation Module is a weak proliferate that could be useful, but not in a more tuned version of the deck.
Decoction Module is an auto-include in Sharuum, but not Daretti.
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[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
I still prefer Contagion Engine personally.
And of course they leave the red Gearhulk for last. It better be really good or else I may end up crying.
[EDH Non-Primers] Newzuri | Breya
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
2 mana artifact
tap, discard a card: 1 target creature is unblockable this turn
When * is untapped you may pay 2 to draw a card.
Basically a slow looter. Anddiscarding cards is always fun
My list likes to do a lot of untap shenanigans so this seems nice as a somewhat cheap drawengine. making something unblockable could be useful aswell.
In teh end I think it will turn out as too clunky and too small of an effect to warrant an entire cardslot but it never hurts to try it out
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If you're running a bunch of untap shenanigans, then it MIGHT have a use. Personally, I feel like it doesn't make enough of an impact to warrant a spot here.
[EDH Non-Primers] Newzuri | Breya
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Yeah, that is pertty much my current stand aswell. But I'll try it out and see how it goes if I get my hands on one. One problem I just realized is that while I run a lot of untap effects (Voltaic Key, Dross Scorpion, Unwinding Clock, Clock of Omens) It is only clock of omens that taps things down. I don't really see a point in the game where I would tutor up this rather than Winter Orb if I have the clock in play either I guess.
Hm, I keep finding more and more problems with it the more I think about it.
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1x Alhammarret's Archive
1x Ankh of Mishra
1x Blinkmoth Urn
1x Darksteel Forge
1x Genesis Chamber
1x Grafdigger's Cage
1x Hellkite Tyrant
1x Helm of Awakening
1x Howling Mine
1x Mana Web
1x Meekstone
1x Noetic Scales
1x Orb of Dreams
1x Platinum Emperion
1x Purphoros, God of the Forge
1x Silent Arbiter
1x Smoke
1x Sphere of Resistance
1x Staff of Nin
1x Storage Matrix
1x Stranglehold
1x Teferi's Puzzle Box
1x Timesifter
1x Torpor Orb
1x Unwinding Clock
1x Vedalken Orrery
1x Ward of Bones
1x Arcane Lighthouse
1x Blinkmoth Nexus
1x Buried Ruin
1x Darksteel Citadel
1x Flamekin Village
1x Geier Reach Sanitarium
1x Ghost Quarter
1x Great Furnace
1x Haven of the Spirit Dragon
1x Ice Floe
19x Mountain
1x Phyrexia's Core
1x Reliquary Tower
1x Temple of the False God
Manarock (11)
1x Basalt Monolith
1x Commander's Sphere
1x Darksteel Ingot
1x Everflowing Chalice
1x Fire Diamond
1x Gilded Lotus
1x Hedron Archive
1x Mind Stone
1x Sol Ring
1x Thran Dynamo
1x Unstable Obelisk
Removal (8)
1x Blasphemous Act
1x Chaos Warp
1x Nevinyrral's Disk
1x Ratchet Bomb
1x Spine of Ish Sah
1x Steel Hellkite
1x Ugin, the Spirit Dragon
1x Vandalblast
1x Etched Champion
1x Kuldotha Forgemaster
1x Mindslaver
1x Myr Battlesphere
1x Myr Turbine
1x Norin the Wary
1x Pentavus
1x Precursor Golem
1x Skullclamp
1x Summoning Station
1x Tamiyo's Journal
1x Tuktuk the Explorer
1x Wurmcoil Engine
Graveyard (8)
1x Faithless Looting
1x Goblin Welder
1x Junk Diver
1x Mimic Vat
1x Myr Retriever
1x Reforge the Soul
1x Scrap Mastery
1x Trash for Treasure
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