I'm not a fan of Mirri's Guile. Not long ago you weren't even running Sensei's Divining Top, which is a much stronger card in my opinion. We also already have Sylvan Library which puts this card to shame, albeit for one extra mana. The problem for me is that you only get to use it during your upkeep, and it can't really do anything to give you additional advantages like Library's ability to draw extra cards or Top's ability to draw something for you at instant speed.
I guess Mirri's Guile can be worth it with enough shuffle effects. It's like top except without the (very important) second ability but you get to shave a mana of activation cost every now and then.
I did decide I'm going to test it, mostly because I've been wanting to cut Cabal Coffers for a long time. It doesn't tap for mana in the early-game, ever. I don't really even think of it is a land - it's a ramp spell, and probably the worst in the deck. I don't know that Mirri's Guile will be good but hey let's playtest.
what i have in mind is that hermit kermit deck.
one could just use your reanimator list and replace jarad with gifrog.
remove lord of extinction and maybe another jarad specific card to add some discarders that still work for reanimating but also add the on dregde land to have another powerfull and cheap combo out of nowhere.
do you think that angle could give your deck another strenght/benefit?
I think the deck in question (henceforth Frog-Jarad) might have a place in some very, very grindy metas with few decks that need to be raced. You obviously play the best engine cards like Life from the Loam, Golgari Grave-Troll, Crucible of Worlds. Having Dakmor Salvage combo in addition to Necrotic Ooze might just make the resilience worth losing Phyrexian Devourer + Jarad. And at some point, I may test that version of the deck. But ultimately the advantage Jarad gives is the ability to play very few cards in its win-slots, and dedicating the rest of my deck to a solid plan B (reanimate a big creature) and tonnes of spot removal.
Thanks for the reply razz. So I've been testing the frog and it is absolutely insane! The amount of card draw it gives me is asinine. I think it is more suited to the grindy long game but it can quickly fill up our graveyard even with so few lands. I know you have been testing him as the head of his own deck over on competitive edh but I think he has found a permanent home here in my 99. I have also really love traverse the ulvanwald so far because we can quickly fill up out yard. Here is my updated list http://tappedout.net/mtg-decks/jarad-golgari-graveyard-combo-1/
I'm much more excited about him in the 99. I have yet to pick one up but will test it when I do. I really miss Oracle of Mul-Daya as a target for Green Sun's Zenith, and this will make up for that.
Just last night I was able to green sun him on turn 6. I had crucible and strip mine out. Granted it was 1v1, but I won that game soon after. My buddy built the r/competitive edh frog list irl and man is that thing a beast. It is more of an "all in" deck than we are (even though it could play an attrition game) and has to play more "narrow" cards than we do. I wonder if it's possible to mash the two decks together somehow? Not sure who would helm it but I think it is something to consider
It's been a long time - been busy with work blocking MTG Salvation, then unblocking it and blocking TappedOut, then back to blocking both, then unblocking both - all without anyone petitioning, I might add. On top of that, in two months time, I've got some surgery and other nonsense that I've got to sort though. Life was a zoo - and now I finally have enough time to finally post the testing branch of Jarad that I've been running.
But hell... last everyone saw me, I was playing Dredge. Well, I moved off Dredge about December, after my meta moved to try and stop me from comboing out with direct from yard. Yeah, some of them got wise and decided the best way to deal with my nonsense is scorching the earth, and by the earth, I mean the yard (Rest in Peace). Token decks still run rampant (looking at my friend's Teysa list - we've been working on turning it into a combotastic monster that shouldn't exist), and aggro decks still try to smash. However, not everyone is running RiP - and even those that are are dropping it too early, hurting them, or too late, and I'm comboing out though other means.
So with that in mind, here's my present testing branch for my Jarad deck, based off yours, but modified to my meta's requirements. Keep in mind, this is also my testing branch too - main deck hasn't been changed up too much yet, however, some of them are sure to make it in.
As you can see, not much different in the land base from yours. The major different being Bazaar of Baghdad. I'm using Bazaar as a disgusting discard engine to drop the stuff I can't or won't cast in the yard. Then reanimate or bring back on demand. Breaks though Stax decks like you wouldn't believe. It's one of my favourite cards, even without being Dredge anymore. Been debating about changing the Cabal Coffers over, but not sure what to yet - it could be a basic Forest, or it could also move to Mortuary Mire.
Defense of the Heart replaced Pattern of Rebirth. The reason being is that the amount of exile coming into play with certain decks made it more relevant to use something to grab any two cards. Mike and Trisk if the route is clear, Woodfall and Winnower to break graveyard hate - and re-enforce our board state, Baleful Force and Graveborn Muse if we really want to start digging... the list goes on ad infinitum. Even if it's destroyed or exiled, it's going after something we would love to see triggered - but if not, then it's no big deal, we have other backup plans to make it work.
Here's where I started getting sneaky - that Caustic Caterpillar has taken many a folk off guard that I have an answer to Torpor Orb that isn't an instant. I originally discarded the idea as draft chaff, until I actually started realizing it's not only tutor-able by our black tutors, but Worldly, Fauna Shaman, AND Survival of the Fittest all can grab it too. It's flexible removal in the form of a one drop. That $h!t just isn't kosher.
As mentioned before, I have a black dominated meta. Slaughter Pact or Snuff Out is fine, but I can't run both Pact and Snuff Out - that's asking for too much trouble if I do so. So I slipped a Hero's Downfall in as the wider hitting Snuff Out. Deglamer and Unravel the Aether answer many a hasty Blightsteel coming at my face off a Sneak Attack, and answer other troublesome artifacts - thankfully, still no Arcum Dagsson in my meta, and still answers some artifact combos by forcing them to re-tutor for it. It's not bad, but if Wizards actually made Natural State closer to Nature's Claim, aka, make it hit the four CMC cards, I'd swap them in a heartbeat. (Because hitting Leyline of the Void can be relevant, damn it!) I also cut Wake the Dead - people are getting wise, and realizing if they don't exile my yard Main Phase 1, it's going to be brought back off Wake the Dead. Exhume isn't much better - but at least it can be done all in one round if we need to.
So far, because of Bazaar, I'm successfully hitting the Delirium trigger off of Traverse the Ulvenwald nearly every time. It replaced Tempt with Discovery - after getting Urborg, Tomb and Cabal Coffers every time someone else dug, everyone has gotten wise, and knows not to give me the second land. And threatening to get Strip Mine doesn't do enough to matter... sad about it, but hey, had to happen eventually, right? Diabolic Intent also made it in - forgot what I cut for it, but a second Demonic Tutor isn't bad. It's not great, because in a few occasions, we don't have a creature to sacrifice... but hey, we're reanimator as well, so even killing a Sakura-Tribe Elder is sometimes better than getting that land when we now have enough to get other stuff. I've been debating if Dark Petition may see play over it, for the free mana - but even then, I'm not entirely sold.
Null Rod is in testing and I'm not sure if I like it enough or not right now. On one hand, it shuts off some of our combos (Mike and Trisk; Jarad and Devourer; Mike, Primus, and Phyrexian Altar). However, it does buy us one thing that some decks won't let this deck get - time. There are days the deck shouldn't be drawing dead, but it does. And that's where Null Rod helps us. It shuts off Brago's abuse of artifact rocks, it shuts out Tormod's Crypt, and gives us a chance to answer certain cards we otherwise would have a harder time answering. I've been debating about Cursed Totem too, but I think it locks down my own deck too hard to even make it worth it.
Why fix what isn't broken? I honestly don't like her, but I also don't like the price tag on Grim Tutor which is about the only thing I'd cut her for at the moment.
So yeah, figure it's been a while, and I'd finally update, as I gave up on Golgari Dredge... Sultai on the other hand...
Hey guys, been awhile since I posted here. Between managing a tournament on /r/ and a new position on 5colorcombo.com writing articles, I've been pretty busy. Which is what I'm here to talk to you guys about actually - it may come to pass (fingers crossed) that I start making video content for them using MTGO. Awhile ago I tried with Cockatrice but it was just too bad. Obviously this would mainly be playthroughs of Jarad. I'm here to ask you guys if you're interested and what kind of information you would want?
Good to see you join us again Hellnoire. Null Rod seems real terrible, a lot of people tell me to play it though. Should I try it?
Anyway, there are some changes I want to be making to the deck. Most of this is still long-term reaction to the mulligan change. I want to add in more low-cost ramp, likely manadorks, though definitely add Carpet of Flowers back in too. (I know I've been off and on with this - it's a hard choice!) I want to play one more land. I want to decrease the amount of spot removal I run, likely cutting Abrupt Decay and Slaughter Pact. I want to cut some of the mana-innefficient cards - Lili Vess is first on that list. Other possible cuts here are Living Death and Yawgmoth's Will. I want to have a target for Reanimate more often, so I think I'm going to add a few things. I want to test Corpse Connoisseur. I also want to test Morality Shift since it could just be an instant-win with Dread Return in the 'yard (previously the library). I also want to test Mesmeric Orb + Basalt Monolith combo - either card is decent (read: not terrible) on its own and being able to mill myself any amount I want is really powerful, possibly game-winning even. I also want to test draw-graveyard spells like Mulch, Grisly Salvage, etc. All of this will be reflected in the next update.
Razzliox - I'd enjoy seeing how you pilot Jarad, because then I can see just where our major differences lie between the two decks.
About Null Rod - right now it's literally hit and miss - I've been debating about cutting it but it's literally one of the few lines of defense we have against activated abilities - shuts off opposing Mike and Trisk/Jarad and Devourer combos, as well as slowing Brago decks to a crawl, something I'm designing a more budget version of for my meta. Null Rod literally screams that it the definition of a meta call - to me, it's a nice additional option, but I could really use something else in it's place too. I'm just not sure what exactly at this moment in time. With you, I wouldn't use it - but at the same time, you also run a lot more artifact mana then I do. Whereas I run a lot less rocks, and am able to afford using it because it doesn't hurt me anywhere near as badly as it would you.
My thoughts on Carpet of Flowers is that when I last tried running it, my opponents on blue had enough non-Island sources in hand they didn't have to worry about giving me mana - either via City of Brass, Mana Confluence, Painlands, and the like, or using rocks to get their blue mana - though like Null Rod, it appears to be a meta call. As for Liliana Vess, personally, while I'm still running her, I want it to be Grim Tutor so much more - but at $275 USD, it's out of my price range unless Eternal Masters makes it see print again. Living Death and Yawgmoth's Will both will always stay in my version of Jarad - they are either literal wincons or they are just advantage in their own right. At worst, Yawgmoth's Will gives us a single card from the yard - at best, it's how we assemble a wincon - I managed to pilot a win just 15 minutes prior to this post using Yawgmoth's Will, Vamperic Tutor, and Sylvan Library. It was a painful win to assemble Necrotic Ooze at 1 life (after Reanimate and everything else burned though - had nothing but painlands!), but it did the job, and it won the game in the end. Living Death is also a favourite of mine due to it meaning we can just EOT the turn before it, dump everything into Survival or something else, and just assemble the best yard to come out way ahead. If you're concerned about what others get back, discard something you'd like to reanimate, get your Faerie Macabre, exile their stuff, and then go at it.
Having run Corpse Connoisseur in previous version of Jarad myself (granted, it was Dredge), I honestly dislike him strongly - getting one creature for 5 mana, then another activation for 4 is okay - though again, you run faster mana then I do - with no Mana Crypt, I have to be tight on the mana the cost of things I cast. And with a wrath based meta, I can't run dorks because they won't stay for longer then a turn or two. Morality Shift seems slow but worth it if you have the three creatures out - though you won't be winning via Ooze combo like that, haha.
I just did a new change to my Jarad deck where all the land is singleton as well - so Snow-Covered Swamp, Swamp, Snow-Covered Forest, Forest, Urborg, Vault of Whispers, and Shizo, Death's Storehouse to replace all my basic lands, so I could remove Diabolic Intent and add Tainted Pact - it has made a world of difference for my deck, especially when I'm running a mainboard Riftsweeper to get anything back that I exiled that I may want later. It's been proven to be scary a few times over, and I'll be picking it up tomorrow to make it official to test offline so I can see if Cockatrice backs up offline play.
Living Death and Yawgmoth's Will are mostly cut for speed. They're great effects but I need the slots for more manadorks. With the inclusion of more manadorks, Diabolic Intent will be added. Updates pending
After it grew boring playing (and winning) with the same deck over and over, I designed a Kresh the Bloodbraided fatties deck. It wasn't as good as Heartless, but it was a lot of fun. After a long time, and mild success, I eventually sucked the red out of Kresh to force myself to diversify. Little did I know that I was on the way to my best deck in the format, Jarad. Jarad started as a quirky ramp deck. It was still fatties from its Kresh days, but now used more sorceries and ramp creatures to achieve it's goal. I used Crypt Ghast, Boundless Realms, and Vorinclex, Voice of Hunger to establish a large X spell, typically Exsanguinate or Genesis Wave. Jarad slowly became better than Heartless, which was still a top condender, though much less so than before.
Yes. Reminder text does not impact the colour identity of the card. Because that's the only spot where W is seen on the card, it's colour identity is mono black.
Living Death and Yawgmoth's Will are mostly cut for speed. They're great effects but I need the slots for more manadorks. With the inclusion of more manadorks, Diabolic Intent will be added. Updates pending
That's a shame. Let me know how it works out. Would you also consider Chainer's Edict as well? The flashback cost is out of this world, but it does have a built in recur function if you need it. Granted, it is Sorcery speed - so I'm not sure how well it will work for you.
Living Death and Yawgmoth's Will are mostly cut for speed. They're great effects but I need the slots for more manadorks. With the inclusion of more manadorks, Diabolic Intent will be added. Updates pending
That's a shame. Let me know how it works out. Would you also consider Chainer's Edict as well? The flashback cost is out of this world, but it does have a built in recur function if you need it. Granted, it is Sorcery speed - so I'm not sure how well it will work for you.
You are confusing Diabolic Intent with Diabolic Edict. Edicts are pretty much always bad unless you are metagaming against Narset or they are global (like Fleshbag Marauder). Besides, I'm trying to play less removal and be more proactive now.
@razzliox, so I showed my friend this list and asked you didn't include Birthing Pod in your deck. Any reason why you didn't?
It's super slow. I have to include a pod chain and make sure I have a worthy target at all CMCs, and will want two on lots of them too. Currently my best chain is sac a one-drop for Hermit Druid, activate it, sac it for E Wit, sac it for Mindslicer, sac it for Sidisi or Phyrexian Delver. It's possibly worth re-testing but I'm not 100% convinced.
I'm interested on your assessment of grisly salvage. It's a card that has been in and out of my build. I love that it's an instant and can fix your mana and/or enable some awesome early reanimation targets. Other times it can whiff or when you have an established board state it can be very meh to draw. I think I want to give it another go now that I am running a delirium card and the gitrog monster.
I assume you've play testing or played against several Gitrog decks, and I was curious on your assessment over which BG combo is "superior." Obviously they use different combos, but they have pretty similar playstyles. I kind of prefer Jarad, since you don't need your commander to go off, but he is definitely helpful as a backup - but I haven't done a lot of testing with the frog. Also is your first post correct with the most recent changes?
Hey razz, I'm heading home for the summer which means Jarad is taking over for Sidisi because I'm no longer in a proxy friendly environment. My list is like 95% the same with some quick swaps for cards I don't have (Deathreap Ritual in place of Phyrexian Arena). I'll post any tournament results here for more data and should be posting more often throughout the summer. Any cards you are considering testing but haven't tried yet?
Private Mod Note
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Rollback Post to RevisionRollBack
Blue in the name, Black in the game. But ALWAYS Lime.
Hey guys, been away for awhile. Finals are over for me and I'm out of school, so I'm focusing on EDH again. I've made some changes to Jarad recently. I'm currently playing something very close to this.
I'm interested on your assessment of grisly salvage. It's a card that has been in and out of my build. I love that it's an instant and can fix your mana and/or enable some awesome early reanimation targets. Other times it can whiff or when you have an established board state it can be very meh to draw. I think I want to give it another go now that I am running a delirium card and the gitrog monster.
I played it awhile back and eventually cut it. I've been thinking of re-adding it so that my extra reanimates aren't just dead cards all the time, but it's not in my current build and overall isn't a great card. When you have no graveyard tricks in hand, casting it as a "fair" card is pretty feelbad.
I assume you've play testing or played against several Gitrog decks, and I was curious on your assessment over which BG combo is "superior." Obviously they use different combos, but they have pretty similar playstyles. I kind of prefer Jarad, since you don't need your commander to go off, but he is definitely helpful as a backup - but I haven't done a lot of testing with the frog.
I don't think they have very similar playstyles at all actually. Gitrog is a much faster deck with much less resilience. It certainly has a lot of potential.
Mr. razzliox, good to be back. After moving in and waiting for the Verizon people to install our internet, I am finally able to access internet at my house. Holla.
Interesting move to go towards the mana dork route. I have tried a Teferi, Temporal Archmage list and I cannot bear to bring myself past 34 lands. In goldfishes and in actual games, my percentages of drawing keepable hands are severely dimninished when I tried the 33 or 32 land approach (although statistically, it shouldn't have as big of impact in cutting 1-2 lands for more mana rocks). With the dork plan in action, would you consider adding Craterhoof Behemoth to your list? As a reanimator target, it's really not bad but requires that other creatures be on board. With the increase in dorks, you can capitalize on the power of The Hoof much more than you previously could have. Even hardcasting it doesn't seem like an unfeasible option.
So I had a question, Is this a metagame call or a differecne between sultai reanimator and Jarad. In the sultai list instedad of tarnished citadel I use forbidden orchard. An incentive to get players off my case, and it will usually deal me less damage then citadel in the long run when i need colors. Is that a fair assessment or am i missing something?
I know this isn't the thread for it, but I appreciate all this intelligent discussion about Jarad. My store recently changed multiplayer commander to favor "fun games" (which is fine) and is starting a separate French Duel Tournament. Is Jarad still possible? I'm going to try converting him since my love outweighs my brain here. The biggest losses are H-Druid and Entomb (on top of staples like Top and Sol Ring, obviously), so the big thing is how to replace HD and better deal with direct assault. already looking at more manadorks and a few more fatties. If you don't want this non-multiplayer polluting the thread, it's cool, but if you have a couple suggestions or a reason why I shouldn't bother trying the conversion, it would be appreciated. Thx.
The main changes are switching up the manabase to include a Natural Order package. Bane of Progress is in, and it's awesome. Ohran Viper looks a little weird but in six months y'all will be playing it; it's pretty good. Think of it as a Green Sun's-able Phyrexian Arena.
Mr. razzliox, good to be back. After moving in and waiting for the Verizon people to install our internet, I am finally able to access internet at my house. Holla.
Interesting move to go towards the mana dork route. I have tried a Teferi, Temporal Archmage list and I cannot bear to bring myself past 34 lands. In goldfishes and in actual games, my percentages of drawing keepable hands are severely dimninished when I tried the 33 or 32 land approach (although statistically, it shouldn't have as big of impact in cutting 1-2 lands for more mana rocks). With the dork plan in action, would you consider adding Craterhoof Behemoth to your list? As a reanimator target, it's really not bad but requires that other creatures be on board. With the increase in dorks, you can capitalize on the power of The Hoof much more than you previously could have. Even hardcasting it doesn't seem like an unfeasible option.
Craterhoof Behemoth is pretty unplayable. I don't consistently get enough creatures to kill one player, let alone a full table. Maybe combat plus Jarad's fling will get there, but still, I wouldn't bet on it.
So I had a question, Is this a metagame call or a differecne between sultai reanimator and Jarad. In the sultai list instedad of tarnished citadel I use forbidden orchard. An incentive to get players off my case, and it will usually deal me less damage then citadel in the long run when i need colors. Is that a fair assessment or am i missing something?
I play against Edric so I prefer Tarnished Citadel. Creatures are a resource and I would rather lose life points than give my opponents resources.
I know this isn't the thread for it, but I appreciate all this intelligent discussion about Jarad. My store recently changed multiplayer commander to favor "fun games" (which is fine) and is starting a separate French Duel Tournament. Is Jarad still possible? I'm going to try converting him since my love outweighs my brain here. The biggest losses are H-Druid and Entomb (on top of staples like Top and Sol Ring, obviously), so the big thing is how to replace HD and better deal with direct assault. already looking at more manadorks and a few more fatties. If you don't want this non-multiplayer polluting the thread, it's cool, but if you have a couple suggestions or a reason why I shouldn't bother trying the conversion, it would be appreciated. Thx.
Hi Razzilox, just checking out your deck for inspiration on a new Stax deck of mine. A few thoughts on individual cards...
I have never had good results from Ohran Viper, at least outside of decks like Deveri or Edric that want to run more creatures, or where LD or something slows down the game. Thing is, even Phyrexian Arena has not been the be-all of card draw for me. Unless it's played on Turn 2-3, it usually gets in the realm of 2-3 cards before it either gets blown up or the game ends. The upside would seem to justify it at 3 mana, but actually, playing it is the last thing I want to do with my Turn 2-3 (ramp being first choice). Also, getting the cards on a delayed basis is terrible. A creature form of it is even worse when you consider taking the deck into less storm-saturated metas where wraths (and blocks) are more common. I don't anticipate ever casting GSZ for it either, since that will never fetch Viper over Dryad Arbor early, and late is exactly when Viper becomes terrible. Being tutorable is not a big perk, tbh.
I would test Syphon Mind in its place in a deck like this. Three cards upfront for 4 mana is a good deal, it sets up wins for the next turn much better, and the small measure of disruption from the discard is not bad, either. It's a much better topdeck, particularly with all the cheap removal you run.
Also, I'm wondering whether you're happy with your 3cmc options in this deck. There is all the 1cmc dorks, but few 3-cost follow up's. I think Somberwald Sage might do a lot of work here, particularly because you're not casting your General until T3 at earliest. Options like Sage, or even Greenweaver Druid, etc, have you finding 2 more mana for your general, then having 2-3 more mana on your T3 for other plays. Maybe try it in place of Crypt Ghast or other mana that's >4 cmc?
I have never had good results from Ohran Viper, at least outside of decks like Deveri or Edric that want to run more creatures, or where LD or something slows down the game. Thing is, even Phyrexian Arena has not been the be-all of card draw for me. Unless it's played on Turn 2-3, it usually gets in the realm of 2-3 cards before it either gets blown up or the game ends. The upside would seem to justify it at 3 mana, but actually, playing it is the last thing I want to do with my Turn 2-3 (ramp being first choice). Also, getting the cards on a delayed basis is terrible. A creature form of it is even worse when you consider taking the deck into less storm-saturated metas where wraths (and blocks) are more common. I don't anticipate ever casting GSZ for it either, since that will never fetch Viper over Dryad Arbor early, and late is exactly when Viper becomes terrible. Being tutorable is not a big perk, tbh. I would test Syphon Mind in its place in a deck like this. Three cards upfront for 4 mana is a good deal, it sets up wins for the next turn much better, and the small measure of disruption from the discard is not bad, either. It's a much better topdeck, particularly with all the cheap removal you run.[/quote[ Phyrexian Arena is an all-star card and the first thing I go to compare my card advantage permanents. If I can play a an Arena on turn two, that's a keepable hand. Ohran Viper can be Green Sun's Zenith'd, sacrificed to Natural Order, wear a Pattern of Rebirth, fuels Dread Return... etc.
[quote]Also, I'm wondering whether you're happy with your 3cmc options in this deck. There is all the 1cmc dorks, but few 3-cost follow up's. I think Somberwald Sage might do a lot of work here, particularly because you're not casting your General until T3 at earliest. Options like Sage, or even Greenweaver Druid, etc, have you finding 2 more mana for your general, then having 2-3 more mana on your T3 for other plays. Maybe try it in place of Crypt Ghast or other mana that's >4 cmc?
I'll probably test Somberwald Sage. Could be great for getting to those higher-cmc creatures.
Hey Razzliox, great Primer of course. We've spoken on Reddit in cEDH but I've decided to post here.
I've morphed my deck into basically an identical version of yours, my only difference is Boreal Druid instead of Chrome Mox mostly because I don't like Chrome Mox.
I didn't like Chrome Mox at first either, but after testing it's pretty convincing. I suggest you test it. The card disadvantage looks really unappealing, but the tempo is just insane. How is Boreal Druid? I've been eyeing it for awhile, but I'm scared of the colorless. As for replacing Ohran Viper, probably a land? I've been meaning to up my land count to 31 or maybe 32.
Eldritch Evolution looks insane. Sorcery 1GG As an additional cost sacrifice a creature, then search your library for a creature CMC X or less where X is two plus the sacrificed creature's cost. So I turn Jarad into Bane of Progress or Massacre Wurm, or I can play Guardian of Murasa and I can sac Jarad to get that and recast the Eldritch Evolution. That's a six-mana "Sac Jarad (or another other four-drop creature, get Baleful Force/Terastodon/Woodfall Primus." Oops, as kvothe noted it exiles itself upon resolution. I can still find decent combo pieces though.
Significantly less exciting is Crop Sygil.
Crop Sigil G
Enchantment
At the beginning of your upkeep, you may mill 1.
Delerium - 2G, Sacrifice: Return target creature and/or land to my hand. Activate this ability only if you have four or more card types in your graveyard.
Considering it probably will turn on delerium, it seems playable. It has cute play with lots of the cards in my deck - Scroll Rack, Worldly/Vampiric Tutor, Sylvan Library, etc. On the other hand the limited regrowth is kind of disappointing.
Splendid Reclamation looks real interesting. 3G Sorcery Return all land cards from your graveyard to the battlefield tapped. It will usually ramp for at least one but has potential to be far more. It would be fighting with the slot of Frontier Siege which is honestly hard to beat.
Grim Flayer will be tested and probably won't make the cut. Creature GB
Trample.
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayers gets +2/+2 as long as there are four or more card types among cards in your graveyard
GSZ for two has a new target I guess?
I did decide I'm going to test it, mostly because I've been wanting to cut Cabal Coffers for a long time. It doesn't tap for mana in the early-game, ever. I don't really even think of it is a land - it's a ramp spell, and probably the worst in the deck. I don't know that Mirri's Guile will be good but hey let's playtest.
I think the deck in question (henceforth Frog-Jarad) might have a place in some very, very grindy metas with few decks that need to be raced. You obviously play the best engine cards like Life from the Loam, Golgari Grave-Troll, Crucible of Worlds. Having Dakmor Salvage combo in addition to Necrotic Ooze might just make the resilience worth losing Phyrexian Devourer + Jarad. And at some point, I may test that version of the deck. But ultimately the advantage Jarad gives is the ability to play very few cards in its win-slots, and dedicating the rest of my deck to a solid plan B (reanimate a big creature) and tonnes of spot removal.
I'm much more excited about him in the 99. I have yet to pick one up but will test it when I do. I really miss Oracle of Mul-Daya as a target for Green Sun's Zenith, and this will make up for that.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
But hell... last everyone saw me, I was playing Dredge. Well, I moved off Dredge about December, after my meta moved to try and stop me from comboing out with direct from yard. Yeah, some of them got wise and decided the best way to deal with my nonsense is scorching the earth, and by the earth, I mean the yard (Rest in Peace). Token decks still run rampant (looking at my friend's Teysa list - we've been working on turning it into a combotastic monster that shouldn't exist), and aggro decks still try to smash. However, not everyone is running RiP - and even those that are are dropping it too early, hurting them, or too late, and I'm comboing out though other means.
So with that in mind, here's my present testing branch for my Jarad deck, based off yours, but modified to my meta's requirements. Keep in mind, this is also my testing branch too - main deck hasn't been changed up too much yet, however, some of them are sure to make it in.
1x Ancient Tomb
1x Bayou
1x Bazaar of Baghdad
1x Bloodstained Mire
1x Bojuka Bog
1x Cabal Coffers
1x City of Brass
1x Command Tower
1x Dryad Arbor
2x Forest
1x High Market
1x Llanowar Wastes
1x Mana Confluence
1x Marsh Flats
1x Misty Rainforest
1x Overgrown Tomb
1x Phyrexian Tower
1x Polluted Delta
1x Strip Mine
5x Swamp
1x Tarnished Citadel
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volrath's Stronghold
1x Windswept Heath
1x Wooded Foothills
1x Woodland Cemetery
As you can see, not much different in the land base from yours. The major different being Bazaar of Baghdad. I'm using Bazaar as a disgusting discard engine to drop the stuff I can't or won't cast in the yard. Then reanimate or bring back on demand. Breaks though Stax decks like you wouldn't believe. It's one of my favourite cards, even without being Dredge anymore. Been debating about changing the Cabal Coffers over, but not sure what to yet - it could be a basic Forest, or it could also move to Mortuary Mire.
1x Animate Dead
1x Dance of the Dead
1x Defense of the Heart
1x Greater Good
1x Necromancy
1x Phyrexian Arena
1x Survival of the Fittest
1x Sylvan Library
Defense of the Heart replaced Pattern of Rebirth. The reason being is that the amount of exile coming into play with certain decks made it more relevant to use something to grab any two cards. Mike and Trisk if the route is clear, Woodfall and Winnower to break graveyard hate - and re-enforce our board state, Baleful Force and Graveborn Muse if we really want to start digging... the list goes on ad infinitum. Even if it's destroyed or exiled, it's going after something we would love to see triggered - but if not, then it's no big deal, we have other backup plans to make it work.
1x Baleful Force
1x Caustic Caterpillar
1x Deathrite Shaman
1x Eternal Witness
1x Faerie Macabre
1x Fauna Shaman
1x Graveborn Muse
1x Hermit Druid
1x Lord of Extinction
1x Mikaeus, the Unhallowed
1x Mindslicer
1x Necrotic Ooze
1x Phyrexian Delver
1x Phyrexian Devourer
1x Riftsweeper
1x Rune-Scarred Demon
1x Sakura-Tribe Elder
1x Sidisi, Undead Vizier
1x Triskelion
1x Void Winnower
1x Woodfall Primus
Here's where I started getting sneaky - that Caustic Caterpillar has taken many a folk off guard that I have an answer to Torpor Orb that isn't an instant. I originally discarded the idea as draft chaff, until I actually started realizing it's not only tutor-able by our black tutors, but Worldly, Fauna Shaman, AND Survival of the Fittest all can grab it too. It's flexible removal in the form of a one drop. That $h!t just isn't kosher.
1x Beast Within
1x Crop Rotation
1x Deglamer
1x Dismember
1x Entomb
1x Hero's Downfall
1x Krosan Grip
1x Murderous Cut
1x Putrefy
1x Slaughter Pact
1x Unravel the Aether
1x Vampiric Tutor
1x Worldly Tutor
As mentioned before, I have a black dominated meta. Slaughter Pact or Snuff Out is fine, but I can't run both Pact and Snuff Out - that's asking for too much trouble if I do so. So I slipped a Hero's Downfall in as the wider hitting Snuff Out. Deglamer and Unravel the Aether answer many a hasty Blightsteel coming at my face off a Sneak Attack, and answer other troublesome artifacts - thankfully, still no Arcum Dagsson in my meta, and still answers some artifact combos by forcing them to re-tutor for it. It's not bad, but if Wizards actually made Natural State closer to Nature's Claim, aka, make it hit the four CMC cards, I'd swap them in a heartbeat. (Because hitting Leyline of the Void can be relevant, damn it!) I also cut Wake the Dead - people are getting wise, and realizing if they don't exile my yard Main Phase 1, it's going to be brought back off Wake the Dead. Exhume isn't much better - but at least it can be done all in one round if we need to.
1x Buried Alive
1x Crux of Fate
1x Damnation
1x Demonic Tutor
1x Diabolic Intent
1x Dread Return
1x Exhume
1x Green Sun's Zenith
1x Jarad's Orders
1x Life/Death
1x Living Death
1x Praetor's Grasp
1x Reanimate
1x Regrowth
1x Sylvan Scrying
1x Tooth and Nail
1x Toxic Deluge
1x Traverse the Ulvenwald
1x Victimize
1x Yawgmoth's Will
So far, because of Bazaar, I'm successfully hitting the Delirium trigger off of Traverse the Ulvenwald nearly every time. It replaced Tempt with Discovery - after getting Urborg, Tomb and Cabal Coffers every time someone else dug, everyone has gotten wise, and knows not to give me the second land. And threatening to get Strip Mine doesn't do enough to matter... sad about it, but hey, had to happen eventually, right? Diabolic Intent also made it in - forgot what I cut for it, but a second Demonic Tutor isn't bad. It's not great, because in a few occasions, we don't have a creature to sacrifice... but hey, we're reanimator as well, so even killing a Sakura-Tribe Elder is sometimes better than getting that land when we now have enough to get other stuff. I've been debating if Dark Petition may see play over it, for the free mana - but even then, I'm not entirely sold.
1x Null Rod
1x Phyrexian Altar
1x Sol Ring
Null Rod is in testing and I'm not sure if I like it enough or not right now. On one hand, it shuts off some of our combos (Mike and Trisk; Jarad and Devourer; Mike, Primus, and Phyrexian Altar). However, it does buy us one thing that some decks won't let this deck get - time. There are days the deck shouldn't be drawing dead, but it does. And that's where Null Rod helps us. It shuts off Brago's abuse of artifact rocks, it shuts out Tormod's Crypt, and gives us a chance to answer certain cards we otherwise would have a harder time answering. I've been debating about Cursed Totem too, but I think it locks down my own deck too hard to even make it worth it.
1x Liliana Vess
Why fix what isn't broken? I honestly don't like her, but I also don't like the price tag on Grim Tutor which is about the only thing I'd cut her for at the moment.
So yeah, figure it's been a while, and I'd finally update, as I gave up on Golgari Dredge... Sultai on the other hand...
UU Azami, Lady of Experiments and Control UU
BG Jarad - Toolbox Reanimator GB
Trying to figure out what to build next!
Good to see you join us again Hellnoire. Null Rod seems real terrible, a lot of people tell me to play it though. Should I try it?
Anyway, there are some changes I want to be making to the deck. Most of this is still long-term reaction to the mulligan change. I want to add in more low-cost ramp, likely manadorks, though definitely add Carpet of Flowers back in too. (I know I've been off and on with this - it's a hard choice!) I want to play one more land. I want to decrease the amount of spot removal I run, likely cutting Abrupt Decay and Slaughter Pact. I want to cut some of the mana-innefficient cards - Lili Vess is first on that list. Other possible cuts here are Living Death and Yawgmoth's Will. I want to have a target for Reanimate more often, so I think I'm going to add a few things. I want to test Corpse Connoisseur. I also want to test Morality Shift since it could just be an instant-win with Dread Return in the 'yard (previously the library). I also want to test Mesmeric Orb + Basalt Monolith combo - either card is decent (read: not terrible) on its own and being able to mill myself any amount I want is really powerful, possibly game-winning even. I also want to test draw-graveyard spells like Mulch, Grisly Salvage, etc. All of this will be reflected in the next update.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
About Null Rod - right now it's literally hit and miss - I've been debating about cutting it but it's literally one of the few lines of defense we have against activated abilities - shuts off opposing Mike and Trisk/Jarad and Devourer combos, as well as slowing Brago decks to a crawl, something I'm designing a more budget version of for my meta. Null Rod literally screams that it the definition of a meta call - to me, it's a nice additional option, but I could really use something else in it's place too. I'm just not sure what exactly at this moment in time. With you, I wouldn't use it - but at the same time, you also run a lot more artifact mana then I do. Whereas I run a lot less rocks, and am able to afford using it because it doesn't hurt me anywhere near as badly as it would you.
My thoughts on Carpet of Flowers is that when I last tried running it, my opponents on blue had enough non-Island sources in hand they didn't have to worry about giving me mana - either via City of Brass, Mana Confluence, Painlands, and the like, or using rocks to get their blue mana - though like Null Rod, it appears to be a meta call. As for Liliana Vess, personally, while I'm still running her, I want it to be Grim Tutor so much more - but at $275 USD, it's out of my price range unless Eternal Masters makes it see print again. Living Death and Yawgmoth's Will both will always stay in my version of Jarad - they are either literal wincons or they are just advantage in their own right. At worst, Yawgmoth's Will gives us a single card from the yard - at best, it's how we assemble a wincon - I managed to pilot a win just 15 minutes prior to this post using Yawgmoth's Will, Vamperic Tutor, and Sylvan Library. It was a painful win to assemble Necrotic Ooze at 1 life (after Reanimate and everything else burned though - had nothing but painlands!), but it did the job, and it won the game in the end. Living Death is also a favourite of mine due to it meaning we can just EOT the turn before it, dump everything into Survival or something else, and just assemble the best yard to come out way ahead. If you're concerned about what others get back, discard something you'd like to reanimate, get your Faerie Macabre, exile their stuff, and then go at it.
Having run Corpse Connoisseur in previous version of Jarad myself (granted, it was Dredge), I honestly dislike him strongly - getting one creature for 5 mana, then another activation for 4 is okay - though again, you run faster mana then I do - with no Mana Crypt, I have to be tight on the mana the cost of things I cast. And with a wrath based meta, I can't run dorks because they won't stay for longer then a turn or two. Morality Shift seems slow but worth it if you have the three creatures out - though you won't be winning via Ooze combo like that, haha.
I just did a new change to my Jarad deck where all the land is singleton as well - so Snow-Covered Swamp, Swamp, Snow-Covered Forest, Forest, Urborg, Vault of Whispers, and Shizo, Death's Storehouse to replace all my basic lands, so I could remove Diabolic Intent and add Tainted Pact - it has made a world of difference for my deck, especially when I'm running a mainboard Riftsweeper to get anything back that I exiled that I may want later. It's been proven to be scary a few times over, and I'll be picking it up tomorrow to make it official to test offline so I can see if Cockatrice backs up offline play.
UU Azami, Lady of Experiments and Control UU
BG Jarad - Toolbox Reanimator GB
Trying to figure out what to build next!
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Wait. You can play Crypt Ghast in GB EDH?
Yes. Reminder text does not impact the colour identity of the card. Because that's the only spot where W is seen on the card, it's colour identity is mono black.
That's a shame. Let me know how it works out. Would you also consider Chainer's Edict as well? The flashback cost is out of this world, but it does have a built in recur function if you need it. Granted, it is Sorcery speed - so I'm not sure how well it will work for you.
UU Azami, Lady of Experiments and Control UU
BG Jarad - Toolbox Reanimator GB
Trying to figure out what to build next!
You are confusing Diabolic Intent with Diabolic Edict. Edicts are pretty much always bad unless you are metagaming against Narset or they are global (like Fleshbag Marauder). Besides, I'm trying to play less removal and be more proactive now.
It's super slow. I have to include a pod chain and make sure I have a worthy target at all CMCs, and will want two on lots of them too. Currently my best chain is sac a one-drop for Hermit Druid, activate it, sac it for E Wit, sac it for Mindslicer, sac it for Sidisi or Phyrexian Delver. It's possibly worth re-testing but I'm not 100% convinced.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Modern
UWGB 4c Snow Control BGWU
[Primer WIP] Sidisi, Brood Tyrant Hermit Druid Combo
1x Jarad, Golgari Lich Lord
1x Baleful Force
1x Bane of Progress
1x Birds of Paradise
1x Corpse Connoisseur
1x Dark Confidant
1x Deathrite Shaman
1x Elves of Deep Shadow
1x Elvish Archdruid
1x Elvish Mystic
1x Eternal Witness
1x Faerie Macabre
1x Fyndhorn Elves
1x Graveborn Muse
1x Gyre Sage
1x Hermit Druid
1x Llanowar Elves
1x Lord of Extinction
1x Mikaeus, the Unhallowed
1x Mindslicer
1x Necrotic Ooze
1x Phyrexian Delver
1x Phyrexian Devourer
1x Priest of Titania
1x Rune-Scarred Demon
1x Scorned Villager
1x Terastodon
1x Triskelion
1x Void Winnower
1x Woodfall Primus
//Artifact (6)
1x Chrome Mox
1x Mana Crypt
1x Scroll Rack
1x Sensei's Divining Top
1x Sol Ring
1x Thran Dynamo
1x Ancient Tomb
1x Bayou
1x Bloodstained Mire
1x Bojuka Bog
1x City of Brass
1x Command Tower
1x Dryad Arbor
3x Forest
1x Llanowar Wastes
1x Mana Confluence
1x Marsh Flats
1x Misty Rainforest
1x Overgrown Tomb
1x Phyrexian Tower
1x Polluted Delta
1x Strip Mine
4x Swamp
1x Tarnished Citadel
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volrath's Stronghold
1x Windswept Heath
1x Wooded Foothills
1x Woodland Cemetery
//Instant (10)
1x Beast Within
1x Crop Rotation
1x Entomb
1x Krosan Grip
1x Murderous Cut
1x Nature's Claim
1x Putrefy
1x Snuff Out
1x Vampiric Tutor
1x Worldly Tutor
1x Buried Alive
1x Demonic Tutor
1x Diabolic Intent
1x Dread Return
1x Exhume
1x Green Sun's Zenith
1x Jarad's Orders
1x Life/Death
1x Natural Order
1x Praetor's Grasp
1x Reanimate
1x Tooth and Nail
1x Toxic Deluge
//Enchantment (11)
1x Animate Dead
1x Carpet of Flowers
1x Dance of the Dead
1x Frontier Siege
1x Greater Good
1x Necromancy
1x Necropotence
1x Pattern of Rebirth
1x Phyrexian Arena
1x Survival of the Fittest
1x Sylvan Library
Main changes are going back to the dorks plan with Natural Order, adding Bane of Progress, Corpse Connoisseur, T-Don.
I played it awhile back and eventually cut it. I've been thinking of re-adding it so that my extra reanimates aren't just dead cards all the time, but it's not in my current build and overall isn't a great card. When you have no graveyard tricks in hand, casting it as a "fair" card is pretty feelbad.
I don't think they have very similar playstyles at all actually. Gitrog is a much faster deck with much less resilience. It certainly has a lot of potential.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Interesting move to go towards the mana dork route. I have tried a Teferi, Temporal Archmage list and I cannot bear to bring myself past 34 lands. In goldfishes and in actual games, my percentages of drawing keepable hands are severely dimninished when I tried the 33 or 32 land approach (although statistically, it shouldn't have as big of impact in cutting 1-2 lands for more mana rocks). With the dork plan in action, would you consider adding Craterhoof Behemoth to your list? As a reanimator target, it's really not bad but requires that other creatures be on board. With the increase in dorks, you can capitalize on the power of The Hoof much more than you previously could have. Even hardcasting it doesn't seem like an unfeasible option.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
1x Jarad, Golgari Lich Lord
//Land (30)
1x Ancient Tomb
1x Bayou
1x Bloodstained Mire
1x Bojuka Bog
1x City of Brass
1x Command Tower
1x Dryad Arbor
3x Forest
1x Llanowar Wastes
1x Mana Confluence
1x Marsh Flats
1x Misty Rainforest
1x Overgrown Tomb
1x Phyrexian Tower
1x Polluted Delta
1x Strip Mine
4x Swamp
1x Tarnished Citadel
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volrath's Stronghold
1x Windswept Heath
1x Wooded Foothills
1x Woodland Cemetery
//Creature (31)
1x Baleful Force
1x Bane of Progress
1x Birds of Paradise
1x Bloom Tender
1x Corpse Connoisseur
1x Dark Confidant
1x Deathrite Shaman
1x Elves of Deep Shadow
1x Elvish Mystic
1x Eternal Witness
1x Faerie Macabre
1x Fyndhorn Elves
1x Graveborn Muse
1x Hermit Druid
1x Llanowar Elves
1x Lord of Extinction
1x Massacre Wurm
1x Mikaeus, the Unhallowed
1x Mindslicer
1x Necrotic Ooze
1x Ohran Viper
1x Phyrexian Delver
1x Phyrexian Devourer
1x Priest of Titania
1x Rune-Scarred Demon
1x Scorned Villager
1x Terastodon
1x Triskelion
1x Void Winnower
1x Wall of Roots
1x Woodfall Primus
1x Chrome Mox
1x Gilded Lotus
1x Mana Crypt
1x Scroll Rack
1x Sol Ring
//Instant (10)
1x Beast Within
1x Crop Rotation
1x Entomb
1x Krosan Grip
1x Murderous Cut
1x Nature's Claim
1x Putrefy
1x Snuff Out
1x Vampiric Tutor
1x Worldly Tutor
//Sorcery (12)
1x Buried Alive
1x Demonic Tutor
1x Diabolic Intent
1x Dread Return
1x Exhume
1x Green Sun's Zenith
1x Jarad's Orders
1x Natural Order
1x Praetor's Grasp
1x Reanimate
1x Tooth and Nail
1x Toxic Deluge
//Enchantment (11)
1x Animate Dead
1x Carpet of Flowers
1x Dance of the Dead
1x Frontier Siege
1x Greater Good
1x Necromancy
1x Necropotence
1x Pattern of Rebirth
1x Phyrexian Arena
1x Survival of the Fittest
1x Sylvan Library
The main changes are switching up the manabase to include a Natural Order package. Bane of Progress is in, and it's awesome. Ohran Viper looks a little weird but in six months y'all will be playing it; it's pretty good. Think of it as a Green Sun's-able Phyrexian Arena.
Craterhoof Behemoth is pretty unplayable. I don't consistently get enough creatures to kill one player, let alone a full table. Maybe combat plus Jarad's fling will get there, but still, I wouldn't bet on it.
I play against Edric so I prefer Tarnished Citadel. Creatures are a resource and I would rather lose life points than give my opponents resources.
Never on MODO, sorry.
Jarad ported into French is better as Meren.
http://www.mtgsalvation.com/forums/the-game/commander-edh/forum-1-vs-1-duel-commander/659564-meren-of-clan-nel-toth-duel-commander-french
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
I have never had good results from Ohran Viper, at least outside of decks like Deveri or Edric that want to run more creatures, or where LD or something slows down the game. Thing is, even Phyrexian Arena has not been the be-all of card draw for me. Unless it's played on Turn 2-3, it usually gets in the realm of 2-3 cards before it either gets blown up or the game ends. The upside would seem to justify it at 3 mana, but actually, playing it is the last thing I want to do with my Turn 2-3 (ramp being first choice). Also, getting the cards on a delayed basis is terrible. A creature form of it is even worse when you consider taking the deck into less storm-saturated metas where wraths (and blocks) are more common. I don't anticipate ever casting GSZ for it either, since that will never fetch Viper over Dryad Arbor early, and late is exactly when Viper becomes terrible. Being tutorable is not a big perk, tbh.
I would test Syphon Mind in its place in a deck like this. Three cards upfront for 4 mana is a good deal, it sets up wins for the next turn much better, and the small measure of disruption from the discard is not bad, either. It's a much better topdeck, particularly with all the cheap removal you run.
Also, I'm wondering whether you're happy with your 3cmc options in this deck. There is all the 1cmc dorks, but few 3-cost follow up's. I think Somberwald Sage might do a lot of work here, particularly because you're not casting your General until T3 at earliest. Options like Sage, or even Greenweaver Druid, etc, have you finding 2 more mana for your general, then having 2-3 more mana on your T3 for other plays. Maybe try it in place of Crypt Ghast or other mana that's >4 cmc?
I'll probably test Somberwald Sage. Could be great for getting to those higher-cmc creatures.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
I've morphed my deck into basically an identical version of yours, my only difference is Boreal Druid instead of Chrome Mox mostly because I don't like Chrome Mox.
I've tested Ohran Viper and Somberwald Sage but don't find they fit correctly. What do you think would be a decent replacement for Ohran Viper?
Cheers and thanks,
Shocks.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."—Jarad
or I can play Guardian of Murasa and I can sac Jarad to get that and recast the Eldritch Evolution. That's a six-mana "Sac Jarad (or another other four-drop creature, get Baleful Force/Terastodon/Woodfall Primus."Oops, as kvothe noted it exiles itself upon resolution. I can still find decent combo pieces though.Significantly less exciting is Crop Sygil.
Crop Sigil G
Enchantment
At the beginning of your upkeep, you may mill 1.
Delerium - 2G, Sacrifice: Return target creature and/or land to my hand. Activate this ability only if you have four or more card types in your graveyard.
Considering it probably will turn on delerium, it seems playable. It has cute play with lots of the cards in my deck - Scroll Rack, Worldly/Vampiric Tutor, Sylvan Library, etc. On the other hand the limited regrowth is kind of disappointing.
Splendid Reclamation looks real interesting. 3G Sorcery Return all land cards from your graveyard to the battlefield tapped. It will usually ramp for at least one but has potential to be far more. It would be fighting with the slot of Frontier Siege which is honestly hard to beat.
Grim Flayer will be tested and probably won't make the cut. Creature GB
Trample.
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayers gets +2/+2 as long as there are four or more card types among cards in your graveyard
GSZ for two has a new target I guess?
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog