I don't have much trouble winning once I do get Sasaya, Orochi Ascendant flipped. I do however dislike the speed and reliablity at which my deck can get Sasaya to do a cartwheel. My favorite engine is Life from the Loam. It alone has the power to reliably turn my general on. With the inclusion of Slipper Karst, Blasted Landscape and Tranquil Thicket it can allow me to not only flip my general but also dig for a win condition. So far, it's my preferred method of digging.
The reliable and slow card advantage suite is Mirri's Guile, Sensei's Divining Top, Rowen, Staff of Nin. Top in conjuction with my "fetchlands" and constant searching allows my to see more of my deck than I rightfully should as a mono green EDH.
My least favorite form of digging is Horn of Greed. It is an extremely powerful draw engine, once which I can make particularly asymetrical with cards like Exploration, Journey of Discovery and Summer Bloom. Rites of Flourishing has a similar issue, as it's mainly a group hug card. It can help me out, but it helps out my opponents a bit more, as I'm the one who has to cast it. Seer's Sundial is a reliable land based card draw effect, but it's no where near as powerful as I want it to be. If there is a way to make these effects much more substantial, quicker or out right better, I'd really appreciate help doing so.
Is Into The Wilds a better Rowen? The land goes straight into play and you still draw a card.
I'm excited about these lands-matter decks, I'm working on a Titania, Protector of Argoth deck myself. The strategy is different, but the foundation of getting lands is the same.
Into the Wilds is a pretty nifty card. In a deck where all you care about is maximizing the amount of lands you have on the field, I can definitely see it. With Sasaya, Orochi Ascendant, you need seven lands in your hand. Most of the time I find that 3-5 of the lands I use to flip my general are Forests. So in this particular case I can make more use of Rowen. Thankyou for the suggestions though, it is definitely something I played around with for a bit.
Cool deck! At first glance, it seems that cards like Exploration and Summer Bloom might actually work against you by emptying your hand of lands and making it difficult to flip (or re-flip) Sasaya. Do you ever end up in a position where Sasaya gets killed and it becomes very difficult to flip her again? Do you find they might be a bit "win more" by ramping you from 36 mana to 64 mana, or something?
Sprouting Vines seems like it would help meet Sasaya's requirements. A friend of mine ran it to great effect and profited big time off of his opponents' counterspell wars.
Staff of Domination might provide a lot of utility and card draw. It also has another application as a win condition by going infinite with Kamahl, Fist of Krosa (if you control at least six Forests).
So, I took out Bane of Progress mainly because it's really awkward when get's g-waved with the rest of my enchantments and artifacts. I can recover rather easily, but still not the smoothest Genesis Wave. Oblivion Stone will more than likely find a place back in the deck after I'm done experimenting with the new toys I added. Asceticism is rather pointless I've found. Once I get all my creatures on the field, it's not too hard to out pace spot removal with my mass amounts of mana, especially since I have more then a few threats at that point. Summer Bloom while powerful, is very situational. So it sadly has come out for now.
Wave of Vitriol instantly found a way into my deck, due to the fact that everyone sacrifices rather than destroying everything. Desert Twister is a 6 mana Vindicate which I think is pretty strong. Recollect is just another way for me to recur my cards that end up in my yard. Manabond is a risky testing subject. I want to see if it can accelerate my to a place where I can actually call it useful. I have my doubts, but either way it's a card I do want to try. If nothing else it will be a good card to throw into the Titania, Protector of Argoth deck I plan on building at some point. Crystal Vein and Myriad Landscape are both new cards that I want to test out. They should be rather decent.
3 Sasaya, Orochi Ascendant
CREATURES
2 Genesis Hydra
3 Eternal Witness
3 Courser of Kruphix
3 Yavimaya Elder
5 Titania, Protector of Argoth
6 Kamahl, Fist of Krosa
6 Hydra Broodmaster
6 Brutalizer Exarch
6 Nemata, Grove Guardian
7 Avenger of Zendikar
8 Archetype of Endurance
ARTIFACTS
1 Amulet of Vigor
1 Sensei's Divining Top
1 Sol Ring
2 Journeyer's Kite
3 Rings of Brighthearth
3 Crucible of Worlds
3 Horn of Greed
4 Perilous Vault
4 Seer's Sundial
5 Ring of Three Wishes
5 Mirari
7 Akroma's Memorial
1 Exploration
1 Mirri's Guile
1 Helix Pinnacle
1 Concordant Crossroads
1 Mana Bond
2 Lignify
2 Sylvan Library
3 Rites of Flourishing
4 Rowen
INSTANTS AND SORCERIES
0 Summoner's Pact
1 Crop Rotation
1 Worldly Tutor
2 Revive
2 Life From the Loam
2 Rites of Spring
2 Sylvan Scrying
3 Journey of Discovery
3 Krosan Grip
3 Genesis Wave
4 Tempt With Discovery
4 Seek the Horizon
5 Restock
5 Creeping Renaissance
6 Desert Twister
7 Boundless Realms
7 Wave of Vitriol
8 Praetor's Counsel
0 Terramorphic Expanse
0 Evolving Wilds
0 Thawing Glaciers
0 Maze of Ith
0 Blasted Landscape
0 Tranquil Thicket
0 Slippery Karst
0 Crystal Vein
0 Myriad Landscape
I've been playing with Sasaya for about a month now as my main EDH deck. Over that month I've worked out a few of the kinks and just plain bad decisions (like running 65 Forests). The way the deck wins is by flipping Sasaya, Orochi Ascendant then using the massive mana to get some combination of Hydra Broodmaster, Avenger of Zendikar, Kamahl, fist of Krosa, Nemata, Grove Guardian, Concordant Crossroads and Akroma's Memorial on the field. The least satisfying win condition is Helix Pinnacle. It is however a very reliable win condition.
I don't have much trouble winning once I do get Sasaya, Orochi Ascendant flipped. I do however dislike the speed and reliablity at which my deck can get Sasaya to do a cartwheel. My favorite engine is Life from the Loam. It alone has the power to reliably turn my general on. With the inclusion of Slipper Karst, Blasted Landscape and Tranquil Thicket it can allow me to not only flip my general but also dig for a win condition. So far, it's my preferred method of digging.
The reliable and slow card advantage suite is Mirri's Guile, Sensei's Divining Top, Rowen, Staff of Nin. Top in conjuction with my "fetchlands" and constant searching allows my to see more of my deck than I rightfully should as a mono green EDH.
My least favorite form of digging is Horn of Greed. It is an extremely powerful draw engine, once which I can make particularly asymetrical with cards like Exploration, Journey of Discovery and Summer Bloom. Rites of Flourishing has a similar issue, as it's mainly a group hug card. It can help me out, but it helps out my opponents a bit more, as I'm the one who has to cast it. Seer's Sundial is a reliable land based card draw effect, but it's no where near as powerful as I want it to be. If there is a way to make these effects much more substantial, quicker or out right better, I'd really appreciate help doing so.
As for ensuring land drops every turn, I love using Crucible of Worlds in tandem with Evolving Wilds, Terramorphic Expanse, Exploration and Amulet of Vigor. Cards like Summer Bloom and Journey of Discovery are used more as combo pieces that allow me to have access to more mana once I actually flip Sasaya.
I do want to replace Horn of Greed, Rites of Flourishing, Collective Voyage and New Frontiers because they do help out my opponents. Like I said before I can make these somewhat asymmetrical, but in the end they do give free stuff to my opponents, which I don't really want to do as a mono-green combo deck. I do plan on replacing Rites of Flourishing with Oracle of Mul Daya.
The cards I want to add are Oracle of Mul Daya, Azusa, Lost but Seeking and Abundance.
Any help or insight would be greatly appreciated.
I'm excited about these lands-matter decks, I'm working on a Titania, Protector of Argoth deck myself. The strategy is different, but the foundation of getting lands is the same.
Sprouting Vines seems like it would help meet Sasaya's requirements. A friend of mine ran it to great effect and profited big time off of his opponents' counterspell wars.
Staff of Domination might provide a lot of utility and card draw. It also has another application as a win condition by going infinite with Kamahl, Fist of Krosa (if you control at least six Forests).
Draft my Mono-Blue Cube!
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In my current meta, Sprouting Vines isn't a reliable storm card. It's very powerful, but it has to be in the right kind of meta. Summer Bloom and Exploration both help accelerate my mana so I can start digging deeper faster. Summer Bloom can be kind of weak, so it will probably be the first to go. Exploration is far to useful in tandem with Crucible of Worlds fetchlands and Sensei's Divining Top.
On another note, I want to find room for City of Traitors.
6 Bane of Progress
3 Oblivion Stone
6 Staff of Nin
5 Asceticism
1 New Frontiers
1 Collective Voyage
2 Summer Bloom
7 Wave of Vitriol
6 Desert Twister
3 Recollect
1 Manabond
3 Rings of Brighthearth
1 Sol Ring
5 Titania, Protector of Argoth
0 Myriad Landscape
0 Crystal Vein
So, I took out Bane of Progress mainly because it's really awkward when get's g-waved with the rest of my enchantments and artifacts. I can recover rather easily, but still not the smoothest Genesis Wave. Oblivion Stone will more than likely find a place back in the deck after I'm done experimenting with the new toys I added. Asceticism is rather pointless I've found. Once I get all my creatures on the field, it's not too hard to out pace spot removal with my mass amounts of mana, especially since I have more then a few threats at that point. Summer Bloom while powerful, is very situational. So it sadly has come out for now.
Wave of Vitriol instantly found a way into my deck, due to the fact that everyone sacrifices rather than destroying everything. Desert Twister is a 6 mana Vindicate which I think is pretty strong. Recollect is just another way for me to recur my cards that end up in my yard. Manabond is a risky testing subject. I want to see if it can accelerate my to a place where I can actually call it useful. I have my doubts, but either way it's a card I do want to try. If nothing else it will be a good card to throw into the Titania, Protector of Argoth deck I plan on building at some point. Crystal Vein and Myriad Landscape are both new cards that I want to test out. They should be rather decent.