Another thought: Ward of Bones could help slow down ramp and creature/token strategies. It's high cmc so it's difficult to stop the early game but still could be another means of providing the pillow fort needed.
I've been playing the Daretti, Scrap Savant precon and Bosh, Iron Golem wins games. While the power level of that deck is much lower, I'm still surprised it isn't in the list. Another card that has been unexpectedly good is Bottle Gnomes.
I've been playing the Daretti, Scrap Savant precon and Bosh, Iron Golem wins games. While the power level of that deck is much lower, I'm still surprised it isn't in the list. Another card that has been unexpectedly good is Bottle Gnomes.
Bosh - my issue with bosh is that he costs a lot and more the issue I have tends to be getting engines online and keeping Daretti in when I do have issues. I actually feel like my ways to close out a game are quite good when I get stable and running well.
Bottle Gnomes - I cant say I have ever really had an issue with my life total. Everyone focuses so much on my commander that its rare for me to actually be loosing life unless its the point in the game where someone just crushes everyone.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
If you need more creature hate I'll reiterate(hehe) my early suggestion: Aftershock. Also Glacial Crevasses has really helped deter attacks. People see their attack as a waste if you COULD stop it. I don't know.
Give any thought to Barbarian Ring?
One wheel and you'll have threshold, with a Crucible it becomes nasty at taking out utility creatures. A little bit of utility with a mostly irrelevant downside.
I've been playing Daretti a ton since he came out, and posted a couple of times in this thread, and so far I have two decent observations:
1. Big mana is really really good. So since our general is great with artifacts (who knew?) we get to especially abuse colorless producing mana rocks; Thran Dynamo and Worn Powerstone are wicked strong. This means that even though they aren't Artifacts, we can easily run Eldrazi and power them out quickly. We also get to run Devil's Play. I love Devil's Play.
2. Combo is relatively bad. I haven't dealt into combo horribly extensively, but Daretti is a value engine and toolbox enabler. Things like Karn Liberated+Mycosynth Lattice and whatnot are just too difficult to get off without tutors/card draw, and even though Daretti can cycle through cards very quickly, I'm under the impression that it isn't good enough. So basically, cards that already do things on their own are great; Steel Hellkite, Myr Battlesphere, and cards that barely need any help are also great; Mirrorworks, Ugin's Nexus.
3. Stax is relatively bad. Even though Daretti is a great value engine, he doesn't put a quick clock on the game once you drive it to a halt like a creature-based deck would.
If you need more creature hate I'll reiterate(hehe) my early suggestion: Aftershock. Also Glacial Crevasses has really helped deter attacks. People see their attack as a waste if you COULD stop it. I don't know.
My issue so far is that using spot removal for creatures seems to not be worth doing. I run light enough on creatures and can recur so many of them that its more likely worth it to me to just wrath the current creatures than it is to try to remove them one at a time.
Glacial Crevasses it is still an option. So far I have been having some success using a mixture of wraths and blockers to hold them off. If you dont have the creatures to block though I could see this eating up far too many lands far too quickly. Its best vs the overrun attacks that will kill you rather than as protection for Daretti is probably what I am seeing it as at the moment.
Give any thought to Barbarian Ring?
One wheel and you'll have threshold, with a Crucible it becomes nasty at taking out utility creatures. A little bit of utility with a mostly irrelevant downside.
I recently cut Mouth of Ronom which is likely a stronger pick. The cheap activation could be useful on the ring but overall giving up a land to kill a token / utility creature isn't something I really feel I need in this list right now.
I've been playing Daretti a ton since he came out, and posted a couple of times in this thread, and so far I have two decent observations:
1. Big mana is really really good. So since our general is great with artifacts (who knew?) we get to especially abuse colorless producing mana rocks; Thran Dynamo and Worn Powerstone are wicked strong. This means that even though they aren't Artifacts, we can easily run Eldrazi and power them out quickly. We also get to run Devil's Play. I love Devil's Play.
2. Combo is relatively bad. I haven't dealt into combo horribly extensively, but Daretti is a value engine and toolbox enabler. Things like Karn Liberated+Mycosynth Lattice and whatnot are just too difficult to get off without tutors/card draw, and even though Daretti can cycle through cards very quickly, I'm under the impression that it isn't good enough. So basically, cards that already do things on their own are great; Steel Hellkite, Myr Battlesphere, and cards that barely need any help are also great; Mirrorworks, Ugin's Nexus.
3. Stax is relatively bad. Even though Daretti is a great value engine, he doesn't put a quick clock on the game once you drive it to a halt like a creature-based deck would.
Big mana into eldrazi is one optional way to run. I still have some concerns with that direction which are:
Red doesn't defend well against eldrazi. Spot removal specifically isnt in high numbers and some like Ulamog are really hard for red to get to go away. This means that clones and theft could become an issue that you bring on yourself. There are counters for some of this such as Homeward Path but overall its a concern.
Being a graveyard based deck running creatures that shuffle away my own resource is something I tend to avoid.
Combo - I think if your goal is to combo then you should be running several options to combine to make things work. The goal is to use cards that are good for the deck and run multiple outlets to win.
Stax - it would be a bit tough. I think land disruption is likely a lot stronger than going actual stax but I could see reasons to run Smokestack and a few others lightly. I got in a game where someone else dropped a Winter Orb and honestly I got so much value out of that that I see a lot more value in running Winter Orb / Static Orb effects or blowing up all of the lands. Its not a direction I see myself doing anytime soon as I view it as a bit of a low move myself. Still, I could see room for a great MLD sort of tactic with him.
Precursor Golem would probably be alright. There is still some concern about spot removal just chaining through him but a lot of spot removal still functions in a profitable way such as Path to Exile or Beast Within. I think he would do alright in general but I don't think he would be amazing to be honest.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I've added zealous conscripts into my version due to the sheer number of sac outlets I have, what are your thoughts on this? Steal an artifact, sac it w/ Daretti could be a huge upswing while simply stealing a creature for your own good is never bad. Worst case scenario for me is honestly just saccing the creature away EOT.
Also added things such as vandalblast to help blow my opponents out if they ever tap out.
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Hi I'm Infecter4life and ironically I only play GBx decks.
I had two games last night. One of which was probably the best game I have ever had so I wanted to recap it.
T1: Mountain, Goblin Welder T2: Land, Mana Crypt, Daretti (cycle some stuff) T3: Land, Gamble for Mind's Eye, cycle it and stuff. Play a Pilgrim's Eye and Welder it into Mind's Eye. Get poked for one damage to Daretti. T4: Land, Hoarding Dragon (fetch up Mirrorworks), cycle stuff. Welder a Kuldotha Forgemaster back in at EOT. Welder gets hit. T5: Land, Forgemaster eats three of my good targets and gets me Darksteel Forge. I then sacrifice it to Daretti to rez Pilgrim's Eye. Scrap Mastery into all of the stuff I had been pushing from hand all game. My board got crazy. T6: Land, Daretti filters and I do some other small stuff. Forgemaster sacrifices three things I don't really need and gets me an Akroma's Memorial and I start the beats. End of turn I flash in a Ugin's Nexus and sacrifice it to my Phyrexia's Core. I have Daretti at 8 loyalty when I do this. T7: Land, Attack a bit but I am flying into a Spike Weaver which gets used to defend my attacks. Roll Daretti up to 10 loyalty. T8: Land, (exttra Turn) Ult Daretti. From here I have Kuldotha Forgemaster + haste from Memorial and can literally sacrifice him and some of his buddies every turn to tutor. I start cycling Myr Battlesphere, Scuttling Doom Engine, and Kuldotha Forgemaster to just shotgun tutor every turn and I essentially seal off the game in the next turn. I also killed the Spike Weaver this turn with my Shard Phoenix.
The following game was mostly just bad and it was an issue of not seeing much for ramp or draw. It went fairly ok with me hitting people with Akroma's Memorial with Wurmcoil Engine until a Cyclonic Rift blew me out of the water. Grenzo, Dungeon Warden hit critical mass and without any infinities tutored his entire deck into play.
EDIT: I forgot to mention the turn 2 mana crypt lol. Ooops. In retrospect I also should have waited to cycle the forge until after the Scrap Mastery resolved in case someone had a Fork effect. I didn't worry about it as there were no blue players at the time but I did not think about fork effects.
How powerful is this deck? I would really like to try one of the new generals (as I bought them all) but they all seem way too weak for my cutthroat meta.
How powerful is this deck? I would really like to try one of the new generals (as I bought them all) but they all seem way too weak for my cutthroat meta.
I think he has a lot of potential. I don't run them myself but I suspect that Winter Orb, Static Orb, and just mass LD in general works amazingly with most of these commanders. Silver bullet effects like Ruination become a lot easier to run in a deck like this as well because when they aren't good for you you can just move them on. One of Daretti's big selling points is that its incredibly difficult to make me put away the big engines of the deck. I had someone with a Beast Within last night who had a hard time using it because the things he wanted to hit I could just recover with my commander.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
How powerful is this deck? I would really like to try one of the new generals (as I bought them all) but they all seem way too weak for my cutthroat meta.
I think he has a lot of potential. I don't run them myself but I suspect that Winter Orb, Static Orb, and just mass LD in general works amazingly with most of these commanders. Silver bullet effects like Ruination become a lot easier to run in a deck like this as well because when they aren't good for you you can just move them on. One of Daretti's big selling points is that its incredibly difficult to make me put away the big engines of the deck. I had someone with a Beast Within last night who had a hard time using it because the things he wanted to hit I could just recover with my commander.
In my short experience so far with Daretti, it's one of the most synergistic decks you can make which makes it amazingly fun to play. It's also easy to make the deck a functioning engine without making it to threatening so that you paint yourself as a target. To echo what ISBPathfinder said, it's difficult for an opponent to target your side of the field since you have a high chance of recursion (that being said, hopefully they don't drop a Bane of Progress or when they do you've landed a Darksteel Forge). Although it's unlikely to happen, I did get Daretti's ultimate off in one game and it's incredible. The power of even just having constant access to Unstable Obelisk and Commander's Sphere shows the value of cards in the deck. I would definitely say that of all the new generals Daretti is the most powerful one. Nahiri is pretty good, and Teferi is just more dumb blue-enabling shenanigans. Anything blue is powerful. The other two are eh.
Daretti is fairly powerful without painting a giant bullseye on himself. But for me, the reason I love him so much is that the deck is just really fun to play. I always feel like I have relevant things I can be doing, no matter what kind of shenanigans my opponents are up to. There are a ton of useful and fun interactions and the deck is just a blast to pilot.
Hey there ISB, love your deck as is. I wonder if you can get any help from my Daretti list, which I just posted. Any suggestions would also be great. But for now, keep on Daretting
I'm in the process of building a control like Daretti deck as well. Have you thought of Jester's Cap, Jester's Mask, Winter Orb, and Mindslaver. Also there is an interesting little card sorta like the Phyrexia's Core called Scrapheap and I've even thought of Lifeline except it has an errata "10/4/2004 It works for all players and has errata to remove the "your graveyard" text."
I played against:
Round 1 WIN : Cromat, conceptual and casual deck. Turn 3 blood moon won me the game. His deck did not really account outs to scenarios like that. A win without satisfaction.
Round 2 LOSS : Scion of the Ur-Dragon, competitive. One of the better players around town, although often overcautious. Turn 3 blood moon failed to hinder him thanks to sphere of the suns and chromatic lantern. Didn't draw much more relevant cards. Violent beatdown afterwards.
Round 3 WIN: Sidisi, Blood Tyrant, competitive. Played a drawn out control game, highly helped by Rings of Brighthearth. After some plot twists I got to do some Myr Battlesphere beatdown.
Round 4 WIN : Nahiri, the lithomancer, competitive. Turn 5 slaverlock (Great Furnace, welder). Didn't scoop. Used his own enchantment (don't know the name) to fetch myself lands. Killed him with Hellkite Tyrant + Mycosynth Lattice combo at some point.
Top 4 WIN : Skithiryx, the Blight Dragon, competitive. The hardest part is to write the name down. The control game reached a point where I had a Nevinyrral's diskand a darksteel forge to his mimic vat and commander. Mindslaver came to my rescue and I could toss the ordeal away to the graveyard. Cakewalked to finals afterwards.
Finals DRAW: Derevi, Empyrial Tactician. He probably would have wrecked me.
Thanks for input. Feel free to ask questions.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
Hey there ISB, love your deck as is. I wonder if you can get any help from my Daretti list, which I just posted. Any suggestions would also be great. But for now, keep on Daretting
I'm in the process of building a control like Daretti deck as well. Have you thought of Jester's Cap, Jester's Mask, Winter Orb, and Mindslaver. Also there is an interesting little card sorta like the Phyrexia's Core called Scrapheap and I've even thought of Lifeline except it has an errata "10/4/2004 It works for all players and has errata to remove the "your graveyard" text."
Jester's Cap I think it is potentially really nice vs combo decks and one trick pony decks as they often rely on a handful of cards that they need to combine. I see a little bit of that in my meta but currently not enough to warrant including it. I don't think it is very valid if you are not dismantling a combo deck's wincons though personally. I considered the merit of just taking out things like Austere Command / Oblviion Stone but overall I don't think it is valid enough to do that as there are still a lot of opponents you will have to deal with.
Jester's Mask I think the Cap is more realistic. It is a really mean hate card though and anyone who gets their hand turned into all basic land is going to be super annoyed and hurting. It is about as relevant as Amnesia though for instance. Nobody really plays those sort of cards in general but I suppose it would really hurt to stack two opponents hands as a big stack of nothing. I am a bit more conflicted by it since it is reusable as an artifact.
Winter Orb its really amazing. I literally don't run it because I am being nice to my meta. I think likewise Static Orb and mass LD seem to all work quite well with this commander. I am not saying I wouldn't ever run Winter Orb as I have before but with the amount of re-usability this deck has it seems like its a step up on how mean it is here. I think its fantastic in here though I just don't run them to be nice to my meta. Otherwise... yea its great.
Mindslaver I run it myself. I sort of set a requirement on myself though where I try not to use it consecutively aka lock someone. I often don't like doing it more than once to a person as its just really painful to eat its effect. Its great in here though for sure and I have won a lot of games off of its back already.
I played against:
Round 1 WIN : Cromat, conceptual and casual deck. Turn 3 blood moon won me the game. His deck did not really account outs to scenarios like that. A win without satisfaction.
Round 2 LOSS : Scion of the Ur-Dragon, competitive. One of the better players around town, although often overcautious. Turn 3 blood moon failed to hinder him thanks to sphere of the suns and chromatic lantern. Didn't draw much more relevant cards. Violent beatdown afterwards.
Round 3 WIN: Sidisi, Blood Tyrant, competitive. Played a drawn out control game, highly helped by Rings of Brighthearth. After some plot twists I got to do some Myr Battlesphere beatdown.
Round 4 WIN : Nahiri, the lithomancer, competitive. Turn 5 slaverlock (Great Furnace, welder). Didn't scoop. Used his own enchantment (don't know the name) to fetch myself lands. Killed him with Hellkite Tyrant + Mycosynth Lattice combo at some point.
Top 4 WIN : Skithiryx, the Blight Dragon, competitive. The hardest part is to write the name down. The control game reached a point where I had a Nevinyrral's diskand a darksteel forge to his mimic vat and commander. Mindslaver came to my rescue and I could toss the ordeal away to the graveyard. Cakewalked to finals afterwards.
Finals DRAW: Derevi, Empyrial Tactician. He probably would have wrecked me.
Thanks for input. Feel free to ask questions.
Good to hear some solid 1v1 results. I will try to take a look at your list but obviously you are geared a little different. Still, its cool to see results. Also... Derevi, Empyrial Tactician 1v1??? I thought they banned him in that format.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Not french rules but duel nonetheless. There is a certain amount of discontent towards the french list where I am from, so half Commander tournaments are "French", half are "regular".
I don't think I would consider running Daretti in a "French" duel environment, and I don't think that my deck is tooled correctly to win consistently against multiple opponents. I did win one of the few multiplayer games I played, but it was largely due to me being completely irrelevant for 14 turns in a row before playing scrap mastery into Bosh shenanigans.
And just so you know, the most expensive card of the deck (The tabernacle at prendrell vale) was useless all day. I mean... it could have been nice against Nahiri or Sidisi, but not game breaking. I definitively don't recommend anyone acquiring it for the purpose of the deck.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
I've been considering making a non-jerkish Daretti. Each time I tinker, i end up with a variation of my old Norin deck and that is something I'm trying to avoid. I may use yours as a starting point and go from there. My main question is, how fun is it to play?
I've been considering making a non-jerkish Daretti. Each time I tinker, i end up with a variation of my old Norin deck and that is something I'm trying to avoid. I may use yours as a starting point and go from there. My main question is, how fun is it to play?
Well... sometimes my list can be a bit of a jerk but in general my goal is to not play infinites or lock out tactics. I did sort of accidentally wander across Daretti's ult followed by enough mana + mindslaver to take over everyone just the other day but in general this deck wins via combat damage and not locks.
I try to make a point of not hitting any one player with Mindslaver more than once but other than that card the deck is mostly fair in how it plays. It plays primarily as a turtle up sort of deck because the first priority is defending Daretti who generates most of the deck's value.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Last night, I played an 8-man 2HG commander. I got paired with Niv-Mizzet.
Round 1 vs Phage/Teysa
Niv combos on turn 5 for the win. I didn't really do much.
Round 2 vs Anafenza/Iroas
Ana with Skullclamp and SoFI kept us on the defense for quite awhile. Eventually, Niv floated eleven mana, I hardcast Lattice and then overload a Vandalblast, and Niv follows up with a hardcast Ulamog. We go on to win from there.
Round 3 vs Jhoira/Nahiri
Turn 2 Daretti for me. I eventually pitch and weld back a Lattice. I Shattering Spree and replicate four times, targeting Jhoira's only four mana sources and a random from Nahiri. Jhoira tries to counter one copy, Niv counters, then tries to Fury Charm my lattice, and it gets countered too. Jhoira scoops after and it's over. Nahiri sticks around a bit longer, but I keep spining whatever he plays.
BWGJunkBWG
BRGJundBRG
B1Eldrazi ShopsB1
UAzami, Lady of ScrollsU
BGMeren of Clan Nel TothBG
BUWJenara, Asura of WarBUW
GURAnimar, Soul of ElementsGUR
Bosh - my issue with bosh is that he costs a lot and more the issue I have tends to be getting engines online and keeping Daretti in when I do have issues. I actually feel like my ways to close out a game are quite good when I get stable and running well.
Bottle Gnomes - I cant say I have ever really had an issue with my life total. Everyone focuses so much on my commander that its rare for me to actually be loosing life unless its the point in the game where someone just crushes everyone.
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[Modern] Allies
GRWort, Control
UBDralnu, Reanimator
One wheel and you'll have threshold, with a Crucible it becomes nasty at taking out utility creatures. A little bit of utility with a mostly irrelevant downside.
1. Big mana is really really good. So since our general is great with artifacts (who knew?) we get to especially abuse colorless producing mana rocks; Thran Dynamo and Worn Powerstone are wicked strong. This means that even though they aren't Artifacts, we can easily run Eldrazi and power them out quickly. We also get to run Devil's Play. I love Devil's Play.
2. Combo is relatively bad. I haven't dealt into combo horribly extensively, but Daretti is a value engine and toolbox enabler. Things like Karn Liberated+Mycosynth Lattice and whatnot are just too difficult to get off without tutors/card draw, and even though Daretti can cycle through cards very quickly, I'm under the impression that it isn't good enough. So basically, cards that already do things on their own are great; Steel Hellkite, Myr Battlesphere, and cards that barely need any help are also great; Mirrorworks, Ugin's Nexus.
3. Stax is relatively bad. Even though Daretti is a great value engine, he doesn't put a quick clock on the game once you drive it to a halt like a creature-based deck would.
Standard Budget Decks Link:
http://www.mtgsalvation.com/forums/the-game/standard-type-2/budget-standard/752237-clownstabbers-budget-decks
[EDH Non-Primers] Newzuri | Breya
My issue so far is that using spot removal for creatures seems to not be worth doing. I run light enough on creatures and can recur so many of them that its more likely worth it to me to just wrath the current creatures than it is to try to remove them one at a time.
Glacial Crevasses it is still an option. So far I have been having some success using a mixture of wraths and blockers to hold them off. If you dont have the creatures to block though I could see this eating up far too many lands far too quickly. Its best vs the overrun attacks that will kill you rather than as protection for Daretti is probably what I am seeing it as at the moment.
I recently cut Mouth of Ronom which is likely a stronger pick. The cheap activation could be useful on the ring but overall giving up a land to kill a token / utility creature isn't something I really feel I need in this list right now.
Big mana into eldrazi is one optional way to run. I still have some concerns with that direction which are:
Combo - I think if your goal is to combo then you should be running several options to combine to make things work. The goal is to use cards that are good for the deck and run multiple outlets to win.
Stax - it would be a bit tough. I think land disruption is likely a lot stronger than going actual stax but I could see reasons to run Smokestack and a few others lightly. I got in a game where someone else dropped a Winter Orb and honestly I got so much value out of that that I see a lot more value in running Winter Orb / Static Orb effects or blowing up all of the lands. Its not a direction I see myself doing anytime soon as I view it as a bit of a low move myself. Still, I could see room for a great MLD sort of tactic with him.
Precursor Golem would probably be alright. There is still some concern about spot removal just chaining through him but a lot of spot removal still functions in a profitable way such as Path to Exile or Beast Within. I think he would do alright in general but I don't think he would be amazing to be honest.
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[Modern] Allies
Also added things such as vandalblast to help blow my opponents out if they ever tap out.
T1: Mountain, Goblin Welder
T2: Land, Mana Crypt, Daretti (cycle some stuff)
T3: Land, Gamble for Mind's Eye, cycle it and stuff. Play a Pilgrim's Eye and Welder it into Mind's Eye. Get poked for one damage to Daretti.
T4: Land, Hoarding Dragon (fetch up Mirrorworks), cycle stuff. Welder a Kuldotha Forgemaster back in at EOT. Welder gets hit.
T5: Land, Forgemaster eats three of my good targets and gets me Darksteel Forge. I then sacrifice it to Daretti to rez Pilgrim's Eye. Scrap Mastery into all of the stuff I had been pushing from hand all game. My board got crazy.
T6: Land, Daretti filters and I do some other small stuff. Forgemaster sacrifices three things I don't really need and gets me an Akroma's Memorial and I start the beats. End of turn I flash in a Ugin's Nexus and sacrifice it to my Phyrexia's Core. I have Daretti at 8 loyalty when I do this.
T7: Land, Attack a bit but I am flying into a Spike Weaver which gets used to defend my attacks. Roll Daretti up to 10 loyalty.
T8: Land, (exttra Turn) Ult Daretti. From here I have Kuldotha Forgemaster + haste from Memorial and can literally sacrifice him and some of his buddies every turn to tutor. I start cycling Myr Battlesphere, Scuttling Doom Engine, and Kuldotha Forgemaster to just shotgun tutor every turn and I essentially seal off the game in the next turn. I also killed the Spike Weaver this turn with my Shard Phoenix.
The following game was mostly just bad and it was an issue of not seeing much for ramp or draw. It went fairly ok with me hitting people with Akroma's Memorial with Wurmcoil Engine until a Cyclonic Rift blew me out of the water. Grenzo, Dungeon Warden hit critical mass and without any infinities tutored his entire deck into play.
EDIT: I forgot to mention the turn 2 mana crypt lol. Ooops. In retrospect I also should have waited to cycle the forge until after the Scrap Mastery resolved in case someone had a Fork effect. I didn't worry about it as there were no blue players at the time but I did not think about fork effects.
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[Modern] Allies
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
I think he has a lot of potential. I don't run them myself but I suspect that Winter Orb, Static Orb, and just mass LD in general works amazingly with most of these commanders. Silver bullet effects like Ruination become a lot easier to run in a deck like this as well because when they aren't good for you you can just move them on. One of Daretti's big selling points is that its incredibly difficult to make me put away the big engines of the deck. I had someone with a Beast Within last night who had a hard time using it because the things he wanted to hit I could just recover with my commander.
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[Modern] Allies
In my short experience so far with Daretti, it's one of the most synergistic decks you can make which makes it amazingly fun to play. It's also easy to make the deck a functioning engine without making it to threatening so that you paint yourself as a target. To echo what ISBPathfinder said, it's difficult for an opponent to target your side of the field since you have a high chance of recursion (that being said, hopefully they don't drop a Bane of Progress or when they do you've landed a Darksteel Forge). Although it's unlikely to happen, I did get Daretti's ultimate off in one game and it's incredible. The power of even just having constant access to Unstable Obelisk and Commander's Sphere shows the value of cards in the deck. I would definitely say that of all the new generals Daretti is the most powerful one. Nahiri is pretty good, and Teferi is just more dumb blue-enabling shenanigans. Anything blue is powerful. The other two are eh.
BWGJunkBWG
BRGJundBRG
B1Eldrazi ShopsB1
UAzami, Lady of ScrollsU
BGMeren of Clan Nel TothBG
BUWJenara, Asura of WarBUW
GURAnimar, Soul of ElementsGUR
~Lil Kalki
Proud Disciple of the Church of the Wary
This is the deck I used:
http://tappedout.net/mtg-decks/08-11-14-WkQ-daretti-edh-control/
I played against:
Round 1 WIN : Cromat, conceptual and casual deck. Turn 3 blood moon won me the game. His deck did not really account outs to scenarios like that. A win without satisfaction.
Round 2 LOSS : Scion of the Ur-Dragon, competitive. One of the better players around town, although often overcautious. Turn 3 blood moon failed to hinder him thanks to sphere of the suns and chromatic lantern. Didn't draw much more relevant cards. Violent beatdown afterwards.
Round 3 WIN: Sidisi, Blood Tyrant, competitive. Played a drawn out control game, highly helped by Rings of Brighthearth. After some plot twists I got to do some Myr Battlesphere beatdown.
Round 4 WIN : Nahiri, the lithomancer, competitive. Turn 5 slaverlock (Great Furnace, welder). Didn't scoop. Used his own enchantment (don't know the name) to fetch myself lands. Killed him with Hellkite Tyrant + Mycosynth Lattice combo at some point.
Top 4 WIN : Skithiryx, the Blight Dragon, competitive. The hardest part is to write the name down. The control game reached a point where I had a Nevinyrral's diskand a darksteel forge to his mimic vat and commander. Mindslaver came to my rescue and I could toss the ordeal away to the graveyard. Cakewalked to finals afterwards.
Finals DRAW: Derevi, Empyrial Tactician. He probably would have wrecked me.
Thanks for input. Feel free to ask questions.
Been busy >_< I will try to take a look.
Jester's Cap I think it is potentially really nice vs combo decks and one trick pony decks as they often rely on a handful of cards that they need to combine. I see a little bit of that in my meta but currently not enough to warrant including it. I don't think it is very valid if you are not dismantling a combo deck's wincons though personally. I considered the merit of just taking out things like Austere Command / Oblviion Stone but overall I don't think it is valid enough to do that as there are still a lot of opponents you will have to deal with.
Jester's Mask I think the Cap is more realistic. It is a really mean hate card though and anyone who gets their hand turned into all basic land is going to be super annoyed and hurting. It is about as relevant as Amnesia though for instance. Nobody really plays those sort of cards in general but I suppose it would really hurt to stack two opponents hands as a big stack of nothing. I am a bit more conflicted by it since it is reusable as an artifact.
Winter Orb its really amazing. I literally don't run it because I am being nice to my meta. I think likewise Static Orb and mass LD seem to all work quite well with this commander. I am not saying I wouldn't ever run Winter Orb as I have before but with the amount of re-usability this deck has it seems like its a step up on how mean it is here. I think its fantastic in here though I just don't run them to be nice to my meta. Otherwise... yea its great.
Mindslaver I run it myself. I sort of set a requirement on myself though where I try not to use it consecutively aka lock someone. I often don't like doing it more than once to a person as its just really painful to eat its effect. Its great in here though for sure and I have won a lot of games off of its back already.
Good to hear some solid 1v1 results. I will try to take a look at your list but obviously you are geared a little different. Still, its cool to see results. Also... Derevi, Empyrial Tactician 1v1??? I thought they banned him in that format.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I don't think I would consider running Daretti in a "French" duel environment, and I don't think that my deck is tooled correctly to win consistently against multiple opponents. I did win one of the few multiplayer games I played, but it was largely due to me being completely irrelevant for 14 turns in a row before playing scrap mastery into Bosh shenanigans.
And just so you know, the most expensive card of the deck (The tabernacle at prendrell vale) was useless all day. I mean... it could have been nice against Nahiri or Sidisi, but not game breaking. I definitively don't recommend anyone acquiring it for the purpose of the deck.
BWGJunkBWG
BRGJundBRG
B1Eldrazi ShopsB1
UAzami, Lady of ScrollsU
BGMeren of Clan Nel TothBG
BUWJenara, Asura of WarBUW
GURAnimar, Soul of ElementsGUR
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
This is my current list.
1 Daretti, Scrap Savant
Lands:
20 Snow-Covered Mountain
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Buried Ruin
1 Darksteel Citadel
1 Great Furnace
1 Inkmoth Nexus
1 Maze of Ith
1 Mishra's Workshop
1 Scalding Tarn
1 Strip Mine
1 Thespian's Stage
1 Valakut, the Molten Pinnacle
1 Wasteland
1 Wooded Foothills
Creatures:
1 Goblin Welder
1 Slobad, Goblin Tinkerer
1 Burnished Hart
1 Metalworker
1 Pilgrim's Eye
1 Scarecrone
1 Squee, Goblin Nabob
1 Silent Arbiter
1 Solemn Simulacrum
1 Karn, Silver Golem
1 Kuldotha Forgemaster
1 Duplicant
1 Scuttling Doom Engine
1 Soul of New Phyrexia
1 Steel Hellkite
1 Thopter Assembly
1 Wurmcoil Engine
1 Myr Battlesphere
1 Pentavus
1 Blightsteel Colossus
1 Mana Crypt
1 Mox Opal
1 Mana Vault
1 Pithing Needle
1 Sensei's Divining Top
1 Sol Ring
1 Ichor Wellspring
1 Mind Stone
1 Torpor Orb
1 Crucible of Worlds
1 Forcefield
1 Hammer of Purphoros
1 Rings of Brighthearth
1 Unstable Obelisk
1 Gauntlet of Might
1 Nevinyrral's Disk
1 Thran Dynamo
1 Trading Post
1 Unwinding Clock
1 Gilded Lotus
1 Memory Jar
1 Mind's Eye
1 Mirrorworks
1 Ugin's Nexus
1 Caged Sun
1 Mindslaver
1 Mycosynth Lattice
1 Spine of Ish Sah
1 Darksteel Forge
1 Faithless Looting
1 Gamble
1 Shattering Spree
1 Vandalblast
1 Tormenting Voice
1 Wheel of Fortune
1 Ruination
1 Scrap Mastery
1 All Is Dust
1 Blasphemous Act
Instants:
1 Starstorm
1 Chaos Warp
Enchantments:
1 Blood Moon
1 Stranglehold
Planeswalkers:
1 Karn Liberated
[EDH Non-Primers] Newzuri | Breya
URGEDH Biovisionary.dec BShirei WBSelenia
The brain is the muscle that pumps stupid through the body
Well... sometimes my list can be a bit of a jerk but in general my goal is to not play infinites or lock out tactics. I did sort of accidentally wander across Daretti's ult followed by enough mana + mindslaver to take over everyone just the other day but in general this deck wins via combat damage and not locks.
I try to make a point of not hitting any one player with Mindslaver more than once but other than that card the deck is mostly fair in how it plays. It plays primarily as a turtle up sort of deck because the first priority is defending Daretti who generates most of the deck's value.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Round 1 vs Phage/Teysa
Niv combos on turn 5 for the win. I didn't really do much.
Round 2 vs Anafenza/Iroas
Ana with Skullclamp and SoFI kept us on the defense for quite awhile. Eventually, Niv floated eleven mana, I hardcast Lattice and then overload a Vandalblast, and Niv follows up with a hardcast Ulamog. We go on to win from there.
Round 3 vs Jhoira/Nahiri
Turn 2 Daretti for me. I eventually pitch and weld back a Lattice. I Shattering Spree and replicate four times, targeting Jhoira's only four mana sources and a random from Nahiri. Jhoira tries to counter one copy, Niv counters, then tries to Fury Charm my lattice, and it gets countered too. Jhoira scoops after and it's over. Nahiri sticks around a bit longer, but I keep spining whatever he plays.
Went 3-0. Quite fun.
[EDH Non-Primers] Newzuri | Breya