If you ever sought out to durdle so hard that your friends want to burn down your house, this it the deck. It does all the most degenerate things without putting any apparent combos in it, and really makes you durdle super hard to win. Turn 4/5 wins in multiplayer pods are common.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Essentially what happens, is you ramp the first couple of turns, and either start taking turns, ramping even harder, wheeling into more bomby spells, or casting something like omniscience and a wheel to get your win started.
There are lots of extra turn effects, lots of wheel effects, and ways to recur them, and if you get one on eye of the storm, you win on the spot pretty much. Maelstrom Wanderer hits a lot of really silly stuff in this deck, like time spiral(which is like an extra turn and a wheel effect in one) and past in flames. It's not uncommon for me to have access to about 30 mana by turn 5-6, and being able to bounce and cast wanderer until I hit something that wins, like hunting pack or empty the warrens.
I've had an early victory lately off of just a few spells and a wanderer into hunting pack for 5 on turn 4, a lot of folks aren't prepared for almost 30 hasty power on board that early. What I truly love about the deck, is that you can go from a board of absolutely nothing to a game winning board state in the matter of a few good cascades.
Just gold fishing it now:
T1: Land > Exploration > Land
T2: Land > Land > Skyshroud Claim
T3: Land > Wheel of Fortune > Land > Harrow > Shardless agent > Nature's Lore
T4: Land > Maelstrom Wanderer > Magus of the Jar > Temporal Manipulation
Go nuts with turns forever.
Bad start:
T1: Land
T2: Land
T3: Cultivate
T4: Land EOT Dictate of Karametra
T5: Maelstrom Wanderer > Evacuation > Gamble
Even with a slow start and some bad cascades, you still get insane value out of it.
It just plays aggressively digging through the deck for enough cards and spells that it just buries your opponents.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
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Creatures
1x Shardless Agent
1x Eternal Witness
1x Bloodbraid Elf
1x Prophet of Kruphix
1x Magus of the Jar
1x Etherium-Horn Sorcerer
1x Dragon Mage
Instants
1x Manamorphose
1x Boomerang
1x Snap
1x Frantic Search
1x Harrow
1x Early Harvest
1x Beast Within
1x Fact or Fiction
1x Turnabout
1x Prophetic Bolt
1x Evacuation
1x Beacon of Destruction
1x Hunting Pack
Sorceries
1x Gamble
1x Grapeshot
1x Explore
1x Rampant Growth
1x Nature's Lore
1x Cultivate
1x Kodama's Reach
1x Wheel of Fortune
1x Windfall
1x Recollect
1x Saver the Moment
1x Explosive Vegetation
1x Whelming Wave
1x Empty the Warrens
1x Skyshroud Claim
1x Past in Flames
1x Foresee
1x Unexpected Results
1x Ranger's Path
1x Urban Evolution
1x Reforge the Soul
1x Mana Geyser
1x Time Reversal
1x Time Warp
1x Temporal Manipulation
1x Mind's Desire
1x Time Spiral
1x Temporal Mastery
1x Beacon of Tomorrows
1x Praetor's Counsel
1x Blasphemous Act
1x Time Stretch
1x Enter the Infinite
1x Exploration
1x Mana Flare
1x Greater Good
1x Dictate of Karametra
1x Mana Reflections
1x Eye of the Storm
1x Omniscience
Artifacts
1x Sol Ring
1x Memory Jar
1x Caged Sun
Lands
8x Forest
8x Mountain
8x Island
1x Terramorphic Expanse
1x Evolving Wilds
1x Misty Rainforest
1x Flooded Strand
1x Steam Vents
1x Stomping Grounds
1x Breeding Pool
1x Command Tower
1x Sulfur Falls
1x Alchemist's Refuge
1x Flooded Grove
1x Glacial Chasm
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Legacy: UBRG Czech Pile, WWW Death & Taxes, many other things
Modern: UBR Grixis, RWG Burn, UR UR Storm, BBB 8 Rack, whatever other control deck I can force
Multiplayer EDH: RR Norin the Wary, UU Barrin, Master Wizard, UB Wrexial, the Risen Deep, GR Borborygmos, Enraged
There are lots of extra turn effects, lots of wheel effects, and ways to recur them, and if you get one on eye of the storm, you win on the spot pretty much. Maelstrom Wanderer hits a lot of really silly stuff in this deck, like time spiral(which is like an extra turn and a wheel effect in one) and past in flames. It's not uncommon for me to have access to about 30 mana by turn 5-6, and being able to bounce and cast wanderer until I hit something that wins, like hunting pack or empty the warrens.
I've had an early victory lately off of just a few spells and a wanderer into hunting pack for 5 on turn 4, a lot of folks aren't prepared for almost 30 hasty power on board that early. What I truly love about the deck, is that you can go from a board of absolutely nothing to a game winning board state in the matter of a few good cascades.
Just gold fishing it now:
T1: Land > Exploration > Land
T2: Land > Land > Skyshroud Claim
T3: Land > Wheel of Fortune > Land > Harrow > Shardless agent > Nature's Lore
T4: Land > Maelstrom Wanderer > Magus of the Jar > Temporal Manipulation
Go nuts with turns forever.
Bad start:
T1: Land
T2: Land
T3: Cultivate
T4: Land EOT Dictate of Karametra
T5: Maelstrom Wanderer > Evacuation > Gamble
Even with a slow start and some bad cascades, you still get insane value out of it.
It just plays aggressively digging through the deck for enough cards and spells that it just buries your opponents.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)