I found an Unmoored Ego in my collection and will test it, along with other removal. I like that it searches nearly all zones for the named card, so I'm nearly 100% sure to find and exile it.
With Praetor's Grasp I can only search the library, but I don't have to name a specific card.
Hy, In my playgroup we have a rule not to play infinite combos in our decks,
Would playing Liliana's Contract + Arcane Adaption + (any other card that might help?) be reasonably viable thing to play as an wincon ?
She has good colors and quite nice tutors + possibility for lots of revival to get your 4 different "demons" on the field.
I found an Unmoored Ego in my collection and will test it, along with other removal. I like that it searches nearly all zones for the named card, so I'm nearly 100% sure to find and exile it.
With Praetor's Grasp I can only search the library, but I don't have to name a specific card.
Hy, In my playgroup we have a rule not to play infinite combos in our decks,
Would playing Liliana's Contract + Arcane Adaption + (any other card that might help?) be reasonably viable thing to play as an wincon ?
She has good colors and quite nice tutors + possibility for lots of revival to get your 4 different "demons" on the field.
Hi! Welcome to the forums!
Well, if your playgroup is a bit more casual than Liliana's Contract + Arcane Adaptation could be a viable wincon. However, keep in mind that it's not as easy recurring enchantments with the deck. Even if you ran Muldrotha, the Gravetide, you couldn't cast both combo pieces the same turn.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
This is the current decklist I'm looking at, holding off on purchasing some of the cards until I've figured out a couple more details. Appreciate any thoughts on the below:
3. Milling - Undecided on Hedron Crab vs Embalmer's Tools. Hedron Crab has synergy with The Gitrog Monster and is a creature, but I like that Embalmer's Tools allows the use of untapped zombies and yields potentially more Sidisi triggers.
4. Lifegain - Is lifegain needed in this deck? If so, is Whip of Erebos worth including, and what would it replace?
5. Scroll Rack - How good have people found this to be? Any suggested card to swap out for it?
6. Cavern of Souls - As above, how good have people found this card to be? I'm considering swapping out City of Brass.
I looked over your deck and I don't think adding Cavern of Souls would be that necessary since you're not so deep in tribal to get the full use out of it.
I would also make the following two cuts in order to add Body Double and Whip of Erebos: Grave Titan and Green Sun's Zenith. You have enough tutors already (and your noncreature spell count is already significantly high) and Grave Titan doesn't really pull its weight too much in this deck since you're not really maximizing its presence. Also, your mana base isn't in such dire need for Chromatic Lantern. You could swap that out in order to add Avatar of Woe or Vengeful Pharaoh.
As for Embalmer's Tools versus Hedron Crab, you're not ramping in the deck. So you'll be dropping a land down on average once every two turns? That's too inefficient compared to Embalmer's Tools.
Scroll Rack is not really an autoinclude. It's useful for when you want to manipulate the topdeck. In your case, since you're heavy on noncreature spells, I'd swap it in for Brainstorm. While I'm on the topic of too many noncreature spells, you might consider adding Snapcaster Mage and/or Archaeomancer to recover those instants and sorcery spells. I'd suggest Grapple with the Past and Sudden Reclamation as swaps for those two.
I don't really like one-time use spells in commander/EDH - especially multiplayer commander. For my own build I chose creature-based reanimation verses noncreature based. Sidisi cares about bodies and these effects are more repeatable this way than by instants, sorceries, or enchantments. Of course you can play the deck however you wish, but it's a good thing to take into consideration given Sidisi, Brood Tyrant's ability.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
This is the current decklist I'm looking at, holding off on purchasing some of the cards until I've figured out a couple more details. Appreciate any thoughts on the below:
3. Milling - Undecided on Hedron Crab vs Embalmer's Tools. Hedron Crab has synergy with The Gitrog Monster and is a creature, but I like that Embalmer's Tools allows the use of untapped zombies and yields potentially more Sidisi triggers.
4. Lifegain - Is lifegain needed in this deck? If so, is Whip of Erebos worth including, and what would it replace?
5. Scroll Rack - How good have people found this to be? Any suggested card to swap out for it?
6. Cavern of Souls - As above, how good have people found this card to be? I'm considering swapping out City of Brass.
Your list looks very close to mine! Either I gave you some inspiration or simply great minds think alike! I'll just touch on a couple of your points:
2. I am always wary of cutting lands for non-lands. You are probably ok with the cut, but realize that Maze of Ith isn't really a land either, so you are really sitting at 35 lands.
3. I really like Hedron Crab. Compare it to Underrealm Lich. Both will fill your graveyard and provide zombies off Sidisi's trigger. The difference is Hedron Crab costs 1 mana instead of 5, will sometimes trigger twice (off of fetchlands or The Gitrog Monster), and can often get the trigger immediately by playing your land for the turn after casting Hedron Crab.
6. Do your opponents ever play counter magic? If so, than Cavern of Souls should probably be included in any commander deck, regardless of tribe theme. Tacking on "Uncounterable" to your general is usually worth it. Not necessary, but nice.
This is the current decklist I'm looking at, holding off on purchasing some of the cards until I've figured out a couple more details. Appreciate any thoughts on the below:
3. Milling - Undecided on Hedron Crab vs Embalmer's Tools. Hedron Crab has synergy with The Gitrog Monster and is a creature, but I like that Embalmer's Tools allows the use of untapped zombies and yields potentially more Sidisi triggers.
4. Lifegain - Is lifegain needed in this deck? If so, is Whip of Erebos worth including, and what would it replace?
5. Scroll Rack - How good have people found this to be? Any suggested card to swap out for it?
6. Cavern of Souls - As above, how good have people found this card to be? I'm considering swapping out City of Brass.
2. I wouldn't worry about the land count personally. I've got 35 lands in my deck with 2 mana rocks and 2 mana dorks, it hasn't been an issue in my games.
3. Crab is a good include I think.
4. I don't think life gain is really needed. Plus it exiles cards if you use it's activated ability.
5. I've got no experience with this card in this deck. Personally I don't think it's for this deck.
I like the list (deck in the 1st post is the current best one, right ?)
I think I'd like to build the same Sidisi, since it is really hard for me to build one (my experience with Jarad deckbuilding) and I don't like to go infinity combo stuff since its a no-no in my edh playgroup.
I just loved Path of Discovery as Jumbo Commander explained, it seems really crazy here so, what is your take on it ? his deck
I like the list (deck in the 1st post is the current best one, right ?)
I think I'd like to build the same Sidisi, since it is really hard for me to build one (my experience with Jarad deckbuilding) and I don't like to go infinity combo stuff since its a no-no in my edh playgroup.
I just loved Path of Discovery as Jumbo Commander explained, it seems really crazy here so, what is your take on it ? his deck
Thanks! Yeah, it is, although the Zombie-centered deck is also pretty brutal.
The current build has no infinite combos (no Food Chain nor Hermit Druid). But the deck can synergistically go infinite as is but it's pretty convoluted.
Path of Discovery always seemed great for this deck; I just never found any room for it given that it's a noncreature card. I still have to sit down and tinker with the deck a bit more because as good as it is and as much as I like it, even I recognize that it can be even more streamlined and even better than it currently is. If I find any room for any noncreature cards, I'd probably add it, since it triggers with each zombie token that's produced. It can go pretty chaotic pretty quickly - especially if I'm also going off with Embalmer's Tools.
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Interesting, would you add Hermit Druid if it would made it better deck ? I like that card and I bought it for Jarad, dunno how you get infinite combo there ?
I'd like to start building this deck, after your next revision I really want to include Path of Discovery
The easiest way to use Hermit Druid for a combo in Sidisi is to get Druid out, activate him to mill your deck (no basic lands in the deck), Narcomoeba comes into play as it's milled. Unearth Fatestitcher from your graveyard. Sac those three creatures to flashback Dread Return, bringing back Laboratory Maniac then flashback Deep Analysis for the win.
Interesting, would you add Hermit Druid if it would made it better deck ? I like that card and I bought it for Jarad, dunno how you get infinite combo there ?
I'd like to start building this deck, after your next revision I really want to include Path of Discovery
Exactly what WWWolfe said. You just go combo, which wouldn't be any different than any other BUG commander.
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very nice combo, heh, since I can't play those infinite combo wins I'd include some basic lands and exlude things like laboratory maniac and other combo pieces, but Hermit Druid on its own is still very viable card here for dredging and getting you a land in hand, yes ?
very nice combo, heh, since I can't play those infinite combo wins I'd include some basic lands and exlude things like laboratory maniac and other combo pieces, but Hermit Druid on its own is still very viable card here for dredging and getting you a land in hand, yes ?
Hermit Druid isn't that great outside of the combo as you'd only get 1 Zombie off his activation with Sidisi on the field. He's only worth it in an all in combo list.
Path to Discovery is great - I used it previously in a former version of my deck but after took it out for Food Chain.
very nice combo, heh, since I can't play those infinite combo wins I'd include some basic lands and exlude things like laboratory maniac and other combo pieces, but Hermit Druid on its own is still very viable card here for dredging and getting you a land in hand, yes ?
Hermit Druid isn't that great outside of the combo as you'd only get 1 Zombie off his activation with Sidisi on the field. He's only worth it in an all in combo list.
Path to Discovery is great - I used it previously in a former version of my deck but after took it out for Food Chain.
I asume you are running combo-win Sidisi now since you included Food chain, and yeah, I can see why there is no need for Path of discovery in that superior cedh build.
very nice combo, heh, since I can't play those infinite combo wins I'd include some basic lands and exlude things like laboratory maniac and other combo pieces, but Hermit Druid on its own is still very viable card here for dredging and getting you a land in hand, yes ?
Hermit Druid isn't that great outside of the combo as you'd only get 1 Zombie off his activation with Sidisi on the field. He's only worth it in an all in combo list.
Path to Discovery is great - I used it previously in a former version of my deck but after took it out for Food Chain.
I asume you are running combo-win Sidisi now since you included Food chain, and yeah, I can see why there is no need for Path of discovery in that superior cedh build.
While I do run a combo in the deck, it's not a highly tuned list that races to combo off. I lack tutors in the list.
It's more of a Reanimator build with the combo as an Emergency stop if needed.
Some counterspells would be good just in case and Mystic Snake has the bonus of being on a body. Path of Discovery is a card I've been wanting to test for a while and Grimgrin just hasn't been pulling its weight.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Not really getting the chance to play my Sidisi deck much. When I do it seems to get rolled by one of the more expensive decks before it can get going. I can say though that Path of Discovery is great in it. I lost a game today because I totally missed a trigger off Underrealm Lich and the Path when someone did something which made everyone discard their hand and draw seven cards. I should have drawn 21 cards essentially, made a ton of Zombies, all Exploring.
Not really getting the chance to play my Sidisi deck much. When I do it seems to get rolled by one of the more expensive decks before it can get going. I can say though that Path of Discovery is great in it. I lost a game today because I totally missed a trigger off Underrealm Lich and the Path when someone did something which made everyone discard their hand and draw seven cards. I should have drawn 21 cards essentially, made a ton of Zombies, all Exploring.
I find keeping up with triggers to be a chore at times - I usually place a dice on top of my library as a reminder.
I tried Bontu's Last Reckoning in my Git Frog deck when I first built it. I hated the card - pretty much forced you to take a turn off. Damnation would be a better choice if you can afford it or trade for it. If not maybe some other spot removal instead.
I'd choose Evacuation as a substitute for Damnation. It gets around indestructible and is instant speed. That and your lands untap next turn. Bontu's Last Reckoning is just giving up a turn in multiplayer EDH, unless you're playing with Seedborn Muse. I wouldn't even consider it, let alone run it.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Played two games yesterday with my deck (first time in multiplayer since my latest changes). Played against Atraxa, Queen Marchesa, and Edgar Markov. First game Rest in Peace wrecked me for a few turns but luckily I had enough mana and drew into Ulamog on a Windfall by the Marchesa player (first time I have ever cast it in a game). After that I should have won after playing Craterhoof Behemoth giving each of my creatures +10/+10 but I forgot Edgar had Door of Destinies out making all his 1/1 tokens 9/9 (should have taken him out while just swinging Ulamog at the Marchesa player which would have pretty much wiped his board). I took out the other two and ended up losing to Edgar two turns later after he top-decked Teferi's Protection when I thought I had him on the ropes and swung all out.
The second game was mine all the way. I kept Marchesa with minimal permanents out, took the Edgar player out first, while Atraxa was struggling to get going. After that, with Parallel Lives out, I sacked Zombie tokens to Altar of Dementia on the endstep of the player before until I had enough tokens to take out the other two players.
Great to hear that the deck's working out for you! It's not an easily streamlined deck so I'm glad you're getting the hang of when to do things and how to take out which players in which order.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Thanks! Usually I'm pretty good at threat assessment. Not sure how I missed that he had Door of Destinies out but you can bet next time I play him I'll be double-checking his board.
Building: Varina
I'd put Preator's Grasp in because it's so versatile.
Here's my current deck list:
1 Birds of Paradise
1 Caustic Caterpillar
1 Cryptbreaker
1 Deathrite Shaman
1 Stitcher's Supplier
1 Aphetto Alchemist
1 Glowspore Shaman
1 Golgari Thug
1 Narcomoeba
1 Satyr Wayfinder
1 Death Baron
1 Diregraf Captain
1 Eternal Scourge
1 Eternal Witness
1 Merciless Executioner
1 Plaguecrafter
1 Ramunap Excavator
1 Stinkweed Imp
1 Filth
1 Whisper, Blood Liturgist
1 Wonder
1 World Shaper
1 Chainer, Dementia Master
1 Doom Whisperer
1 Golgari Grave-Troll
1 Sidisi, Undead Vizier
1 The Gitrog Monster
1 The Scarab God
1 Underrealm Lich
1 Consecrated Sphinx
1 Grave Titan
1 Muldrotha, the Gravetide
1 Rune-Scarred Demon
1 Craterhoof Behemoth
1 Razaketh, the Foulblooded
1 Tidespout Tyrant
1 Vorinclex, Voice of Hunger
1 Void Winnower
1 Kozilek, Butcher of Truth
1 Entomb
1 Nature's Claim
1 Reanimate
1 Sol Ring
1 Altar of Dementia
1 Animate Dead
1 Assassin's Trophy
1 Cyclonic Rift
1 Life from the Loam
1 Mesmeric Orb
1 Regrowth
1 Survival of the Fittest
1 Sylvan Library
1 Buried Alive
1 Food Chain
1 Intuition
1 Journey to Eternity
1 Damnation
1 Dread Return
1 Greater Good
1 Witchbane Orb
1 Liliana, Death's Majesty
1 Living Death
1 Ancient Tomb
1 Bayou
1 Bloodstained Mire
1 Bojuka Bog
1 Breeding Pool
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Fetid Pools
1 Forest
1 Gaea's Cradle
1 Island
1 Llanowar Wastes
1 Mana Confluence
1 Maze of Ith
1 Minamo, School at Water's Edge
1 Misty Rainforest
1 Nephalia Drownyard
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Delta
1 Reflecting Pool
1 Strip Mine
1 Sunken Hollow
1 Sunken Ruins
1 Swamp
1 Tolaria West
1 Tropical Island
1 Underground River
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Watery Grave
1 Yavimaya Coast
Put in the actual pieces for the Food Chain combo with Eternal Scourge, Tidespout Tyrant and Walking Ballista. I'd like to fit Lazav, the Multifarious in here some how.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
Would playing Liliana's Contract + Arcane Adaption + (any other card that might help?) be reasonably viable thing to play as an wincon ?
She has good colors and quite nice tutors + possibility for lots of revival to get your 4 different "demons" on the field.
I'd cut Void Winnower for Lazav.
Hi! Welcome to the forums!
Well, if your playgroup is a bit more casual than Liliana's Contract + Arcane Adaptation could be a viable wincon. However, keep in mind that it's not as easy recurring enchantments with the deck. Even if you ran Muldrotha, the Gravetide, you couldn't cast both combo pieces the same turn.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I can't bring myself to cut Void Winnower, he shuts down so many decks!
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Your list looks very close to mine! Either I gave you some inspiration or simply great minds think alike! I'll just touch on a couple of your points:
2. I am always wary of cutting lands for non-lands. You are probably ok with the cut, but realize that Maze of Ith isn't really a land either, so you are really sitting at 35 lands.
3. I really like Hedron Crab. Compare it to Underrealm Lich. Both will fill your graveyard and provide zombies off Sidisi's trigger. The difference is Hedron Crab costs 1 mana instead of 5, will sometimes trigger twice (off of fetchlands or The Gitrog Monster), and can often get the trigger immediately by playing your land for the turn after casting Hedron Crab.
6. Do your opponents ever play counter magic? If so, than Cavern of Souls should probably be included in any commander deck, regardless of tribe theme. Tacking on "Uncounterable" to your general is usually worth it. Not necessary, but nice.
1. I like Filth, with Urborg, Tomb of Yawgmoth you can have unblockable creatures. Lazav, the Multifarious is great too, can be any card in our grave.
2. I wouldn't worry about the land count personally. I've got 35 lands in my deck with 2 mana rocks and 2 mana dorks, it hasn't been an issue in my games.
3. Crab is a good include I think.
4. I don't think life gain is really needed. Plus it exiles cards if you use it's activated ability.
5. I've got no experience with this card in this deck. Personally I don't think it's for this deck.
6. I don't think Cavern of Souls is needed in this deck.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
I think I'd like to build the same Sidisi, since it is really hard for me to build one (my experience with Jarad deckbuilding) and I don't like to go infinity combo stuff since its a no-no in my edh playgroup.
I just loved Path of Discovery as Jumbo Commander explained, it seems really crazy here so, what is your take on it ?
his deck
Thanks! Yeah, it is, although the Zombie-centered deck is also pretty brutal.
The current build has no infinite combos (no Food Chain nor Hermit Druid). But the deck can synergistically go infinite as is but it's pretty convoluted.
Path of Discovery always seemed great for this deck; I just never found any room for it given that it's a noncreature card. I still have to sit down and tinker with the deck a bit more because as good as it is and as much as I like it, even I recognize that it can be even more streamlined and even better than it currently is. If I find any room for any noncreature cards, I'd probably add it, since it triggers with each zombie token that's produced. It can go pretty chaotic pretty quickly - especially if I'm also going off with Embalmer's Tools.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I'd like to start building this deck, after your next revision I really want to include Path of Discovery
Building: Varina
Exactly what WWWolfe said. You just go combo, which wouldn't be any different than any other BUG commander.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Hermit Druid isn't that great outside of the combo as you'd only get 1 Zombie off his activation with Sidisi on the field. He's only worth it in an all in combo list.
Path to Discovery is great - I used it previously in a former version of my deck but after took it out for Food Chain.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
I asume you are running combo-win Sidisi now since you included Food chain, and yeah, I can see why there is no need for Path of discovery in that superior cedh build.
While I do run a combo in the deck, it's not a highly tuned list that races to combo off. I lack tutors in the list.
It's more of a Reanimator build with the combo as an Emergency stop if needed.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
Undead Alchemist -> Mystic Snake
Expedition Map -> Pact of Negation
Grimgrin, Corpse-Born -> Path of Discovery.
Some counterspells would be good just in case and Mystic Snake has the bonus of being on a body. Path of Discovery is a card I've been wanting to test for a while and Grimgrin just hasn't been pulling its weight.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
One thing I've been considering is dropping in Bontu's Last Reckoning as a poor man' Damnation though. Also considering Avatar of Woe and Scourge of Nel Toth as possible answers.
I find keeping up with triggers to be a chore at times - I usually place a dice on top of my library as a reminder.
I tried Bontu's Last Reckoning in my Git Frog deck when I first built it. I hated the card - pretty much forced you to take a turn off. Damnation would be a better choice if you can afford it or trade for it. If not maybe some other spot removal instead.
Competitive
GUWB Thrasios/Tymna Breakfast Hulk GUWB - RGBW Tana/Tymna Blood Pod - URGAnimar, Soul of ElementsURG - UTeferi, Temporal ArchmageU
Tuned
UBG Sidisi, Brood Tyrant (Write Up) UBG-BG The Gitrog Monster BG-UG Kumena, Tyrant of Orazca UG - UBG Muldrota, the Gravetide UBG - UBW Varina, Lich Queen UBW - RB Xantcha, Sleeper Agent RB - UB Yuriko, the Tiger's Shadow UB - GWURafiq of the Many GWU - WUB Oloro, Ageless Lich WUB - GUBRKydele, Chosen of Kruphix and Vial Smasher The Fierce GUBR - BG Hapatra, Vizier of Poisons GB - WB Athreos, God of Passage WB - UBThe Scarab God UB - UBRMarchesa, the Affinity RoseUBR - UBGTasigur, the Golden FangUBG - GSelvala, Heart of the WildsG - BRGrusilda, Monster MasherBR - BChainer, Dementia MasterB - WBGKarador, Ghost ChieftainWBG - URMizzix's Thousand Year StormUR - RGOmnath, Locust of RageRG - GUEdric, Spymaster of TrestGU - WUBrago, King EternalWU
Legecy Decks
W Death and Taxes W-C Eldrazi Stompy C-R Mono Red Prison R-U MerfolkU
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
The second game was mine all the way. I kept Marchesa with minimal permanents out, took the Edgar player out first, while Atraxa was struggling to get going. After that, with Parallel Lives out, I sacked Zombie tokens to Altar of Dementia on the endstep of the player before until I had enough tokens to take out the other two players.
Building: Varina
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Building: Varina