I dunno about you guys, but if my group started metagaming specifically against me by playing absurd amounts of GY-hate, I'd probably tweak the deck to be all-in, lightning-fast, resilient combo. It'd probably be less fun that way, but I'd be willing to deal with the fallout.
Idk if I'd call it metagaming against us so much as a not-so-gentle reminder that all decks should have at least some graveyard hate. Graveyard hate seems like it has a higher risk of being a dead card than it does. The reality is nearly all decks interact with the graveyard in some way. They're probably not doing marchesa-style shenanigans but just about everyone has something. So having at least one piece of graveyard hate in your deck is good practice. And if you aren't using your yard much I can't really fault someone at all for having a stronger piece of 'yard hate like Rest In Peace.
If anything it's a compliment. My deck is good enough that they were forced to reconsider how they were building theirs. So when they play it I smile while I send every point of power I can muster at their face.
I tried the carver and blood witch and they were far too slow. The witch was even added when I had Mer-Ek Nightblade slotted in and was going for a sort of "legendary heroine of the magic world" thing and she still didn't seem worth it which in this case is pretty extreme considering how specific that flavor was.
Also, I've never dealt with Rest In Peace but I'd imagine it's the worst. Fortunately my meta has other yard related decks that play the removal for it and have the same priority in destroying it.
In other news I ended strongly on a semester and was rewarded in karma when a slightly (SLIGHTLY) damaged Sower of Temptation turned up in a friend's binder. He has that OCD of having perfect cards and any damaged ones are immediately obsolete so he popped it out the second I showed interest. Then I go back home in time for my brother to crack a fat pack and pull a Dragonlord Silumgar that he handed right to me. Fit in a game where Sower grabbed a Voltron leader and Silumgar grabbed a Ajani, Mentor of Heroes from the very person who handed Silum to me. It honestly gave me that impossible to recreate feeling from childhood when you played the cards you opened from boosters you finally managed to pull because buying cards was too expensive. And as a closing note, Ajani, Mentor of Heroes is a house in this deck. I would definitely tutor a way to clone or take him should he ever turn up again.
Alright, so I had 5 commander decks but recently went down to just two. I kinda want to get a third one going and have been looking for one that is not only fun, but can also win games.
Is this that kind of deck? Can anyone convince me to try her out?
@Cryptic: I'll admit that I was half-joking with that comment, haha. I know what you mean though; I don't actually mind when people adapt their decks/play styles to combat my own strategies, in fact it's sort of flattering. Being killed first due to a vehement 3v1 can be satisfying in its own right. In a way, it's kind of like winning.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Leyline of the Void, Containment Priest, Grafdigger's Cage, Scavenging Ooze, Withered Wretch - These are bad. They can really shut you out with any of these. Fortunately we have ways to deal with all of them. Creatures we have lots of solutions for steal-sac or just outright kill. Cage we have the Scrapper for. And if a leyline of the void hits go get Aura Thief right away. This is why we run a complete toolkit. And sometimes you won't be able to get to the right tool, it sucks but it happens. In that case just play around with it as best you can, they may have turned off marchesa but you still can get a solid team of creatures.
Aura Thief will not work to stop a Leyline of the Void. Leyline is a replacement effect. Aura Thief triggers when it dies. Dying means going to the graveyard from the battlefield. The thief never goes to the graveyard because of the leylines replacement effect so it never triggers and you don't take control of the leyline.
I run Nicol Bolas and Chaos Warp to deal w/ things like Leyline and RIP.
So I just got back from my weekly Commander night, and boy was it fun! Only got to play 2 games, one with my Mishra and one with Marchesa, and boy did Marchesa put in work!
I ended up fighting a Riku of Two Reflections, Thassa, God of the sea, and Derevi, Empyrial Tactician. The game started out slow and everyone's commanders came out. The Riku and Deveri made the mistakes of playing cards to let me draw more and play up to 2 extra lands a turn. Needless to say I got some serious ramp. Within no time I had Marchesa and Solemn on the field sacking with Dimir House Guard adding more to the ramp and draw until I began to abuse Rune Scarred Demon. By turn 6 I had Dragonlord Silumgar taking control of Riku, Scourge of the Throne and a copy of it, and I had Silumgar, the Drifting Death. I ended up killing the Riku and Thassa player with the multiple combats (only swing one Scourge at a time) and the multiple dragons giving their creatures tons of -1/-1.
I was finally killed off when my field was hit with Cyclonic Rift and I just couldn't recover from the bounce cards Derevi began to play. It was a pretty fun game. The Riku player complained I kept his commander for a good portion of the game, but he also didn't grasp the concept that he needed to stop gaining life so he wouldn't be on the throne. Overall, the two Silumgar definitely put in work in my deck!
I'm pretty sure those extra combat steps just stack up, no reason to swing one at a time, you'll still get two extra attacks if you swing with 2 Scourges (and more importantly, deal 5 more damage).
Might need to consider giving Bolas a spot in my deck if graveyard hate starts popping up in my meta. My copy has needed a home for awhile and he seems like he could do a good job in there, especially since he's another mind control effect as well as destruction.
Just had a game where I had Kiki-Jiki + Sower + Phyrexian Altar. Nice repeatable removal every turn.
Also, when acquiring cards for the deck, how necessary is Imperial Recruiter? Should it be one of the first or last cards I get? I'm working off a somewhat limited budget, and would like to know where I should be focusing my PucaPoints first.
I'm pretty sure those extra combat steps just stack up, no reason to swing one at a time, you'll still get two extra attacks if you swing with 2 Scourges (and more importantly, deal 5 more damage).
They stack, yes, but if you swing with both Scourges in the same combat step you only get to untap your creatures once, making the second extra combat step useless.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
I know I've done Clone + Mike + Scourge to get a few extra. I also like the math behind a Marton + Kiki + Scourge + other dudes swing. I got something like that off once turn 6 on a table of 7-8 people and managed to go all the way around the table. Taking one damage from your lands any chance you can can really lead to some powerful plays.
Edit: I should say I did Mike+ a clone on a relevant effect to allow an attack+ sac outlet + Scourge. It isn't as impressive as I thought :/
Trying to get a somewhat competitive Marchesa build going myself. I've read through all 20 pages of this deck's conversation, and I'm stoked to try out some of the suggestions.
The scenario: I had Marchesa, the Ogre, and Chasm Skulker on the field, then played Rhystic Study and passed turn. Through 3 opponents, I was able to accumulate 8 counters on the Skulker. Back to my turn...I play Ghisa, and since she's hasted by the Ogre, I sac the Skulker to her, thereby giving myself 8 3/1 squids and 9 4/2 zombies with haste.....oh, wait...no, make that 8 4/2 squids and 9 5/3 zombies on the attack. Hilarity ensued.
Another nice thing to pair up with Helm of Possession is Deathrender...just make sure you get the +1/+1 counter on both the stolen AND equipped creature to maximize the effectiveness!
ADD ON: Just going through my random piles and found a couple nice answers for Bojuka Bog, Relic of Progenitus, etc.: Voidmage Husher and Trickbind
Ogre Battledriver was in mine before I got my Urabrask. As for the other cards they sound like some interesint meta cards. As far as Deathrender goes I think it's too slow and with how often you'll abuse Sneak Attack when you have one something like that just seems inefficient.
Yea I agree. My problem with the battledriver was pretty simple - he didn't give himself haste. Once you can get the abuse started he is ridiculous sure but there's a lot of guys that can be ridiculous at that time. During regular play he just seemed kind of vulnerable, he was a pretty clear target for everyone else. Plus haste is important but its not the most important so rather than run both him and Urabrask I used the slot elsewhere. He's not bad by any means though.
Not a big fan of Deathrender or Gisa personally. Gisa I like a lot more than deathrender but both seem too slow.
I do like Helm of Possession but I'm just strapped on slots. I'm sure it can be effective I just don't really need another piece of removal, especially a non-creature one. I feel like that is just outside my list though. I definitely see the appeal, maybe I'll try it out at some point.
Yeah, I'll admit, my meta runs ALOT of counterspells, so I try to find cards and combos that cheat multiple permanents out on the same turn.
Urabrask is one of a few cards on the OP's decklist I don't have, along with Sneak Attack, so I'm going with what I can use in the meantime. I guess the thing I like about the Battledriver over Urabrask is, he's cheaper, he's a target for the transmuters, and he gives that extra +2 punch to everything that comes out.
Might need to consider giving Bolas a spot in my deck if graveyard hate starts popping up in my meta. My copy has needed a home for awhile and he seems like he could do a good job in there, especially since he's another mind control effect as well as destruction.
Just had a game where I had Kiki-Jiki + Sower + Phyrexian Altar. Nice repeatable removal every turn.
Also, when acquiring cards for the deck, how necessary is Imperial Recruiter? Should it be one of the first or last cards I get? I'm working off a somewhat limited budget, and would like to know where I should be focusing my PucaPoints first.
Recruiter is just 1 in 99. I am playing without a lot of the expensive cards atm. I don't have the money for Sneak Attack, Xiahou Dun, Entomb or Imperial Recruiter atm. But the deck still feels strong and is a lot of fun to play. But then again in my meta people don't play high powered decks.
Could always go:
Akroma's Memorial
Kiki-Jiki
Scourge of thrones
for semi-infinite combat steps
This doesn't work. Since Kiki-Jiki is red you can't copy any of your creatures as long as you control Akroma's Memorial. But then again you don't need Memorial? Kiki-Jiki and Scourge of Thrones are already a great combo?
EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Actually neither of those work. He suggested akroma's because you need vigilance. Scourge only untaps attacking creatures so you have to attack and tap kiki to clone him. But I'm guessing he forgot about the pro red part. Eldrazi monument is a great card but doesn't actually contribute anything to this combo.
Really you just need anything that gives vigilance but not pro red lol.
Yeah, unfortunately, that's a drawback to playing Grixis colors. Not a lot of options to give ALL your creatures vigilance. Just did a Gatherer search, and there are only 3 cards that do it:
Akroma's Memorial - As was pointed out, it's kind of counter-productive when you want to target your own creatures. Synchronous Sliver - Cool, but requires you to run Conspiracy or Xenograft. Angel's Trumpet - Maybe the most viable of the 3, but it pretty much forces you to attack every turn, and gives your opponents' creatures vigilance as well. Used in conjunction with Crawlspace, it could lead to some laughs, but then you're using up another card slot (or more, depending on how much you want to play around the Trumpet).
Anybody else having an issue with the "Human Wizard" nonbo with Mikaeus the Unhallowed's Undying ability? That came out weird...what I mean is: In my deck, and in the majority of other decklists I've seen, there seems to be a heavy Human Wizard tribal theme going on...but Mikaeus only gives undying to NON-humans, thereby taking away the synergy with Marchesa. I considered Conspiracy...maybe just switch all my creatures to pure "Wizard", and that way, things that interact with them Sage of Fables, Azami, Lady of Scrolls], etc. are still able to function...any input/advice?
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Mikeaus has absurd synergy with everything not human, and I would never think of replacing him. In my original list on the front page, he affects 30 creatures out of the deck, that's a sizable chunk. He is a great backup to marchesa if she gets removed, and lets you do disgusting things with flayer and grey merchant. Trust me, in all the games I've played, he's about as close to "answer immediately or lose" as sneak attack or living death.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
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Idk if I'd call it metagaming against us so much as a not-so-gentle reminder that all decks should have at least some graveyard hate. Graveyard hate seems like it has a higher risk of being a dead card than it does. The reality is nearly all decks interact with the graveyard in some way. They're probably not doing marchesa-style shenanigans but just about everyone has something. So having at least one piece of graveyard hate in your deck is good practice. And if you aren't using your yard much I can't really fault someone at all for having a stronger piece of 'yard hate like Rest In Peace.
If anything it's a compliment. My deck is good enough that they were forced to reconsider how they were building theirs. So when they play it I smile while I send every point of power I can muster at their face.
Also, I've never dealt with Rest In Peace but I'd imagine it's the worst. Fortunately my meta has other yard related decks that play the removal for it and have the same priority in destroying it.
In other news I ended strongly on a semester and was rewarded in karma when a slightly (SLIGHTLY) damaged Sower of Temptation turned up in a friend's binder. He has that OCD of having perfect cards and any damaged ones are immediately obsolete so he popped it out the second I showed interest. Then I go back home in time for my brother to crack a fat pack and pull a Dragonlord Silumgar that he handed right to me. Fit in a game where Sower grabbed a Voltron leader and Silumgar grabbed a Ajani, Mentor of Heroes from the very person who handed Silum to me. It honestly gave me that impossible to recreate feeling from childhood when you played the cards you opened from boosters you finally managed to pull because buying cards was too expensive. And as a closing note, Ajani, Mentor of Heroes is a house in this deck. I would definitely tutor a way to clone or take him should he ever turn up again.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Is this that kind of deck? Can anyone convince me to try her out?
[EDH Non-Primers] Newzuri | Breya
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
Aura Thief will not work to stop a Leyline of the Void. Leyline is a replacement effect. Aura Thief triggers when it dies. Dying means going to the graveyard from the battlefield. The thief never goes to the graveyard because of the leylines replacement effect so it never triggers and you don't take control of the leyline.
I run Nicol Bolas and Chaos Warp to deal w/ things like Leyline and RIP.
I ended up fighting a Riku of Two Reflections, Thassa, God of the sea, and Derevi, Empyrial Tactician. The game started out slow and everyone's commanders came out. The Riku and Deveri made the mistakes of playing cards to let me draw more and play up to 2 extra lands a turn. Needless to say I got some serious ramp. Within no time I had Marchesa and Solemn on the field sacking with Dimir House Guard adding more to the ramp and draw until I began to abuse Rune Scarred Demon. By turn 6 I had Dragonlord Silumgar taking control of Riku, Scourge of the Throne and a copy of it, and I had Silumgar, the Drifting Death. I ended up killing the Riku and Thassa player with the multiple combats (only swing one Scourge at a time) and the multiple dragons giving their creatures tons of -1/-1.
I was finally killed off when my field was hit with Cyclonic Rift and I just couldn't recover from the bounce cards Derevi began to play. It was a pretty fun game. The Riku player complained I kept his commander for a good portion of the game, but he also didn't grasp the concept that he needed to stop gaining life so he wouldn't be on the throne. Overall, the two Silumgar definitely put in work in my deck!
I'm pretty sure those extra combat steps just stack up, no reason to swing one at a time, you'll still get two extra attacks if you swing with 2 Scourges (and more importantly, deal 5 more damage).
Just had a game where I had Kiki-Jiki + Sower + Phyrexian Altar. Nice repeatable removal every turn.
Also, when acquiring cards for the deck, how necessary is Imperial Recruiter? Should it be one of the first or last cards I get? I'm working off a somewhat limited budget, and would like to know where I should be focusing my PucaPoints first.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
They stack, yes, but if you swing with both Scourges in the same combat step you only get to untap your creatures once, making the second extra combat step useless.
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Akroma's Memorial
Kiki-Jiki
Scourge of thrones
for semi-infinite combat steps
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Edit: I should say I did Mike+ a clone on a relevant effect to allow an attack+ sac outlet + Scourge. It isn't as impressive as I thought :/
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
A couple cards I have in mine that have exploded with fun (for me) that I haven't seen here:
Ghoulcaller Gisa
Ogre Battledriver
The scenario: I had Marchesa, the Ogre, and Chasm Skulker on the field, then played Rhystic Study and passed turn. Through 3 opponents, I was able to accumulate 8 counters on the Skulker. Back to my turn...I play Ghisa, and since she's hasted by the Ogre, I sac the Skulker to her, thereby giving myself 8 3/1 squids and 9 4/2 zombies with haste.....oh, wait...no, make that 8 4/2 squids and 9 5/3 zombies on the attack. Hilarity ensued.
Another nice thing to pair up with Helm of Possession is Deathrender...just make sure you get the +1/+1 counter on both the stolen AND equipped creature to maximize the effectiveness!
ADD ON: Just going through my random piles and found a couple nice answers for Bojuka Bog, Relic of Progenitus, etc.:
Voidmage Husher and Trickbind
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Not a big fan of Deathrender or Gisa personally. Gisa I like a lot more than deathrender but both seem too slow.
I do like Helm of Possession but I'm just strapped on slots. I'm sure it can be effective I just don't really need another piece of removal, especially a non-creature one. I feel like that is just outside my list though. I definitely see the appeal, maybe I'll try it out at some point.
Yeah, I'll admit, my meta runs ALOT of counterspells, so I try to find cards and combos that cheat multiple permanents out on the same turn.
Urabrask is one of a few cards on the OP's decklist I don't have, along with Sneak Attack, so I'm going with what I can use in the meantime. I guess the thing I like about the Battledriver over Urabrask is, he's cheaper, he's a target for the transmuters, and he gives that extra +2 punch to everything that comes out.
Recruiter is just 1 in 99. I am playing without a lot of the expensive cards atm. I don't have the money for Sneak Attack, Xiahou Dun, Entomb or Imperial Recruiter atm. But the deck still feels strong and is a lot of fun to play. But then again in my meta people don't play high powered decks.
This doesn't work. Since Kiki-Jiki is red you can't copy any of your creatures as long as you control Akroma's Memorial. But then again you don't need Memorial? Kiki-Jiki and Scourge of Thrones are already a great combo?
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
Really you just need anything that gives vigilance but not pro red lol.
Yeah, unfortunately, that's a drawback to playing Grixis colors. Not a lot of options to give ALL your creatures vigilance. Just did a Gatherer search, and there are only 3 cards that do it:
Akroma's Memorial - As was pointed out, it's kind of counter-productive when you want to target your own creatures.
Synchronous Sliver - Cool, but requires you to run Conspiracy or Xenograft.
Angel's Trumpet - Maybe the most viable of the 3, but it pretty much forces you to attack every turn, and gives your opponents' creatures vigilance as well. Used in conjunction with Crawlspace, it could lead to some laughs, but then you're using up another card slot (or more, depending on how much you want to play around the Trumpet).
Anybody else having an issue with the "Human Wizard" nonbo with Mikaeus the Unhallowed's Undying ability? That came out weird...what I mean is: In my deck, and in the majority of other decklists I've seen, there seems to be a heavy Human Wizard tribal theme going on...but Mikaeus only gives undying to NON-humans, thereby taking away the synergy with Marchesa. I considered Conspiracy...maybe just switch all my creatures to pure "Wizard", and that way, things that interact with them Sage of Fables, Azami, Lady of Scrolls], etc. are still able to function...any input/advice?
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)