I like the idea of swapping Ashnod's Altar for Falkenrath Aristocrat. At one time my curve was higher and I was running Death Cloud (which is great with Ashnod's Altar) but I've since cut it. I'll give this a try.
I'd cut Wheel of Fortune for Necropotence. If you don't want to cut that, then I think Grenzo or Feldon are expendable.
-The deck is full of card draw and tutoring.(mainly from the creatures)
-Contains a small Wizard tribal theme to fight for board presence against countermagic and card advantage with Cavern of Souls and Sage of Fables
-The utility creatures offer power, combos, and protection against removal (both spot and mass).
-The noncreature, nonmana-source spells included are only the most necessary and powerful.
-36 Lands + 11 Mana Rocks to support my local playgroup's house rule of DrawX-DropX-DropX-1 etc. mulligan.
GAME PLAN:
- Early game: Fix mana, draw cards, tutor stuff
- Midgame: Build board presence, set-up and protect Marchesa and your board.
- Win-Time: Blow up the board.
-Jace, the Mind Sculptor -> Falkenrath Aristocrat: just haven't acquired one yet.
-Pain Seer: don't know what to replace, and a little bit concerned about losing big chunks of life.
-Living Death: I've never felt the need for it since most of the time I'm careful of the creatures I dump on the board plus Glen Elendra Archmage, Voidmage Prodigy and Venser, Shaper Savant have controlled sweepers so far... But I've began to think if this Plan B is necessary to have IF ever a sweep effect gets through (okay somebody flashed a Sunblast Angel in response to my dethrone triggers XD)
-Tuktuk Scrapper, Manic Vandal: It's EDH, so it's very likely that I'll hit something valuable from my opponents.
-Clever Impersonator, Phyrexian Metamorph, Dack's Duplicate, Clone: I'd really prefer a creature with fixed utility; never really felt the need to copy effects plus my local playgroup really doesn't have any notable creatures to copy for my use.
PROBLEM DECKS:
Yisan, the Wanderer Bard and Selvala, Explorer Returned - these two tribal combo decks are wayyy faster than us and is very consistent since they only need their general to go off (most of the time they land T2) while everyone is still durdling early game. I'm only able to most likely deter these decks if I get an early Profaner of the Dead or Flayer of the Hatebound. (no time to tutor for them)
EDITED: Is my list acceptable to be here or do I have to make my own thread? Also, your comments and thoughts are most welcome!
Sounds like your primary problem is relying on high cmc win cons while other decks assemble earlier on. Glancing at your list, I'd cut the high cmc soells and some of your non creature cards for relevant low etbs like boneshredder and [card]flamtongue kavu/[card]
Not running living death is a huge mistake. Its just that good with her. There's a reason I put the art in the banner
The clone effects are for doubling up on our dudes mostly, but can copy other spicy things.
I would drop your curve quite a bit, the deck really needs to lay pressure on as early as possible to start getting value off of etb dudes. If combo generals are rampant in your meta, more bone shredder creatures are highly recommended.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Yeah, Living Death is the real deal. So much value, I can't imagine my deck without it. I even run Archaeomancer for the sole purpose of recurring it. It's one of the best cards in the deck.
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Okay. Will buy Living Death :)) I'm at par with my my playgroup's speed of board development; every Saturday I always end the day with the highest win percentage for the day for the past 3 weeks :)) I just encountered those two generals in another place and they're usually the two just racing to win.
I wonder why no one is using Goblin Grenadiersin their builds.
I suggest trying this gem out, with a haste enabler its just nuts.
Just imagine the offering to a player:
Ok, i attack you, you do not block, and receive no damage, but i will blow up the Maze of Ith from person x and any creature from player y if you let me do that.
I wonder why no one is using Goblin Grenadiersin their builds.
I suggest trying this gem out, with a haste enabler its just nuts.
Just imagine the offering to a player:
Ok, i attack you, you do not block, and receive no damage, but i will blow up the Maze of Ith from person x and any creature from player y if you let me do that.
Hmm, this is actually a great idea. I'll have to pick one of these guys up. I haven't run it before because I didn't even know the card existed. Good find!
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
I had molten steel until I got more pain lands and fetch. He didn't hit hard enough for me in ratio with the life I spend. I've looked to him before but there were just better cards for the role he was trying to take. I could totally see it being an allstar in budget
Friends, I am seriously considering cutting Venser, Shaper Savant. My reasons are threefold: 1) I need a slot to test Goblin Grenadiers, 2) I only own 1 Venser and I want to use it in a different deck (namely, Tasigur combo), and 3) I feel like recurring Venser once per turn in this deck is too slow to be game-breaking and, at the same time, just annoying enough to paint a target on my head. I'm not sure Venser is an appropriate answer to dedicated combo decks... I think we may be better off just trying to outrace them with massive combat damage.
Thoughts either way?
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Oh that's right, I forgot that you hardly run any creatures in your decklist. Different strokes for different builds :). At any rate, I'm testing Goblin Grenadiers in Venser's spot for now--if it really pulls its weight I'll keep it in there.
If I ever find myself in a situation in which tutoring for Venser would make the difference between winning and losing, then I'll think about what else to cut to put him back in. For now, he goes to Tasigur to improve that deck's resiliency in case one of my other combo pieces gets exiled.
EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Okay. I got lost to this place with 3 different shops and was able to buy everything I need. I've been thinking that I should remove Mikaeus, the Unhallowed and all creatures that just combo with him since he's an auto-target for removal and countermagic, the other creatures are subpar and I've only been able to win that way once. I'll be making these changes. Let me know what you think!
Speaking of card draw, I've been running with Azami, Lady of Scrolls for a bit and I have to say she's been a real champ. She can obviously replace herself with a card immediately but in addition it can really net a lot of cards. I don't know about you guys but once I have my counter I usually hold back guys without ETBs, especially marchesa, until I can start to swing for lethal or near lethal. Before that I don't see a strong need to expose my guys to unnecessarily counter loss, I don't want to leave myself open, and I don't really want to lower my opponents' life totals below mine until I am ready. Azami allows me to play like that and turn all those guys into cards at the end of the round, in addition to allowing me to tap any wizards that marchesa brought back into play for whatever reason. Honestly she probably nets me at least as many cards as Mulldrifter on a standard play, if I'm sneak attack her and others into play its even more ridiculous.
I feel like you guys have discussed her before and there was probably a good reason she's not in the build but I just wanted to add my two cents. Running out of cards has definitely been a problem for me with this deck so adding a good wizard card advantage machine has been pretty valuable.
Looks like someone woke up on the wrong side of the bed. No need to get so salty, pal. Good luck getting anyone to take you seriously with an attitude like that. Despite the fact that your post actually consists of some worthwhile criticism, it reeks of pretensiousness, so I will submit no further response to it. Thanks for your time, anyway.
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
The opinion was that it was underwhelming. I disagreed at first and put it in my own build but after a few rounds and testing I came to the same conclusion. We actually don't have very many token generators because they are so-so with marchesa. Chasm Skulker is crazy value but other than that... We also don't even have that many things that just die on equip. And probably the real kicker, it's actually not ideal to be sac'ing things on your turn. They come back at end of turn without a counter leaving them wide-open to all forms of creature removal during every opponents turn, exactly what marchesa normally prevents. Every non-creature better have serious value and the truth is Skullclamp is probably better served with another form of card draw. It's not bad, its just underwhelming. I was surprised too but there it is.
I have almost zero interest in this card. This is exactly the kind of card that sounds great on paper but gets cut pretty quick after testing. 1) It's expensive, 2) it has no immediate impact on the game, 3) it does nothing by itself, 4) even if you get things moving in the way it wants it may not necessarily do anything since only the blue creature part is important to us, targetted discard is just not a priority. River Kelpie and Grim Haruspex are 1000x better than this card. I would play Consecrated Sphinx over this any day of the week despite having no real synergy with marchesa other than being a good creature to protect that draws a ton of cards.
Horrible is a stretch. This card is almost never dead to me, even if I already have Anger. I would also say that Volrath's Stronghold is much better than reclamation or thug since it takes up a land slot. Thug isn't bad but I just don't personally feel I need recursion bad enough for him. There's also Living Death and Feldon of the Third Path in that list and I can tell you a surprise Gray Merchant of Asphodel at instant speed to be pulled back is never unwelcome. It's not the best card but it does enough work that I have no intention of cutting it.
Altars (plural)
Again each noncreature spot is a battle. Phyrexian Altar is a powerhouse but multiple? Ashnod's Altar is fine, I can definitely see value but I just don't want to give up a creature or another mana rock I can count on without needing guys on the battlefield. But it's certainly solid if you feel you can find room.
The others don't really apply to this list, clearly there is no Fervor and Sage of Fables is very definitely in.
steady card drawing is what makes undercurrents a great card since you draw cards simply by sac a random blue guy with no real effect on the board and get value from him. Azami has the cost and the fact that you have to swing each turn: why would you stay open? The only problem you might have is terminus but with an altar/bombardment/seer you can easily play around it, same thing with cyclonic rift.
Why not swinging? You get value from dmg (or, to be honest, to swinging guys you can always sac before dmg if the blocks are a problem) so go for it...
Because I don't want to die? I'm not thinking about my creatures. I'm thinking about the Omnath, Locus of Mana guy who top decks a Doubling Cube and swings for 30. I'm thinking about the guy who end steps Empty the Pits. I'm thinking about the guy who drops a Blightsteel Colossus and slaps a Lightning Greaves on him. Or I'm thinking about the white guy who responds to my attack with Condemn, Comeuppance or any number of other combat tricks that leave all my guys suddenly wide open for every opponent's turn and lets a Damnation reset my board. Unless I am killing people, I see no reason to overextend. It will only hurt me.
The idea does intrigue me a little. I might squeeze her in and pull out a different 5-drop. What should I cut--Grimgrin or Shriekmaw?
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
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I'd cut Wheel of Fortune for Necropotence. If you don't want to cut that, then I think Grenzo or Feldon are expendable.
1x Marchesa, the Black Rose
Sac Outlets:
1x Viscera Seer
1x Carrion Feeder
1x Bloodflow Connoisseur
1x Dimir House Guard (also tutor)
1x Falkenrath Aristocrat
1x Grimgrin, Corpse-Born
1x Phyrexian Altar
1x Phyrexian Tower
1x High Market
1x Miren, the Moaning Well
Wincons:
1x Bearer of the Heavens
1x Mindslicer
1x Sire of Insanity
1x Jokulhaups
1x Obliterate
1x Cyclonic Rift
Card Draw:
1x Mulldrifter
1x Graveborn Muse
1x Bloodgift Demon
1x Sage of Fables
1x Harvester of Souls
1x River Kelpie
1x Grim Haruspex
1x Disciple of Bolas
1x Shadowmage Infiltrator
1x Magus of the Future
1x Consecrated Sphinx
1x Sensei's Divining Top (fixing)
1x Scroll Rack (fixing)
1x Rhystic Study
1x Necropotence
1x Phyrexian Arena
1x Rune-Scarred Demon
1x Sidisi, Undead Vizier
1x Fleshwrither
1x Trinket Mage
1x Expedition Map
1x Demonic Tutor
1x Vampiric Tutor
1x Mystical Tutor
1x Tolaria West
Utility, Protection, and Power:
1x Profaner of the Dead
1x Flayer of the Hatebound
1x Treasonous Ogre
1x Spellskite
1x Kira, Great Glass-Spinner
1x Archaeomancer
1x Urabrask the Hidden
1x Manic Vandal
1x Glen Elendra Archmage
1x Teferi, Mage of Zhalfir
1x Venser, Shaper Savant
1x Voidmage Prodigy
1x Living Death
1x Unspeakable Symbol
1x Sneak Attack
Utility Lands:
1x Reliquary Tower
1x Volrath's Stronghold
1x Riptide Laboratory
1x Ancient Tomb
1x Hall of the Bandit Lord
1x Cavern of Souls
1x Oboro, Palace in the Clouds
1x Darksteel Citadel
Mana Lands:
1x Temple of the False God
1x Gemstone Caverns
1x Tarnished Citadel
1x Command Tower
1x City of Brass
1x Mana Confluence
1x Reflecting Pool
1x Exotic Orchard
1x Forbidden Orchard
1x Blood Crypt
1x Watery Grave
1x Steam Vents
1x Sulfurous Springs
1x Underground River
1x Shivan Reef
1x Shadowblood Ridge
1x Darkwater Catacomb
1x Urborg, Tomb of Yawgmoth
1x Wooded Foothills
1x Flooded Strand
1x Bloodstained Mire
1x Polluted Delta
1x Seat of the Synod
1x Vault of Whispers
1x Great Furnace
1x Mana Crypt
1x Sol Ring
1x Talisman of Dominance
1x Talisman of Indulgence
1x Fellwar Stone
1x Rakdos Signet
1x Dimir Signet
1x Izzet Signet
1x Darksteel Ingot
1x Coalition Relic
1x Chromatic Lantern
GENERAL DECK DESCRIPTION:
-The deck is full of card draw and tutoring.(mainly from the creatures)
-Contains a small Wizard tribal theme to fight for board presence against countermagic and card advantage with Cavern of Souls and Sage of Fables
-The utility creatures offer power, combos, and protection against removal (both spot and mass).
-The noncreature, nonmana-source spells included are only the most necessary and powerful.
-36 Lands + 11 Mana Rocks to support my local playgroup's house rule of DrawX-DropX-DropX-1 etc. mulligan.
GAME PLAN:
- Early game: Fix mana, draw cards, tutor stuff
- Midgame: Build board presence, set-up and protect Marchesa and your board.
- Win-Time: Blow up the board.
HOW TO WIN:
-Plan A: resolve Jokulhaups, Obliterate or Bearer of the Heavens
-Plan B: early Sire of Insanity or Minslicer with draw engine ready (e.g. Necropotence) or combine in late game with Cyclonic Rift.
-Plan C: Mikaeus, the Lunarch + Triskelion; or instead of Triskelion, any persist creature (preferably Murderous Redcap for infinite damage) + sac outlet + Flayer of the Hatebound = infinite damage.
-Plan C: ATTACK! (Usually done after Plan A or I've got swept the board with Flayer of the Hatebound shenanigans and/or control hands with Voidmage Prodigy
FUTURE REPLACEMENTS/CONSIDERATIONS:
-Jace, the Mind Sculptor -> Falkenrath Aristocrat: just haven't acquired one yet.
-Pain Seer: don't know what to replace, and a little bit concerned about losing big chunks of life.
-Living Death: I've never felt the need for it since most of the time I'm careful of the creatures I dump on the board plus Glen Elendra Archmage, Voidmage Prodigy and Venser, Shaper Savant have controlled sweepers so far... But I've began to think if this Plan B is necessary to have IF ever a sweep effect gets through (okay somebody flashed a Sunblast Angel in response to my dethrone triggers XD)
-Tuktuk Scrapper, Manic Vandal: It's EDH, so it's very likely that I'll hit something valuable from my opponents.
-Clever Impersonator, Phyrexian Metamorph, Dack's Duplicate, Clone: I'd really prefer a creature with fixed utility; never really felt the need to copy effects plus my local playgroup really doesn't have any notable creatures to copy for my use.
PROBLEM DECKS:
Yisan, the Wanderer Bard and Selvala, Explorer Returned - these two tribal combo decks are wayyy faster than us and is very consistent since they only need their general to go off (most of the time they land T2) while everyone is still durdling early game. I'm only able to most likely deter these decks if I get an early Profaner of the Dead or Flayer of the Hatebound. (no time to tutor for them)
EDITED: Is my list acceptable to be here or do I have to make my own thread? Also, your comments and thoughts are most welcome!
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
The clone effects are for doubling up on our dudes mostly, but can copy other spicy things.
I would drop your curve quite a bit, the deck really needs to lay pressure on as early as possible to start getting value off of etb dudes. If combo generals are rampant in your meta, more bone shredder creatures are highly recommended.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
I suggest trying this gem out, with a haste enabler its just nuts.
Just imagine the offering to a player:
Ok, i attack you, you do not block, and receive no damage, but i will blow up the Maze of Ith from person x and any creature from player y if you let me do that.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Thoughts either way?
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
If I ever find myself in a situation in which tutoring for Venser would make the difference between winning and losing, then I'll think about what else to cut to put him back in. For now, he goes to Tasigur to improve that deck's resiliency in case one of my other combo pieces gets exiled.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
Out:
In:
Some of the cards you mentioned are indeed in solrunes list, but I'm sure looking smart came before checking facts
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
I feel like you guys have discussed her before and there was probably a good reason she's not in the build but I just wanted to add my two cents. Running out of cards has definitely been a problem for me with this deck so adding a good wizard card advantage machine has been pretty valuable.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
There's discussions throughout this board on pretty much all the cards you mentioned. I can talk to some from my own experience as well:
The others don't really apply to this list, clearly there is no Fervor and Sage of Fables is very definitely in.
Because I don't want to die? I'm not thinking about my creatures. I'm thinking about the Omnath, Locus of Mana guy who top decks a Doubling Cube and swings for 30. I'm thinking about the guy who end steps Empty the Pits. I'm thinking about the guy who drops a Blightsteel Colossus and slaps a Lightning Greaves on him. Or I'm thinking about the white guy who responds to my attack with Condemn, Comeuppance or any number of other combat tricks that leave all my guys suddenly wide open for every opponent's turn and lets a Damnation reset my board. Unless I am killing people, I see no reason to overextend. It will only hurt me.
Anyone else have any thoughts on Azami, Lady of Scrolls?
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU