For a while, I really wanted to build a mono white Commander deck, but I didn't really know who to play. Darien felt too linear (plus, I've learned I'm not a huge fan of token strategies), Raksha looks fantastic but is too much mana for not enough reward, Jareth didn't have enough direction, and heavy-hitters like Avacyn or Elesh Norn are way out of my price range. Simultaneously, I'd also been wanting to build an Enchantress deck with the left-overs of the Anax and Cymede that I got bored with after two games, and oh look, I also had a spare Heliod, God of the Sun! Things worked together well.
This deck is heavy on the enchantments and on hitting Devotion, and it doesn't have any amazing combos, but it can sustain itself for a very long time and can be rather fun to play. It's been very much inspired by the Theros block (but not BNG's terrible mechanic).
This deck's strategy is not a quick one, and will have hard-fought victories in multiplayer games (works better in 1v1). It stays alive throughout extensive uses of well-timed board control and recursion. It wins by A. Voltron-ing up large creatures to bash in, or B. Cat and Cleric tokens. Plan A is far more common than plan B, but given the right set-up (Celestial Ancient, Ajani's Chosen, and a hand full of enchantments), plan B can certainly be a thing.
This deck is heavy on the enchantments and on hitting Devotion, and it doesn't have any amazing combos, but it can sustain itself for a very long time and can be rather fun to play. It's been very much inspired by the Theros block (but not BNG's terrible mechanic).
4 Heliod, God of the Sun
Lands
29 Plains
1 Nykthos, Shrine to Nyx
1 Thawing Glaciers
1 Secluded Steppe
1 Drifting Meadow
1 Kabira Crossroads
1 New Benalia
1 Forbidding Watchtower
1 Emeria, the Sky Ruin
1 Mystifying Maze
Mana Stuff
1 Sol Ring
1 Weathered Wayfarer
2 Eternal Dragon
2 Armillary Sphere
3 Burnished Hart
3 Pilgrim's Eye
4 Endless Horizons
4 Kor Cartographer
6 Caged Sun
Enchantments Matter
1 Ethereal Armor
3 Monk Idealist
3 Auramancer
3 Mesa Enchantress
3 Eidolon of Countless Battles
4 Ajani's Chosen
5 Sphere of Safety
5 Thran Golem
5 Winds of Rath
5 Celestial Ancient
5 Sigil of the Empty Throne
7 Silent Sentinel
1 Hopeful Eidolon
2 Swiftfoot Boots
2 Spirit Loop
3 Ghostblade Eidolon
3 Battle Mastery
3 Godsend
4 Indestructibility
4 Armored Ascension
5 Celestial Archon
Board Control
2 Revoke Existence
2 Seal of Cleansing
2 Journey to Nowhere
2 Renounce the Guilds
2 Darksteel Mutation
3 Fiend Hunter
3 Oblivion Ring
3 Banishing Light
3 Vow of Duty
3 Kor Sanctifiers
4 Wrath of God
6 Sunblast Angel
7 Angel of Serenity
7 Fated Retribution
7 Quarry Colossus
8 Myojin of Cleansing Fire
1 Condemn
1 Soul Snare
3 Safe Passage
3 Riot Control
4 Wall of Reverence
5 Glory
6 Purity
6 Jareth, Leonine Titan
Utility and Recursion
1 Inheritance
1 Elixir of Immortality
3 Crystal Ball
3 White Sun's Zenith
6 Angelic Skirmisher
6 Sun Titan
9 Reya Dawnbringer
This deck's strategy is not a quick one, and will have hard-fought victories in multiplayer games (works better in 1v1). It stays alive throughout extensive uses of well-timed board control and recursion. It wins by A. Voltron-ing up large creatures to bash in, or B. Cat and Cleric tokens. Plan A is far more common than plan B, but given the right set-up (Celestial Ancient, Ajani's Chosen, and a hand full of enchantments), plan B can certainly be a thing.