Not sure if it would be all that helpful but flight of fancy would give someone evasion (like the sun titan or whatever) to help them connect and you could blink that each turn the commander connects for two more cards. Not the biggest effect but may be helpful.
Pinguis thank you for taking the time to answer my question. That review of the planeswalker cards in your deck has been rather informative, and I'm still quite intrigued to see some of the interactions between the other parts of the deck.
All in all to be truly competitive you'll need to lower your curve by A LOT. why are there so many random high cmc cards here? and even more random cards like Faith's Fetters..?
You said you didn't know what to remove, I guess I can help you with that.
Faith's Fetters, too costly for what it does, even with brago. Way better options out there. Parallax Wave, I get that tide untaps your lands, but you don't even "combo" with this one to remove creatures permanently. If anything you're giving them another ETB. Sphinx of Uthuun, looks great in theory and definitely when blinked. But really, if your opponents are any good they won't let you get to a stage where you consistently blink him. It's "win-more" in a nutshell.
Thada Adell, I like the card, she's great, what is she doing for your strategy though? instead of fetching their Gilded Lotus, you might as well play one to blink and reset for more mana. Bribery, it's the staple every blue player wants to run, but really, this ain't doing anything for your strategy unless you want to blink them back to their control for some obscure reason.
All in all I'd cut some more of the fat for some more digging (like Ponder, Brainstorm) to get the actual pieces you want. Not flooding it with pieces that also work.
PS: the CIPT lands are also terrible, if you're facing stax you're doomed.
Fetters and Wave are currently in my cutting list right now. Fetter is good against many things but I suppose I have enough removal right now. As for Wave, I thought it should be a good blink engine but it seems not to be the case with this deck.
Sphinx of Uthuun, however, has proved itself to be powerful every time it hits play. It should be noted that Sphinx is powerful on its own even without Brago. (It is staple after all.) Part of its power is its ability to not only dig through my deck but also throw something into graveyard as well.
As for Adel, it is not the case that everything in my deck must interact with Brago. She can carry sword like a champ or gain card advantage via playing mana stone or more swords.
It is certainly not the case that I have to blink bribed creature. I don't run any mass blink in this deck so it should be fine. The ability to bribe opponent's fatty on turn 2, however, is not negligible.
I'm not sure about Ponder and Brainstorm. The effect seems too small to really count. Do you think it is better to include more real draw engine?
Finally, the CIPT lands trouble me as well but it seems like I can't really do much better. I suppose I can include shock land and some of the suicidal lands but for two colours deck, I don't think we have much of a choice.
Not sure if it would be all that helpful but flight of fancy would give someone evasion (like the sun titan or whatever) to help them connect and you could blink that each turn the commander connects for two more cards. Not the biggest effect but may be helpful.
If only it is 3 CMC, this will be an excellent include but as of now I don't think we need more evasion especially the one our commander already has.
a few more mana rocks can´t really hurt with all those high cmc cards.
do you think the time walk recurring combo is even necessary in there? you could add a few more overpowered cards like mana drain and mana crypt instead.
I'm thinking about adding more mana rocks too!
As for time magic combo, we gain enormous advantage every turn we take so time magic itself is good thing. We can easily win with the combo if we manage to land a hit on our opponent with Brago at least once since we'll be able to repeatedly hit them to our heart's content. Without combo, we'll have difficulty to take down more than two opponents especially if at least two of them aim to use some sort of combo as well. Counterspell may effectively stop one combo but I think it is better to just lock our opponents from comboing in the first place.
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I'm sorry this post is so long, I didn't have time to make it shorter.
Act of Authority is one of the better artifact/ enchantment removal in EDH since you do not only get to exile a permanent (instead of just destroying it) but you also get to reuse it occasionally, for an example, Sun Titan. Cast it, use an upkeep trigger then use Venser to blink it is arguably a d*** move. It is much more d***er when your own commander can blink it as well.
Mystic Remora is usually a meta call card. If you know that your opponents will vomit mana rock on the first few turn then this is one of the best card to run but if your opponents tend to run a creature ramp or something of that nature then it may not be worth it.
Forget whatever I said on the above paragraph when it comes to next level blink! The ability to reliably blink this makes it a solid move even in the latter phase. The fact that Sun Titan can bring it back is also relevant. It also not hurt that we have some good mana rock to provide mana for its cumulative upkeep.
Opposition. As a damage enabler, it is not as good as I expect it to be. We have a solid amount of evasion while next to no token generator. Nevertheless, Opposition is back breaker when it comes to resource denial. In a small game, this and other two enchantments I'm about to mention are the trinity of resource denial.
Parallax Tide, good old tide, this is one of the best card in our deck. Of course, it allows us to untap our lands with Brago, nonetheless, I tend to use it as resource denial to punish a player whom seems to be the top dog at the moment. Combo this with Opposition will practically Time Walk some opponent in the mid phase. The best part is when you exile, say, three shock lands.
Reality Acide is the last of my trinity. It is so fun to use what seems to be slow useless removal to kill off tough target But the best part of acid is that it is so versatile sometime it is even sensible to simply attach it to some land especially if that land is the only thing which hold your opponent's mana together. Its removal ability is so good you can even negotiate with one opponent to let you connect so you can remove, say, a Blightsteel Colossus.
Steel of the Godhead is our third untutorable sword. This may sound bad but it is not since you can attach it to Azorious Guildmage then blink it to Brago later with no cost whatsoever.
Treachery is probably the most boring enchantment in our deck. It does not do anything really special but there are trick for mana advantage such as, oh I don't know, blink it with Brago to untap five lands for free.
I'm sorry I didn't update for so long.
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I'm sorry this post is so long, I didn't have time to make it shorter.
thera are a few nice ones among the recently spoiled cards:
frost lynx
quickling
resolute archangel !!!
academy elite
Frost Lynx is interesting but I don't think I will use it...if it can tap any permanent then maybe.
Quickling seems weak to me.
Now, Archangel is very interesting. The keyword become goes through 'gain life' which can be both good and bad. It may cost too much for 4/4 though considering that I probably in a tight spot if this one is worthwhile to cast.
Elite is the most interesting out of the our you suggest. It can pump itself up or dredge my deck to its heart content, rendering my Karmic Guide and Reveillark even more powerful. I also love mana dump.
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Hmm, I thought about Rasputin Dreamweaver, but how well would that work? Any strionic resonator -style double-blink things during combat phase wouldn't help that much, but Brago would still reset the counters once per turn.
Hmm, I thought about Rasputin Dreamweaver, but how well would that work? Any strionic resonator -style double-blink things during combat phase wouldn't help that much, but Brago would still reset the counters once per turn.
The problem is. Mana Vault, Sol Ring, and Grim Monolith are all just better for this reason. The problem I have with this is they produce colorless mana and the deck doesn't have many, if any colorless mana sinks.
Found this thread after acquiring Brago for my blink deck today. Definitely a few things that I hadn't considered. One thing I thought of though: Ajani, Caller of the Pride. Its not a slam dunk, but consider that it can give Brago doublestrike and therefore two blinks every combat. Ajani is cheap enough to be a Sun Titan target. And with Commander starting life totals, his ultimate is potentially really good.
Hmm, I thought about Rasputin Dreamweaver, but how well would that work? Any strionic resonator -style double-blink things during combat phase wouldn't help that much, but Brago would still reset the counters once per turn.
Hmm, I thought about Rasputin Dreamweaver, but how well would that work? Any strionic resonator -style double-blink things during combat phase wouldn't help that much, but Brago would still reset the counters once per turn.
The problem is. Mana Vault, Sol Ring, and Grim Monolith are all just better for this reason. The problem I have with this is they produce colorless mana and the deck doesn't have many, if any colorless mana sinks.
I agree. While Rasputin is good commander. He is essentially a combo commander. Outside combo, his redeeming quality (to me, at least) is his ability to cast and wield equipment all by himself. In general, I believe that great mana rocks are simply better.
Found this thread after acquiring Brago for my blink deck today. Definitely a few things that I hadn't considered. One thing I thought of though: Ajani, Caller of the Pride. Its not a slam dunk, but consider that it can give Brago doublestrike and therefore two blinks every combat. Ajani is cheap enough to be a Sun Titan target. And with Commander starting life totals, his ultimate is potentially really good.
Good call. Double strike is powerful especially with Brago. The fact that it costs three loyalty means nothing since we can just blink Ajani then put more counter on Brago.
Good call. Double strike is powerful especially with Brago. The fact that it costs three loyalty means nothing since we can just blink Ajani then put more counter on Brago.
I built it before Brago and it has a lot of other ways to trigger blinking. It still doesn't use as much from the artifact and enchantment categories, because I'm wary of being dependent on Brago. For example, I didn't include Reality Acid because while it's really great with Brago, it seems really horrible without him.
Just wondering what you think of ring of three wishes, its a bit of a sink, but brago gets you around the loss of counters, and maybe Basalt Monolith to get some more mana. Im working on my own brago and was thinking of including them.
Good call. Double strike is powerful especially with Brago. The fact that it costs three loyalty means nothing since we can just blink Ajani then put more counter on Brago.
I built it before Brago and it has a lot of other ways to trigger blinking. It still doesn't use as much from the artifact and enchantment categories, because I'm wary of being dependent on Brago. For example, I didn't include Reality Acid because while it's really great with Brago, it seems really horrible without him.
Just upvote for you. While Acid is not ace without Brago, it is still solid with Venser. But I'm open to more good blink engine if you have some in mind.
Is Quarry Colossus anygood? It seems interesting. I like the fact that you can tuck some early game creature into their decks to arrange bad top deck.
Just wondering what you think of ring of three wishes, its a bit of a sink, but brago gets you around the loss of counters, and maybe Basalt Monolith to get some more mana. Im working on my own brago and was thinking of including them.
Basalt Monolith is no brainer actually! Thank you. Ring however, is doubtful. I don't think we have any card we need that much. Good thing about this deck is that it doesn't really need any particular part to win the game. Sword advantage, time magic, ETB-LTB advantage or Walkers advantage is usually enough to win a small pod match. I rarely play a game bigger than five players match. If you play with bigger pod, I would think that infinite combo is necessary.
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I'm sorry this post is so long, I didn't have time to make it shorter.
Is Quarry Colossus anygood? It seems interesting. I like the fact that you can tuck some early game creature into their decks to arrange bad top deck.
I haven't had a chance to try it in a real game yet, but anything that can let you tuck an enemy commander in their deck seems worth trying. I replaced Spin Into Myth with it because they are both answers to commanders, but Spin is just a one-shot spell. Spin is the more permanent solution, but given the theme of the deck, Quarry Colossus is a better fit. I can get multiple uses out of it by blinking him. In the worst case, with no actual plains on my board, it's still an Excommunicate and they draw their commander instead of a new spell.
Also, I've often been disappointed in multi-player games with reactive cards like Spin Into Myth that only deal with one problem. Even if I never get to blink him again, Quarry Colossus is a 5/6 that I can use to beat, block or force someone to waste removal on.
I just played against a Brago deck last night. The potential to do nasty things is quite high. Plenty of mana artifacts that Brago then blinked for re-use during the 2nd Main Phase. The worst was when he dropped Stasis with a Sword of Feast and Famine, locking me out of mana because I tapped out to cast my commander the turn before, but keeping his supply fresh.
The following is my take on selected cards which have been spoiled so far. Obviously, spoiler alert.
Spiritbonds
1W
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay W. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
1W, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
This is by far the most interesting things we can use. Lower curve is always welcome. The ability to sink our excess mana is also noteworthy. Being flyer, it can chump block or surprise sword. If it proves useful, I may use Skullclamp and Mentor of the Meek again.
Master of Predicaments
3UU
Creature - Sphinx
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
4/4
While we already have a handful of curve five, the sphinx is interesting for it can play a political game or a simple mind game and bring stuff down for free.
Jalira, Master Polymorphist
3U
Legendary Creature - Human Wizard
3U, T, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/2
I used to be huge fan of Proteus Satff. I didn't use it as part of high risk-high reward combo though. I used it to flip through my libary and let the ETB-LTB effect triggers. My problem with staff is that it tuck my own creature and sometime I may want to use it again. Jalira's sacrifice urge me to experiment with this effect again.
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Brago stax is one of the most if not the most competitive stax deck if you build enough artifact ramp into the deck. Right now, your ramp is pretty weak without mox diamond, chrome mox, mana crypt, etc. You should also consider Unquestioned Authority because it makes brago unblockable and with Strionic Resonator and a two mana rock you can draw your entire deck. I'd also add stasis and winter orb for good effect if you wanted this deck to be more competitive. Remove capsize, thassa, sphinx of u, sower, sea gate oracle, gilded drake, and body double from the deck. Capsize is pathetic removal for its cost, thassa is a poor excuse for making your creature/s unblockable, sphinx is too slow, sower is vulnerable steal that isn't consistent, sea gate oracle doesn't generate strong enough card advantage, gilded drake is pointless in brago since you bounce their creature back under their control, and body double is too slow for creature recursion.
Hey Palinchron, I've been looking for a competitive Brago stax list. Any chance you can post or link to one of the lists you're referring to?
Also, interested in your comment on Mox Dimond and Chrome Mox. Since you can't really blink these with Brago without imprinting additional cards, I would have thought they would be less useful?
This is true, mox diamond and chrome mox aren't that great for recurring with brago, but they help you start your locks earlier, which is all that you want with artifact ramp anyways. They are honestly not all that important in brago as some other mana rocks are, but free mana is free mana and results in faster games in your favor (though, if you're relying on them to be your only mana rocks when brago is down you're screwed). If you want to find competitive edh decks just find the serious cockatrice edh players and they'll be willing to help you out probably. Personally, I've just watched some brago stax and have seen statistical break downs of brago being really competitive. If you want, TopCommanders on facebook will be willing to give you a break down of a competitive brago. He might claim that mox diamond and chrome mox aren't good enough since they don't help you maintain tempo after lock though.
could you potentially keep more then one creature tapped down with Dungeon Geists. Play it target one, blink with brago, target another. I ask since it says "doesn't untap during its controller's untap step for as long as you control Dungeon Geists."
EDIT:
Could you also use Nevinyrral's Disk with brago? I don't think that you can, but is there someway to manipulate his blink ability with blowing up the world?
could you potentially keep more then one creature tapped down with Dungeon Geists. Play it target one, blink with brago, target another. I ask since it says "doesn't untap during its controller's untap step for as long as you control Dungeon Geists."
EDIT:
Could you also use Nevinyrral's Disk with brago? I don't think that you can, but is there someway to manipulate his blink ability with blowing up the world?
No. You are no longer considered to be controlling a permanent/spell while it is not on the battlefield/stack. Since Dungeon Geists would leave play, for that brief moment, it loses its lock on its first target.
You couldn't use Disk to blow up your opponents permanents and leave yours because the exiling and returning to the battlefield happen together during the resolution of one effect. And you cannot activate an activated ability during the resolution of an effect. Even "leaves the battlefield" triggered abilities won't enter the stack until the entire effect has finished resolving.
Brago stax is one of the most if not the most competitive stax deck if you build enough artifact ramp into the deck. Right now, your ramp is pretty weak without mox diamond, chrome mox, mana crypt, etc. You should also consider Unquestioned Authority because it makes brago unblockable and with Strionic Resonator and a two mana rock you can draw your entire deck. I'd also add stasis and winter orb for good effect if you wanted this deck to be more competitive. Remove capsize, thassa, sphinx of u, sower, sea gate oracle, gilded drake, and body double from the deck. Capsize is pathetic removal for its cost, thassa is a poor excuse for making your creature/s unblockable, sphinx is too slow, sower is vulnerable steal that isn't consistent, sea gate oracle doesn't generate strong enough card advantage, gilded drake is pointless in brago since you bounce their creature back under their control, and body double is too slow for creature recursion.
i found thassa to be surprisingly strong when i tested her. the scry each turn is a very powerfull thing to have. also capsize is a nice mana sink for the blinked rocks. i actually think this is a very nice deck to play capsize in. also mox diamond and chrome mox where one of the first cards i cut. i am very happy with some additional disruption/counters instead. i consider mana drain to be a much better "ramp" spell in this deck. it won me several games on its own.
spiritbonds along skullclamp/stoneforge looks like fun, but it may be difficult to assemble and easy ti disrupt. most of the times getting a sword of feast and famine or fire/ice would be a better option.
Generally, I agree with bigup here. Thassa's unblockable is surprisingly good because people tend to concentrate on her scry. We also need lower curve to do on the first few turns.
Capsize is a relatively good man sink which is a good thing in a deck like this.
Gilded Drake is extremely powerful. There is no need for us to blink creature we stole so it is as good as in any other deck.
I would agree to cut out Sphinx if we have a better draw engine. The thing is Sphinx cannot only draw cards but it digs quite deep. Usually, Consecrated Sphinx has to survive for two turns to dig as deep as Sphinx of U since we can simply blink the latter and dig ten cards.
Nonetheless, I agree that Sower is vulnerable. Sea Gate Oracle may not be so good. It is decent in many way but without more stable blink engine. I think it may be a correct choice to cut them out.
Now, we have two more spots. Unquestioned Authority has been on my considered list for a while so I think I will include it. Stasis and Winter Orb are good with Sword of Feast and Famine or Brago but I have doubts whether it will be stable or not since we do not have ways to gain advantage from them as much as fullfledge stax deck has.
Hey Palinchron, I've been looking for a competitive Brago stax list. Any chance you can post or link to one of the lists you're referring to?
Also, interested in your comment on Mox Dimond and Chrome Mox. Since you can't really blink these with Brago without imprinting additional cards, I would have thought they would be less useful?
This is true, mox diamond and chrome mox aren't that great for recurring with brago, but they help you start your locks earlier, which is all that you want with artifact ramp anyways. They are honestly not all that important in brago as some other mana rocks are, but free mana is free mana and results in faster games in your favor (though, if you're relying on them to be your only mana rocks when brago is down you're screwed). If you want to find competitive edh decks just find the serious cockatrice edh players and they'll be willing to help you out probably. Personally, I've just watched some brago stax and have seen statistical break downs of brago being really competitive. If you want, TopCommanders on facebook will be willing to give you a break down of a competitive brago. He might claim that mox diamond and chrome mox aren't good enough since they don't help you maintain tempo after lock though.
They are also not so good with Sun Titan. Brago's stax has a high risk-high reward style but if you drop Brago before effective stax in plan, it is plausible that he will get tucked and we will have no reliable way to either get him back or maximise the stax. On the contrary, if you drop Brago after stax, you should be ahead of your pod somehow already which is unlikely unless their decks/performances are outmatched by you.
could you potentially keep more then one creature tapped down with Dungeon Geists. Play it target one, blink with brago, target another. I ask since it says "doesn't untap during its controller's untap step for as long as you control Dungeon Geists."
EDIT:
Could you also use Nevinyrral's Disk with brago? I don't think that you can, but is there someway to manipulate his blink ability with blowing up the world?
could you potentially keep more then one creature tapped down with Dungeon Geists. Play it target one, blink with brago, target another. I ask since it says "doesn't untap during its controller's untap step for as long as you control Dungeon Geists."
EDIT:
Could you also use Nevinyrral's Disk with brago? I don't think that you can, but is there someway to manipulate his blink ability with blowing up the world?
No. You are no longer considered to be controlling a permanent/spell while it is not on the battlefield/stack. Since Dungeon Geists would leave play, for that brief moment, it loses its lock on its first target.
You couldn't use Disk to blow up your opponents permanents and leave yours because the exiling and returning to the battlefield happen together during the resolution of one effect. And you cannot activate an activated ability during the resolution of an effect. Even triggered abilities won't enter the stack until the entire effect has finished resolving.
I would second LordGrimPow. Nice thinking though.
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I'm sorry this post is so long, I didn't have time to make it shorter.
I've been brainstorming ways to make sure Brago successfully deals damage to an opponent, and one would be flashing him out at the end of turn. Does Teferi allow you to cast your commander as if it had flash?
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I'll update other parts accordingly.
Fetters and Wave are currently in my cutting list right now. Fetter is good against many things but I suppose I have enough removal right now. As for Wave, I thought it should be a good blink engine but it seems not to be the case with this deck.
Sphinx of Uthuun, however, has proved itself to be powerful every time it hits play. It should be noted that Sphinx is powerful on its own even without Brago. (It is staple after all.) Part of its power is its ability to not only dig through my deck but also throw something into graveyard as well.
As for Adel, it is not the case that everything in my deck must interact with Brago. She can carry sword like a champ or gain card advantage via playing mana stone or more swords.
It is certainly not the case that I have to blink bribed creature. I don't run any mass blink in this deck so it should be fine. The ability to bribe opponent's fatty on turn 2, however, is not negligible.
I'm not sure about Ponder and Brainstorm. The effect seems too small to really count. Do you think it is better to include more real draw engine?
Finally, the CIPT lands trouble me as well but it seems like I can't really do much better. I suppose I can include shock land and some of the suicidal lands but for two colours deck, I don't think we have much of a choice.
If only it is 3 CMC, this will be an excellent include but as of now I don't think we need more evasion especially the one our commander already has.
I'm thinking about adding more mana rocks too!
As for time magic combo, we gain enormous advantage every turn we take so time magic itself is good thing. We can easily win with the combo if we manage to land a hit on our opponent with Brago at least once since we'll be able to repeatedly hit them to our heart's content. Without combo, we'll have difficulty to take down more than two opponents especially if at least two of them aim to use some sort of combo as well. Counterspell may effectively stop one combo but I think it is better to just lock our opponents from comboing in the first place.
This deck has been featured in Gathering Magic by Carlos Gutierrez
Mystic Remora is usually a meta call card. If you know that your opponents will vomit mana rock on the first few turn then this is one of the best card to run but if your opponents tend to run a creature ramp or something of that nature then it may not be worth it.
Forget whatever I said on the above paragraph when it comes to next level blink! The ability to reliably blink this makes it a solid move even in the latter phase. The fact that Sun Titan can bring it back is also relevant. It also not hurt that we have some good mana rock to provide mana for its cumulative upkeep.
Opposition. As a damage enabler, it is not as good as I expect it to be. We have a solid amount of evasion while next to no token generator. Nevertheless, Opposition is back breaker when it comes to resource denial. In a small game, this and other two enchantments I'm about to mention are the trinity of resource denial.
Parallax Tide, good old tide, this is one of the best card in our deck. Of course, it allows us to untap our lands with Brago, nonetheless, I tend to use it as resource denial to punish a player whom seems to be the top dog at the moment. Combo this with Opposition will practically Time Walk some opponent in the mid phase. The best part is when you exile, say, three shock lands.
Reality Acide is the last of my trinity. It is so fun to use what seems to be slow useless removal to kill off tough target But the best part of acid is that it is so versatile sometime it is even sensible to simply attach it to some land especially if that land is the only thing which hold your opponent's mana together. Its removal ability is so good you can even negotiate with one opponent to let you connect so you can remove, say, a Blightsteel Colossus.
Steel of the Godhead is our third untutorable sword. This may sound bad but it is not since you can attach it to Azorious Guildmage then blink it to Brago later with no cost whatsoever.
Treachery is probably the most boring enchantment in our deck. It does not do anything really special but there are trick for mana advantage such as, oh I don't know, blink it with Brago to untap five lands for free.
I'm sorry I didn't update for so long.
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C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
How could I miss this! She used to be one of my favourite girl!
Frost Lynx is interesting but I don't think I will use it...if it can tap any permanent then maybe.
Quickling seems weak to me.
Now, Archangel is very interesting. The keyword become goes through 'gain life' which can be both good and bad. It may cost too much for 4/4 though considering that I probably in a tight spot if this one is worthwhile to cast.
Elite is the most interesting out of the our you suggest. It can pump itself up or dredge my deck to its heart content, rendering my Karmic Guide and Reveillark even more powerful. I also love mana dump.
This deck has been featured in Gathering Magic by Carlos Gutierrez
The problem is. Mana Vault, Sol Ring, and Grim Monolith are all just better for this reason. The problem I have with this is they produce colorless mana and the deck doesn't have many, if any colorless mana sinks.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
I agree. While Rasputin is good commander. He is essentially a combo commander. Outside combo, his redeeming quality (to me, at least) is his ability to cast and wield equipment all by himself. In general, I believe that great mana rocks are simply better.
Good call. Double strike is powerful especially with Brago. The fact that it costs three loyalty means nothing since we can just blink Ajani then put more counter on Brago.
A really good call. We need more evasive. Thank you.
I didn't post anything lately because of my dissertation and I waited for Conspiracy's spoiler. I would gradually update my post now.
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Thanks. I thought that was my most unique contribution. But if you want my take on the same blink deck idea, you can check out my deck list here:
http://tappedout.net/mtg-decks/eternal-recursion/
I built it before Brago and it has a lot of other ways to trigger blinking. It still doesn't use as much from the artifact and enchantment categories, because I'm wary of being dependent on Brago. For example, I didn't include Reality Acid because while it's really great with Brago, it seems really horrible without him.
Just upvote for you. While Acid is not ace without Brago, it is still solid with Venser. But I'm open to more good blink engine if you have some in mind.
Is Quarry Colossus anygood? It seems interesting. I like the fact that you can tuck some early game creature into their decks to arrange bad top deck.
Ah! I forgot that Curio can bounce enchantment! Good call sir. Now, we would have 'authority acid' combo!
Basalt Monolith is no brainer actually! Thank you. Ring however, is doubtful. I don't think we have any card we need that much. Good thing about this deck is that it doesn't really need any particular part to win the game. Sword advantage, time magic, ETB-LTB advantage or Walkers advantage is usually enough to win a small pod match. I rarely play a game bigger than five players match. If you play with bigger pod, I would think that infinite combo is necessary.
This deck has been featured in Gathering Magic by Carlos Gutierrez
You certainly can.
I haven't had a chance to try it in a real game yet, but anything that can let you tuck an enemy commander in their deck seems worth trying. I replaced Spin Into Myth with it because they are both answers to commanders, but Spin is just a one-shot spell. Spin is the more permanent solution, but given the theme of the deck, Quarry Colossus is a better fit. I can get multiple uses out of it by blinking him. In the worst case, with no actual plains on my board, it's still an Excommunicate and they draw their commander instead of a new spell.
Also, I've often been disappointed in multi-player games with reactive cards like Spin Into Myth that only deal with one problem. Even if I never get to blink him again, Quarry Colossus is a 5/6 that I can use to beat, block or force someone to waste removal on.
This is by far the most interesting things we can use. Lower curve is always welcome. The ability to sink our excess mana is also noteworthy. Being flyer, it can chump block or surprise sword. If it proves useful, I may use Skullclamp and Mentor of the Meek again.
While we already have a handful of curve five, the sphinx is interesting for it can play a political game or a simple mind game and bring stuff down for free.
I used to be huge fan of Proteus Satff. I didn't use it as part of high risk-high reward combo though. I used it to flip through my libary and let the ETB-LTB effect triggers. My problem with staff is that it tuck my own creature and sometime I may want to use it again. Jalira's sacrifice urge me to experiment with this effect again.
This deck has been featured in Gathering Magic by Carlos Gutierrez
Also, interested in your comment on Mox Dimond and Chrome Mox. Since you can't really blink these with Brago without imprinting additional cards, I would have thought they would be less useful?
EDIT:
Could you also use Nevinyrral's Disk with brago? I don't think that you can, but is there someway to manipulate his blink ability with blowing up the world?
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
No. You are no longer considered to be controlling a permanent/spell while it is not on the battlefield/stack. Since Dungeon Geists would leave play, for that brief moment, it loses its lock on its first target.
You couldn't use Disk to blow up your opponents permanents and leave yours because the exiling and returning to the battlefield happen together during the resolution of one effect. And you cannot activate an activated ability during the resolution of an effect. Even "leaves the battlefield" triggered abilities won't enter the stack until the entire effect has finished resolving.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
This deck has been featured in Gathering Magic by Carlos Gutierrez
I've been brainstorming ways to make sure Brago successfully deals damage to an opponent, and one would be flashing him out at the end of turn. Does Teferi allow you to cast your commander as if it had flash?