I wouldn't ever cut Mistmeadow Witch; it combos with too many things and while its ability may be expensive, it takes very little to make multiple activations of it easy (Seedborn Muse and Prophet of Kruphix, running a good number of ramp cards, etc.). Mistmeadow is just too entirely useful and is namely the card I try to get and abuse ETB triggers with the most in the mid to late game (also, it's your only other way, with a creature, to abuse Perplexing Chimera and Gilded Drake given your creature base posted above. Tuck effects can definitely happen, so you can't count on always having Roon, and I'm not aware of a good way to tutor the Planeswalker Venser in Bant). Birthing Pod is way, way too useful and I wouldn't cut it unless it gets banned from the format: Being able to sacrifice Wood Elves/Yavimaya Dryad/Farhaven Elf to get Solemn Simulacrum, then sac Simulacrum for Prophet of Kruphix/Seedborn Muse, Karmic Guide, Reveillark, Acidic Slime is just too useful even if it does take a couple of turns (and incremental advantage is precisely what Bant Blink is good at). Reusable tutors are extremely good in this format, and Karmic Guide and/or Reveillark kind of make sure you've always got all the card advantage even if you make a mistake in your chain.
Jace, the Mind Sculptor lets you gain +1 card advantage for no mana investment, putting it on the same level as casting a creature or using Conjurer's Closet/Galepowder Mage on your turn. Odds are, you'll get 1 extra card as the game goes around the table from either flashing a new creature in with Teferi, Mage of Zhalfir, Vedalken Orrery or Prophet of Kruphix (among other things), or by activating Roon/Nephalia Smuggler. Here's the thing: If you drop Mistmeadow Witch, who doesn't have a tap activation cost, your chances for drawing 1 extra card each upkeep is lowered pretty significantly since you'll need a critical mass of other cards in order to do that. And, of course, if you're just drawing 1 extra card, she's pointless if you're thinking about dropping Jace for her, and even if she draws 2-3 cards every round of the table I would still suggest it's not worth the loss in flexibility since Jace can render opposing Vampiric/Enlightened/Worldly Tutors, among other things, useless by fatesealing, bouncing troublesome creatures back to the owner's hands and if you get him within ultimate range, just completely decimate the player with the strongest position and put him on a very troublesome clock. Also, no-mana Brainstorms plus shuffle effects are more effective than just drawing 2 cards, so if you're running fetches + 5+ tutors, Jace is the best thing for your deck, period.
So that leaves, what, the Birds, Conjurer's Closet and Perplexing Chimera for consideration to remove? Perplexing Chimera gives you outs against some combos you normally wouldn't have outs to (or would need Venser to handle, then again, I don't know all of your list, just your creatures). Birds shouldn't even be in consideration for removal in this light since it does something completely different and if you like it, keep it. Conjurer's Closet is probably my least-favorite of all the blink effects but you're not running too many overall anyway.
Honestly, I'd take something from the higher end of the curve and drop it. I only run Avenger of Zendikar and have no trouble ending games, so you can try dropping a wincon and see how that goes.
The trick with Hokori, Dust Drinker is to realise you can flash him in the end step before your turn. So now every EoT blink effect lets you untap and when you combine with something like Birthing Pod or tutor you can fetch him out after everyone taps out. He's a very mean card for sure; but he's being an all-star while doing it (if he gets much more hate I may cut him).
I use to run sac lands. The problem I found though was two-fold... I really need the mana and reducing my land count by a further two colourless wasn't the best and secondly leaving 1-3 mana open to sacrifice dudes in response to Path's etc. just wasn't cutting muster. It also doesn't prevent my graveyard being exiled, which with reanimator being a thing means everyone is running 5+ exile graveyard effects. Dudes are going to die and dudes are going to get exiled; rather from your gy or your board. Riftsweeper has been really helping there (and he lowers the curve). Riftsweeper serves almost the same purpose of Sundial of the Infinite, if you're running one of those effects; choosing to let your creature get flickered is a bad idea which turns Roon into: 2 mana send a commander to the command zone or 4, tuck a creature.
I've been meaning to test Ephara. She seems amazing and seeing how hard Purphoros, God of the Forge is to remove from my mate's mono red deck she seems like she ain't going anywhere any time soon. I feel you'll never want to actually turn her into a creature and open her up to removal. My main concern is that she only draws max one extra per turn so to really make use of her ideally you want creatures hitting the field in every opponents turn (eg. token generation).
When you add everything up it starts to seem like their could be better draw effects out there that fit into a person's deck. Then again the entire playgroup is running Purphoros removal so Ephara gets removed fairly often these days.
With your cuts I know you like the bird of paradise but the other four provide amazing utility. I'm currently looking at cutting Birds of Paradise, Mistmeadow Witchand Conjurer's Closest and personally its Birds, Mistmeadow then Conjurer currently.
How've you found BoP? Because I rarely if ever get any benefit playing him (basically) past T2. Mistmeadow I've found is contrary to how she appears, she's actually a late game creature with a CMC of 6 or 10. Something you throw down for wrath protection or to float 12 mana and flicker three dudes. But every time I've done that I'd have been better of doing something else with that much mana (in the long run). Conjurer's Closet has been doing fine for me, granted it requires a creature to LIVE till your next turn. But casting this bad boy with a Mulldrifter out is just beautiful.
Anyway; that's how those cards fair in my playgroup.
Also Birthing Pod and Chimera are amazing. I've locked entire groups by Podding into Hokori, Dust Drinker. Perplexing Chimera is an odd card. If I've got some nice insta speed flicker effects in hand or Roon out the Chimera is a great play. If I'm behind I also don't mind him coming down, there's actually nothing wrong with giving him to other players (without sac effects :P) and letting him rotate around for a while before bouncing him. It makes him less threatening and is pretty funny.
Spentbullets: I'd try cutting Birds of Paradise if you want to test out Ephara, God of the Polis. The other cards you listed are all great and not something I'd want to cut.
Tog: Interesting suggestions. I'm not wild about Hokori, Dust Drinker. She's a bit too control for my tastes, but if I put in more stax-type elements, I will definitely take a second look at her. Riftsweeper is an interesting idea please let me know how she does during testing! I haven't had a lot of problems with my creatures getting exiled, but I think he's got an interesting ability anyway.
You said you cut your sac lands - do you mean fetch lands? I've found them very useful in terms of hitting my colors consistently, and also, sometimes I run Life from the Loam when I'm expecting the local mass LD players to be present, and I get added benefits from them.
I'm currently very happy with my draw effects. I very rarely have problems losing gas, and the great thing about Roon is that any ETB creature with a draw effect can be flickered for more card draw. I'm considering moving away from my non-creature card draw (Rhystic Study, Sylvan Library), but am hesitant to become TOO reliant on creatures.
How've you found BoP? Because I rarely if ever get any benefit playing him (basically) past T2.
I too have often had mixed results with Birds of Paradise in EDH. I run 35 lands and a total of 12 alternate sources of ramp (7 creatures, 2 artifacts, 2 sorceries, 1 enchantment). I usually use 50% lands/ramp as a starting point for my MP EDH decks, and if I cut my two 1-drop mana dorks I'd be down to 45%, which might be acceptable (I'd have to play quite a few games to figure out if it'd slow down my early game too much).
BoP and Noble Hierarch's essential purposes are to color-fix and to speed up the early turns into other, slower types of ramp that are more resilient. They're both on the chopping block because they are often dead draws late game, to say nothing of their fragility. I've considered Karametra, God of the Harvest but I'd have to reassess my 4-8 drops to find a cut for her.
For now, I'm making the following changes:
- Angel of Serenity, + Ephara, God of the Polis (the Angel has been pretty good so far, but 3W can be a tall order sometimes)
- Stonehorn Dignitary, + Spike Weaver (I've been meaning to make this change for awhile, and I just picked up another Weaver. I also forced a Jeleva player to skip 6 straight combat steps with Stonehorn + DEN and I just felt like a jerk, haha)
- Birds of Paradise, + Galepowder Mage (I've wanted to test Galepowder for awhile, so what the hell--a bird for a bird-riding kithkin... we'll see how it goes)
At the end of the day, I'm exchanging various utilities without affecting my overall curve. I'm looking forward to testing the changes when next I sling some cardboard.
EDIT: as further justification for cutting BoP, I've added all three revised duals and all three filter lands to go along with the three shocks, so fixing shouldn't be too great an issue.
EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Outcryqq: I cut my sacrifice lands. The lands that activate with mana to sacrifice creatures. I can understand the confusion with fetch lands I would have done the same so let me reiterate to everyone here: DO NOT CUT FETCH LANDS!
Basically I found I'd prefer to run lands like: Minamo, School at Water's Edge and Eiganjo Castle over the ability to put my creatures into the graveyard from sacrifice lands. I found that while saving a creature or two from exile was beneficial, the other half the time the exile effect is targeting your graveyard (usually in response to Karmic Guide or Reveillark :P) or targeting them So the 'lands that sacrifice creatures' became Riftsweeper, utility baby and she's been working well. Granted most of my group has caught on now so if Roon flickers your General, you better put him in the command zone. They just can't afford gambling over if I have a Riftsweeper in hand or not so they choose to command zone their general 9 times out of 10. Last night they didn't, they chose to gamble, I tutored up Riftsweeper. I think the playgroup has learnt to read Roon as: 2 tap, kill a general.
Spentbullets: Mmm, I think you'll enjoy that BoP cut. In fact keep us updated because I've been meaning to fit a Galepowder Mage in (he was going in for Resto then I realised I have one too many cards in my deck!) and I'd love to hear how he's performing. Same goes for the Angel of Serenityfor Ephara, that's something I've been considering for a while and if she works well I'm going to trade for one.
Hey all, as always I appreciate the feed back. A few minor updates (although once Conspiracy comes out, I think we all know who's going in! can I discuss spoiled cards here?)
I've been running Ephara and I've been pretty happy with her as a draw engine. Even as just turning all of our creatures into cantrips is pretty good value, but with Roon she forms a decent (if slow) engine. I've even gotten Roon + Ephara + Prophet online a few times, which is absolutely nuts. You might have to run a few more instant-speed blink enablers to enable her activations on opponents turns, and I know not everyone likes doing that. I know I have a bunch in my deck. Cloudshift, Momentary Blink (for flashback value), and Ghostly Flicker (which is part of an infinite combo), Ghostway (sweeper protection), Mistmeadow Witch, and Restoration Angel. Probably going overboard, and I may cut one or two, but they play very nicely with her. Still, even with just Roon she's alright, provided Roon can survive a few rounds and you have the mana to use...
She's pretty annoying to remove, and in my experience isn't always a priority target. My meta's full of more immediately threatening/annoying enchantments like Purphoros, Grave Pact, Rhystic Study, stray combo pieces, my own Aura Shards, half of Nekusar's deck, etc...your mileage may very but there's a good chance she slips under the radar when someone draws exile enchantment removal.
Devotion for her is pretty hard to turn on unless you overextend, especially in a primarily green list. But while she's a decent beater, you don't always want her turned on.
As you indicated, she does strike me as a bit slow. For your deck, she seems like a steep investment in terms of the amount of cards you use to get value out of her, although I'm sure you would use at least some of them even if you didn't use Esphara (specifically Mistmeadow Witch is wonderful in the deck). So far I have not had much trouble keeping a steady steam of card draw going though Rhystic Study, Mulldrifter, Prime Speaker Zegana, and tutors, but I might reconsider her if I find myself needing more gas.
I need another form of card draw as I only have Muldrifter and Zegana currently and I'm not too impressed with muldriter either.
Ephara is really that good? Also thinking about wall of omens/blossoms.
Also wondering how many mana dorks is too many?
Birds
Heirarch
Somberwald sage
Bloom tender
Sol ring
Mana crypt
Mana vault
Farhaven elf
Wood elves
Solemn
Seems a bit high?
I have a full deck list in sig and I'd really like suggestions on what to cut
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Realized my card count was 1 too many:
-Thassa, God of the Sea - she's good, but I have a ton of filtering now, and she got the axe. I needed her for another EDH deck too
Armada Wurm is efficient, but he's not big and dumb enough to be worth running as a finisher and doesn't provide enough of an advantage to be worth running for value. Avenger of Zendikar and Craterhoof Behemoth are both much better finishers.
Control Magic seems like an odd choice. If you're going with an enchantment, Treachery is much more powerful, but Sower of Temptation works better with your blink theme.
Privileged Position is fine, I suppose, and it might be a good metagame call, but I find that blink effects and reanimation spells are usually good enough answers to spot removal, and Privileged Position doesn't protect against wraths, which are more of a problem in my meta anyway. How has it been for you? I would cut it for another value creature if it were me, but maybe it's better in your meta. For example, you could run Lavinia of the Tenth in that spot. I'm not sure why she's not more popular, to be honest. She can completely lock down someone's board in the right situation, and she's almost never a dead draw. The protection from red is randomly relevant as well.
Woodfall Primus is ridiculously powerful as a value creature. He's expensive, but he always has targets and the persist ability means he is very hard to remove permanently, since you can blink him to "reset" him. I would cut one of the wraths for him. Wrathing is generally not what you want to be doing in this kind of deck anyway, so one wrath should be enough to fall back on.
As far as non-creature ramp, I think you could do better. I agree with the people who said to replace Farseek with Nature's Lore and Kodama's Reach with Skyshroud Claim. Lands coming into play untapped is really good, and you can always get non-basic forests if you need colors besides green.
Any particular reason you're not running Scalding Tarn? I saw you were running the rest of the Zendikar fetches, so I was curious.
Early on, I had Avenger and Createrhoof in, but the problem is that I don't really have a way to cheat them into play. I picked Armada Wurm because he's much easier to hardcast, and I can still blink him for value. If I were to put in the aforementioned finishers, I'd probably want more ramp, and include some way to cheat them in, maybe Tooth and Nail. Lately this deck has been playing a much more control-type game, but if I feel that a more aggressive strategy is necessary, this will be the first change I'll make. Same thinking about Woodfall Primus.
Unfortunately, in my meta, Privileged Position (and before that, Asceticism) have been necessary. In my meta, there's a ton of targeted removal, and I've got quite a few value pieces I don't want to lose. I don't care if my ramp or beaters get hosed, but I do care if someone Swords to Plowsharesd my Prophet of Kruphix or Deadeye Navigator. My blink has not been very consistent in terms of using it defensively, and I'd rather keep open mana up for more offensive shenanigans, since I'm usually winning through incremental advantage.
I have considered Lavinia of the Tenth and still think about adding her sometimes, but lately my meta is full of bigger threats than 4 CMC.
I will definitely replace Kodama's Reach with Skyshroud Claim. Regarding Farseek versus Nature's Lore, do you ever find that not being able to get U/W to be a problem? I have a lot of UU and WW cards in my curve, makes me hesitant to get rid of Farseek.
Honestly, I need to pick up a Scalding Tarn, then I will add it in
ephara god of the polis has been real good for me. She's like having an indestructible phyrexian arena that doesn't hurt you
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Early on, I had Avenger and Createrhoof in, but the problem is that I don't really have a way to cheat them into play. I picked Armada Wurm because he's much easier to hardcast, and I can still blink him for value. If I were to put in the aforementioned finishers, I'd probably want more ramp, and include some way to cheat them in, maybe Tooth and Nail. Lately this deck has been playing a much more control-type game, but if I feel that a more aggressive strategy is necessary, this will be the first change I'll make. Same thinking about Woodfall Primus.
Fair enough. I think I actually run less ramp than you and a higher curve. It works for me, though, because the power of my big spells allows me to catch up in the late game even if I fall behind a bit in the early game. This is possible in part because of the environment that I play in. There are so many wraths being cast that the games tend to go longer and having creatures that are very powerful on their own is important since they might only stick around for a turn or two.
Regarding Farseek versus Nature's Lore, do you ever find that not being able to get U/W to be a problem? I have a lot of UU and WW cards in my curve, makes me hesitant to get rid of Farseek.
Mana hasn't been a problem for me, but I'm running more fetches (all the Zendikar fetches, plus Windswept Heath), the pain lands, and no man lands, so my mana base is a bit more stable. In addition, my meta might be slower and grindier than yours, so it might just be that I'm under less pressure to have perfect mana early. I would give Nature's Lore a try, but Farseek might just be better.
One last thought: If you're going for a more controlling build, Cryptic Command seems perfect. It's extremely powerful in a vacuum, but even more so in a deck with lots of creatures with ETB abilities like this one, since you can use it to bounce your guys and replay them. It definitely seems better than Rewind.
Jetcape:
Yeah, I definitely would go for those finishers, but my meta is quick and lethal, and we rarely make it far into the late game, unless a control-type player is present. Quite a few combo/control decks, so my deck is geared more towards beating them. If I were in your meta, I'd definitely use those finishers you suggested. Also, I will be running the rest of the fetches when I pick them up - should be soon! And you're right, Cryptic Command is amazing, but the UUU in the cost is a concern for me. And I'd encourage you to try out Rewind, it's actually great! Since I'm usually waiting until EoT to do my blink-for-value stuff, this is a counter that still allows me to keep open mana up for EoT plays.
DiesToDoomBlade:
That's awesome about Ephara. I traded my 2 away because someone wanted them badly, but I'll see into picking a copy up and giving it a whirl. What would you take out for him?
Jetcape:
Yeah, I definitely would go for those finishers, but my meta is quick and lethal, and we rarely make it far into the late game, unless a control-type player is present. Quite a few combo/control decks, so my deck is geared more towards beating them. If I were in your meta, I'd definitely use those finishers you suggested. Also, I will be running the rest of the fetches when I pick them up - should be soon! And you're right, Cryptic Command is amazing, but the UUU in the cost is a concern for me. And I'd encourage you to try out Rewind, it's actually great! Since I'm usually waiting until EoT to do my blink-for-value stuff, this is a counter that still allows me to keep open mana up for EoT plays.
DiesToDoomBlade:
That's awesome about Ephara. I traded my 2 away because someone wanted them badly, but I'll see into picking a copy up and giving it a whirl. What would you take out for him?
If UUU is a concern, change your mana base to make sure you have it. Cryptic Command is that good.
True, Cryptic Command is amazing, but I'm having trouble changing my entire creature-based deck around one spell that I get to cast once. In your experience, have you had much trouble getting to UUU in 3-color decks? If not, what type of mana base are you working with? Thanks in advance!
I'm really liking this decklist compared to a lot of other Roon decks. It seems very reminiscent of ISBPathfinder's ETB Bant Jenara list but modified to keep blinking a bit more in mind.
Any updates with Theros or Conspiracy. I think Council's Judgement is a quite versatile removal card, it even gets around hexproof.
Combos with Revallark, fiend hunter, pallarax wave, o ring as well.
Don't get me started with ghostway
I'm loving this card, espically since I've been wanting to break it for a while
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Hey everyone, been awhile since I've played or tweaked my Roon list but last night I got a game in after adding Brago, King Eternal and was fortunate enough to draw into him. Connecting with Brago is AWESOME, especially with a hoser like Aura Shards in play. I destroyed a Gilded Lotus, Sol Ring, and Skullclamp in a single combat step, and just ran away with the game.
I'm currently sitting on a creature base of 40-42 cards, and I've totally rediscovered my love for Roon. It's quite possibly my favorite deck to play now, overtaking my Zegana deck (which tends to draw/control its way to a big, unchallenged Tooth and Nail finish). I gotta make a mental note to play this deck with greater frequency. I think it's time to scrap my Type 2 decks again (every time I attempt a foray into the world of Standard I get bored pretty quickly) and return to playing EDH almost exclusively.
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
Hi fellas, yeah it's been a while since I've made any major changes. I will definitely put in Brago, King Eternal once I get my hands on one, but honestly for right now, I'm very interested to see what's coming in M15 (are we allowed to discuss spoilers in this thread?). So far it looks like it's going to have at least a subtheme of bounce, and there's a strict upgrade to Harmonic Sliver in the form of a 2/1 elf for 2G. However, much more concerning, there's a 3CMC flash creature that stops ETB effects - Torpor Orb on a stick. I have a feeling it's going to see a lot of play in a lot of formats.
Hi fellas, yeah it's been a while since I've made any major changes. I will definitely put in Brago, King Eternal once I get my hands on one, but honestly for right now, I'm very interested to see what's coming in M15 (are we allowed to discuss spoilers in this thread?). So far it looks like it's going to have at least a subtheme of bounce, and there's a strict upgrade to Harmonic Sliver in the form of a 2/1 elf for 2G. However, much more concerning, there's a 3CMC flash creature that stops ETB effects - Torpor Orb on a stick. I have a feeling it's going to see a lot of play in a lot of formats.
Ooh, just saw that on the spoiler. While your concern is certainly understandable, I'm of the opinion that it's not going to be as bad as it initially appears. In fact, I'm willing to bet that it'd be just as useful *for* us as *against* us, for one simple reason: it's a creature. We can blink it out with Roon during our main phase and proceed to abuse whatever ETBs we can afford after paying for Roon's ability. At the end of our turn everyone else's ETBs get hosed again.
The flash makes it a little scarier, but if we can afford to leave 2 up, we can exile it on the stack with Roon and still get our ETB. It is also easier to remove than Torpor Orb, against which we inherently run fewer answers. I'd be most worried about missing an early-game ETB like Coiling Oracle, Raven Familiar, Wood Elves, or Farhaven Elf. Beyond that, our colors have enough removal to get around this guy.
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EDH: B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern: WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG WUBRG Scion of the Ur-Dragon WUBRG URG Maelstrom Wanderer URG UBG Damia, Sage of Stone UBG WUG Roon of the Hidden Realm WUG WUG Rafiq of the Many WUG WUG Deveri, Empyrial Tactician WUG BRG Prossh, Skyraider of Kher BRG WBG Karador, Ghost Chieftain WBG UBR Nekusar, the Mind Razer UBR WBR Kaalia of the Vast WBR UG Prime Speaker Zegana UG UG Edric, Spymaster of Trest UG WB Vish Kal, Blood Arbiter WB WU Grand Arbiter Augustin IV WU
I've had great card draw success with mystic remora. It's really, really hard for me to find a spot for mulldrifter. It just seems too expensive when something like recurring insight will usually get more cards for less mana overall.
You mentioned you liked recurring your guys for removal instead of using something like terrastadon. Why no body double? This guy is a house in multiplayer.
Gaddock teeg. Last I checked, this deck is mostly reliant on creatures.
Phantasmal image. Almost impossible to hate on such an effect for 2 mana. It's basically a single blink for 2, or a creature copier of someone else's when they have something awesome out.
Evacuation is fitting board control in this deck I feel. Combos with eternal witness for constant casting. You benefit form this the most.
Trygon predator. One of the few non blink focused guys I use. Such a pain for opponents.
Parallax wave. I'll admit, much better in decks that can blink any permanent at instant speed, but it has great versatility. Blink your board, wrath protection, removing some annoying creatures for a bit. It also blinks infinitely with the card that turns all permanents into enchantments.
Kaalia's Army of AnnhilationRWB
Obzedat, Ghost Council - Life Gain MattersWB
Jarad, Golgari Lich Lord - Fatty Reanimator ToolboxBG
Nekusar, the Mindrazer - Draw to DieRBU
Marath, Will of the Wild - Token Pump and TapGWR
Roon of the Hidden Realm - Blink to BleedWBG
Cloud Cover is an interesting card that I've never come across before. I really like Privileged Position, but if I come across a Cloud Cover I might just have to pick it up.
Mulldrifter has been on the chopping block for a while, but the only reason he's still in is that he's one of only a few sources of card draw attached to a creature (the only other being Prime Speaker Zegana, which is contingent upon board state). The other argument for Mulldrifter is that he's recurrable with Reveillark, which is always a good test for my creatures.
I really like Body Double, but unfortunately my playgroup is very heavy on graveyard hate (I think most decks pack Relic of Progenitus and Bojuka Bog, at the least). If that tendency wanes, I will definitely make room for Body Double to make a comeback.
I've gone back and forth on Gaddock Teeg. He's great, and I've made excuses on why I haven't picked up a copy of him yet, both for EDH and modern purposes. One of the only reasons I haven't put him in my list yet is that my deck currently doesn't kill quickly. At my LGS, we do pods where everyone starts with 2 packs of cards, and if you kill off an opponent, you keep their packs. This deck only tends to win with incremental advantage, and my game-ending moves usually are 1) Prophet of Kruphix out with DEN paired with either Acidic Slime, Perplexing Chimera, or Glen Elendra Archmage. That being said, my only "explosive" wins are off the backs of an overloaded Cyclonic Rift, a kicked Rite of Replication, getting through an entire Birthing Pod chain, or a well-timed wrath - all of which Teeg would turn off. I suppose I could replace pod with Survival of the Fittest (which should be in this deck anyway), but I haven't picked up a copy yet. However, I'm not sure if the benefits outweigh the risks. In any event, I agree with you that he's definitely worth testing.
Phantasmal Image is another card that definitely deserves a spot in this deck. What would you cut for it?
Evacuation is pretty good. I used to run Wash Out, which is also very powerful, but ended up cutting it in favor of another wrath effect. Do you prefer mass bounce over wrath effects?
I had Trygon Predator in my original list, but eventually cut it because I have other creatures that don't need to connect that do the same thing - mainly Qasali Pridemage and Harmonic Sliver (which will be replaced by Reclamation Sage soon). I also run Aura Shards, which is very powerful. Between all these, plus my spot removal (Beast Within, Krosan Grip) have been sufficient so far.
Parallax Wave - I run it in my 1v1 Geist of Saint Traft edh deck, but I'm not sure I'd get enough use out of it in this deck. I have a lot of slots devoted to answers (14 just in non-creature slots), so I'm not sure that this would make the cut unless, like you said, I have ways to abuse it.
Jace, the Mind Sculptor lets you gain +1 card advantage for no mana investment, putting it on the same level as casting a creature or using Conjurer's Closet/Galepowder Mage on your turn. Odds are, you'll get 1 extra card as the game goes around the table from either flashing a new creature in with Teferi, Mage of Zhalfir, Vedalken Orrery or Prophet of Kruphix (among other things), or by activating Roon/Nephalia Smuggler. Here's the thing: If you drop Mistmeadow Witch, who doesn't have a tap activation cost, your chances for drawing 1 extra card each upkeep is lowered pretty significantly since you'll need a critical mass of other cards in order to do that. And, of course, if you're just drawing 1 extra card, she's pointless if you're thinking about dropping Jace for her, and even if she draws 2-3 cards every round of the table I would still suggest it's not worth the loss in flexibility since Jace can render opposing Vampiric/Enlightened/Worldly Tutors, among other things, useless by fatesealing, bouncing troublesome creatures back to the owner's hands and if you get him within ultimate range, just completely decimate the player with the strongest position and put him on a very troublesome clock. Also, no-mana Brainstorms plus shuffle effects are more effective than just drawing 2 cards, so if you're running fetches + 5+ tutors, Jace is the best thing for your deck, period.
So that leaves, what, the Birds, Conjurer's Closet and Perplexing Chimera for consideration to remove? Perplexing Chimera gives you outs against some combos you normally wouldn't have outs to (or would need Venser to handle, then again, I don't know all of your list, just your creatures). Birds shouldn't even be in consideration for removal in this light since it does something completely different and if you like it, keep it. Conjurer's Closet is probably my least-favorite of all the blink effects but you're not running too many overall anyway.
Honestly, I'd take something from the higher end of the curve and drop it. I only run Avenger of Zendikar and have no trouble ending games, so you can try dropping a wincon and see how that goes.
Sig and Avatar drawn by me.
I use to run sac lands. The problem I found though was two-fold... I really need the mana and reducing my land count by a further two colourless wasn't the best and secondly leaving 1-3 mana open to sacrifice dudes in response to Path's etc. just wasn't cutting muster. It also doesn't prevent my graveyard being exiled, which with reanimator being a thing means everyone is running 5+ exile graveyard effects. Dudes are going to die and dudes are going to get exiled; rather from your gy or your board. Riftsweeper has been really helping there (and he lowers the curve). Riftsweeper serves almost the same purpose of Sundial of the Infinite, if you're running one of those effects; choosing to let your creature get flickered is a bad idea which turns Roon into: 2 mana send a commander to the command zone or 4, tuck a creature.
I've been meaning to test Ephara. She seems amazing and seeing how hard Purphoros, God of the Forge is to remove from my mate's mono red deck she seems like she ain't going anywhere any time soon. I feel you'll never want to actually turn her into a creature and open her up to removal. My main concern is that she only draws max one extra per turn so to really make use of her ideally you want creatures hitting the field in every opponents turn (eg. token generation).
When you add everything up it starts to seem like their could be better draw effects out there that fit into a person's deck. Then again the entire playgroup is running Purphoros removal so Ephara gets removed fairly often these days.
With your cuts I know you like the bird of paradise but the other four provide amazing utility. I'm currently looking at cutting Birds of Paradise, Mistmeadow Witchand Conjurer's Closest and personally its Birds, Mistmeadow then Conjurer currently.
How've you found BoP? Because I rarely if ever get any benefit playing him (basically) past T2. Mistmeadow I've found is contrary to how she appears, she's actually a late game creature with a CMC of 6 or 10. Something you throw down for wrath protection or to float 12 mana and flicker three dudes. But every time I've done that I'd have been better of doing something else with that much mana (in the long run). Conjurer's Closet has been doing fine for me, granted it requires a creature to LIVE till your next turn. But casting this bad boy with a Mulldrifter out is just beautiful.
Anyway; that's how those cards fair in my playgroup.
Also Birthing Pod and Chimera are amazing. I've locked entire groups by Podding into Hokori, Dust Drinker. Perplexing Chimera is an odd card. If I've got some nice insta speed flicker effects in hand or Roon out the Chimera is a great play. If I'm behind I also don't mind him coming down, there's actually nothing wrong with giving him to other players (without sac effects :P) and letting him rotate around for a while before bouncing him. It makes him less threatening and is pretty funny.
Spentbullets: I'd try cutting Birds of Paradise if you want to test out Ephara, God of the Polis. The other cards you listed are all great and not something I'd want to cut.
Tog: Interesting suggestions. I'm not wild about Hokori, Dust Drinker. She's a bit too control for my tastes, but if I put in more stax-type elements, I will definitely take a second look at her. Riftsweeper is an interesting idea please let me know how she does during testing! I haven't had a lot of problems with my creatures getting exiled, but I think he's got an interesting ability anyway.
You said you cut your sac lands - do you mean fetch lands? I've found them very useful in terms of hitting my colors consistently, and also, sometimes I run Life from the Loam when I'm expecting the local mass LD players to be present, and I get added benefits from them.
I'm currently very happy with my draw effects. I very rarely have problems losing gas, and the great thing about Roon is that any ETB creature with a draw effect can be flickered for more card draw. I'm considering moving away from my non-creature card draw (Rhystic Study, Sylvan Library), but am hesitant to become TOO reliant on creatures.
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[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
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MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsI too have often had mixed results with Birds of Paradise in EDH. I run 35 lands and a total of 12 alternate sources of ramp (7 creatures, 2 artifacts, 2 sorceries, 1 enchantment). I usually use 50% lands/ramp as a starting point for my MP EDH decks, and if I cut my two 1-drop mana dorks I'd be down to 45%, which might be acceptable (I'd have to play quite a few games to figure out if it'd slow down my early game too much).
BoP and Noble Hierarch's essential purposes are to color-fix and to speed up the early turns into other, slower types of ramp that are more resilient. They're both on the chopping block because they are often dead draws late game, to say nothing of their fragility. I've considered Karametra, God of the Harvest but I'd have to reassess my 4-8 drops to find a cut for her.
For now, I'm making the following changes:
- Angel of Serenity, + Ephara, God of the Polis (the Angel has been pretty good so far, but 3W can be a tall order sometimes)
- Stonehorn Dignitary, + Spike Weaver (I've been meaning to make this change for awhile, and I just picked up another Weaver. I also forced a Jeleva player to skip 6 straight combat steps with Stonehorn + DEN and I just felt like a jerk, haha)
- Birds of Paradise, + Galepowder Mage (I've wanted to test Galepowder for awhile, so what the hell--a bird for a bird-riding kithkin... we'll see how it goes)
At the end of the day, I'm exchanging various utilities without affecting my overall curve. I'm looking forward to testing the changes when next I sling some cardboard.
EDIT: as further justification for cutting BoP, I've added all three revised duals and all three filter lands to go along with the three shocks, so fixing shouldn't be too great an issue.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
Basically I found I'd prefer to run lands like: Minamo, School at Water's Edge and Eiganjo Castle over the ability to put my creatures into the graveyard from sacrifice lands. I found that while saving a creature or two from exile was beneficial, the other half the time the exile effect is targeting your graveyard (usually in response to Karmic Guide or Reveillark :P) or targeting them So the 'lands that sacrifice creatures' became Riftsweeper, utility baby and she's been working well. Granted most of my group has caught on now so if Roon flickers your General, you better put him in the command zone. They just can't afford gambling over if I have a Riftsweeper in hand or not so they choose to command zone their general 9 times out of 10. Last night they didn't, they chose to gamble, I tutored up Riftsweeper. I think the playgroup has learnt to read Roon as: 2 tap, kill a general.
Spentbullets: Mmm, I think you'll enjoy that BoP cut. In fact keep us updated because I've been meaning to fit a Galepowder Mage in (he was going in for Resto then I realised I have one too many cards in my deck!) and I'd love to hear how he's performing. Same goes for the Angel of Serenityfor Ephara, that's something I've been considering for a while and if she works well I'm going to trade for one.
Changes:
+Privileged Position
+Oracle of Mul Daya
-Ghostway
-Ascetism
Anyway, how has Ephara, God of the Polis doing Spentbullets?
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[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsShe's pretty annoying to remove, and in my experience isn't always a priority target. My meta's full of more immediately threatening/annoying enchantments like Purphoros, Grave Pact, Rhystic Study, stray combo pieces, my own Aura Shards, half of Nekusar's deck, etc...your mileage may very but there's a good chance she slips under the radar when someone draws exile enchantment removal.
Devotion for her is pretty hard to turn on unless you overextend, especially in a primarily green list. But while she's a decent beater, you don't always want her turned on.
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[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsI need another form of card draw as I only have Muldrifter and Zegana currently and I'm not too impressed with muldriter either.
Ephara is really that good? Also thinking about wall of omens/blossoms.
Also wondering how many mana dorks is too many?
Birds
Heirarch
Somberwald sage
Bloom tender
Sol ring
Mana crypt
Mana vault
Farhaven elf
Wood elves
Solemn
Seems a bit high?
I have a full deck list in sig and I'd really like suggestions on what to cut
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebears-Thassa, God of the Sea - she's good, but I have a ton of filtering now, and she got the axe. I needed her for another EDH deck too
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsArmada Wurm is efficient, but he's not big and dumb enough to be worth running as a finisher and doesn't provide enough of an advantage to be worth running for value. Avenger of Zendikar and Craterhoof Behemoth are both much better finishers.
Control Magic seems like an odd choice. If you're going with an enchantment, Treachery is much more powerful, but Sower of Temptation works better with your blink theme.
Privileged Position is fine, I suppose, and it might be a good metagame call, but I find that blink effects and reanimation spells are usually good enough answers to spot removal, and Privileged Position doesn't protect against wraths, which are more of a problem in my meta anyway. How has it been for you? I would cut it for another value creature if it were me, but maybe it's better in your meta. For example, you could run Lavinia of the Tenth in that spot. I'm not sure why she's not more popular, to be honest. She can completely lock down someone's board in the right situation, and she's almost never a dead draw. The protection from red is randomly relevant as well.
Woodfall Primus is ridiculously powerful as a value creature. He's expensive, but he always has targets and the persist ability means he is very hard to remove permanently, since you can blink him to "reset" him. I would cut one of the wraths for him. Wrathing is generally not what you want to be doing in this kind of deck anyway, so one wrath should be enough to fall back on.
As far as non-creature ramp, I think you could do better. I agree with the people who said to replace Farseek with Nature's Lore and Kodama's Reach with Skyshroud Claim. Lands coming into play untapped is really good, and you can always get non-basic forests if you need colors besides green.
Any particular reason you're not running Scalding Tarn? I saw you were running the rest of the Zendikar fetches, so I was curious.
Thanks for the feedback!
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MarathGeistKamahlGrenzoBolasThassaGitrog
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Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsAnyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
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https://www.youtube.com/user/UpsidedownHandshake
Mana hasn't been a problem for me, but I'm running more fetches (all the Zendikar fetches, plus Windswept Heath), the pain lands, and no man lands, so my mana base is a bit more stable. In addition, my meta might be slower and grindier than yours, so it might just be that I'm under less pressure to have perfect mana early. I would give Nature's Lore a try, but Farseek might just be better.
One last thought: If you're going for a more controlling build, Cryptic Command seems perfect. It's extremely powerful in a vacuum, but even more so in a deck with lots of creatures with ETB abilities like this one, since you can use it to bounce your guys and replay them. It definitely seems better than Rewind.
Yeah, I definitely would go for those finishers, but my meta is quick and lethal, and we rarely make it far into the late game, unless a control-type player is present. Quite a few combo/control decks, so my deck is geared more towards beating them. If I were in your meta, I'd definitely use those finishers you suggested. Also, I will be running the rest of the fetches when I pick them up - should be soon! And you're right, Cryptic Command is amazing, but the UUU in the cost is a concern for me. And I'd encourage you to try out Rewind, it's actually great! Since I'm usually waiting until EoT to do my blink-for-value stuff, this is a counter that still allows me to keep open mana up for EoT plays.
DiesToDoomBlade:
That's awesome about Ephara. I traded my 2 away because someone wanted them badly, but I'll see into picking a copy up and giving it a whirl. What would you take out for him?
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[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
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Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsIf UUU is a concern, change your mana base to make sure you have it. Cryptic Command is that good.
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[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
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Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsAny updates with Theros or Conspiracy. I think Council's Judgement is a quite versatile removal card, it even gets around hexproof.
Any thoughts on things like Diluvian Primordial or Chancellor of the Spires?
I'm also a fan of Archaeomancer and Mnemonic Wall.
I exiled my own venser the sojourner with his ability and played it.
Easiest ultimate....ever.
Combos with Revallark, fiend hunter, pallarax wave, o ring as well.
Don't get me started with ghostway
I'm loving this card, espically since I've been wanting to break it for a while
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
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I'm currently sitting on a creature base of 40-42 cards, and I've totally rediscovered my love for Roon. It's quite possibly my favorite deck to play now, overtaking my Zegana deck (which tends to draw/control its way to a big, unchallenged Tooth and Nail finish). I gotta make a mental note to play this deck with greater frequency. I think it's time to scrap my Type 2 decks again (every time I attempt a foray into the world of Standard I get bored pretty quickly) and return to playing EDH almost exclusively.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsOoh, just saw that on the spoiler. While your concern is certainly understandable, I'm of the opinion that it's not going to be as bad as it initially appears. In fact, I'm willing to bet that it'd be just as useful *for* us as *against* us, for one simple reason: it's a creature. We can blink it out with Roon during our main phase and proceed to abuse whatever ETBs we can afford after paying for Roon's ability. At the end of our turn everyone else's ETBs get hosed again.
The flash makes it a little scarier, but if we can afford to leave 2 up, we can exile it on the stack with Roon and still get our ETB. It is also easier to remove than Torpor Orb, against which we inherently run fewer answers. I'd be most worried about missing an early-game ETB like Coiling Oracle, Raven Familiar, Wood Elves, or Farhaven Elf. Beyond that, our colors have enough removal to get around this guy.
B Chainer, Dementia Master B | UG Edric, Spymaster of Trest UG | WRG Marath, Will of the Wild WRG | UBR Marchesa, the Black Rose UBR | UBG Tasigur, the Golden Fang UBG
Modern:
WBG Abzan Company WBG | UBR Grixis Delver and/or Twin UBR | U Merfolk U
WBG Anafenza, the Foremost WBG
WUR Shu Yun, the Silent Tempest WUR
WUBRG Horde of Notions WUBRG
WUBRG Scion of the Ur-Dragon WUBRG
URG Maelstrom Wanderer URG
UBG Damia, Sage of Stone UBG
WUG Roon of the Hidden Realm WUG
WUG Rafiq of the Many WUG
WUG Deveri, Empyrial Tactician WUG
BRG Prossh, Skyraider of Kher BRG
WBG Karador, Ghost Chieftain WBG
UBR Nekusar, the Mind Razer UBR
WBR Kaalia of the Vast WBR
UG Prime Speaker Zegana UG
UG Edric, Spymaster of Trest UG
WB Vish Kal, Blood Arbiter WB
WU Grand Arbiter Augustin IV WU
I've had great card draw success with mystic remora. It's really, really hard for me to find a spot for mulldrifter. It just seems too expensive when something like recurring insight will usually get more cards for less mana overall.
You mentioned you liked recurring your guys for removal instead of using something like terrastadon. Why no body double? This guy is a house in multiplayer.
Gaddock teeg. Last I checked, this deck is mostly reliant on creatures.
Phantasmal image. Almost impossible to hate on such an effect for 2 mana. It's basically a single blink for 2, or a creature copier of someone else's when they have something awesome out.
Evacuation is fitting board control in this deck I feel. Combos with eternal witness for constant casting. You benefit form this the most.
Trygon predator. One of the few non blink focused guys I use. Such a pain for opponents.
Parallax wave. I'll admit, much better in decks that can blink any permanent at instant speed, but it has great versatility. Blink your board, wrath protection, removing some annoying creatures for a bit. It also blinks infinitely with the card that turns all permanents into enchantments.
Kaalia's Army of Annhilation RWB
Obzedat, Ghost Council - Life Gain Matters WB
Jarad, Golgari Lich Lord - Fatty Reanimator Toolbox BG
Nekusar, the Mindrazer - Draw to Die RBU
Marath, Will of the Wild - Token Pump and Tap GWR
Roon of the Hidden Realm - Blink to Bleed WBG
Cloud Cover is an interesting card that I've never come across before. I really like Privileged Position, but if I come across a Cloud Cover I might just have to pick it up.
Mulldrifter has been on the chopping block for a while, but the only reason he's still in is that he's one of only a few sources of card draw attached to a creature (the only other being Prime Speaker Zegana, which is contingent upon board state). The other argument for Mulldrifter is that he's recurrable with Reveillark, which is always a good test for my creatures.
I really like Body Double, but unfortunately my playgroup is very heavy on graveyard hate (I think most decks pack Relic of Progenitus and Bojuka Bog, at the least). If that tendency wanes, I will definitely make room for Body Double to make a comeback.
I've gone back and forth on Gaddock Teeg. He's great, and I've made excuses on why I haven't picked up a copy of him yet, both for EDH and modern purposes. One of the only reasons I haven't put him in my list yet is that my deck currently doesn't kill quickly. At my LGS, we do pods where everyone starts with 2 packs of cards, and if you kill off an opponent, you keep their packs. This deck only tends to win with incremental advantage, and my game-ending moves usually are 1) Prophet of Kruphix out with DEN paired with either Acidic Slime, Perplexing Chimera, or Glen Elendra Archmage. That being said, my only "explosive" wins are off the backs of an overloaded Cyclonic Rift, a kicked Rite of Replication, getting through an entire Birthing Pod chain, or a well-timed wrath - all of which Teeg would turn off. I suppose I could replace pod with Survival of the Fittest (which should be in this deck anyway), but I haven't picked up a copy yet. However, I'm not sure if the benefits outweigh the risks. In any event, I agree with you that he's definitely worth testing.
Phantasmal Image is another card that definitely deserves a spot in this deck. What would you cut for it?
Evacuation is pretty good. I used to run Wash Out, which is also very powerful, but ended up cutting it in favor of another wrath effect. Do you prefer mass bounce over wrath effects?
I had Trygon Predator in my original list, but eventually cut it because I have other creatures that don't need to connect that do the same thing - mainly Qasali Pridemage and Harmonic Sliver (which will be replaced by Reclamation Sage soon). I also run Aura Shards, which is very powerful. Between all these, plus my spot removal (Beast Within, Krosan Grip) have been sufficient so far.
Parallax Wave - I run it in my 1v1 Geist of Saint Traft edh deck, but I'm not sure I'd get enough use out of it in this deck. I have a lot of slots devoted to answers (14 just in non-creature slots), so I'm not sure that this would make the cut unless, like you said, I have ways to abuse it.
Thanks for the feedback, please keep it coming!
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebears