My friends and I have a gentleman's agreement against mass land destruction and infinite combos. With the new commander sets I discovered a couple of infinite combos slipped in by the developers. I decided to throw together one deck with as many degenerate and infinite combos as I can. This is the deck so far.
Some of the more obvious fixes for the deck include the red and black Primordials. I'm wondering if I have enough instants and sorceries to make charmbreaker devils worthwhile. I'd love some suggestions, particularly on more combos for the deck.
jar of eyeballs - one of my favorite card designs ever from a flavor standpoint, sadly, this is not worth running in any deck with black in it. if you need a tutor, just include another tutor.
creature token makers - I took all of these out when I decided to go the combo route with the skyraider. really, the general is the best token maker that you have available. since it is more efficient to make mana than it is to cast cards that use mana to make tokens, I would cut all token producers, period. You should focus on making more mana to cast and recast prossh rather than playing stuff like ant queen and mycoloth. If you are worried about prossh being tucked (people will certainly try), remember that you are in the best tutor colors in the game (green and black).
silklash spider - I dont think this card is an optimal choice for your list. If you are running a combo deck, your goal is to combo out. Wouldnt you rather draw a card that helps you do that, rather than a control-y card that does nothing but hit flyers? if flyers are really a problem, use black creature destruction like terminate, attrition, whatever. However, you shouldnt be worried about one or two flying creatures causing you grief. you should combo out/win well before a couple flyers ever cause you a real problem. If you are worried about a talrand swarm or something like that, running a spell like damnation or toxic deluge is going to be way better than silklash.
In general, I think you're running too many creatures.
cards I would consider adding:
sadistic hypnotist - usually, if you can drop this guy with your 6 kobolds out and activate him, you're gonna win. forcing opponents into topdeck mode is so easy with this card.
1 prossh, skyraider of kher
1 stronghold assassin
1 charnelhoard wurm
1 capricious efreet
1 endrek sahr, master breeder
1 inferno titan
1 silklash spider
1 stalking vengeance
1 kazuul, tyrant of the cliffs
1 endless cockroaches
1 butcher of malakir
1 mycoloth
1 eater of hope
1 spawnsire of ulamog
1 ophiomancer
1 quagmire druid
1 rakka mar
1 predator dragon
1 deathbringer thoctar
1 fell shepherd
1 ant queen
1 goblin sharshooter
1 shattergang brothers
1 reassembling skeleton
1 sakura-tribe elder
1 nath of the gilt-leaf
1 acidic slime
1 ryusei, the falling star
1 sadistic hypnotist
1 brutalizer exarch
1 golgari guildmage
1 champion of stray souls
1 reaper of the wilds
1 hua tuo, honored physician
1 creakwood liege
1 conquering manticore
1 goblin bombardment
1 primal vigor
1 splinter twin
1 grave pact
1 Parallel lives
1 tooth and claw
1 beastmaster ascension
Artifacts
1 jar of eyeballs
1 obelisk of jund
1 swiftfoot boots
1 sol ring
1 armillary sphere
Instants
1 terminate
1 putrefy
1 jund charm
1 beast within
Sorceries
1 tempt with vengeance
1 fade into antiquity
1 mass mutiny
1 cultivate
1 black sun's zenith
1 burn at the stake
1 diabolic tutor
1 seek the horizon
1 genesis wave
Lands
1 golgari guildgate
1 llanowar reborn
1 terramorphic expanse
6 swamp
7 forest
7 mountain
1 kher keep
1 opal palace
1 khalni garden
1 gruul guildgate
1 akoum refuge
1 rupture spire
1 evolving wilds
1 jund panorama
1 savage lands
1 kazandu refuge
1 vivid grove
1 golgari rot farm
1 rakdos guildgate
1 command tower
1 temple of the false god
1 grim backwoods
Some of the more obvious fixes for the deck include the red and black Primordials. I'm wondering if I have enough instants and sorceries to make charmbreaker devils worthwhile. I'd love some suggestions, particularly on more combos for the deck.
Cards I would cut:
Jund charm - the only really relevant ability is the grave hate, and you'd be better off running scavenging ooze, relic of progenitus, or tormod's crypt if you need it.
jar of eyeballs - one of my favorite card designs ever from a flavor standpoint, sadly, this is not worth running in any deck with black in it. if you need a tutor, just include another tutor.
creature token makers - I took all of these out when I decided to go the combo route with the skyraider. really, the general is the best token maker that you have available. since it is more efficient to make mana than it is to cast cards that use mana to make tokens, I would cut all token producers, period. You should focus on making more mana to cast and recast prossh rather than playing stuff like ant queen and mycoloth. If you are worried about prossh being tucked (people will certainly try), remember that you are in the best tutor colors in the game (green and black).
silklash spider - I dont think this card is an optimal choice for your list. If you are running a combo deck, your goal is to combo out. Wouldnt you rather draw a card that helps you do that, rather than a control-y card that does nothing but hit flyers? if flyers are really a problem, use black creature destruction like terminate, attrition, whatever. However, you shouldnt be worried about one or two flying creatures causing you grief. you should combo out/win well before a couple flyers ever cause you a real problem. If you are worried about a talrand swarm or something like that, running a spell like damnation or toxic deluge is going to be way better than silklash.
In general, I think you're running too many creatures.
cards I would consider adding:
sadistic hypnotist - usually, if you can drop this guy with your 6 kobolds out and activate him, you're gonna win. forcing opponents into topdeck mode is so easy with this card.
assault strobe, tainted strike, and psychotic fury - these cards allow you to one-shot an opponent with a single prossh attack. that's pretty good.
Haste enablers - these are pretty important in a prossh deck. you dont want to give your opponents much time to react. to this end, I would consider including need for speed,lightning greaves, concordant crossroads, and mass hysteria.
if you're going the combo route and want to include degenerate combos, you MUST run ashnod's altar, phyrexian altar, and food chain. You need more finishers for the food chain/ ashnod's +phyrexian altar combo than goblin bombardment. take a look at blood artist, ogre battledriver, sarkhan vol, and purphoros, god of the forge.
I'll probably have more suggestions down the road as your deck develops. keep us updated!
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR