Archetype of Endurance: Gives all my critters Hexproof and takes it away from my opponets. Also 1 part of a 3 critter combo to have almost unkillable critters.
Artisan of Kozilek: Only get ability when cast but is a Reanimate on a big stick that any colors can play.
Avacyn, Angel of Hope: permanents you control are indestructible. Part 2 of the 3 critter combo mentioned above.
Tornado Elemental: Mass flier removal on a 6/6 body that ignores blockers. That being said this guy is on his way out as they make better fliers for Naya colors.
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Overall, your deck is very well built and rounded-up. But I don't like your fatties suite. You play a lot of giant beaters who are just giant beaters. I mean, they don't affect the battlefield in any way other than being a creature. I like to play only creatures with built-in effects like removal and protection, for example. To be honest, I don't even like the Eldrazi, but they are too good to not play.
The creatures I don't like are:
1 Admonition angel
1 Artisan of Kozilek
1 Craterhoof Behemoth
1 Hellkite Charger
1 It That Betrays
1 Pelakka Wurm
1 Purity
1 Rampaging Baloths
1 Xenagos, God of Revels
Overall, your deck is very well built and rounded-up. But I don't like your fatties suite. You play a lot of giant beaters who are just giant beaters. I mean, they don't affect the battlefield in any way other than being a creature. I like to play only creatures with built-in effects like removal and protection, for example. To be honest, I don't even like the Eldrazi, but they are too good to not play.
The creatures I don't like are:
1 Admonition angel
1 Artisan of Kozilek
1 Craterhoof Behemoth
1 Hellkite Charger
1 It That Betrays
1 Pelakka Wurm
1 Purity
1 Rampaging Baloths
1 Xenagos, God of Revels
Thank you very much. I have been working on Mayael since EDH became a thing. All the critters you listed actually do affect the board very much and a lot you mentioned are need to answer. You have actually listed some of the strongest fatties(minus Xenagos, still needs more testing). If you scroll up you will see I have added the reasons behind each card choice and in my experience these are some of the better card choices. As to the cards you suggested I have actually tried all but Gruul Ragebeast.
Worldspine Wurm seems like he would be amazing in this deck but he actually is quite lackluster.
Molten Primordial is not way better at ending the game than Craterhoof. First Craterhoof will make your critters bigger than just about anything you could steal. Second Craterhoof will always be an equal to or better haster than him. Third Craterhoof will always better with Warstorm Surge because you can stack it to where he gets his bonuses first then surge happens or with both on the stack cheat another fatty into play for even more damage.
Wurmcoil Engine is also very lackluster in Mayael. It actually doesn't affect the battlefield in any way other than being a creature.
Patron of the Orochi is NOT a second seedborn muse. Patron only untaps green stuff. untapping everything and only green stuff is a huge difference.
Now these are just my experiences. I play in a very competitive meta and win my fair share because of my fatties
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Elderscale Wurm might be a better choice over Pelakka Wurm. He's very good at saving your butt if it must be saved. Also, I'm not seeing Balefire Dragon, nor am I seeing Scourge of Kher Ridges. Scourge does a much better job of creature removal than Bogardan Hellkite does, and Balefire can easily become a one-sided wrath effect. In addition, you have almost as many enchantment tutors as you have enchantments. I would suggest obtaining some stuff like Aura Shards and True Conviction to make better use of them. In addition, more mana doublers such as Mirari's Wake and Mana Reflection are always nice, netting you multiple fatties ever turn if one hits, and makes it easy to hardcast Ulamog and Kozilek so you get their effects.
I'm also going to put in a good word for Worldspine Wurm. The thing is too massive not to have in the deck, and he attracts the same amount of removal spells as any other creature in the deck (which I consider a standard for any Mayael target). I'm also not quite fond of Emeria, the Sky Ruin, simply because I almost never get seven Plains out at once.
As for the ramp section, get a Bloom Tender. And I would make the suggestion of replacing Tyrant of Discord with Stalking Vengeance. If you get it out early, it becomes an anti-wrath deterrent, and if you have it in your hand late and someone wraths the board, throw it down as a combat trick and kill the person who wrathed with all your dead creatures.
Elderscale Wurm might be a better choice over Pelakka Wurm. He's very good at saving your butt if it must be saved. Also, I'm not seeing Balefire Dragon, nor am I seeing Scourge of Kher Ridges. Scourge does a much better job of creature removal than Bogardan Hellkite does, and Balefire can easily become a one-sided wrath effect. In addition, you have almost as many enchantment tutors as you have enchantments. I would suggest obtaining some stuff like Aura Shards and True Conviction to make better use of them. In addition, more mana doublers such as Mirari's Wake and Mana Reflection are always nice, netting you multiple fatties ever turn if one hits, and makes it easy to hardcast Ulamog and Kozilek so you get their effects.
I'm also going to put in a good word for Worldspine Wurm. The thing is too massive not to have in the deck, and he attracts the same amount of removal spells as any other creature in the deck (which I consider a standard for any Mayael target). I'm also not quite fond of Emeria, the Sky Ruin, simply because I almost never get seven Plains out at once.
As for the ramp section, get a Bloom Tender. And I would make the suggestion of replacing Tyrant of Discord with Stalking Vengeance. If you get it out early, it becomes an anti-wrath deterrent, and if you have it in your hand late and someone wraths the board, throw it down as a combat trick and kill the person who wrathed with all your dead creatures.
As I stated before I have been playing Mayael for a long time and i have tested just about every fatty there is. Elderscale Wurm is not better than Pelakka Wurm because I can actually get Pelakka's ETB more than once.
As for Balefire Dragon/Scourge of Kher Ridges if I get into a position that I have to start worrying about mass removing other peoples critters I have done something wrong. The deck needs targeted removal more than mass.
Where did you learn how to count because I have 5 enchantments in the and 3 tutors that search for them. one of those also searches for artifacts. The enchantments you suggested also are not needed. In fact my swck is so well built I am usually churing out fatties by turn 3 and by turn 5-6 I can put multiple fatties in play.
As I have stated before I have tested Worldspine Wurm. On paper he looks amazing for this deck but in actual play he just doesn't do enough. Just being a 15/15 trample doesn't do anything. Saying that he "attracts the same amount of removal spells as any other creature in the deck" is wrong.
With Emeria I run 8 total plains and while I admit sometimes it can be hard to do it doesn't hurt to have it as a utility land. Also Sun Titan helps.
The way my deck is built I don't need Bloom Tender. With my current setup I start churning out fatties on turn 3, turn 4 at the latest.
Although I agree Stalking Vengeance is good in Mayael decks its really not better than the tyrant in mine. If i have enough critters that getting wrathed would kill someone people should be dead anyways,
The great thing about Mayael is there is no "correct' set of fatties to run. A lot is personal preference and in mine I like the fact that Rampaging Baloths has trample and can make multiple tokens a turn. Sometimes the fact that it is multiple bodies helps.
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
The way my deck is built I don't need Bloom Tender. With my current setup I start churning out fatties on turn 3, turn 4 at the latest.
Could you please give me a few different examples of how that happens consistently?
I personally can't imagine not wanting Bloom Tender in my deck, it's the card I want to see every single game. I turn 1 Worldly Tutor for her lol.
I have never had a want for Bloom Tender. All I need is Sol Ring/Mana Crypt+any ramp spell on turn 1 or 2. My group does play partial paris to 7 the first time though so that may have an effect on it.
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Cockatrice name: Ninja Nate
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1 Mayael the Anima
Fatties
1 Admonition angel
1 Akroma, Angel of Wrath
1 Angel of Serenity
1 Archetype of Endurance
1 Artisan of Kozilek
1 Avacyn, Angel of Hope
1 Avenger of Zendikar
1 Blazing Archon
1 Bogardan Hellkite
1 Craterhoof Behemoth
1 Deathless Angel
1 Gisela, Blade of Goldnight
1 Hellkite Charger
1 Iona, Shield of Emeria
1 It That Betrays
1 Kozilek, Butcher of Truth
1 Pelakka Wurm
1 Purity
1 Rampaging Baloths
1 Ruric Thar, the Unbowed
1 Sigarda, Host of Herons
1 Spearbreaker Behemoth
1 Sun Titan
1 Terastodon
1 Tornado Elemental
1 Tyrant of Discord
1 Ulamog, the Infinite Gyre
1 Vigor
1 Vorinclex, Voice of Hunger
1 Woodfall Primus
1 Xenagos, God of Revels
1 Academy Rector
1 Eternal Witness
1 Sakura-Tribe Elder
1 Seedborn Muse
1 Wood Elves
1 Yavimaya Elder
Instants
1 Beast Within
1 Chord of Calling
1 Congregation at Dawn
1 Enlightened Tutor
1 Summoning Trap
1 Swords to Plowshares
Soceries
1 Austere Command
1 Idyllic Tutor
1 Nature's Lore
1 Skyshroud Claim
1 Three Visits
1 Tooth and Nail
Enchantments
1 Call of the Wild
1 Lurking Predators
1 Sylvan Library
1 Warstorm Surge
Artifacts
1 Illusionist's Bracers
1 Lightning Greaves
1 Mana Crypt
1 Quicksilver Amulet
1 Rings of Brighthearth
1 Sensei's Divining Top
1 Sol Ring
1 Strionic Resonator
1 Swiftfoot Boots
1 Arid Mesa
1 Clifftop Retreat
1 Emeria, The Sky Ruin
3 Forest
1 Homeward Path
1 Jungle Shrine
1 Kessig Wolf Run
1 Krosan Verge
1 Madblind Mountain
1 Mistveil Plains
1 Misty Rainforest
1 Mosswort Bridge
3 Mountain
3 Plains
1 Plateau
1 Reflecting Pool
1 Rootbound Crag
1 Rugged Prairie
1 Sacred Foundry
1 Savannah
1 Stomping Ground
1 Strip Mine
1 Sunpetal Grove
1 Taiga
1 Temple Garden
1 Temple of the False God
1 Wasteland
1 Winding Canyons
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Hollow
Admonition angel: Repeatable Removal
Akroma, Angel of Wrath: A 6/6 with Arguably all the best abilities in magic and one of the best beaters in magic.
Angel of Serenity: Removal and Graveyard manipulation
Archetype of Endurance: Gives all my critters Hexproof and takes it away from my opponets. Also 1 part of a 3 critter combo to have almost unkillable critters.
Artisan of Kozilek: Only get ability when cast but is a Reanimate on a big stick that any colors can play.
Avacyn, Angel of Hope: permanents you control are indestructible. Part 2 of the 3 critter combo mentioned above.
Avenger of Zendikar: Every deck needs an army in a can.
Blazing Archon: Creatures can't attack you on a 5/6 flier, do I need to say more.
Bogardan Hellkite: Removal that can sometimes do the last points of damage on a 5/5 flying body.
Craterhoof Behemoth: A overrun effect on a 5/5 haste body.
Deathless Angel: Indestructible for WW on a 5/7 flier.
Gisela, Blade of Goldnight: Double all damage I deal and half all dealt to me and my critters.
Hellkite Charger: Multiple attack steps.
Iona, Shield of Emeria: Do I really have to say?
It That Betrays: Great against any deck that uses sac effects or forces sacs. Also combos with the other 3 Eldrazi to take things.
Kozilek, Butcher of Truth: A 12/12 beater with Annihilator 4.
Pelakka Wurm: Lifegain on A 7/7 trample.
Purity: This is more for my meta than a good critter. There is a lot of inif damage combos in my area and this paired with Archetype of Endurance/Avacyn, Angel of Hope just stops them.
Rampaging Baloths: A 6/6 trample that makes a 4/4 whenever a land comes into play.
Ruric Thar, the Unbowed: A 6/6 that deals 6 to anyone who casts a not creature spell.
Sigarda, Host of Herons: Part 3 of the 3critter combo. once assembled only mass exile/Hallowed Burial effects.
Spearbreaker Behemoth: Give fatties Indestructible for just 1.
Sun Titan: Gets back most of my non-fat permanents.
Terastodon: Noncreature permanent removal
Tornado Elemental: Mass flier removal on a 6/6 body that ignores blockers. That being said this guy is on his way out as they make better fliers for Naya colors.
Tyrant of Discord: While random, still permanent that actually works well with It That Betrays.
Ulamog, the Infinite Gyre: A Indestructible 10/10 with Annihilator 4 that when cast is removal.
Vigor: Prevents damage to my critters and grows them.
Vorinclex, Voice of Hunger: No manas for you. All the manas for me.
Woodfall Primus: More noncreature permanent that comes back.
Xenagos, God of Revels: Double almost any critters P/T and gives them haste.
Academy Rector: A way to search one of my game changing enchants to play.
Eternal Witness: Recursion on a stick.
Sakura-Tribe Elder: Rampant Growth on a stick.
Seedborn Muse: Makes me able to Mayael fatties every turn.
Wood Elves: Ramp.
Yavimaya Elder: Color fixing and deck thinning
Beast Within: Green Vindicate that leaves a 3/3
Chord of Calling: Critter selection that puts it in play.
Congregation at Dawn: Critter selection that works with Mayael.
Enlightened Tutor: Searches for my game changing artifacts and enchants.
Summoning Trap: Its a trap!!!!!
Swords to Plowshares: Critter removal for W.
Austere Command: One of the best mass removal spells ever.
Idyllic Tutor: More enchant search.
Nature's Lore: Ramp.
Skyshroud Claim Double Ramp.
Three Visits: Ramp.
Tooth and Nail: Double critter selection that puts it in play
Call of the Wild: Critter cheat that hits all critters.
Lurking Predators: Critter cheat for when my opponents casts a spell.
Sylvan Library: Library manipulation for Mayael and other such effects.
Warstorm Surge: Makes it to where I can never have to attack to win.
Illusionist's Bracers: Additional Mayael activations.
Lightning Greaves: A way to give Mayael haste that has built in protection.
Mana Crypt: Ramp.
Quicksilver Amulet: A way to cheat in critters from my hand.
Rings of Brighthearth: Additional Mayael activations.
Sensei's Divining Top: Library manipulation for Mayael and other such effects.
Sol Ring: Ramp for 1.
Strionic Resonator: Extra copies of all my "when," "whenever," or "at." effects.
Swiftfoot Boots: A way to give Mayael haste that has built in protection.
Emeria, The Sky Ruin: Repeatable reanimation effect
Homeward Path: Make sure my critters stay mine.
Kessig Wolf Run: Can sneak in extra damage and gives trample.
Krosan Verge: Mega fetch land.
Madblind Mountain: A shuffle effect that can be grabbed by fetches.
Mistveil Plains: Recursion that can be got by fetches and counts for Emeria, The Sky Ruin.
Mosswort Bridge: One of the best utility lands for Mayael.
Winding Canyons: Flash critters.
Yavimaya Hollow: Regen for any critter.
Currently playing
WE DEMAND A SACRIFICE
Night Shift
Karrthus, Tyrant of Dragons
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Cockatrice name: Ninja Nate
The creatures I don't like are:
1 Admonition angel
1 Artisan of Kozilek
1 Craterhoof Behemoth
1 Hellkite Charger
1 It That Betrays
1 Pelakka Wurm
1 Purity
1 Rampaging Baloths
1 Xenagos, God of Revels
Try creatures like Grull Ragebeast (removal), Wordlspine Wurm (wrath protection), Molten Primordial (way better at ending the game than Craterhoof), Wurmcoil Engine and Patron of the Orochi (second Seedborn Muse).
Hope it helps
Thank you very much. I have been working on Mayael since EDH became a thing. All the critters you listed actually do affect the board very much and a lot you mentioned are need to answer. You have actually listed some of the strongest fatties(minus Xenagos, still needs more testing). If you scroll up you will see I have added the reasons behind each card choice and in my experience these are some of the better card choices. As to the cards you suggested I have actually tried all but Gruul Ragebeast.
Worldspine Wurm seems like he would be amazing in this deck but he actually is quite lackluster.
Molten Primordial is not way better at ending the game than Craterhoof. First Craterhoof will make your critters bigger than just about anything you could steal. Second Craterhoof will always be an equal to or better haster than him. Third Craterhoof will always better with Warstorm Surge because you can stack it to where he gets his bonuses first then surge happens or with both on the stack cheat another fatty into play for even more damage.
Wurmcoil Engine is also very lackluster in Mayael. It actually doesn't affect the battlefield in any way other than being a creature.
Patron of the Orochi is NOT a second seedborn muse. Patron only untaps green stuff. untapping everything and only green stuff is a huge difference.
Now these are just my experiences. I play in a very competitive meta and win my fair share because of my fatties
Currently playing
WE DEMAND A SACRIFICE
Night Shift
Karrthus, Tyrant of Dragons
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Cockatrice name: Ninja Nate
I'm also going to put in a good word for Worldspine Wurm. The thing is too massive not to have in the deck, and he attracts the same amount of removal spells as any other creature in the deck (which I consider a standard for any Mayael target). I'm also not quite fond of Emeria, the Sky Ruin, simply because I almost never get seven Plains out at once.
As for the ramp section, get a Bloom Tender. And I would make the suggestion of replacing Tyrant of Discord with Stalking Vengeance. If you get it out early, it becomes an anti-wrath deterrent, and if you have it in your hand late and someone wraths the board, throw it down as a combat trick and kill the person who wrathed with all your dead creatures.
Also, I don't like Rampaging Baloths. If you want to make Beast tokens, grab a Godsire
RGWMayael the AnimaRGW
UBRMarchesa, the Black RoseUBR
Modern Decks
RGWNaya BurnRGW
As I stated before I have been playing Mayael for a long time and i have tested just about every fatty there is.
Elderscale Wurm is not better than Pelakka Wurm because I can actually get Pelakka's ETB more than once.
As for Balefire Dragon/Scourge of Kher Ridges if I get into a position that I have to start worrying about mass removing other peoples critters I have done something wrong. The deck needs targeted removal more than mass.
Where did you learn how to count because I have 5 enchantments in the and 3 tutors that search for them. one of those also searches for artifacts. The enchantments you suggested also are not needed. In fact my swck is so well built I am usually churing out fatties by turn 3 and by turn 5-6 I can put multiple fatties in play.
As I have stated before I have tested Worldspine Wurm. On paper he looks amazing for this deck but in actual play he just doesn't do enough. Just being a 15/15 trample doesn't do anything. Saying that he "attracts the same amount of removal spells as any other creature in the deck" is wrong.
With Emeria I run 8 total plains and while I admit sometimes it can be hard to do it doesn't hurt to have it as a utility land. Also Sun Titan helps.
The way my deck is built I don't need Bloom Tender. With my current setup I start churning out fatties on turn 3, turn 4 at the latest.
Although I agree Stalking Vengeance is good in Mayael decks its really not better than the tyrant in mine. If i have enough critters that getting wrathed would kill someone people should be dead anyways,
The great thing about Mayael is there is no "correct' set of fatties to run. A lot is personal preference and in mine I like the fact that Rampaging Baloths has trample and can make multiple tokens a turn. Sometimes the fact that it is multiple bodies helps.
Currently playing
WE DEMAND A SACRIFICE
Night Shift
Karrthus, Tyrant of Dragons
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Cockatrice name: Ninja Nate
Could you please give me a few different examples of how that happens consistently?
I personally can't imagine not wanting Bloom Tender in my deck, it's the card I want to see every single game. I turn 1 Worldly Tutor for her lol.
I have never had a want for Bloom Tender. All I need is Sol Ring/Mana Crypt+any ramp spell on turn 1 or 2. My group does play partial paris to 7 the first time though so that may have an effect on it.
Currently playing
WE DEMAND A SACRIFICE
Night Shift
Karrthus, Tyrant of Dragons
Some of you may think that you have made great mistakes in your lives, and perhaps you have. But let me ask you this.... did you ever play strip poker with two fat chicks and win?
Cockatrice name: Ninja Nate