Thoughts on Oath of Ajani? The Counter boost probably is irrelevant in this build (better in Atraxa), does the cost reduction sound good to anyone? I would have a hard time finding a slot, probably passing though I'll purchase if cheap.
The problem with Oath of Ajani is the ETB Trigger doesn't generate an advantage, even disregarding that we're generally creature lite. The original five Oaths all have an ETB trigger that in some way generates an advantage. What that means is that if we're going for the ETB trigger, we're holding Ajani's Oath back to play it along the lines of Overrun surprise, which we don't want to do because the other ability is more useful... sort of. All our Planeswalkers costing 1 less is something I'm not sure we really need. We're generally not holding mana up for Instant speed shenanigans sans Cyclonic Rift or a Vampiric Tutor (or Co.) type effect, which is like 3 or 4 cards max. To be honest, my first thought is that I'd rather up my Nature's Lore-type or mana rock count. That being said, if word starts going around that this Oath is great, I'd make room for it because even though I personally don't see the potential off the bat does not mean that I do not think it will be a bad card. I just don't know if it's a good fit for this deck.
In other news, Tezzeret the Schemer has been spoiled, and to not my surprise, it looks to be too parasitic to be a good Superfriends fit.
To be honest, I run Freyalise, Llanowar's Fury and would likely add Sarkhan Unbroken or Xenagos, the Reveler back to the deck before going to Tezzeret. There's some cute artifact matters interactions this plus has, but generally Lotus Petal is only used in decks like storm that need speed and mana for a fast kill, which Superfriends does not generally do.
-2: Target creature gets +x/-x, where x is the number of artifacts you control.
Like Tezzeret, Master of Metal's first minus, our focus is not high enough on artifacts to properly take advantage of this. All we can do is get lucky. To be Honest, Master of Metal's small minus is better in our deck as well.
-7: An emblem makes us turn an artifact we control into a 5/5 creature at the start of combat, permanently.
Nope. We run enough token generators to not need to make our artifacts our frontline and open to Damnation. I'll be honest, if it also untapped the artifact, I'd be willing to give it a closer look.
In summary, the only Aether Revolt card I'm considering for Superfriends right now is Tezzeret, Master of Metal. The Dark Intimations has my eye as well, and who knows, there could be others or I could be wrong about one of the cards I'm currently panning.
Mockingbird, I think I agree with you on all counts. Although I don't think Oath of Ajani does anything we want to be doing in a 5 colour control deck: We don't have many or any creatures to buff, and the discount on planeswalkers is strictly worse than rampant growth (which we don't even run), and much worse than other, better ramp cards. Unless you consider the possibility of casting several planeswalkers in one turn, which probably won't be happening very often. I don't think the card is worth the slot, nor is it worth the 2 colour cost, for the minor upside it has in best-case scenarios over other options.
Sorry about the lack of responses everyone, I haven't really been playing too much lately and spoilers have been low. But Aether Revolt is on the horizon, so that'll be cool to see what we get out of it.
Thoughts on Oath of Ajani? The Counter boost probably is irrelevant in this build (better in Atraxa), does the cost reduction sound good to anyone? I would have a hard time finding a slot, probably passing though I'll purchase if cheap.
Yeah, I've been thinking about this card. It seems alright, but I'm not too sure if it's worth it. Maybe I'll test it. Definitely more applicable in a tokeny version of the deck.
The problem with Oath of Ajani is the ETB Trigger doesn't generate an advantage, even disregarding that we're generally creature lite. The original five Oaths all have an ETB trigger that in some way generates an advantage. What that means is that if we're going for the ETB trigger, we're holding Ajani's Oath back to play it along the lines of Overrun surprise, which we don't want to do because the other ability is more useful... sort of. All our Planeswalkers costing 1 less is something I'm not sure we really need. We're generally not holding mana up for Instant speed shenanigans sans Cyclonic Rift or a Vampiric Tutor (or Co.) type effect, which is like 3 or 4 cards max. To be honest, my first thought is that I'd rather up my Nature's Lore-type or mana rock count. That being said, if word starts going around that this Oath is great, I'd make room for it because even though I personally don't see the potential off the bat does not mean that I do not think it will be a bad card. I just don't know if it's a good fit for this deck.
In other news, Tezzeret the Schemer has been spoiled, and to not my surprise, it looks to be too parasitic to be a good Superfriends fit.
To be honest, I run Freyalise, Llanowar's Fury and would likely add Sarkhan Unbroken or Xenagos, the Reveler back to the deck before going to Tezzeret. There's some cute artifact matters interactions this plus has, but generally Lotus Petal is only used in decks like storm that need speed and mana for a fast kill, which Superfriends does not generally do.
-2: Target creature gets +x/-x, where x is the number of artifacts you control.
Like Tezzeret, Master of Metal's first minus, our focus is not high enough on artifacts to properly take advantage of this. All we can do is get lucky. To be Honest, Master of Metal's small minus is better in our deck as well.
-7: An emblem makes us turn an artifact we control into a 5/5 creature at the start of combat, permanently.
Nope. We run enough token generators to not need to make our artifacts our frontline and open to Damnation. I'll be honest, if it also untapped the artifact, I'd be willing to give it a closer look.
In summary, the only Aether Revolt card I'm considering for Superfriends right now is Tezzeret, Master of Metal. The Dark Intimations has my eye as well, and who knows, there could be others or I could be wrong about one of the cards I'm currently panning.
Yeah, I'm considering Ajani Unyielding, but you pretty much hit the nail on the head for most of these things. Tezz is way too narrow, unfortunately, and Oath is just sorta eh. I feel like you won't usually be casting more than one planeswalker a turn, so you might as well just play a Nature's Lore.
Mockingbird, I think I agree with you on all counts. Although I don't think Oath of Ajani does anything we want to be doing in a 5 colour control deck: We don't have many or any creatures to buff, and the discount on planeswalkers is strictly worse than rampant growth (which we don't even run), and much worse than other, better ramp cards. Unless you consider the possibility of casting several planeswalkers in one turn, which probably won't be happening very often. I don't think the card is worth the slot, nor is it worth the 2 colour cost, for the minor upside it has in best-case scenarios over other options.
I think Mockingbird kind of agrees it really isn't fitting for this list, am I wrong?
And to be clear, I do not think Oath of Ajani is a good fit to 5cc Superfriends as a first impression, but I'm not going to say something definite until it's been tested because it doesn't look bad either.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
One of the things that's exciting about the [cards=Oath of Ajani]Oaths[/cards] and cards like Dark Imitations is that it seems like each set is including more and more planeswalker themed cards, which will ultimately be better for this deck.
I think it is too expensive/too slow. 14 mana to activate on same turn before it gets blown up. I think in a deck where you are generating infinite mana and have tap/untap combos, it would be silly broken. It would be fun to brew with though
I like Planar Bridge more than Oath of Ajani. On the one hand, I like instant speed deck to field tutor and we run a lot of permanents. On the other hand... it's really expensive. Test worthy in my opinion.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
Getting ready to write up my set review and honestly not looking like I want to add anything. I had initially been considering Ajani, but now he seems pretty weak to me. I'll keep considering him until I write the review, but other than that, nothing else in this set comes to mind. Opinions?
In other news, Imperial Seal was recently reprinted as a judge promo and can be found for around ~$200. While this is still not really "affordable" it beats its former pricing (~$500+). For us, unrestricted tutors like this, Vampiric Tutor, Demonic Tutor are all really good because it lets us snag a planeswalker too.
NOTE: I fully recommend getting all of your dual lands before purchasing this.
Thoughts on Fog Bank? I'm having a hard time cutting it.
I run a similar list, despite being Sultai, but my options are a bit more limited. I also run Baleful Strix as it is nice to grab with Tezzeret the Seeker.
Thoughts on Fog Bank? I'm having a hard time cutting it.
I run a similar list, despite being Sultai, but my options are a bit more limited. I also run Baleful Strix as it is nice to grab with Tezzeret the Seeker.
Honestly don't seem to bad! Since this deck runs stuff like Humility, I would personally avoid it. But for your list, being Sultai, you're obviously not running Humility.
Again, Baleful Strix with Tezz interaction seems great. Feel free to post a list sometime!
Hey everyone, never got around to doing an Aether Revolt set update, granted I don't think I'm adding anything. Anyone else play with their superfriends deck lately?
I recently found out about Lightmine Field . I've been having trouble dealing with tokens between boardwipes, and I thought this might be a cool tech. Another option is Pendrell Mists, which seems pretty cool (and because I could never afford the real Tabernacle). Any thoughts?
I recently found out about Lightmine Field . I've been having trouble dealing with tokens between boardwipes, and I thought this might be a cool tech. Another option is Pendrell Mists, which seems pretty cool (and because I could never afford the real Tabernacle). Any thoughts?
Peacekeeper is probably a broader solution because while Lightmine Field and Pendrell cards don't stop people who swing with few creatures (I say that because one of my other EDH decks is Kozilek Voltron.) If you find the room though, I could see potential for the Pendrell Mists because it synergizes with Sphere of Safety.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
I recently found out about Lightmine Field . I've been having trouble dealing with tokens between boardwipes, and I thought this might be a cool tech. Another option is Pendrell Mists, which seems pretty cool (and because I could never afford the real Tabernacle). Any thoughts?
Peacekeeper is probably a broader solution because while Lightmine Field and Pendrell cards don't stop people who swing with few creatures (I say that because one of my other EDH decks is Kozilek Voltron.) If you find the room though, I could see potential for the Pendrell Mists because it synergizes with Sphere of Safety.
Its very meta dependent, but overall I agree with Mockingbird. Lightmime overall seems like a dead card. I would suggest, like Mockingbird, cards such as Peacekeeper or Sphere of Safety type cards. Another thing to consider is Marchesa's Decree. It makes you the monarch, and prevents attacks by making it something risky for opponents to attack into. If you have a bunch of 1/1's, are you gonna attack at a planeswalker, losing 10 life, or just attack someone else? Just things to consider.
Edit: @Mockingbird, you play Kozilek voltron? Which Kozilek? I also play it with the Oath Kozilek, and would love to see a list.
I've recently replaced Torpor Orb with Cursed Totem. My meta is filled with commanders with activated abilities like yisan and mayael, and the totem does some work. I've recently found a sweet tech in Arena of the Ancients . It shuts down Yisan and Mayael on turn 3, which is great, and keeps them locked down until they can draw into an answer. This artifact package has great synergy with Tezzeret the Seeker, as well as Sun Titan. What do you guys think?
I've recently replaced Torpor Orb with Cursed Totem. My meta is filled with commanders with activated abilities like yisan and mayael, and the totem does some work. I've recently found a sweet tech in Arena of the Ancients . It shuts down Yisan and Mayael on turn 3, which is great, and keeps them locked down until they can draw into an answer. This artifact package has great synergy with Tezzeret the Seeker, as well as Sun Titan. What do you guys think?
I think playing Cursed Totam seems fine if your meta is more dominated by activated abilities versus etb effects. My meta is heavily ETB, and so Torpor Orb comes in handy quite a bit. Though I would say if your list is similar to mine, consider Damping Matrix since the only artifact with an activated ability I run is Sensei's Divining Top. That way you can also shut down equips and such.
As for Arena of the Ancients, it seems okay but honestly not that great. It's very situational and can often times just be a dead card. I would avoid it, in my opinion.
I just started brewing a 5-color planeswalker decks. I don't have all the planeswalkers and support cards. I've used Brainstorm, Preordain and Ponder to improve my draws and I've really liked it. They allow me to cut a land and smooth my early game mana all the while making my late top decks better. They don't seem to be such a budget choice but really good cards. Is there any reasons why no one plays them?
My deck seem pretty heavy on blue and white cards. I'm considering maybe cutting one or two red shock lands for extra fixing in the other colors. Is it foolish?
I've seen some of you play Time Spiral and Timetwister. Aren't they awkward with Yawgmoth's Will and Crucible of Worlds?
Different plays for different turns in my opinion. The power of getting a grip of 7 cards is so much gas. You may even get the card that was in your yard that you were trying to recur.
Another example, Storm decks are going to run y will and twister and time spiral, they can definitely coincide in the same deck
I just started brewing a 5-color planeswalker decks. I don't have all the planeswalkers and support cards. I've used Brainstorm, Preordain and Ponder to improve my draws and I've really liked it. They allow me to cut a land and smooth my early game mana all the while making my late top decks better. They don't seem to be such a budget choice but really good cards. Is there any reasons why no one plays them?
My deck seem pretty heavy on blue and white cards. I'm considering maybe cutting one or two red shock lands for extra fixing in the other colors. Is it foolish?
I've seen some of you play Time Spiral and Timetwister. Aren't they awkward with Yawgmoth's Will and Crucible of Worlds?
I've always thought that cards such as have a significant less amount of value in commander versus non-singleton formats. Cards such as Sylvan Library and Sensei's Divining Top do a much better job fixing your draw anyways. Granted, if you're aiming to be more budget friendly that's understandable.
And yes, I avoid both of those cards personally as I run Regrowth, Treasured Find and Yawg will. I would prefer Wheel of Fortune instead, but I avoid that too. Typically I aim to generate card advantage using planeswalkers, which I find to be one of the best aspects of the deck.
I think it's a totally understandable play to drop red shocks for other cards, though I would make sure you have at least one full cycle of fetchable lands, so if you don't have duals then I would consider keeping those shocks.
It's really powerful to get extra cards but everyone else does and it seems counterintuitive to give everyone so many cards when so much of the deck is trying to draw cards and gain card advantage. One aspect of Timetwister I didn't consider was as graveyard hate, with those kind of interactions being so popular it might be an interesting card and I like Twister effects more than the wheel ones for this reason. It can't be that bad since old vintage control decks did play the card.
I ended up cutting the Blood Crypt for a City of Brass. I didn't like cutting red sources when I play 2 double red cards. I do have many different ways to fetch green lands but I wonder if the GGG in Garruk, Primal Hunter is still too much.
I'll see how good are the cantrips when I play more but I assume it can't be that bad since we often have a single free mana. I saw them mostly as split cards Lands/Non-Lands. My deck isn't really budget but I like to build my Commander decks mostly with what I already have. It reminds me of multiplayer games of ole and make my list less bland and homogenous (slightly).
Do you tend to have an upper limit on the number of Planeswalkers of a given type you play? I noticed playing 3 Jaces and many others as 2-of.
Is [C] Linvala, Keeper of Silence[\C] worth considering? Most of my playgroup doesn't play black or any creature removal really, just green stuff or commanders with activated abilities. This seems like a good card to supplement artifacts like [c]Cursed Totem[\c], which always seem to get blown up. It's also getting reprinted in Mm17, which should bring the price down considerably.
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The problem with Oath of Ajani is the ETB Trigger doesn't generate an advantage, even disregarding that we're generally creature lite. The original five Oaths all have an ETB trigger that in some way generates an advantage. What that means is that if we're going for the ETB trigger, we're holding Ajani's Oath back to play it along the lines of Overrun surprise, which we don't want to do because the other ability is more useful... sort of. All our Planeswalkers costing 1 less is something I'm not sure we really need. We're generally not holding mana up for Instant speed shenanigans sans Cyclonic Rift or a Vampiric Tutor (or Co.) type effect, which is like 3 or 4 cards max. To be honest, my first thought is that I'd rather up my Nature's Lore-type or mana rock count. That being said, if word starts going around that this Oath is great, I'd make room for it because even though I personally don't see the potential off the bat does not mean that I do not think it will be a bad card. I just don't know if it's a good fit for this deck.
In other news, Tezzeret the Schemer has been spoiled, and to not my surprise, it looks to be too parasitic to be a good Superfriends fit.
+1: Create a Lotus Petal token.
To be honest, I run Freyalise, Llanowar's Fury and would likely add Sarkhan Unbroken or Xenagos, the Reveler back to the deck before going to Tezzeret. There's some cute artifact matters interactions this plus has, but generally Lotus Petal is only used in decks like storm that need speed and mana for a fast kill, which Superfriends does not generally do.
-2: Target creature gets +x/-x, where x is the number of artifacts you control.
Like Tezzeret, Master of Metal's first minus, our focus is not high enough on artifacts to properly take advantage of this. All we can do is get lucky. To be Honest, Master of Metal's small minus is better in our deck as well.
-7: An emblem makes us turn an artifact we control into a 5/5 creature at the start of combat, permanently.
Nope. We run enough token generators to not need to make our artifacts our frontline and open to Damnation. I'll be honest, if it also untapped the artifact, I'd be willing to give it a closer look.
In summary, the only Aether Revolt card I'm considering for Superfriends right now is Tezzeret, Master of Metal. The Dark Intimations has my eye as well, and who knows, there could be others or I could be wrong about one of the cards I'm currently panning.
candidus inperti; si nil, his utere mecum.
~~~~~
Yeah, I've been thinking about this card. It seems alright, but I'm not too sure if it's worth it. Maybe I'll test it. Definitely more applicable in a tokeny version of the deck.
Yeah, I'm considering Ajani Unyielding, but you pretty much hit the nail on the head for most of these things. Tezz is way too narrow, unfortunately, and Oath is just sorta eh. I feel like you won't usually be casting more than one planeswalker a turn, so you might as well just play a Nature's Lore.
I think Mockingbird kind of agrees it really isn't fitting for this list, am I wrong?
And to be clear, I do not think Oath of Ajani is a good fit to 5cc Superfriends as a first impression, but I'm not going to say something definite until it's been tested because it doesn't look bad either.
candidus inperti; si nil, his utere mecum.
~~~~~
One of the things that's exciting about the [cards=Oath of Ajani]Oaths[/cards] and cards like Dark Imitations is that it seems like each set is including more and more planeswalker themed cards, which will ultimately be better for this deck.
Opinions? Seems really expensive but getting this out turn 6 would be huge, granted it would be removed quick
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
candidus inperti; si nil, his utere mecum.
~~~~~
In other news, Imperial Seal was recently reprinted as a judge promo and can be found for around ~$200. While this is still not really "affordable" it beats its former pricing (~$500+). For us, unrestricted tutors like this, Vampiric Tutor, Demonic Tutor are all really good because it lets us snag a planeswalker too.
NOTE: I fully recommend getting all of your dual lands before purchasing this.
I run a similar list, despite being Sultai, but my options are a bit more limited. I also run Baleful Strix as it is nice to grab with Tezzeret the Seeker.
Again, Baleful Strix with Tezz interaction seems great. Feel free to post a list sometime!
Peacekeeper is probably a broader solution because while Lightmine Field and Pendrell cards don't stop people who swing with few creatures (I say that because one of my other EDH decks is Kozilek Voltron.) If you find the room though, I could see potential for the Pendrell Mists because it synergizes with Sphere of Safety.
candidus inperti; si nil, his utere mecum.
~~~~~
Edit: @Mockingbird, you play Kozilek voltron? Which Kozilek? I also play it with the Oath Kozilek, and would love to see a list.
As for Arena of the Ancients, it seems okay but honestly not that great. It's very situational and can often times just be a dead card. I would avoid it, in my opinion.
candidus inperti; si nil, his utere mecum.
~~~~~
My deck seem pretty heavy on blue and white cards. I'm considering maybe cutting one or two red shock lands for extra fixing in the other colors. Is it foolish?
I've seen some of you play Time Spiral and Timetwister. Aren't they awkward with Yawgmoth's Will and Crucible of Worlds?
Another example, Storm decks are going to run y will and twister and time spiral, they can definitely coincide in the same deck
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
And yes, I avoid both of those cards personally as I run Regrowth, Treasured Find and Yawg will. I would prefer Wheel of Fortune instead, but I avoid that too. Typically I aim to generate card advantage using planeswalkers, which I find to be one of the best aspects of the deck.
I think it's a totally understandable play to drop red shocks for other cards, though I would make sure you have at least one full cycle of fetchable lands, so if you don't have duals then I would consider keeping those shocks.
I ended up cutting the Blood Crypt for a City of Brass. I didn't like cutting red sources when I play 2 double red cards. I do have many different ways to fetch green lands but I wonder if the GGG in Garruk, Primal Hunter is still too much.
I'll see how good are the cantrips when I play more but I assume it can't be that bad since we often have a single free mana. I saw them mostly as split cards Lands/Non-Lands. My deck isn't really budget but I like to build my Commander decks mostly with what I already have. It reminds me of multiplayer games of ole and make my list less bland and homogenous (slightly).
Do you tend to have an upper limit on the number of Planeswalkers of a given type you play? I noticed playing 3 Jaces and many others as 2-of.
Here's the list I currently play:
1 Sliver Queen
//Planeswalkers
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Gideon, Ally of Zendikar
1 Gideon Jura
1 Jace Beleren
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Chandra, Pyromaster
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Nissa, Vital Force
1 Narset Transcendent
1 Sarkhan Unbroken
1 Sorin, Lord of Innistrad
1 Dack Fayden
1 Ral Zarek
1 Vraska the Unseen
1 Ajani Vengeant
1 Karn Liberated
//Sorceries
1 Council's Judgment
1 Akroma's Vengeance
1 Terminus
1 Ponder
1 Preordain
1 Capture of Jingzhou
1 Temporal Manipulation
1 Time Warp
1 Imperial Seal
1 Demonic Tutor
1 Yawgmoth's Will
1 Toxic Deluge
1 Jokulhaups
1 Regrowth
1 Farseek
1 Three Visits
1 Skyshroud Claim
1 Supreme Verdict
1 Vindicate
1 Enlightened Tutor
1 Brainstorm
1 Cyclonic Rift
1 Vampiric Tutor
1 Beast Within
1 Sphinx's Revelation
1 Utter End
//Enchantments
1 Humility
1 Moat
1 Oath of Jace
1 Phyrexian Arena
1 The Abyss
1 Sylvan Library
1 Doubling Season
1 Pernicious Deed
//Artifacts
1 Mana Crypt
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Torpor Orb
1 Chromatic Lantern
1 Crucible of Worlds
//Lands
1 Tundra
1 Underground Sea
1 Badlands
1 Taiga
1 Savannah
1 Scrubland
1 Plateau
1 Volcanic Island
1 Tropical Island
1 Bayou
1 Hallowed Fountain
1 Watery Grave
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Sacred Foundry
1 Steam Vents
1 Breeding Pool
1 Overgrown Tomb
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Marsh Flats
1 Arid Mesa
1 Scalding Tarn
1 Misty Rainforest
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Homeward Path
1 Kor Haven
1 Mana Confluence
1 Maze of Ith
1 Strip Mine
1 The Tabernacle at Pendrell Vale
1 Urborg, Tomb of Yawgmoth
Playable planeswalkers I opted not to play are Tezzeret the Seeker, Daretti, Scrap Savant, Nahiri, the Lithomancer and Garruk Relentless. Mostly due to not playing many artifact but I'm considering the trio of Tezzeret the Seeker, Nahiri, the Lithomancer and Skullclamp.
1 Sliver Queen
//Planeswalkers
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Gideon, Ally of Zendikar
1 Gideon Jura
1 Jace Beleren
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Chandra, Pyromaster
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Nissa, Vital Force
1 Narset Transcendent
1 Sarkhan Unbroken
1 Sorin, Lord of Innistrad
1 Dack Fayden
1 Ral Zarek
1 Vraska the Unseen
1 Ajani Vengeant
1 Karn Liberated
//Sorceries
1 Council's Judgment
1 Akroma's Vengeance
1 Terminus
1 Ponder
1 Preordain
1 Capture of Jingzhou
1 Temporal Manipulation
1 Time Warp
1 Imperial Seal
1 Demonic Tutor
1 Yawgmoth's Will
1 Toxic Deluge
1 Jokulhaups
1 Regrowth
1 Farseek
1 Three Visits
1 Skyshroud Claim
1 Supreme Verdict
1 Vindicate
1 Enlightened Tutor
1 Brainstorm
1 Cyclonic Rift
1 Vampiric Tutor
1 Beast Within
1 Sphinx's Revelation
1 Utter End
//Enchantments
1 Humility
1 Moat
1 Oath of Jace
1 Phyrexian Arena
1 The Abyss
1 Sylvan Library
1 Doubling Season
1 Pernicious Deed
//Artifacts
1 Mana Crypt
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Torpor Orb
1 Chromatic Lantern
1 Crucible of Worlds
//Lands
1 Tundra
1 Underground Sea
1 Badlands
1 Taiga
1 Savannah
1 Scrubland
1 Plateau
1 Volcanic Island
1 Tropical Island
1 Bayou
1 Hallowed Fountain
1 Watery Grave
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Sacred Foundry
1 Steam Vents
1 Breeding Pool
1 Overgrown Tomb
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Marsh Flats
1 Arid Mesa
1 Scalding Tarn
1 Misty Rainforest
1 Verdant Catacombs
1 City of Brass
1 Command Tower
1 Homeward Path
1 Kor Haven
1 Mana Confluence
1 Maze of Ith
1 Strip Mine
1 The Tabernacle at Pendrell Vale
1 Urborg, Tomb of Yawgmoth