Overall I like the changes. The only one I disagree with is Skyshroud Claim over Three Visits but I understand the price argument.
I haven't won in quite a while with this deck in my meta. I play my control package and then I die. I still enjoy playing it but its getting harder and harder
Overall I like the changes. The only one I disagree with is Skyshroud Claim over Three Visits but I understand the price argument.
I haven't won in quite a while with this deck in my meta. I play my control package and then I die. I still enjoy playing it but its getting harder and harder
I am still using the token theme, and works fine for me (I have not updated it yet though with Shadows release). Have you tried that version in your meta?
Overall I like the changes. The only one I disagree with is Skyshroud Claim over Three Visits but I understand the price argument.
I haven't won in quite a while with this deck in my meta. I play my control package and then I die. I still enjoy playing it but its getting harder and harder
I think I may agree with that argument as well, regarding Skyshroud Claim and Three Visits. I think with the price I just didn't feel like ordering at the moment, but I could definitely see myself coming around to getting a Three Visits. The way I was looking at it though and with Farseek and Three Visits I figured having one of the ramp spells letting you go from 4 lands to 6 lands, which can be a pretty big swing in your favor. I'll definitely test it and see where it goes.
As for your wins, like johnnychr suggested, maybe you should consider changing up the theme of the deck to something like tokens. If there is interests there, I will make a list and add it to the OP. What are the challenges you're facing down?
Overall I like the changes. The only one I disagree with is Skyshroud Claim over Three Visits but I understand the price argument.
I haven't won in quite a while with this deck in my meta. I play my control package and then I die. I still enjoy playing it but its getting harder and harder
I am still using the token theme, and works fine for me (I have not updated it yet though with Shadows release). Have you tried that version in your meta?
Have you tried out Bring to Light? It's basically a cheaper Wargate in your list that can only hit 5 or less perms. Even if you hit it for 3 or 4 I'd think you'd get a lot of value out of, not to mention having the potential to recur it.
Have you tried out Bring to Light? It's basically a cheaper Wargate in your list that can only hit 5 or less perms. Even if you hit it for 3 or 4 I'd think you'd get a lot of value out of, not to mention having the potential to recur it.
It doesn't tutor up planeswalkers, unfortunatey. While it does grab something like a Time Warp, it isn't super good in the deck without being able to grab a planeswalker.
Have you tried out Bring to Light? It's basically a cheaper Wargate in your list that can only hit 5 or less perms. Even if you hit it for 3 or 4 I'd think you'd get a lot of value out of, not to mention having the potential to recur it.
It doesn't tutor up planeswalkers, unfortunatey. While it does grab something like a Time Warp, it isn't super good in the deck without being able to grab a planeswalker.
And I think that's a very silly way to think. When you have an almost universal tutor+cast for free card that you can put to its maximum potential I think you should at least give it a chance.
Edit: Nvm, it doesn't hit artifacts or enchantments. Not as good as I thought.
Have you tried out Bring to Light? It's basically a cheaper Wargate in your list that can only hit 5 or less perms. Even if you hit it for 3 or 4 I'd think you'd get a lot of value out of, not to mention having the potential to recur it.
It doesn't tutor up planeswalkers, unfortunatey. While it does grab something like a Time Warp, it isn't super good in the deck without being able to grab a planeswalker.
And I think that's a very silly way to think. When you have an almost universal tutor+cast for free card that you can put to its maximum potential I think you should at least give it a chance.
Edit: Nvm, it doesn't hit artifacts or enchantments. Not as good as I thought.
Honestly, I would agree if it did hit artifacts or enchantments. Heck, even if it just hit permanents that would be great. It would be AWESOME if it hit planeswalkers, sorceries, instants, enchantments and artifacts.
I have yet to test the current iteration yet, but probably will be soon. But how do you guys feel about Awakening Zone? I doubt I'll add it back, but it seems like a good replacement for what I was going for with Three Visits.
Awakening Zone is definitely a solid recurring ramp that can alternatively provide chump blockers. Three Visits is a card I use to get explosive starts. For instance when I want a turn 3 Sisay in that deck. If you are slow playing your control build up, maybe Zone could work? It's a great card in so many decks.
I've been having some more fun with this one. I just added Sorin, Grim Nemesis and I was able to ult with doubling season and Rings. Just funny. I was wrathed before I could do anything but it was fun anyhow.
I've been playing around with recursion, since people like to kill my walkers (though I prefer to have a decent creature hate in place). Seasons Past looks to be very useful, though mana pricey. I've had Creeping Renaissance in there in the past, though I like the ability to get back walkers and doubling season, artifacts, etc. I haven't got it out too much.
I also tried Timetwister and that was pretty awesome to both reload the hand and get back the yard. I'm wandering if Time Spiral might not be better since it gets to untap the lands too. I'm running basically the same list overall, except I have Toxic Deluge instead of another extra turn effect, no Chandra yet, and one less land (Academy Ruins). I haven't played it enough to really get a feel, but just throwing out some ideas
Ok Timetwister had been ridiculous. If I've established my board and I'm low on cards, it is an instant reload. Last night I kept a hand with Timetwister, Skyshroud Claim, 4 lands, and no walkers. I got my ramp on, and then reloaded early. Casting it early can mess with people's mulligans though you always run the risk that you wheel them into a better hand
The new Tamiyo looks pretty interesting. I'm not totally sure about the +1, though it could be useful sometimes. The -2 is great, the ult is absolutely backbreaking and can be hit with doubling season immediately. I'm excited.
The new Tamiyo looks pretty interesting. I'm not totally sure about the +1, though it could be useful sometimes. The -2 is great, the ult is absolutely backbreaking and can be hit with doubling season immediately. I'm excited.
I was first really reluctant about Tamiyo when I saw her plus, but that's because I read her wrong. I thought you could only target your own creatures. I figured, what am I gonna target, maybe some Elspeth tokens or Sliver Queen tokens? Seems very mediocre for this deck. Then I realized it can target opponents creatures. That means a lot. You can protect planeswalker by making it so your opponents don't want to swing with target creatures, and also just give value between opponents attacking into one another.
Like you said, her minus and ultimate are both pretty good. For a four drop that ultimates off of Doubling Season, she's pretty exciting! Definitely deserves a spot!
Why don't you run Nahiri, the Harbinger?
+2 can provide virtual card advantage(pitch a card you don't need), or you can choose not to discard
-2 is flexible removal
-8 can grab cards like Rune-Scarred Demon or Kozilek, Butcher of Truth just to name a couple(and then bounces the creature back to hand so you can get that etb trigger another time)
It ticks up very quickly and is only 4 mana
Playing this card in Modern I am sure this could be a powerhouse in edh too...
Why don't you run Nahiri, the Harbinger?
+2 can provide virtual card advantage(pitch a card you don't need), or you can choose not to discard
-2 is flexible removal
-8 can grab cards like Rune-Scarred Demon or Kozilek, Butcher of Truth just to name a couple(and then bounces the creature back to hand so you can get that etb trigger another time)
It ticks up very quickly and is only 4 mana
Playing this card in Modern I am sure this could be a powerhouse in edh too...
I agree Nahiri is pretty good in a vacuum, and I've been hearing she's pretty good in modern. But here's the things to consider for this deck.
+2: Has a nice little filter effect, but is it anywhere near as good as Dack Fayden at three mana? Granted, I think this ability is fine, I just think it's a little underwhelming when instead you could be actually drawing off something like Jace, Unraveler of Secrets.
-2: I will admit this mode isn't bad. Pick off a creature can be pretty good, tapped only, and then dealing with pesky artifacts or enchantments is good too. Nothing too awesome, but definitely a strong ability.
-8: Since this deck runs so many cards that render creatures useless (Moat, Humility, Lethal Vapors, Torpor Orb, various wraths) I run 0 creature spells besides Sliver Queen. Without any creatures to target, the only thing I can do is grab an artifact. Ultimating to grab a Rings of Brighthearth would just feel bad.
Overall, I think other planeswalkers that aren't even in this deck beat her out. I think she can definitely be really powerful in the right deck, but this deck probably just isn't it.
Tamiyo, Field Researcher 1GWU
Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
-7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."
Liliana, the Last Hope 1BB
+1: Up to one target creature gets -2/-1 until your next turn
-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
-7: You get an emblem with "At the beginning of your end step, put X 2/2 black zombie creature tokens onto the battlefield, where X is two plus the number of zombies you control."
Oath of Liliana 2B
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.
At the beginning of each end step, if a planeswalker entered the battlefield under your control, put a 2/2 black Zombie creature token onto the battlefield.
Deploy the Gatewatch 4WW
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your deck in any order.
I love everything besides Liliana, she just feels really underwhelming for this deck and just in general. Maybe I'm wrong. Tamiyo and Oath also seem like definite picks, and the 6-drop is a probably.
I think that Oath of Liliana is the best card of the bunch. It's practically an auto-include for this deck. Sacrifice effects range from devastating to terrible in EDH but the fact that this hits every opponent increases the likelihood of it being good. I also like that this can help kill a Gaddock Teeg under the right circumstances. The second ability seems like the real meat of the card in a super-friends deck because it means that every planeswalker has a way to protect itself the turn it comes into play!
Deploy will definitely be something that I will try but I'm not sure it goes in the most competitive lists. It looks fun as hell though. I've missed on hitting two creatures enough in modern to know I will lose a game to this whiffing (or at least being disappointing)at least once. But the idea of getting two 6+ drops for six mana seems too fun not to do!
Tamiyo also seems like great fun but it probably needs testing to figure out if it needs to be in the deck. I like that it can help play politics by tapping down multiple blockers from the greatest threat at the table. The ultimate is also great, Ancestral Recall and Omniscience, sign me up! Will probably cut one of many Jaces of maybe a Freyalise for this.
The new Liliana is just bad in this deck... The best scenario in my deck is recurring Baleful Strix multiple times but that just seems so unlikely. I think that she looks real good in some other decks possibly Meren, but I'll pass here. No reason to play this over LotV and I currently have her on the sidelines.
I think that Oath of Liliana is the best card of the bunch. It's practically an auto-include for this deck. Sacrifice effects range from devastating to terrible in EDH but the fact that this hits every opponent increases the likelihood of it being good. I also like that this can help kill a Gaddock Teeg under the right circumstances. The second ability seems like the real meat of the card in a super-friends deck because it means that every planeswalker has a way to protect itself the turn it comes into play!
Deploy will definitely be something that I will try but I'm not sure it goes in the most competitive lists. It looks fun as hell though. I've missed on hitting two creatures enough in modern to know I will lose a game to this whiffing (or at least being disappointing)at least once. But the idea of getting two 6+ drops for six mana seems too fun not to do!
Tamiyo also seems like great fun but it probably needs testing to figure out if it needs to be in the deck. I like that it can help play politics by tapping down multiple blockers from the greatest threat at the table. The ultimate is also great, Ancestral Recall and Omniscience, sign me up! Will probably cut one of many Jaces of maybe a Freyalise for this.
The new Liliana is just bad in this deck... The best scenario in my deck is recurring Baleful Strix multiple times but that just seems so unlikely. I think that she looks real good in some other decks possibly Meren, but I'll pass here. No reason to play this over LotV and I currently have her on the sidelines.
You pretty much hit the nail on its head in my opinion.
Oath of Lilly is seriously so good for this deck, I love it!
Deploy is definitely suspect, for right now. Like you said, it really can just whiff. Although, I will note that with JtMS, Sensei's Divining Top, Imperial Seal/Vamp Tutor, and Sylvan Library, this deck has the means to set up a good interaction. Also, at 20 planeswalkers, 1 in 5 cards will be a planeswalkers, so you're almost guaranteed one. I used to run 25 planeswalkers, and maybe I'll look into switching back for this.
Tamiyo seems pretty awesome to me. Her plus can be so political and strategic, drawing you cards, preventing attacks to your planeswalkers, gaining advantage off other players going at it. I love it. Her minus and ultimate speak pretty much for themselves.
I'm working really hard on the deck's core to make it function better under the new mulligan rule. That means that high CMC cards need to go so Deploy is out for me.
Hey Guys, I've been running a superfriends EDH deck for a few years now and I've been reading this thread for a few months. You guys definitely discuss a lot of useful information that I was able to use to make my deck run a lot smoother. I'll make sure to post me current list up here soon.
That out of the way, the new Tamiyo definitely seems like an auto include. Deploy the Gatewatch seems like it might be whiff bait unless you can get off some sort of brainstorm effect beforehand.
I'm working really hard on the deck's core to make it function better under the new mulligan rule. That means that high CMC cards need to go so Deploy is out for me.
I'm curious to see what your list look like now.
Yeah, I mean overall The Abyss is probably better. But, why not both? Also, Oath is cheaper, has an ETB effect, and also has its second ability of generating 2/2's (which I think is pretty noteworthy).
I think what you said about the mulligan rule. I actually ended up tweaking the deck slightly to run less cheap planeswalker, and a couple more expensives ones, but supplemented with more ramp and wraths. I've played about 4 games with said switch up, and it's been doing pretty good still, even with the new mulligan rule. I'm pretty skeptical of Deploy as of right now, but I may test it and see how it goes.
Hey Guys, I've been running a superfriends EDH deck for a few years now and I've been reading this thread for a few months. You guys definitely discuss a lot of useful information that I was able to use to make my deck run a lot smoother. I'll make sure to post me current list up here soon.
That out of the way, the new Tamiyo definitely seems like an auto include. Deploy the Gatewatch seems like it might be whiff bait unless you can get off some sort of brainstorm effect beforehand.
Thanks! I'm really glad to hear that! This thread doesn't get too much traffic because the deck isn't super common, but it's really helpful when more people come so that we get more discussion and opinions.
I agree with what you say about Tamiyo. She just fits very nice. Same with the new Oath. Deploy is definitely suspect, but I may test it. We will see. I'm excited to see your list, though!
Nice primer. I'm running a Sultai list and have been thinking of tweaking it, despite the color differences this thread has been a great help.
Awesome! Would love to see a list. Since there are a couple other people who run Bant or Jeskai, maybe I should change the primer to be just X color(s) Superfriends deck?
Nice primer. I'm running a Sultai list and have been thinking of tweaking it, despite the color differences this thread has been a great help.
Awesome! Would love to see a list. Since there are a couple other people who run Bant or Jeskai, maybe I should change the primer to be just X color(s) Superfriends deck?
Sure, here is my current list, though I'm looking at some substantial changes once Eldritch Moon drops:
I went with Sultai because I thought it would be an interesting twist on the typical superfriends deck, I've been enjoying it. I started with a Vorosh, the Hunter list with a lot more +1/+1 counter shenanigans.
I think your primer is fine as is, you've helpfully sorted your cards by color so I could easily ignore the white and red cards.
I'd like to have your opinion on the early game mostly.
Problems
- After the mulligan change we can't pitch late game cards (basically anything over 4CMC) so I oftentimes found myself derping around until turn 4 unless I had a rock in my starting hand
- My meta is getting way more threatening than before. I need to be able to start taking extra turns or resolve Omniscience early to win
- Being slow means that I will have to use my tutors for control answers rather than my own gameplan
Solutions:
- Upped the land count to 37 from 36
- Swapped Skyshroud Claim for Three Visits because I want to work on my winning plan at turn 3/4, I don't want to ramp
- Cut some less powerful cards in favor of high power, low CMC mana rocks
- Counterflux is now Mana Drain as it can be used to ramp
- Added more low cost tutoring to reinforce the win conditions like Gamble (should be Imperial Seal but budget...), Mystical Tutor, Sterling Grove
Manabase
- I run 4 basics because my meta has a couple of nonbasic hate cards like Wave of Vitriol and Blood Moon
- I cut Sacred Foundry as the deck does not need white or red as much early game
- I added Ancient Tomb so increase the chance of having a 4CMC walker on turn 2 and getting at least 2 activations before it dies to a 3 drop
I could see myself replacing Reflecting Pool for something else if you guys have any suggestions
I haven't won in quite a while with this deck in my meta. I play my control package and then I die. I still enjoy playing it but its getting harder and harder
I am still using the token theme, and works fine for me (I have not updated it yet though with Shadows release). Have you tried that version in your meta?
As for your wins, like johnnychr suggested, maybe you should consider changing up the theme of the deck to something like tokens. If there is interests there, I will make a list and add it to the OP. What are the challenges you're facing down?
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
And I think that's a very silly way to think. When you have an almost universal tutor+cast for free card that you can put to its maximum potential I think you should at least give it a chance.
Edit: Nvm, it doesn't hit artifacts or enchantments. Not as good as I thought.
Seriph0 on cockatrice
EDH Decks
WBGKaradorWBG
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
I've been playing around with recursion, since people like to kill my walkers (though I prefer to have a decent creature hate in place). Seasons Past looks to be very useful, though mana pricey. I've had Creeping Renaissance in there in the past, though I like the ability to get back walkers and doubling season, artifacts, etc. I haven't got it out too much.
I also tried Timetwister and that was pretty awesome to both reload the hand and get back the yard. I'm wandering if Time Spiral might not be better since it gets to untap the lands too. I'm running basically the same list overall, except I have Toxic Deluge instead of another extra turn effect, no Chandra yet, and one less land (Academy Ruins). I haven't played it enough to really get a feel, but just throwing out some ideas
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
Tamiyo, Field Researcher 1GWU
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
-7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."
I was first really reluctant about Tamiyo when I saw her plus, but that's because I read her wrong. I thought you could only target your own creatures. I figured, what am I gonna target, maybe some Elspeth tokens or Sliver Queen tokens? Seems very mediocre for this deck. Then I realized it can target opponents creatures. That means a lot. You can protect planeswalker by making it so your opponents don't want to swing with target creatures, and also just give value between opponents attacking into one another.
Like you said, her minus and ultimate are both pretty good. For a four drop that ultimates off of Doubling Season, she's pretty exciting! Definitely deserves a spot!
+2 can provide virtual card advantage(pitch a card you don't need), or you can choose not to discard
-2 is flexible removal
-8 can grab cards like Rune-Scarred Demon or Kozilek, Butcher of Truth just to name a couple(and then bounces the creature back to hand so you can get that etb trigger another time)
It ticks up very quickly and is only 4 mana
Playing this card in Modern I am sure this could be a powerhouse in edh too...
+2: Has a nice little filter effect, but is it anywhere near as good as Dack Fayden at three mana? Granted, I think this ability is fine, I just think it's a little underwhelming when instead you could be actually drawing off something like Jace, Unraveler of Secrets.
-2: I will admit this mode isn't bad. Pick off a creature can be pretty good, tapped only, and then dealing with pesky artifacts or enchantments is good too. Nothing too awesome, but definitely a strong ability.
-8: Since this deck runs so many cards that render creatures useless (Moat, Humility, Lethal Vapors, Torpor Orb, various wraths) I run 0 creature spells besides Sliver Queen. Without any creatures to target, the only thing I can do is grab an artifact. Ultimating to grab a Rings of Brighthearth would just feel bad.
Overall, I think other planeswalkers that aren't even in this deck beat her out. I think she can definitely be really powerful in the right deck, but this deck probably just isn't it.
Tamiyo, Field Researcher 1GWU
Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
-7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."
Liliana, the Last Hope 1BB
+1: Up to one target creature gets -2/-1 until your next turn
-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
-7: You get an emblem with "At the beginning of your end step, put X 2/2 black zombie creature tokens onto the battlefield, where X is two plus the number of zombies you control."
Oath of Liliana 2B
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.
At the beginning of each end step, if a planeswalker entered the battlefield under your control, put a 2/2 black Zombie creature token onto the battlefield.
Deploy the Gatewatch 4WW
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your deck in any order.
I love everything besides Liliana, she just feels really underwhelming for this deck and just in general. Maybe I'm wrong. Tamiyo and Oath also seem like definite picks, and the 6-drop is a probably.
Deploy will definitely be something that I will try but I'm not sure it goes in the most competitive lists. It looks fun as hell though. I've missed on hitting two creatures enough in modern to know I will lose a game to this whiffing (or at least being disappointing)at least once. But the idea of getting two 6+ drops for six mana seems too fun not to do!
Tamiyo also seems like great fun but it probably needs testing to figure out if it needs to be in the deck. I like that it can help play politics by tapping down multiple blockers from the greatest threat at the table. The ultimate is also great, Ancestral Recall and Omniscience, sign me up! Will probably cut one of many Jaces of maybe a Freyalise for this.
The new Liliana is just bad in this deck... The best scenario in my deck is recurring Baleful Strix multiple times but that just seems so unlikely. I think that she looks real good in some other decks possibly Meren, but I'll pass here. No reason to play this over LotV and I currently have her on the sidelines.
Oath of Lilly is seriously so good for this deck, I love it!
Deploy is definitely suspect, for right now. Like you said, it really can just whiff. Although, I will note that with JtMS, Sensei's Divining Top, Imperial Seal/Vamp Tutor, and Sylvan Library, this deck has the means to set up a good interaction. Also, at 20 planeswalkers, 1 in 5 cards will be a planeswalkers, so you're almost guaranteed one. I used to run 25 planeswalkers, and maybe I'll look into switching back for this.
Tamiyo seems pretty awesome to me. Her plus can be so political and strategic, drawing you cards, preventing attacks to your planeswalkers, gaining advantage off other players going at it. I love it. Her minus and ultimate speak pretty much for themselves.
And yep, lily is just bad.
I'm working really hard on the deck's core to make it function better under the new mulligan rule. That means that high CMC cards need to go so Deploy is out for me.
I'm curious to see what your list look like now.
That out of the way, the new Tamiyo definitely seems like an auto include. Deploy the Gatewatch seems like it might be whiff bait unless you can get off some sort of brainstorm effect beforehand.
I think what you said about the mulligan rule. I actually ended up tweaking the deck slightly to run less cheap planeswalker, and a couple more expensives ones, but supplemented with more ramp and wraths. I've played about 4 games with said switch up, and it's been doing pretty good still, even with the new mulligan rule. I'm pretty skeptical of Deploy as of right now, but I may test it and see how it goes.
Thanks! I'm really glad to hear that! This thread doesn't get too much traffic because the deck isn't super common, but it's really helpful when more people come so that we get more discussion and opinions.
I agree with what you say about Tamiyo. She just fits very nice. Same with the new Oath. Deploy is definitely suspect, but I may test it. We will see. I'm excited to see your list, though!
Awesome! Would love to see a list. Since there are a couple other people who run Bant or Jeskai, maybe I should change the primer to be just X color(s) Superfriends deck?
Sure, here is my current list, though I'm looking at some substantial changes once Eldritch Moon drops:
1x Damia, Sage of Stone
Land (39)
1x Breeding Pool
1x Command Tower
1x Creeping Tar Pit
1x Drowned Catacomb
1x Flooded Grove
6x Forest
1x Hinterland Harbor
1x Hissing Quagmire
6x Island
1x Lumbering Falls
1x Maze of Ith
1x Misty Rainforest
1x Mystifying Maze
1x Opulent Palace
1x Overgrown Tomb
1x Polluted Delta
1x Seat of the Synod
1x Sunken Hollow
1x Sunken Ruins
4x Swamp
1x Tree of Tales
1x Twilight Mire
1x Vault of Whispers
1x Verdant Catacombs
1x Watery Grave
1x Woodland Cemetery
Artifact (8)
1x Contagion Clasp
1x Contagion Engine
1x Meekstone
1x Nevinyrral's Disk
1x Rings of Brighthearth
1x Sensei's Divining Top
1x Sol Ring
1x The Chain Veil
1x Ashiok, Nightmare Weaver
1x Freyalise, Llanowar's Fury
1x Garruk, Apex Predator
1x Garruk, Primal Hunter
1x Garruk Wildspeaker
1x Jace Beleren
1x Jace, the Mind Sculptor
1x Jace, Unraveler of Secrets
1x Karn Liberated
1x Kiora, the Crashing Wave
1x Liliana Vess
1x Nissa, Voice of Zendikar
1x Nissa, Worldwaker
1x Ob Nixilis Reignited
1x Tamiyo, the Moon Sage
1x Teferi, Temporal Archmage
1x Tezzeret the Seeker
1x Ugin, the Spirit Dragon
1x Vraska the Unseen
Creature (9)
1x Baleful Strix
1x Eternal Witness
1x Fog Bank
1x Glen Elendra Archmage
1x Nissa, Vastwood Seer
1x Oracle of Mul Daya
1x Snapcaster Mage
1x Spike Weaver
1x Trinket Mage
Enchantment (4)
1x Doubling Season
1x Oath of Jace
1x Oath of Nissa
1x Pernicious Deed
1x Ætherize
1x Ætherspouts
1x Constant Mists
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Evacuation
1x Mystical Tutor
1x Vampiric Tutor
1x Voidslime
Sorcery (10)
1x Cultivate
1x Damnation
1x Deadly Tempest
1x Decree of Pain
1x Demonic Tutor
1x Farseek
1x Kodama's Reach
1x Nature's Lore
1x Skyshroud Claim
1x Toxic Deluge
I went with Sultai because I thought it would be an interesting twist on the typical superfriends deck, I've been enjoying it. I started with a Vorosh, the Hunter list with a lot more +1/+1 counter shenanigans.
I think your primer is fine as is, you've helpfully sorted your cards by color so I could easily ignore the white and red cards.
These are the changes I'm currently considering:
1x Seat of the Synod
1x Vault of Whispers
1x Tree of Tales
1x Nevinyrral's Disk
1x Voidslime
1x Ætherize
1x Nissa, Vastwood Seer
1x Glen Elendra Archmage
1x Urborg, Tomb of Yawgmoth
1x Darksteel Citadel
1x Land
1x Oath of Liliana
1x Chromatic Lantern
1x Sorin Markov
1x Time Warp
1x Savor the Moment
1 Academy Rector
1 Sliver Queen
Artifacts:10
1 Mana Crypt
1 Mana Vault
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Grim Monolith
1 Torpor Orb
1 Crucible of Worlds
1 Rings of Brighthearth
1 Contagion Engine
Sorceries:16
1 Gamble
1 Demonic Tutor
1 Farseek
1 Nature's Lore
1 Three Visits
1 Savor the Moment
1 Toxic Deluge
1 Vindicate
1 Wargate
1 Yawgmoth's Will
1 Supreme Verdict
1 Rout
1 Time Warp
1 Austere Command
1 Merciless Eviction
1 Temporal Mastery
Instants:6
1 Enlightened Tutor
1 Mystical Tutor
1 Vampiric Tutor
1 Cyclonic Rift
1 Mana Drain
1 Anguished Unmaking
1 Sterling Grove
1 Sylvan Library
1 Phyrexian Arena
1 Rhystic Study
1 Humility
1 The Abyss
1 Doubling Season
1 Omniscience
Others:21
1 Dack Fayden
1 Jace Beleren
1 Ajani Steadfast
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Narset Transcendent
1 Ral Zarek
1 Sorin, Lord of Innistrad
1 Garruk, Primal Hunter
1 Liliana Vess
1 Ob Nixilis Reignited
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
1 Venser, the Sojourner
1 Elspeth, Sun's Champion
1 Teferi, Temporal Archmage
1 Karn Liberated
1 Nicol Bolas, Planeswalker
1 Ugin, the Spirit Dragon
Lands:37
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Command Tower
1 Flooded Strand
1 Forest
1 Godless Shrine
1 Hallowed Fountain
1 Island
1 Mana Confluence
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Overgrown Tomb
1 Plains
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Steam Vents
1 Stomping Ground
1 Swamp
1 Taiga
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
I'd like to have your opinion on the early game mostly.
Problems
- After the mulligan change we can't pitch late game cards (basically anything over 4CMC) so I oftentimes found myself derping around until turn 4 unless I had a rock in my starting hand
- My meta is getting way more threatening than before. I need to be able to start taking extra turns or resolve Omniscience early to win
- Being slow means that I will have to use my tutors for control answers rather than my own gameplan
Solutions:
- Upped the land count to 37 from 36
- Swapped Skyshroud Claim for Three Visits because I want to work on my winning plan at turn 3/4, I don't want to ramp
- Cut some less powerful cards in favor of high power, low CMC mana rocks
- Counterflux is now Mana Drain as it can be used to ramp
- Added more low cost tutoring to reinforce the win conditions like Gamble (should be Imperial Seal but budget...), Mystical Tutor, Sterling Grove
Manabase
- I run 4 basics because my meta has a couple of nonbasic hate cards like Wave of Vitriol and Blood Moon
- I cut Sacred Foundry as the deck does not need white or red as much early game
- I added Ancient Tomb so increase the chance of having a 4CMC walker on turn 2 and getting at least 2 activations before it dies to a 3 drop
I could see myself replacing Reflecting Pool for something else if you guys have any suggestions
Ramp
- Mana Crypt and Sol Ring are pretty much auto includes
- Nature's Lore Farseek and Three Visits are playable on turn 1 off mana crypt or turn 2 into any duals, that's great to for fixing
- Mana Vault, Grim Monolith these cards are insane in your starting hand with Ral Zarek Venser, the Sojourner Tezzeret the Seeker or Teferi, Temporal Archmage. They make Omniscience very hardcastable on turn 4 if you have one of those walker out by then. Also, doubling season on turn 2 anyone?
That's it for the foundations. I'll wait for you guys to give some input on this before I go further.