Nahiri, the Harbinger - At first glance she seems alright. Looting can definitely come in handy, anything to make the deck draw into what it needs is good for me, especially considering how much recursion we have. I like her second ability as it is built in removal that interestingly interacts with Ral Zarek and his plus. Although her ultimate, for this deck, is just bad. I wish I could slightly tweak cards sometimes, because I would change it to at least "target player's library" or include planeswalkers.
Anguished Unmaking - I definitely like this card. Bolting yourself isn't "too" big of a deal, but it can be something. Ultimately I think this is better than either Utter End or Vindicate, but probably the former.
Anguished Unmaking sounds like solid solution for Gaddock Teeg. You can't use Utter End against him, and exiling prevents recursion shenanigans that GW is probably running (Sun Titan, Reivellark, Karmic Guide).
Anguished Unmaking sounds like solid solution for Gaddock Teeg. You can't use Utter End against him, and exiling prevents recursion shenanigans that GW is probably running (Sun Titan, Reivellark, Karmic Guide).
That's a really good point. Like I said, Utter End is likely going to be the one dropped, but what you bring up makes it a definite, especially considering someone in my playgroup is starting to put together a Gaddock Teeg list.
Anguished Unmaking is definitely better than Utter End in most cases. Going down one mana for 3 life lost shouldn't be too bad I think, and exiling as has been said also will help deal with cards like Vampire Hexmage and Thief in Blood which are both run in one of my friend's Meren deck. Being able to get rid of those is very important otherwise I just can't play a planeswalker and expect it to survive the turn.
I'm still not sure what to think of Nahiri. Rummaging is definitely worse than looting for this deck, since we're less concerned with pitching stuff to the graveyard, and dropping a potentially valuable card for a land that we don't need is just sad. The -2 does have synergy with Ral and Tamiyo, potentially Ajani as well, but unless your meta has a fair amount of good enchantments to be exiling I don't think she's that worthwhile. Worth mentioning that she is a repeatable answer for Gods outside of Karn or Ugin, but unless Gods are really prevalent I don't see her being that worthwhile, especially since this iteration really doesn't have anything that you'd love to grab with the -8, outside of maybe Divining Top (despite it being a really sad tutor).
Anguished Unmaking is definitely better than Utter End in most cases. Going down one mana for 3 life lost shouldn't be too bad I think, and exiling as has been said also will help deal with cards like Vampire Hexmage and Thief in Blood which are both run in one of my friend's Meren deck. Being able to get rid of those is very important otherwise I just can't play a planeswalker and expect it to survive the turn.
I'm still not sure what to think of Nahiri. Rummaging is definitely worse than looting for this deck, since we're less concerned with pitching stuff to the graveyard, and dropping a potentially valuable card for a land that we don't need is just sad. The -2 does have synergy with Ral and Tamiyo, potentially Ajani as well, but unless your meta has a fair amount of good enchantments to be exiling I don't think she's that worthwhile. Worth mentioning that she is a repeatable answer for Gods outside of Karn or Ugin, but unless Gods are really prevalent I don't see her being that worthwhile, especially since this iteration really doesn't have anything that you'd love to grab with the -8, outside of maybe Divining Top (despite it being a really sad tutor).
Pretty much hits it on the head for Nahiri, for me at least. She just isn't that great in my opinion, especially considering we are going to be seeing another 3 (maybe 2?) planeswalkers in this set. What I'm really hoping for is a two drop to replace Jace, Vryn's Prodigy with. I really like the card, but I just know that having a creature in the deck breaks the theme and also is countered by a lot of my cards (Humility, Lethal Vapors).
Maro confirmed 4 planes for the set. Anguished Unmaking is great. Nahiri is alright. Not sure if good enough. With a great ult I'd try her.
I saw that, and with Louis Scott Vargas saying he is spoiling Sorin and Arlinn, or something along those lines, I'm sure the fourth is Jace. Although, with MaRo being so quirky, Arlinn being a flip card, and blocks are supposedly limited to 5-planeswalkers per block, people have been suggesting that MaRo is referring to Arlinn's two sides, Sorin and Nahiri.
She's definitely playable, just not here. Tokens are nice, but being unable to make them repeatedly is not. The overrun is a cool thing, but not here. Even the ult takes one turn, even with Doubling Season.
Basically, not here, perhaps in a Xenagos deck or some such.
Wow Arlinn is bad in this deck. I wish we'd get playable red planeswalkers once in a while.
Yep, pretty much. I was excited for some more interesting interaction, like maybe she could turn into a creature or something, make mana, tokens. But nope, too creature-centric. For me, its not that we haven't seen any good red planeswalkers, although we have seen very little, its that we haven't seen a decent RG planeswalker for this deck, and they keep doing RG planeswalkers.
She's definitely playable, just not here. Tokens are nice, but being unable to make them repeatedly is not. The overrun is a cool thing, but not here. Even the ult takes one turn, even with Doubling Season.
Basically, not here, perhaps in a Xenagos deck or some such.
I agree. I think she seems playable, especially in standard, but she's just bad here.
Well, here is another upcoming planeswalker. I'm thinking this is probably going to find a home somewhere in here, as it is just so generic but has some good value. Here's the planeswalkers on the chopping block for it, at least for me:
Jace, Vryn's Prodigy - I know I've been talking lately about how I want to drop him since he is a creature, although these planeswalkers aren't that similar. I think ultimately the new Jace is better, but five mana for a two mana switch definitely affects the curve. I would prefer replacing him with a 3-drop or a 2-drop.
Tamiyo, the Moon Sage - Another 5-drop blue planeswalkers, which both have pretty similar functionality. Both draw cards (albeit Jace is better at drawing), both interact with creatures (and Tamiyo is better at interacting with creatures. Both their ultimate can function similarly, too.
Ob Nixilis, Reignited - Pretty much the same card. Both draw, both interact with creatures, both mess with opponents, both generic with good value. I think what I like about having them both in the list is the redundancy they would basically be giving the deck.
Ajani Vengeant - This is honestly just one of my least favorite planeswalkers in the deck, as it doesn't do too much in EDH with its plus and second ability. Although his ultimate is very good, there is a lot of planeswalkers who's ultimate is very good.
Kiora, the Crashing Wave - Another one of my least favorite planeswalkers, but I think Kiora is going to stay since she does offer pretty good protection in late game scenarios.
I'd say if you're replacing a walker, I'd put Ajani Vengeant up first. The plus and minus as you said don't do much, and while his ult is one of the ways this deck has of dealing with combo deck (ruin their manabase and they can't do much) and overly ramping green decks (can't really ramp that much when all your lands are gone), new Jace is better for the plus and minus situations.
Vryn's is too good in my opinion. The card selection early is fantastic, and his walker side is strong. Breaking the creature-less feel to this deck is ok in my eyes, though he is rather bad with cards like The Abyss and Tabernacle which you have. He's worse than in my personal build since I don't have the budget for those, so it might be bad.
Tamiyo draws less cards most often, but being able to lock down a threat with her plus makes up for it. The ult is even more game-winning than Jace's as well, since being able to do stuff like cast a Wrath every turn is incredibly difficult for most any deck to fight through.
Ob Nix is the most similar, and could warrant being swapped out. The main concern is the "destroy" vs. "bounce" for me, though Jace definitely has the better plus. I feel like destroying creatures tends to be better, especially since it lets you remove threats like Avenger or Craterhoof (assuming you survive) without letting them play them again.
Kiora is perhaps the one I would replace? The lockdown ability is mostly ok, usually I find that there's too many threats for her to lock down, and the minus (while providing a neat explore benefit) is probably worse than Jace's plus. Jace also ults under Doubling Season, which I like a bit more.
One thing to consider is Planeswalker Uniqueness at this point. You run four iterations of Jace at the moment, and raising that to five could make it a bit more of a problem.
I'd say if you're replacing a walker, I'd put Ajani Vengeant up first. The plus and minus as you said don't do much, and while his ult is one of the ways this deck has of dealing with combo deck (ruin their manabase and they can't do much) and overly ramping green decks (can't really ramp that much when all your lands are gone), new Jace is better for the plus and minus situations.
Vryn's is too good in my opinion. The card selection early is fantastic, and his walker side is strong. Breaking the creature-less feel to this deck is ok in my eyes, though he is rather bad with cards like The Abyss and Tabernacle which you have. He's worse than in my personal build since I don't have the budget for those, so it might be bad.
Tamiyo draws less cards most often, but being able to lock down a threat with her plus makes up for it. The ult is even more game-winning than Jace's as well, since being able to do stuff like cast a Wrath every turn is incredibly difficult for most any deck to fight through.
Ob Nix is the most similar, and could warrant being swapped out. The main concern is the "destroy" vs. "bounce" for me, though Jace definitely has the better plus. I feel like destroying creatures tends to be better, especially since it lets you remove threats like Avenger or Craterhoof (assuming you survive) without letting them play them again.
Kiora is perhaps the one I would replace? The lockdown ability is mostly ok, usually I find that there's too many threats for her to lock down, and the minus (while providing a neat explore benefit) is probably worse than Jace's plus. Jace also ults under Doubling Season, which I like a bit more.
One thing to consider is Planeswalker Uniqueness at this point. You run four iterations of Jace at the moment, and raising that to five could make it a bit more of a problem.
Wow, those are all really good talking points. I think with everything you mentioned, especially about the planeswalkers uniqueness rule, at this point this is what I'm planning on:
- 2-3 mana Sorin planeswalker that's playable. If so, then I could feel good about dropping Jace, Vryn's Prodigy and not increasing the average cmc of the deck by much. Jace is replace to make room for new Jace, who replaces Ajani Vengeant (likely) or Kiora, the Crashing Wave.
- Sorin's cmc > 3, and thus not replacing Jace. At that point I'll consider either Liliana of the Veil or Ashiok, Nightmare Weaver. Both planeswalkers haven't been allstars, but I think coupled with the fact I'll be adding the new Jace and the creature hate I run, Jace, Vryn's Prodigy has to go. Then, after replacing Vryn's Prodigy, I'll again likely drop card]Ajani Vengeant[/card] or Kiora, the Crashing Wave.
I dropped Koria a while ago and I never regretted it.
I don't think I will run this Jace mostly due to uniqueness rule. I think the four Jaces you run are better. Even if the card seems good its not doing a lot for five mana. Narset does a lot more IMO at four. This deck needs more win conditions, not draw. Compare it to lili vess, I'd rather tutor a win cond than scry/bounce at 5. I still dislike vess at 5 but there is nothing else to replace her atm.
I dropped Koria a while ago and I never regretted it.
I don't think I will run this Jace mostly due to uniqueness rule. I think the four Jaces you run are better. Even if the card seems good its not doing a lot for five mana. Narset does a lot more IMO at four. This deck needs more win conditions, not draw. Compare it to lili vess, I'd rather tutor a win cond than scry/bounce at 5. I still dislike vess at 5 but there is nothing else to replace her atm.
Wouldn't you pretty much consider the ultimate a win-condition? But yeah, that's totally understandable. I think 4 is definitely the max for the uniqueness rule, so I'll probably be dropping Vryn's Prodigy at some point.
Kind of but it can be played around, unlike nixilis' ult which is a death sentence (can be doubled with rings). I also prefer him because he kills academy rector if I need to.
The plus is nice, giving us a bit of a damage-based wincon to help wear down opponents. The minus is mediocre, though it does give a way to kill off opposing planeswalkers or flyers that are smaller than 6. The ult I feel is a bit mediocre though. Yes, Storm Herd is a great card (and the first one I thought of when I saw it), but the lack of flying on the tokens and their inability to swing until the next turn makes it a bust for me.
I think he is worth a try. He has a lot more upside than jace. His +1 is great with topdeck manipulation (jace tms, top, sylvan lib, vamp/enlightened/mystical/vess/sterling) top get ugin/omniscience/bolas/tresspass on top. The minus is ok I guess. It can kill academy rector or a threat. The ult can justify playing some planes with pump emblems (sorin,elspeth). Its good with clamp.
I don't like the fact that he does nothing alone but that's true for a lot of the planes anyways. .
I run:
time warp
temporal manipulation
capture
and temporal mastery
I think its the sweet point. Having the miracle is huge when you are playing with top of the deck tutors, and can easily set up for the win when you've got 3 other extra turns to search out. It becomes very easy to chain together turns until you can ult something/doubling season.
Hey all, long time lurker, first post here, although I recently got most of the cards for the deck (other than the other half of the dual lands + shocklands and the more expensive "duplicate" cards like Capture, Imperial, etc, which I plan on getting eventually).
I'm digging the deck as I love Planeswalkers, and locking the game down is fun although it makes us a target very quickly (I only played Humility and promptly got cursed out lol). At this point I'm trying to have enchantments representing each color if possible, and was curious as to what control card we can use for a red enchantment.
I was looking at price changes and War's Toll caught my eye; in light of other cards we already have to control the board, do any of you feel like this is worth throwing in? My scene has half competitive EDH folks and those who just like to brew, so I've already been able to ruin games just by playing a few of the enchantments, without too many Planeswalkers dropping in yet.
Thanks all for any input; I was so lost on EDH but this deck is just perfect.
Hey all, long time lurker, first post here, although I recently got most of the cards for the deck (other than the other half of the dual lands + shocklands and the more expensive "duplicate" cards like Capture, Imperial, etc, which I plan on getting eventually).
I'm digging the deck as I love Planeswalkers, and locking the game down is fun although it makes us a target very quickly (I only played Humility and promptly got cursed out lol). At this point I'm trying to have enchantments representing each color if possible, and was curious as to what control card we can use for a red enchantment.
I was looking at price changes and War's Toll caught my eye; in light of other cards we already have to control the board, do any of you feel like this is worth throwing in? My scene has half competitive EDH folks and those who just like to brew, so I've already been able to ruin games just by playing a few of the enchantments, without too many Planeswalkers dropping in yet.
Thanks all for any input; I was so lost on EDH but this deck is just perfect.
Hey there! Thanks for stopping by! I'll try to help you with any questions you have, so feel free to throw them my way.
For everyone else, and Xsidius, sorry for the late replies. I have been on vacation for the past week or so. I'll be doing a review soon. I'm unsure on the new Sorin, to be honest. So I need some discussion there.
Do it. Way too slow. I replaced it with extra turn effects. 8 mana is way too much and also depends on your boardstate. Its only great with Teferi when you have a couple of rocks. Even then its not a garenteed win unless you can do something with the mana.
Do it. Way too slow. I replaced it with extra turn effects. 8 mana is way too much and also depends on your boardstate. Its only great with Teferi when you have a couple of rocks. Even then its not a garenteed win unless you can do something with the mana.
Now that I'm thinking about it, it would be replaced pretty decently with Savor the Moment. I know a lot of you guys like Temporal Mastery, but I'm just not a huge fan. Yes it does interact well with certain cards, but simultaneously it exiles itself, it costs seven mana when not top decked, etc. Maybe I'll come around to that, but as of now, I'm skeptical. But as for Savor the Moment, it works similarly to The Chain Veil.
When considering it in regards to cmc, you're going from 2-mana (Little Jace) to 3-mana (Savor the Moment) and 4-mana (The Chain Veil) to 5-mana (New Jace), so increasing the cmc a little bit. But I think these changes are appropriate for the deck, especially considering I'll also be going from Utter End to Anguished Unmaking.
Now, I'm still on the fence on whether to make room for the new Sorin. I think he deserves a little more discussion, because I think he has a little more potential than has been discussed. If I did make room for him, it would probably be by dropping Garruk, Primal Hunter, Chandra, Flamecaller or even Sorin Markov.
Nahiri, the Harbinger
and
Anguished Unmaking
Nahiri, the Harbinger - At first glance she seems alright. Looting can definitely come in handy, anything to make the deck draw into what it needs is good for me, especially considering how much recursion we have. I like her second ability as it is built in removal that interestingly interacts with Ral Zarek and his plus. Although her ultimate, for this deck, is just bad. I wish I could slightly tweak cards sometimes, because I would change it to at least "target player's library" or include planeswalkers.
Anguished Unmaking - I definitely like this card. Bolting yourself isn't "too" big of a deal, but it can be something. Ultimately I think this is better than either Utter End or Vindicate, but probably the former.
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
I'm still not sure what to think of Nahiri. Rummaging is definitely worse than looting for this deck, since we're less concerned with pitching stuff to the graveyard, and dropping a potentially valuable card for a land that we don't need is just sad. The -2 does have synergy with Ral and Tamiyo, potentially Ajani as well, but unless your meta has a fair amount of good enchantments to be exiling I don't think she's that worthwhile. Worth mentioning that she is a repeatable answer for Gods outside of Karn or Ugin, but unless Gods are really prevalent I don't see her being that worthwhile, especially since this iteration really doesn't have anything that you'd love to grab with the -8, outside of maybe Divining Top (despite it being a really sad tutor).
Basically, not here, perhaps in a Xenagos deck or some such.
I agree. I think she seems playable, especially in standard, but she's just bad here.
Edit: exported format is crap, will refactor if I have time
1 Academy Rector
1 Sliver Queen
Spells:61
1 Mana Crypt
1 Enlightened Tutor
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Vampiric Tutor
1 Bitterblossom
1 Cyclonic Rift
1 Demonic Tutor
1 Farseek
1 Nature's Lore
1 Sterling Grove
1 Sylvan Library
1 Torpor Orb
1 Beast Within
1 Capsize
1 Chromatic Lantern
1 Coalition Relic
1 Counterflux
1 Crucible of Worlds
1 Dack Fayden
1 Jace Beleren
1 Necropotence
1 Phyrexian Arena
1 Praetor's Grasp
1 Rhystic Study
1 Rings of Brighthearth
1 Toxic Deluge
1 Vindicate
1 Wargate
1 Ajani Steadfast
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Humility
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Narset Transcendent
1 Ral Zarek
1 Skyshroud Claim
1 Sorin, Lord of Innistrad
1 Supreme Verdict
1 The Abyss
1 Doubling Season
1 Garruk, Primal Hunter
1 Liliana Vess
1 Ob Nixilis Reignited
1 Rout
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
1 Venser, the Sojourner
1 Austere Command
1 Contagion Engine
1 Elspeth, Sun's Champion
1 Merciless Eviction
1 Teferi, Temporal Archmage
1 Karn Liberated
1 Temporal Mastery
1 Nicol Bolas, Planeswalker
1 Ugin, the Spirit Dragon
1 Omniscience
1 Temporal Trespass
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Command Tower
1 Flooded Strand
1 Forest
1 Godless Shrine
1 Hallowed Fountain
1 Island
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Mountain
1 Overgrown Tomb
1 Plains
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Steam Vents
1 Stomping Ground
1 Swamp
1 Taiga
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
Well, here is another upcoming planeswalker. I'm thinking this is probably going to find a home somewhere in here, as it is just so generic but has some good value. Here's the planeswalkers on the chopping block for it, at least for me:
Jace, Vryn's Prodigy - I know I've been talking lately about how I want to drop him since he is a creature, although these planeswalkers aren't that similar. I think ultimately the new Jace is better, but five mana for a two mana switch definitely affects the curve. I would prefer replacing him with a 3-drop or a 2-drop.
Tamiyo, the Moon Sage - Another 5-drop blue planeswalkers, which both have pretty similar functionality. Both draw cards (albeit Jace is better at drawing), both interact with creatures (and Tamiyo is better at interacting with creatures. Both their ultimate can function similarly, too.
Ob Nixilis, Reignited - Pretty much the same card. Both draw, both interact with creatures, both mess with opponents, both generic with good value. I think what I like about having them both in the list is the redundancy they would basically be giving the deck.
Ajani Vengeant - This is honestly just one of my least favorite planeswalkers in the deck, as it doesn't do too much in EDH with its plus and second ability. Although his ultimate is very good, there is a lot of planeswalkers who's ultimate is very good.
Kiora, the Crashing Wave - Another one of my least favorite planeswalkers, but I think Kiora is going to stay since she does offer pretty good protection in late game scenarios.
What do you guys think?
Vryn's is too good in my opinion. The card selection early is fantastic, and his walker side is strong. Breaking the creature-less feel to this deck is ok in my eyes, though he is rather bad with cards like The Abyss and Tabernacle which you have. He's worse than in my personal build since I don't have the budget for those, so it might be bad.
Tamiyo draws less cards most often, but being able to lock down a threat with her plus makes up for it. The ult is even more game-winning than Jace's as well, since being able to do stuff like cast a Wrath every turn is incredibly difficult for most any deck to fight through.
Ob Nix is the most similar, and could warrant being swapped out. The main concern is the "destroy" vs. "bounce" for me, though Jace definitely has the better plus. I feel like destroying creatures tends to be better, especially since it lets you remove threats like Avenger or Craterhoof (assuming you survive) without letting them play them again.
Kiora is perhaps the one I would replace? The lockdown ability is mostly ok, usually I find that there's too many threats for her to lock down, and the minus (while providing a neat explore benefit) is probably worse than Jace's plus. Jace also ults under Doubling Season, which I like a bit more.
One thing to consider is Planeswalker Uniqueness at this point. You run four iterations of Jace at the moment, and raising that to five could make it a bit more of a problem.
- 2-3 mana Sorin planeswalker that's playable. If so, then I could feel good about dropping Jace, Vryn's Prodigy and not increasing the average cmc of the deck by much. Jace is replace to make room for new Jace, who replaces Ajani Vengeant (likely) or Kiora, the Crashing Wave.
- Sorin's cmc > 3, and thus not replacing Jace. At that point I'll consider either Liliana of the Veil or Ashiok, Nightmare Weaver. Both planeswalkers haven't been allstars, but I think coupled with the fact I'll be adding the new Jace and the creature hate I run, Jace, Vryn's Prodigy has to go. Then, after replacing Vryn's Prodigy, I'll again likely drop card]Ajani Vengeant[/card] or Kiora, the Crashing Wave.
I don't think I will run this Jace mostly due to uniqueness rule. I think the four Jaces you run are better. Even if the card seems good its not doing a lot for five mana. Narset does a lot more IMO at four. This deck needs more win conditions, not draw. Compare it to lili vess, I'd rather tutor a win cond than scry/bounce at 5. I still dislike vess at 5 but there is nothing else to replace her atm.
The plus is nice, giving us a bit of a damage-based wincon to help wear down opponents. The minus is mediocre, though it does give a way to kill off opposing planeswalkers or flyers that are smaller than 6. The ult I feel is a bit mediocre though. Yes, Storm Herd is a great card (and the first one I thought of when I saw it), but the lack of flying on the tokens and their inability to swing until the next turn makes it a bust for me.
I don't like the fact that he does nothing alone but that's true for a lot of the planes anyways. .
time warp
temporal manipulation
capture
and temporal mastery
I think its the sweet point. Having the miracle is huge when you are playing with top of the deck tutors, and can easily set up for the win when you've got 3 other extra turns to search out. It becomes very easy to chain together turns until you can ult something/doubling season.
I'm digging the deck as I love Planeswalkers, and locking the game down is fun although it makes us a target very quickly (I only played Humility and promptly got cursed out lol). At this point I'm trying to have enchantments representing each color if possible, and was curious as to what control card we can use for a red enchantment.
I was looking at price changes and War's Toll caught my eye; in light of other cards we already have to control the board, do any of you feel like this is worth throwing in? My scene has half competitive EDH folks and those who just like to brew, so I've already been able to ruin games just by playing a few of the enchantments, without too many Planeswalkers dropping in yet.
Thanks all for any input; I was so lost on EDH but this deck is just perfect.
For everyone else, and Xsidius, sorry for the late replies. I have been on vacation for the past week or so. I'll be doing a review soon. I'm unsure on the new Sorin, to be honest. So I need some discussion there.
EDIT: So here's what I'm thinking about doing:
Jace, Vryn's Prodigy --> Jace, Unraveler of Secrets
The Chain Veil --> Savor the Moment
When considering it in regards to cmc, you're going from 2-mana (Little Jace) to 3-mana (Savor the Moment) and 4-mana (The Chain Veil) to 5-mana (New Jace), so increasing the cmc a little bit. But I think these changes are appropriate for the deck, especially considering I'll also be going from Utter End to Anguished Unmaking.
Now, I'm still on the fence on whether to make room for the new Sorin. I think he deserves a little more discussion, because I think he has a little more potential than has been discussed. If I did make room for him, it would probably be by dropping Garruk, Primal Hunter, Chandra, Flamecaller or even Sorin Markov.