Due to brand new rules (tucking the general is impossible now) there are two free slots in the deck, cause oblation and chaos warp aren't that good anymore. What would be your choices for replacing them? Hallowed Burial is probably still a very strong card, though.
I was running Utter End instead of Vindicate so I might swap one of them for Vindicate. The second replacement I want to try out is Capsize because reusing planeswalkers ultimates or minuses could be fun, especially with Doubling Season.
I know it's not Yawg-Win in this deck and overall not as broken in EDH as in regular magic. But I have gotten value out of it several times. Imagine this: cast it, replay Sol Ring, Demonic Tutor, Vampiric Tutor, fetchland, removal, planeswalker.. Thing is you are not limited to just one card like with Regrowth and Eternal Witness, albeit you don't return the cards to your hand. With only a decent amount of mana and a rather low curve (3,6 in my deck) you can get a lot of value out of casting it. Our deck also sports some powerful effects like Time Warp and some permanents that get hated out early which it would be nice to get back. It might not win the game but it can tip the scale to our advantage or get us out of a tricky situation.
Okay, sorry I have been away from this thread for so long guys! I'm going to work on a DTK update here shortly, talk about the new commander rule, and address suggestions!
Here is my Dragons of Tarkir review that is a little overdue. There seems to be some two pretty obvious choices in the deck, but a couple others that can be considered.
DRAGONS OF TARKIR SET REVIEW:
WHITE: Profound Journey – Okay, so there is some obvious appeal of this card. Not only can it grab a couple ‘walkers, or let’s say a set up such as Doubling Season into a walker and then ultimate. This is something I’m definitely keeping my eye on, but not exactly sure there is room currently.
BLUE: Skywise Teachings – Something that really doesn’t have too much of an appeal, maybe budget, but it stills have good interactions with this deck being completely noncreature. BLACK: Damnable Pact – Seems, okay? I guess it can play as a Fireball or something similar, while also doubling as a draw spell, though admittedly not a good one, at least for this deck.
MULTICOLOR: Narset Transcendent – Let’s be honest, this card is EXTREMELY exciting. It is a four drop, provides at least a 60% chance to draw a card, and starts off with very high loyalty. In addition to its first ability, Narset provides good value for extra turn cards and basically wins the game post ultimate. Sarkhan Unbroken - Although not as great as Narset, he still is quite good. If you don’t want to get it right away due to budget reasons that is fine because he isn’t a staple but a lot more of a flex walker.
COLORLESS:
(…)
LANDS:
(...)
DECK CHANGES: Sorin Markov -> Narset Transcendent – So I’ve been skeptical of Sorin’s position in this deck. Other than the fact that he is BBB, Sorin is probably my least favorite play in terms of politics and even “funness”. Annnnndd Narset is just awesome
Sarkhan the Mad -> Sarkhan Unbroken –This is just a flex spot choice in my position. Basically I always found Sarkhan the Mad just drawing a card, and Sarkhan Unbroken does it so much better.
Something else I have been considering is Ward of Bones. It seems quite good, especially for creatures, then again it is expensive.
Also, there are definitely some changes I’ll be making due to the tuck rule. I’ll be back regarding it soon, just haven't been playing much and haven't been thinking about what to do to accommodate this change.
I definitely don't find Oblation worth it anymore. Chaos Warp is still worth it in my opinion because you can use it on yourself in a pinch as well as on your opponents quite obviously. I also don't understand your change log. It does not accurately reflect whats in the deck and what isnt. Help!
I definitely don't find Oblation worth it anymore. Chaos Warp is still worth it in my opinion because you can use it on yourself in a pinch as well as on your opponents quite obviously. I also don't understand your change log. It does not accurately reflect whats in the deck and what isnt. Help!
I apologize for that! I will look into it sometime today, as it is almost 1 am for me. I apologize for the confusion, though, and I agree on Chaos Warp and Oblation. I'm still considering things to run in place of Oblation, I just haven't played in a little while so I have not had anything to persuade me to make changes at the moment.
I will. It's in the queue right now. Don't know how long that usually takes. I'm norwegian so I'm a little self-conscious about my pronunciation and that's why I don't go into full detail about the cards. But still I think it will be fun to see this archetype out there
Found a way to use some basics without messing up the mana base.
It's been hurting me lately to only run non- basics. Here are some ideas I came up with:
- Realized my version only had 5 red mana symbols including the Queen. For that reason I removed Badlands and Blood Crypt. I found more value in having an extra blue, white and green mana.
- I realized there's a lot of pain to be had through City of Brass and Mana Confluence and the payoff is not always worth it. I have no problem getting the color fixing since Sorin Markov is the only card with tripple of the same color in it's cost. And getting double of the colors is easy with the fetches. This doesn't count for when your casting multiple spells in one turn of course. I kept Command Tower in.
- I then added one of each basic expect for Mountain because of the reasons above.
So far it's been great 'cause my opponent's tend to try and get way ahead of me using Collective Voyage. Now I can fetch some lands too and not be so far behind.
-I also added Wasteland since my meta has some irritating lands right now.
Thanks for the input. I would have to agree on your point of duals vs shocks. Think I will make the change you suggest.
I just took out Garruk, Primal Hunter so that's why I didn't mention him. I change up the deck quite a lot just to test things. Even though Garruk's ultimate is super fun I found that drawing him when not having Doubling Season was pretty underwhelming. But you never know..I might try him again.
I just got a hold of Grim Tutor and I really like having another tutor that gets me any card straight to my hand. The three cost vs four of Diabolic Tutor makes a huge difference (I've played both).
You know what I loved Maelstrom Nexus when I played it. I took it out for it's inconcistency. But, man dropping a Teferi of off a Karn was pretty sweet. I felt like I "lost control" over some cards I had wish to drawn and played though. But cascade is VERY powerful. I have a game of three-player multi tomorrow. I will play it and let you know how it went
Going to play today for the first time in a LONG time, woohoo! Will be back will some comments on the game and so replies to posts, as I've been slacking as of late
Alright, so I played a couple games a few nights ago. I won the games. First one I won through getting Jace The Mind Sculptor turn two off a turn one Sol Ring. It also allowed me to drop Ugin, the Spirit Dragon and Nicol Bolas, Planeswalker way to early. This caused a scoop from my opponents through my ability to control the game through card advantage, removal and ultimating the double dragons.
Did not get a chance to use Maelstrom Nexus unfortunately. But, I will keep testing.
Have you tested maelstrom nexus? I love this card, cascading is lots of fun :D.
I have tested it before, and I found that I really didn't care to draw it. Although, that may have been a different time. It is essentially draw power, but its prohibitive cost makes me unsure of. I'll keep it in mind.
Found a way to use some basics without messing up the mana base.
It's been hurting me lately to only run non- basics. Here are some ideas I came up with:
- Realized my version only had 5 red mana symbols including the Queen. For that reason I removed Badlands and Blood Crypt. I found more value in having an extra blue, white and green mana.
- I realized there's a lot of pain to be had through City of Brass and Mana Confluence and the payoff is not always worth it. I have no problem getting the color fixing since Sorin Markov is the only card with tripple of the same color in it's cost. And getting double of the colors is easy with the fetches. This doesn't count for when your casting multiple spells in one turn of course. I kept Command Tower in.
- I then added one of each basic expect for Mountain because of the reasons above.
So far it's been great 'cause my opponent's tend to try and get way ahead of me using Collective Voyage. Now I can fetch some lands too and not be so far behind.
-I also added Wasteland since my meta has some irritating lands right now.
Let me know what you think
This seems pretty interesting, and something I may consider. I too find myself holding red lands when I'm down on other colors. Although, I'm not too sure what I would remove. In addition to that I don't really have too much problem with anything that favors basics, at the moment. Something I'll definitely keep in mind!
So as I said above, I played my first game in AWHILE. It was also the first game since my update, but I did not see either of the new cards (Narset Transcendent and Sarkhan Unbroken). It was definetely fun, and competitive. I played against a aggro Sliver Legion, a generic Kaalia of the Vast, and Feldon of the Third Path recursion/aggro. Since there was so much aggro, I had to play very controlly and keep the board on lock, which I did. Although a good majority of the game I was being targeted as though I was King of the Hill.
Anyway, here is somethings I noticed:
- Tuck cards lost A LOT of value
- Tezzeret the Seeker kind of wants more targets, although is still very good
- I sort of want more draw power (who doesn't though?), and more recursion
- Ensnaring Bridge type effects still are VERY powerful, although this may be due to the fact that it was a very aggressive game
I'm excited to be playing again, and making updating with new releases. I'm very skeptical of the pseudo-planeswalkers I have seen from Origins, (Liliana and potential Chandra) but I will keep an open mind.
I have the same experience with tuck cards! The only one I have left now is Hallowed Burial because of indestructible. But maybe Final Judgment will serve the same purpose?
My experience, having played a lot recently, is that Jace The Mind Sculptor and Sylvan Library are the winners when it comes to drawing in this deck. I have had my doubts about Jace, but he always does his job even though I use him for only drawing. To state the obvious again he works so well with the fetches.
For recursion you might want to test Yawgmoth's Will. It has been great for me. Replay a tutor, land, removal and/or planeswalker. The more mana you have the more value, but you don't need tons of mana to make it sing.
I also did run Snapcaster Mage and Eternal Witness before making the call to be a creatureless deck (except for Academy Rector).
I also added Grim Tutor as it's another "get any card" tutor.
I have the same experience with tuck cards! The only one I have left now is Hallowed Burial because of indestructible. But maybe Final Judgment will serve the same purpose?
My experience, having played a lot recently, is that Jace The Mind Sculptor and Sylvan Library are the winners when it comes to drawing in this deck. I have had my doubts about Jace, but he always does his job even though I use him for only drawing. To state the obvious again he works so well with the fetches.
For recursion you might want to test Yawgmoth's Will. It has been great for me. Replay a tutor, land, removal and/or planeswalker. The more mana you have the more value, but you don't need tons of mana to make it sing.
I also did run Snapcaster Mage and Eternal Witness before making the call to be a creatureless deck (except for Academy Rector).
I also added Grim Tutor as it's another "get any card" tutor.
Has anyone ever considered, or even played with, Phyrexian Metamorph? I am tempted to, as I just realized how good it is, but also do not want to start running creatures as it breaks the theme.
All these cards (Oblation/Chaos Warp/Terminus/Hallowed Burial) are still quite good, even if they can't tuck Commanders. Maybe replace either Oblation or Chaos Warp with Utter End (most likely Oblation). As for Final Judgment, I recommend Merciless Eviction over it as it's strictly better.
I know it's not Yawg-Win in this deck and overall not as broken in EDH as in regular magic. But I have gotten value out of it several times. Imagine this: cast it, replay Sol Ring, Demonic Tutor, Vampiric Tutor, fetchland, removal, planeswalker.. Thing is you are not limited to just one card like with Regrowth and Eternal Witness, albeit you don't return the cards to your hand. With only a decent amount of mana and a rather low curve (3,6 in my deck) you can get a lot of value out of casting it. Our deck also sports some powerful effects like Time Warp and some permanents that get hated out early which it would be nice to get back. It might not win the game but it can tip the scale to our advantage or get us out of a tricky situation.
Narset and Sarkhan are added to the deck as well.
DRAGONS OF TARKIR SET REVIEW:
WHITE:
Profound Journey – Okay, so there is some obvious appeal of this card. Not only can it grab a couple ‘walkers, or let’s say a set up such as Doubling Season into a walker and then ultimate. This is something I’m definitely keeping my eye on, but not exactly sure there is room currently.
BLUE:
Skywise Teachings – Something that really doesn’t have too much of an appeal, maybe budget, but it stills have good interactions with this deck being completely noncreature.
BLACK:
Damnable Pact – Seems, okay? I guess it can play as a Fireball or something similar, while also doubling as a draw spell, though admittedly not a good one, at least for this deck.
RED:
Commune with Lava – Similar to Damnable Pact, this is just a somewhat draw spell that really is not that good.
GREEN:
(…)
MULTICOLOR:
Narset Transcendent – Let’s be honest, this card is EXTREMELY exciting. It is a four drop, provides at least a 60% chance to draw a card, and starts off with very high loyalty. In addition to its first ability, Narset provides good value for extra turn cards and basically wins the game post ultimate.
Sarkhan Unbroken - Although not as great as Narset, he still is quite good. If you don’t want to get it right away due to budget reasons that is fine because he isn’t a staple but a lot more of a flex walker.
COLORLESS:
(…)
LANDS:
(...)
DECK CHANGES:
Sorin Markov -> Narset Transcendent – So I’ve been skeptical of Sorin’s position in this deck. Other than the fact that he is BBB, Sorin is probably my least favorite play in terms of politics and even “funness”. Annnnndd Narset is just awesome
Sarkhan the Mad -> Sarkhan Unbroken –This is just a flex spot choice in my position. Basically I always found Sarkhan the Mad just drawing a card, and Sarkhan Unbroken does it so much better.
Something else I have been considering is Ward of Bones. It seems quite good, especially for creatures, then again it is expensive.
Also, there are definitely some changes I’ll be making due to the tuck rule. I’ll be back regarding it soon, just haven't been playing much and haven't been thinking about what to do to accommodate this change.
Good eye, thank you!
It's been hurting me lately to only run non- basics. Here are some ideas I came up with:
- Realized my version only had 5 red mana symbols including the Queen. For that reason I removed Badlands and Blood Crypt. I found more value in having an extra blue, white and green mana.
- I realized there's a lot of pain to be had through City of Brass and Mana Confluence and the payoff is not always worth it. I have no problem getting the color fixing since Sorin Markov is the only card with tripple of the same color in it's cost. And getting double of the colors is easy with the fetches. This doesn't count for when your casting multiple spells in one turn of course. I kept Command Tower in.
- I then added one of each basic expect for Mountain because of the reasons above.
So far it's been great 'cause my opponent's tend to try and get way ahead of me using Collective Voyage. Now I can fetch some lands too and not be so far behind.
-I also added Wasteland since my meta has some irritating lands right now.
Let me know what you think
I just took out Garruk, Primal Hunter so that's why I didn't mention him. I change up the deck quite a lot just to test things. Even though Garruk's ultimate is super fun I found that drawing him when not having Doubling Season was pretty underwhelming. But you never know..I might try him again.
I just got a hold of Grim Tutor and I really like having another tutor that gets me any card straight to my hand. The three cost vs four of Diabolic Tutor makes a huge difference (I've played both).
You know what I loved Maelstrom Nexus when I played it. I took it out for it's inconcistency. But, man dropping a Teferi of off a Karn was pretty sweet. I felt like I "lost control" over some cards I had wish to drawn and played though. But cascade is VERY powerful. I have a game of three-player multi tomorrow. I will play it and let you know how it went
Did not get a chance to use Maelstrom Nexus unfortunately. But, I will keep testing.
THIS is spicy! Will definitely consider in my next update!
This seems pretty interesting, and something I may consider. I too find myself holding red lands when I'm down on other colors. Although, I'm not too sure what I would remove. In addition to that I don't really have too much problem with anything that favors basics, at the moment. Something I'll definitely keep in mind!
Anyway, here is somethings I noticed:
- Tuck cards lost A LOT of value
- Tezzeret the Seeker kind of wants more targets, although is still very good
- I sort of want more draw power (who doesn't though?), and more recursion
- Ensnaring Bridge type effects still are VERY powerful, although this may be due to the fact that it was a very aggressive game
I'm excited to be playing again, and making updating with new releases. I'm very skeptical of the pseudo-planeswalkers I have seen from Origins, (Liliana and potential Chandra) but I will keep an open mind.
My experience, having played a lot recently, is that Jace The Mind Sculptor and Sylvan Library are the winners when it comes to drawing in this deck. I have had my doubts about Jace, but he always does his job even though I use him for only drawing. To state the obvious again he works so well with the fetches.
For recursion you might want to test Yawgmoth's Will. It has been great for me. Replay a tutor, land, removal and/or planeswalker. The more mana you have the more value, but you don't need tons of mana to make it sing.
I also did run Snapcaster Mage and Eternal Witness before making the call to be a creatureless deck (except for Academy Rector).
I also added Grim Tutor as it's another "get any card" tutor.
That's it! Yawgmoth Will!
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog
Yeah, and Clever Impersonator can also double as one of our enchantments. Double Doubling Season.