GPash: PoK's ban was devastating to my tempo list. I tried Seedborn Muse with Alchemists' Refuge as a replacement but there was a significant drop in efficiency. Thus I switched over to a landfall/stax approach. As detailed in the second post of this thread I've been developing it over the last year and I'm liking it a lot. I can achieve a heavier board presence quicker, at the cost of slightly lesser card quality. Landfall is one of the most efficient engines I've played around with.
Played 6 games with Derevi landfall versus Zur, Maelstrom Wanderer, and Breya. First game had a nice start and achieved board control and was on the way to what I thought was a win after a Bane of Progress cleared the board, but Zealous Conscripts stole my 16/16 Bane and killed me. Wanderer went on to win the game. Second game I won after a T1 Timetwister by Zur netted me 2 taxers and Breya played a Magus of the Moon, which didn't bother me as I had lots of nonland mana sources. After dinner we decided to give Revelation-style EDH a shot; everyone played with their cards exposed. Breya showed Necro in his opening hand with loads of accelerants and rode Necro to a win. The next few games were generally long, protracted, and extremely grindy affairs. The last game took at least 3 hours. A large part of that was due to Planar Chaos stalling the game and then having Stranglehold, Null Rod, Winter Orb, and Contamination + Bitterblossom in play with all creatures dead and no other sources of mana. What I took away from the experience was seeing everyone's hands made it incredibly difficult for combo to go off without the resources to back up a win: Telepathy is a fantastic card. Having other players saving removal/disruption to stop the combo player from going off gives a stax player additional time to gain board control. I cut out some of the more inefficient cards and added: Rootwater Thief, Lightning Greaves, Hall of the Bandit Lord, Telepathy, Cataclym, Brainstorm, Timetwister, and Mystical Tutor. Basically beefed up the draw and control aspects
Been a really long time since I bumped this thread. I've still been tweaking my Derevi Prison variant. I've been focusing on trying to overload the board in one early turn through Pod/Survival/Vannifar. It's been a pretty good strategy so far. Much more successful than adding a few more taxers or stax pieces. It's felt like my winrate has doubled after changing around my list.
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL