So I'm pretty happy with where this deck is, but I still feel like there might be trouble. My meta is constantly shifting because people are making new decks and some of us have a ton of cash to drop on cards. So crazy powered decks are coming online almost every session. So far infinite combos are ok as long as they're not being tutored up every time the deck is played and MLD is currently not allowed.
I want to make this deck able to handle most situations, but I know I can't have silver bullets all the time. I've broken down my list by function and I have a small list of things I'm considering. I'm willing to hear any other suggestions as well
As of now my main win condition is to ramp into Thrax and swing, using + + to have multiple combat phases. I also have the option of kicked on , but that hasn't happened yet.
I think I'm vulnerable to artifact hate and I don't know if I have enough spot removal. Thanks for taking a look at my post and offering whatever suggestions you may have.
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
Wow, how have I missed Aggravated Assault? Definitely going on my list of things to acquire. Diabolic Intent is a great card as well and fits the theme perfectly. Thanks a ton martingambill, though I can't seem to find your list anywhere
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
After following the advice in another thread (stare at your list for an hour or two) I have made some changes:
Ophiomancer >> Reassembling Skeleton - Snake dude is cool, but I've found myself either waiting for the token or having one and not needing it. The skeleton comes in, can get sacc'd and recurred easily.
Remand >> Ertai's Meddling - Remand is a wonderful early counterspell and telegraphs what may happen next turn, but late game it's awful as many times the opponent will have the mana available to simply recast it that turn. Ertai will give me the political clout I need in my playgroup when I drop my Thrax deck on the field. I can now say "in 3 turns SPELLNAMEHERE is going to hit us, better take out that dude first!".
Death Baron >> Ashnod's Altar - baron is cute, but this deck isn't about anthem effects. The altar kills the table with Rooftop Storm + Havengul Lich + Gray Merchant of Asphodel. While it's janky and easy to disrupt, it will be cool to have another win condition. Plus a free sac outlet is always nice.
Treachery >> Phyrexian Metamorph - stealing a creature for free is cool, but copying creatures or artifacts repeatedly is even better. Goes beautifully with Trading Post .
Those are the current changes, looking forward to any thoughts or ideas on your part.
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
In the past few weeks I've swapped a bit in this deck after several games. At the moment it feels pretty solid and I like the recycling I do with artifacts and now creatures.
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
Hi there! Lovely deck u got. I have a thrax of my own, but it's very different in Im not playing Voltron much, Im more inclined toward control and then, just control some more (because thrax is already sick as is )... But you might find interesting to have a peek at my list since there are a couple of synergies I run that could be of use here, I guess. I have an artifact sub-theme. Link's in my sig. Bye
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Hi there! Lovely deck u got. I have a thrax of my own, but it's very different in Im not playing Voltron much, Im more inclined toward control and then, just control some more (because thrax is already sick as is )... But you might find interesting to have a peek at my list since there are a couple of synergies I run that could be of use here, I guess. I have an artifact sub-theme. Link's in my sig. Bye
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
I really loved temporal cascade in my thraximundar list. I almost always cast it as a each player shuffles their graveyard and hand into their library. It ruins almost any strategy and then with zero resources they had to deal with thrax.
This was before Cyclonic Rift was a card. Just saying.
I'd like to stick Trinket Mage in here for the additional tutor, but I'm having a hard time removing something. (I recently added Fork as a purely pet card that I've loved since I opened it in a revised starter deck on my birthday in 1994, so that's not going anywhere.) Dimir Machinations and Muddle the Mixture have worked their way in as well because I have several utility answers at the 2 and 3 CMC slots.
What do you all see that could be removed for Trinket Mage?
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
I want to make this deck able to handle most situations, but I know I can't have silver bullets all the time. I've broken down my list by function and I have a small list of things I'm considering. I'm willing to hear any other suggestions as well
As of now my main win condition is to ramp into Thrax and swing, using + + to have multiple combat phases. I also have the option of kicked on , but that hasn't happened yet.
I think I'm vulnerable to artifact hate and I don't know if I have enough spot removal. Thanks for taking a look at my post and offering whatever suggestions you may have.
1x Thraximundar
Creature (14)
1x Baleful Strix
1x Braids, Cabal Minion
1x Fleshbag Marauder
1x Grave Titan
1x Gravecrawler
1x Gray Merchant of Asphodel
1x Havengul Lich
1x Mulldrifter
1x Ophiomancer
1x Phyrexian Metamorph
1x Sadistic Hypnotist
1x Sheoldred, Whispering One
1x Snapcaster Mage
1x Zealous Conscripts
Sorcery (10)
1x Beacon of Unrest
1x Black Sun's Zenith
1x Blasphemous Act
1x Cabal Conditioning
1x Demonic Tutor
1x Dimir Machinations
1x Mystic Retrieval
1x Rite of Replication
1x Seize the Day
1x Vandalblast
Instant (13)
1x Chaos Warp
1x Counterspell
1x Cyclonic Rift
1x Dismiss
1x Fact or Fiction
1x Force of Will
1x Fork
1x Hatred
1x Hinder
1x Muddle the Mixture
1x Pact of Negation
1x Rakdos Charm
1x Terminate
1x Bitterblossom
1x Dragon Wings
1x Future Sight
1x Goblin Assault
1x Grave Pact
1x Leyline of the Void
1x Phyrexian Arena
1x Rhystic Study
1x Rooftop Storm
1x Stranglehold
1x Vicious Shadows
Artifact (14)
1x Ashnod's Altar
1x Champion's Helm
1x Chromatic Lantern
1x Claws of Gix
1x Coalition Relic
1x Expedition Map
1x Gilded Lotus
1x Izzet Signet
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Sword of Feast and Famine
1x Talisman of Dominance
1x Talisman of Indulgence
Planeswalker (2)
1x Nicol Bolas, Planeswalker
1x Tezzeret the Seeker
Land (35)
1x Ancient Tomb
1x Blood Crypt
1x Bloodstained Mire
1x Cabal Coffers
1x Cascade Bluffs
1x Command Tower
1x Drowned Catacomb
1x Graven Cairns
5x Island
1x Maze of Ith
1x Minamo, School at Water's Edge
3x Mountain
1x Reliquary Tower
1x Shizo, Death's Storehouse
1x Steam Vents
1x Sulfur Falls
1x Sunken Ruins
7x Swamp
1x Tainted Isle
1x Temple of the False God
1x Tolaria West
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
So Seize the day is a pretty cool card.. But if you really want to take that strategy to the next level try using Aggravated Assault + Sword of feast and famine. It goes infinite if you have the landbase for it. Also since you're running Bitterblossom possibly Skullclamp is an option? Also Diabolic Intent is the same as Demonic Tutor since all you need to do is sac a token.
Give my Thrax list a peek if you're interested.
Ophiomancer >> Reassembling Skeleton - Snake dude is cool, but I've found myself either waiting for the token or having one and not needing it. The skeleton comes in, can get sacc'd and recurred easily.
Remand >> Ertai's Meddling - Remand is a wonderful early counterspell and telegraphs what may happen next turn, but late game it's awful as many times the opponent will have the mana available to simply recast it that turn. Ertai will give me the political clout I need in my playgroup when I drop my Thrax deck on the field. I can now say "in 3 turns SPELLNAMEHERE is going to hit us, better take out that dude first!".
Death Baron >> Ashnod's Altar - baron is cute, but this deck isn't about anthem effects. The altar kills the table with Rooftop Storm + Havengul Lich + Gray Merchant of Asphodel. While it's janky and easy to disrupt, it will be cool to have another win condition. Plus a free sac outlet is always nice.
Treachery >> Phyrexian Metamorph - stealing a creature for free is cool, but copying creatures or artifacts repeatedly is even better. Goes beautifully with Trading Post .
Those are the current changes, looking forward to any thoughts or ideas on your part.
Jund
MidrangeMoneypitDevotion to Rakdos
Modern
Infect Combo
Legacy
Manaless Dredge
EDH
Thrax Stax
Jarad, Reanimator Lord
Buried Alive
Gravecrawler
Corpse Connoisseur
Tymaret, the Murder King
Wonder for evasion
Vengeful Pharoah for rattlesnake
Phyrexian Altar for sac outlet/combos
Trinket Mage for artifact tutor
Out
1 Remand
1 Reassembling Skeleton
1 Darksteel Plate
In
1 Skullclamp
1 Vicious Shadows
1 Cabal Coffers
Though I wonder if any BNG stuff will find its way into Thrax - perhaps Archetype of Aggression?
Thanks again for all the feedback.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I will definitely check out your link!
Hmmm that's good synergy with Thrax, but I don't know what I'd cut for him.
This was before Cyclonic Rift was a card. Just saying.
What do you all see that could be removed for Trinket Mage?
EDIT: If you do add him, make sure to include the artifact lands & darksteel citadel to your build! Cheers.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.