I have been a magic player since around scourge block and the dawn on mirrodin (pun intended) and since I first started, I have always had a love of legendary cards. I loved reading about the vast and complicated world in which this game takes place. Between then and time spiral I only played casually but collecting sweet legends and building storyline sets of character was my big goal. unfortunately I got out of magic for several years during college and had sold all of my cards except my legend collection. Then, like everyone who quits magic, I was pulled back in during the return to mirrdin. and low and behold I hear about his amazing new format called EDH! Legends as commander?!? cast them any time?!? you had me at legends. I immediately went online and looked up the Legends which had come out since my absence. Immediately i singled out a shortlist of decks I wanted to build. Now before you judge me I want to say that i only picked them because they looked fun, not because I wanted to pick the best generals. these were jhoira of the ghitu and Zur, the enchanter. i quickly realized that this was not what i wanted to be doing in this format and slid into more casual and fun generals. it seemed like building the decks was more fun than playing them and after playing with each one for a long time and then find a fault of a weakness that i just could not get past. so Zur, the enchater became sen triplets became Grand arbiter augustin IV became Vela the night clad and so on and so fourth becoming more than ten different edh decks. and each time i found myself wanting answers to board states and big flash cards. i would constantly get board with decks and then scrap them to build others. and then i looked back in mt Weatherlight Legends set and decided to build a theme EDH deck around the Storyline of the Legacy and the Skyship weatherlight. the deck was five color and contained only cards from that story arch and spells which depicted it in its artwork. it was then that i realized how busted Captian sisay really was. so i scrapped that deck and decided to go all out on this deck. this would be the deck to answer all the situations. i deck which could play any style and win int many ways. and so Sisay was born.
Why play Sisay?
Play Sisay if you...
Like to have answers
Like to be able to switch between aggro and control at any point
like big flashy creatures
don't mind shuffling your deck a lot
like to be think many turns ahead to what your board state will look like
like recourse denial and creating hard to deal with board states
In this Sisay deck your main goal is going to be playing threat after Threat after Threat as a distraction while you slowly Hinder other players progression in the game. there are certain cards like Gaea's Cradle and Gaddock Teeg which you will find yourself tutoring for almost every game. Cradle Generated Absurd amounts of mana and this deck is built to run with Teeg on the field (only a few spells don't get in under Teeg in the deck) and he will always hurt your opponents more. while the deck can typically runs as a control deck or as an aggro deck the win conditions usually end up with a combination of threats which, when on board together, make a board state only two cards in the format really can beat which i will talk about later. not there are two basic plans of attack when playing Multiplayer: the aggro plan and the Control plan.
the deck has alot of great synergy with itself. many cards tutor for non-legendary creatures and cards like Wild pair and Survival of the fittest have excellent chains build into the deck that can change games in a swift minute. BOW of Nylea is amazing in the deck. if tucks GY legends and lets me search them up again. it also saves key cards from GY hate.
some of the synergies in the deck can also be very punishing like for example an opening hand with survival of the fittest could easily result in the turn 4 or 5 legend of your choice.
turn one: land
turn two land survival
turn 3: land pitch creature to susvival get legend fatty
turn four: land pitch fatty to get loyal retainers and cast loyal retainers. reanimate legend.
the deck is full of cute and interesting synergy waiting to be discovered and from time to time I will find new ones.
Stratagy: The aggro plan
With this deck It is very easy to become the aggro player at the table. sisay had access to a lot of powerful effects for the aggro player. in this strategy you cast Sisay as fast as possible. Depending on your cards in hand you will want to be tutoring for Rune-tail, Kitsune ascendent or Gaddock Teeg First. the reason here is that 99% of board wipe effects cannot be cast with Teeg on the field. and against other aggro decks, having a flipped Rune-tail's essence can be very punishing. now from this point you want to be tutoring valuable creatures like linvala, keeper of silence or Rofellos, Llanowar emissary and mana ramping as hard as possible. this will then let you pull out cards like Kamahl, fist of krosa and Elesh Norn, Grand centobite the more ramp you have the easier this plan will be.
The control plan
in this game you want to be as under the radar As possible. you're setting up a row of dominoes in this game plan so that when you finally have it all set up you can go from 0 to win in nothing flat. this strategy i find work the best because people don't seem to be afraid of this game plan as much as the aggro. so the two key cards in this plan are Sterling grove and Privileged position. because at that point everything you have is hexproof. the best part about this strategy is there are several tutors that will get you sterling grove and sterling grove will get you PP. using Cards like Dosan, the falling Leaf to hurt blue players and cards like Hokori, Dust drinker to slow down opponents. once you get these two out on the field tutor up avacyn, angel of hope and let them fun begin. basically no one will be able to stop you.
What to Watch Out For.
the biggest problems i have faced with this deck revolves around a single card.
this one card gets in under Gaddock teeg and can destroy an otherwise untouchable board state. and with the new release of the Commander 2013 product we have another card to watch out for, although I am not sure how played it will be.
other than that there is a lot that Sisay just doesn't care about. Lavinia of the Tenth is one of the few EDH generals we have a hard time working around. A person in my local playgroup built a Blink deck with her just to beat me. the Detain ability is very relevent and other than oblation there are few permanent answers to it.
the deck is very powerful, capable of exploding out of the gate and winning very quickly. its is highly adaptable and can switch strategies in a turn depending on the state of the game. but all in all it is a very tough deck to play correctly. its very easy to become a target in a multiplayer game but if piloted correctly the deck is very very hard to beat.
Let me know any feedback you guys have and what you think of the deck. i am open to suggestions and criticisms
New Deck updates with M15. added some newer acquisitions and made some changes to the removal and Prison suite. any additions or suggestions would be appreciated.
Private Mod Note
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L1 judge
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I have been a magic player since around scourge block and the dawn on mirrodin (pun intended) and since I first started, I have always had a love of legendary cards. I loved reading about the vast and complicated world in which this game takes place. Between then and time spiral I only played casually but collecting sweet legends and building storyline sets of character was my big goal. unfortunately I got out of magic for several years during college and had sold all of my cards except my legend collection. Then, like everyone who quits magic, I was pulled back in during the return to mirrdin. and low and behold I hear about his amazing new format called EDH! Legends as commander?!? cast them any time?!? you had me at legends. I immediately went online and looked up the Legends which had come out since my absence. Immediately i singled out a shortlist of decks I wanted to build. Now before you judge me I want to say that i only picked them because they looked fun, not because I wanted to pick the best generals. these were jhoira of the ghitu and Zur, the enchanter. i quickly realized that this was not what i wanted to be doing in this format and slid into more casual and fun generals. it seemed like building the decks was more fun than playing them and after playing with each one for a long time and then find a fault of a weakness that i just could not get past. so Zur, the enchater became sen triplets became Grand arbiter augustin IV became Vela the night clad and so on and so fourth becoming more than ten different edh decks. and each time i found myself wanting answers to board states and big flash cards. i would constantly get board with decks and then scrap them to build others. and then i looked back in mt Weatherlight Legends set and decided to build a theme EDH deck around the Storyline of the Legacy and the Skyship weatherlight. the deck was five color and contained only cards from that story arch and spells which depicted it in its artwork. it was then that i realized how busted Captian sisay really was. so i scrapped that deck and decided to go all out on this deck. this would be the deck to answer all the situations. i deck which could play any style and win int many ways. and so Sisay was born.
Why play Sisay?
Play Sisay if you...
Don't play Sisay if you...
The Deck
1 Avacyn, Angel of hope
1 Kamahl, Fist of krosa
1 Gaddok Teeg
1 Eternal Witness
1 Azusa, Lost but Seeking
1 Rofellos, Llanowar Emissary
1 Elesh Norn, Grand Centobite
1 Reki, The History of Kamigawa
1 Scavenging Ooze
1 Sigarda, Host of Herons
1 Birds of Paradise
1 Sun Titan
1 Yosei, the Morning Star
1 Eight-and-a-Half Tails
1 Saffi Eriksdotter
1 Rune-tail, Kitsune Ascendant
1 Karmic Guide
1 Loyal Retainers
1 Oracle of Mul Daya
1 Yisan, The Wanderer Bard
1 Avacyn's Pilgrim
1 Hokori, Dust Drinker
1 Academy Rector
1 Iona, Shield of Emeria
1 Selvala, Explorer Returned
1 Linvala, Keeper of Silence
1 Fierce Empath
1 Kataki, War's Wage
1 Mother of Runes
1 Mangara of Corondor
1 Reveillark
1 Acidic Slime
1 Dosan, the Falling Leaf
1 Kozilek, Butcher of Truth
1 Garruk, Wildspeaker
Instants and sorcery:11
1 Kodama's Reach
1 Austere Command
1 Beast Within
1 Swords to Plowshares
1 Oblation
1 Eladamri's Call
1 Regrowth
1 Enlightened Tutor
1 Krosan grip
1 Path to Exile
1 Wrath of God
Enchantments: 7
1 Survival of the Fittest
1 Aura of Silence
1 Oblivion Ring
1 Privileged Position
1 Sterling Grove
1 Sylvan Library
1 Mirari's Wake
Artifacts: 9
1 Umezawa's Jitte
1 Thousand-Year Elixer
1 Swiftfoot Boots
1 Lightning Greaves
1 Sol ring
1 Bow of Nylea
1 Sensei's divining top
1 Mana Crypt
1 Selesnya Signet
Lands: 37
1 Flagstones of Torkair
1 City of Brass
1 Reliquary Tower
1 Mosswart Bridge
1 Yavimaya Hollow
1 Sunpetal Grove
1 Horizon Canopy
1 Maze of Ith
1 Reflecting Pool
1 Mistveil Plains
1 Command Tower
1 Nykthos, Shrine to Nyx
1 The Tabernacle at Pendrell Vale
1 Wooded Bastion
1 Kor haven
1 Okina, Temple to the Grandfathers
1 Krosan Verge
1 Temple of the False God
1 Temple of Plenty
1 Stirring Wildwood
1 Eiganjo Castle
1 Cavern of Souls
1 Savannah
1 Miren, the Moaning Well
1 Gaea's Cradle
1 Temple Garden
1 Brushland
5 Forest
5 Plains
Basic stratagy and synergies
In this Sisay deck your main goal is going to be playing threat after Threat after Threat as a distraction while you slowly Hinder other players progression in the game. there are certain cards like Gaea's Cradle and Gaddock Teeg which you will find yourself tutoring for almost every game. Cradle Generated Absurd amounts of mana and this deck is built to run with Teeg on the field (only a few spells don't get in under Teeg in the deck) and he will always hurt your opponents more. while the deck can typically runs as a control deck or as an aggro deck the win conditions usually end up with a combination of threats which, when on board together, make a board state only two cards in the format really can beat which i will talk about later. not there are two basic plans of attack when playing Multiplayer: the aggro plan and the Control plan.
the deck has alot of great synergy with itself. many cards tutor for non-legendary creatures and cards like Wild pair and Survival of the fittest have excellent chains build into the deck that can change games in a swift minute. BOW of Nylea is amazing in the deck. if tucks GY legends and lets me search them up again. it also saves key cards from GY hate.
some of the synergies in the deck can also be very punishing like for example an opening hand with survival of the fittest could easily result in the turn 4 or 5 legend of your choice.
turn one: land
turn two land survival
turn 3: land pitch creature to susvival get legend fatty
turn four: land pitch fatty to get loyal retainers and cast loyal retainers. reanimate legend.
the deck is full of cute and interesting synergy waiting to be discovered and from time to time I will find new ones.
Stratagy: The aggro plan
With this deck It is very easy to become the aggro player at the table. sisay had access to a lot of powerful effects for the aggro player. in this strategy you cast Sisay as fast as possible. Depending on your cards in hand you will want to be tutoring for Rune-tail, Kitsune ascendent or Gaddock Teeg First. the reason here is that 99% of board wipe effects cannot be cast with Teeg on the field. and against other aggro decks, having a flipped Rune-tail's essence can be very punishing. now from this point you want to be tutoring valuable creatures like linvala, keeper of silence or Rofellos, Llanowar emissary and mana ramping as hard as possible. this will then let you pull out cards like Kamahl, fist of krosa and Elesh Norn, Grand centobite the more ramp you have the easier this plan will be.
The control plan
in this game you want to be as under the radar As possible. you're setting up a row of dominoes in this game plan so that when you finally have it all set up you can go from 0 to win in nothing flat. this strategy i find work the best because people don't seem to be afraid of this game plan as much as the aggro. so the two key cards in this plan are Sterling grove and Privileged position. because at that point everything you have is hexproof. the best part about this strategy is there are several tutors that will get you sterling grove and sterling grove will get you PP. using Cards like Dosan, the falling Leaf to hurt blue players and cards like Hokori, Dust drinker to slow down opponents. once you get these two out on the field tutor up avacyn, angel of hope and let them fun begin. basically no one will be able to stop you.
What to Watch Out For.
the biggest problems i have faced with this deck revolves around a single card.
this one card gets in under Gaddock teeg and can destroy an otherwise untouchable board state. and with the new release of the Commander 2013 product we have another card to watch out for, although I am not sure how played it will be.
other than that there is a lot that Sisay just doesn't care about. Lavinia of the Tenth is one of the few EDH generals we have a hard time working around. A person in my local playgroup built a Blink deck with her just to beat me. the Detain ability is very relevent and other than oblation there are few permanent answers to it.
Deck archetypes and tutorable counters.
Counter magic- Dosan, the Falling Leaf
mono red-Rune-tail, kitsune ascendent
Tribal- Linvala, Keeper of silence or Elesh norn, Grand centobite
Stax- Sigarda Host of Herons
control: Gaddock Teeg
Artifact:Kataki, War's Wage (in the sideboard)
the deck is very powerful, capable of exploding out of the gate and winning very quickly. its is highly adaptable and can switch strategies in a turn depending on the state of the game. but all in all it is a very tough deck to play correctly. its very easy to become a target in a multiplayer game but if piloted correctly the deck is very very hard to beat.
Let me know any feedback you guys have and what you think of the deck. i am open to suggestions and criticisms