Hey, I've come here for some help, I'm kinda at a cross roads on what I want to play.
Some background about me: I'm a highly competitive player, I've been playing magic for 12 years. I love vintage, mental magic, and original 150 highlander for my casual formats. (clearly 150 has fallen by the wayside.) With all that said, I love doing degenerate things, but in multiplayer that is frowned upon.
I'm looking for a deck that can hold it's own, and still have a strong end game. I want lots to do turns 1-5 (ramping and waiting etc) and still be able to win the game shortly after that.
I want a deck that is powerful, and doesn't get blown out, I currently am in love with Purphoros, and have a deck built for him, it is very good and wins quickly with any number of opponents.
I'm having a hard time not including infinite combos and still doing the whole I win thing, some things I've come to love are interactions between Avenger of Zendikar and Craterhoof Behemoth. Birthing Pod helps a lot to enable that. But I also want to have lots of fun and a fun interactive general. I'm currently building Mayael for my girlfriend because it's fun and simple and still explosive, but I need something for myself. I definitely a blue mage when it comes to casual formats, but I know slamming or cheating an omniscience into play is miserable for everyone else at the table.
I want to include all the best staple cards from the colors I'd play such as land tax in white, or sylvan library for green, stuff like that, but I do need to keep a reasonble budget too. I had someone suggest 5 color elementals which seems fun, but I know I'd want 10-20 duals and 10 fetches in there, so thats a no-no.
I'd love some advice from you EDH elders and frequenters.
Hmm. Sounds like you want to be playing something like BUG control. You get arguably the best creatures in the game (Deadeye Navigator, Consecrated Sphinx, Sylvan Primordial, to name a few) coupled with what is in my opinion the most powerful instants and sorcieries in the form of green ramp, blue counters, and black tutors. Your selection of enchantments is perhaps sub-par, due to not having White, but you still get access to things like Phyrexian Arena, Sylvan Library, etc. Black allows for creature removal, and green gets non-creatures, while Blue supports your disruption with catch-all counterspells. Finally, you get to play Jace, the Mindsculptor. You can even throw in a graveyard / reanimation subtheme, which is very potent. What you lack in explosiveness, you make up for in sheer card advantage. Damia is my recommendation, but of course that's a personal preference.
I think bug is where u want to be t as well. I'm new to the edh format but the first deck I built was damia. Here is my list and remember this could be better optimized with infinites using oona or just crazy stuff like consecrated sphinx, tooth and nail, eldrazi etc.
It looks quite powerful, although how useful is The Mimeoplasm in a deck not devoted to it?
You may wish to consider Prossh, Skyraider of Kher, he has a lot of infinite and otherwise combos and has game at every point, the issue may be the extensive upgrade the precon needs.
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Weiss Schwarz Sets
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
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Some background about me: I'm a highly competitive player, I've been playing magic for 12 years. I love vintage, mental magic, and original 150 highlander for my casual formats. (clearly 150 has fallen by the wayside.) With all that said, I love doing degenerate things, but in multiplayer that is frowned upon.
I'm looking for a deck that can hold it's own, and still have a strong end game. I want lots to do turns 1-5 (ramping and waiting etc) and still be able to win the game shortly after that.
I want a deck that is powerful, and doesn't get blown out, I currently am in love with Purphoros, and have a deck built for him, it is very good and wins quickly with any number of opponents.
I'm having a hard time not including infinite combos and still doing the whole I win thing, some things I've come to love are interactions between Avenger of Zendikar and Craterhoof Behemoth. Birthing Pod helps a lot to enable that. But I also want to have lots of fun and a fun interactive general. I'm currently building Mayael for my girlfriend because it's fun and simple and still explosive, but I need something for myself. I definitely a blue mage when it comes to casual formats, but I know slamming or cheating an omniscience into play is miserable for everyone else at the table.
I want to include all the best staple cards from the colors I'd play such as land tax in white, or sylvan library for green, stuff like that, but I do need to keep a reasonble budget too. I had someone suggest 5 color elementals which seems fun, but I know I'd want 10-20 duals and 10 fetches in there, so thats a no-no.
I'd love some advice from you EDH elders and frequenters.
Thanks in advance!
From Disappointing Signet Inc.!
Generation 16: First time you see this, change the number up 1 and copy into sig. It's a social experiment.
Wasn't expensive to build either
1 Lotus Cobra
1 Phantasmal Image
1 Sakura-Tribe Elder
1 Snapcaster Mage
1 Eternal Witness
1 Psychatog
1 Wood Elves
1 Glen Elendra Archmage
1 Notion Thief
1 Oracle of Mul Daya
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Havengul Lich
1 Prophet of Kruphix
1 The Mimeoplasm
1 Damia, Sage of Stone
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Sylvan Primordial
1 Vorinclex, Voice of Hunger
1 Jin-Gitaxias, Core Augur
Artifacts:7
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Lightning Greaves
1 Scroll Rack
1 Crucible of Worlds
1 Whip of Erebos
Sorceries:18
1 Reanimate
1 Curse of the Swine
1 Demonic Tutor
1 Exhume
1 Explore
1 Farseek
1 Life from the Loam
1 Nature's Lore
1 Cultivate
1 Gaze of Granite
1 Maelstrom Pulse
1 Praetor's Grasp
1 Yawgmoth's Will
1 Damnation
1 Unexpected Results
1 Bribery
1 Recurring Insight
1 Rise of the Dark Realms
1 Dark Ritual
1 Entomb
1 Noxious Revival
1 Vampiric Tutor
1 Counterspell
1 Cyclonic Rift
1 Capsize
1 Dissipate
1 Forbid
1 Forbidden Alchemy
1 Krosan Grip
1 Putrefy
1 Cryptic Command
1 Fact or Fiction
Enchantments:2
1 Animate Dead
1 Sylvan Library
Others:1
1 Liliana of the Veil
Lands:37
1 Barren Moor
1 Breeding Pool
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Crystal Vein
1 Darkslick Shores
1 Ebon Stronghold
1 Evolving Wilds
1 Flooded Grove
3 Forest
1 Gemstone Mine
1 Hinterland Harbor
1 Homeward Path
1 Inkmoth Nexus
2 Island
1 Lonely Sandbar
1 Opal Palace
1 Overgrown Tomb
1 Polluted Mire
1 Reflecting Pool
1 Rupture Spire
1 Sunken Ruins
2 Swamp
1 Tectonic Edge
1 Tranquil Thicket
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vivid Creek
1 Vivid Marsh
1 Watery Grave
1 Woodland Cemetery
You may wish to consider Prossh, Skyraider of Kher, he has a lot of infinite and otherwise combos and has game at every point, the issue may be the extensive upgrade the precon needs.
Main Decks
Diaochan, Iroas, God of Victory, Kaalia, Marton, Ulasht, Volrath,
Kaervek, Prossh, Titania
Amusing or Themed
Progenitus
Pauper Guildmages
Azorius Boros Dimir Golgari Gruul Izzet Korozda
Orzhov Rakdos Rix Maadi Selesyna Simic Skarrg Zameck
I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!