Just thought I'd share my latest Nath creation, EDH Nath of the Gilt Leaf, or Nath of the Guilty Gear as I like to call it.
Based slightly around the interactions of Nath's ridiculous ability and slightly around the creature Tutor/Reanimation abilities of the Golgari colors, the deck is a bit more than " Let opponent have no hand ever". It has the win condition of that and Elves of course, but also with the toolkit of Fauna Shaman, Jarad, Elvish Piper, and big creatures FOR Jarad fodder. this combined with reanimation spells like Beacon of Unrest and Zombify allow for single turn massive damage.
Oh, there's a small mana ramp portion of the deck that allows for game winning drops, like Genesis Wave. Elvish Archdruid and Heritage Druid help with this a good amount.
seems like a very fun list you have put together, can only think of a few suggestions that are on theme:
+Voice of the Woods - seems like you can get an army of 7/7s pretty easily, but this might just be win more
-Terror +Beast Within replace an inflexible removal, with the most flexible removal
+Liliana's Caress - Megrim #2, can't be prevented, but can't kill planeswalkers.... lower converted mana cost
-Darksteel Colossus +Blightsteel Colossus - 1 swing win vs 4 swing win, and you have Skithiryx, the Blight Dragon so it's not a total deviation
-Hex - personal opinion, 6 targetable creatures my opponent's control, almost never happens, i'd rather wrath.... gets worse the fewer players there are... a LOT worse
+Scepter of Fugue - destroys control decks, and adds more tokens with your general
+Anvil of Bogardan - gives you a discard trigger each turn, but also lets opponents loot every turn.... trade-offs i guess
+Regal Force - every green based token deck needs this!
seems like a very fun list you have put together, can only think of a few suggestions that are on theme:
+Voice of the Woods - seems like you can get an army of 7/7s pretty easily, but this might just be win more
-Terror +Beast Within replace an inflexible removal, with the most flexible removal
+Liliana's Caress - Megrim #2, can't be prevented, but can't kill planeswalkers.... lower converted mana cost
-Darksteel Colossus +Blightsteel Colossus - 1 swing win vs 4 swing win, and you have Skithiryx, the Blight Dragon so it's not a total deviation
-Hex - personal opinion, 6 targetable creatures my opponent's control, almost never happens, i'd rather wrath.... gets worse the fewer players there are... a LOT worse
+Scepter of Fugue - destroys control decks, and adds more tokens with your general
+Anvil of Bogardan - gives you a discard trigger each turn, but also lets opponents loot every turn.... trade-offs i guess
+Regal Force - every green based token deck needs this!
Did some changes, most recently taking your opinion on Hex and replacing with Plague Wind! however a lot of the other items got taken out for just overall good stuff that I didn't know I missed-
-Megrim +Priest of Titania
-Hex +Plague Wind
-Terror +Slaughter Pact
Currently still tweaking slightly and debating some other choices!
Based slightly around the interactions of Nath's ridiculous ability and slightly around the creature Tutor/Reanimation abilities of the Golgari colors, the deck is a bit more than " Let opponent have no hand ever". It has the win condition of that and Elves of course, but also with the toolkit of Fauna Shaman, Jarad, Elvish Piper, and big creatures FOR Jarad fodder. this combined with reanimation spells like Beacon of Unrest and Zombify allow for single turn massive damage.
Oh, there's a small mana ramp portion of the deck that allows for game winning drops, like Genesis Wave. Elvish Archdruid and Heritage Druid help with this a good amount.
1x Nath of the Gilt-Leaf
Small Elves (10):
1x Llanowar Elves
1x Fyndhorn Elves
1x Greenweaver Druid
1x Heritage Druid
1x Elves of Deep Shadow
1x Quirion Elves
1x Nissa's Chosen
1x Elvish Visionary
1x Deathrite Shaman
1x Viridian Joiner
1x Priest of Titania
Honorable Mention (1):
1x Sylvan Caryatid
Slightly Bigger Elves (5):
1x Elvish Archdruid
1x Elvish Champion
1x Gilt-Leaf Archdruid
1x Jagged-Scar Archers
1x Eternal Witness
Pretty Big Elves (5):
1x Rhys the Exiled
1x Jarad, Golgari Lich Lord
1x Savra, Queen of the Golgari
1x Lys Alana Huntmaster
1x Eladamri, Lord of Leaves
....Those Aren't Elves at All! (9):
1x Creakwood Liege
1x Skithiryx, the Blight Dragon
1x Lord of Extinction
1x Darksteel Colossus
1x Chameleon Colossus
1x Vigor
1x Reaper of the Wilds
1x Rune-Scarred Demon
Still Not Elves (5):
1x Nissa Revane
1x Garruk Wildspeaker
1x Garruk Relentless
1x Liliana Vess
1x Vraska the Unseen
1x Fauna Shaman
1x Elvish Piper
Douchebaggery (15):
1x Duress
1x Hymn to Tourach
1x Sadistic Sacrament
1x Curse of the Cabal
1x Killing Wave
1x Syphon Mind
1x Chainer's Edict
1x Slaughter Pact
1x Doom Blade
1x Putrefy
1x Murder
1x Plague Wind
1x Pernicious Deed
1x Maelstrom Pulse
1x Sorin Markov
Not-so-Douchebaggery (13):
1x Dark Ritual
1x Zombify
1x Beacon of Unrest
1x Recollect
1x Reclaim
1x Cultivate
1x Sign in Blood
1x Primal Growth
1x Life from the Loam
1x Diabolic Tutor
1x Worldly Tutor
1x Elvish Promenade
1x Lotus Bloom
Enchantments and Other Fun Stuff (5):
1x Necropotence
1x Prowess of the Fair
1x Attrition
1x Khalni Heart Expedition
1x Genesis Wave
Manabase (29):
1x Bayou
1x Overgrown Tomb
1x Woodland Cemetery
1x Nykthos, Shrine to Nyx
1x Urborg, Tomb of Yawgmoth
1x Cabal Coffers
1x Gilt-Leaf Palace
1x Tainted Wood
1x Wirewood Lodge
1x Verdant Catacombs
1x Twilight Mire
1x Dryad Arbor
1x Mosswort Bridge
1x Vivid Grove
1x Treetop Village
1x Evolving Wilds
1x Terramorphic Expanse
1x Reliquary Tower
1x City of Brass
1x Gemstone Mine
1x Reflecting Pool
1x Barren Moor
1x Golgari Guildgate
3x Swamp
3x Forest
Any suggestions are open! I am currently using this build of the deck live, but would love additional input on anything.
http://www.youtube.com/watch?v=RsjKsaxbnds <- Me.
Trades! Alters! Oh My!
Legacy: WUBRGDredgeGRBUW
EDH:BG Nath of the Guilty GearGB (defunct)
BUGDamia, Toolbox of Stone GUB
-Guild Wars 2-
Server: Fort Aspenwood
Character: Anarchy Stockingu - Lvl 80 Asura Engineer
+Voice of the Woods - seems like you can get an army of 7/7s pretty easily, but this might just be win more
-Terror +Beast Within replace an inflexible removal, with the most flexible removal
+Liliana's Caress - Megrim #2, can't be prevented, but can't kill planeswalkers.... lower converted mana cost
-Darksteel Colossus +Blightsteel Colossus - 1 swing win vs 4 swing win, and you have Skithiryx, the Blight Dragon so it's not a total deviation
-Hex - personal opinion, 6 targetable creatures my opponent's control, almost never happens, i'd rather wrath.... gets worse the fewer players there are... a LOT worse
+Scepter of Fugue - destroys control decks, and adds more tokens with your general
+Anvil of Bogardan - gives you a discard trigger each turn, but also lets opponents loot every turn.... trade-offs i guess
+Regal Force - every green based token deck needs this!
BW Haakon, Stromgald Scourge: Tribal Knights BW
UWG Roon Astral Slide: Cycling and Sliding Based Deck UWG
Did some changes, most recently taking your opinion on Hex and replacing with Plague Wind! however a lot of the other items got taken out for just overall good stuff that I didn't know I missed-
-Megrim +Priest of Titania
-Hex +Plague Wind
-Terror +Slaughter Pact
Currently still tweaking slightly and debating some other choices!
http://www.youtube.com/watch?v=RsjKsaxbnds <- Me.
Trades! Alters! Oh My!
Legacy: WUBRGDredgeGRBUW
EDH:BG Nath of the Guilty GearGB (defunct)
BUGDamia, Toolbox of Stone GUB
-Guild Wars 2-
Server: Fort Aspenwood
Character: Anarchy Stockingu - Lvl 80 Asura Engineer