From the ashes of Hanna, Ship's Navigator comes Oloro, Ageless Ascetic. I enjoy Oloro way more than I ever enjoyed Hanna. His built in card draw + life gain is great. This is a life gain control deck.
One cad that I think you can cut is Planar Cleansing. I know that is blows up all the things but In a deck that runs a lot of enchantments that you wan to stick around this card can hurt you. I put in hallowed burial to deal with the board and not hurt you fort. I know if you cast it at the right time with a replenish in your hand it can be awesome but I noticed it was a dead card in my hand most of the time.
Vedalken Orrery - nice addition to the deck I'm trying to find room to fit this in at the moment.
Thanks! I agree Planar Cleansing hurts us too. I was thinking it would be for when the board state gets out of hand and we are behind. I see you run Oblivion Stone. Do you like that better because you can possibly save things and activate at instant speed? I have one I could slot back in here. Was also thinking about Merciless Eviction.
Merciless eviction is a great sweeper. Funning thing after two games where I have Oblivion stone in my hand it was a dead card. I have enough stuff where it would hurt me a lot to blow it up and having a lot of good things means that it would take a lot of time to put fate counters on them. I just replaced it with Final Judgment.
I do like the stone because if you play it with 5 mana open to use it it becomes very political. I would run it over the command. krosan grip is a thing to watch out for if you don't use it right away.
One cad that I think you can cut is Planar Cleansing. I know that is blows up all the things but In a deck that runs a lot of enchantments that you wan to stick around this card can hurt you. I put in hallowed burial to deal with the board and not hurt you fort. I know if you cast it at the right time with a replenish in your hand it can be awesome but I noticed it was a dead card in my hand most of the time.
Vedalken Orrery - nice addition to the deck I'm trying to find room to fit this in at the moment.
It is a viable option. The reason I don't run it is because I'm usually drawing more that one card a turn so casting it for it's miracle cost is not going to happen a lot. Also I like to cast wrath effects at the best possible time. Sometime that is when you draw it but usually it's not. Hallowed burial cost one less also.
I agree with J.Doe on Cellar Door. Unless I'm missing a combo with it I'd rather have my opponent's creatures on the bottom of their library than in their graveyard. For my creatures I hardly have any creature recursion so it makes little difference.
I'd kind of like to keep Baleful Force in the deck for massive card draw and was thinking of replacing Storm Herd for it. Also want to put Greed back in somewhere. Thoughts?
I like Storm Herd because you're probably always going to get a lot if tokens out of it. However, sorcery speed is a little slow. There is a decent chance that someone wipes you before you get to swing with them.
I was thinking of running Entreat the Angels and someone pointed out that White Sun's Zenith is probably better for us. It's instant speed so you can mana sink into it EOT and it creates 2/2 tokens. So with the kind of mana production we often have it can create almost as much swinging power as a Storm Herd sometimes.
Out of curiosity what, if anything, are you recurring with Sun Titan? I'm not saying you have to few targets (heck he's a good enough beater to run with virtually no targets. I'm just curious as to whether your enchantments are heavy targets in your meta. So far most of mine skate by (except Blood and Bond). I'm just thinking that if you find them being targeted then Greater Auramancy might be good for you.
Overall I like the balance you've found between creatures, non-creature win cons and pillow fort.
Yeah when I was making cuts I was looking at my list at how few targets there are for Sun Titan in this deck. To answer your question I'm in the same boat as you. Blood / Bond gets countered or destroyed along with Luminarch Ascension but the rest of my enchantments usually hang out until they get wrathed by something. Greater Auramancy would be nice to protect Blood / Bond once they are on the field but I don't know how often they'd both be in play.
I could definitely see taking him out to make room for something else... possibly Necropotence but I only have one at the moment.
White Sun's Zenith is an interesting idea. Ideally I'm casting Storm Herd with one of my flash enablers so that I can dodge most wraths but my flash enablers are huge targets by themselves too. I haven't felt like I've had a ton of mana but now with Cabal Coffers & Urborg that could change. I don't see myself tutoring for them though other than with Weathered Wayfarer.
I liked your idea of Arcanis the Omnipotent but don't own one right now either. Also liked your idea of Teysa, Envoy of Ghosts its a great No Mercy type card that can attack and block with no fear. Too bad she doesn't have flying! So many possibilities!
In all the time I've played this deck this "combo" never went off. I am debating taking out Exsanguinate and Debt to the Deathless too but in the meantime:
Hey there! I really like your list! I've never enjoyed playing a commander as much as I have Oloro, and while my list may vary from yours slightly, I think Hatred would be worth testing out. It has the potential to turn your attacking Solemn Simulacrum into a win as soon as turn five. Oloro could even get in for commander damage with ease. It can be gimmicky, and the combat tricks aren't for everybody, but in a deck that's begging you to weaponize your life total, I think it fits =)
I like your idea of Hatred as another win condition although it only works on one opponent and then leaves you weakened... I'll have to think about it. Is your list posted somewhere? Always like to compare with other Oloro decks!
I am planning on removing some stuff to bring in some more counter spells. I always like to have at least one handy when I'm trying to win with Test of Endurance or Felidar Sovereign and being able to stop other people's win conditions is always handy!
I like your idea of Hatred as another win condition although it only works on one opponent and then leaves you weakened... I'll have to think about it. Is your list posted somewhere? Always like to compare with other Oloro decks!
I am planning on removing some stuff to bring in some more counter spells. I always like to have at least one handy when I'm trying to win with Test of Endurance or Felidar Sovereign and being able to stop other people's win conditions is always handy!
I'm not a fan of Hatred because it only deals with one person then can leave you vulnerable. Unless you run a ton of supplemental life gain.
As far as ideas for cuts for your counters: I've actually cut the Reaver and Avatar. I'm down to only Austere and Eviction for wrath effects (I might still have Decree...I'd have to look). The Wraths would be a meta thing in terms of whether you can afford to cut them or not. I find that other players help me with creatures. To the point where I'm thinking of cutting Swords and Path.
I actually need to keep the removal because I'm the only one that plays a lot of mass removal in my meta... also keeping Serra Avatar for the win con and Drogskol Reaver for the card draw.
The goal with my changes is to take out cards that have been under performing or I am dissapointed to draw and bring in more counter spells. The counters should allow me to protect my win cons and myself. This definitely puts the deck on more of a control theme.
Changes: Weathered Wayfarer => Dissolve - The wayfarer is great early game but if I draw him late it sucks. Adding scry counter. Sun Titan => Glen Elendra Archmage - Sun Titan has less and less targets. Glen Elendra Archmage can prevent things just by being on the field and is normally a 2 for 1. Increasing Ambition => Insidious Dreams - With my hand size and draw power this should be able to set up a winning board state and can be cast at end of turn. Exsanguinate => Faerie Trickery - I have no infinite mana so Exsanguinate scales up slowly. Adding exile counter. Blind Obedience => Last Word - Blind Obedience annoys people and can prevent haste. Also slowly drains with extra mana... cutting it for uncounterable counter. Solitary Confinement => Time Stop - Solitary Confinement is the ultimate pillow fort and with my draw power I can usually get around the downside. Time Stop can be an exile counter, fog, turn skip, prevent annihilator triggers... etc. Should be fun!
6 Oloro, Ageless Ascetic
Lands (34)
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 City of Brass
1 Command Tower
1 Drowned Catacomb
1 Fetid Heath
1 Flooded Strand
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
2 Island
1 Isolated Chapel
1 Mana Confluence
1 Marsh Flats
1 Misty Rainforest
1 Mystic Gate
2 Plains
1 Polluted Delta
1 Reflecting Pool
1 Reliquary Tower
1 Scalding Tarn
1 Scrubland
1 Sunken Ruins
2 Swamp
1 Tundra
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Watery Grave
1 Windswept Heath
1 Serra Ascendant
2 Karlov of the Ghost Council
2 Snapcaster Mage
2 Vizkopa Guildmage
3 Kambal, Consul of Allocation
4 Academy Rector
4 Kalitas, Traitor of Ghet
4 Linvala, Keeper of Silence
5 Archangel of Thune
5 Baneslayer Angel
5 Bloodgift Demon
5 Crested Sunmare
5 Divinity of Pride
5 Sunscorch Regent
6 Felidar Sovereign
6 Consecrated Sphinx
7 Drogskol Reaver
Instants (15)
0 Pact of Negation
1 Enlightened Tutor
1 Flash
1 Mystical Tutor
1 Path to Exile
1 Swan Song
1 Swords to Plowshares
1 Vampiric Tutor
2 Counterspell
2 Cyclonic Rift
2 Mana Drain
3 Anguished Unmaking
5 Force of Will
6 Beacon of Immortality
3x Sphinx's Revelation
1 Imperial Seal
2 Demonic Tutor
3 Grim Tutor
3 Toxic Deluge
3 Vindicate
4 Damnation
4 Supreme Verdict
5 Capture of Jingzhou
5 Temporal Manipulation
5 Time Warp
Artifacts (13)
0 Mana Crypt
0 Mox Diamond
1 Mana Vault
1 Sol Ring
2 Azorius Signet
2 Dimir Signet
2 Fellwar Stone
2 Grim Monolith
2 Orzhov Signet
2 Talisman of Dominance
2 Talisman of Progress
4 Aetherflux Reservoir
4 Well of Lost Dreams
Enchantments (10)
1 Phyrexian Reclamation
2 Blind Obedience
2 Luminarch Ascension
3 Aura of Silence
3 Necropotence
3 Rhystic Study
4 Test of Endurance
5 Exquisite Blood
5 Sanguine Bond
10 Omniscience
1 Soul Warden
1 Soul's Attendant
2 Ajani's Pridemate
2 Auriok Champion
2 Azorius Guildmage
2 Blood Artist
2 Jace, Vryn's Prodigy
2 Suture Priest
2 Zulaport Cutthroat
3 Sydri, Galvanic Genius
3 Tymna the Weaver
3 Vampire Nighthawk
4 Bloodbond Vampire
4 Cliffhaven Vampire
4 Crypt Ghast
4 Falkenrath Noble
4 Gisela, the Broken Blade
4 Glen Elendra Archmage
4 Grand Arbiter Augustin IV
4 Notion Thief
4 Rhox Faithmender
4 Sangromancer
4 Solemn Simulacrum
4 Venser, Shaper Savant
5 Angel of Invention
5 Azami, Lady of Scrolls
5 Ethersworn Adjudicator
5 Shattered Angel
5 Teferi, Mage of Zhalfir
5 Vona, Butcher of Magan
6 Arcanis the Omnipotent
6 Azor, the Lawbringer
6 Exalted Angel
6 Pontiff of Blight
6 Sun Titan
6 Wurmcoil Engine
7 Defiant Bloodlord
7 Vish Kal, Blood Arbiter
8 Avacyn, Angel of Hope
8 Sphinx of the Steel Wind
1 Flusterstorm
1 Mental Misstep
1 Spell Pierce
2 Reality Shift
3 Frantic Search
3 Thirst for Knowledge
4 Utter End
Sorceries
3 Cleansing Meditation
3 Painful Truths
3 Timetwister
3 Windfall
4 Tendrils of Agony
4 Wrath of God
5 Dark Petition
6 Time Spiral
2x Exsanguinate
4x Debt to the Deathless
Artifacts
0 Chrome Mox
0 Mox Opal
1 Sensei's Divining Top
2 Torpor Orb
3 Forcefield
2 Righteous Aura
3 Always Watching
3 Paradox Haze
3 Phyrexian Arena
5 Enchanted Evening
Planeswalker
4 Ajani Goldmane
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
One cad that I think you can cut is Planar Cleansing. I know that is blows up all the things but In a deck that runs a lot of enchantments that you wan to stick around this card can hurt you. I put in hallowed burial to deal with the board and not hurt you fort. I know if you cast it at the right time with a replenish in your hand it can be awesome but I noticed it was a dead card in my hand most of the time.
Vedalken Orrery - nice addition to the deck I'm trying to find room to fit this in at the moment.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
I do like the stone because if you play it with 5 mana open to use it it becomes very political. I would run it over the command. krosan grip is a thing to watch out for if you don't use it right away.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
1 Lim-Dûl's Vault
1 Future Sight
1 Mystic Remora
1 Planar Cleansing
1 Hanna, Ship's Navigator
1 Dromar's Cavern
1 Island
1 Plains
1 Greed
1 Exquisite Blood
1 Collective Restraint
1 Blind Obedience
1 Treasury Thrull
1 Test of Endurance
1 Felidar Sovereign
1 Reflecting Pool
1 Phyrexian Arena
1 Decree of Pain
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
If you do choose Hallowed Burial then you need to have the Cellar Door combo to go with it.
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
It is a viable option. The reason I don't run it is because I'm usually drawing more that one card a turn so casting it for it's miracle cost is not going to happen a lot. Also I like to cast wrath effects at the best possible time. Sometime that is when you draw it but usually it's not. Hallowed burial cost one less also.
EDH
UWB Oloro, Ageless Ascetic
URG Animar, Soul of Elements
GGG Azusa, Lost but Seeking
I agree with J.Doe on Cellar Door. Unless I'm missing a combo with it I'd rather have my opponent's creatures on the bottom of their library than in their graveyard. For my creatures I hardly have any creature recursion so it makes little difference.
I have Terminus in the deck. Great card.
Yeah I was debating Bloodchief Ascension & Mindcrank. In past experience Bloodchief just draws way too much hate and all attacks start coming at me.
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Beacon of Immortality + Vizkopa Guildmage OR Sanguine Bond is likely to kill someone.
Deadeye Navigator + Palinchron + Exsanguinate OR Debt to the Deathless is infinite life loss for opponents and infinite life gain for me. Deadeye + Palinchron + Ashen Rider is all opponents permanents are exiled.
I'd kind of like to keep Baleful Force in the deck for massive card draw and was thinking of replacing Storm Herd for it. Also want to put Greed back in somewhere. Thoughts?
8 Baleful Force
8 Celestial Force
5 Sphere of Safety
3 Coalition Relic
3 Propaganda
3 Darksteel Ingot
3 Ghostly Prison
9 Blazing Archon
3 Dissipate
8 Sphinx of the Steel Wind
6 Consecrated Sphinx
6 Deadeye Navigator
7 Palinchron
8 Ashen Rider
0 Pact of Negation
4 Return to Dust
6 Beacon of Immortality
4 Phyrexian Processor
5 Venser's Journal
2 Phyrexian Reclamation
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Cuts were hard. I was looking at Sun Titan, Treasury Thrull, Storm Herd, and Mystical Tutor but decided on the cuts below.
3 Wall of Denial
4 Diabolic Tutor
6 Open the Vaults
1 Strip Mine
1 Tectonic Edge
3 Paradox Haze
4 Greed
5x Diabolic Revelation
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
I was thinking of running Entreat the Angels and someone pointed out that White Sun's Zenith is probably better for us. It's instant speed so you can mana sink into it EOT and it creates 2/2 tokens. So with the kind of mana production we often have it can create almost as much swinging power as a Storm Herd sometimes.
Out of curiosity what, if anything, are you recurring with Sun Titan? I'm not saying you have to few targets (heck he's a good enough beater to run with virtually no targets. I'm just curious as to whether your enchantments are heavy targets in your meta. So far most of mine skate by (except Blood and Bond). I'm just thinking that if you find them being targeted then Greater Auramancy might be good for you.
Overall I like the balance you've found between creatures, non-creature win cons and pillow fort.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
I could definitely see taking him out to make room for something else... possibly Necropotence but I only have one at the moment.
White Sun's Zenith is an interesting idea. Ideally I'm casting Storm Herd with one of my flash enablers so that I can dodge most wraths but my flash enablers are huge targets by themselves too. I haven't felt like I've had a ton of mana but now with Cabal Coffers & Urborg that could change. I don't see myself tutoring for them though other than with Weathered Wayfarer.
I liked your idea of Arcanis the Omnipotent but don't own one right now either. Also liked your idea of Teysa, Envoy of Ghosts its a great No Mercy type card that can attack and block with no fear. Too bad she doesn't have flying! So many possibilities!
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Palinchron => Arcanis the Omnipotent - More draw
Deadeye Navigator => Dissipate - More counters!
Ashen Rider => Dismiss - Poor Man's Cryptic Command
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
I am planning on removing some stuff to bring in some more counter spells. I always like to have at least one handy when I'm trying to win with Test of Endurance or Felidar Sovereign and being able to stop other people's win conditions is always handy!
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
I'm not a fan of Hatred because it only deals with one person then can leave you vulnerable. Unless you run a ton of supplemental life gain.
As far as ideas for cuts for your counters: I've actually cut the Reaver and Avatar. I'm down to only Austere and Eviction for wrath effects (I might still have Decree...I'd have to look). The Wraths would be a meta thing in terms of whether you can afford to cut them or not. I find that other players help me with creatures. To the point where I'm thinking of cutting Swords and Path.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
The goal with my changes is to take out cards that have been under performing or I am dissapointed to draw and bring in more counter spells. The counters should allow me to protect my win cons and myself. This definitely puts the deck on more of a control theme.
Changes:
Weathered Wayfarer => Dissolve - The wayfarer is great early game but if I draw him late it sucks. Adding scry counter.
Sun Titan => Glen Elendra Archmage - Sun Titan has less and less targets. Glen Elendra Archmage can prevent things just by being on the field and is normally a 2 for 1.
Increasing Ambition => Insidious Dreams - With my hand size and draw power this should be able to set up a winning board state and can be cast at end of turn.
Exsanguinate => Faerie Trickery - I have no infinite mana so Exsanguinate scales up slowly. Adding exile counter.
Blind Obedience => Last Word - Blind Obedience annoys people and can prevent haste. Also slowly drains with extra mana... cutting it for uncounterable counter.
Solitary Confinement => Time Stop - Solitary Confinement is the ultimate pillow fort and with my draw power I can usually get around the downside. Time Stop can be an exile counter, fog, turn skip, prevent annihilator triggers... etc. Should be fun!
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
After playing last night I remembered how much hate Luminarch Ascension draws. Replacing it with Solitary Confinement.
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Phyrexian Processor => Venser, Shaper Savant - I never drew the Processor so not sure how it would have worked... Venser is usually a good answer.
Divinity of Pride => Teferi, Mage of Zhalfir - Teferi makes me counter immune and lets me flash in Felidar Sovereign for the win. Divinity was just a lifelink beat stick.
Solitary Confinement => Thassa, God of the Sea - Card selection, unblockable for Serra Avatar, and possible beats.
Storm Herd => Omniscience - I was never able to pull of the pony win. For the same mana Omniscience should set me up much better.
Greed => Azorius Guildmage - Trading draw for control.
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Insidious Dreams => Evacuation - More responses for the aggro this deck pulls.
Last Word => Ætherspouts - ^^
Pristine Talisman => Linvala, Keeper of Silence - Activated Ability Hate
Dismiss => Archangel of Thune - Counter for lifegain / beats
I feel like I need more creatures to tide me over until I can combo or life total win. I definitely want Baneslayer Angel... maybe others.
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats