But both are good. If you go that route, then you play Jhoira of the Ghitu. Going this route, play Inferno.
There are a couple decklists on this thread with Notion Thief. This guy seemed really good to me as well, until I drew him and realized when he is in play you cannot win. Cut.
There are a couple decklists on this thread with Notion Thief. This guy seemed really good to me as well, until I drew him and realized when he is in play you cannot win. Cut.
Psychosis Crawler. I'm running Laboratory Maniac to give myself another win-con. I'm considering cutting Maniac, but not thief. Thief's just busted here. Thief is more gas with a wheel. Run sac outlets for when you don't/can't bounce thief.
Psychosis Crawler. I'm running Laboratory Maniac to give myself another win-con. I'm considering cutting Maniac, but not thief. Thief's just busted here. Thief is more gas with a wheel. Run sac outlets for when you don't/can't bounce thief.
its true had notion thief in play,he is awesome for card draw but opponents take no damage i run a few sac creature spell i dropped innocent blood to kill him
Some really cool ideas in this thread. Dream Halls is just busted. Thanks everybody. I run a Jelava version but I'm not trying to kill anyone with Nekusar. I just Wheel a lot with Notion Thief in play and then overrun people with stupid card advantage. I'm usually digging for Kiki-combo. I run all five parts of the combo in my deck to maximize redundancy (Kiki, Twin, Exarch, Pestermite, Zealous conscripts).
Moxnix is totally right: if you can't win after wheeling with Thef out then you are definitely doing something wrong. Don't forget that you don't HAVE to win with Nekusar. You can just play a bunch of dudes and swing. It's not like anyone else has any cards in hand. Don't get bogged down in one dimensional thinking otherwise the game ends with Nekusar gets tucked.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack.
Some really cool ideas in this thread. Dream Halls is just busted. Thanks everybody. I run a Jelava version but I'm not trying to kill anyone with Nekusar. I just Wheel a lot with Notion Thief in play and then overrun people with stupid card advantage. I'm usually digging for Kiki-combo. I run all five parts of the combo in my deck to maximize redundancy (Kiki, Twin, Exarch, Pestermite, Zealous conscripts).
Moxnix is totally right: if you can't win after wheeling with Thef out then you are definitely doing something wrong. Don't forget that you don't HAVE to win with Nekusar. You can just play a bunch of dudes and swing. It's not like anyone else has any cards in hand. Don't get bogged down in one dimensional thinking otherwise the game ends with Nekusar gets tucked.
This doesn't really work for my deck because there are pretty much no dudes. I tried Notion Thief a couple of games, but it completely shuts down the easy win in hopes for beats with a snapcaster? Also Notion Thief still gives them a draw each turn, its not that you are depriving them of cards, after 1 wheel, you are just drawing more, but not actually stopping their normal turn progression.
I might give it a try, rather talk from experience then theory, but it seems 100% counter to the idea, and if you are running dudes, they get shut off by your toys that shut off your opponents, Tainted Aether, etc.
This doesn't really work for my deck because there are pretty much no dudes. I tried Notion Thief a couple of games, but it completely shuts down the easy win in hopes for beats with a snapcaster? Also Notion Thief still gives them a draw each turn, its not that you are depriving them of cards, after 1 wheel, you are just drawing more, but not actually stopping their normal turn progression.
I might give it a try, rather talk from experience then theory, but it seems 100% counter to the idea, and if you are running dudes, they get shut off by your toys that shut off your opponents, Tainted Aether, etc.
This was a primary concern of mine when I tried Notion Thief, but since I've added more "I win" combos to the deck, the problem of not being able to win off of drawing 28 cards is non-existent.
I have only played this list a handful of times since I last posted. I've been working on a Prossh list that has been taking most of my Magic time. I know this sounds kind of weird, but I actually want to add some pure card draw into this deck. This deck is already a bit of a gamble to play, but I think it would benefit from something like Mystic Remora to help get the ball rolling faster. I also want to go up again on ramp and will probably add in Coalition Relic and Worn Powerstone again.
EDIT:
I know this isn't a possibility for many people, but this list is aching to run Mishra's Workshop.
This doesn't really work for my deck because there are pretty much no dudes. I tried Notion Thief a couple of games, but it completely shuts down the easy win in hopes for beats with a snapcaster? Also Notion Thief still gives them a draw each turn, its not that you are depriving them of cards, after 1 wheel, you are just drawing more, but not actually stopping their normal turn progression.
I might give it a try, rather talk from experience then theory, but it seems 100% counter to the idea, and if you are running dudes, they get shut off by your toys that shut off your opponents, Tainted Aether, etc.
I looked at the OP again and you're right. No dudes! I have to say, I think that is a huge error. I think you really need to have alternative win-cons you can wheel into and just end the game. Like I said before, I run Kiki combos and also Undying Trisket. If I wheel with Thief in play I pretty much always win.
My concern with this type of list is pretty simple: There are so many tuck effects in the game now that I don't think you can count on Nekusar sitting on the table for more than a turn or two and when you lose him, he doesn't go to the general zone.
For a deck described as competitive I think the list is too one dimensional. It is all-in on the Nekusar combo with no fall back. I used to Play Druid Combo and I could go off on T3 pretty reliably, but one well-timed Praetor's Grasp and I was in a lot of trouble. This is the same. Still, if you are having fun and doing well then maybe you are keying into something I'm not seeing or experiencing. Perhaps the level of competition is different or something like that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack.
I looked at the OP again and you're right. No dudes! I have to say, I think that is a huge error. I think you really need to have alternative win-cons you can wheel into and just end the game. Like I said before, I run Kiki combos and also Undying Trisket. If I wheel with Thief in play I pretty much always win.
My concern with this type of list is pretty simple: There are so many tuck effects in the game now that I don't think you can count on Nekusar sitting on the table for more than a turn or two and when you lose him, he doesn't go to the general zone.
For a deck described as competitive I think the list is too one dimensional. It is all-in on the Nekusar combo with no fall back. I used to Play Druid Combo and I could go off on T3 pretty reliably, but one well-timed Praetor's Grasp and I was in a lot of trouble. This is the same. Still, if you are having fun and doing well then maybe you are keying into something I'm not seeing or experiencing. Perhaps the level of competition is different or something like that.
And this is why this shell if optimized plays storm tech IMO. The deck already sets it up with no work . You get to cut the least efficient and jankey cards in the deck ie over costed pain and wheels infect etc. instead you just play a few storm staples including the best wheel ever printed and best card for the deck minds desire. Then you realize your deck is full of rituals and play spiral tide tech as your storm tech and every tutor now hits a wheel that ramps you mana and hitting a tutor off your spiral leads itself to easy storm lines with your personal free wheel in minds desire and you get to run all the best tech in mono u storm combo with a black tutor suite and your general and wheels which are rest good give your deck resilancy against control decks that can't grind you down due to your wheels and on top of it get to use instant win cards like thief and you can curve the deck to even gelid as Nausuam and still have room for cards like recurring insight and your final build ends up having such good lines efficacy and instant win cards combine with it's extensive mana acceleration you end up with a very gross deck.
I looked at the OP again and you're right. No dudes! I have to say, I think that is a huge error. I think you really need to have alternative win-cons you can wheel into and just end the game. Like I said before, I run Kiki combos and also Undying Trisket. If I wheel with Thief in play I pretty much always win.
My concern with this type of list is pretty simple: There are so many tuck effects in the game now that I don't think you can count on Nekusar sitting on the table for more than a turn or two and when you lose him, he doesn't go to the general zone.
For a deck described as competitive I think the list is too one dimensional. It is all-in on the Nekusar combo with no fall back. I used to Play Druid Combo and I could go off on T3 pretty reliably, but one well-timed Praetor's Grasp and I was in a lot of trouble. This is the same. Still, if you are having fun and doing well then maybe you are keying into something I'm not seeing or experiencing. Perhaps the level of competition is different or something like that.
First off, this list has not been tuned for maximum competitive level. If it was, I wouldn't be playing this general, and I wouldn't be approaching the game with this strategy. What it CAN compete against is the upper-mid tier generals, such as ramp/control/power play/slow combo strategies, but I don't ever expect it to win against Hermit or Nauseum. That said, if you actually took the time to examine the list, it's pretty easy to win off of 28 cards. I've included several ways to go infinite draw, which will work with any of the pain effects, not just Nekusar. If you're not dedicating your list to a wheel-pain theme, then you have no reason to play Nekusar as your general. In fact, if you're playing against a hyper-cutthroat meta, I wouldn't recommend this deck. Giving your opponents a 5CMC Phyrexian Arena is a great idea!
And this is why this shell if optimized plays storm tech IMO. The deck already sets it up with no work . You get to cut the least efficient and jankey cards in the deck ie over costed pain and wheels infect etc. instead you just play a few storm staples including the best wheel ever printed and best card for the deck minds desire. Then you realize your deck is full of rituals and play spiral tide tech as your storm tech and every tutor now hits a wheel that ramps you mana and hitting a tutor off your spiral leads itself to easy storm lines with your personal free wheel in minds desire and you get to run all the best tech in mono u storm combo with a black tutor suite and your general and wheels which are rest good give your deck resilancy against control decks that can't grind you down due to your wheels and on top of it get to use instant win cards like thief and you can curve the deck to even gelid as Nausuam and still have room for cards like recurring insight and your final build ends up having such good lines efficacy and instant win cards combine with it's extensive mana acceleration you end up with a very gross deck.
While I do agree going storm tech could be very good with the deck, I think upwards of 20 cards need to be changed in order to properly accommodate it. This means a lot of +1/+2 rituals, as much free mana as possible, more cantripping or free cycling, large mana generators, yawgwin, and the storm cards themselves. I'm not entirely sure if we can run Spiral tide without giving the mana base a total makeover as well. At that point, I think I'd rather play a UB list since red basically only adds what, Gamble and Wheel of Fortune?
Is it really not better to play this deck as a midrange ramp/burn deck, followed by a few slower combos that have pieces which are still useful on their own? It might not be as fast, but it's definitely much less all-in and would fizzle a lot less.
I think you really need to have alternative win-cons you can wheel into and just end the game.
My concern with this type of list is pretty simple: There are so many tuck effects in the game now that I don't think you can count on Nekusar sitting on the table for more than a turn or two and when you lose him, he doesn't go to the general zone.
Did you read the OP or other lists? Temple bell+MoM. Notion Theif+wheels+lab maniac? Those arent difficult to assemble at all.
Except that Nekusar isnt an all-in general if you build the deck smartly. Not like Jeleva which screams to eat a Condemn. (Now THAT's all in). I dont know what build you or others are playing, but he is just a pain effect you can grab from the CZ. It's about redundancy. I dont run all these enchantments and goofy crap to protect and rely on my general. I dont know about others. And if i was to tutor a pain effect, phyrexian tyranny. Most players i play with tap out most of their lands. It costs 3 and hits incredibly hard when you start wheeling!
And this is why this shell if optimized plays storm tech IMO. The deck already sets it up with no work . You get to cut the least efficient and jankey cards in the deck ie over costed pain and wheels infect etc. instead you just play a few storm staples including the best wheel ever printed and best card for the deck minds desire. Then you realize your deck is full of rituals and play spiral tide tech as your storm tech and every tutor now hits a wheel that ramps you mana and hitting a tutor off your spiral leads itself to easy storm lines with your personal free wheel in minds desire and you get to run all the best tech in mono u storm combo with a black tutor suite and your general and wheels which are rest good give your deck resilancy against control decks that can't grind you down due to your wheels and on top of it get to use instant win cards like thief and you can curve the deck to even gelid as Nausuam and still have room for cards like recurring insight and your final build ends up having such good lines efficacy and instant win cards combine with it's extensive mana acceleration you end up with a very gross deck.
please provide a decklist if you're going to keep pushing it. I myself didnt build this to play storm in edh. I built it to win through wheels. Itd be easier just to do 5c ad nauseam and stop trying to make it fit with this general. I dont see the point in removing our redundancy for a 3rd/4th wincon when what we've got synergized perfectly with the rest of the list.
I have been busy so i have not had time to come back to this page in a while... With the changes i have made to the original list I have done pretty well... most of the games i have won are not due to my general instead one of the other cards in the deck the does the same thing...
I don't know how to post the list in the fancy format(sorry i am new here) that the OP has but after work i will post my changes and you guys can let me know what you think..
Spoke to a friend of mine who has gotten some pretty solid playtesting in with Nekusar. His version is a huge deviation from mine and opts for Grixis control / locks with Chains of Mephistopheles etc - you know, the annoying kind of Grixis control deck. If wanting to compete in a cutthroat meta, I would suggest exploring these options. Wheel / pain lists are definitely a softer way to win, and I would not recommend playing it against Hermit/Nauseum tier decks, and probably not even Arcum/Sharuum/Azami, if your goal is to win.
Spoke to a friend of mine who has gotten some pretty solid playtesting in with Nekusar. His version is a huge deviation from mine and opts for Grixis control / locks with Chains of Mephistopheles etc - you know, the annoying kind of Grixis control deck. If wanting to compete in a cutthroat meta, I would suggest exploring these options. Wheel / pain lists are definitely a softer way to win, and I would not recommend playing it against Hermit/Nauseum tier decks, and probably not even Arcum/Sharuum/Azami, if your goal is to win.
can you show us a list of this grixis control deck?
My version focuses on the burn so I run him only as a backup card for the three listed above. If you are digging for combos I would run him, otherwise I would cut him.
My version focuses on the burn so I run him only as a backup card for the three listed above. If you are digging for combos I would run him, otherwise I would cut him.
i am running consecrated sphinx instead of notion thief... its two extra mana and and honestly IMO its been worth it... one wheel in a 4 way game with a sphinx and a crawler in play and its GG 49DMG in one shot...
If i may, I didn't read every one of the 16 pages. I read several a week or two ago but I have a few sugestions from my Old Crosis deck that I ran 2 years ago:
Breathstealer's Crypt: Stops everyone from gaining creatures and as you are running very few, this guy will help. Vile Consumption also helps when going creature less/ few creatures.
Insidious Dreams: set up a kill combo for next turn or just order the top 20% of your deck.
Breathstealer's Crypt: Stops everyone from gaining creatures and as you are running very few, this guy will help.
+1 to Breathstealer's Crypt, most people also avoid taking the creatures because if they can't play them that turn (Tainted Aether, etc.) then they assume they will lose them to a upcoming wheel, even if one is not coming soon.
My version focuses on the burn so I run him only as a backup card for the three listed above. If you are digging for combos I would run him, otherwise I would cut him.
I don't have the list on-hand, it was mentioned by a buddy of mine. And yes, it's more like a grixis control deck with some soft locks and combos. I think it might be more "efficient", but definitely less fun and less focused on what Nekusar is good at. I'll probably tidy up the first page sometime during winter break to include a few different avenues that players can take Nekusar down.
I've been testing a list similar to the op for a whole now and I find it absolutely amazing. A few cards I would suggest are grafdiger's cage and Tezzeret the seeker. I've also been testing around with the breathstealer's crypt but I'm not sure it'll stay in. What I wanted to ask though, is how good the card disadvantage accel is? I just die at the thought of top decking a dark ritual turn 4-5...
I've been testing a list similar to the op for a whole now and I find it absolutely amazing. A few cards I would suggest are grafdiger's cage and Tezzeret the seeker. I've also been testing around with the breathstealer's crypt but I'm not sure it'll stay in. What I wanted to ask though, is how good the card disadvantage accel is? I just die at the thought of top decking a dark ritual turn 4-5...
I'm always happy to draw mine. It speeds the deck up so much if its in your hand the first few turns they're inclusion is worth it regardless. Drawing into it later is usually fine. Having extra mana sources is just fine when you're drawing 14 cards a turn.
But both are good. If you go that route, then you play Jhoira of the Ghitu. Going this route, play Inferno.
There are a couple decklists on this thread with Notion Thief. This guy seemed really good to me as well, until I drew him and realized when he is in play you cannot win. Cut.
Ie mind tea urge table draw 28 and if your to lazy to include other better finishers you can just flicking bounce it.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Psychosis Crawler. I'm running Laboratory Maniac to give myself another win-con. I'm considering cutting Maniac, but not thief. Thief's just busted here. Thief is more gas with a wheel. Run sac outlets for when you don't/can't bounce thief.
URGEDH Biovisionary.dec BShirei WBSelenia
The brain is the muscle that pumps stupid through the body
its true had notion thief in play,he is awesome for card draw but opponents take no damage i run a few sac creature spell i dropped innocent blood to kill him
Moxnix is totally right: if you can't win after wheeling with Thef out then you are definitely doing something wrong. Don't forget that you don't HAVE to win with Nekusar. You can just play a bunch of dudes and swing. It's not like anyone else has any cards in hand. Don't get bogged down in one dimensional thinking otherwise the game ends with Nekusar gets tucked.
This doesn't really work for my deck because there are pretty much no dudes. I tried Notion Thief a couple of games, but it completely shuts down the easy win in hopes for beats with a snapcaster? Also Notion Thief still gives them a draw each turn, its not that you are depriving them of cards, after 1 wheel, you are just drawing more, but not actually stopping their normal turn progression.
I might give it a try, rather talk from experience then theory, but it seems 100% counter to the idea, and if you are running dudes, they get shut off by your toys that shut off your opponents, Tainted Aether, etc.
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
This was a primary concern of mine when I tried Notion Thief, but since I've added more "I win" combos to the deck, the problem of not being able to win off of drawing 28 cards is non-existent.
I have only played this list a handful of times since I last posted. I've been working on a Prossh list that has been taking most of my Magic time. I know this sounds kind of weird, but I actually want to add some pure card draw into this deck. This deck is already a bit of a gamble to play, but I think it would benefit from something like Mystic Remora to help get the ball rolling faster. I also want to go up again on ramp and will probably add in Coalition Relic and Worn Powerstone again.
EDIT:
I know this isn't a possibility for many people, but this list is aching to run Mishra's Workshop.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
I looked at the OP again and you're right. No dudes! I have to say, I think that is a huge error. I think you really need to have alternative win-cons you can wheel into and just end the game. Like I said before, I run Kiki combos and also Undying Trisket. If I wheel with Thief in play I pretty much always win.
My concern with this type of list is pretty simple: There are so many tuck effects in the game now that I don't think you can count on Nekusar sitting on the table for more than a turn or two and when you lose him, he doesn't go to the general zone.
For a deck described as competitive I think the list is too one dimensional. It is all-in on the Nekusar combo with no fall back. I used to Play Druid Combo and I could go off on T3 pretty reliably, but one well-timed Praetor's Grasp and I was in a lot of trouble. This is the same. Still, if you are having fun and doing well then maybe you are keying into something I'm not seeing or experiencing. Perhaps the level of competition is different or something like that.
And this is why this shell if optimized plays storm tech IMO. The deck already sets it up with no work . You get to cut the least efficient and jankey cards in the deck ie over costed pain and wheels infect etc. instead you just play a few storm staples including the best wheel ever printed and best card for the deck minds desire. Then you realize your deck is full of rituals and play spiral tide tech as your storm tech and every tutor now hits a wheel that ramps you mana and hitting a tutor off your spiral leads itself to easy storm lines with your personal free wheel in minds desire and you get to run all the best tech in mono u storm combo with a black tutor suite and your general and wheels which are rest good give your deck resilancy against control decks that can't grind you down due to your wheels and on top of it get to use instant win cards like thief and you can curve the deck to even gelid as Nausuam and still have room for cards like recurring insight and your final build ends up having such good lines efficacy and instant win cards combine with it's extensive mana acceleration you end up with a very gross deck.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
First off, this list has not been tuned for maximum competitive level. If it was, I wouldn't be playing this general, and I wouldn't be approaching the game with this strategy. What it CAN compete against is the upper-mid tier generals, such as ramp/control/power play/slow combo strategies, but I don't ever expect it to win against Hermit or Nauseum. That said, if you actually took the time to examine the list, it's pretty easy to win off of 28 cards. I've included several ways to go infinite draw, which will work with any of the pain effects, not just Nekusar. If you're not dedicating your list to a wheel-pain theme, then you have no reason to play Nekusar as your general. In fact, if you're playing against a hyper-cutthroat meta, I wouldn't recommend this deck. Giving your opponents a 5CMC Phyrexian Arena is a great idea!
While I do agree going storm tech could be very good with the deck, I think upwards of 20 cards need to be changed in order to properly accommodate it. This means a lot of +1/+2 rituals, as much free mana as possible, more cantripping or free cycling, large mana generators, yawgwin, and the storm cards themselves. I'm not entirely sure if we can run Spiral tide without giving the mana base a total makeover as well. At that point, I think I'd rather play a UB list since red basically only adds what, Gamble and Wheel of Fortune?
Is it really not better to play this deck as a midrange ramp/burn deck, followed by a few slower combos that have pieces which are still useful on their own? It might not be as fast, but it's definitely much less all-in and would fizzle a lot less.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
Did you read the OP or other lists? Temple bell+MoM. Notion Theif+wheels+lab maniac? Those arent difficult to assemble at all.
Except that Nekusar isnt an all-in general if you build the deck smartly. Not like Jeleva which screams to eat a Condemn. (Now THAT's all in). I dont know what build you or others are playing, but he is just a pain effect you can grab from the CZ. It's about redundancy. I dont run all these enchantments and goofy crap to protect and rely on my general. I dont know about others. And if i was to tutor a pain effect, phyrexian tyranny. Most players i play with tap out most of their lands. It costs 3 and hits incredibly hard when you start wheeling!
please provide a decklist if you're going to keep pushing it. I myself didnt build this to play storm in edh. I built it to win through wheels. Itd be easier just to do 5c ad nauseam and stop trying to make it fit with this general. I dont see the point in removing our redundancy for a 3rd/4th wincon when what we've got synergized perfectly with the rest of the list.
Unless you can convince us otherwise.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
I don't know how to post the list in the fancy format(sorry i am new here) that the OP has but after work i will post my changes and you guys can let me know what you think..
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
can you show us a list of this grixis control deck?
Concerning Notion Thief great if you have cards that work with him like Mind over Matter, Psychosis Crawler, and Niv-Mizzet, the Firemind.
My version focuses on the burn so I run him only as a backup card for the three listed above. If you are digging for combos I would run him, otherwise I would cut him.
Nicol Bolas, a balance of Vorthos and PowerUBR
Nath of the Gilt LeafBG
Others
Squee, Goblin of AwesomenessR
Nekusar, the Mindblazer!UBR
Vela the NightcladUB
I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.
Concerning when returning to Kamigawa would be acceptable
i am running consecrated sphinx instead of notion thief... its two extra mana and and honestly IMO its been worth it... one wheel in a 4 way game with a sphinx and a crawler in play and its GG 49DMG in one shot...
Breathstealer's Crypt: Stops everyone from gaining creatures and as you are running very few, this guy will help. Vile Consumption also helps when going creature less/ few creatures.
Insidious Dreams: set up a kill combo for next turn or just order the top 20% of your deck.
+1 to Breathstealer's Crypt, most people also avoid taking the creatures because if they can't play them that turn (Tainted Aether, etc.) then they assume they will lose them to a upcoming wheel, even if one is not coming soon.
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
I don't have the list on-hand, it was mentioned by a buddy of mine. And yes, it's more like a grixis control deck with some soft locks and combos. I think it might be more "efficient", but definitely less fun and less focused on what Nekusar is good at. I'll probably tidy up the first page sometime during winter break to include a few different avenues that players can take Nekusar down.
One-Eyed Black | Orzhov Combo | Ooze Reanimator | Mindwheeling Pain
http://forums.mtgsalvation.com/showthread.php?t=568559
I could use some suggestions as this isn't my typical play style.
My plan was to try and negate some of the advantage nekusar brings by denying spells played for turn and also go somewhat pillow fort for protection.
included some mass LD to stop people from being able to pay for phyrexian tyranny and other effects.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
I'm always happy to draw mine. It speeds the deck up so much if its in your hand the first few turns they're inclusion is worth it regardless. Drawing into it later is usually fine. Having extra mana sources is just fine when you're drawing 14 cards a turn.
B Lover Since '09 ~
Standard:
meh.
Modern:
Urzatron GR
Vintage:
Contol-Slaver UBR
EDH:
Drana B
Jhoira UR
Savra BG
Turned into:
Adun Oakenshield BGR
Sharuum BUW
Turned into:
Memnarch U
KiKi-Jiki R
Turned into:
Godo R
Turned into:
Aurelia RW
The Mimeoplasm UBG
Rasputin Dreamweaver UW
Turned into:
Geist of Saint Traft -French 1v1 UW
Nekusar UBR