Derevi, Empyrial Tactician - Enchantress Tactics

  • #1
    Derevi, Empyrial Tactician - Enchantress Tactics
    Deck ver 1.2

    Warning: This is a pure combo based deck. Long turns with the potential to go infinite is the norm in this deck.

    Table of Contents


    • Brief history of the deck
    • Why you should consider this deck
    • Deck list & Statistics
    • Why Derevi at the helm of Enchantress
    • Noteworthy Combos
    • Card choices
    • Update history


    Brief History of the deck




    My love for enchantress started when I saw how my friend's 60 card enchantress deck, how he combos off by drawing and playing his entire deck, recycle them and play again generating enough mana for a fireball. It was the start of my love of engine decks, where the cards are each viewed as part of the machine, like wheels and cogs.

    My 1st enchantress EDH started off with Ghave, Guru of Spores at the helm, which I feel that it is rather forced as it doesn't really embrace the essence of running an enchantress deck. Most of the deck's win conditions are based off winning via creature death, by generating infinite tokens using a selected number of enchantments. It feels clunky and isn't really a huge blast to play. Bant is more suited to enchantress colors compared to Jund, but it is missing an important piece of the puzzle, its commander. I am not really a big fan of pillowfort nor prison type of enchantress, hence commander select in Bant is really limited. Then Derevi is revealed and at first look he is rather 'ok' for a enchantress commander. You may ask,

    What the hell can Derevi do in enchantress? Enchantments can't do anything with tapping or untapping.

    I somehow shared the same thinking as everyone when I build the deck. But trust me, after playing with initial version of the deck (v0.1) I can safely say that Derevi doesn't disappoint. She is by far the BEST combo general for enchantress.


    Why you should consider this deck



    Do consider giving this deck a whirl if you:
    • Likes Math, especially counting available mana over the course of a turn
    • Likes engine type decks. (You favourite deck in Modern is Eggs before they get the ban hammer)
    • Likes unconventional wins
    • Enchantments is your weapon of choice

    This deck might not be suitable for those who:
    • Hates counting, especially available mana
    • Hates combos, especially solitaire types
    • Hates Bant for whatever reason
    • Likes mana rocks and prefers artifacts over anything else
    • Has trouble sorting out stack order
    • Likes your turns to be fast and swift

    Decklist and Statistics



    "by Function"Magic OnlineOCTGN2ApprenticeBuy These Cards
    //Commander (1)
    1x Derevi, Empyrial Tactician

    //Engine Cards (1)
    1x Dual Nature

    //Enchantress Draw & Card Filtering (7)
    1x Enchantress's Presence
    1x Argothian Enchantress
    1x Verduran Enchantress
    1x Mesa Enchantress
    1x Recycle
    1x Sylvan Library
    1x Abundance

    //Card Return (2)
    1x Words of Wind
    1x Cloudstone Curio

    //Token Generators & Doublers (2)
    1x Sigil of the Empty Throne
    1x Ajani's Chosen

    //Combo Cards (4)
    1x Opalescence
    1x Parallax Wave
    1x Rancor
    1x Enchanted Evening

    //Sacrifice Channels (3)
    1x Faith Healer
    1x Auratog
    1x Martyr's Cause

    //Steal Effects (1)
    1x Treachery

    //Copy Effects (3)
    1x Copy Enchantment
    1x Dance of Many
    1x Copy Artifact

    //Enchantment Land Auras/Mana 'enchantments' (6)
    1x Wild Growth
    1x Fertile Ground
    1x Utopia Sprawl
    1x Overgrowth
    1x Dawn's Reflection
    1x Mana Bloom

    //Mana Doublers (3)
    1x Mirari's Wake
    1x Mana Reflection
    1x Heartbeat of Spring

    //Land Adders (2)
    1x Exploration
    1x Burgeoning

    //Mana Dorks (1)
    1x Bloom Tender

    //Land Changers (1)
    1x Prismatic Omen

    //Protection (10)
    1x Aura of Silence
    1x Aura Shards
    1x Oblivion Ring
    1x City of Solitude
    1x Karmic Justice
    1x Wheel of Sun and Moon
    1x Stony Silence
    1x Bant Charm
    1x Seal of Removal
    1x Blind Obedience

    //Tutors and Card Advantage (9)
    1x Enlightened Tutor
    1x Green Sun's Zenith
    1x Academy Rector
    1x Chord of Calling
    1x Crop Rotation
    1x Idyllic Tutor
    1x Wargate
    1x Sterling Grove
    1x Muddle the Mixture

    //Land Untaps and Haste (3)
    1x Concordant Crossroads
    1x Earthcraft
    1x Time Spiral

    //Wipe (1)
    1x Austere Command

    //Recurs (5)
    1x Sun Titan
    1x Replenish
    1x Faith's Reward
    1x Eternal Witness
    1x Angelic Renewal

    //Lands (35)
    1x Hallowed Fountain
    1x Temple Garden
    1x Breeding Pool
    1x Sunpetal Grove
    1x Hinterland Harbor
    1x Glacial Fortress
    1x Flooded Grove
    1x Mystic Gate
    1x Wooded Bastion
    1x Kor Haven
    1x Command Tower
    1x Deserted Temple
    1x Nykthos, Shrine to Nyx
    1x Misty Rainforest
    1x Verdant Catacombs
    1x Marsh Flats
    1x Strip Mine
    1x Serra's Sanctum
    1x High Market
    7x Forest
    5x Plains
    4x Island

    "by Card Type & Converted Mana cost"Magic OnlineOCTGN2ApprenticeBuy These Cards
    //Commander (1)
    1x Derevi, Empyrial Tactician

    //Creatures (10)
    2x Faith Healer
    2x Auratog
    2x Bloom Tender
    2x Argothian Enchantress
    3x Verduran Enchantress
    3x Mesa Enchantress
    3x Eternal Witness
    4x Ajani's Chosen
    4x Academy Rector
    6x Sun Titan

    //Enchantments (41)
    1x Concordant Crossroads
    1x Seal of Removal
    1x Rancor
    1x Wild Growth
    1x Utopia Sprawl
    1x Mana Bloom
    1x Exploration
    1x Burgeoning
    2x Copy Artifact
    2x Dance of Many
    2x Sylvan Library
    2x Fertile Ground
    2x Prismatic Omen
    2x Earthcraft
    2x Wheel of Sun and Moon
    2x Stony Silence
    2x Blind Obedience
    2x Sterling Grove
    2x Angelic Renewal
    3x Heartbeat of Spring
    3x Enchantress's Presence
    3x Words of Wind
    3x Martyr's Cause
    3x Copy Enchantment
    3x Overgrowth
    3x Aura of Silence
    3x Aura Shards
    3x Oblivion Ring
    3x City of Solitude
    3x Karmic Justice
    4x Abundance
    4x Dawn's Reflection
    4x Opalescence
    4x Parallax Wave
    5x Treachery
    5x Mirari's Wake
    5x Enchanted Evening
    5x Sigil of the Empty Throne
    5x Mystic Barrier
    6x Mana Reflection
    6x Recycle
    6x Dual Nature

    //Artifacts (1)
    3x Cloudstone Curio

    //Sorcery (6)
    1x Green Sun's Zenith
    1x Idyllic Tutor
    3x Wargate
    4x Replenish
    6x Austere Command
    6x Time Spiral

    //Instant (6)
    1x Crop Rotation
    1x Enlightened Tutor
    2x Muddle the Mixture
    3x Bant Charm
    3x Chord of Calling
    4x Faith's Reward

    //Lands (35)
    1x Hallowed Fountain
    1x Temple Garden
    1x Breeding Pool
    1x Sunpetal Grove
    1x Hinterland Harbor
    1x Glacial Fortress
    1x Flooded Grove
    1x Mystic Gate
    1x Wooded Bastion
    1x Kor Haven
    1x Command Tower
    1x Deserted Temple
    1x Nykthos, Shrine to Nyx
    1x Misty Rainforest
    1x Verdant Catacombs
    1x Marsh Flats
    1x Strip Mine
    1x Serra's Sanctum
    1x High Market
    7x Forest
    5x Plains
    4x Island



    Statistics
    Creatures: 10
    Enchantments: 41
    Artifacts: 1
    Sorceries: 6
    Instants: 6
    Planeswalkers: 0
    Lands : 35
    Avg casting cost: 2.94
    Link to deckstats:









    Why Derevi at the Helm of Enchantress



    Amongst all Bant commanders, she is the only commander that can be deemed as "a cog in the engine deck". With a way to get her back into the command zone she can be used again and again thanks to her unique ability. She is used mainly in the deck to untap permanents that generate mana. Enchantress is a very mana hungry deck, and with an untapper which is almost always available at a cheap cost of 1WUG, it becomes fomidable.

    In the deck there are only 2 types of permanents that she can untap, mana dorks and lands. Mana dorks like Rofellos and Bloom Tender can generate more than 1 mana per activation. It is slightly more tricky with lands, but nothing can't be done in enchantress, especially with green helping out.

    nekorin's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    1x Wild Growth
    1x Fertile Ground
    1x Utopia Sprawl
    1x Overgrowth
    1x Dawn's Reflection
    1x Heartbeat of Spring
    1x Mirari's Wake
    1x Mana Reflection



    The above 8 cards make up the "land mana engine component" which makes enchanted lands more than 1 mana. Combine a few of them into a single land and you can start looping Derevi.


    Noteworthy Combos & Strategies



    Since this is an engine based deck, it will be good to group the strategy section together with the noteworthy combos. The deck does require quite a bit of thinking, much like the modern/legacy Eggs.dec and the legacy combo enchantress. It is recommended to do some goldfishing tryouts before bringing it to play for the first time. The deck also employs a number of interesting plays with the stack, will be explained in detail below.


    Commander specific infinite - Mana Engine no.1



    Pre-requisite: Derevi, Empyrial Tactician + Dual Nature + Bloom Tender
    Effect: Infinite colored mana, untapping and tapping of all permanents

    How to use the combo:
    1. With Dual Nature and Bloom Tender on the battlefield, tap Bloom Tender to get WUG.
    2. Use the WUG+1 to activate Derevi, Derevi ETB and triggers his own ability and dual nature
    3. Derevi's ETB trigger targets Bloom Tender.
    4. Dual Nature's ability puts a copy of Derevi on the battlefield
    5. Legend rule kicks in, choose the original Derevi to go to the gy, returning Derevi to the command zone. When Derevi LTB, the token is removed.
    6. Derevi clone's ETB ability kicks in, target Bloom Tender
    7. Resolve the 2 untap triggers, tapping Bloom Tender each time.
    8. Gets WWUUGG
    9. Restart from 2 until you get infinite mana of all colors, then can reactivate Derevi to untap or tap other stuff.


    Commander specific infinite - Mana Engine no.2



    Pre-requisite: Derevi, Empyrial Tactician + Dawn's Reflection(+ any other land aura combination) + Martyr's Cause
    Effect: Infinite colored mana, untapping and tapping of all permanents

    To achieve the 5 mana land pre-requisite, enchant the land with land auras. We can do it in a few different combinations, like Dawn's reflection + copy enchantment, or overgrowth + fertile ground + utopia sprawl, or dawn's reflection + fertile ground on Serra Sanctum. Just mix and play.

    How to use the combo:
    1. Similar to Mana Engine no.1, with Martyr's Cause and a 5 mana land online, tap the land for WUGX.
    2. Use the WUG+1 to activate Derevi from the command zone
    3. Derevi's ETB trigger targets the 5 mana land.
    4. Resolve the untap trigger
    5. Sacrifice Derevi to Martyr's Cause, bringing her back to the command zone
    6. Restart from 2 until you get infinite mana of all colors, then can reactivate Derevi to untap or tap other stuff.


    Additional notes for both Mana Engines



    Both of the mana engines can be mixed together in different combinations. Like replacing Bloom Tender with a land enchanted with Dawn's Reflection, or replacing Dual Nature with Dance of Many + Mana reflection to boost Bloom Tender. There are many combinations littered in the deck to achieve a mana engine with Derevi.


    Infinite - Opalesence Core



    Pre-requisite: Opalesence + Parallax Wave
    Effect: Infinite exiling of opponents creatures/enchantments, infinite ETB triggers of our own creatures/enchantments

    Interestingly this combo can be use together with Derevi to achieve infinite mana + tap down on all opponent permanents (artifacts/lands since enchantments/creatures should be gone)

    How to use the combo:
    1. With both Opalesence and Parallax wave on the field, activate parallax wave's ability targeting an enchantment/creature
    2. Here is where it differs, if it is a permanent from your side, let the parallax wave trigger resolve. If it is not, keep the trigger on the stack
    3. Use Parallax Wave's ability on itself, resolve this trigger.
    4. Parallax Wave's LTB trigger kicks in, bringing it and all other permanents that are exiled back into play.
    5. Resolve the unresolved triggers (the one that exiles the opponent's permanent), exiling that permanent permanently as there is no more Parallax Wave LTB trigger to bring it back.
    6. Restart from 1


    Infinite - Dual Nature Opalesence



    Pre-requisite: Opalesence + Dual Nature + Oblivion Ring
    Effect: Exile all opponents' non-land permanents or get infinite ETB triggers off our own permanents

    Dual Nature + Opalesence together makes copies of any enchantment that ETBs. Each and every non-aura enchantment will come in with their token counterpart, allowing double usage of our enchantments. What is so special about this is that it provides some very interesting combos. I'll highlight some of the minor combos before touching on the main Oblivion Ring combo which is more complex.

    combi + Seal of Removal : With 2 of the removal seals in play, sacrifice the token copy to return the original (it is a creature thanks to Opalesence). With enough U we can just keep casting the loop, yielding card draws from our enchantresses, creating angel tokens with Sigil of the Empty Throne or use Blind Obedience's extort. This becomes a kill condition when a mana engine is available.


    Rule to be abused (from Oracle):
    10/1/2007: If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.

    How to use the Oblivion Ring combo:
    1. With both Opalesence and Dual Nature on the battlefield, cast Oblivion Ring
    2. Oblivion Ring ETBs, triggering Dual Nature
    3. Here it goes both ways, for own non-land permanents we resolve Oring's exile trigger first; or for opponents' non-land permanents, resolve Dual Nature's trigger first
    4. Dual Nature's trigger resolve, putting in a creature token which is a copy of Oring
    5. Token Oring ETB triggers, targeting the original Oring.
    6. Resolve the token ETB trigger, exiling the original Oring. Dual Nature's LTB triggers and exiles the token Oring
    7. token Oring LTB triggers, bringing back the original Oring.
    8. Restart from 2

    Note:
    If you choose to exile all opponent's non-land permanents, those triggers will remain on the stack and not resolve until the entire 'infinite' loop has ended. To end the loop, just target another permanent with the copied Oring.


    Infinite - Dance of many Titans



    Pre-requisite: Dance of Many + Sun Titan + Faith Healer
    Effect: Infinite Sun Titan tokens, infinite life

    Rule to be abused (from Oracle):
    10/1/2009: If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

    How to use the combo:
    1. With Sun Titan and Faith Healer (or Auratog) in play, cast Dance of Many.
    2. Dance of Many ETB trigger, target Sun Titan and is put on the stack. DO NOT resolve this.
    3. Sacrifice Dance of Many to faith healer, gaining 1 life. Dance of Many is put into the graveyard
    4. Resolve Dance of Many ETB trigger, putting a token of Sun Titan into play.
    5. Token Sun Titan ETB trigger, targetting Dance of Many in the graveyard.
    6. Return Dance of Many onto the battlefield.
    7. Restart from 2


    Infinite - Bounce everything!



    Pre-requisite: Enchantress Presence (or any enchantress or recycle) + Treachery + Copy Enchantment + Words of Wind + 5 lands (that produces 6 mana and above) + 1 creature to enchant (any one will do) + any other low cost enchantment (1cc enchantments are preferred, depends on how much extra mana is produced from the 5 lands)
    Effect: Bounce back all opponents' permanents.

    This is a 5+ card combo. For this combo explanation I'll use the minimum requirements that is required for it to work. 5lands (6mana) + a 1mana other enchantment. If a doubler is in play like Mirari's Wake, 5 lands will produce (10 mana) and we can use any other 4cc and below enchantments for the combo.

    How to use the combo:
    1. With an enchantress draw effect, Words of Wind, Treachery + in play, tap 5 lands to cast Copy Enchantment (uses 3 mana, left 3 mana).
    2. Pay 1 to replace the draw with Words of Wind. (uses 1mana, left 2 mana)
    3. Words of Wind triggers, each player returns a permanent back to hand. Return any 1cc enchantment besides treachery.
    4. Copy Enchantment ETBs as Treachery, enchanting a creature (preferbly ours), untap up to 5 lands
    5. Cast back the returned enchantment, pay 1 to trigger Words of Wind. (uses 2 mana, net 0 mana)
    6. Words of Wind triggers, each player returns a permanent back to hand. Return Copy Enchantment (Treachery)
    7. Restart from 1

    Note:
    This combo will achieve infinite mana should each iteration gives a positive net mana.


    Infinite base engine - Sun Titan recursion loop



    Pre-requisite: Angelic Renewal + Sun Titan + Martyr's Cause
    Effect: Sun Titan iconic recursion engine, infinite ETB of creature and enchantment (used for triggering other stuff)

    This is the 2nd core engine of the deck, and is used as the base engine to enable many other combos. Ajani's Chosen is one of them, to get infinite 2/2 cat tokens. Another nice combo to use with is a combination of Enchanted Evening + Aura Shards, wipe all opponent's permanents away. The skies is the limit, coupled with Dual Nature + Opalesence + Dance of Many you can get infinite copies of whatever creature that is on the board.

    How to use the combo:
    1. With all 3 cards in play, sacrifice Sun Titan to Martyr's Cause
    2. Sun Titan goes to gy, triggering Angelic Renewal, sacrifice Angelic Renewal to return Sun Titan back into play
    3. Sun Titan ETBs, returning Angelic Renewal into play
    4. Restart from 1


    Card Choices



    Sweeper - Austere Command
    There are numerous sweeps in EDH, especially when we have white in our colors, home to some of the best sweepers (eg Wrath of God, Planar Cleansing). So why Austere command over other 4 mana sweepers? Firstly is the versatility of it, able to hit creatures, artifacts and enchantments. Secondly it can be used as a 'finisher' card when paired with Enchanted Evening and Faith Reward. If you have 10mana, enchanted evening in play and the 2 cards in hand, It is a guaranteed auto-scoop if you resolve the 2 cards.

    Best permanent tutor in deck - Wargate
    Wargate is a really scary card, one of the sole reasons why I chose to switch from Junk Enchantress to Bant enchantress. If you look closely at the decklist, you will notice that the lack of staple targeted removals like Swords to Plowshares, Beast Within. As this is a 'thematic' deck, I will really want to lower the amount of non-enchantment cards and focus solely on enchantments doing the kill. So how do one fight against other permanents?

    Littered in the deck are several type removals/hoser cards which Wargate have access to, with cards like Parallax Wave (against creatures), Aura of Silence (against enchantments/artifacts), Stony Silence (anti artifacts) and the all encompassing Oblivion Ring.

    Counters - Bant Charm & Muddle the Mixture
    The deck is really light on counters, due to slot limitations. Both Bant Charm and Muddle the Mixture are chosen due to their versatility. Muddle the Mixture is another tutor for important 'cogs' in the deck, and Bant Charm being able to tuck pesky commanders (eg Purphoros).

    Power of copy - Copy Enchantment
    Along with its BFF Enchanted Evening this mimic is able to mimic absolutely anything, from lands to planeswalkers.

    - To be continued -

    Need to find space for the following:
    nekorin's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    1x Mystic Barrier/Sphere of Safety

    Last edited by nekorin: 12/20/2013 11:44:37 AM
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #2
    Update History



    21st December 2013 - Decklist ver 1.2, Card choices section initiated
    14th November 2013 - Decklist ver 1.1, changes to lands and added in Cloudstone Curio.
    9th November 2013 - Initial decklist 1.0 & Combo section up
    Last edited by nekorin: 12/20/2013 11:46:41 AM
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #3
    I have a few criticisms:

    In the 'list by card function' decklist I think there's a lot of errors; Sacred Foundry, Stomping Ground, Rootbound Crag, Clifftop Retreat, 2 Mountain and Fire-Lit Thicket are all outside the colors of derevi. Im guessing you were copy/pasting from the wrong list.

    from the combos:
    Derevi + land that taps for 5 mana + Martyr's Cause = infinite mana/untaps/taps
    *I don't think there's a single land that taps for 2WUG. Maybe if you had Gaea's Cradle and one of those Sakuri creatures that filters green mana into any color. Or Mana Reflection + one of the Ravnica Karoo Lands.

    Opalescence + Parallax Wave + Oblivion Ring = exile all opponents' non-land permanents
    *I think you should have Opalescence + Parallax Wave separately, as just those two in play is brutal, and IIRC there's a way to stack the triggers where you can permanently exile all your opponent's creatures and enchantments without needing Oblivion Ring.

    Dual Nature + Opalesence + Oblivion Ring = exile all opponents' non-land permanents
    *You're going to have to explain how to stack the triggers on this one.

    Faith Healer + Sun Titan + Dance of Many = infinite Sun Titan tokens
    *If Dance of Many leaves the battlefield, the Sun Titan token it makes is exiled; I'm not sure if sacrificing Dance of many while the copy affect is on the stack works. If not, this combo only generates infinite life, not infinite tokens.
    Last edited by Comicalflop: 11/8/2013 1:14:33 PM
  • #4
    @Comicalflop:

    Thanks for the criticisms and comments. My bad at posting the decklist at 2 am in the morning, next time I must check before posting. I copied my Marath's post format here and missed out on the lands part.

    I've posted some of the important synergies and combos found in the deck with their explanation. Will be posting more soon.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #5
    Updated with decklist version 1.1.

    Notable changes:
    + Cloudstone Curio
    The only artifact in the deck currently. Enables us to take back out cast out enchantments and cast again for more enchantress draws.

    + Magus of the Candelabra, - Rofellos
    The candelabra of Tawnos is a top sought after card for enchantress decks as it effectively doubles the effects of their multi-mana lands. A creature version is chosen here instead for the following reasons:

    1) He is a creature, Green has numerous tutors to get him out.
    2) He can still function when Stony Silence is active
    3) He is 0.3% the cost of Candelabra of Tawnos.

    - 1 land (Lands drop to 35) and a lands rework.
    Derevi is very colored mana heavy. Lands like Ancient Tomb and Temple of the False God not as functional here. Fetch lands are added.


    This deck has gained a rather infamous reputation of being the vomit.dec in my meta. So much that my aggro/control friend (who plays Rafiq) keeps most of his counters just to tuck Derevi into the deck, and another friend who will not hesitate to Damnation the board even when there is only 1 enchantress on board on turn 3.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #6
    Solid List! I've had a Angus Bant Enchantress together for about a year now and it's heavy on the pillowfort and light on combo. I was expecting Derevi to enable something like this and now you've come in and done all the heavy lifting for me. It's a relatively small amount of changes I need to make to include a few of the combos - I have to make some room for the new stuff alongside the classic hosers like Land Equilibrium and In the Eye of Chaos.

    Thanks

    Also - There's no Nykthos, Shrine to Nyx ? This seems like it'd help you get infinite mana. It was goo just by itself in my build before Derevi came out.
    Last edited by Burntgerbil: 11/16/2013 10:36:52 AM
  • #7
    ....So after making a few changes to my list and playing it quite a few times, I'm really enjoying it - it's much less staxxy and a lot more responsive to the state of the game. Almost - dare I say it - like a 3-color Karn (just replace all the artifacts with enchantments).

    What have been your experiences, if any with the deck in the last few weeks ?
  • #8
    Quote from Burntgerbil
    Solid List! I've had a Angus Bant Enchantress together for about a year now and it's heavy on the pillowfort and light on combo. I was expecting Derevi to enable something like this and now you've come in and done all the heavy lifting for me. It's a relatively small amount of changes I need to make to include a few of the combos - I have to make some room for the new stuff alongside the classic hosers like Land Equilibrium and In the Eye of Chaos.

    Thanks

    Also - There's no Nykthos, Shrine to Nyx ? This seems like it'd help you get infinite mana. It was goo just by itself in my build before Derevi came out.


    Quote from Burntgerbil
    ....So after making a few changes to my list and playing it quite a few times, I'm really enjoying it - it's much less staxxy and a lot more responsive to the state of the game. Almost - dare I say it - like a 3-color Karn (just replace all the artifacts with enchantments).

    What have been your experiences, if any with the deck in the last few weeks ?


    Thanks for liking my list. I have forgotten about Nykthos, need to get a copy of that.

    I really like playing the deck, it is currently one of the top threat contenders in my meta, almost to the stage when I am public enemy no.1 when I pull out Derevi (in a meta with Sharuums and Nekusars). Most of the time the group have a love/hate relationship with this deck, wanting to kill me yet not willing as I play hosers against certain deck strategies (eg. Stony Silence against artifacts)

    The addition of cloudstone curio increases the deck's potency to combo off by quite a big margin. Defense-wise need to work on it a little, the deck has problems of recovering after 3 opponents decide to strip-mine my lands on turn 4 (happened over a few games).

    Need a card slot for Mystic Barrier, it is really good against aggro and not high threat enough for them to remove it as it provides them a target to throw their forces to.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #9
    I also have been building Derevi and heading in the combo direction. I'm definitely stealing some of these techs. Have you considered Gilded Lotus and Deadeye Navigator? I'm also looking for things to do once you actually have infinite mana. Some ideas I've had are Martial Coup,Diviner's Wand or Ambassador Laquatus. With a Soul Sister you can gain infinite life as well.
  • #10
    The deck is rife with possibilities.

    I've added RAV block guild Karoos


    as well as Lotus Vale, as risky as it may be. I've considered adding Squirrel Nest for utility and cheap combo-age with Earthcraft.

    This deck still tends to vomit so many enchantments into play that most opponents can't really keep track of everything - but it seems like they're having more fun than they used to playing against it.
  • #11
    Decklist updated to ver 1.2

    Notable changes
    - Rhystic Study, + Time Spiral
    Time spiral is one of best cards for enchantress, it refuels the hand, shuffles gy in library and untaps 6 lands, what not to love. Rhystic Study is out, most of the time when I have and enchantress online, the rhystic study becomes useless.

    - Magus of the Candelabra, + Heartbeat of Spring
    Magus is a good card, but he needs concordant crossroads to actually do work in the deck. Most of the time it will not survive until I can use his ability. Heartbeat of Spring on the other hand is a 3cc mana doubler. The only problem is that is should be used only when Derevi is about to combo off to prevent others from benefiting.

    - Reliquary Tower, + Nykthos, Shrine to Nyx
    Never had a hand that I need to discard down to 7. Serra Sanctum no.2 is better.

    - Carpet of Flowers, + Copy Artifact
    Really hate to see carpet of flowers go, am currently testing out copy artifact. Copying mana rocks is an efficient way to ramp (especially when there is a gilded lotus out turn2)


    @Glen: I would prefer an enchantment based deck than relying on creatures.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #12
    Have you considered Food Chain for more efficient Derevi looping? I know the mana can only be used for creature spells but it would seem better than sacrificing Derevi to no end except to be able to loop. Would also allow your infinite Sun Titan combo to produce infinite mana.
    Last edited by Tanzabar: 12/20/2013 5:17:21 PM
  • #13
    Quote from Tanzabar
    Have you considered Food Chain for more efficient Derevi looping? I know the mana can only be used for creature spells but it would seem better than sacrificing Derevi to no end except to be able to loop. Would also allow your infinite Sun Titan combo to produce infinite mana.




    EDIT: Never mind, I realized my own foolish mistake. Move along nothing to see here.
    Last edited by zombie_sky_diver: 12/22/2013 12:31:00 AM
  • #14
    I just mentioned it since you already have Bloom Tender and you had Gilded Lotus before (I think, I might be mixing threads now), so Deadeye Navigator just adds more potential to go infinite mana.
  • #15
    Quote from Tanzabar
    Have you considered Food Chain for more efficient Derevi looping? I know the mana can only be used for creature spells but it would seem better than sacrificing Derevi to no end except to be able to loop. Would also allow your infinite Sun Titan combo to produce infinite mana.


    Yep I did consider Food Chain before, but sadly the deck only has 10 creatures. The low creature count makes it hard to utilize the enchantment fully. However this will change as we might have a chance to attain more "enchantment creatures", since we are in an enchantment based block. Can't wait to see what other gems Theros has for us. Kekeke

    Quote from glen37
    I just mentioned it since you already have Bloom Tender and you had Gilded Lotus before (I think, I might be mixing threads now), so Deadeye Navigator just adds more potential to go infinite mana.


    Deadeye Navigator is a really strong card, and it needs a number of ETB buddies to function well. There are only 3 other such 'buddies' in the decklist currently

    -Eternal Witness
    -Sun Titan
    -Derevi, Empyrial Tactician

    Bloom Tender can only go infinite with DEN when a haste effect is in play.

    If we consider enchantments being creatures due to Opalescence, it opens up more interesting DEN activations

    -Dance of Many
    -Oblivion Ring
    -Aura Shard (need to check rules whether when Aura Shard ETB as a creature will trigger itself)

    However, even with Opalescence in the picture, there isn't a strong enough suite of ETBs to include DEN. This will change though, as the current Theros block is enchantment/enchantment creatures heavy.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #16
    Quote from nekorin


    If we consider enchantments being creatures due to Opalescence, it opens up more interesting DEN activations

    -Dance of Many
    -Oblivion Ring
    -Aura Shard (need to check rules whether when Aura Shard ETB as a creature will trigger itself)

    However, even with Opalescence in the picture, there isn't a strong enough suite of ETBs to include DEN. This will change though, as the current Theros block is enchantment/enchantment creatures heavy.


    Opalescence also works great along with Gaea's Cradle. On top of its usefulness if you end up pumping out lots of tokens with Luminarch Ascension and Sigel. But its and expensive card and idk if you wish to go that way.

    It also has the potential to pump out infinite mana with Equilibrium. Lets say, Cloud of Faries and island, hoping G equals at least 2.

    Serra's Sanctum has the same potential and both can be done with Derevi if you have Dawns Reflection out.

    I'm really strong about thinking of moving into Bant Enchant but my ideas are all over the place I don't know exactly what to focus and move towards. So I been following to try and keep things in line.
    Last edited by zombie_sky_diver: 12/24/2013 12:34:52 AM
  • #17
    From what I've seen so far, this is the definitive Derevi, Empyrial Tactician combo deck. I take it you've been playing enchantress for a while to realize the plethora of interactions you have going on in this deck. While I have played against enchantress a couple of times and I understand how enchantress turns into a game of solitaire, I was wondering how the deck plays up until the point of comboing out. Do you have trouble interacting with others in the early game?

    The other problem I tend to find in finely tuned combo decks such as Sharuum the Hegemon or Momir Vig, Simic Visionary is how fragile the combo is to players who have seen it before. How do you typically fight against the hate this deck will bring to the table?
  • #18
    I'd say that just about the most dangerous thing my version of this deck could see is Presence of the Master - I'm pretty sure I don't have a way (other than aura shards) of removing that.

    ...But I never see presence of the master. Recovering from enchantment wipe can be painful - but you should be careful not to overextend in the first place. Incidentally, Derevi can generate infinite mana in response to someone strip-mining your already-enchanted land.

    Also, I have 9 other decks. If I had fewer, I'd expect people to be a little more keen on my deck's intentions.
  • #19
    Quote from Jackpuddy
    From what I've seen so far, this is the definitive Derevi, Empyrial Tactician combo deck. I take it you've been playing enchantress for a while to realize the plethora of interactions you have going on in this deck. While I have played against enchantress a couple of times and I understand how enchantress turns into a game of solitaire, I was wondering how the deck plays up until the point of comboing out. Do you have trouble interacting with others in the early game?

    The other problem I tend to find in finely tuned combo decks such as Sharuum the Hegemon or Momir Vig, Simic Visionary is how fragile the combo is to players who have seen it before. How do you typically fight against the hate this deck will bring to the table?


    For most of the time till comboing out, I play quite a bit of politics as the deck can't handle straight up aggro/enchantment hate. The most difficult time for the deck is the 1st 6 turns. A lot of things happen during the 1st 6 turns in my meta, like Sharuum attempting to combo off, Rafiq attempting to combo off (infinite turns), Nekusar attempting to chain wheels, Azusa alpha-striking by then etc.

    In short there are many other really dangerous decks out there together with this deck. I can say the threat/hate people have for this deck is still there, but now for my meta is evenly spread out due to everyone playing equally high threatening decks. Everyone has to guard against each other.

    In the early game, the first thing I will do is to establish political stability. My meta knows this deck very well, till a stage where they will not hesitate to sweep the whole board even when there is only 1x argothian enchantress on the whole board. There are quite a bit of "political" cards scattered in the deck that can be used as 'bargaining' chips to help mitigate the hate this deck generates.

    eg.
    Stony Silence against the rock rampers. It prevents artifact based decks from comboing out

    Wheel of Sun and Moon against reanimators

    Parallax Wave helping others against voltron/aggro players

    Next is getting cards to deter sweeps, Enchanted Evening or Karmic Justice. It does make opponents hesitant to blow up my stuff, as I will not hesitate to trade my enchantments for their lands, 1 for 1.

    As to how the deck plays, it does a lot more than just straight up solitaire and win. There are times where I go aggro due to the type of cards I drew, like running Auratog + Rancor + GGGGG investment every turn = a whooping 13 trample damage if everything else is not available. Or deciding to go alpha strike with angels/cats with concordant Xroads.

    One thing for sure, I am still not fully satisfied with the card choices, personally more creature defenses will be nice but I am hesitant as it will dilute the combo potential of the deck.


    Quote from Burntgerbil
    I'd say that just about the most dangerous thing my version of this deck could see is Presence of the Master - I'm pretty sure I don't have a way (other than aura shards) of removing that.

    ...But I never see presence of the master. Recovering from enchantment wipe can be painful - but you should be careful not to overextend in the first place. Incidentally, Derevi can generate infinite mana in response to someone strip-mining your already-enchanted land.

    Also, I have 9 other decks. If I had fewer, I'd expect people to be a little more keen on my deck's intentions.


    Presence of the Master downright kills our decks. So far I have not seen it too. One of the reasons I suppose is that it is really a meta-call should this card be included. It doesn't absolutely nothing else besides hosing its own kind + it is in the colors the makes use of enchantments the most.


    A bit of talk about the previews, how you guys think of the following?



    Opalesence + Parallax Wave + Perplexing Chimera = Control all spells

    Seems not bad in my opinion, though it requires adding an additional Homeward Path to make it more worthwhile. It can also "redirect" 'Krosan grip' styled spells to our advantage.
    Last edited by nekorin: 1/23/2014 8:59:26 PM
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #20
    (On the Perplexing Chimera) I like it. My group was discussing it and I noted that as awesome as it'd be on a Mimic Vat, I think it has to be in play before the spell to be stolen is played [That doesn't affect this deck's use of it, but might affect others'].

    Am I thinking correctly, or is Perplexing Chimera even better than I thought ?
  • #21
    Yes Perplexing Chimera does work wonders when paired with Mimic Vat (and other until EOT token cloning tech like KikiJiki/Splinter Twin). You do need to get the token in before the opponent has an opportunity to cast a spell though.

    Since this is an enchantress.dec, let us talk about what other enchantments that can pair exceptionally well with it. The first thing that comes into mind is Flickerform. One interesting thing to note is that flickerform is still under our control even when Perplexing Chimera is given to the opponent after the "on cast trigger resolution". This makes it sort of a better option than placing it under Mimic Vat or other clone creators, the aura can also protect the chimera from removal as long as we have mana.

    Another enchantment based combo is what I talked about, the Opalesence+Parallax Wave+Perplexing Chimera. It works like this

    1) All 3 enchantments in play
    2) An opponent announces casting of a spell (Spell A)
    3) Perplexing Chimera triggers, we decide to take control of the spell
    4) Perplexing Chimera trigger resolves, opponent gains control of the chimera, we gain control of Spell A
    5) Spell A is placed on the stack, since is opponent's turn he has priority
    6) Priority is passed until ours, activate Parallax Wave, targeting Perplexing Chimera
    7) Let Parallax Wave trigger resolve
    8) Activate Parallax Wave again, targeting itself (since opalesence is in play)
    9) Parallax Wave resolves, LTB triggers and returns both Parallax Wave + Perplexing Chimera back under our control.
    10) Spell A resolves.

    This combo will capture all spells that are of sorcery speed or the 1st instant spell we can exchange when Chimera is under our control.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #22
    Quote from zombie_sky_diver
    Opalescence also works great along with Gaea's Cradle. On top of its usefulness if you end up pumping out lots of tokens with Luminarch Ascension and Sigel. But its and expensive card and idk if you wish to go that way.

    It also has the potential to pump out infinite mana with Equilibrium. Lets say, Cloud of Faries and island, hoping G equals at least 2.

    Serra's Sanctum has the same potential and both can be done with Derevi if you have Dawns Reflection out.

    I'm really strong about thinking of moving into Bant Enchant but my ideas are all over the place I don't know exactly what to focus and move towards. So I been following to try and keep things in line.


    Apart from Opalesence and the token generators, Gaea's Cradle doesn't really work well in the deck. The creature count is too low to abuse it.

    Similarly, cards like Equilibrium requires more creature cards to work. Cloudstone Curio is a better alternative here as it works on every other permanent type other than artifacts, and it works on ETB rather than on cast which makes it more abusable. (eg, Earthcraft+Fists of Ironwood+Enchanted Evening)

    It will be good to determine what style of enchantress (deck's focus) you will like to play. A more voltron style, a combo style, a pillowfort or prison. After knowing that it will be easier to form the deck.
    Last edited by nekorin: 1/23/2014 11:22:48 PM
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #23
    Born of the Gods is released! Perplexing Chimera is a really funny inclusion to the deck, it kind of stops opponents from casting their own bombs, besides sweeps.

    What are your thoughts on the new cards? Below are the cards which I find interesting to include, all of them belonging to either U or W. Green has not much to offer for this set though, haiz. Will be posting the updated decklist once I finish testing.


    Ephara's Enlightenment



    Ephara's Enlightenment is a pretty interesting 3cc Azorius aura. The key ability of this card is the ability to return it to hand should a creature ETB under our control. This makes Ajani's Chosen a key companion card, 3cc to give +1/+1 token to a creature and generate a 2/2 cat token.

    Minimum slot change: 1
    Card's synergy with deck: 6/10
    Inclusion rating: 7/10


    Ephara, God of the Polis



    The Azorius god, Ephara, God of the Polis, lets us draw every turn should a creature ETB the last turn. Ephara can work with available engines in the current deck like Sun Titan x Angelic Renewal x Martyr's Cause, Opalesence xx Parallax Wave, or she can partner with Verdant Embrace for an easy 1 card draw every upkeep.

    Minimum slot change: 2
    Card's synergy with deck: 3/10
    Inclusion rating: 5/10


    Perplexing Chimera



    Ah, the new interesting inclusion to my current deck. I've had a couple of games where it is out whecking havoc on the battlefield. What I mean about whecking havoc? It throws a wrench into all my opponent's plans, anything that isn't global based (sweeps being the most common) have a chance to get "commandeered" by the chimera. Currrently it suffers a low 4 rating synergy rating due to the deck having nothing much to do with it besides it being an enchantment creature. It also needs at least 2 extra card slots to make it worthwhile to use. The saving grace is it lets opponents think twice about casting stuff that advances their position, often making them pass their turn without doing anything, afraid of getting their ramp/tutor/bomb taken away.

    This is an excellent delaying and control card to have, well worth the inclusion rating and slot change. A couple of tips of using the chimera though, firstly without any of the companion piece (Homeward Path, Flickerform, Venser, the Soujourner), refrain of gaining control of any spell that is cast. Having the chimera on the opposing side is detrimental to us as well. Secondly, the chimera has a huge tendency of drawing out sweeps, as they are the most common spell type that does what is intended no matter who controls them.

    Minimum slot change: 3
    Card's synergy with deck: 4/10
    Inclusion rating: 8/10


    Heroic ability - Meletis astronomer & Mindreaver



    The new set has 2 interesting creatures with worthwhile heroic abilities. Meletis Astronomer is a 2cc creature which helps in filtering our decks for enchantments when an aura is cast targeting him. Mindreaver is a game ender card which has the potential of exiling the libraries of opponents when a certain engine becomes available. Below are some of the available engines with the current decklist.

    Rancor x Faith Healer/Auratog


    A simple engine to use with the heroic gang. Cost as little as a G to get it going.

    Treachery x Copy Enchantment x Cloudstone Curio


    A self sustaining engine, give your opponents a mindreaving, heroic death.

    Minimum slot change: 2
    Card's synergy with deck: 7/10
    Inclusion rating: 7/10






    More recently discovered stuff, yay.

    Funny killcon - Kill by land



    A top staple land of many EDH decks, City of Brass acts as a cheap and efficient mana fixer, falling slightly behind Command Tower due to its prickly nature (1 damage per use). If this appears in your meta as a staple, you are in luck! It gives Derevi another win condition. Just assemble the following:

    Opalescence x Parallax Wave x Derevi, Empyrial Tactician

    Then you can give your opponent a pat on the back, "Bro/Sis, I tap and untap your City of Brass for XX times, killing you with your own land".

    If you want this to be a feature of the deck, there is always Psychic Venom.
    EDH Decks
    WR Aurelia -War is Imminent WR WRG Marath -Tokens Big and Small WRG WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG RUG Animar, Soul of Elements - Combo Aggro RUG

    WIP
    GUWIP - Project SimicGU
    OLD - Magpie EDH
    GU Vorel of the Hull Clade -Pairing Persistant Evolution GU
  • #24
    I LOVE what you've done with the place! I've plans to include Ephara, god of the polis to my deck, already have a Perplexing Chimera in here, though. What about Plea for Guidance ? It can fetch up combos if the game needs to end or just some good synergy if we're having a good time - it's performed admirably for me so far.

    As far as Ephara's Enlightenment, I have been running Molting Skin in my deck - and it's surprisingly superb, all by itself. I don't see myself switching from this to Ephara's Enlightenment. I'm also testing out Seaside Haven as a back-up draw outlet.
    Last edited by Burntgerbil: 2/10/2014 1:20:52 AM
  • #25
    Time for a little thread necromancy... ahem "I agree"

    So I built Derevi a month ago based alot on your build. It has been SUPER fun to play and even wins quite often.
    Though my playgroup tends to stay away from infinite combos so I am not taking full advantage of your build, Instead I am going ultra synergistic with Gaea's Cradle and Serra's Sanctum (Just short of infinite haha) and more weird stompy by using Gods
    But my friend asked a question, why am I not playing Aura Thief...why in the nine hells am I not playing with Aura Thief? I am already playing enchanted evening and have enchantments that sac creature via Fanatical Devotion and [card]Martyr's Cause[/card. So have just added it, I am sure it will be halarious once or twice before my friends catch on and Enchanted evening becomes a kill on sight card
    What are your thoughts on ending the game via stealing everyone's everything (Except auras, way to fail Aura Thief)?
    Last edited by Steveita: 3/18/2014 1:14:12 PM
    My two EDH pet decks
    Nicol Bolas, a balance of Vorthos and PowerUBR
    Nath of the Gilt LeafBG
    Others
    Squee, Goblin of AwesomenessR
    Nekusar, the Mindblazer!UBR
    Vela the NightcladUB

    I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.

    Concerning when returning to Kamigawa would be acceptable
    I take back everything I've said, however, if the expansion is named "Tamiyo's Big Pinch! Only a Pure Heart's Destiny Can Defeat True Evil!"

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