We'll give this a run the next few sessions over my Kaalia deck and see how it performs. The meta is pretty cutthroat.. Main opponents are Mizzix, Ezuri, Roon, and creatureless Niv-Mizzet.
We'll give this a run the next few sessions over my Kaalia deck and see how it performs. The meta is pretty cutthroat.. Main opponents are Mizzix, Ezuri, Roon, and creatureless Niv-Mizzet.
I've ended up replacing Prophet of Kruphix with Kiki-Jiki, Mirror Breaker. This is mainly because I am selling most of my collection and only keeping a few decks in preparation for a big move, this way I keep Kiki-Jiki :). Still need to update first post, will do in the next few days.
It has certainly been a while since I've shared my decklist progress.
This is the Animar list I've converted for a French 1v1 league. (Which I am conquering btw.) It is breakneck fast and is still fairly viable in multiplayer.
I would just have to remove some of the less legal cards for normal multiplayer games, prime time for example.
Personally, i think that both Ulamogs become too redundant. If you're running Cloudstone Curio and a way to tutor for it, then you only need one major eldrazi (In this case I'd say that Ulamog, the Ceaseless Hunger is strictly better because it hits 2 things instead of one) and another morph or eldrazi to loop out. If Cozy Powell is in the mix you'll probably get to Artisan or a morphing guy that essentially wins the game.
It has certainly been a while since I've shared my decklist progress.
This is the Animar list I've converted for a French 1v1 league. (Which I am conquering btw.) It is breakneck fast and is still fairly viable in multiplayer.
I would just have to remove some of the less legal cards for normal multiplayer games, prime time for example.
I remember someone recommending Myojin of Life's Web as a way to empty creatures from your hand even if Animar is unavailable (too expensive to cast), but I'm not sure who it was. I've never tested it myself, but I can see how it would be useful in those circumstances.
I agree with Serberus_08, you don't need both Ulamog's. If you're playing bounce combo New Ulamog is better, if you're playing 1v1 or very aggressive, Old Ulamog's annihilator ends up better, but I don't think you need to play both.
I used Myojin of Life's Web in my Animar list and I liked it a lot. It's just a very nice ensurance policy against wraths. Cast it for GGG when Animar is out, beat down with an indestructible 8/8 and if someone wipes the board just put your hand into play eot and continue.
In an all out combo list however it probably isn't worth it though, but if you like to win in the red zone I very much recommend it
I used Myojin of Life's Web in my Animar list and I liked it a lot. It's just a very nice ensurance policy against wraths. Cast it for GGG when Animar is out, beat down with an indestructible 8/8 and if someone wipes the board just put your hand into play eot and continue.
In an all out combo list however it probably isn't worth it though, but if you like to win in the red zone I very much recommend it
I never really considered that it is indestructible before you remove the divity counter to empty your hand... this is so much better than I thought! Thanks Volango.
I've played myojin before. It's a nasty natural order target. 4 green mana EOT instant wins with kiki jiki and co. it sets up super well with worldly/sylvan tutor, its a great board target for living wish,and you can usually bounce it back draw some cards and cast it again. it's nutso for being mono green , the same color as cheap ramp, but without prime time you have to have animar out to cast him so i quit playing him. i removed summoners pact and prophet of kruphix for a snap and a willbender in my list. but myojin/natural order would have been another real threat and a flash option. my target pool just isnt large enough to support natural order, and myojin is a bad draw, i dont play many draw fixers and will bender can steal games and i lowered my curve significantly. nothing replaces prophet of kruphix. its making me play prossh more than animar. i loved prophet. we'll never be allowed to have a way to abuse the turn system efficiently with a creature. emakrul and prophet get nixed but mindslaver and the super recurred time warp spells are legit. seems like combo on a stick biggest matchup isn't control, its the banned list. being RUG combo, animar will always feel the brunt of this and never be able to truly stretch his legs and run free. just think of how ferocious he would be without a ban list...fast bond , trinket mage for a lotus, auto win protean hulk, painter servant is even banned in my meta. technically prophet didn't even get banned here but people are still throwing a fit when you play it. myojin of lifes web is similar to prophet in regards to being a milestone. once it resolves you have a solid defendable point to build from. it's definately a palinchron alternative as it makes it easier to get back on without animar late game. it can be a tricky match up for blue if you keep reactive mana open on the cast. once it resolves and they read it bounce doesn't seem like an answer, lol.
Private Mod Note
():
Rollback Post to RevisionRollBack
URGANIMARURG In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
Myojin of Seeing Winds into a Myojin of Life's Web, then dumping your hand lol. Kidding aside the one thing/problem that I run into quite often is having Animar at 6 or 7 counters and nothing to draw creatures with. I might try to find a Myojin of Seeing Winds and implement it.
True thanks, the only one that I haven't used is Momir Vig, Simic Visionary, although alot of the creatures in my deck are green/blue, so if I can find one then I'll try to put it in. I found Fathom Mage was a late bloomer for me and didn't help that often. Personally I think that Soul of the Harvest is better than Fathom Sage, that's probably why I run it over the sage, it's also a better version of the Primordial Sage.
In my Animar deck Myojin of Seeing Winds always draws at least 12 cards, sometimes over 20. Usually that's enough to draw into anything I need to win on the spot. It's definitely worth paying UUU to cast and it's a cheap card to buy.
I agree with Serberus_08, you don't need both Ulamog's. If you're playing bounce combo New Ulamog is better, if you're playing 1v1 or very aggressive, Old Ulamog's annihilator ends up better, but I don't think you need to play both.
Back again, I won that league btw. Accelerated too fast for braids to keep me down most of the time, and if prosh couldn't one shot me, then it was my game. I never really played against mareth in the tourney as she couldn't make it past "one punch prosh" and "inexorable stax" braids. Yes I am missing recruiter, working on saving up.
As for the eldrazi, if you are doing multiplayer, you may not need all of them. You can make your deck as slow and as fun as you want. Battlecruiser magic is fun.
But if you are competing for prize and doing single player I would recommend generally how i have it. Redundancy is the key when you may need multiple answers. This is why you run multiple tutors for key pieces. Makes a highlander effect in 99 come up obviously more often. If you don't draw the card, then you can tutor for it. If your first attempt is thwarted, you can always grab the next in succession.
For example, if you out totally accelerate past your opponent, grabbing Ulamog, The Ceaseless Hunger and sniping 2 things (usually lands, or blockers) is boss as it makes sure that even if they draw something on their turn they can't use it. One important note that Ulamog, The Ceaseless Hunger exiles two (gets rid of gods like purphoros, etc.) If your opponent is in a more developed state Ulamog, The Infinite Gyre can not only vindicate one threat but is set up the very next turn to unusually knock half their board state away. The difference is the new one gets rid of more right away, or wait a turn for annihilator. A turn can loose you the game. Even more important with these two is that they are indestructible. Common threats like board wipes usually mean less when you still have an eldritch horror still on the board after the dust settles.
Kozilek, Butcher of Truth is pretty sweet too. Not usually your tutor target, 4 cards to hand on cast is amazing. I wouldn't recommend Kozilek, the Great Distortion as that awkward moment when you need draw and you have a bunch of land in hand will come up. Solid 4 is more reliable. Plus squeezing colorless into the landbase while seemingly easy isn't always. Though, certainly test it out if you have a copy.
I have tested Emrakul, the Aeons Torn in 1v1. It was fun, but hitting 15, unless you are already going infinite and winning, is a chore. Otherwise hitting "emi, the flying spagetti monster" usually wins you the game or gets you close enough.
Artisan of Kozilek at 9 isn't too hard to reach, neither is the 10 or 11 for the others. Having a way to recover a toolbox piece or grab a piece of combo that was sniped early can end the game on it's own. Annihilator 2 isn't too shabby either.
Yes you can draw them at inappropriate times, but the same is true with lands and you have 30-40 of those suckers.
As cloudstone has one tutor in the deck, that's 2 in 99 (in my list.) You will also notice a disturbing lack of morphs. Morphs are good but it is a strategy you have to dedicate a bunch of slots to creatures that come down free and get better when you need/can afford them. I just think my choices are better in slot and improve my board state immediately as opposed to later. I elected to keep cloudstone in the list because it can just help win a game, but i don't think it is as necessary or as powerful in my list.
The Myojins can be fun, but triple of a color can be hard to put together. At 10 I'd rather cast eldrazi. On that note, if you don't have eldrazi, they can be decentish replacements.
For example, if you out totally accelerate past your opponent, grabbing Ulamog, The Ceaseless Hunger and sniping 2 things (usually lands, or blockers) is boss as it makes sure that even if they draw something on their turn they can't use it. One important note that Ulamog, The Ceaseless Hunger exiles two (gets rid of gods like purphoros, etc.) If your opponent is in a more developed state Ulamog, The Infinite Gyre can not only vindicate one threat but is set up the very next turn to unusually knock half their board state away. The difference is the new one gets rid of more right away, or wait a turn for annihilator. A turn can loose you the game. Even more important with these two is that they are indestructible. Common threats like board wipes usually mean less when you still have an eldritch horror still on the board after the dust settles.
I agree completely, it's entirely situational for which Ulamog to run. As far as Kozilek is concerned, the newer one isn't as "shiny" by comparison to the "upgrade" that Ceaseless Hunger got, because it is harder to make room for in a build that never lends very many slots for changes. A handful of utility lands make the "colour" fixing of colourless mana really not that much of an issue (i.e. Homeward Path, Reliquary Tower etc.) because they [t] for colourless mana. The issue lies mainly in the actual application of the card, and I agree that the possibility/potential of drawing more that 4 cards isn't as inciting, for me, as getting the guaranteed 4 from the original Cozy Powell. Also the counter ability is nice, but again in EDH it's unlikely that you'll have a 7 cmc card to counteract the kryptonite, for most decks, in Cyclonic Rift let alone the plethora of board clears that come in all shapes, sizes, or colours.
You could check out GFireflyE's +1/+1 build, though it still has some combo elements it is much more focused on the red zone than my list.
Volango's all permanent build is also more aggro focused.
Hope that helps.
- Raven Familiar
- Consecrated Sphinx
- Splinter Twin
- Reliquary Tower
+ Momir Vig, Simic Visionary
+ Seedborn Muse
We'll give this a run the next few sessions over my Kaalia deck and see how it performs. The meta is pretty cutthroat.. Main opponents are Mizzix, Ezuri, Roon, and creatureless Niv-Mizzet.
http://deckstats.net/decks/24998/399361-animar-soul-of-elements-2
1 Animar, Soul of Elements
//Creatures
1 Ainok Survivalist
1 Ancestral Statue
1 Artisan of Kozilek
1 Birds of Paradise
1 Bloodbraid Elf
1 Bloom Tender
1 Cloud of Faeries
1 Coiling Oracle
1 Coral Trickster
1 Craterhoof Behemoth
1 Deadeye Navigator
1 Deceiver Exarch
1 Draining Whelk
1 Dream Stalker
1 Duplicant
1 Eternal Witness
1 Etherium-Horn Sorcerer
1 Farhaven Elf
1 Fathom Mage
1 Fauna Shaman
1 Fierce Empath
1 Glen Elendra Archmage
1 Kiki-Jiki, Mirror Breaker
1 Kozilek, Butcher of Truth
1 Kruphix, God of Horizons
1 Maelstrom Wanderer
1 Man-o'-War
1 Momir Vig, Simic Visionary
1 Mulldrifter
1 Mystic Snake
1 Oracle of Mul Daya
1 Palinchron
1 Peregrine Drake
1 Pestermite
1 Phyrexian Metamorph
1 Prime Speaker Zegana
1 Purphoros, God of the Forge
1 Rattleclaw Mystic
1 Reclamation Sage
1 Seedborn Muse
1 Shardless Agent
1 Shrieking Drake
1 Solemn Simulacrum
1 Soul of the Harvest
1 Sphinx of Uthuun
1 Stratus Dancer
1 Sylvok Replica
1 Teferi, Mage of Zhalfir
1 Trygon Predator
1 Ulamog, the Infinite Gyre
1 Venser, Shaper Savant
1 Vesuvan Shapeshifter
1 Voidmage Husher
1 Xenagos, God of Revels
1 Zealous Conscripts
1 Birthing Pod
1 Chord of Calling
1 Cloudstone Curio
1 Earthcraft
1 Green Sun's Zenith
1 Survival of the Fittest
1 Sylvan Library
1 Tooth and Nail
//Lands
1 Ancient Ziggurat
1 Breeding Pool
1 Cascade Bluffs
1 Cinder Glade
1 Command Tower
1 Fire-Lit Thicket
1 Flooded Grove
3 Forest
1 Gaea's Cradle
1 Hinterland Harbor
5 Island
1 Izzet Boilerworks
1 Kessig Wolf Run
1 Lumbering Falls
1 Misty Rainforest
1 Mosswort Bridge
1 Mountain
1 Raging Ravine
1 Reflecting Pool
1 Rootbound Crag
1 Scalding Tarn
1 Simic Growth Chamber
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Taiga
1 Tropical Island
1 Volcanic Island
1 Winding Canyons
1 Wooded Foothills
GWUBAtraxa and Her Superfriends
WUB Oloro, the Life Drain Train
URG Animar, Soul of Elements
WBR Kaalia of the Vast
BWTeysa Karlov, Scion of Orzhov
R Purphoros, Goblins of Pain ($100 Budget Challenge)
U Talrand, Fun Police (Needs updating)
One more change.
-1 Artisan of Kozilek
+1 Ulamog, the Ceaseless Hunger
GWUBAtraxa and Her Superfriends
WUB Oloro, the Life Drain Train
URG Animar, Soul of Elements
WBR Kaalia of the Vast
BWTeysa Karlov, Scion of Orzhov
R Purphoros, Goblins of Pain ($100 Budget Challenge)
U Talrand, Fun Police (Needs updating)
There's also Leyline of Anticipation and Vedalken Orrery too. I like being able to combo off on someone else's turn...
This is the Animar list I've converted for a French 1v1 league. (Which I am conquering btw.) It is breakneck fast and is still fairly viable in multiplayer.
I would just have to remove some of the less legal cards for normal multiplayer games, prime time for example.
My main competition are a Braids, Cabal Minion Stax deck, Toolbox Marath, Will of the Wild, and One Punch Prossh, Skyraider of Kher.
1x Animar, Soul of Elements
Creatures:
1x Wild Cantor
1x Bond Beetle
1x Elvish Mystic
1x Llanowar Elves
1x Tinder Wall
1x Birds of Paradise
1x Fyndhorn Elves
1x Flamekin Harbinger
1x Shrieking Drake
1x Wirewood Symbiote
1x Wall of Blossoms
1x Cloud of Faeries
1x Coiling Oracle
1x Fauna Shaman
1x Arctic Merfolk
1x Scavenging Ooze
1x Bloom Tender
1x Wall of Roots
1x Beastcaller Savant
1x Genesis Hydra
1x Dream Stalker
1x Sylvan Ranger
1x Spellskite
1x Rattleclaw Mystic
1x Elvish Visionary
1x Phantasmal Image
1x Lotus Cobra
1x Sea Gate Oracle
1x Fierce Empath
1x Raven Familiar
1x Trinket Mage
1x Eternal Witness
1x Wood Elves
1x Man-o'-War
1x Nissa, Vastwood Seer
1x Phyrexian Metamorph
1x Solemn Simulacrum
1x Slithermuse
1x Ancestral Statue
1x Mulldrifter
1x Peregrine Drake
1x Primeval Titan
1x Artisan of Kozilek
1x Kozilek, Butcher of Truth
1x Ulamog, The Infinite Gyre
1x Ulamog, The Ceaseless Hunger
1x Lotus Petal
1x Skullclamp
1x Cloudstone Curio
1x Birthing Pod
Instant
1x Crop Rotation
1x Worldly Tutor
1x Chord of Calling
Sorcery
1x Glimpse of Nature
1x Gitaxian Probe
1x Fabricate
1x Green Sun's Zenith
Enchantments
1x Exploration
1x Sylvan Library
1x Wild Growth
1x Earthcraft
1x Utopia Sprawl
Land
1x Mountain
4x Forest
7x Island
1x City of Brass
1x Command Tower
1x Flooded Strand
1x Ancient Ziggurat
1x Scalding Tarn
1x Verdant Catacombs
1x Stomping Ground
1x Grove of the Burnwillows
1x Wooded Foothills
1x Breeding Pool
1x Arid Mesa
1x Cavern of Souls
1x Yavimaya Coast
1x Misty Rainforest
1x Hinterland Harbor
1x Mana Confluence
1x Windswept Heath
1x Steam Vents
1x Polluted Delta
1x Kessig Wolf Run
1x Gaea's Cradle
1x Shivan Reef
1x Dryad Arbor
1x Eye Of Ugin
1x Command Beacon
1x Mizzium Mortars
1x Firespout
1x Gaea's Herald
1x Surrak Dragonclaw
1x Song of the Dryads
1x Beast Within
1x Relic of Progenitus
1x Tormod's Crypt
1x Scrabbling Claws
1x Pithing Needle
[i]Legacy:[/i]
UBW Affinity
RRR Burn
WWW Death and Taxes
[i]EDH:[/i]
UUU Azami's High Tide Wizards
0R0 Daretti's Staxheep
URG Animar Combo
WUBRG Progenitus Superfriends
WWGSissay's Sissies
[i] Tiny Leaders EDH
1RR Chandra Burn
RBW Alesha's Aristocrats & Taxes
UUU Kira's Merfolk Cult
GGG Ezuri's Elfball
GWUBAtraxa and Her Superfriends
WUB Oloro, the Life Drain Train
URG Animar, Soul of Elements
WBR Kaalia of the Vast
BWTeysa Karlov, Scion of Orzhov
R Purphoros, Goblins of Pain ($100 Budget Challenge)
U Talrand, Fun Police (Needs updating)
did someone of you ever try Myojin of Life's Web, Myojin of Seeing Winds and / or Myojin of Infinite Rage?
Did some or all of them find a slot for some reason?
Tiny - Yasova
Personally, i think that both Ulamogs become too redundant. If you're running Cloudstone Curio and a way to tutor for it, then you only need one major eldrazi (In this case I'd say that Ulamog, the Ceaseless Hunger is strictly better because it hits 2 things instead of one) and another morph or eldrazi to loop out. If Cozy Powell is in the mix you'll probably get to Artisan or a morphing guy that essentially wins the game.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
I run a very similar 1v1 deck myself, the only obvious card you're missing is Imperial Recruiter, which is pretty much essential in Animar.
I agree with Serberus_08, you don't need both Ulamog's. If you're playing bounce combo New Ulamog is better, if you're playing 1v1 or very aggressive, Old Ulamog's annihilator ends up better, but I don't think you need to play both.
In an all out combo list however it probably isn't worth it though, but if you like to win in the red zone I very much recommend it
GWKarametra - The MistveiledGW
GWR Marath - The Egg-laying Wool-Milk-Pig GWR
RBGrenzo - Restrained RakdosRB
UWRGBHorde of NotionsUWRGB
Retired: Karador, Ghost Chieftain | Rafiq of the Many | Animar, Soul of Elements | Maelstrom Wanderer
In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
GWUBAtraxa and Her Superfriends
WUB Oloro, the Life Drain Train
URG Animar, Soul of Elements
WBR Kaalia of the Vast
BWTeysa Karlov, Scion of Orzhov
R Purphoros, Goblins of Pain ($100 Budget Challenge)
U Talrand, Fun Police (Needs updating)
Let's try it a bit...
Tiny - Yasova
I think most other option are non-creature cards (i.e. Glimpse of Nature, Shamanic Revelation, Collective Unconscious, etc), which I'm trying to stay away to complement the synergy of Animar. I'm not sure that a Regal Force would hit enough creatures in my list.
Any thoughts on creatures that draw in bunches?
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Those are all creature options that have served me really well to keep my hand stacked.
GWKarametra - The MistveiledGW
GWR Marath - The Egg-laying Wool-Milk-Pig GWR
RBGrenzo - Restrained RakdosRB
UWRGBHorde of NotionsUWRGB
Retired: Karador, Ghost Chieftain | Rafiq of the Many | Animar, Soul of Elements | Maelstrom Wanderer
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Back again, I won that league btw. Accelerated too fast for braids to keep me down most of the time, and if prosh couldn't one shot me, then it was my game. I never really played against mareth in the tourney as she couldn't make it past "one punch prosh" and "inexorable stax" braids. Yes I am missing recruiter, working on saving up.
As for the eldrazi, if you are doing multiplayer, you may not need all of them. You can make your deck as slow and as fun as you want. Battlecruiser magic is fun.
But if you are competing for prize and doing single player I would recommend generally how i have it. Redundancy is the key when you may need multiple answers. This is why you run multiple tutors for key pieces. Makes a highlander effect in 99 come up obviously more often. If you don't draw the card, then you can tutor for it. If your first attempt is thwarted, you can always grab the next in succession.
For example, if you out totally accelerate past your opponent, grabbing Ulamog, The Ceaseless Hunger and sniping 2 things (usually lands, or blockers) is boss as it makes sure that even if they draw something on their turn they can't use it. One important note that Ulamog, The Ceaseless Hunger exiles two (gets rid of gods like purphoros, etc.) If your opponent is in a more developed state Ulamog, The Infinite Gyre can not only vindicate one threat but is set up the very next turn to unusually knock half their board state away. The difference is the new one gets rid of more right away, or wait a turn for annihilator. A turn can loose you the game. Even more important with these two is that they are indestructible. Common threats like board wipes usually mean less when you still have an eldritch horror still on the board after the dust settles.
Kozilek, Butcher of Truth is pretty sweet too. Not usually your tutor target, 4 cards to hand on cast is amazing. I wouldn't recommend Kozilek, the Great Distortion as that awkward moment when you need draw and you have a bunch of land in hand will come up. Solid 4 is more reliable. Plus squeezing colorless into the landbase while seemingly easy isn't always. Though, certainly test it out if you have a copy.
I have tested Emrakul, the Aeons Torn in 1v1. It was fun, but hitting 15, unless you are already going infinite and winning, is a chore. Otherwise hitting "emi, the flying spagetti monster" usually wins you the game or gets you close enough.
Artisan of Kozilek at 9 isn't too hard to reach, neither is the 10 or 11 for the others. Having a way to recover a toolbox piece or grab a piece of combo that was sniped early can end the game on it's own. Annihilator 2 isn't too shabby either.
Yes you can draw them at inappropriate times, but the same is true with lands and you have 30-40 of those suckers.
As cloudstone has one tutor in the deck, that's 2 in 99 (in my list.) You will also notice a disturbing lack of morphs. Morphs are good but it is a strategy you have to dedicate a bunch of slots to creatures that come down free and get better when you need/can afford them. I just think my choices are better in slot and improve my board state immediately as opposed to later. I elected to keep cloudstone in the list because it can just help win a game, but i don't think it is as necessary or as powerful in my list.
The Myojins can be fun, but triple of a color can be hard to put together. At 10 I'd rather cast eldrazi. On that note, if you don't have eldrazi, they can be decentish replacements.
[i]Legacy:[/i]
UBW Affinity
RRR Burn
WWW Death and Taxes
[i]EDH:[/i]
UUU Azami's High Tide Wizards
0R0 Daretti's Staxheep
URG Animar Combo
WUBRG Progenitus Superfriends
WWGSissay's Sissies
[i] Tiny Leaders EDH
1RR Chandra Burn
RBW Alesha's Aristocrats & Taxes
UUU Kira's Merfolk Cult
GGG Ezuri's Elfball
I agree completely, it's entirely situational for which Ulamog to run. As far as Kozilek is concerned, the newer one isn't as "shiny" by comparison to the "upgrade" that Ceaseless Hunger got, because it is harder to make room for in a build that never lends very many slots for changes. A handful of utility lands make the "colour" fixing of colourless mana really not that much of an issue (i.e. Homeward Path, Reliquary Tower etc.) because they [t] for colourless mana. The issue lies mainly in the actual application of the card, and I agree that the possibility/potential of drawing more that 4 cards isn't as inciting, for me, as getting the guaranteed 4 from the original Cozy Powell. Also the counter ability is nice, but again in EDH it's unlikely that you'll have a 7 cmc card to counteract the kryptonite, for most decks, in Cyclonic Rift let alone the plethora of board clears that come in all shapes, sizes, or colours.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar