What is everyone’s thought on Sliver Queen with Lavabelly Sliver and Basal Sliver? Probably won’t make many friends but seems like a strong win condition. Would this be easier to assemble with reanimation themes or using Sneak and Show tactics? Also, if you unearth with Dregscape Sliver how does that interact if you follow up with Teferi’s Protection or Ghostway?
Do you think that since I don't have Legion I should have a higher density of static P/T raising Slivers? Or maybe I should focus more on the toolbox aspect of the deck rather than the size of my Slivers?[/card] for recovering from board wipes.
Might Sliver and Megantic Sliver are worthy additions on their own, for a variety of reasons - they bait removal, fatten your swarm, and enhance the usefulness of shenanigans such as Triumph of the Hordes. If you don't want to appeal to a combo to secure victory, I would advise you got yourself stuff like Telekinetic Sliver and Unnatural Selection to change combat outcomes, both your own and those of fellow players - sliverifying a defender or having it unexpectedly throw a fit can make or break a game, and allow you to pick targets of opportunity at your leisure. Don't fail to consider things like Primal Surge, either!
What is everyone’s thought on Sliver Queen with Lavabelly Sliver and Basal Sliver? Probably won’t make many friends but seems like a strong win condition. Would this be easier to assemble with reanimation themes or using Sneak and Show tactics?[/card]?
You just named one of my all-time favorite win cons. Basal Sliver is a game ender to the point that, whenever it lands, my pod mates usually know it's time to scoop - mostly because it never gets fielded without one or more layers of defense to screen threats. My current decklist has Living Death and Patriarch's Bidding to reanimate them, but usually I just tutor and cast. My meta is too heavy on graveyard hate to risk it.
If I read Dregscape Sliver correctly, and the more expert players who like to hang around here may correct me if I'm wrong, using either card means they're gone forever. You set up an unearth play, it has to go off all at once on the same turn, or you lose your pieces for good.
If I read Dregscape Sliver correctly, and the more expert players who like to hang around here may correct me if I'm wrong, using either card means they're gone forever. You set up an unearth play, it has to go off all at once on the same turn, or you lose your pieces for good.
Oracle text about unearth: If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
So, if I am not missunderstanding it, in both cases your revived slivers stay in the battlefield: In case of Teferi's Protection, triggers of "at the beginning of the next end step" misses target cause your slivers are phased out; in case of Ghostway is the same example case of Oblivion Ring or Flickerwisp. I think I saw Animatou decks using this already.
As I said some weeks ago, you can naturally get this effect of perma-unearth with 50% chance with Frenetic sliver.
Oracle text about unearth: If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
So, if I am not missunderstanding it, in both cases your revived slivers stay in the battlefield: In case of Teferi's Protection, triggers of "at the beginning of the next end step" misses target cause your slivers are phased out; in case of Ghostway is the same example case of Oblivion Ring or Flickerwisp. I think I saw Animatou decks using this already.
As I said some weeks ago, you can naturally get this effect of perma-unearth with 50% chance with Frenetic sliver.
Alright, want to get a last minute deck analysis in here. This is something I've put together over a long time. Started as kitchen table commander, and as the group got more competitive, and going to LGSs for commander groups, started updating it accordingly. Kind of a little bit of aggro and a little bit of combo just cause one strat doesn't always work, and I dont have any non-sliver tutors for cards like training grounds to help with some of those combos.
Alright, want to get a last minute deck analysis in here. This is something I've put together over a long time. Started as kitchen table commander, and as the group got more competitive, and going to LGSs for commander groups, started updating it accordingly. Kind of a little bit of aggro and a little bit of combo just cause one strat doesn't always work, and I dont have any non-sliver tutors for cards like training grounds to help with some of those combos.
Welcome to the Hive!I really like the embrace of the swarm, this is a solid "Slivers matter" deck. My only thoughts are you may benefit from Cryptolith Rite as you are playing a creature heavy deck and running five colors, some sort of wipe evasion like Teferi's Protection or on theme Frenetic Sliver, and finally playing some sort of interation, be it Counterspell or Negate. All meta dependent, I am impressed by your dedication to running a swarm deck, awesome!
Edit, sorry: With the high amount of creatures plus the ability to go wide with Sliver Queen, consider running Triumph of the Hordes as this can be a game-ender for aggro decks with evasion and multiple opponents.
Alright, want to get a last minute deck analysis in here. [...]
In general, it seems a strong deck to me. Without know how your meta is I can't recommend very specific things, but...
I'm not a fan of old slivers like Clot Sliver or Spectral Sliver, I prefer spend my mana in Overlord. I would try Crypt sliver for regen, or Hunter sliver for selective "removal". Hunter sliver is amazing, nobody expects your Overlord can kill creatures at will, I recommend you trying it.
I never tryed Taurean Mauler, but Thorncaster Sliver is great for board control, specially with Venom Sliver (1 attacker = 1 free kill)
Both Talon Sliver and Fury Sliver have better versions in M14-M15 slivers, Striking Sliver and Bonescythe Sliver. If you make both changes, color mana base remains the same, red for white and withe for red. On the other hand, they are ugly humanoid sliver
I can not recommend you enough to get more ramp. It's an abyss to get your Overlord on turn 4, instead turn 5-6. Simplest way is get mana rocks like your Darksteel Ingot. You can play it no matter what colors you have. I recommend you replace Shard Convergence with Chromatic Lantern (your deck is dry straw for a Blood Moon); Abundant Growth for Commander's Sphere; Sol Ring for Coalition Relic. All of them has a "similar" effect to remplaced card, but are real ramp for your Overlord turn 4.
For the lands, you can try the some of the Golgari Rot Farm cycle. They are specially vulnerable to destroy lands effects, but if there aren't a lot in your meta, it's a great advantage, it's close to a 2x1 land card, and the Queen knows this is a mana hungry deck.. You can try Thran Quarry if you are confident on keep your board, or Reflecting Pool.
Welcome to the ranks of the Hive, JCZero Iliurgul here took care of whatever criticism I could have contributed. Mined The Immortal Sun from your deck and added it to the useful cards list as a nice shenanigan - it's lockdown, card advantage and aggro engine put together into a single card. Also good as removal bait.
The Immortal Sun is sweet! The other day a Yasova Dragonclaw deck play it, and next round a Maelstrom Wanderer cascade into Karn Liberated. That player try to exile The Immortal Sun with Karn, hahahaha Not this time. I had even the Harmonic Sliver in play, but remove every other artifact/enchantmen before The Immortal Sun to avoid surprise Ugin, the Spirit Dragon wipes or similar. Then we killed Maelstrom deck cause it was mainly board wipe combo, and fight Yasova vs Overlord like true beastmages, no wipes, no counters...
I want to suggest a couple of cards to the lists:
-For the Spot Removal section, every Overlord player should at least try Crib Swap. Due to the hability Changeling, it is tutoreable via Overlord. So, with only Overlord in play, you can stay six mana-open to exile that huge annoying attacker from the opponent from nowhere. Its auto-tutoreable removal! No so sweet as Shields of Velis Vel cause with one more mana you can steal that creature, but it's always great have another removal, pointing to your threads from the deeps of your deck.
-And for the Shenanigans and tricks section, I suggest Telepathy. I know, looks like a cheap garbage card, cause it is. But this card IS PURE FUN. Always my opponents become angry when I play this and make me promises of death and destruction. But it's amazing which fast they forget this cheap trick when see all the threats in the hands of the other players. At the end of day, nobody wants to spend a removal on a dirty 1 CMC enchantment that really let them see others players hands. They can't see my hand, but my deck doesn't have so many threats but that slivers I fetch for, and those will be seen anyways. And meanwhile I can know when and how to play and adapt my board to respond opponent's threads before it happens. Last day I saw a Fleshbag Marauder and Merciless Executioner, so it saves me from play my bests slivers only to die. The same for every other removal/counter of any kind. I love this card, it is pure gold for casual games and commander politics if you know how to handle it. And it has a strong sinergy with Dementia Sliver, but I have never had the chance of try it.
-For the Spot Removal section, every Overlord player should at least try Crib Swap. Due to the hability Changeling, it is tutoreable via Overlord. So, with only Overlord in play, you can stay six mana-open to exile that huge annoying attacker from the opponent from nowhere. Its auto-tutoreable removal! No so sweet as Shields of Velis Vel cause with one more mana you can steal that creature, but it's always great have another removal, pointing to your threads from the deeps of your deck.
This is really cool! I'm super glad you posted this. I was using constricting sliver to take care of creature problems but hate the 6cmc casting cost. Plus I love how for one mana, you can turn all your opponents' creatures into slivers that the Overlord can add to the 'hive' (add to the 'collective'? Not sure which word is better here lol). And at instant speed no less.
I was surprised to find graveshifter has changeling. I might playtest that.
I got my deck together and managed to get a couple games in with it. Both games I was not drawing enough mana, which is why I added in cultivate, kodama's reach, and farseek afterwards. In the first game, by the time I was able to stabilize, my friend managed to assemble his Sharuum combo to kill us all. Second game had a much rougher start, but I managed to get Magma Sliver and Shifting Sliver out with Alchemist's Refuge and one-shot the last player left with Overlord. Here's the current list I have after some post-game edits:
I think I’m going back to Dramamtic Scepter. Scepter alone eats removal but my whole deck is predicated on being able to run a haste sliver with a mana ability and wrecking face. PE getting the ban was a real kick in the teeth.
Updated the aggro decklist to account for the inclusion of The First Sliver.
I've been thinking that having it around is kind of like having a permanent-based Primal Surge. I mean, if you can somehow sculpt your library to your leisure (Scroll Rack, anyone?), you can pretty much achieve similarly explosive effects. Opinions?
Updated the aggro decklist to account for the inclusion of The First Sliver.
I've been thinking that having it around is kind of like having a permanent-based Primal Surge. I mean, if you can somehow sculpt your library to your leisure (Scroll Rack, anyone?), you can pretty much achieve similarly explosive effects. Opinions?
Scroll Rack sounds ideal to me. But I can imagine a scenario where KABOOM happens and then you return your slivers with Pulmonic Sliver to the top of your library in the right order, and return for free when The First Sliver comes into play and so on.
In another hive, I kind of discovered new ways of infinite combo without The Holy Sliver Queen when I was trying Morophon, the Boundless. With Morophon in your battlefield, you need Hibernation sliver, Lavabelly sliver and Syphon sliver (or Essence sliver or other lifelink source like Whip of Erebos) Then you pay 2 life return to your hand any sliver without colorless in their mana cost, play it again and again, gaining 1 life for Lavabelly and 1 life for lifelink, and deal 1 damage to any player in this infinite process. Far from ideal, but nice to have other ways to combo with only slivers without the Queen involved.
Oh, and you can Vindicate everything with Morophon, the Boundless, Necrotic sliver, Pulmonic Sliver, Dormant sliver and Basal sliver, by playing Necrotic and sacrifice it for BB mana in response to draw a card trigger of dormant. Then draw Necrotic itself thanks to Pulmonic, play it again by paying one of the B mana generated before and you get infinite B mana and/or infinite triggers of Necrotic sliver. Yeah, it's easier with Sliver Queen, but sometimes we need to find other unpredictable ways.
Updated the aggro decklist to account for the inclusion of The First Sliver.
I've been thinking that having it around is kind of like having a permanent-based Primal Surge. I mean, if you can somehow sculpt your library to your leisure (Scroll Rack, anyone?), you can pretty much achieve similarly explosive effects. Opinions?
I've never managed to get it out with Scroll Rack out. But I have gotten it out twice and even without stacking, cascade is nice even if only once that turn.
Private Mod Note
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Rollback Post to RevisionRollBack
Currently Playing: Standard:
Nothing, the format Bores me! Legacy: RBurn (Made on the Cheap!)R RGBelcherRG WSoldier StompyW BReanimatorB EDH: BUGRWSliver OverlordWRGUB BGeth, Lord of the VaultB
Updated the Queen-less combo tips section to account for Iliurgul's suggestions. You have my thanks!
But what are we without our Queen?
Private Mod Note
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Rollback Post to RevisionRollBack
Currently Playing: Standard:
Nothing, the format Bores me! Legacy: RBurn (Made on the Cheap!)R RGBelcherRG WSoldier StompyW BReanimatorB EDH: BUGRWSliver OverlordWRGUB BGeth, Lord of the VaultB
Fellow servants of the Hive, I require your aid! Just got myself a foil Spiteful Sliver, and it's a throwback to ancient days when I had built, just for fun, a ridiculous burn deck that shipped delicious stuff like Mana Flare, Repercussion and Furnace of Rath. (Mind you, when I say 'ancient days', I mean 'back in the time when mana burn was still a rule'.)
How do I break this little monster? I can use ideas!
I can't say enough good things about Triumph of the Hordes with Blasphemous Act and Spiteful Sliver. With three slivers, you one-shot a table. And assuming one or two players have creatures out, Blasphemous isn't that expensive, leaving mana open for Triumph.
<<<<<<<<<<The Great Henge >>>>>>>>>>
Can be a better designed card to play with your commander in play? I said NO! Double ramp + lifegain + stronger slivers + draw card for efectively 0 mana. =)
Might Sliver and Megantic Sliver are worthy additions on their own, for a variety of reasons - they bait removal, fatten your swarm, and enhance the usefulness of shenanigans such as Triumph of the Hordes. If you don't want to appeal to a combo to secure victory, I would advise you got yourself stuff like Telekinetic Sliver and Unnatural Selection to change combat outcomes, both your own and those of fellow players - sliverifying a defender or having it unexpectedly throw a fit can make or break a game, and allow you to pick targets of opportunity at your leisure. Don't fail to consider things like Primal Surge, either!
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
You just named one of my all-time favorite win cons. Basal Sliver is a game ender to the point that, whenever it lands, my pod mates usually know it's time to scoop - mostly because it never gets fielded without one or more layers of defense to screen threats. My current decklist has Living Death and Patriarch's Bidding to reanimate them, but usually I just tutor and cast. My meta is too heavy on graveyard hate to risk it.
If I read Dregscape Sliver correctly, and the more expert players who like to hang around here may correct me if I'm wrong, using either card means they're gone forever. You set up an unearth play, it has to go off all at once on the same turn, or you lose your pieces for good.
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
You can try Overwhelming Stampede, with Overlord in play it's even better than Legion, but only for a last hit.
Oracle text about unearth:
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
So, if I am not missunderstanding it, in both cases your revived slivers stay in the battlefield: In case of Teferi's Protection, triggers of "at the beginning of the next end step" misses target cause your slivers are phased out; in case of Ghostway is the same example case of Oblivion Ring or Flickerwisp. I think I saw Animatou decks using this already.
As I said some weeks ago, you can naturally get this effect of perma-unearth with 50% chance with Frenetic sliver.
Excited about Flood of Tears of M20. I can't wait for cast it, cheat a Morophon, the Boundless, and recast my full hand It seems a balanced Cyclonic Rift to me.
I stand corrected. @Iliurgul: you have my thanks.
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
1x Sliver Overlord
Creatures:
1x Acidic Sliver
1x Amoeboid Changeling
1x Basal Sliver
1x Brood Sliver
1x Clot Sliver
1x Cloudshredder Sliver
1x Crystalline Sliver
1x Darkheart Sliver
1x Essence Sliver
1x Firewake Sliver
1x Fury Sliver
1x Gemhide Sliver
1x Harmonic Sliver
1x Heart Sliver
1x Hibernation Sliver
1x Homing Sliver
1x Horned Sliver
1x Lavabelly Sliver
1x Manaweft Sliver
1x Might Sliver
1x Muscle Sliver
1x Necrotic Sliver
1x Opaline Sliver
1x Quick Sliver
1x Root Sliver
1x Sedge Sliver
1x Sentinel Sliver
1x Shifting Sliver
1x Sliver Hivelord
1x Sliver Legion
1x Sliver Queen
1x Spectral Sliver
1x Synapse Sliver
1x Talon Sliver
1x Taurean Mauler
1x The First Sliver
1x Venom Sliver
1x Winged Sliver
1x Aphetto Dredging
1x Distant Melody
1x Farseek
1x Green Sun's Zenith
1x Patriarch's Bidding
1x Ponder
1x Regrowth
1x Shard Convergence
Enchantments:
1x Abundant Growth
1x Call to the Kindred
1x Intruder Alarm
1x Mana Echoes
1x Mirari's Wake
1x Rhystic Study
1x Training Grounds
1x Wild Pair
Artifacts:
1x Coat of Arms
1x Cryptic Gateway
1x Darksteel Ingot
1x Door of Destinies
1x Heartstone
1x Mind's Eye
1x Sol Ring
1x The Immortal Sun
Lands:
1x Ancient Ziggurat
1x Blood Crypt
1x Breeding Pool
1x Command Tower
1x Dragonskull Summit
1x Exotic Orchard
2x Forest
1x Glacial Fortress
1x Godless Shrine
1x Hallowed Fountain
1x Hinterland Harbor
2x Island
2x Mountain
1x Opal Palace
1x Overgrown Tomb
1x Path of Ancestry
1x Plains
1x Rootbound Crag
1x Rupture Spire
1x Sacred Foundry
1x Sliver Hive
1x Steam Vents
1x Stomping Ground
1x Sulfur Falls
1x Sunpetal Grove
2x Swamp
1x Temple Garden
1x Terramorphic Expanse
1x Unclaimed Territory
1x Vivid Creek
1x Vivid Grove
1x Watery Grave
1x Woodland Cemetery
Welcome to the Hive!I really like the embrace of the swarm, this is a solid "Slivers matter" deck. My only thoughts are you may benefit from Cryptolith Rite as you are playing a creature heavy deck and running five colors, some sort of wipe evasion like Teferi's Protection or on theme Frenetic Sliver, and finally playing some sort of interation, be it Counterspell or Negate. All meta dependent, I am impressed by your dedication to running a swarm deck, awesome!
Edit, sorry: With the high amount of creatures plus the ability to go wide with Sliver Queen, consider running Triumph of the Hordes as this can be a game-ender for aggro decks with evasion and multiple opponents.
In general, it seems a strong deck to me. Without know how your meta is I can't recommend very specific things, but...
I'm not a fan of old slivers like Clot Sliver or Spectral Sliver, I prefer spend my mana in Overlord. I would try Crypt sliver for regen, or Hunter sliver for selective "removal". Hunter sliver is amazing, nobody expects your Overlord can kill creatures at will, I recommend you trying it.
I never tryed Taurean Mauler, but Thorncaster Sliver is great for board control, specially with Venom Sliver (1 attacker = 1 free kill)
Both Talon Sliver and Fury Sliver have better versions in M14-M15 slivers, Striking Sliver and Bonescythe Sliver. If you make both changes, color mana base remains the same, red for white and withe for red. On the other hand, they are ugly humanoid sliver
I can not recommend you enough to get more ramp. It's an abyss to get your Overlord on turn 4, instead turn 5-6. Simplest way is get mana rocks like your Darksteel Ingot. You can play it no matter what colors you have. I recommend you replace Shard Convergence with Chromatic Lantern (your deck is dry straw for a Blood Moon); Abundant Growth for Commander's Sphere; Sol Ring for Coalition Relic. All of them has a "similar" effect to remplaced card, but are real ramp for your Overlord turn 4.
For the lands, you can try the some of the Golgari Rot Farm cycle. They are specially vulnerable to destroy lands effects, but if there aren't a lot in your meta, it's a great advantage, it's close to a 2x1 land card, and the Queen knows this is a mana hungry deck.. You can try Thran Quarry if you are confident on keep your board, or Reflecting Pool.
Welcome to the ranks of the Hive, JCZero Iliurgul here took care of whatever criticism I could have contributed. Mined The Immortal Sun from your deck and added it to the useful cards list as a nice shenanigan - it's lockdown, card advantage and aggro engine put together into a single card. Also good as removal bait.
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
I want to suggest a couple of cards to the lists:
-For the Spot Removal section, every Overlord player should at least try Crib Swap. Due to the hability Changeling, it is tutoreable via Overlord. So, with only Overlord in play, you can stay six mana-open to exile that huge annoying attacker from the opponent from nowhere. Its auto-tutoreable removal! No so sweet as Shields of Velis Vel cause with one more mana you can steal that creature, but it's always great have another removal, pointing to your threads from the deeps of your deck.
-And for the Shenanigans and tricks section, I suggest Telepathy. I know, looks like a cheap garbage card, cause it is. But this card IS PURE FUN. Always my opponents become angry when I play this and make me promises of death and destruction. But it's amazing which fast they forget this cheap trick when see all the threats in the hands of the other players. At the end of day, nobody wants to spend a removal on a dirty 1 CMC enchantment that really let them see others players hands. They can't see my hand, but my deck doesn't have so many threats but that slivers I fetch for, and those will be seen anyways. And meanwhile I can know when and how to play and adapt my board to respond opponent's threads before it happens. Last day I saw a Fleshbag Marauder and Merciless Executioner, so it saves me from play my bests slivers only to die. The same for every other removal/counter of any kind. I love this card, it is pure gold for casual games and commander politics if you know how to handle it. And it has a strong sinergy with Dementia Sliver, but I have never had the chance of try it.
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
I was surprised to find graveshifter has changeling. I might playtest that.
1x Sliver Overlord
Creatures:
1x Amoeboid Changeling
1x Bonescythe Sliver
1x Brood Sliver
1x Clot Sliver
1x Cloudshredder Sliver
1x Crypt Sliver
1x Crystalline Sliver
1x Darkheart Sliver
1x Dormant Sliver
1x Dregscape Sliver
1x Essence Sliver
1x Eternal Witness
1x Frenetic Sliver
1x Galerider Sliver
1x Gemhide Sliver
1x Harmonic Sliver
1x Heart Sliver
1x Hibernation Sliver
1x Homing Sliver
1x Magma Sliver
1x Manaweft Sliver
1x Megantic Sliver
1x Might Sliver
1x Mindlash Sliver
1x Muscle Sliver
1x Necrotic Sliver
1x Predatory Sliver
1x Quick Sliver
1x Sakura-Tribe Elder
1x Sedge Sliver
1x Sentinel Sliver
1x Shifting Sliver
1x Sinew Sliver
1x Sliver Hivelord
1x Solemn Simulacrum
1x Spiteful Sliver
1x Striking Sliver
1x Sun Titan
1x Syphon Sliver
1x Telekinetic Sliver
1x Venom Sliver
1x Virulent Sliver
1x Winged Sliver
1x Bident of Thassa
1x Chromatic Lantern
1x Coat of Arms
1x Darksteel Ingot
1x Sol Ring
1x Sword of Feast and Famine
Enchantments:
1x Asceticism
1x Coastal Piracy
1x Unnatural Selection
Instants:
1x Chord of Calling
1x Cyclonic Rift
1x Heroic Intervention
1x Mortify
1x Putrefy
Sorceries:
1x Creeping Renaissance
1x Cultivate
1x Farseek
1x Kodama's Reach
1x Living Death
1x Tempt with Discovery
1x Triumph of the Hordes
Lands:
1x Alchemist's Refuge
1x Ancient Ziggurat
1x Breeding Pool
1x Canopy Vista
1x Clifftop Retreat
1x Command Tower
1x Evolving Wilds
1x Exotic Orchard
3x Forest
1x Glacial Fortress
1x Hallowed Fountain
2x Island
1x Isolated Chapel
2x Mountain
1x Mutavault
1x Overgrown Tomb
1x Path of Ancestry
2x Plains
1x Rootbound Crag
1x Sacred Foundry
1x Sliver Hive
1x Smoldering Marsh
1x Stomping Ground
1x Sulfur Falls
1x Sunpetal Grove
2x Swamp
1x Terramorphic Expanse
1x Unclaimed Territory
1x Urborg, Tomb of Yawgmoth
Today's ban list update is interesting: Paradox Engine is banned!
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
I've been thinking that having it around is kind of like having a permanent-based Primal Surge. I mean, if you can somehow sculpt your library to your leisure (Scroll Rack, anyone?), you can pretty much achieve similarly explosive effects. Opinions?
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
Scroll Rack sounds ideal to me. But I can imagine a scenario where KABOOM happens and then you return your slivers with Pulmonic Sliver to the top of your library in the right order, and return for free when The First Sliver comes into play and so on.
In another hive, I kind of discovered new ways of infinite combo without The Holy Sliver Queen when I was trying Morophon, the Boundless. With Morophon in your battlefield, you need Hibernation sliver, Lavabelly sliver and Syphon sliver (or Essence sliver or other lifelink source like Whip of Erebos) Then you pay 2 life return to your hand any sliver without colorless in their mana cost, play it again and again, gaining 1 life for Lavabelly and 1 life for lifelink, and deal 1 damage to any player in this infinite process. Far from ideal, but nice to have other ways to combo with only slivers without the Queen involved.
Oh, and you can Vindicate everything with Morophon, the Boundless, Necrotic sliver, Pulmonic Sliver, Dormant sliver and Basal sliver, by playing Necrotic and sacrifice it for BB mana in response to draw a card trigger of dormant. Then draw Necrotic itself thanks to Pulmonic, play it again by paying one of the B mana generated before and you get infinite B mana and/or infinite triggers of Necrotic sliver. Yeah, it's easier with Sliver Queen, but sometimes we need to find other unpredictable ways.
I've never managed to get it out with Scroll Rack out. But I have gotten it out twice and even without stacking, cascade is nice even if only once that turn.
Currently Playing:
Standard:
Nothing, the format Bores me!
Legacy:
RBurn (Made on the Cheap!)R
RGBelcherRG
WSoldier StompyW
BReanimatorB
EDH:
BUGRWSliver OverlordWRGUB
BGeth, Lord of the VaultB
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
But what are we without our Queen?
Currently Playing:
Standard:
Nothing, the format Bores me!
Legacy:
RBurn (Made on the Cheap!)R
RGBelcherRG
WSoldier StompyW
BReanimatorB
EDH:
BUGRWSliver OverlordWRGUB
BGeth, Lord of the VaultB
How do I break this little monster? I can use ideas!
[Horde] Phyrexia ascendant - The Virus
WUBRG - [Primer] Sliver Overlord - The Swarm - WUBRG
Other silly ideas come to me in shape of Pariah or Gideon's Sacrifice effects; pair Spiteful with others like Syphon sliver, Psionic sliver or Sliver Hivelord; Tainted Strikelike card for deal direct infect damage; Grothama, All-Devouring seems pretty powerfull to me; abuse cards with "damage to opponent" like Snake Umbra or Curiosity
Can be a better designed card to play with your commander in play? I said NO! Double ramp + lifegain + stronger slivers + draw card for efectively 0 mana. =)
I could get a Grothama, All-Devouring, so I'm ready to combo with Spiteful Sliver. I hope it will be so awesome like it seems.