Hello fellow MTGSalvation forum readers. I have been running a variant of the Sigarda Enchantress deck this thread is about and wanted to post my deck list in the hope of receiving some feedback on how to improve it. Without farther ado, here is the deck:
This deck also exists on Tappedout.net and there has been some significant discussion there. Here is a link for reference: Link to deck @ TappedOut.net
The sideboard is just a list of cards I have been considering.
This EDH deck's primary win condition is by playing Sigarda and buffing her with enchantments and going for 21 commander damage. Alternativly, this deck can win by hitting with big creatures like Akroma, Angel of Wrath and Avacyn, Angel of Hope, spawning an army of angels with Sigil of the Empty Throne, or beating face with a creature turned eldrazi with Eldrazi Conscription.
This deck also has a defensive enchantment shell as well using cards like Asceticism and City of Solitude.
Beyond this, the deck uses enchantresses like Argothian Enchantress and Mesa Enchantress as card draw engines. It can also use Skullclamp on the tokens to draw as well. The Eldrazi spawn are very useful for this effect as you can chain there sac effect to power skullclamps equip cost.
This deck also has the ability to generate a decent number of tokens. This allows the deck to still have a decent creature presence even through I am currently only running 13 creatures.
The planeswalkers in the deck also give the deck some additional utility as well. The emblem from Elspeth, Knight-Errant is great and nearly impossible to get rid of. Ajani, Mentor of Heroes allows me to buff by dudes as well as dig for answers.
Some of the main differences in my decklist compared to some of the over Sigarda Enchantress decks I have seen on this forum are:
My decks use of artifacts and willingness to use them. Granted, I am only running a few, but I still think Helm of the Gods and Skullclamp combined with tokens are too good to pass up.
Quarantine Field This card is AWESOME. It ends up being a multi-target Oblivion Ring. When I have ended up casting it, I am routinely hitting 5-7 permanents.
This decklist is also capable of producing tokens from Awakening Zone, From Beyond, Elspeth, Knight-Errant, and Sigil of the Empty Throne. The eldrazi tokens combo very nicely with Skullclamp. I can sacrifice a token to draw 2 cards and provide the 1 needed to equip skullclamp to the next token. This seems really good. In addition, the angels tokens provide a win-condition by giving me an army of 4/4 fliers.
I have been considering a few ideas on how to enhance this deck. One idea is to include Squirrel Nest and Earthcraft for infinite squirrel tokens. Having an infinite combo in the deck could help in some matchups. Another idea was adding Wheel of Sun and Moon.
This deck has already been through a couple of iterations. At the past two FNM's I was participating in, I had the following issues (with previous iterations of the deck list):
I am not sure I have enough protection for me. Other than Leyline of Sanctity, my opponents are relatively free to sling spells at my face. I was killed of in one of my FNM games via direct damage to me. I am curious if readers think this is a big problem or not.
I also had a rules question. Would someone care to chime in on if the tokens from Heliod, God of the Sun will trigger draws from my enchantresses?
Please share any comments and feedback you have regarding my deck. I am looking to improve it and make it the best it can be. Also feel free to check it out on TappedOut.net and read the discussion there.
I've been having really good luck with Soul's Majesty the last two weeks. I wanted to beef up my draw a touch because I'd hit these weird pockets where without an enchantress out to fuel draw I ran out of gas. I was going to throw in a Harmonize but realized I didn't have one, so I put in Soul's Majesty as a placeholder for the night, and promptly drew eight cards off it once and eleven the second time.
Grand scheme of things there's going to be situations where I want to draw and Sigarda isn't out, so Harmonize is probably more consistent, but I like the homerun potential of Soul's Majesty enough to try it a bit longer, and maybe even give Hunter's Prowess a go as well.
Hi everyone. sorry i havent posted in the past few months, I burned out of magic for a bit and stopped looking at mtg as well. now that im back i will make some updates. it is possible that i am going to do a complete overhaul on the deck list as there have been some new cards which were picked up on my radar. the changes will come in the following week or so.
That's great to hear! There's been a few cool cards for the Enchantress deck that have come out lately, I'm interested to see if the ones that have made my deck made yours too.
I want to thank you for making this primer. Using it as a reference has given my Sigarda deck that last push it needed. While fast EDH decks like Kranko and the like can be tough, most decks can't cope with Sigarda once she has Eldrazi Conscription and Battle Mastery on for example. It's become very notorious in my MTG community. Thanks a bunch!
So I have been building this deck based on your suggestions along with some tweaks and such (although I have not yet played it). I was just wondering if some of these cards sounded good to you all.
I haven't yet ordered these cards and would like some advice in having these in Sigarda.
Also I saw some other Sigarda decks that focused more on artifacts giving huge boosts to Sigarda that used various creatures to equip the artifacts cheaply. I would like to know what you all think about that as well.
Thank you!
- Matthew A.
PS: I feel like I am focusing a lot on enchantment auras in this deck when looking for cards to buy. Please let me know your thoughts on this as being a good or bad thing.
I run a Derevi Enchantress combo list and while I definitely prefer the blue aspect, there's a few elements you can utilize. I'm a strong proponent of Skybind.
My build does run quite a few infinite combos, but there's a non-infinite combo with
Heliod, Serra's Sanctum and Skybind, wherein you crank out clerics each EOT - and you choose to Skybind your Sanctum, then the lands (or other key permanents) of the player who's turn it's about to be. Their lands and your sanctum will return during their end step - ready for you to repeat against the next player. It's not my primary wincon, but it's a darn resilient one.
I suppose as secondary and tertiary uses, you can use it to blink out key non-enchantments that could negatively affect you - like an incoming lethal general. To that same end, you could tap Sanctum in response to someone's attempt to destroy it - create Skybind triggers however you prefer (Heliod) and Skybind your Sanctum or anything else about to be destroyed.
712.5b The controller of another player can't make choices or decisions for that player that aren't called for by the rules or by any objects. The controller also can't make any choices or decisions for the player that would be called for by the tournament rules.
Example: The player who's being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.
Act of Authority is worth a reconsideration. For 3 mana, you get to exile 2 enchantments/artifacts IF you have a sac outlet (Auratog. Basically, you sac during upkeep trigger.
Have you ever thought about Khalni Heart Expedition instead of Kodama's Reach or Cultivate? Obviously it's slower than those sorceries, but you can potentially draw when you play it and again when you sac it, depending on which enchantresses you've got in play. It also powers Ancestral Mask and Ethereal Armor while it's on the board.
The problem I had with Khalni Heart Expedition in my enchantress deck was that it was too slow to crack, and I ran almost every extra land drop card I could. 3 land drops to ramp is asking a lot in developed metas - 3 turns is like forever - though I can see it being a bit better with a full suite of fetchlands. I focused on enchantment ramp like Earthcraft, and Wild Growth and Friends since they draw cards and they combo nicely with each other. Thank being said, if your meta is slower (see more on the casual side) I can see this being included with nice success.
So i have recovered from my burn out from magic. Fortunately my primer status is still here so i guess thats a good thing.
Battle for Zendikar
While the set has interesting mechanics it doesn't do much to help Sigarda. Awaken and Converge both were underwhelming when I first saw it and now when I revisit the set.
Legendaries in the set:
Drana, Liberator of Malakir - Interesting card but black isnt really known for its creature swarms. She can be made as a voltron but mono black has many better voltron commanders.
Zada, Hedron Grinder - with an ability similar to ink treader nephilim, this guy is better as part of a shenanigan deck than being at the helm.
Noyan Dar, Roil Shaper - great if you can protect the land thats animated otherwise you are asking people to use boardwipes.
Omnath, Locus of Rage - I saw this in a 5c elemental deck and it was a hilarious finisher. The landfall ability and bolt ability are almost always useful
Ob Nixilis Reignited - a good walker for what he does all his abilities are relavent, however his last ability is only really punishing against decks which draw alot of cards or if you are playing Nekusar.
Kiora, Master of the Depths - great for most ug decks as you almost always want to untap stuff, the second ability is great searching and the graveyard is almost always a second hand. Third ability is still useful as removal.
Catacomb Sifter - great for graveyard decks to help you filter
Sanctum of Ugin - artifact decks rejoice as you have another tutor
The abilities in this set were interesting but still underwhelming. Of all the abilities only surge stood out for me.
Legendaries in the set:
General Tazri - Good ally commander as it tutor and buffs your allies
Linvala, the Preserver - oh Linvala how you have fallen from grace. Once known as the terror of activated abilities you are now pretty but not that good.
Kalitas, Traitor of Ghet - really strong against graveyard recoursion decks. the first part of the ability is already good enough to make a deck out of. the token and consumption ability is just added bonus.
Ayli, Eternal Pilgrim - great life gain ability and removal ability. definitely worth building around
Jori En, Ruin Diver - a monster in 1v1 as you can counter then use a cantrip/burn spell and get lots of value
Kozilek, the Great Distortion - kozilek 1.0 I feel is better. The counter ability is interesting but commander has too high of a cmc variance in multiplayer matches.
The abilities in this set were interesting but still underwhelming. Of all the abilities only surge stood out for me.
Legendaries in the set:
General Tazri - Good ally commander as it tutor and buffs your allies
Linvala, the Preserver - oh Linvala how you have fallen from grace. Once known as the terror of activated abilities you are now pretty but not that good.
Kalitas, Traitor of Ghet - really strong against graveyard recoursion decks. the first part of the ability is already good enough to make a deck out of. the token and consumption ability is just added bonus.
Ayli, Eternal Pilgrim - great life gain ability and removal ability. definitely worth building around
Jori En, Ruin Diver - a monster in 1v1 as you can counter then use a cantrip/burn spell and get lots of value
Kozilek, the Great Distortion - kozilek 1.0 I feel is better. The counter ability is interesting but commander has too high of a cmc variance in multiplayer matches.
Commander sets always have me excited to see what gets introduced to shake up the commander worlds. Although the selesnya wasn't represented this year I'm sure that when it does come out it will be lovely.
Legendaries in the set:
Anya, Merciless Angel - I feel that Anya is actually isnt that good. When a player has left than half, sure Anya can 3 shot them but the problem is you have to get them down to less than half.
Arjun, the Shifting Flame - have you ever wanted a personal teferi's puzzle box? well look no further. Great if you have abilities which trigger when you draw cards (archmage ascension) but otherwise Nekusar players are laughing madly.
Daxos the Returned - if this is the enchantment commander of the the duo colour sets then I am very sad. Making big creatures is nice but its not that useful for w/b outside of some niche situations.
Kalemne, Disciple of Iroas - interesting card with a very hard to fufill in r/w otherwise this card is a monster.
Karlov of the Ghost Council - another card that had me super excited when I saw it. although it doesnt have the protection that council 1.0 or 2.0 had, the fact that its easy to gain life in w/b makes his removal ability super scary.
Kaseto, Orochi Archmage - i think that this card could be pretty fun in a u/g deck as a finisher, although evasion generally isn't needed as you can just overrun most other decks
Meren of Clan Nel Toth - one of the strongest recoursion commanders in the game currently
Meren of Clan Nel Toth - yet another experience gaining ability which I don't really like even though I understand where they are coming from. Hilarious in u/r chaos though.
Shadows over Innistrad sees the return of zombies, werewolves and vampires (Oh My!). It has also bring angels and their hosts. While there are cards which help Sigarda, this set still focuses much on the eldrazi and their playstyles which doesn't really play nicely with Sigarda.
Legendaries in the set:
Archangel Avacyn - good as commander or as part of the 99 to protect creature combos. Her flip is slightly less useful but can clear out some utility creatures when you don't want to boardwipe
Olivia, Mobilized for War - I actually want to see if an Olivia deck is actually viable since you can recur discarded stuff since you are playing black. Red takes more of a backseat roll and provides utility.
Sigarda, Heron's Grace - while she isnt as strong as sigarda 1.0, Sigarda 2.0 is still very strong in her own niche deck.
The Gitrog Monster - either used as the commander or as part of the 99, crucible of worlds is hilariously strong with gitfrog. I have him in Meren as an additional draw outlet and land drop.
Other interesting cards:
Always Watching - Although it only provides +1/+1, the global vigilance is extremely valuable
Declaration in Stone - a two edged sword which can either win you games or hilariously lose them.
We have now entered the lovecraftian horror genre with tentacles and mind melting monstrosities everywhere. With the fight against the eldrazi reaching its peak and "conclusion", Sigarda brings some upgrades which are helpful. Escalate as a mechanic is useful modal spell and in late game using all the modes becomes easier. Meld on the other hand reminds me of Yugioh and although its flavorful, its not my cup of tea.
Gisela, the Broken Blade - while not really strong on her own, melded with bruna, she become a power house of a card
Brisela, Voice of Nightmares - While the name just sounds rediculous (i think that Gisuna would have sounded better), the meld of Gisela and Bruna is a the stuff of nightmares for Sigarda decks which try to play around teeg.
Thalia, Heretic Cathar - Not too strong on her own, Thalia gets much stronger when paired with abilities like stasis, and other abilities which cause your opponents to skill the untap step
Ishkanah, Grafwidow - our first legendary spider, it isn't exactly the strongest but it will do well to increase other people's fear of spiders.
Gisa and Geralf - another alternative if you didn't want to have Grimgrin, or Dralnu to head a zombie deck.
1 Argothian Enchantress
1 Eidolon of Countless Battles
1 Eternal Witness
1 Hushwing Gryff
1 Mesa Enchantress
1 Verduran Enchantress
1 Academy Recto
1 Eidolon of Blossoms
1 Nylea, God of the Hunt
1 Sun Titan
1 Akroma, Angel of Wrath
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
Enchantments
1 Ethereal Armor
1 Hyena Umbra
1 Mirri's Guile
1 Rancor
1 Utopia Sprawl
1 Daybreak Coronet
1 Flickerform
1 Quarantine Field
1 Spirit Mantle
1 Sterling Grove
1 Sylvan Library
1 Ancestral Mask
1 Armadillo Cloak
1 Aura Shards
1 Aura of Silence
1 Awakening Zone
1 Battle Mastery
1 City of Solitude
1 Enchantress's Presence
1 Ghostly Prison
1 Oblivion Ring
1 Shield of the Oversoul
1 Unflinching Courage
1 From Beyond
1 Leyline of Sanctity
1 Asceticism
1 Mirari's Wake
1 Privileged Position
1 Sigil of the Empty Throne
1 Eldrazi Conscription
1 Enlightened Tutor
1 Swords to Plowshares
1 Worldly Tutor
1 Eladamri's Call
1 Beast Within
1 Cultivate
1 Idyllic Tutor
1 Kodama's Reach
1 Replenish
1 Creeping Renaissance
1 Three Dreams
1 Winds of Rath
1 Austere Command
Artifacts
1 Helm of the Gods
1 Skullclamp
1 Sol Ring
1 Torpor Orb
1 Bow of Nylea
Planeswalkers
1 Elspeth, Knight-Errant
1 Ajani, Mentor of Heroes
Lands
1 Canopy Vista
1 Cavern of Souls
1 Command Tower
1 Dust Bowl
7 Forest
1 Ghost Quarter
1 Mistveil Plains
1 Nykthos, Shrine to Nyx
12 Plains
1 Reliquary Tower
1 Riftstone Portal
1 Serra's Sanctum
1 Stirring Wildwood
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Temple of Plenty
1 Windswept Heath
1 Wooded Bastion
1 Angelic Destiny
1 Archangel of Thune
1 Archangel of Tithes
1 Armageddon
1 Baneslayer Angel
1 Bear Umbra
1 Concerted Effort
1 Creeping Renaissance
1 Darksteel Mutation
1 Dueling Grounds
1 Earthcraft
1 Exploration
1 Femeref Enchantress
1 Fertile Ground
1 Heliod, God of the Sun
1 Karmic Guide
1 Kor Spiritdancer
1 Magus of the Moat
1 Mobilization
1 Nomad Mythmaker
1 Null Rod
1 Retether
1 Ring of Three Wishes
1 Second Sunrise
1 Selesnya Signet
1 Sensei's Divining Top
1 Sphere of Safety
1 Squirrel Nest
1 Stony Silence
1 Ugin, the Spirit Dragon
This deck also exists on Tappedout.net and there has been some significant discussion there. Here is a link for reference:
Link to deck @ TappedOut.net
The sideboard is just a list of cards I have been considering.
This EDH deck's primary win condition is by playing Sigarda and buffing her with enchantments and going for 21 commander damage. Alternativly, this deck can win by hitting with big creatures like Akroma, Angel of Wrath and Avacyn, Angel of Hope, spawning an army of angels with Sigil of the Empty Throne, or beating face with a creature turned eldrazi with Eldrazi Conscription.
This deck also has a defensive enchantment shell as well using cards like Asceticism and City of Solitude.
Beyond this, the deck uses enchantresses like Argothian Enchantress and Mesa Enchantress as card draw engines. It can also use Skullclamp on the tokens to draw as well. The Eldrazi spawn are very useful for this effect as you can chain there sac effect to power skullclamps equip cost.
This deck also has the ability to generate a decent number of tokens. This allows the deck to still have a decent creature presence even through I am currently only running 13 creatures.
The planeswalkers in the deck also give the deck some additional utility as well. The emblem from Elspeth, Knight-Errant is great and nearly impossible to get rid of. Ajani, Mentor of Heroes allows me to buff by dudes as well as dig for answers.
Some of the main differences in my decklist compared to some of the over Sigarda Enchantress decks I have seen on this forum are:
I have been considering a few ideas on how to enhance this deck. One idea is to include Squirrel Nest and Earthcraft for infinite squirrel tokens. Having an infinite combo in the deck could help in some matchups. Another idea was adding Wheel of Sun and Moon.
This deck has already been through a couple of iterations. At the past two FNM's I was participating in, I had the following issues (with previous iterations of the deck list):
I also had a rules question. Would someone care to chime in on if the tokens from Heliod, God of the Sun will trigger draws from my enchantresses?
Please share any comments and feedback you have regarding my deck. I am looking to improve it and make it the best it can be. Also feel free to check it out on TappedOut.net and read the discussion there.
Thanks!!!
Grand scheme of things there's going to be situations where I want to draw and Sigarda isn't out, so Harmonize is probably more consistent, but I like the homerun potential of Soul's Majesty enough to try it a bit longer, and maybe even give Hunter's Prowess a go as well.
GReki, the History of Kamigawa Legendfall
UGEdric, Spymaster of Trest Drawmaster of Trest | GBGlissa the Traitor A Touch of Death | WBTeysa, Orzhov Scion Spinning in Graves
UWIsperia, Supreme Judge A Riddles of Sphinxes | RG Mena and Denn, Wildborn Beware Falling Rocks | GWSigarda, Host of Hurons The Enchantress
WRGRith the Awakener Superfriendly Tokens
WB Ayli, Eternal Recursion WB - GUPir and Toothy GU - WBR Mathas, Fiend SeekerWBR
EDH
GWSigarda, Host of EnchantressGW[Primer]
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
WBRKaalia of the VastWBR
GWSigarda, Host of HeronsGW
UBRMarchesa, the Black RoseUBR
GWSigarda, Heron's GraceGW
Exoskeletal Armor
Eldrazi Conscription
Empyrial Armor
Long Road Home (From Eldritch Moon to save Sigarda from a wipe or Cyclonic Rift...)
Serpent Skin
Armor of Thorns
Epic Proportions (Costs a bunch of mana, but has flash.)
Become Immense (I know this limits recursion, but I think it could work.)
I haven't yet ordered these cards and would like some advice in having these in Sigarda.
Also I saw some other Sigarda decks that focused more on artifacts giving huge boosts to Sigarda that used various creatures to equip the artifacts cheaply. I would like to know what you all think about that as well.
Thank you!
- Matthew A.
PS: I feel like I am focusing a lot on enchantment auras in this deck when looking for cards to buy. Please let me know your thoughts on this as being a good or bad thing.
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
My build does run quite a few infinite combos, but there's a non-infinite combo with
Heliod, Serra's Sanctum and Skybind, wherein you crank out clerics each EOT - and you choose to Skybind your Sanctum, then the lands (or other key permanents) of the player who's turn it's about to be. Their lands and your sanctum will return during their end step - ready for you to repeat against the next player. It's not my primary wincon, but it's a darn resilient one.
I suppose as secondary and tertiary uses, you can use it to blink out key non-enchantments that could negatively affect you - like an incoming lethal general. To that same end, you could tap Sanctum in response to someone's attempt to destroy it - create Skybind triggers however you prefer (Heliod) and Skybind your Sanctum or anything else about to be destroyed.
Example: The player who's being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.
How about this?
G Azusa, Wherever I May Roam
UG Rashmi Simic Power
WB Kambal Life Gain Kills
URG Maelstrom Wanderer Howdy
1x Akroma, Angel of Wrath
1x Argothian Enchantress
1x Avacyn, Angel of Hope
1x Birds of Paradise
1x Dragonlord Dromoka
1x Eidolon of Blossoms
1x Eternal Witness
1x Gaddock Teeg
1x Grand Abolisher
1x Heliod, God of the Sun
1x Karametra, God of Harvests
1x Kor Spiritdancer
1x Mesa Enchantress
1x Nylea, God of the Hunt
1x Silverblade Paladin
1x Sun Titan
1x Verduran Enchantress
Instant (8)
1x Beast Within
1x Eladamri's Call
1x Enlightened Tutor
1x Faith's Reward
1x Krosan Grip
1x Path to Exile
1x Swords to Plowshares
1x Worldly Tutor
Enchantment (26)
1x Abundance
1x Ancestral Mask
1x Armadillo Cloak
1x Battle Mastery
1x Bear Umbra
1x Bower Passage
1x Daybreak Coronet
1x Enchantress's Presence
1x Ethereal Armor
1x Exploration
1x Gift of Immortality
1x Grasp of Fate
1x Hyena Umbra
1x Karmic Justice
1x Mirari's Wake
1x Mirri's Guile
1x Oblivion Ring
1x Privileged Position
1x Rancor
1x Shield of the Oversoul
1x Song of the Dryads
1x Spirit Mantle
1x Sterling Grove
1x Sylvan Library
1x Unflinching Courage
1x Utopia Sprawl
1x Darksteel Plate
1x Sol Ring
1x Torpor Orb
1x Urza's Incubator
Land (35)
1x Ancient Tomb
1x Brushland
1x Canopy Vista
1x Cavern of Souls
1x Command Beacon
1x Command Tower
1x Evolving Wilds
6x Forest
1x Fortified Village
1x Kor Haven
1x Opal Palace
6x Plains
1x Razorverge Thicket
1x Reliquary Tower
1x Rogue's Passage
1x Savannah
1x Selesnya Sanctuary
1x Serra's Sanctum
1x Strip Mine
1x Sunpetal Grove
1x Temple Garden
1x Temple of Plenty
1x Windswept Heath
1x Wooded Bastion
1x Yavimaya Hollow
1x Austere Command
1x Cultivate
1x Divine Reckoning
1x Idyllic Tutor
1x Kodama's Reach
1x Nature's Lore
1x Replenish
1x Retether
1x Winds of Rath
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
Battle for Zendikar
While the set has interesting mechanics it doesn't do much to help Sigarda. Awaken and Converge both were underwhelming when I first saw it and now when I revisit the set.
Legendaries in the set:
Drana, Liberator of Malakir - Interesting card but black isnt really known for its creature swarms. She can be made as a voltron but mono black has many better voltron commanders.
Zada, Hedron Grinder - with an ability similar to ink treader nephilim, this guy is better as part of a shenanigan deck than being at the helm.
Noyan Dar, Roil Shaper - great if you can protect the land thats animated otherwise you are asking people to use boardwipes.
Omnath, Locus of Rage - I saw this in a 5c elemental deck and it was a hilarious finisher. The landfall ability and bolt ability are almost always useful
Munda, Ambush Leader - better as part of the 99
Ulamog, the Ceaseless Hunger - good replacement for ulamog 1.0 if you are have a kozilek to recycle your deck
Other interesting cards:
Allies - Hurray for ally decks as they have more stuff to play around with.
Defiant Bloodlord - sanguine bond #2
Ob Nixilis Reignited - a good walker for what he does all his abilities are relavent, however his last ability is only really punishing against decks which draw alot of cards or if you are playing Nekusar.
Zulaport Cutthroat - better blood artist
Greenwarden of Murasa - good recursion
Kiora, Master of the Depths - great for most ug decks as you almost always want to untap stuff, the second ability is great searching and the graveyard is almost always a second hand. Third ability is still useful as removal.
Catacomb Sifter - great for graveyard decks to help you filter
Sanctum of Ugin - artifact decks rejoice as you have another tutor
Void Winnower - hilariously annoying card
Oblivion Sower - suprisingly strong if you are able to constantly cast this card over and over. generates massive land advantage
EDH
GWSigarda, Host of EnchantressGW[Primer]
The abilities in this set were interesting but still underwhelming. Of all the abilities only surge stood out for me.
Legendaries in the set:
General Tazri - Good ally commander as it tutor and buffs your allies
Linvala, the Preserver - oh Linvala how you have fallen from grace. Once known as the terror of activated abilities you are now pretty but not that good.
Kalitas, Traitor of Ghet - really strong against graveyard recoursion decks. the first part of the ability is already good enough to make a deck out of. the token and consumption ability is just added bonus.
Ayli, Eternal Pilgrim - great life gain ability and removal ability. definitely worth building around
Jori En, Ruin Diver - a monster in 1v1 as you can counter then use a cantrip/burn spell and get lots of value
Mina and Denn, Wildborn - a meh ability but could see play as part of the 99
Kozilek, the Great Distortion - kozilek 1.0 I feel is better. The counter ability is interesting but commander has too high of a cmc variance in multiplayer matches.
Other interesting cards:
Call the Gatewatch - superfriends must have
Oaths - the green, and white oaths are must haves for superfriends where as the blue and red aren't necesarry
Stone Haven Outfitter - good in equipement decks with leonin shikari to make use of dying creatures
Sphinx of the Final Word - permanent boseiju
Bonds of Mortality - be wary of this card in green hate decks
Nissa, Voice of Zendikar - great for swarm decks
Matter Reshaper - suprisingly useful in most decks which can generate the colourless mana
Wastes - colourless players rejoiced with the inclusion of wastes
EDH
GWSigarda, Host of EnchantressGW[Primer]
This set is named Oath of the Gatewatch
Commander sets always have me excited to see what gets introduced to shake up the commander worlds. Although the selesnya wasn't represented this year I'm sure that when it does come out it will be lovely.
Legendaries in the set:
Anya, Merciless Angel - I feel that Anya is actually isnt that good. When a player has left than half, sure Anya can 3 shot them but the problem is you have to get them down to less than half.
Arjun, the Shifting Flame - have you ever wanted a personal teferi's puzzle box? well look no further. Great if you have abilities which trigger when you draw cards (archmage ascension) but otherwise Nekusar players are laughing madly.
Daxos the Returned - if this is the enchantment commander of the the duo colour sets then I am very sad. Making big creatures is nice but its not that useful for w/b outside of some niche situations.
Ezuri, Claw of Progress - elfball laughs as it drops a joraga tree speaker.
Kalemne, Disciple of Iroas - interesting card with a very hard to fufill in r/w otherwise this card is a monster.
Karlov of the Ghost Council - another card that had me super excited when I saw it. although it doesnt have the protection that council 1.0 or 2.0 had, the fact that its easy to gain life in w/b makes his removal ability super scary.
Kaseto, Orochi Archmage - i think that this card could be pretty fun in a u/g deck as a finisher, although evasion generally isn't needed as you can just overrun most other decks
Mazirek, Kraul Death Priest - keeping track of counters soon becomes a chore which you will learn to hate.
Meren of Clan Nel Toth - one of the strongest recoursion commanders in the game currently
Meren of Clan Nel Toth - yet another experience gaining ability which I don't really like even though I understand where they are coming from. Hilarious in u/r chaos though.
Other interesting cards:
Blade of Selves - Sharuum laughs
Command Beacon - makes some commanders actually playable (looking at you haakon)
Ezuri's Predation - a green "boardwipe"
Mirror Match - yet another blue fog which can serve as a board wipe as well
Mizzix's Mastery - hilariously strong card if you have the right cards in the yard.
Shielded by Faith - you can consider using this in sigarda but i personally don't like it since it doesn't power buff
Synthetic Destiny - yet another polymorph effect
EDH
GWSigarda, Host of EnchantressGW[Primer]
Shadows over Innistrad sees the return of zombies, werewolves and vampires (Oh My!). It has also bring angels and their hosts. While there are cards which help Sigarda, this set still focuses much on the eldrazi and their playstyles which doesn't really play nicely with Sigarda.
Legendaries in the set:
Archangel Avacyn - good as commander or as part of the 99 to protect creature combos. Her flip is slightly less useful but can clear out some utility creatures when you don't want to boardwipe
Odric, Lunarch Marshal - concerted effort on roids
Olivia, Mobilized for War - I actually want to see if an Olivia deck is actually viable since you can recur discarded stuff since you are playing black. Red takes more of a backseat roll and provides utility.
Sigarda, Heron's Grace - while she isnt as strong as sigarda 1.0, Sigarda 2.0 is still very strong in her own niche deck.
The Gitrog Monster - either used as the commander or as part of the 99, crucible of worlds is hilariously strong with gitfrog. I have him in Meren as an additional draw outlet and land drop.
Other interesting cards:
Always Watching - Although it only provides +1/+1, the global vigilance is extremely valuable
Declaration in Stone - a two edged sword which can either win you games or hilariously lose them.
Descend upon the Sinful - one of Sigarda's few weaknesses
Eerie Interlude - great in etb decks gets shut down by torpor orb, hush wing gryph, and Containment Priest
Hope Against Hope - arguable if this is better than the eidolon of countless battles but it can be useful
Open the Armory - In some cases idyllic tutor #2
Engulf the Shore - a powerhouse lategame
Jace, Unraveler of Secrets - cause rule of law wasn't annoying enough right?
Behold the Beyond - The graveyard is basically a second hand anyways
Diregraf Colossus - zombie, zombies everywhere
Relentless Dead - yet another must have for zombie decks
Triskaidekaphobia - I have seen someone win with this card. it would be interesting to see this in something like Ghost council 3.0 or in Oloro
Falkenrath Gorger - support for an Olivia mobilized by war deck?
Stensia Masquerade - another vampire support card
Cryptolith Rite - mana production for token decks as if they needed more (crossroads with ghave?)
Anguished Unmaking - looses the ability to hit lands but gets instant speed
Sorin, Grim Nemesis - The first ability is annoying enough and can win games
Arlinn Kord - her abilities are useful and well rounded
Nahiri, the Harbinger - another great walker (kinda wished that she didn't do what she did in the story though)
Westvale Abbey - the transformed creature is mildly hard to get rid of for certain decks
EDH
GWSigarda, Host of EnchantressGW[Primer]
We have now entered the lovecraftian horror genre with tentacles and mind melting monstrosities everywhere. With the fight against the eldrazi reaching its peak and "conclusion", Sigarda brings some upgrades which are helpful. Escalate as a mechanic is useful modal spell and in late game using all the modes becomes easier. Meld on the other hand reminds me of Yugioh and although its flavorful, its not my cup of tea.
Legendaries in the set:
Bruna, the Fading Light - Recursion and melds into a scarier monster
Gisela, the Broken Blade - while not really strong on her own, melded with bruna, she become a power house of a card
Brisela, Voice of Nightmares - While the name just sounds rediculous (i think that Gisuna would have sounded better), the meld of Gisela and Bruna is a the stuff of nightmares for Sigarda decks which try to play around teeg.
Thalia, Heretic Cathar - Not too strong on her own, Thalia gets much stronger when paired with abilities like stasis, and other abilities which cause your opponents to skill the untap step
Ishkanah, Grafwidow - our first legendary spider, it isn't exactly the strongest but it will do well to increase other people's fear of spiders.
Gisa and Geralf - another alternative if you didn't want to have Grimgrin, or Dralnu to head a zombie deck.
Ulrich of the Krallenhorde - kinda sad that it doesn't hold a light to the huntsmaster.
Emrakul, the Promised End - interesting abilities similar to emrakul 1.0 but still isnt as hard to get rid of
Other interesting cards:
Collective Effort - good removal, and buffing,
Sigarda's Aid - Great card for Sigarda to create some more combat tricks
Docent of Perfection - wizard decks rejoice as this card had given you to stall and to set up your win.
Mind's Dilation - an interesting card which helps you steal other cards
Summary Dismissal - Basically a less stronger time stop
Liliana, the Last Hope - not exactly the strongest of lilianas but she can still do work
Harmless Offering - a red donate
Mirrorwing Dragon - First zada now mirrorwing, it seems that this kind of ability will become a red ability.
Nahiri's Wrath - while I wish that this card could hit players, it still a pretty strong card considering the cards in this set
Eldritch Evolutionp - Wizard's yearly attempt to make another card that isn't as broken as pod.
Splendid Reclamation - great follow up to gitrog
Spell Queller - great answer to counter spells as they will fizzle when queller ltbs
Tamiyo, Field Researcher - this card is boss in a super friends deck
Decimator of the Provinces - kinda sad that this says cast instead of etb otherwise it would be a definite card for maeyel.
Soul Separator - a fun card for decks which don't really reanimate their key creatures.
EDH
GWSigarda, Host of EnchantressGW[Primer]