Sin Prodder has some interesting side effects that might make it worth considering. Assuming opponents will always pay the life for a card with CMC 0 (because why wouldn't they?), then the only time you will draw land is when there are two or more lands in a row on top of your deck. With 34 land in your deck, that means you draw at least one nonland about every 7 out of 8 turns. It's like a less committal version of Countryside Crusher in that regard.
Although, it also gives your true bombs have a 50/50 chance of getting milled instead of drawn, but in those cases Sin Prodder should also get in some incidental damage and be able to attack for 3 each turn regardless (which Deal Broker cannot do). Maybe it could make the cut in a more aggressive iteration of the deck?
Sin Prodder has some interesting side effects that might make it worth considering. Assuming opponents will always pay the life for a card with CMC 0 (because why wouldn't they?), then the only time you will draw land is when there are two or more lands in a row on top of your deck. With 34 land in your deck, that means you draw at least one nonland about every 7 out of 8 turns. It's like a less committal version of Countryside Crusher in that regard.
Although, it also gives your true bombs have a 50/50 chance of getting milled instead of drawn, but in those cases Sin Prodder should also get in some incidental damage and be able to attack for 3 each turn regardless (which Deal Broker cannot do). Maybe it could make the cut in a more aggressive iteration of the deck?
This is not how statistics work. Do milling four cards from your library reduce the chance of you drawing a land? no. If sin prodder revealed th bottom card would that mae a landdraw less likely? Very slightly if it was a land and it would make it more likely if it was a nonland.
But thinking that the card you draw is less likely to be a land because you just milled one with prodder is ismply not true (unless you count the small decrease by removing a land from the deck, same for fetches).
Probabilities have no memory.
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Sin Prodder has some interesting side effects that might make it worth considering. Assuming opponents will always pay the life for a card with CMC 0 (because why wouldn't they?), then the only time you will draw land is when there are two or more lands in a row on top of your deck. With 34 land in your deck, that means you draw at least one nonland about every 7 out of 8 turns. It's like a less committal version of Countryside Crusher in that regard.
Although, it also gives your true bombs have a 50/50 chance of getting milled instead of drawn, but in those cases Sin Prodder should also get in some incidental damage and be able to attack for 3 each turn regardless (which Deal Broker cannot do). Maybe it could make the cut in a more aggressive iteration of the deck?
This is not how statistics work. Do milling four cards from your library reduce the chance of you drawing a land? no. If sin prodder revealed th bottom card would that mae a landdraw less likely? Very slightly if it was a land and it would make it more likely if it was a nonland.
But thinking that the card you draw is less likely to be a land because you just milled one with prodder is ismply not true (unless you count the small decrease by removing a land from the deck, same for fetches).
Probabilities have no memory.
You're right, I should have worded differently. If opponents ONLY pay life for 0-CMC cards, then the only way you draw no nonlands that turn is if both top cards were land.
As this is a pretty comical chaos deck, does anybody have a competitive chaos deck?
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#TeamChimneyImpForMythic
I am trying to get better at making decks. I have had trouble creating more competitive decks as I only really build with the cards I have. I dont have that many value cards, in function or expense. I (almost) never play at FNM type events so its not like im playing against $2k decks. If I do usally play at one, Its a draft or limited game. Any advice on building decks is greatly supported! DMs are appreciated.
Thank you!
To put it more simply, it's like saying, "I can prove Jesus is real and loves you. See? Here's my Hispanic friend Jesus. He's had a crush on you for a long time. Tell em' Jesus."
Here's a joke! Whats the internal temperature of a Taun-Taun?
Sin Prodder has some interesting side effects that might make it worth considering. Assuming opponents will always pay the life for a card with CMC 0 (because why wouldn't they?), then the only time you will draw land is when there are two or more lands in a row on top of your deck. With 34 land in your deck, that means you draw at least one nonland about every 7 out of 8 turns. It's like a less committal version of Countryside Crusher in that regard.
Although, it also gives your true bombs have a 50/50 chance of getting milled instead of drawn, but in those cases Sin Prodder should also get in some incidental damage and be able to attack for 3 each turn regardless (which Deal Broker cannot do). Maybe it could make the cut in a more aggressive iteration of the deck?
This is not how statistics work. Do milling four cards from your library reduce the chance of you drawing a land? no. If sin prodder revealed th bottom card would that mae a landdraw less likely? Very slightly if it was a land and it would make it more likely if it was a nonland.
But thinking that the card you draw is less likely to be a land because you just milled one with prodder is ismply not true (unless you count the small decrease by removing a land from the deck, same for fetches).
Probabilities have no memory.
You're right, I should have worded differently. If opponents ONLY pay life for 0-CMC cards, then the only way you draw no nonlands that turn is if both top cards were land.
And the top two cards both being lands are just as likely as the top and the fourteenth form the top being lands.
The fact that the card you milled was a land does not effect the odds of the second card from the top being a land. Well, the probability shrinks by a tiny bit because you just removed a land from your deck but that is counteracted by the times you mill or draw a nonland.
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Sin Prodder has some interesting side effects that might make it worth considering. Assuming opponents will always pay the life for a card with CMC 0 (because why wouldn't they?), then the only time you will draw land is when there are two or more lands in a row on top of your deck. With 34 land in your deck, that means you draw at least one nonland about every 7 out of 8 turns. It's like a less committal version of Countryside Crusher in that regard.
Although, it also gives your true bombs have a 50/50 chance of getting milled instead of drawn, but in those cases Sin Prodder should also get in some incidental damage and be able to attack for 3 each turn regardless (which Deal Broker cannot do). Maybe it could make the cut in a more aggressive iteration of the deck?
This is not how statistics work. Do milling four cards from your library reduce the chance of you drawing a land? no. If sin prodder revealed th bottom card would that mae a landdraw less likely? Very slightly if it was a land and it would make it more likely if it was a nonland.
But thinking that the card you draw is less likely to be a land because you just milled one with prodder is ismply not true (unless you count the small decrease by removing a land from the deck, same for fetches).
Probabilities have no memory.
You're right, I should have worded differently. If opponents ONLY pay life for 0-CMC cards, then the only way you draw no nonlands that turn is if both top cards were land.
Your assumption is slightly off. You could reveal a non land card to Sin Prodder, then draw a land for the turn. They don't both have to be land, just the second card from the top at the beginning of your turn needs to be land to guarantee drawing a land. And that scenario is just as probable as the top card of your library being a land.
That said, I don't think Sin Prodder is amazing in edh. In modern or standard I can see the value, but getting denied win conditions whenever they happen to get revealed might be a little hard in this format.
As this is a pretty comical chaos deck, does anybody have a competitive chaos deck?
Who says comic cannot be competitive? I personally never lost 1v1 with this deck in my playgroup or elsewhere. EVER. I'm not even joking. Norin was super competitive and I quit magic for a short while in part because I didn't care for the competitive vibes I was getting while playing EDH (of all things!).
Anywho, 28 days isnt a month unless it's February. And it's not February. How have your games with the Almighty been lately?
Anywho, 28 days isnt a month unless it's February. And it's not February. How have your games with the Almighty been lately?
Last one was pretty good. Two opponents. Kept a hand that included Cloudstone Curio, Gauntlet of Power, Beetleback Chief, 1 mountain, and Haunted Fengraf. So I mostly used Warstorm Surge, Cloudstone, and Beetleback to keep burning things off the board and whittling at my opponents. Then I put Purphoros on the board. In the meantime, blue player has been milling everybody with Sphinx's Tutelage and keeps dumping my other enchantments in my graveyard. Blue player casts Talent of the Telepath for my top 7 and only hits Chaos Warp. They target Purphoros and I get Honor-Worn Shaku. Okay. Then their milling helps me draw Purphoros again 2 turns later. Cast him and Beetleback. Next turn I simply cast Beetleback, bouncing him with one of the tokens and cast him again to finish them off.
My mana sources at the end (Gauntlet helped a lot) was 4 mountains, Fengraf, Shaku, and Mind Stone.
It seems to me from this game that spreading damage around evenly between my opponents (trying to keep them evenly diminishing), not completely decimating their creatures (just keeping the real threats and combo pieces off the board), and letting them nibble at my life a little bit with the remaining creatures helped keep a target off my face. Blue player was milling with Tutelage evenly between myself and the other opponent. And aside from Warping my Purphoros my board state went rather unchecked.
I play Curio and before my turn comes back around, I bounce P&K back to my hand when Norin re-enters, then cast Ogre Battledriver on my turn to set up for P&K the following turn. Ogre gets Duplicant-ed before I can do that, but I still cast P&K on my turn. Edric has been on the field for a turn or two by this point and I've been drawing cards by swinging Thopters at people.
It's hardly ever perfect what Norin does, but sometimes It's just got so much momentum that it's almost unstoppable.
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A hobby is by defenition something you're not any good at - otherwise it'd have been your work. Magic is my biggest hobby so I mustn't be very good at it.
A turn 2 Genesis Chamber went unanswered all game which amassed loads of Myr over the course of the game, and some became fodder for Skullclamp. Blood Moon locked them out for a couple turns before Ruination really set them behind.
I eventually won by swinging with an army of Myr.
I love that I never know exactly how I'm going to win a match.
I'm not sure if anybody has tested much with Chandra. She's a bit on the expensive side for the curve of this deck and doesn't disrupt opponent's hands as the Chandra in the decklist does.
Westvale Abbey has a commander color identity of black, and can't be included in the deck, by the way.
Not sure about the others. They don't quite seem as though they fit. Tamiyo's Journal could be interesting to test, though.
Ask yourself this: Without WP on the battlefield, how useful is SoF?
Legitimate question. I would never play Soldier of Fortune in this deck. Ever. Yes, it's a fun deck, but don't be mistakin': it's pretty competitive.
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A hobby is by defenition something you're not any good at - otherwise it'd have been your work. Magic is my biggest hobby so I mustn't be very good at it.
I can see Soldier of Fortune being somewhat viable if your meta is oppressed by Melek, Izzet Paragon and other decks with lots of library manipulation. It still won't be great and there are probably better options, but sometimes you make weird deck additions based on your meta.
My favorite part was the final player, Karador, ended the game by giving a weak, perplexed "...what happened?"
Although, it also gives your true bombs have a 50/50 chance of getting milled instead of drawn, but in those cases Sin Prodder should also get in some incidental damage and be able to attack for 3 each turn regardless (which Deal Broker cannot do). Maybe it could make the cut in a more aggressive iteration of the deck?
Draft my Mono-Blue Cube!
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This is not how statistics work. Do milling four cards from your library reduce the chance of you drawing a land? no. If sin prodder revealed th bottom card would that mae a landdraw less likely? Very slightly if it was a land and it would make it more likely if it was a nonland.
But thinking that the card you draw is less likely to be a land because you just milled one with prodder is ismply not true (unless you count the small decrease by removing a land from the deck, same for fetches).
Probabilities have no memory.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
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Draft my Mono-Blue Cube!
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Thank you!
And the top two cards both being lands are just as likely as the top and the fourteenth form the top being lands.
The fact that the card you milled was a land does not effect the odds of the second card from the top being a land. Well, the probability shrinks by a tiny bit because you just removed a land from your deck but that is counteracted by the times you mill or draw a nonland.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
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Your assumption is slightly off. You could reveal a non land card to Sin Prodder, then draw a land for the turn. They don't both have to be land, just the second card from the top at the beginning of your turn needs to be land to guarantee drawing a land. And that scenario is just as probable as the top card of your library being a land.
That said, I don't think Sin Prodder is amazing in edh. In modern or standard I can see the value, but getting denied win conditions whenever they happen to get revealed might be a little hard in this format.
Who says comic cannot be competitive? I personally never lost 1v1 with this deck in my playgroup or elsewhere. EVER. I'm not even joking. Norin was super competitive and I quit magic for a short while in part because I didn't care for the competitive vibes I was getting while playing EDH (of all things!).
Anywho, 28 days isnt a month unless it's February. And it's not February. How have your games with the Almighty been lately?
~Lil Kalki
Church of the Wary
Proud Disciple of the Church of the Wary
Last one was pretty good. Two opponents. Kept a hand that included Cloudstone Curio, Gauntlet of Power, Beetleback Chief, 1 mountain, and Haunted Fengraf. So I mostly used Warstorm Surge, Cloudstone, and Beetleback to keep burning things off the board and whittling at my opponents. Then I put Purphoros on the board. In the meantime, blue player has been milling everybody with Sphinx's Tutelage and keeps dumping my other enchantments in my graveyard. Blue player casts Talent of the Telepath for my top 7 and only hits Chaos Warp. They target Purphoros and I get Honor-Worn Shaku. Okay. Then their milling helps me draw Purphoros again 2 turns later. Cast him and Beetleback. Next turn I simply cast Beetleback, bouncing him with one of the tokens and cast him again to finish them off.
My mana sources at the end (Gauntlet helped a lot) was 4 mountains, Fengraf, Shaku, and Mind Stone.
It seems to me from this game that spreading damage around evenly between my opponents (trying to keep them evenly diminishing), not completely decimating their creatures (just keeping the real threats and combo pieces off the board), and letting them nibble at my life a little bit with the remaining creatures helped keep a target off my face. Blue player was milling with Tutelage evenly between myself and the other opponent. And aside from Warping my Purphoros my board state went rather unchecked.
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Opening hand is Sol Ring, Tangle Wire, Pia and Kiran Nalaar, Cloudstone Curio, and 3 lands. I lead off with Norin on T1, followed by Sol Ring + Tangle Wire on T2 to keep everyone else in check while I develop.
I play Curio and before my turn comes back around, I bounce P&K back to my hand when Norin re-enters, then cast Ogre Battledriver on my turn to set up for P&K the following turn. Ogre gets Duplicant-ed before I can do that, but I still cast P&K on my turn. Edric has been on the field for a turn or two by this point and I've been drawing cards by swinging Thopters at people.
I draw into Warp World, cast it, and I basically put the top 14 cards of my library into play (Gamble was the only non-permanent flipped). I end up with Zealous Conscripts, Feldon of the Third Path, Goblin Matron, Goblin Recruiter, Sensei's Divining Top, Teferi's Puzzle Box, Planar Chaos, Genesis Chamber, 5 mountains, and Cavern of Souls (naming Goblin). Everyone else gets nothing of value.
Planar Chaos keeps everyone in check until my turn comes around and I draw Kiki-Jiki, Mirror Breaker, cast it off Cavern of Souls to prevent it from being countered, and combo off to win.
I can't remember why I didn't just grab Kiki off Matron and win that turn.
Last week, in a 4 player game:
T1 Mountain, Norin the Wary
T2 Mountain, Sol Ring, Genesis Chamber (I drew the chamber that turn)
T3 Valakut, the Molten Pinnacle, Purphoros, God of the Forge
T4 Ogre Battledriver, Goblin Welder
T5 Mountain, Daretti, Scrap Savant (discard Caged Sun, use Welder to put it in to play), Krenko, Mob Boss
T6 Siege-Gang Commander, Kiki-Jiki, Mirror Breaker
It's hardly ever perfect what Norin does, but sometimes It's just got so much momentum that it's almost unstoppable.
I, for one, always loved a t2 Genesis Chamber. Good on all of you for doing well. Keep it up!
~Lil Kalki
Church of the Wary
Proud Disciple of the Church of the Wary
A turn 2 Genesis Chamber went unanswered all game which amassed loads of Myr over the course of the game, and some became fodder for Skullclamp. Blood Moon locked them out for a couple turns before Ruination really set them behind.
I eventually won by swinging with an army of Myr.
I love that I never know exactly how I'm going to win a match.
1. Mountain. Gamble for Genesis Chamber, losing Warstorm.
2. Mountain. Norin and the Drum.
3. Drew Purphoros. Mountain. Genesis Chamber.
4. Mountain. Purphoros.
Went around a couple times more with no answers, so it was quickly decided to scrap the game and start another.
Going to test for a while with Word of Seizing in for Zealous Conscripts (trying to eliminate infinite combos from my decks), Dualcaster Mage in for Crucible of Worlds, and basics in place of the 4 fetches I was running. Valakut stays for now.
And it occurs to me that I've never used Outrage Shaman.
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I'm thinking about building this deck. How does the new Chandra, Flamecaller feel in this deck? How about Warping Wail, Endbringer or Thought-Know Seer? What about Westvale Abbey or Tamiyo's Journal?
I'm not sure if anybody has tested much with Chandra. She's a bit on the expensive side for the curve of this deck and doesn't disrupt opponent's hands as the Chandra in the decklist does.
Westvale Abbey has a commander color identity of black, and can't be included in the deck, by the way.
Not sure about the others. They don't quite seem as though they fit. Tamiyo's Journal could be interesting to test, though.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Please tell me you have them in the same sleeve and treat them like a flip card for when he is and isn't there.
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
Has this been considered?
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Legitimate question. I would never play Soldier of Fortune in this deck. Ever. Yes, it's a fun deck, but don't be mistakin': it's pretty competitive.
Mind you, these results are in reverse chronological order
http://www.mtgsalvation.com/forums/search?search-thread-id=217201&forum-scope=f&display-type=0&search=Blade of Selves&search-type=0&display-type=0&submit=y
It doesn't appear as if anybody has come back with results from testing, however.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko