That's only 1 card in the deck, and since we know that your opponents won't have any creature if both Confusion and Norin are on the battlefield, and considering Norin is always there... I don't really see how it helps.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
i still use shredder. apart from late game recursion, i enjoy the little interactions with goblin recruiter (+ squee), scroll rack and top that it has. even the mind games vs opponents with a top in play.
Well and most importantly the shredder outright stuffs topdeck tutors like vamp and mystical. I use it in my karn deck since it also has use as a combo piece there. I get that it has value in norin but it just seemed to circumstantial to me.
I actually really like dash too. I was super excited when they revealed it, I really wanted a solid dasher addition. After the full reveal though I never felt any were good enough sadly. There's a discussion about it a few pages back. It's a really great effect, obviously awesome with confusion but it works beautifully with all our ETB cards: Genesis Chamber, Purphoros, Pandemonium, Warstorm Surge, Goblin Assassin (if it's a goblin), Cloudsone Curio, etc. We have so many its getting hard to keep track of lol.
So in this case I'm not worried about having it be dead, I'm just worried about the strength of the card. They were all just so vanilla. The two best in my opinion were the Flamerush Rider and Vaultbreaker. If we hadn't already cut him, you could probably pretty easily cut Viashiano Racketeer for vaultbreaker just to try it out, although I'm far less willing to cut Daretti (our replacement for him). And the horse is fine he's just a little costly at 4 and depends on other creatures for value, two things that ended up pushing him out in our debate.
Well and most importantly the shredder outright stuffs topdeck tutors like vamp and mystical. I use it in my karn deck since it also has use as a combo piece there. I get that it has value in norin but it just seemed to circumstantial to me.
I actually really like dash too. I was super excited when they revealed it, I really wanted a solid dasher addition. After the full reveal though I never felt any were good enough sadly. There's a discussion about it a few pages back. It's a really great effect, obviously awesome with confusion but it works beautifully with all our ETB cards: Genesis Chamber, Purphoros, Pandemonium, Warstorm Surge, Goblin Assassin (if it's a goblin), Cloudsone Curio, etc. We have so many its getting hard to keep track of lol.
So in this case I'm not worried about having it be dead, I'm just worried about the strength of the card. They were all just so vanilla. The two best in my opinion were the Flamerush Rider and Vaultbreaker. If we hadn't already cut him, you could probably pretty easily cut Viashiano Racketeer for vaultbreaker just to try it out, although I'm far less willing to cut Daretti (our replacement for him). And the horse is fine he's just a little costly at 4 and depends on other creatures for value, two things that ended up pushing him out in our debate.
I don't play Shredder and I don't think Confusion is even worth mentionning with Dash because Norin gets by himself all creatures, so that part is kind of win-more, BUT with that said the interaction with Surge, Purphoros and others is really interesting. IF and only if Flamerush Rider was a goblin, MAYBE I could consider it, but as is, it has too many drawbacks: 4 mana is a lot, can only target an attacking creature (bummer), 3/3 only, not a goblin... Vault Breaker isn't a goblin either (some people may not care at all about goblins but I do) and it's a bad red loot (unlike Deal Broker or Faithless Looting).
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Howdy guys. Longtime follower of this thread but first time poster I run a Norin EDH deck myself, largely based on Gaka's with a personal touch. But to the point: I was looking at the new spoilers for Magic Origins and came across this one: Chandra, Fire of KaladeshChandra, Roaring Flame. Seems like something I would like to give a try, but what are your thoughts on including this in Norin? Don't know if the pictures will show due to just being spoiled, so I attached images for reference.
p.s. Is it allowed to use any of the new creature/planeswalker cards as a commander?
To your second question: yes they can be commanders. 711.2a In every zone other than the battlefield, and also on the battlefield with its front face up, a double-faced card has only the characteristics of its front face.
Therefore when not in play this card is a normal legendary creature to the game which means it is a legal commander.
As for putting it in norin, why? We're really not that fast of a deck so we're not really that obsessive over each damage we can deal to each opponent. For the most part all this card does is take little chunks out of one opponent at a time. The creature shock utility will likely get some use but the rest just seems rather boring and unimpressive in a multiplayer environment. Sure his ult is pretty good but in a game of 40 life that's hardly game ending and unless you're comboing with doubling seasons ultimates are usually irrelevant anyway.
Honestly the only aspect of that card I'm even moderately interested in for EDH is the front side, mainly because he untaps when a red spell is played. I feel like there has to be a way to combo off that. We're not really set up for it in norin but you could probably figure out a way to make a deck around that if you were so inclined. Chandra, Burning Flame really doesn't interest me at all in EDH.
Note that I am not saying its a bad card at all. I think standard will love it, modern might appreciate it, 1v1 EDH maybeeeee, and it could be a tank in tiny leaders. But multiplayer EDH? Idk, but probably not in this deck.
The new Chandra is extremely bad in EDH (except if you play 30 burn spells and use her as your commander for 1v1 maybe), so yeah... definitely not going to be played in any Norin deck.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
So, what are the thoughts on Chandra's parents that were revealed today? Looks to be a legendary Beetleback Chief at first glance, but I kind of like the idea of shooting Feldon tokens/etc at my opponent Siege-Gang style. Helps dodge targeted removal of our toys, and isn't too shabby as Feldon fodder itself. Definitely going to try and add it in somewhere, even just as a test.
Yea I like it a lot for Norin. Honestly just the fact that the tokens it makes are flying artifacts makes it worthwhile in my mind, it's a pretty solid dude factory for us. I'm not super interested in the flinging part personally since usually I'm going to have better things to spend my mana on but I can certainly imagine occaisional situations where it is exactly what you need.
I'm tempted to just cut Beetleback Chief to try it out since it's basically the same thing. You lose the goblin benefit but he wasn't a big tutor target anyway since he hangs out in between his big brother Siege-Gang Commander and his smaller faster counterpart Mogg War Marshall. I feel like I'd trade that for flying artifacts instead of 1/1 goblins. Or maybe one of the looters for him (I'm running both Rummaging Goblins and Deal Broker right now). They are solid cards but making more dudes has always been the best use of my mana in norin.
Either way cost effective dude generation on stick seems worthy of trying out so I'll find some way to get it in.
Siege-Gang Commander is superior by a huge margin IMO. Maybe instead of Goblin Marshal, but it's not a goblin. Flying is nice, artifacts is nice, paying 3 to sac any artifact is okay (Siege-Gang being cheaper overall and 1 more token but hey, we can't have everything).
tl;dr: interesting, but certainly not an auto-include.
edit: pretty interesting depending on your list.. I will have to see the rest of the set, but yeah, good with Welder, block flyers and sac outlet for any artifact... also, flavor, they are Chandra's parents!
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Hello everyone, it's been a while since my last post but i'm back :3
About Chandra's parents, i kinda like them, i play Beetleback Chief over Goblin Marshal for the lower cost and i can see this new card replacing the chief.
So here are the pro/cons i think this card has.
PROS.
-Human: not a huge thing but it make the card bounceable (is this even a word xD) with Norin+Curio
-2 Str: tutoreable with Imperial Recruiter
-Tokens: the card put the same amount of tokens that the card we are replacing but with a HUGE (yeah, that huge) advantage, the flying word. We know that sometimes flying things get out of hand for our deck, and maybe this is not the definitive answer but i can see it as a good place to start at least n__n
-Artifact-Gang Effect: another great thing about this card is this, we have a few artifacts to cheat a few damage and we also have a dude that love artifacts related things (Daretti)
CONS.
-Not a goblin: yeah, the creature type is a pro AND a con, if this card were a goblin it would be just perfect, but not. It's not. So we only hve one way to tutor it (two actually but the random discard can play against us sometimes).
If you ever tutor that with Imperial Recruiter over something like say Moggcatcher... wow!
That's my only concern with that card, I do tutor Goblin Marshal with Moggcatcher, but this I can't, and I definitely won't tutor it with Recruiter or even worse, Gamble.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
I didn't say that this card is now the number one tutor target. But in some cases you may need to tutor this.
And even if you don't tutor it, it's a nice card to have. We are only comparing this with the chief and the marshall because the ability (or not) to search it in our deck, and forgetting about the rest of the card. I play the goblin subtheme as many here, but i don't play a goblin deck, i try to look for the best out of my 99 and i think that this one card my be best in this particular slot. I still have a lot of goblin to tutor, and a lot of nasty sh*t to do with them that not necesarily needs the chief or the marshall, that's why in my particular opinion i consider the card as an improvement.
But this is EDH pals and every deck is a different universe I love spoiler season and all this productive talking
I agree I like this guy better than beetleback chief but im still not sure that's who I want to cut. Creatures making creatures is one of the few things we run multiple versions of in our toolbox because it's so good
How has Commune with lava been treating you guys since you added it, has it consistently held its weight? I haven't gotten to play this deck as much as I used to since my friend made a fun police rune-tail, kitsune ascendant deck chock full of stuff like torpor orb and containment priest. But the couple times it did it sort of seemed like a worse memory jar that i couldnt abuse as easily since it wasnt an artifact. Im just not sure it adds enough.
Anyone else have any thoughts on it now that its been playtested more?
I agree I like this guy better than beetleback chief but im still not sure that's who I want to cut. Creatures making creatures is one of the few things we run multiple versions of in our toolbox because it's so good
How has Commune with lava been treating you guys since you added it, has it consistently held its weight? I haven't gotten to play this deck as much as I used to since my friend made a fun police rune-tail, kitsune ascendant deck chock full of stuff like torpor orb and containment priest. But the couple times it did it sort of seemed like a worse memory jar that i couldnt abuse as easily since it wasnt an artifact. Im just not sure it adds enough.
Anyone else have any thoughts on it now that its been playtested more?
It's been awesome for me, I usually do it for all my mana minus 3 during my main phase, so I get to play a land and at least one spell the turn I play it, and usually another land and 2-3 other spells the turn after depending on what I draw. I always do it for at least X=5, so it's more like a late-game winner. I agree that Memory Jar is really powerful but your opponent can play around it too, so that they can get card advantage out of it as much as you do. And you can't use it spread on 2 whole turns like Commune with Lava. It's a completely different card IMO, but assuming I don't have Welder around, I like Lava as much as Jar.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Well I mean when I said weaker I meant a lot weaker. I was really just talking about the duration of the cards aspect. For 5 mana Memory Jar gives you 7 cards, Commune with Lava gives you 3. It's kind of like comparing Wheel of Fortune to Chandra Ablaze.
That's fine though, I'll leave it in until I can at least test it some more.
One thing hasn't been said about Pia and Kiran Nalaar: it's Legendary. For me, that does make a big difference because we won't be able to copy it with Kiki-Jiki, Mirror Breaker - and that happens to be one of the things I do most with Beetleback Chief. That, plus the fact that it isn't a Goblin, makes the card kind of a stand-alone thing (especially because I don't play Imperial Recruiter) that also feeds Welder and Daretti.
That being said, I do very much like it (as said above, mainly because of the flyers) and when I get my hands on it, I'll probably be trying her out.
As for Commune with Lava: I loved it when I first saw it and I still do. The times I drew it, it did work out for me very well and I see no reason to take it out.
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A hobby is by defenition something you're not any good at - otherwise it'd have been your work. Magic is my biggest hobby so I mustn't be very good at it.
for the same reasoning, chandra's parents are better with honor-worn shaku than beetleback goblin. unless there is some good reason to have 3 more goblins, namely krenko or assassin, using kiki on beetleback seems lackluster to me.
i wouldn't know, i was always happy to have a beetleback on turn 4 in hand to play it on curve, just to improve the board, but at the same time i never tutored it as there are already 2 goblins that do the same thing better. so my position here would be to just swap beetleback and pia&kiran. if i were to find space for both, then i would also need to reconsider adding summoner's closet.
I totally forgot honor-worn shaku there. You're of course absolutely right about that. I'll check if there are any other cards I'd want to replace with card I will from now on call the fairly odd parents. 'Cause they definately deserve testing.
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A hobby is by defenition something you're not any good at - otherwise it'd have been your work. Magic is my biggest hobby so I mustn't be very good at it.
Flameshadow Conjuring
3R
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay R. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
It needs another enabler to do anything with Norin. It kind of multiplicate the effect by 2. But if we could have an exact functional reprint of Norin, would we play it in the 99? Maybe.
Is this better? Not exactly. But it works with anything. It's a pseudo-haste enabler for Moggcatcher or Myr Battlesphere. This is definitely great, I just need to sleep on it and see if it's a win-more or not, since it does nothing by itself while other enchantments like Purphoros or Confusion win the game by themselves with Norin.
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Soooo a red Minion Reflector that exiles instead of sacrifices. We weren't playing the reflector before but it is cheaper in terms of initial cost and trigger cost. Maybe in a Daretti centric deck with Myr Battlesphere and company.
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EDH UBX - Milling Zombie Horde (now with spliced mana!)
Jeez. It's Minion Reflector, but better: with a cheaper CMC and cheaper activation cost. Question is: why don't we play the reflector, and does the cheapness make up for it?
In my opinion, it fulfills two functions. One: I often find myself in the situation that I want to do something like abuse Welder, but chances are they'll kill it before I get the chance. Ergo: I need haste enablers, and this card kinda does that. Two: the ETB effect it brings. It doubles the effect of Impact Tremors. And Purphoros. And the second option of Outpost Siege. And all creatures with ETB effects. And Cloustone Curio. And I even believe your Flameshadow copy of Norin the Wary, which you will immediately sacrifice, will trigger Confusion in the Ranks... right?
I tested the Reflector before in Norin, and took it out again mainly because the 2 to activate it was too much. Also: there weren't so many ETB options back than - I believe Outpost Siege, Purphoros and Impact Tremors have been added since then. So I guess that it deserves testing.
(And @osieorb18: nice going on the recruiter. I wish I could say the same. And I'm looking forward to testing the parents too...)
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A hobby is by defenition something you're not any good at - otherwise it'd have been your work. Magic is my biggest hobby so I mustn't be very good at it.
That's only 1 card in the deck, and since we know that your opponents won't have any creature if both Confusion and Norin are on the battlefield, and considering Norin is always there... I don't really see how it helps.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
I actually really like dash too. I was super excited when they revealed it, I really wanted a solid dasher addition. After the full reveal though I never felt any were good enough sadly. There's a discussion about it a few pages back. It's a really great effect, obviously awesome with confusion but it works beautifully with all our ETB cards: Genesis Chamber, Purphoros, Pandemonium, Warstorm Surge, Goblin Assassin (if it's a goblin), Cloudsone Curio, etc. We have so many its getting hard to keep track of lol.
So in this case I'm not worried about having it be dead, I'm just worried about the strength of the card. They were all just so vanilla. The two best in my opinion were the Flamerush Rider and Vaultbreaker. If we hadn't already cut him, you could probably pretty easily cut Viashiano Racketeer for vaultbreaker just to try it out, although I'm far less willing to cut Daretti (our replacement for him). And the horse is fine he's just a little costly at 4 and depends on other creatures for value, two things that ended up pushing him out in our debate.
I don't play Shredder and I don't think Confusion is even worth mentionning with Dash because Norin gets by himself all creatures, so that part is kind of win-more, BUT with that said the interaction with Surge, Purphoros and others is really interesting. IF and only if Flamerush Rider was a goblin, MAYBE I could consider it, but as is, it has too many drawbacks: 4 mana is a lot, can only target an attacking creature (bummer), 3/3 only, not a goblin... Vault Breaker isn't a goblin either (some people may not care at all about goblins but I do) and it's a bad red loot (unlike Deal Broker or Faithless Looting).
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
To your second question: yes they can be commanders.
711.2a In every zone other than the battlefield, and also on the battlefield with its front face up, a double-faced card has only the characteristics of its front face.
Therefore when not in play this card is a normal legendary creature to the game which means it is a legal commander.
As for putting it in norin, why? We're really not that fast of a deck so we're not really that obsessive over each damage we can deal to each opponent. For the most part all this card does is take little chunks out of one opponent at a time. The creature shock utility will likely get some use but the rest just seems rather boring and unimpressive in a multiplayer environment. Sure his ult is pretty good but in a game of 40 life that's hardly game ending and unless you're comboing with doubling seasons ultimates are usually irrelevant anyway.
Honestly the only aspect of that card I'm even moderately interested in for EDH is the front side, mainly because he untaps when a red spell is played. I feel like there has to be a way to combo off that. We're not really set up for it in norin but you could probably figure out a way to make a deck around that if you were so inclined. Chandra, Burning Flame really doesn't interest me at all in EDH.
Note that I am not saying its a bad card at all. I think standard will love it, modern might appreciate it, 1v1 EDH maybeeeee, and it could be a tank in tiny leaders. But multiplayer EDH? Idk, but probably not in this deck.
The other red spells spoiled are bad too, we basically got a worse Searing Blaze and a worse Blasphemous Act.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
Mogis, God of Slaughter
Daxos of Meletis
I'm tempted to just cut Beetleback Chief to try it out since it's basically the same thing. You lose the goblin benefit but he wasn't a big tutor target anyway since he hangs out in between his big brother Siege-Gang Commander and his smaller faster counterpart Mogg War Marshall. I feel like I'd trade that for flying artifacts instead of 1/1 goblins. Or maybe one of the looters for him (I'm running both Rummaging Goblins and Deal Broker right now). They are solid cards but making more dudes has always been the best use of my mana in norin.
Either way cost effective dude generation on stick seems worthy of trying out so I'll find some way to get it in.
I never played Beetleback Chief since it's so much worse than Goblin Marshal and I always cheat the creature in this spot with Moggcatcher after Siege-Gang Commander anyway (and Krenko and Kiki-Jiki and Chieftain, obviously).
tl;dr: interesting, but certainly not an auto-include.
edit: pretty interesting depending on your list.. I will have to see the rest of the set, but yeah, good with Welder, block flyers and sac outlet for any artifact... also, flavor, they are Chandra's parents!
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
About Chandra's parents, i kinda like them, i play Beetleback Chief over Goblin Marshal for the lower cost and i can see this new card replacing the chief.
So here are the pro/cons i think this card has.
PROS.
-Human: not a huge thing but it make the card bounceable (is this even a word xD) with Norin+Curio
-2 Str: tutoreable with Imperial Recruiter
-Tokens: the card put the same amount of tokens that the card we are replacing but with a HUGE (yeah, that huge) advantage, the flying word. We know that sometimes flying things get out of hand for our deck, and maybe this is not the definitive answer but i can see it as a good place to start at least n__n
-Artifact-Gang Effect: another great thing about this card is this, we have a few artifacts to cheat a few damage and we also have a dude that love artifacts related things (Daretti)
CONS.
-Not a goblin: yeah, the creature type is a pro AND a con, if this card were a goblin it would be just perfect, but not. It's not. So we only hve one way to tutor it (two actually but the random discard can play against us sometimes).
Sorry for my poor english skills, see you around
That's based on supertype, not subtype.
That's my only concern with that card, I do tutor Goblin Marshal with Moggcatcher, but this I can't, and I definitely won't tutor it with Recruiter or even worse, Gamble.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
And even if you don't tutor it, it's a nice card to have. We are only comparing this with the chief and the marshall because the ability (or not) to search it in our deck, and forgetting about the rest of the card. I play the goblin subtheme as many here, but i don't play a goblin deck, i try to look for the best out of my 99 and i think that this one card my be best in this particular slot. I still have a lot of goblin to tutor, and a lot of nasty sh*t to do with them that not necesarily needs the chief or the marshall, that's why in my particular opinion i consider the card as an improvement.
But this is EDH pals and every deck is a different universe I love spoiler season and all this productive talking
How has Commune with lava been treating you guys since you added it, has it consistently held its weight? I haven't gotten to play this deck as much as I used to since my friend made a fun police rune-tail, kitsune ascendant deck chock full of stuff like torpor orb and containment priest. But the couple times it did it sort of seemed like a worse memory jar that i couldnt abuse as easily since it wasnt an artifact. Im just not sure it adds enough.
Anyone else have any thoughts on it now that its been playtested more?
It's been awesome for me, I usually do it for all my mana minus 3 during my main phase, so I get to play a land and at least one spell the turn I play it, and usually another land and 2-3 other spells the turn after depending on what I draw. I always do it for at least X=5, so it's more like a late-game winner. I agree that Memory Jar is really powerful but your opponent can play around it too, so that they can get card advantage out of it as much as you do. And you can't use it spread on 2 whole turns like Commune with Lava. It's a completely different card IMO, but assuming I don't have Welder around, I like Lava as much as Jar.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
That's fine though, I'll leave it in until I can at least test it some more.
That being said, I do very much like it (as said above, mainly because of the flyers) and when I get my hands on it, I'll probably be trying her out.
As for Commune with Lava: I loved it when I first saw it and I still do. The times I drew it, it did work out for me very well and I see no reason to take it out.
i wouldn't know, i was always happy to have a beetleback on turn 4 in hand to play it on curve, just to improve the board, but at the same time i never tutored it as there are already 2 goblins that do the same thing better. so my position here would be to just swap beetleback and pia&kiran. if i were to find space for both, then i would also need to reconsider adding summoner's closet.
I'm probably going to test the Fairly Odd Parents in Norin.
Think about this synergy:
Myr Battlesphere, Pia and Kiran Nalaar, Goblin Welder.
Flameshadow Conjuring
3R
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay R. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Well now that is interesting. Thoughts?
Is this better? Not exactly. But it works with anything. It's a pseudo-haste enabler for Moggcatcher or Myr Battlesphere. This is definitely great, I just need to sleep on it and see if it's a win-more or not, since it does nothing by itself while other enchantments like Purphoros or Confusion win the game by themselves with Norin.
Rules Advisor
Pauper decks: Weenie Tokens — Zombies
My own rules when building a Commander deck:
1) Underrated general that I can build around but the deck must work without him/her too.
2) Every card must be legal in both banlists.
3) No infinite combo that could win (and ruin) instantly a multiplayer game.
4) Synergy at all costs; stay on theme, avoid goodstuff.
UBX - Milling Zombie Horde (now with spliced mana!)
In my opinion, it fulfills two functions. One: I often find myself in the situation that I want to do something like abuse Welder, but chances are they'll kill it before I get the chance. Ergo: I need haste enablers, and this card kinda does that. Two: the ETB effect it brings. It doubles the effect of Impact Tremors. And Purphoros. And the second option of Outpost Siege. And all creatures with ETB effects. And Cloustone Curio. And I even believe your Flameshadow copy of Norin the Wary, which you will immediately sacrifice, will trigger Confusion in the Ranks... right?
I tested the Reflector before in Norin, and took it out again mainly because the 2 to activate it was too much. Also: there weren't so many ETB options back than - I believe Outpost Siege, Purphoros and Impact Tremors have been added since then. So I guess that it deserves testing.
(And @osieorb18: nice going on the recruiter. I wish I could say the same. And I'm looking forward to testing the parents too...)
i was intrigued by minion reflector some time ago, to be honest.