Do you still play the deck?
What is your opinion of Greenseeker?
In mid and late game it can dump lands for later recursion and fill your hand with lands to throw at your opponents.
EDIT:
I worked myself through the eighteen pages of the thread and have a couple of questions.
- Your list on Tappedout seems to be last updated on 09/16/2017 - ist that your latest version of the deck?
- Do you feel that you have enough board interaction/board control? I think that I will have to include a lot more of these because of my meta.
- You have played different versions of Borborygmos Enraged. Do you think the land toolbox version is the strongest? What are strong alternative versions? Land destruction? Non-basic land hate?
Sorry it's taken so long to get you a response! And congrats on making it all the way through the thread hah!
I think Greenseeker is a bit slow and a bit clunky. Card slots are really, really tight here and I just don't see it doing enough.
The TappedOut list is up-to-sate, but I haven't done anything since Rivals of Ixalan with the deck. I think there are some winners there!
I found the deck had plenty of alternate ways to win that didn't need something like Seismic Assault. The difference between 2 and 3 damage is quite large and they simply fell by the wayside as the deck became more tuned. It's possible to tune the deck the OTHER way and make them good. For example, if you doubled down on stuff that put lands in hand instead of the non-basic land combos I'm doing.
It turns out there's actually a limit to the number of cycling lands we want to run. I found it to be 5. The deserts are, objectively, the 6th and 7th best cycling lands for the deck (or 7th and 8th), so they got trimmed. I was surprised by it for sure, but I was just glutted with cycling lands on occassion and you can really only work with 1 or 2 at a time with Loam.
I found myself never casting Scapeshift. It's good and may end up back in the deck, but I just couldn't find a way to make it consistently as impactful as I wanted. That was BEFORE Splendid Reclamation though, so that might make it worth.
The deck could, probably, use a few good pieces of spot removal, but finding cuts is hard. Right now this is a very, very assertive deck that cares little what its opponents are doing. And you know, killing the player with the problem stuff is a form of spot removal right? I've run and been very happy with Krosan Grip, Song of the Dryads and Freyalise, Llanowar's Fury in the past. Vandalblast and Shattering Spree also pretty good. You have limited spots so whatever you play there needs to deal with a lot of threats OR it needs to deal with anything at instant speed.
This is my favorite version of the deck. I've played two other "versions" in the distant past. One that was much more focused on putting together the Borbor combo (which wasn't very good at all) and one a Wildfire version. The theme on that was ramp hard and then play stuff that blew up X lands for each player knowing I was ahead in that race. That version was quite good, but was not fun for anyone to play against. You were simply playing more lands than everyone else AND could get them back, so the games were long, grindy and most of the time my opponents sat around mana screwed.
The one big thing that's kind of new, is I'm finding that the best, most effective win condition in this deck has actually been Valakut lately. This deck puts it, Vesuva and Stage in to play with freakish consistency and 9 to the face on each mountain is disgusting. With two Crucible effects in the deck it's been brutal and consistent. I actually ran out of mountains in a recent game and had to get real creative for force through the last few points of damage.
Do you still play the deck?
What is your opinion of Greenseeker?
In mid and late game it can dump lands for later recursion and fill your hand with lands to throw at your opponents.
EDIT:
I worked myself through the eighteen pages of the thread and have a couple of questions.
- Your list on Tappedout seems to be last updated on 09/16/2017 - ist that your latest version of the deck?
- I know that you don't play Seismic Assault and/or Land's Edge. Since their effect is similar to Borborygmos Enraged's, are they not good enough as a redundancy? For example if Borborygmos Enraged's commander tax is already too high to cast him again?
- Why aren't you running Desert of the Fervent and Desert of the Indomitable? Cycling lands are too good with Life from the Loam.
- Why did you cut Scapeshift? It is a decent wincon with Titania, Protector of Argoth / Omnath, Locus of Rage / Valakut, the Molten Pinnacle.
- Do you feel that you have enough board interaction/board control? I think that I will have to include a lot more of these because of my meta.
- You have played different versions of Borborygmos Enraged. Do you think the land toolbox version is the strongest? What are strong alternative versions? Land destruction? Non-basic land hate?
UGTatyova, Benthic DruidUG | RBRakdos the DefilerRB | RNorin the WaryR | BGThelon of HavenwoodBG
I think Greenseeker is a bit slow and a bit clunky. Card slots are really, really tight here and I just don't see it doing enough.
The TappedOut list is up-to-sate, but I haven't done anything since Rivals of Ixalan with the deck. I think there are some winners there!
I found the deck had plenty of alternate ways to win that didn't need something like Seismic Assault. The difference between 2 and 3 damage is quite large and they simply fell by the wayside as the deck became more tuned. It's possible to tune the deck the OTHER way and make them good. For example, if you doubled down on stuff that put lands in hand instead of the non-basic land combos I'm doing.
It turns out there's actually a limit to the number of cycling lands we want to run. I found it to be 5. The deserts are, objectively, the 6th and 7th best cycling lands for the deck (or 7th and 8th), so they got trimmed. I was surprised by it for sure, but I was just glutted with cycling lands on occassion and you can really only work with 1 or 2 at a time with Loam.
I found myself never casting Scapeshift. It's good and may end up back in the deck, but I just couldn't find a way to make it consistently as impactful as I wanted. That was BEFORE Splendid Reclamation though, so that might make it worth.
The deck could, probably, use a few good pieces of spot removal, but finding cuts is hard. Right now this is a very, very assertive deck that cares little what its opponents are doing. And you know, killing the player with the problem stuff is a form of spot removal right? I've run and been very happy with Krosan Grip, Song of the Dryads and Freyalise, Llanowar's Fury in the past. Vandalblast and Shattering Spree also pretty good. You have limited spots so whatever you play there needs to deal with a lot of threats OR it needs to deal with anything at instant speed.
This is my favorite version of the deck. I've played two other "versions" in the distant past. One that was much more focused on putting together the Borbor combo (which wasn't very good at all) and one a Wildfire version. The theme on that was ramp hard and then play stuff that blew up X lands for each player knowing I was ahead in that race. That version was quite good, but was not fun for anyone to play against. You were simply playing more lands than everyone else AND could get them back, so the games were long, grindy and most of the time my opponents sat around mana screwed.
The one big thing that's kind of new, is I'm finding that the best, most effective win condition in this deck has actually been Valakut lately. This deck puts it, Vesuva and Stage in to play with freakish consistency and 9 to the face on each mountain is disgusting. With two Crucible effects in the deck it's been brutal and consistent. I actually ran out of mountains in a recent game and had to get real creative for force through the last few points of damage.
R Norin the Wary: I've Got a Bad Feeling About This
UG Thrasios & Kydele: Knowledge is Power
RG Borborygmos Enraged: The Breaking of the World
BG The Gitrog Monster: All Glory to the Hypnotoad
WUR Zedruu the Greathearted: Endless Possibilities, One Outcome
WBG Karador, Ghost Chieftain: What's Dead May Never Die
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