1. I usually only go for Assemble the Legion if I'm trying to assemble the Pyrohemia+Vicious Shadows wincon (it is my very favorite).
2. I'm usually only assembling that combo if I'm going Epic.
3. When I go Epic, one of the first things to make sure is online is Paradox Haze.
That said, Assemble the Legion gives me three tokens to nuke the first turn, seven the next. It's not long before that is pooping more tokens per turn than my Sacred Mesa + Serra's Sanctum can hope for.
As for Soul Snare, I'm kinda skeptical of enchantments that have a one-time effect. Something like Protective Sphere might get you more value. Sure, it can't help you to deal with mono-green or mono-black damage sources, but against RUW, it is a repeatable protection. Once they see how the card works, RUW players won't go for you because it will be a waste of their attack step.
If Soul Snare makes it around the table for a turn and three opponents choose to attack someone other than me because of it, does it really have a one-time effect? Also, I've got three creatures to recur the Soul Snare to my hand with. It's a cheap cost to act as a deterrent until someone makes me crack it.
I like Protective Sphere, but I do see some problems with it, colorless sources and creature swarms among them. I know a guy who likes to play pass the Myr Battlesphere, and he keeps bouncing it back and forth from the graveyard with Goblin Welder and the like. Protective Sphere can't stop that, but a similar 3CMC enchantment that I already run can.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
If Soul Snare makes it around the table for a turn and three opponents choose to attack someone other than me because of it, does it really have a one-time effect? Also, I've got three creatures to recur the Soul Snare to my hand with. It's a cheap cost to act as a deterrent until someone makes me crack it.
I totally missed the recursion effects you have. Carry on.
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Currently Building:
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
First, thank you for an excellent article on Zedruu the Winhearted. I love it!
That said, do you have/could you provide/know a link for a Zedruu the Dickhearted deck? I understand not wanting to play those, but sometimes, when you really gotta piss someone off....
First, thank you for an excellent article on Zedruu the Winhearted. I love it!
That said, do you have/could you provide/know a link for a Zedruu the Dickhearted deck? I understand not wanting to play those, but sometimes, when you really gotta piss someone off....
I have most of those things listed. You're looking for the "Dick Move" wincon section. For convenience, this is the stuff that will piss people off when you donate it:
Yeah, that would be great. Then you would only need to recur it, recast it, and re-donate it five more times to kill one opponent!
So, let's do some crazy math here, assuming you already have Hanna, Ship's Navigator on the field as your recursion engine.
Cast Bronze Bombshell - 4 - Must be done 6 times
Donate - WUR - Must be done 6 times
Recur - 1WU - Must be done only 5 times
So, if I do this right, it only costs 10109WWWWWWWWWWWUUUUUUUUUUURRRRRR and five turns to kill one person.
But wait! Maybe we can find some kind of infinite recursion engine to do this without recasting the Bombshell. I mean, we'd still have the donate costs and the initial casting of the Bombshell, but that brings the total cost to kill one player down to:
4WWWWWWUUUUUURRRRRR and an infinite artifact recursion engine.
That's way more manageable.
...
Look, I get it. That card was designed to be donated to someone. It's cute, quirky and funny. It might even be hilarious the first time you do it, but let's face it, it's not going to piss him off like you want. He's probably not going to care. Neither is it going to get you much closer to winning the game. I can think of a lot better things to do with that much mana and slots in my deck.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Look, I get it. That card was designed to be donated to someone. It's cute, quirky and funny. It might even be hilarious the first time you do it, but let's face it, it's not going to piss him off like you want. He's probably not going to care. Neither is it going to get you much closer to winning the game. I can think of a lot better things to do with that much mana and slots in my deck.
Agreed, and I understand that. I would not be trying to kill someone with the Bombshell, just get a chuckle.
Forgive me for not being a little clearer. In order to fit in the dick move cards, what would you suggest removing from your list to fit these in?
I want to have the flexibility to be Pristaxcontrombodruu and DickMoveDruu
Agreed, and I understand that. I would not be trying to kill someone with the Bombshell, just get a chuckle.
Forgive me for not being a little clearer. In order to fit in the dick move cards, what would you suggest removing from your list to fit these in?
I want to have the flexibility to be Pristaxcontrombodruu and DickMoveDruu
Ok, I understand what you're getting at now. Where would I fit the Dick Move cards in? Well, I'd do it in place of the win conditions; that's why they are in that section. Depending on your playgroup, you would probably want to put in some extra defenses for Zedruu since she starts to play a more pivotal role. Also, be careful dropping Humility because Zedruu won't be able to donate after that hits.
I mean, honestly, this actually works. If you leave the defenses and the lockdown shell, you'll still be able to win because they can't do anything but watch you anyway. You'll just be doing it in hardcore troll style.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Have you thought of something silly, since you have zedruu (with the built in donate) Clones + your donate lets you do silly stuff. So you can have multiple of legends on the battlefield.
Gisela, you donate her to player 1, clone her, and then deal 4 times damage to players 2 and 3.
Multiple Jin makes for cycling through decks fast.
Kami of the crescent moon (expensive mana wise though)
Katari, not sure if useful in multiples.
Llawan would be funny with color changing effects.
Thalia, and the punishers like Tok-Tok, Zo-zu, and of course, Iona.
I can get infinite mana out of this by placing these two card in the deck. "WTF HOW?" I can hear you asking. I'll tell you how. With the awesomeness that is Zedruu!
Donate the Price of Glory, then tap lands out of turn. Sacred Ground goes all "Hey, that opponent is destroying your lands! Here, have them back untapped." Then you can be all "Trololol that's actually my enchantment destroying my lands!" but Sacred Ground is all "Nuh uh, that's totally under his control" and you're like "HA! I KNO, RITE?!"
Then you can just keep tapping lands forever. Mana mana mana.
Ok, that's awesome and all, but how do we actually use that mana? It's only infinite mana on someone else's turn.
Well, it can power a lethal Pyrohemia if you have a higher life total than the table or a damage prevention effect. It can poop over nine billion Pegasus tokens with Sacred Mesa. We could use Mikokoro, Center of the Sea to mill the table out, but only if Words of War is active to eat the extra draws. That's not actually a lot of ways to win. Maybe I could add more mana sinks; go back to using Dragon Roost and its ilk.
So, how about we add Leyline of Anticipation? Now we can play all the things in our hand out of turn, too.
I dunno. As awesome as infinite mana is, can this deck really make use of it under these restrictions?
EDIT: I just noticed, this could be infinite Landfall triggers too. Anything cool in RUW that has Landfall that I'm not aware of?
I think the better option is find something better by drawing your deck with seer's sundial
So... not so much on awesome infinite landfall triggers. It would be neat to win a game with Hedron Crab of all things, but I doubt that it would actually happen. Mostly because Eldrazi. Also, I really do find myself searching for Humility way too often. You're right that Seer's Sundial is the best option, but it's still not great.
Don't get me wrong, I'm glad you told me about this article; I don't know why I wasn't able to find it.
The story just feels so half assed and weak. It's really like someone just vomited up a story to go with a neat card. I reject this story, and shall come up with my own.
Zedruu was born a destitute and outcast member of her tribe due to some non-specific but entirely aesthetic genetic defect. After learning how to get by in a harsh world that didn't want her (and totally becoming a badass survivalist in the meantime), she vowed to let no other creature be treated as she was. Now she spends her time searching for those less fortunate, throwing her things at them and shouting "I'm helping you, goddamnit."
Eh. Might need some polishing.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
I...don't see Celestial Dawn on your list? Also, with Form of the Dragon, if you get it late, then Bronze Bombshell can be a lot better. Kill any player by donating form, and then bombshell after End of turn effects are applied.
Of course, for the players this clever play works on, Transcendence does it better :p.
I...don't see Celestial Dawn on your list? Also, with Form of the Dragon, if you get it late, then Bronze Bombshell can be a lot better. Kill any player by donating form, and then bombshell after End of turn effects are applied.
Of course, for the players this clever play works on, Transcendence does it better :p.
Celestial Dawn is mentioned in the win-cons, but I'll put the relevant portion here for you, too:
Personal Note: I do not like this stuff. I compare Celestial Dawn to playing Iona against a mono colored deck. It does not feel fun to me, and in the end it really only hurts one player. I'm in this to win, and I do not do that one player at a time.
That said, you may like these shenanigans. These are all enchantments with terrible downsides, so the idea is to play them and then donate them. Just make sure you do not have Greater Auramancy in play first. Illusions/Delusions will give you life then cause someone to lose it. Celestial Dawn can lock a non-white player out of colored mana because of the commander rules. Pyromancer's Swath is going to make the opponent have a hard time keeping anything in hand. Transcendence can trigger the player to lose immediately as long as you have less than 20 life when you play it. Thought Lash will slowly exile his entire library.
For all of these, when they've done their thing, you can use Venser to "reset" them and donate to someone else.
Basically, it doesn't actually do anything.
Likewise with the donating of Form of the Dragon and Bronze Bombshell. That requires two donations and a ton of mana to kill one player. Why not just take infinite turns with the Form of the Dragon out?
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Does celestial dawn even work? I played a game in MTGO today where I managed to donate celestial dawn to someone whose commander was the jund colors. They were able to add the white mana to their mana pool and use it to play spells.
Does celestial dawn even work? I played a game in MTGO today where I managed to donate celestial dawn to someone whose commander was the jund colors. They were able to add the white mana to their mana pool and use it to play spells.
That's just a glitch with MTGO, then. By the commander rules, Celestial Dawn will turn everything to Plains and they will still be able to use white mana like it was any color, but that player cannot add white mana to his mana pool.
Basically, MTGO is missing the code that says he can't add mana to his mana pool that's off color. To test it out, see if you can tap something like City of Brass for off color mana. I don't play on MTGO, but I'd suspect this is the case.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
My friend uses this combo in his Zedruu. It can be combined with Karmic Justice.
Wow, that's pretty hilarious. It certainly shuts that one person out of the game. With Venser and Zedruu you could shut down the whole table over a series of turns, assuming no one was able to destroy any one of the combo pieces by then.
I'm going to put it down as "possible" to destroy the whole table, but not realistic.
In other news, Possibility Storm combines with Rule of Law to lock the table out of casting spells. This deck can get around it with either Venser or Enduring Ideal. I'm not sure if I want to include it in my version, but really I'd only have to add Possibility Storm. The question I have to ask myself is: Does Possibility Storm do enough on its own? I think so, it's a sort of lockdown piece all by itself. Another neat thing it does is turn Idyllic Tutor into "Cast Enduring Ideal or Replenish and probably win the game." The problem is anyone who had top deck manipulation would abuse the hell out of it.
Strionic Resonator out of M14 is definitely going in. There are so many triggers to double, from Zedruu to Paradox Haze. I'll probably take out one of the Auramancers. I haven't been getting much out of them lately.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Possibility Storm is nice in Zedruu, as it can be donated easily and makes it nearly impossible to mill out once you are down to one of a given card type in library while still being a nightmare to eliminate. I recently looped half a dozen cards while Possibility Storm was out with Blind Obedience to pull off a very disturbing win the other week via Extort and Honden damage.
Possibility Storm is nice in Zedruu, as it can be donated easily and makes it nearly impossible to mill out once you are down to one of a given card type in library while still being a nightmare to eliminate. I recently looped half a dozen cards while Possibility Storm was out with Blind Obedience to pull off a very disturbing win the other week via Extort and Honden damage.
I hadn't thought about the P-Storm and it's relation to Extort. That's something I'll have to try out. Blind Obedience is a decent card on its own (much better with something like Stasis, but hey) and I'm pretty sure P-Storm is going into the build somewhere. Serra's Sanctum gives us all the extort mana we'd need, too.
I got this one in a PM, but I think it's good discussion so I'm posting it here.
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What do you think about Elspeth, Knight-Errant as a card that could go into the deck? I'm not saying it is a better option than what you've set out. I want to play it, but I'm having trouble finding its place in the Zedruu deck. Thanks in advance!
I don't think she belongs, at least not with the plan I have in mind. Let's look at what she does to help explain why.
+1: Make a token. - Sacred Mesa and Assemble the Legion are generally better at this. The ideal time to play a token generator is when you can take advantage of pooping a bunch of tokens. So with Sacred Mesa, you'll drop it when you have the mana to use it or AtL when you have extra upkeeps or are otherwise just protected. Also, enchantments are a little harder to deal with.
Other +1: +3/+3 flying. - I'm not really running an aggro strategy here, so this isn't likely to benefit.
-8: Stuff don't go boom. - I'll admit, this is neat. The problem is that this ability is entirely "win more." If you can spend four turns using the plus one abilities and then another turn to ult without being hit along the way, then you're already winning the game and this ability doesn't help much.
That said, she could work in slower metagames that are more likely to be wrath heavy. She looks like a token generator, but she really isn't, so do not replace Sacred Mesa or Assemble the Legion for her. I think if I were to include her, I'd put her in place of Karmic Justice, since she's eventually serving that purpose of "don't blow up my stuff." Comparing the two, I hope you can see why I would opt for Karmic over Elspeth.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Enchanted Evening states that all permanents are enchantments, i just wanted to check it only effects stuff already on the field and not stuff still in players hands or library, correct?
Enchanted Evening states that all permanents are enchantments, i just wanted to check it only effects stuff already on the field and not stuff still in players hands or library, correct?
Correct. All "permanents" are enchantments. Cards in your hand/library/graveyard are not permanents. They're cards in your hand/library/graveyard.
Crazy question, but did you ever give any thought to the rav signets? Like the other 2-cost mana producers, they allow a t3 zedruu, and have the bonus of fixing mana better than most, if not all, of the other 2-cost mana producers.
First, a little background info:
1. I usually only go for Assemble the Legion if I'm trying to assemble the Pyrohemia+Vicious Shadows wincon (it is my very favorite).
2. I'm usually only assembling that combo if I'm going Epic.
3. When I go Epic, one of the first things to make sure is online is Paradox Haze.
That said, Assemble the Legion gives me three tokens to nuke the first turn, seven the next. It's not long before that is pooping more tokens per turn than my Sacred Mesa + Serra's Sanctum can hope for.
If Soul Snare makes it around the table for a turn and three opponents choose to attack someone other than me because of it, does it really have a one-time effect? Also, I've got three creatures to recur the Soul Snare to my hand with. It's a cheap cost to act as a deterrent until someone makes me crack it.
I like Protective Sphere, but I do see some problems with it, colorless sources and creature swarms among them. I know a guy who likes to play pass the Myr Battlesphere, and he keeps bouncing it back and forth from the graveyard with Goblin Welder and the like. Protective Sphere can't stop that, but a similar 3CMC enchantment that I already run can.
Pristaxcontrombmodruu!
I totally missed the recursion effects you have. Carry on.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
That's the benefit of running more than just enchantments in an enchantment-tribal deck, mirite?
Pristaxcontrombmodruu!
True, but when you have a theme, you gotta stick to it and make it work. I'm happy to report it's been working.
WUBGR - Enchantment Realms - WUBGR
An all-enchantment EDH deck: 0 creatures, 0 artifacts, 0 instants and sorceries.
GBUWR - The Necrotic Teenager and its 1,000,000 Combos - GBUWR
A deck built around Necrotic Ooze and its many friends.
First, thank you for an excellent article on Zedruu the Winhearted. I love it!
That said, do you have/could you provide/know a link for a Zedruu the Dickhearted deck? I understand not wanting to play those, but sometimes, when you really gotta piss someone off....
I want to donate a Bronze Bombshell something fierce.
I have most of those things listed. You're looking for the "Dick Move" wincon section. For convenience, this is the stuff that will piss people off when you donate it:
1 Delusions of Mediocrity
1 Venser, the Sojourner
1 Celestial Dawn
1 Pyromancer's Swath
1 Transcendence
1 Thought Lash
1 Steel Golem
All creatures Animar? Hope you like your new Steel Golem.
Been sculpting your hand, Azami? Hope you like your new Pyromancer's Swath.
Lifegain.dec? Enjoy the Transcendence.
Thought Lash is a slow and agonizing death.
Yeah, that would be great. Then you would only need to recur it, recast it, and re-donate it five more times to kill one opponent!
So, let's do some crazy math here, assuming you already have Hanna, Ship's Navigator on the field as your recursion engine.
Cast Bronze Bombshell - 4 - Must be done 6 times
Donate - WUR - Must be done 6 times
Recur - 1WU - Must be done only 5 times
So, if I do this right, it only costs 10109WWWWWWWWWWWUUUUUUUUUUURRRRRR and five turns to kill one person.
But wait! Maybe we can find some kind of infinite recursion engine to do this without recasting the Bombshell. I mean, we'd still have the donate costs and the initial casting of the Bombshell, but that brings the total cost to kill one player down to:
4WWWWWWUUUUUURRRRRR and an infinite artifact recursion engine.
That's way more manageable.
...
Look, I get it. That card was designed to be donated to someone. It's cute, quirky and funny. It might even be hilarious the first time you do it, but let's face it, it's not going to piss him off like you want. He's probably not going to care. Neither is it going to get you much closer to winning the game. I can think of a lot better things to do with that much mana and slots in my deck.
Pristaxcontrombmodruu!
Agreed, and I understand that. I would not be trying to kill someone with the Bombshell, just get a chuckle.
Forgive me for not being a little clearer. In order to fit in the dick move cards, what would you suggest removing from your list to fit these in?
I want to have the flexibility to be Pristaxcontrombodruu and DickMoveDruu
Ok, I understand what you're getting at now. Where would I fit the Dick Move cards in? Well, I'd do it in place of the win conditions; that's why they are in that section. Depending on your playgroup, you would probably want to put in some extra defenses for Zedruu since she starts to play a more pivotal role. Also, be careful dropping Humility because Zedruu won't be able to donate after that hits.
I mean, honestly, this actually works. If you leave the defenses and the lockdown shell, you'll still be able to win because they can't do anything but watch you anyway. You'll just be doing it in hardcore troll style.
Pristaxcontrombmodruu!
Gisela, you donate her to player 1, clone her, and then deal 4 times damage to players 2 and 3.
Multiple Jin makes for cycling through decks fast.
Kami of the crescent moon (expensive mana wise though)
Katari, not sure if useful in multiples.
Llawan would be funny with color changing effects.
Thalia, and the punishers like Tok-Tok, Zo-zu, and of course, Iona.
Check this **** out:
1 Sacred Ground
I can get infinite mana out of this by placing these two card in the deck. "WTF HOW?" I can hear you asking. I'll tell you how. With the awesomeness that is Zedruu!
Donate the Price of Glory, then tap lands out of turn. Sacred Ground goes all "Hey, that opponent is destroying your lands! Here, have them back untapped." Then you can be all "Trololol that's actually my enchantment destroying my lands!" but Sacred Ground is all "Nuh uh, that's totally under his control" and you're like "HA! I KNO, RITE?!"
Then you can just keep tapping lands forever. Mana mana mana.
Ok, that's awesome and all, but how do we actually use that mana? It's only infinite mana on someone else's turn.
Well, it can power a lethal Pyrohemia if you have a higher life total than the table or a damage prevention effect. It can poop over nine billion Pegasus tokens with Sacred Mesa. We could use Mikokoro, Center of the Sea to mill the table out, but only if Words of War is active to eat the extra draws. That's not actually a lot of ways to win. Maybe I could add more mana sinks; go back to using Dragon Roost and its ilk.
So, how about we add Leyline of Anticipation? Now we can play all the things in our hand out of turn, too.
I dunno. As awesome as infinite mana is, can this deck really make use of it under these restrictions?
EDIT: I just noticed, this could be infinite Landfall triggers too. Anything cool in RUW that has Landfall that I'm not aware of?
Pristaxcontrombmodruu!
Roil elemental is an option, as is hedron crab.
I think the better option is find something better by drawing your deck with seer's sundial
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
One area that I would encourage you to develop is the "who is Zedruu" section. Wizards actually DID provide a backstory for our bearded lady!
From the mothership: Savor the Flavor
And, from Magic Lampoon (for giggles)
Otherwise, great work and keep it up. Zedruu is a fun commander.
So... not so much on awesome infinite landfall triggers. It would be neat to win a game with Hedron Crab of all things, but I doubt that it would actually happen. Mostly because Eldrazi. Also, I really do find myself searching for Humility way too often. You're right that Seer's Sundial is the best option, but it's still not great.
Wow. This actually upsets me.
Don't get me wrong, I'm glad you told me about this article; I don't know why I wasn't able to find it.
The story just feels so half assed and weak. It's really like someone just vomited up a story to go with a neat card. I reject this story, and shall come up with my own.
Zedruu was born a destitute and outcast member of her tribe due to some non-specific but entirely aesthetic genetic defect. After learning how to get by in a harsh world that didn't want her (and totally becoming a badass survivalist in the meantime), she vowed to let no other creature be treated as she was. Now she spends her time searching for those less fortunate, throwing her things at them and shouting "I'm helping you, goddamnit."
Eh. Might need some polishing.
Pristaxcontrombmodruu!
Obviously, it can copy Enduring Ideal every upkeep for 2.
It could also copy Zedruu's card draw, or the Hondens. Or Form of the Dragon. Or Second Chance.
Oh, I could just copy Paradox Haze's effect to get all of the above.
Or Academy Rector! Holy crap Academy Rector.
Yeah, I need to find a spot for this card.
Pristaxcontrombmodruu!
Of course, for the players this clever play works on, Transcendence does it better :p.
Celestial Dawn is mentioned in the win-cons, but I'll put the relevant portion here for you, too:
1 Illusions of Grandeur
1 Delusions of Mediocrity
1 Venser, the Sojourner
1 Celestial Dawn
1 Pyromancer's Swath
1 Transcendence
1 Thought Lash
That said, you may like these shenanigans. These are all enchantments with terrible downsides, so the idea is to play them and then donate them. Just make sure you do not have Greater Auramancy in play first. Illusions/Delusions will give you life then cause someone to lose it. Celestial Dawn can lock a non-white player out of colored mana because of the commander rules. Pyromancer's Swath is going to make the opponent have a hard time keeping anything in hand. Transcendence can trigger the player to lose immediately as long as you have less than 20 life when you play it. Thought Lash will slowly exile his entire library.
For all of these, when they've done their thing, you can use Venser to "reset" them and donate to someone else.
Basically, it doesn't actually do anything.
Likewise with the donating of Form of the Dragon and Bronze Bombshell. That requires two donations and a ton of mana to kill one player. Why not just take infinite turns with the Form of the Dragon out?
Pristaxcontrombmodruu!
That's just a glitch with MTGO, then. By the commander rules, Celestial Dawn will turn everything to Plains and they will still be able to use white mana like it was any color, but that player cannot add white mana to his mana pool.
Basically, MTGO is missing the code that says he can't add mana to his mana pool that's off color. To test it out, see if you can tap something like City of Brass for off color mana. I don't play on MTGO, but I'd suspect this is the case.
Pristaxcontrombmodruu!
My friend uses this combo in his Zedruu. It can be combined with Karmic Justice.
Wow, that's pretty hilarious. It certainly shuts that one person out of the game. With Venser and Zedruu you could shut down the whole table over a series of turns, assuming no one was able to destroy any one of the combo pieces by then.
I'm going to put it down as "possible" to destroy the whole table, but not realistic.
In other news, Possibility Storm combines with Rule of Law to lock the table out of casting spells. This deck can get around it with either Venser or Enduring Ideal. I'm not sure if I want to include it in my version, but really I'd only have to add Possibility Storm. The question I have to ask myself is: Does Possibility Storm do enough on its own? I think so, it's a sort of lockdown piece all by itself. Another neat thing it does is turn Idyllic Tutor into "Cast Enduring Ideal or Replenish and probably win the game." The problem is anyone who had top deck manipulation would abuse the hell out of it.
Strionic Resonator out of M14 is definitely going in. There are so many triggers to double, from Zedruu to Paradox Haze. I'll probably take out one of the Auramancers. I haven't been getting much out of them lately.
Pristaxcontrombmodruu!
Mogis, God of Slaughter
Daxos of Meletis
I hadn't thought about the P-Storm and it's relation to Extort. That's something I'll have to try out. Blind Obedience is a decent card on its own (much better with something like Stasis, but hey) and I'm pretty sure P-Storm is going into the build somewhere. Serra's Sanctum gives us all the extort mana we'd need, too.
I got this one in a PM, but I think it's good discussion so I'm posting it here.
I don't think she belongs, at least not with the plan I have in mind. Let's look at what she does to help explain why.
+1: Make a token. - Sacred Mesa and Assemble the Legion are generally better at this. The ideal time to play a token generator is when you can take advantage of pooping a bunch of tokens. So with Sacred Mesa, you'll drop it when you have the mana to use it or AtL when you have extra upkeeps or are otherwise just protected. Also, enchantments are a little harder to deal with.
Other +1: +3/+3 flying. - I'm not really running an aggro strategy here, so this isn't likely to benefit.
-8: Stuff don't go boom. - I'll admit, this is neat. The problem is that this ability is entirely "win more." If you can spend four turns using the plus one abilities and then another turn to ult without being hit along the way, then you're already winning the game and this ability doesn't help much.
That said, she could work in slower metagames that are more likely to be wrath heavy. She looks like a token generator, but she really isn't, so do not replace Sacred Mesa or Assemble the Legion for her. I think if I were to include her, I'd put her in place of Karmic Justice, since she's eventually serving that purpose of "don't blow up my stuff." Comparing the two, I hope you can see why I would opt for Karmic over Elspeth.
Pristaxcontrombmodruu!
Correct. All "permanents" are enchantments. Cards in your hand/library/graveyard are not permanents. They're cards in your hand/library/graveyard.
See Painter's Servant for the wording when they really mean everything. Or Conspiracy.
Pristaxcontrombmodruu!