Cool to see you using Twister loops as well. It's just sad that I have to use Seasons Past irl as a replacement.
Nice catch on the infinite life, never thought of it.
With your recent changes the main difference between your list and mine is now reduced to me using Necrotic Ooze with Devoted Druid and Morselhoarder, for infinite mana. Have you tried it?
Season's Past is a great replacement. Doesn't quite work well with Notion thief but still that's an awesome budget idea.
I've considered Ooze before over Dragon but it seems worse.
First, you need all three pieces (At least two in the yard) which means if a single one is exiled via deathrite or whatever they're useless
Plus it means you pretty much have two useless cards in the deck (Devoted Druid is ok) but with worldgorger it's just the one.
Another thing is the combo can pretty much happen turn one with a god hand and turn two afterward. It's far harder to win faster with ooze and honestly, I don't think it's quite as good as worldgorger combo.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Yeah, it's not too bad as I end up with a decent amount of lands due to Thrasios and topdeck manipulation, but... I really would like to have a Timetiwster.
I use it in addition to the Dragon. I like it for its resilience to removal, which is the main downside from Dragon.
Being three cards isn't too bad with Survival and Buried Alive.
Yeah, it's not too bad as I end up with a decent amount of lands due to Thrasios and topdeck manipulation, but... I really would like to have a Timetiwster.
I use it in addition to the Dragon. I like it for its resilience to removal, which is the main downside from Dragon.
Being three cards isn't too bad with Survival and Buried Alive.
Fair but I think Buried alive is a bit too slow now (Although Intuition is great)
Curious what you would remove to try them out? I want to have Fire Covenant and Tainted Pact back in for testing as they were cut to just make room so finding 3 more slots seems hard.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Right now I have deluge only but am dabating covenant back in hatebears are real strong right now
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Right now I have deluge only but am dabating covenant back in hatebears are real strong right now
I would play both too. Being able to sweep away the myriad of hate-bears and mana-dorks is really important. I love Fire Covenant for its instant speed interaction.
From your list the cards I like the least are:
Diabolic Intent and LDV (I mean, you have Gamble and Seal in the list so those seem subpar)
Bazaar (proxied it but straight up didn't like the card disadvantage)
Faerie and Trickbind (they look like Hulk answers, so they maybe be alright in that context)
Spellskite and Safekeeper (found them unnecessary due to counter backup+Ooze kill being almost immune to removal)
Dack (Steal isn't great in my meta, 3 mana for sorcery speed loot isn't the best)
Void Winnower (I just never want to tutor him, so I cut him)
Noxious Revival or Journey (one is enough to combo with Twister?)
Logic Knot seems not good enough, even if it is cute with Smasher. I would prefer something like Dimir Charm, which also doubles as a wincon.
It's not that those are bad cards, it's mainly my preference.
Rakdos Charm seems hard to cast, but I just thought you can make tokens for everyone with Forbidden Orchard and Dragon and use this Charm to kill as well.
On the wincon note, I'm not too happy with Seasons Past. While I like the idea of looping utility spells for the win, you can do it with Journey+Regrowth, or even win with Witness+Winds of Rebuke. I could also just play Walking Ballista, wich also kills with Ooze. I'll have to consider.
Interesting. I find that Bazaar is likely the best card in the deck so I would never consider cutting it.
Faerie and Trickbind are meta calls as Hulk, Engine, Aetherflux, and Faerie on my own targets are very relevant.
There is a ton of graveyard exile in my own group so having Journey and Revival has been nice since they're both defensive and offensive.
I do like the Rakdos Charm/Orchard combo though, that makes me wonder if I need the extra peices but on days I test something in place I always miss them (Heavy exile meta)
Bob has been pretty good. I rarely get hurt too bad by him since there are only a handful of targets that hurt badly. I figure on average he hurts far less than Sylvan Library and I often have him stay as long as possible
I like Dimir charm as a win-con counter but it seems like the other options are better and I were to cut Logic Knot it would likely be for Flusterstorm or Muddle
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I feel like Intent could be cut since it's a little harder to cut but with so many turn one dorks it's been very useful and at worst I can eat a general for a combo piece.
Vault I've liked a lot (I may be biased since it's altered and I spent money on it)
I feel odd about cutting Dack, Void Winnower, or Spellskite but I can see it (Plus saving 200 on a Dack Foil would be nice)
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I would cut Winnower, Pestilence Demon, notion theif, and dig through time so the only big cards are Jin, Con sphinx, Worldgorger, and Razaketh. Maybe add Tidespout back in so I can abuse the manarocks that would be added with Ad naseum.
Also adding things like Dark Ritual, fellwar stone, Talisman of dominance, Vexing shusher?, tainted pact, opt, flusterstorm.
This would still keep the reanimator feeling with the huge targets still in but remove the more midrange options like Winnower and Demon (Who I still like)
It would be harder against heavy stax decks so something like Fire Covenant and Chain of Vapor would likely be good options too. Logic knot could be removed for another 1 cmc counter as well. Just wondering about that. Seems like it would make more combo in the deck and more consistant but maybe too fragile.
Fire Covenant
Chain of Vapor
Windfall
Dark Ritual
Cabal Ritual
Spell Peirce
Ad Naseum
Culling the weak
Llanowar elves
Fyndhorn elves
Elvish Mystic
Flusterstorm
Probably going to test it out sometime in the future. Wondering if I'm insane on trying it out though
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Thought about it. I know for my reanimator deck, life is usually at a premium between fetch, painlands, library, cephalid coliseum, etc. I would also like to try AN, but getting domed off of a fatty would probably be unfun. My list is a little different than yours, but I'm still running Razeketh and PotoHulk (with Mike and Phyrexian Delver). Avg cmc is low (2.21), but I dunno. Probably worth a shot as the card is clearly bananas
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
This is what I came down to. Obviously cut cards could come back if I decided to move this way. The average cmc BELOW 2 is always good
Plus with things like Intuition and Entomb in the deck it's far less likely to hit a fatty of Naseum as well. I'll be testing this build out next time. Lets see
Edit: Did the math and it comes to 1.41 life per card on Average. This is assuming no creatures are in the yard yet.
With the 4 big creatures in the yard it's down to 1.2
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
This is what I came down to. Obviously cut cards could come back if I decided to move this way. The average cmc BELOW 2 is always good
Plus with things like Intuition and Entomb in the deck it's far less likely to hit a fatty of Naseum as well. I'll be testing this build out next time. Lets see
Edit: Did the math and it comes to 1.41 life per card on Average. This is assuming no creatures are in the yard yet.
With the 4 big creatures in the yard it's down to 1.2
Looks good man. I just play tested it a bit and didn't seem like you were taking a ton of damage. I may have to try it out myself haha. Good luck with the testing dude!
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
I don't have a formed opinion on your implementation, and probably won't try it myself... but I was already running Dark Ritual because it helped me win immediately after reanimating Raz, and I liked it in the deck. So adding extra rituals doesn't seem too bad. Lowering the average cmc is nice as well.
Dude! I just looked at the list and realized you're not running dramatic reversal+isochron scepter! I was wary about adding it, but it's truly just nuts. Everytime I make a blue combo-is deck, I consider it and pass it up. I just threw it into my list and cut a dork for another rock and it's been overperforming. Would highly recommend it, as your commander is a perfect outlet. Cutting a dork and maybe another instant for two rocks could be something to think about. I'd highly recommend it.
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Dude! I just looked at the list and realized you're not running dramatic reversal+isochron scepter! I was wary about adding it, but it's truly just nuts. Everytime I make a blue combo-is deck, I consider it and pass it up. I just threw it into my list and cut a dork for another rock and it's been overperforming. Would highly recommend it, as your commander is a perfect outlet. Cutting a dork and maybe another instant for two rocks could be something to think about. I'd highly recommend it.
I was also debating it as well but am not sure since it needs a little help from mana dorks or whatever to actually win. With adding more dorks in the next test I can see it coming in as well if I continue this way
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Dude! I just looked at the list and realized you're not running dramatic reversal+isochron scepter! I was wary about adding it, but it's truly just nuts. Everytime I make a blue combo-is deck, I consider it and pass it up. I just threw it into my list and cut a dork for another rock and it's been overperforming. Would highly recommend it, as your commander is a perfect outlet. Cutting a dork and maybe another instant for two rocks could be something to think about. I'd highly recommend it.
I was also debating it as well but am not sure since it needs a little help from mana dorks or whatever to actually win. With adding more dorks in the next test I can see it coming in as well if I continue this way
It does....but dorks usually facilitate any gameplan. One of the best reasons to run green! I'd highly recommend Bloom Tender. Card is just nuts. Especially in a 4 color deck like yours, its super powerful
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Dude! I just looked at the list and realized you're not running dramatic reversal+isochron scepter! I was wary about adding it, but it's truly just nuts. Everytime I make a blue combo-is deck, I consider it and pass it up. I just threw it into my list and cut a dork for another rock and it's been overperforming. Would highly recommend it, as your commander is a perfect outlet. Cutting a dork and maybe another instant for two rocks could be something to think about. I'd highly recommend it.
I was also debating it as well but am not sure since it needs a little help from mana dorks or whatever to actually win. With adding more dorks in the next test I can see it coming in as well if I continue this way
It does....but dorks usually facilitate any gameplan. One of the best reasons to run green! I'd highly recommend Bloom Tender. Card is just nuts. Especially in a 4 color deck like yours, its super powerful
I've debated bloom tender but outside of smasher I don't have much red. Most of the time it taps for just 2 which I'm unsure is enough
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Oh man, Nezahal, Primal Tide is sweet eh? I can't fully abuse this card in The Scarab God, I might have to switch generals just to use him!
Yeah I think he will have a slot in here when he comes out. Likely replacing Void Winnower with him
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
So I'm gonna discuss the changes I did to test Ad naseum out.
I'm likely going to cut it because as I learned (Which I'm sure most of you know but I'm dumb) hitting a reanimation target off Ad Nasuem is not good and I need a dedicated package to run it. It's either Ad Naseum or Reanimator.
Not to say I haven't gotten it to work for me so far but I'm leaning more to cut than keep. My group is very stax based so going for the quick wins is not as much as option and it's far safer and better to go for an Early Jin and protect it than draw a bunch and hope for the best. Like I said, I'm gonna do a little more testing but so far I'm 75/25 on cut/keep.
That said these were the changes and some of the cards I did not miss at all while the other adds were far more useful than I anticipated.
1x Dig Through Time (Coming back if Ad Nasuem doesn't work)
1x Exhume (Probably not returning right away but back on test list, it was this or life/death and life works so well with Razaketh that I can't justify cutting it)
1x Faerie Macabre (Likely removed)
1x Gilded Drake (I missed this jerk the most, needs to be in the deck)
1x Logic Knot (Cuttable)
1x Misdirection (Coming back if Ad Naseum doesn't work)
1x Pestilence Demon (Missed him a ton, without him I need to add Forbidden Orchard for cleaner kills)
1x Trickbind (Meh, either way. Probably cuttable)
1x Void Winnower (Did not miss. WIll likely be cut for dino fish
These are what I tested:
Chain of Vapor: Maybe? Was useful in bouncing stax piece for next turn wins
Dark Ritual: I liked it. Not sure if it's nessesacry but I think it will be on the test list
Cabal Ritual: Also liked it but less than ritual
Ad Naseum: I already wrote about this
Culling the weak: Also liked but less than Ritual. I think the scale is Dark > Weak > Cabal
Llanowar elves: Great addition
Fyndhorn elves: Great
Elvish Mystic: Great. Not sure I need all three and as you all know the scale is Llanowar > Mystic > Fyndhorn
Flusterstorm: Pass
And finally other things I didn't add but am thinking about
Ancient Grudge: Just real good
Fire Covenant: Kinda missing it
Tainted Pact: Can exile too many peices but instant speed tutor is amazing
Windfall: Probably not? I'm debating on theif and wheel of fortune already
Opt: Perhaps?
Nezahal, Primal Tide: I want this to be great. Seems like it will
Tyrant of discord: I'm dumb
Forbidden Orchard: If for whatever reason I stick to Ad naseum this is better than the current plan
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I have always found my opponents targeting my reanimation enchantments to get rid of my big fatty I just cheated into play. Did you ever consider some cheap instant speed bounce to respond to your opponents removal? Some examples such as into the roilrescuechain of vapor
On a different note, I really liked the tainted pact combo because it was a seperate two card combo that you could fall back on that did not rely on infinite mana. Do you think you need a combo just in case your infinite mana plans go south?
I have always found my opponents targeting my reanimation enchantments to get rid of my big fatty I just cheated into play. Did you ever consider some cheap instant speed bounce to respond to your opponents removal? Some examples such as into the roilrescuechain of vapor
On a different note, I really liked the tainted pact combo because it was a seperate two card combo that you could fall back on that did not rely on infinite mana. Do you think you need a combo just in case your infinite mana plans go south?
I found that noxious revival and memorys journey have saved me from having infinites being removed so currently plan b isn't present. I am debating on a slot for tainted pact again so the return of lab man is possible but I found Timetwister loops much more clean and safe.
I am wanting to try chain of vapor in here after testing it out and think it would work very well in a stax meta with lots of jokuhaulps effects
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Nice catch on the infinite life, never thought of it.
With your recent changes the main difference between your list and mine is now reduced to me using Necrotic Ooze with Devoted Druid and Morselhoarder, for infinite mana. Have you tried it?
I've considered Ooze before over Dragon but it seems worse.
First, you need all three pieces (At least two in the yard) which means if a single one is exiled via deathrite or whatever they're useless
Plus it means you pretty much have two useless cards in the deck (Devoted Druid is ok) but with worldgorger it's just the one.
Another thing is the combo can pretty much happen turn one with a god hand and turn two afterward. It's far harder to win faster with ooze and honestly, I don't think it's quite as good as worldgorger combo.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I use it in addition to the Dragon. I like it for its resilience to removal, which is the main downside from Dragon.
Being three cards isn't too bad with Survival and Buried Alive.
Fair but I think Buried alive is a bit too slow now (Although Intuition is great)
Curious what you would remove to try them out? I want to have Fire Covenant and Tainted Pact back in for testing as they were cut to just make room so finding 3 more slots seems hard.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Right now I have deluge only but am dabating covenant back in hatebears are real strong right now
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I would play both too. Being able to sweep away the myriad of hate-bears and mana-dorks is really important. I love Fire Covenant for its instant speed interaction.
Thanks for explaining Memory's Journey. It makes sense.
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
Diabolic Intent and LDV (I mean, you have Gamble and Seal in the list so those seem subpar)
Bazaar (proxied it but straight up didn't like the card disadvantage)
Faerie and Trickbind (they look like Hulk answers, so they maybe be alright in that context)
Spellskite and Safekeeper (found them unnecessary due to counter backup+Ooze kill being almost immune to removal)
Dack (Steal isn't great in my meta, 3 mana for sorcery speed loot isn't the best)
Void Winnower (I just never want to tutor him, so I cut him)
Noxious Revival or Journey (one is enough to combo with Twister?)
Logic Knot seems not good enough, even if it is cute with Smasher. I would prefer something like Dimir Charm, which also doubles as a wincon.
It's not that those are bad cards, it's mainly my preference.
Rakdos Charm seems hard to cast, but I just thought you can make tokens for everyone with Forbidden Orchard and Dragon and use this Charm to kill as well.
On the wincon note, I'm not too happy with Seasons Past. While I like the idea of looping utility spells for the win, you can do it with Journey+Regrowth, or even win with Witness+Winds of Rebuke. I could also just play Walking Ballista, wich also kills with Ooze. I'll have to consider.
Also, how have been the Bob flips been?
Faerie and Trickbind are meta calls as Hulk, Engine, Aetherflux, and Faerie on my own targets are very relevant.
There is a ton of graveyard exile in my own group so having Journey and Revival has been nice since they're both defensive and offensive.
I do like the Rakdos Charm/Orchard combo though, that makes me wonder if I need the extra peices but on days I test something in place I always miss them (Heavy exile meta)
Bob has been pretty good. I rarely get hurt too bad by him since there are only a handful of targets that hurt badly. I figure on average he hurts far less than Sylvan Library and I often have him stay as long as possible
I like Dimir charm as a win-con counter but it seems like the other options are better and I were to cut Logic Knot it would likely be for Flusterstorm or Muddle
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Vault I've liked a lot (I may be biased since it's altered and I spent money on it)
I feel odd about cutting Dack, Void Winnower, or Spellskite but I can see it (Plus saving 200 on a Dack Foil would be nice)
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Ad Nauseam?
I would cut Winnower, Pestilence Demon, notion theif, and dig through time so the only big cards are Jin, Con sphinx, Worldgorger, and Razaketh. Maybe add Tidespout back in so I can abuse the manarocks that would be added with Ad naseum.
Also adding things like Dark Ritual, fellwar stone, Talisman of dominance, Vexing shusher?, tainted pact, opt, flusterstorm.
This would still keep the reanimator feeling with the huge targets still in but remove the more midrange options like Winnower and Demon (Who I still like)
It would be harder against heavy stax decks so something like Fire Covenant and Chain of Vapor would likely be good options too. Logic knot could be removed for another 1 cmc counter as well. Just wondering about that. Seems like it would make more combo in the deck and more consistant but maybe too fragile.
These would be the cuts:
1x Dig Through Time
1x Exhume
1x Faerie Macabre
1x Gilded Drake
1x Logic Knot
1x Misdirection
1x Pestilence Demon
1x Trickbind
1x Void Winnower
+3 Other things?
These would be adds:
Fire Covenant
Chain of Vapor
Windfall
Dark Ritual
Cabal Ritual
Spell Peirce
Ad Naseum
Culling the weak
Llanowar elves
Fyndhorn elves
Elvish Mystic
Flusterstorm
Probably going to test it out sometime in the future. Wondering if I'm insane on trying it out though
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
This is what I came down to. Obviously cut cards could come back if I decided to move this way. The average cmc BELOW 2 is always good
Plus with things like Intuition and Entomb in the deck it's far less likely to hit a fatty of Naseum as well. I'll be testing this build out next time. Lets see
Edit: Did the math and it comes to 1.41 life per card on Average. This is assuming no creatures are in the yard yet.
With the 4 big creatures in the yard it's down to 1.2
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Looks good man. I just play tested it a bit and didn't seem like you were taking a ton of damage. I may have to try it out myself haha. Good luck with the testing dude!
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
I was also debating it as well but am not sure since it needs a little help from mana dorks or whatever to actually win. With adding more dorks in the next test I can see it coming in as well if I continue this way
Mana vault also would work quite well
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
It does....but dorks usually facilitate any gameplan. One of the best reasons to run green! I'd highly recommend Bloom Tender. Card is just nuts. Especially in a 4 color deck like yours, its super powerful
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
I've debated bloom tender but outside of smasher I don't have much red. Most of the time it taps for just 2 which I'm unsure is enough
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
Yeah I think he will have a slot in here when he comes out. Likely replacing Void Winnower with him
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I'm likely going to cut it because as I learned (Which I'm sure most of you know but I'm dumb) hitting a reanimation target off Ad Nasuem is not good and I need a dedicated package to run it. It's either Ad Naseum or Reanimator.
Not to say I haven't gotten it to work for me so far but I'm leaning more to cut than keep. My group is very stax based so going for the quick wins is not as much as option and it's far safer and better to go for an Early Jin and protect it than draw a bunch and hope for the best. Like I said, I'm gonna do a little more testing but so far I'm 75/25 on cut/keep.
That said these were the changes and some of the cards I did not miss at all while the other adds were far more useful than I anticipated.
1x Dig Through Time (Coming back if Ad Nasuem doesn't work)
1x Exhume (Probably not returning right away but back on test list, it was this or life/death and life works so well with Razaketh that I can't justify cutting it)
1x Faerie Macabre (Likely removed)
1x Gilded Drake (I missed this jerk the most, needs to be in the deck)
1x Logic Knot (Cuttable)
1x Misdirection (Coming back if Ad Naseum doesn't work)
1x Pestilence Demon (Missed him a ton, without him I need to add Forbidden Orchard for cleaner kills)
1x Trickbind (Meh, either way. Probably cuttable)
1x Void Winnower (Did not miss. WIll likely be cut for dino fish
These are what I tested:
Chain of Vapor: Maybe? Was useful in bouncing stax piece for next turn wins
Dark Ritual: I liked it. Not sure if it's nessesacry but I think it will be on the test list
Cabal Ritual: Also liked it but less than ritual
Ad Naseum: I already wrote about this
Culling the weak: Also liked but less than Ritual. I think the scale is Dark > Weak > Cabal
Llanowar elves: Great addition
Fyndhorn elves: Great
Elvish Mystic: Great. Not sure I need all three and as you all know the scale is Llanowar > Mystic > Fyndhorn
Flusterstorm: Pass
And finally other things I didn't add but am thinking about
Ancient Grudge: Just real good
Fire Covenant: Kinda missing it
Tainted Pact: Can exile too many peices but instant speed tutor is amazing
Windfall: Probably not? I'm debating on theif and wheel of fortune already
Opt: Perhaps?
Nezahal, Primal Tide: I want this to be great. Seems like it will
Tyrant of discord: I'm dumb
Forbidden Orchard: If for whatever reason I stick to Ad naseum this is better than the current plan
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
On a different note, I really liked the tainted pact combo because it was a seperate two card combo that you could fall back on that did not rely on infinite mana. Do you think you need a combo just in case your infinite mana plans go south?
I found that noxious revival and memorys journey have saved me from having infinites being removed so currently plan b isn't present. I am debating on a slot for tainted pact again so the return of lab man is possible but I found Timetwister loops much more clean and safe.
I am wanting to try chain of vapor in here after testing it out and think it would work very well in a stax meta with lots of jokuhaulps effects
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)