Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Yup, at this stage I'm casting Cyc for 2. Sure you can and will cast it for 7, but that two is good enough. Sometimes you just need to bounce RiP for your turn to win. I know I've had a few games where I've used it in a situation to still win on t4, I think it's a great add.
I agree that its a good add and should be in the deck but the problem is after cutting Doomsday I have one slot left over.
Don't think going down to 29 lands is feasible here
Any other cuts to suggest?
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Have you really ever tutored with Muddle Recently? I found it was a bit clunky, double blue and only instants and sorceries...which is most cases is just instants, so you kind of have a bad Dispel (I've been running it in Sharuum and it does work) and the tutoring is pretty limited for three mana.
Have you really ever tutored with Muddle Recently? I found it was a bit clunky, double blue and only instants and sorceries...which is most cases is just instants, so you kind of have a bad Dispel (I've been running it in Sharuum and it does work) and the tutoring is pretty limited for three mana.
The only downside of Muddle the Mixture seems to be that you can only Transmute during a main phase with an empty stack. It may be clunky because of that, but there seem to be a variety of 2-drop targets in this list. My Tasigur list isn't reanimation or combo based, but there are so many good 2-drops that I haven't felt the need to cut Muddle at all. Especially when it can get LftL.
That sounds like a slower route to win, especially if grabbing LftL is a big part of your game. I suggested it because if things like Doomsday are trying to come in, we are leaning towards really snagging the game by no later than t5- it's a great card dont get me wrong, but when youre going fast fusing a tutor and counter that're sub-par versions of other cards isn't as great as it seems. We have a good array of options, but nothing really set in stone we can tutor at 2 to win and rely on a top deck redundancy to match...I think.
I can't agree with cutting muddle right now.
Instants and sorceries are the two need counter the most and being able to get drake, animate dead, jace, loam, spellskite, etc off it is a good bonus. Its only one mana more than d tutor and he's thats normally huge the upside of countering and tutoring for often needed cards has been real good.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
That sounds like a slower route to win, especially if grabbing LftL is a big part of your game.
It is indeed slower (my metas are not very competitive). The list I run is intentionally political and grindy and devoted to control. But it has about a dozen instants/sorceries in common with this list, some of which are 2 cmc. I was just noting that I can see its value in this deck for getting 2 cmc spells.
Something that impresses me about this list, though, is its limbo-champion-low land count.
I can't agree with cutting muddle right now.
Instants and sorceries are the two need counter the most and being able to get drake, animate dead, jace, loam, spellskite, etc off it is a good bonus. Its only one mana more than d tutor and he's thats normally huge the upside of countering and tutoring for often needed cards has been real good.
Have you had the mana to transmute and cast the spell same turn? Maybe my issue is just doing something like that is so rough, I usually need to be going for a win. I totally agree Instants and sorceries are the big need to answer, maybe I need to give it another shot.
Been running a list similar to Doom's for a while now and I'm loving it. My local LGS started an EDH league, and everyone there plays lower power decks so I switched to a lower powered list to keep games fun. There's a new player that is consistently bringing a fully powered Zur the Enchanter and is generally a jerk about playing it. So I've decided to switch back to show him not everyone is going to roll over ;).
My current thoughts involve bringing in a smidge more removal and countermagic, since Zur, the Enchanter is usually faster than us anyway. Krosan Grip, Pongify, and Pact of Negation (no MLD running around in the meta at all). Also going to bring back Bitter Ordeal
Does anyone have suggestions as to cards that are weak in the matchup, or exceptionally strong? I'd also appreciate advice on the matchup itself--How important is Zur the Enchanter to their gameplan? Should I counter Zur or wait for the wincon? He also plays Teferi, Temporal Archmage stax, but I think that will be an easier matchup.
My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
AN Doomsday Zur usually has zur as an alt win con. Then again, I don't wanna assume how quickly he tries to win. The high tier just plays AN or Doomsday to win with lab man, Zur being there to tutor Necroptence (as you said but it's pretty rare in this high end) or RiP or an alt win con for infinite mana. Assuming it's at that tier, Zur is not a concern. However, if he does always cast Zur in order to tutor to win, it may be a bit more viable. The deal is Zur isn't needed at all to pull off the win con, but if the guy is tutoring Necropotence because he cannot regularly draw or tutor AN Zur may be a good target. Give us a better idea of just how dirty his tutoring and fast mana is. I know personally that I regularly face an almost there high tier Zur and I do love just having Tas and something like Pongify around just because he knows I'll get rid of it for 5. Even if he protects it from that, the rest of the table can finish him off.
I haven't had the misfortune of directly playing him, but I know he plays Mana Crypt, Lotus Petal, Lion's Eye Diamond, and Chrome Mox, typical for a competitive Zur list. I would assume his tutoring is equally dirty.
I agree more removal is necessary, but what about more countermagic?
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My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
Have you had the mana to transmute and cast the spell same turn? Maybe my issue is just doing something like that is so rough, I usually need to be going for a win. I totally agree Instants and sorceries are the big need to answer, maybe I need to give it another shot.
Not often have the 5 mana to do everything early game however that can also be said with a turn 1/2 demonic.
Turn 2/3 transmute isn't awful since the game is mostly still forming and if it's not you have that counter in hand anyway.
I haven't had the misfortune of directly playing him, but I know he plays Mana Crypt, Lotus Petal, Lion's Eye Diamond, and Chrome Mox, typical for a competitive Zur list. I would assume his tutoring is equally dirty.
I agree more removal is necessary, but what about more countermagic?
So a friend of mine just built this in our playgroup with Zur and lab man victories.
The deck dies outright to gilded drake stealing the general.
Counter answers and tutor up survival, grab sylvan safekeeper and odds are they cannot win.
Gilded drake is amazing in the deck.
I highly suggest playing over cautiously because tapping out just to have opponents cast ad naseum into 30+ cards will often mean you lose.
If it's a combo based deck you may want to try out Bitter Ordeal as well. Playing it on turn 2/3 after cracking some fetches to nab necro and ad naseum hurts the deck super bad.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Also give Willow Satyr a try. I play against plenty of insanely competitve decks in my playgroup that greatly rely on their commanders. Satyr seems to always break up deck's master plans. Steal it and sac it to Phyrexian Tower as well if you need
Kind of an off-topic question: I'm considering building a reanimator deck for Canadian Highlander which has no general or color restrictions. What would you add/cut if you weren't restricted to BUG? Thanks!
How do people feel about Unsubstantiate in general? I'm thinking of playing it against Zur so I can bounce Zur and Lab man and also have some stack interaction. It needs some testing I guess
My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
I don't care for unsubstaintiate here since we don't run remand already.
A lot of the spells we want to bounce are things like swords/path, etc that can just be cast over and over so I'm not sure it's worth a slot
This is what I'd play with no restrictions on color or cards
This is super rough as I was just going off optimized lists so it's likely I forgot something or don't have exactly 99
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Most canadian Highlander lists I have seen run mid-ranged reanimation targets as well, like Gravetitan and Wurmcoil. Some lists also run cards like Pelakka Wurm or Swagtusk to stabilize life-totals due to the 20 life compared for the 20 this list is built for. Also considering that it is a 1v1 format, I would tend towards a Thoughtseize and friends style package.
Another consideration is including a Oath of Druids package to cheat in big creatures. But that depends on your density of threats to utility and if you want to cut utility for consistency.
Considering that mtgtop8 also lists results for french commander, I would look here for inspiration.
Ah, had no idea that it was 20 life and 1 v 1.
In that case yes, add the thougtseize, duress, mind twist cards.
Things like mana leak and spell pierce would also go a long way in 1 v 1.
Controlling the game and landing something huge like Griselbrand or Sire of insanity would be far better so I think cutting the reanimation package down to
Jin, Griselbrand, Con sphinx, Iona, Ashen Rider, Prime time, and void winnower would be best as well.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Point List another thing of note, is that while the format does not have a banned list, it does have a restriction on the cards you can play via a points like, limiting the deck to only 10 points.
Current Pointed Cards that you have in your suggested list are as follows.
Ancestral Recall – 5
Black Lotus – 6
Demonic Tutor – 4
Dig Through Time – 1
Enlightened Tutor – 2
Flash – 6
Imperial Seal – 2
Intuition – 1
Lim-Dul’s Vault – 1
Mana Crypt – 2
Mana Vault – 1
Merchant Scroll – 1
Mind Twist – 1
Mox Emerald – 3
Mox Jet – 3
Mox Pearl – 3
Mox Ruby – 3
Mox Sapphire – 3
Mystical Tutor – 2
Sol Ring – 4
Survival of the Fittest – 2
Tainted Pact – 1
Time Walk – 4
Vampiric Tutor – 3
Which totals about 64 points total if my counting is correct. Which should open up some space for some other cards once cuts are made for the optimal 10 points for the deck.
Intuition, survival of the fittest and mystical tutor are super good.
Vamp and demonic are super good of course but mystical often tutors for the same things that vamp would anyway
Without Tasigur I don't think you want Palinchron deadeye combo since no general means no infinite outlet so tainted pact labman would probably be a plan A while getting fatties and swinging is plan b
Edit. I also know pretty much nothing on Canadian or duel commander so who knows.
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
All the adds today were awesome. Deed blow out Zur and Brago while Tainted pact acted as both a tutor and a combo kill today with lab man a few times.
Cyc rift is super good when opponet played timetwister
Updating the front page with updates and strat soon
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
All the adds today were awesome. Deed blow out Zur and Brago while Tainted pact acted as both a tutor and a combo kill today with lab man a few times.
Cyc rift is super good when opponet played timetwister
Updating the front page with updates and strat soon
Sorry for the caps...not! (as Borat would say). I have leant this deck out for others to play and the number one complaint is no CR.
The second issue I have noticed is the low count of lands. I am always land screwed. 3 mana rocks and 30 lands feels really low. Any advice if it's due to piloting?
Yeah that's what I'm saying. Without the ability to ponder or preordain turn one I think there are better options.
Edit: Cutting Doomsday for either Eldritch Evolution or cyclonic rift.
Thinking evolution since cyc rift is usually great at 7 cmc. Opinions on this?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
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Don't think going down to 29 lands is feasible here
Any other cuts to suggest?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Instants and sorceries are the two need counter the most and being able to get drake, animate dead, jace, loam, spellskite, etc off it is a good bonus. Its only one mana more than d tutor and he's thats normally huge the upside of countering and tutoring for often needed cards has been real good.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Something that impresses me about this list, though, is its limbo-champion-low land count.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Have you had the mana to transmute and cast the spell same turn? Maybe my issue is just doing something like that is so rough, I usually need to be going for a win. I totally agree Instants and sorceries are the big need to answer, maybe I need to give it another shot.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Been running a list similar to Doom's for a while now and I'm loving it. My local LGS started an EDH league, and everyone there plays lower power decks so I switched to a lower powered list to keep games fun. There's a new player that is consistently bringing a fully powered Zur the Enchanter and is generally a jerk about playing it. So I've decided to switch back to show him not everyone is going to roll over ;).
Since he's the only competitive deck I need to combat, what sort of cards should I bring in? His typical lines of play involve Zur the Enchanter for Necropotence, and wincons include Doomsday with piles involving Laboratory Maniac and Ad Nauseam.
My current thoughts involve bringing in a smidge more removal and countermagic, since Zur, the Enchanter is usually faster than us anyway. Krosan Grip, Pongify, and Pact of Negation (no MLD running around in the meta at all). Also going to bring back Bitter Ordeal
Does anyone have suggestions as to cards that are weak in the matchup, or exceptionally strong? I'd also appreciate advice on the matchup itself--How important is Zur the Enchanter to their gameplan? Should I counter Zur or wait for the wincon? He also plays Teferi, Temporal Archmage stax, but I think that will be an easier matchup.
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
I agree more removal is necessary, but what about more countermagic?
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
Not often have the 5 mana to do everything early game however that can also be said with a turn 1/2 demonic.
Turn 2/3 transmute isn't awful since the game is mostly still forming and if it's not you have that counter in hand anyway.
So a friend of mine just built this in our playgroup with Zur and lab man victories.
The deck dies outright to gilded drake stealing the general.
Counter answers and tutor up survival, grab sylvan safekeeper and odds are they cannot win.
Gilded drake is amazing in the deck.
I highly suggest playing over cautiously because tapping out just to have opponents cast ad naseum into 30+ cards will often mean you lose.
If it's a combo based deck you may want to try out Bitter Ordeal as well. Playing it on turn 2/3 after cracking some fetches to nab necro and ad naseum hurts the deck super bad.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
As far as my previous post goes, what counter magic would you add to fight Zur? Here's my current list
Arcane Denial, Counterspell, Mana Drain, Mental Misstep, Misdirection (sort of counter), Force of Will, Muddle the Mixture, Pact of Negation, Swan Song, Negate, Stubborn Denial.
I'm thinking of cutting Negate for Dispel. But maybe Unsubstantiate is better.
How do people feel about Unsubstantiate in general? I'm thinking of playing it against Zur so I can bounce Zur and Lab man and also have some stack interaction. It needs some testing I guess
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
A lot of the spells we want to bounce are things like swords/path, etc that can just be cast over and over so I'm not sure it's worth a slot
This is what I'd play with no restrictions on color or cards
8 Griselbrand
10 Jin-Gitaxias, Core Augur
8 Kederekt leviathan
6 Primeval Titan
8 Ashen Rider
9 Iona, Sheild of Emeria
7 Elesh Norn, grand cenobite
8 Sundering titan
9 Void Winnower
6 Sire of insanity
7 Worldgorger dragon
Returning
2 Animate dead
2 Dance of the dead
2 Exhume
2 Life/death
5 Living death
3 Loyal Retainers
3 Necromancy
1 Reanimate
3 Recurring Nightmare
3 Victimize
Utility
3 Buried alive
2 Demonic Tutor
1 Enlightened tutor
1 Entomb
1 Gamble
4 Gifts Ungiven
3 Intuition
1 Imperial seal
2 Life from the loam
2 Lim-dul's vault
5 Misdirection
1 Mystical Tutor
1 Sensei's Divining top
2 Spellskite
2 Survival of the Fittest
2 Sylvan Library
1 Swords to plowshares
2 Time Walk
1 Vampiric tutor
1 Ancetral Recall
1 Brainstorm
1 Careful study
8 Dig through time
3 Forbidden alchemy
3 Frantic search
2 Jace, Vryn's Prodigy
1 Ponder
1 Preordain
3 Sultai charm
3 Thirst for knowledge
Counters
2 Arcane denial
2 Counterspell
5 Force of will
2 Mana Drain
2 Muddle the mixture
1 Mental misstep
2 Negate
1 Swan Song
Other goodies
2 Abrupt Decay
3 Beast within
0 Black lotus
1 Birds of paradise
1 Deathrite Shaman
2 Flash
0 Mana Crypt
2 Merchant scroll
0 Mox Jet
0 Mox sapphire
0 Mox Pearl
0 Mox ruby
0 Mox Emerald
1 Nature's claim
3 Pernicious deed
2 Reality Shift
1 Sol ring
2 Snapcaster mage
1 Sylvan Safekeeper
3 Yawgmoth's Will
1 Arid Mesa
1 Ancient tomb
1 Badlands
1 Bayou
1 Bazaar of baghdad
1 Bloodstained Mire
1 Blood Crypt
1 Breeding pool
1 Cephalid Coliseum
1 City of brass
1 Command tower
1 Flooded Strand
1 Godless shrine
1 Hallowed fountain
1 Mana confluence
1 Marsh Flats
1 Misty rainforest
1 Overgrown tomb
1 Phyrexian tower
1 Polluted Delta
1 Sacred foundry
1 Scalding tarn
1 Scrubland
1 Tropical Island
1 Tundra
1 Underground Sea
1 Urborg, tomb of yawgmoth
1 Verdant catacombs
1 Volcanic island
1 Watery grave
1 Windswept heath
1 Wooded foothills
This is super rough as I was just going off optimized lists so it's likely I forgot something or don't have exactly 99
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Another consideration is including a Oath of Druids package to cheat in big creatures. But that depends on your density of threats to utility and if you want to cut utility for consistency.
Considering that mtgtop8 also lists results for french commander, I would look here for inspiration.
In that case yes, add the thougtseize, duress, mind twist cards.
Things like mana leak and spell pierce would also go a long way in 1 v 1.
Controlling the game and landing something huge like Griselbrand or Sire of insanity would be far better so I think cutting the reanimation package down to
Jin, Griselbrand, Con sphinx, Iona, Ashen Rider, Prime time, and void winnower would be best as well.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Current Pointed Cards that you have in your suggested list are as follows.
Ancestral Recall – 5
Black Lotus – 6
Demonic Tutor – 4
Dig Through Time – 1
Enlightened Tutor – 2
Flash – 6
Imperial Seal – 2
Intuition – 1
Lim-Dul’s Vault – 1
Mana Crypt – 2
Mana Vault – 1
Merchant Scroll – 1
Mind Twist – 1
Mox Emerald – 3
Mox Jet – 3
Mox Pearl – 3
Mox Ruby – 3
Mox Sapphire – 3
Mystical Tutor – 2
Sol Ring – 4
Survival of the Fittest – 2
Tainted Pact – 1
Time Walk – 4
Vampiric Tutor – 3
Which totals about 64 points total if my counting is correct. Which should open up some space for some other cards once cuts are made for the optimal 10 points for the deck.
Intuition, survival of the fittest and mystical tutor are super good.
Vamp and demonic are super good of course but mystical often tutors for the same things that vamp would anyway
Without Tasigur I don't think you want Palinchron deadeye combo since no general means no infinite outlet so tainted pact labman would probably be a plan A while getting fatties and swinging is plan b
Edit. I also know pretty much nothing on Canadian or duel commander so who knows.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
+Laboratory Maniac
+Tainted Pact
+Cyclonic Rift
+Pernicious Deed
-Thought scour
-Lonely Sandbar
-Barren moor
-Bring to light
All the adds today were awesome. Deed blow out Zur and Brago while Tainted pact acted as both a tutor and a combo kill today with lab man a few times.
Cyc rift is super good when opponet played timetwister
Updating the front page with updates and strat soon
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
FINALLY YOU ADDED CYCLONIC RIFT
Sorry for the caps...not! (as Borat would say). I have leant this deck out for others to play and the number one complaint is no CR.
The second issue I have noticed is the low count of lands. I am always land screwed. 3 mana rocks and 30 lands feels really low. Any advice if it's due to piloting?
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.