That's definitely very interesting. I can't believe they're bringing back colored artifacts! This is going to be the best Sharuum set for the next six years, I'm sure of it.
So, it leaves us with:
Artifact, a Creature, an Enchantment, and a Planeswalker
The only issue I can see is, it destroys all of our mana rocks. It's very cute as a softlock, but it seems very weak against land-heavy decks. It's the first ever card in Magic that turns Sharuum ETB into a sweeper no questions asked and keeps Sharuum, which is pretty sweet.
So, having this card ETB creates a kind of boardstate where:
1. Everyone loses their mana rocks.
- Does anyone have numbers on what the average number of mana rocks they've played by each turn is? Just guessing, I imagine this puts us down at least 2-3 cards.
2. We lose all but one non-creature artifact.
- It's not likely that other people will have multiple artifacts unless they're Arcum or something. This is a pretty brutal kick in our own balls, but if you're playing a less engine-style build, you'll have less permanents on the field. I personally think less permanents is a better way to go, so I think this could be okay.
2a. We lose metalcraft.
- No Opal, no tutoring with the new land. This sweeper is expensive enough to make sandbagging threats a little difficult.
3. Everyone loses all creatures but one.
- In my meta, this does nothing. Everyone has their one utility creature/general or is creatureless. It's neat against wide decks, but similarly useless against tall decks. It is nice that it kills Gods, but opponents can choose their God as their Enchantment...
4. Everyone loses all Enchantments but one.
- Doesn't affect us, we run like one enchantment? It is kind of nice to hit the player that has Necropotence, Sylvan Library, Mystic Remora, whatever. Probably doesn't do all that much. Might kill a pesky Rest in Peace or something?
5. Everyone loses all Planeswalkers but one.
- I can't imagine anyone has multiple significant Planeswalkers in a game of EDH. Those guys get like one activation, tops, or the one that player has is well-protected.
The mana-rock killing ability makes Stax effects much stronger, which is neat. I think this card is bad with my current concept of a Sharuum deck, but I also believe Sharuum is going to evolve a lot over the next year, and I can easily see this card being a star in the evolved Sharuum. It's a creature sweeper and it helps stax, and while I don't think that's enough to be notable now it's probably powerful somewhere.
The gearhulk is interesting (is recurrable outside of Sharuum with Unburial Rites), but I'm going to be my lazy dismissing self and say that I prefer Ugin, the Spirit Dragon and All is Dust over this card. There are matchups where not being able to hit opposing rocks is awkward, but I still think their benefits outweigh the potential of Gearhulk. As Serenade alluded to, losing our rocks and metalcraft is pretty damn awkward. I have enough trouble myself playing around Bane of Progress and Vandalblast in my meta; I don't need to join in on the destruction of my own toys :/
I initially just thought this was meh, but apparently it's not so bad in practice. It's 3 mana to draw an awful lot, and even as a sorcery our deck loves that!
It's certainly cute. Is it better than Clock of Omens or Krak-Clan Ironworks? I already run both, which I think is too much, and I think Panharmonicon is neither better than either nor worth a third slot.
The main difference is that you can use the Clock and Ironworks the turn they come down, but Panharmonicon requires future investment. I don't think it's playable.
It doubles Sharuum, Salvaging Station, Magister Sphinx, Snapcaster Mage, Myr Battlesphere in my list, and...that's it. It's super duper cute with Sharuum and Voyager Staff, but otherwise it's just not worth 4 mana for me. It requires hoops and doesn't win the game like the other 4 mana utility artifacts after you've made the jump.
I'm more worried about seeing it on opposing Aura Shard fields in Pod-like decks.
I dont know if im reading this right, but does this allow Sharuum itself to ge/ 2 things back from the grave? If so, ther÷ may be some merit to this here, as it would also boost salvaging station, and might flat out replace rings in the deck.
When Sharuum hits play, it is a permenant you control, just like Altar of the Brood and station... tbis is intetesting
Im not going to say this set is great,.as so far it looks very tame for an artifact set. Im hopi g there is potential
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I dont know if im reading this right, but does this allow Sharuum itself to ge/ 2 things back from the grave? If so, ther÷ may be some merit to this here, as it would also boost salvaging station, and might flat out replace rings in the deck.
When Sharuum hits play, it is a permenant you control, just like Altar of the Brood and station... tbis is intetesting
Regarding Panharmonicon: I think that it may see a place in some variants of Sharuum, though maybe not in a traditional engine style build. Parnharmonicon is really geared around ETB effects, which Engine Sharuum is not really dedicated too. Sure it has some, but I don't think enough to truly take advantage of Parnharmonicon.
I am more interested in Aetherworks Marvel as part of Engine Sharuum. We do enough graveyard stuff and there are also plenty of board wipes in EDH to be able to get the energy required. Once you have it, it allows for some nice interaction with tutors as many of them put cards on top of your library. Even without tutors, it can also dig for the remaining combo piece we need and then cast it for free, allowing us to win right then and there. Thoughts?
Noxious Gearhulk does the job pretty well, but I don't even like the first Duplicant in my deck. If you want two, you have two now, which is pretty neat. The lifegain is nice, and can be relevant since I run Necro.
Aetherworks Marvel is pretty sick on activation, but I'm not sure how often I'd get a reasonable amount of energy if I wasn't comboing off. If I'm comboing off, I'd rather have Sieve/Clock for Thopters and Altar of the Brood for Sharuum. It looks like it'd do nothing too often, which worries me.
To be honest, it looks like Morbid Curiosity is the best card for the deck so far. Inventors' Fair will get to take over the Mirrorpool spot for pretty much free, but a resolved Curiosity will probably win me more games. If there aren't a lot more colored artifacts, then the best new card for the deck will probably end up being Tezzeret, if he stays in colors.
One thing to keep in mind is that this is set one of two for the block, so we might see more in the immediate future still. Also, just because some peices don't fit into the immediate build, it might be worth deconstructing and rebuilding if enough new pieces or tools are made available.
Contraband Kingpin seems really interesting, as an early value creature that isn't boltable or worth removal, and can also almost win the game with a Sharuum loop. I can see it being good, almost always being a few scrys which is extremely valuable in a mass-draw high threat strength deck.
Glint-Nest Crane obviously isn't good enough for Sharuum if we don't even run Impulse, but boy does it make me excited to play some standard. Blue value 1/3s are some of my favorite things in all of Magic.
On a side note, am I the only one who likes the Judge/EMA Mana Crypt better than the new expedition? I feel like the Crypt should be simple, like the elegant Sol Ring, to produce CC. Don't get me wrong, the new one is absolutely gorgeous and I'm sure I'll change my mind if I see it in person, but it's so ornate. Crypt is such a simple artifact, you know?
JESUS CHRIST THE BASIC LANDS ARE GORGEOUS IN THIS SET
I might just replace all my basics with Kaladesh foils, they're absurd.
The WU planeswalker has been revealed and has unfortunately nothing related to artifacts despite his background and art.
Also, Still no UR legend for artifact EDH.
Can we talk about the fact that Metalwork Colossus has mega-affinity?! Is there a way to break it? The fact that it can easily be free, and you can recur it, makes me think that it could be part of a strong combo and still be playable as a dumb fatty when it isn't.
Can we talk about the fact that Metalwork Colossus has mega-affinity?! Is there a way to break it? The fact that it can easily be free, and you can recur it, makes me think that it could be part of a strong combo and still be playable as a dumb fatty when it isn't.
I like it :
- Free sacrifice outlet.
- Dodges graveyard removal.
- Recurable.
- Mega-affinity compatible with all our mana rocks.
I have absolutely no idea what he does, that's what's interesting. Maybe he'll just be equivalent to an Ornithopter in terms of combo potential, but I like how you could do bizarre things like EOT Entomb - sac the Sculpting Steel that's a mana rock - combo off, and things like that.
I like that he offers a sac outlet from the discard pile, though it's not for any particular value. It's a 10/10 which isn't nothing, but without any trait's that's just a big butt. Let's be honest, most people run far more creatures than Sharuum. Truthfully? I would rather run Darksteel Collasus and have a real threat (or three).
Refurbish3W
Sorcery (Unco)
Return target artifact card from your graveyard to the battlefield. "There's no reason to buy a new one when I've got the tools to fix the one you've got."
-Ripu, repair specialist
My most common win-con is Magister Sphinx (and then swinging with it and Sharuum), so with Panharmonicon it's pretty brutal. I'm waiting on C16 and Aether Revolt before I really rethink the deck though, although I like the blinkier direction you're taking it.
So, it leaves us with:
Artifact, a Creature, an Enchantment, and a Planeswalker
The only issue I can see is, it destroys all of our mana rocks. It's very cute as a softlock, but it seems very weak against land-heavy decks. It's the first ever card in Magic that turns Sharuum ETB into a sweeper no questions asked and keeps Sharuum, which is pretty sweet.
So, having this card ETB creates a kind of boardstate where:
1. Everyone loses their mana rocks.
- Does anyone have numbers on what the average number of mana rocks they've played by each turn is? Just guessing, I imagine this puts us down at least 2-3 cards.
2. We lose all but one non-creature artifact.
- It's not likely that other people will have multiple artifacts unless they're Arcum or something. This is a pretty brutal kick in our own balls, but if you're playing a less engine-style build, you'll have less permanents on the field. I personally think less permanents is a better way to go, so I think this could be okay.
2a. We lose metalcraft.
- No Opal, no tutoring with the new land. This sweeper is expensive enough to make sandbagging threats a little difficult.
3. Everyone loses all creatures but one.
- In my meta, this does nothing. Everyone has their one utility creature/general or is creatureless. It's neat against wide decks, but similarly useless against tall decks. It is nice that it kills Gods, but opponents can choose their God as their Enchantment...
4. Everyone loses all Enchantments but one.
- Doesn't affect us, we run like one enchantment? It is kind of nice to hit the player that has Necropotence, Sylvan Library, Mystic Remora, whatever. Probably doesn't do all that much. Might kill a pesky Rest in Peace or something?
5. Everyone loses all Planeswalkers but one.
- I can't imagine anyone has multiple significant Planeswalkers in a game of EDH. Those guys get like one activation, tops, or the one that player has is well-protected.
The mana-rock killing ability makes Stax effects much stronger, which is neat. I think this card is bad with my current concept of a Sharuum deck, but I also believe Sharuum is going to evolve a lot over the next year, and I can easily see this card being a star in the evolved Sharuum. It's a creature sweeper and it helps stax, and while I don't think that's enough to be notable now it's probably powerful somewhere.
Sharuum List 1/22/2017
UW Tron ListSharuum List 1/22/2017
UW Tron ListThe main difference is that you can use the Clock and Ironworks the turn they come down, but Panharmonicon requires future investment. I don't think it's playable.
It doubles Sharuum, Salvaging Station, Magister Sphinx, Snapcaster Mage, Myr Battlesphere in my list, and...that's it. It's super duper cute with Sharuum and Voyager Staff, but otherwise it's just not worth 4 mana for me. It requires hoops and doesn't win the game like the other 4 mana utility artifacts after you've made the jump.
I'm more worried about seeing it on opposing Aura Shard fields in Pod-like decks.
Sharuum List 1/22/2017
UW Tron ListWhen Sharuum hits play, it is a permenant you control, just like Altar of the Brood and station... tbis is intetesting
Im not going to say this set is great,.as so far it looks very tame for an artifact set. Im hopi g there is potential
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009
Regarding Panharmonicon: I think that it may see a place in some variants of Sharuum, though maybe not in a traditional engine style build. Parnharmonicon is really geared around ETB effects, which Engine Sharuum is not really dedicated too. Sure it has some, but I don't think enough to truly take advantage of Parnharmonicon.
I am more interested in Aetherworks Marvel as part of Engine Sharuum. We do enough graveyard stuff and there are also plenty of board wipes in EDH to be able to get the energy required. Once you have it, it allows for some nice interaction with tutors as many of them put cards on top of your library. Even without tutors, it can also dig for the remaining combo piece we need and then cast it for free, allowing us to win right then and there. Thoughts?
Xira Arien Lands EDH List
Marchesa Recursion EDH List
Oloro Reanimator EDH List
Aetherworks Marvel is pretty sick on activation, but I'm not sure how often I'd get a reasonable amount of energy if I wasn't comboing off. If I'm comboing off, I'd rather have Sieve/Clock for Thopters and Altar of the Brood for Sharuum. It looks like it'd do nothing too often, which worries me.
To be honest, it looks like Morbid Curiosity is the best card for the deck so far. Inventors' Fair will get to take over the Mirrorpool spot for pretty much free, but a resolved Curiosity will probably win me more games. If there aren't a lot more colored artifacts, then the best new card for the deck will probably end up being Tezzeret, if he stays in colors.
Sharuum List 1/22/2017
UW Tron ListTezz is back....here's hoping he's been as good as he has been
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Glint-Nest Crane obviously isn't good enough for Sharuum if we don't even run Impulse, but boy does it make me excited to play some standard. Blue value 1/3s are some of my favorite things in all of Magic.
On a side note, am I the only one who likes the Judge/EMA Mana Crypt better than the new expedition? I feel like the Crypt should be simple, like the elegant Sol Ring, to produce CC. Don't get me wrong, the new one is absolutely gorgeous and I'm sure I'll change my mind if I see it in person, but it's so ornate. Crypt is such a simple artifact, you know?
JESUS CHRIST THE BASIC LANDS ARE GORGEOUS IN THIS SET
I might just replace all my basics with Kaladesh foils, they're absurd.
Sharuum List 1/22/2017
UW Tron ListThe WU planeswalker has been revealed and has unfortunately nothing related to artifacts despite his background and art.
Also, Still no UR legend for artifact EDH.
Sharuum List 1/22/2017
UW Tron ListI like it :
- Free sacrifice outlet.
- Dodges graveyard removal.
- Recurable.
- Mega-affinity compatible with all our mana rocks.
But :
- Lacks evasion.
Sacrifice Outlet
According to me, these are the only interesting things he does for the Engine version.
Sharuum List 1/22/2017
UW Tron ListSorcery (Unco)
Return target artifact card from your graveyard to the battlefield.
"There's no reason to buy a new one when I've got the tools to fix the one you've got."
-Ripu, repair specialist
Argivian Restoration clone
With my build using less Capsules and more 1 mana broken removal spells, I could see the Scepter being good now that it can win the game.
Sharuum List 1/22/2017
UW Tron ListTo support this change, I added to the deck more artifacts or creatures with ETB effects: Spine of Ish Sah, Noxious Gearhulk, Solemn Simulacrum, etc..
And I use 4 blinkers now: Voyager Staff, Tawnos's Coffin, Venser, the Sojourner, and Master Transmuter.
What do you think of Marionette Master ?
This creature seems powerful with Krark-Clan Ironworks and Cranial Plating
My most common win-con is Magister Sphinx (and then swinging with it and Sharuum), so with Panharmonicon it's pretty brutal. I'm waiting on C16 and Aether Revolt before I really rethink the deck though, although I like the blinkier direction you're taking it.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
https://www.reddit.com/r/CompetitiveEDH/comments/56a23i/mesmeruum_sharuum_four_horsemen/?st=1Z141Z3&sh=881be0ae
I think it may be the new best way to build Sharuum.