Let us know how it goes with this one. I've had heaps of people tell me I should be running him but I just don't see why he's that good. I'm still of the theory that he can't do anything Krenko doesn't do already at much less mana. I'd be open to being persuaded based on evidence from somebody playing the deck more so than I would from people just throwing ideas out that don't even play it.
I've felt the same in the past, but there are times where a little added reach gets us there, and Chancellor *may* be able to do that. I guess we'll see.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Your deck made me love Goblins! Thanks! Great work!!!
Haha, I'm glad you enjoyed it! Goblins are one of my favorite tribes of all time, and what got me into playing magic in the first place (looking at your Scourge Goblins precon). Although this deck doesn't have the longest reach, it is a blast to play and can win out of nowhere at any time.
If you have any critiques/suggestions/questions, please don't hesistate to share!
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I realize I'm displaying an unhealthy affection for a piece of cardboard here, but Haunted Fengraf is completely awesome. Obviously a lot of the time it won't get back exactly what you wanted in this deck, but let's look at what it does do: enters the battlefield untapped and turns into a goblin. Similarly you could run Blasted Landscape as well. These aren't going to be earth-shattering improvements, but I think your mana base can withstand a few more colorless-producing lands and these two give you a smidgon more mid-game.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
I realize I'm displaying an unhealthy affection for a piece of cardboard here, but Haunted Fengraf is completely awesome. Obviously a lot of the time it won't get back exactly what you wanted in this deck, but let's look at what it does do: enters the battlefield untapped and turns into a goblin. Similarly you could run Blasted Landscape as well. These aren't going to be earth-shattering improvements, but I think your mana base can withstand a few more colorless-producing lands and these two give you a smidgon more mid-game.
Cool suggestions, I'll try taking out a few Mountains and testing these out.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Eldrazi Monument wins games with Krenko around, and makes you more resilient to boardwipes.
Mogg Infestation either doubles your pleasure or acts as a boardwipe of sorts... I'm sure goblin tokens are less scary for you to stare down than whatever your opponent had. In the absence of the King, of course.
i've been playing magic since mirage, and my favorite creature type has always been goblins! heres my edh build in monored.
General:
krenko mob boss
othercreatures: goblin king,goblin warchief,goblin chieftain,adaptive automaton,siege gang commander,squee goblin nabob, goblin welder, taurean mauler, warren instigator,goblin lackey,goblin matron, goblin recruiter,goblin ringleader,moggflunkies,mogg fanatic,mudbutton torchrunner,emberhauler,lightning crafter,skirk prospector,tar pitcher,arms dealer,rummaging goblin,goblin guide,gempalm incinerator,mogg warmarshal,goblin bushwacker,raging goblin, urabrask the hidden, voracious dragon
SPELLS: tarfire,goblin grenade,lightning bolt,incinerate,hammer of bogardan,chain lightning,flame javelin,browbeat,reverberate,wild icochet,comet storm,banefire,beacon of destruction,inciniary command,goblin offensive,dragon fodder,krenkos command,obliterate,fervor,earthquake,pyroclasm,staggershock,volcanic fallout,door of destinies,coat of arms,urzas rage,fireball,chandra na
Eldrazi Monument wins games with Krenko around, and makes you more resilient to boardwipes.
Mogg Infestation either doubles your pleasure or acts as a boardwipe of sorts... I'm sure goblin tokens are less scary for you to stare down than whatever your opponent had. In the absence of the King, of course.
Okay, so Mogg Infestation is currently in the deck, it just needs an update.
Eldrazi Monument also used to be in the deck, but I found that I didn't need it to win, so it was cut for a win-con.
i've been playing magic since mirage, and my favorite creature type has always been goblins! heres my edh build in monored.
General:
krenko mob boss
othercreatures: goblin king,goblin warchief,goblin chieftain,adaptive automaton,siege gang commander,squee goblin nabob, goblin welder, taurean mauler, warren instigator,goblin lackey,goblin matron, goblin recruiter,goblin ringleader,moggflunkies,mogg fanatic,mudbutton torchrunner,emberhauler,lightning crafter,skirk prospector,tar pitcher,arms dealer,rummaging goblin,goblin guide,gempalm incinerator,mogg warmarshal,goblin bushwacker,raging goblin, urabrask the hidden, voracious dragon
SPELLS: tarfire,goblin grenade,lightning bolt,incinerate,hammer of bogardan,chain lightning,flame javelin,browbeat,reverberate,wild icochet,comet storm,banefire,beacon of destruction,inciniary command,goblin offensive,dragon fodder,krenkos command,obliterate,fervor,earthquake,pyroclasm,staggershock,volcanic fallout,door of destinies,coat of arms,urzas rage,fireball,chandra na
Try putting that deck in this format; wrap it in "deck" tags, [deck*] and [/deck*] without the *s, a number in front of each, like 1 Goblin Bushwhacker, and give a new line to each card.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
sorry i'm puttin stuff in the wrong place. i just signed up today. i'll get the hang of it. why should i put 1 in front of my spells? you can only have 1!
Awesome looking list. I play goblins in pauper format on MTGO and love blasting the little guys out there. I'd be interested in a card by card discussion on the less obvious goblins. We all know why Goblin Matron goes in, but some of the ones in the soldier list. For example, Sparksmith is one I love in my pauper deck because I can sac a bunch of gobbos to Goblin Sledder and use the sparksmith for whatever amount I want. But in this deck where you're blasting the board with goblins, he seems like he'd be less useful. Many times you'd be better off taking the hit from another player's creature than hitting it with the sparksmith.
Awesome looking list. I play goblins in pauper format on MTGO and love blasting the little guys out there. I'd be interested in a card by card discussion on the less obvious goblins. We all know why Goblin Matron goes in, but some of the ones in the soldier list. For example, Sparksmith is one I love in my pauper deck because I can sac a bunch of gobbos to Goblin Sledder and use the sparksmith for whatever amount I want. But in this deck where you're blasting the board with goblins, he seems like he'd be less useful. Many times you'd be better off taking the hit from another player's creature than hitting it with the sparksmith.
Speaking to Sparksmith in particular, he's really there to clear a path. EDH is so full of fatties (things like Vigor for example), that having a little 2CMC goblin to clear the way is really useful. Often you do a fair bit of damage to yourself, but that's what this deck is: all in. You don't care if you're at 4, as long as everyone else is dead.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Sorry if I missed it, but have you considered Sword of the Paruns? It's another way to untap Krenko and pumps your dudes (and can go infinite with Mana Echoes)
Sorry if I missed it, but have you considered Sword of the Paruns? It's another way to untap Krenko and pumps your dudes (and can go infinite with Mana Echoes)
Yep, it was in the originally 99. Unfortunately, a casting cost of 4 and a 3 equip cost really hurts its playability here. We can do so much for 7 mana, and Umbral Mantle is far superior.
We also used to run Mana Echoes, but that got pulled because making a whole bunch of colorless mana in a deck that needs red most of the time, really didn't do much good. It was almost always win-more.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Mana Echoes allows you to generate absurd amounts of mana, Mana Geyser can often do the same.
You can convert colorless mana into the red you need with Gemstone Array and then finish people off with infinite Skullclamp to draw your whole deck in a turn and / or Comet Storm everyone at the table.
Mana Echoes allows you to generate absurd amounts of mana, Mana Geyser can often do the same.
You can convert colorless mana into the red you need with Gemstone Array and then finish people off with infinite Skullclamp to draw your whole deck in a turn and / or Comet Storm everyone at the table.
While this is true, I've never felt we needed it to win. Plus, that's really not what we're trying to do here. We are trying to play a bunch a goblins, make a heap more, and kill everyone. We're not trying to play cards that aren't very good with the rest of this deck, take up large amounts of mana and time, and don't get us closer to the above goal. It's a great suggestion for a deck attempting the slower, combo-style version though.
I got three more games in, going 3-0 with all nine kills.
Game 1: decent hand, but only a Cavern for land. Went t1 Lackey, t2 GGuide, Lackey into Siege-Gang, t3 Mountain, Skirk Pyromancer, Blightstone Rit for 7, Mass Hysteria, Krenko, activate Krenko, sac a token; Shared Animosity. GG.
The other two weren't nearly THIS exciting, but I won no later than turn 6 in either game. The deck is still very fast, and the stupid "oops I win" moments keep surprising me even after all the time I've spent with the deck.
I'm testing Chancellor of the Forge back in the deck right now, and although it is quite mana intensive, it does win games, and starting off with a 1/1 with Haste is okay too!
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
God this deck is amazingly fun to play! Also why Wheel of Fate instead of Wheel of Fortune? I feel Fate just isn't as good as your opponents have 4 turns to empty their hands, which is counter productive to wanting to overwhelm the board and win out of no where. But it can force Blue Mage's counter spells since they are use them or lose them. Dunno, but I prefer Fortune.
Something else to entertain, taking a cue from Norin, my other favorite commander ever, to add a late game to this deck you might want to think about cards such as Confusion in the Ranks, Warp World, Pandemonium, and Warstorm Surge.
Voracious Dragon could potentially be hilarious. Swing with a bunch of goblins, Dragon eats a bunch of goblins and poops on target opponents head.
Those are just some general suggestions, but now it's story time. So for the first time playing the deck it was a terrible hand. After mulling I had like 4 mountains, Skullclamp, Blood Moon, and Goblin Bombardment. Spent a lot of turns sitting around building a mana base and staring at a very scary looking 18/18 Uril. One player sniped the Umbra the Uril had with an Ulamog, next player board wipes.
My turn, I have had out Mass Hysteria for awhile. Play Goblin Guide, Krenko, use Krenko. Pass turn, Ulamog proceeds to swing at Uril player. Next turn, play Goblin Wardriver, Use Krenko. Attack with 7 Tokens, Goblin Guide, and Wardriver, cast Tears of Rage. End up dealing 33 damage to 2 opponents, killing them. Attacking the third for 36, bringing him to 2. He didn't concede, turns out he had 3 board wipes in hand. Proceed to cast Goblin Bombardment same turn as attack and ping him for his last two.
Meanwhile the Uril player whines about how "Yeah sure, Krenko isn't a threat."
God this deck is amazingly fun to play! Also why Wheel of Fate instead of Wheel of Fortune? I feel Fate just isn't as good as your opponents have 4 turns to empty their hands, which is counter productive to wanting to overwhelm the board and win out of no where. But it can force Blue Mage's counter spells since they are use them or lose them. Dunno, but I prefer Fortune.
Something else to entertain, taking a cue from Norin, my other favorite commander ever, to add a late game to this deck you might want to think about cards such as Confusion in the Ranks, Warp World, Pandemonium, and Warstorm Surge.
Voracious Dragon could potentially be hilarious. Swing with a bunch of goblins, Dragon eats a bunch of goblins and poops on target opponents head.
Those are just some general suggestions, but now it's story time. So for the first time playing the deck it was a terrible hand. After mulling I had like 4 mountains, Skullclamp, Blood Moon, and Goblin Bombardment. Spent a lot of turns sitting around building a mana base and staring at a very scary looking 18/18 Uril. One player sniped the Umbra the Uril had with an Ulamog, next player board wipes.
My turn, I have had out Mass Hysteria for awhile. Play Goblin Guide, Krenko, use Krenko. Pass turn, Ulamog proceeds to swing at Uril player. Next turn, play Goblin Wardriver, Use Krenko. Attack with 7 Tokens, Goblin Guide, and Wardriver, cast Tears of Rage. End up dealing 33 damage to 2 opponents, killing them. Attacking the third for 36, bringing him to 2. He didn't concede, turns out he had 3 board wipes in hand. Proceed to cast Goblin Bombardment same turn as attack and ping him for his last two.
Meanwhile the Uril player whines about how "Yeah sure, Krenko isn't a threat."
Haha, thanks for sharing that story!
Krenko really is that deck that can win out of nowhere at any time.
@Wheel of Fate: was a typo, Fate has never been in this list, lol
@High CMC cards: from my experience, anything over, say 5CMC needs to be a game winner, not just a set-up card. Those cards are really fun and can be very powerful, but if they don't win the game immediately, they can be a waste.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Few other ideas, Battle Hymn, Goblin Shortcutter, Falter, or similar "can't block this turn" cards, Final Fortune & Last Chance, can't get much more all in than these cards. Gamble I think it's reds only unconditional tutor. Plus we're playing red here, where is the fun without some high stakes? Song of Blood also could be something to consider.
I'm defiantly going to be testing out Final Fortune and Last Chance.
Hi there. As a bit of an experiment, I'm going to sleeve up this deck to surprise my regular commander play group, because I never, ever, ever play mono-red in EDH. I do play goblins from time to time in Legacy, and enjoy the straight-up aggro approach when the mood strikes me, and it just never occurred to me to try this out in commander...I've been too busy doing other unfair things ;). Needless to say, I think your list looks great.
Anyway, does anyone think that Fury of the Horde would be a worth a slot? As a U mage, taking extra turns is kind of my thing, and the previous post got me thinking about this. I realize this spell isn't quite "take another turn", and that you won't be untapping Krenko if he didn't attack, but this spell is still potentially a zero-mana finisher once your army of goblins is online.
Also, I agree that Aether Vial needs to find its way into your list. It should be an auto-include in my opinion. It's another Goblin Lackey that doesn't even need to attack or deal damage to let you cheat your gobbos into play...and it can be activated at instant speed!...sooooo good.
Hi there. As a bit of an experiment, I'm going to sleeve up this deck to surprise my regular commander play group, because I never, ever, ever play mono-red in EDH. I do play goblins from time to time in Legacy, and enjoy the straight-up aggro approach when the mood strikes me, and it just never occurred to me to try this out in commander...I've been too busy doing other unfair things ;). Needless to say, I think your list looks great.
Anyway, does anyone think that Fury of the Horde would be a worth a slot? As a U mage, taking extra turns is kind of my thing, and the previous post got me thinking about this. I realize this spell isn't quite "take another turn", and that you won't be untapping Krenko if he didn't attack, but this spell is still potentially a zero-mana finisher once your army of goblins is online.
Also, I agree that Aether Vial needs to find its way into your list. It should be an auto-include in my opinion. It's another Goblin Lackey that doesn't even need to attack or deal damage to let you cheat your gobbos into play...and it can be activated at instant speed!...sooooo good.
I think Breath of Fury is a far superior option. It will automatically kill anyone who doesn't have a blocker, and it untaps Krenko.
EDIT: If this card does end up getting added, putting some evasion in there would be awesome. The one I'm thinking would fit best is Goblin Tunneler.
Hi there. As a bit of an experiment, I'm going to sleeve up this deck to surprise my regular commander play group, because I never, ever, ever play mono-red in EDH. I do play goblins from time to time in Legacy, and enjoy the straight-up aggro approach when the mood strikes me, and it just never occurred to me to try this out in commander...I've been too busy doing other unfair things ;). Needless to say, I think your list looks great.
Anyway, does anyone think that Fury of the Horde would be a worth a slot? As a U mage, taking extra turns is kind of my thing, and the previous post got me thinking about this. I realize this spell isn't quite "take another turn", and that you won't be untapping Krenko if he didn't attack, but this spell is still potentially a zero-mana finisher once your army of goblins is online.
Also, I agree that Aether Vial needs to find its way into your list. It should be an auto-include in my opinion. It's another Goblin Lackey that doesn't even need to attack or deal damage to let you cheat your gobbos into play...and it can be activated at instant speed!...sooooo good.
Hey, I'm glad you decided to sleeve this up, I'm looking forward to your critiques as you play it!
Those are two awesome suggestions! We all know Vial should be in, but FotH is brand new for me! I've never even seen that card before, lol.
So, what do you see initially that you'd want to cut?
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I really have to caution against cutting Wheel and Reforge. Those are two of the best cards in the deck. Not only do they refill our hand after a wipe, it also forces our opponents to dump their plan, and fills up our hand after we dump everything onto the board. Also, that's a lot of win-more in a deck that already has plenty of win.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
How has Ib performed in the deck when he sees play?
Ib is very, very good. He gives that added range that can be the difference between killing everyone and not, works great with the theme of the deck, and gives you something to do with Mountains when you don't need them (lol).
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I've felt the same in the past, but there are times where a little added reach gets us there, and Chancellor *may* be able to do that. I guess we'll see.
Haha, I'm glad you enjoyed it! Goblins are one of my favorite tribes of all time, and what got me into playing magic in the first place (looking at your Scourge Goblins precon). Although this deck doesn't have the longest reach, it is a blast to play and can win out of nowhere at any time.
If you have any critiques/suggestions/questions, please don't hesistate to share!
Cool suggestions, I'll try taking out a few Mountains and testing these out.
Mogg Infestation either doubles your pleasure or acts as a boardwipe of sorts... I'm sure goblin tokens are less scary for you to stare down than whatever your opponent had. In the absence of the King, of course.
Draft my Peasant Cube.
General:
krenko mob boss
othercreatures: goblin king,goblin warchief,goblin chieftain,adaptive automaton,siege gang commander,squee goblin nabob, goblin welder, taurean mauler, warren instigator,goblin lackey,goblin matron, goblin recruiter,goblin ringleader,moggflunkies,mogg fanatic,mudbutton torchrunner,emberhauler,lightning crafter,skirk prospector,tar pitcher,arms dealer,rummaging goblin,goblin guide,gempalm incinerator,mogg warmarshal,goblin bushwacker,raging goblin, urabrask the hidden, voracious dragon
SPELLS: tarfire,goblin grenade,lightning bolt,incinerate,hammer of bogardan,chain lightning,flame javelin,browbeat,reverberate,wild icochet,comet storm,banefire,beacon of destruction,inciniary command,goblin offensive,dragon fodder,krenkos command,obliterate,fervor,earthquake,pyroclasm,staggershock,volcanic fallout,door of destinies,coat of arms,urzas rage,fireball,chandra na
All good suggestions.
Essentially, all of those cards were in here at one time, and removed because something better was around OR because it just wasn't good enough.
Okay, so Mogg Infestation is currently in the deck, it just needs an update.
Eldrazi Monument also used to be in the deck, but I found that I didn't need it to win, so it was cut for a win-con.
Try putting that deck in this format; wrap it in "deck" tags, [deck*] and [/deck*] without the *s, a number in front of each, like 1 Goblin Bushwhacker, and give a new line to each card.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Speaking to Sparksmith in particular, he's really there to clear a path. EDH is so full of fatties (things like Vigor for example), that having a little 2CMC goblin to clear the way is really useful. Often you do a fair bit of damage to yourself, but that's what this deck is: all in. You don't care if you're at 4, as long as everyone else is dead.
Yep, it was in the originally 99. Unfortunately, a casting cost of 4 and a 3 equip cost really hurts its playability here. We can do so much for 7 mana, and Umbral Mantle is far superior.
We also used to run Mana Echoes, but that got pulled because making a whole bunch of colorless mana in a deck that needs red most of the time, really didn't do much good. It was almost always win-more.
You can convert colorless mana into the red you need with Gemstone Array and then finish people off with infinite Skullclamp to draw your whole deck in a turn and / or Comet Storm everyone at the table.
Rafiq of the Many UWG
Sedris, the Traitor King URB
Kaalia of the Vast RWB
Savra, Queen of Golgari GB
Trostani, Selesnya's Voice GW
Eight-and-a-Half-Tails EquipmentW
While this is true, I've never felt we needed it to win. Plus, that's really not what we're trying to do here. We are trying to play a bunch a goblins, make a heap more, and kill everyone. We're not trying to play cards that aren't very good with the rest of this deck, take up large amounts of mana and time, and don't get us closer to the above goal. It's a great suggestion for a deck attempting the slower, combo-style version though.
Also, in a "herp-a-derp" moment...
Chaos Warp > Pyroblast
I got three more games in, going 3-0 with all nine kills.
Game 1: decent hand, but only a Cavern for land. Went t1 Lackey, t2 GGuide, Lackey into Siege-Gang, t3 Mountain, Skirk Pyromancer, Blightstone Rit for 7, Mass Hysteria, Krenko, activate Krenko, sac a token; Shared Animosity. GG.
The other two weren't nearly THIS exciting, but I won no later than turn 6 in either game. The deck is still very fast, and the stupid "oops I win" moments keep surprising me even after all the time I've spent with the deck.
I'm testing Chancellor of the Forge back in the deck right now, and although it is quite mana intensive, it does win games, and starting off with a 1/1 with Haste is okay too!
Something else to entertain, taking a cue from Norin, my other favorite commander ever, to add a late game to this deck you might want to think about cards such as Confusion in the Ranks, Warp World, Pandemonium, and Warstorm Surge.
Voracious Dragon could potentially be hilarious. Swing with a bunch of goblins, Dragon eats a bunch of goblins and poops on target opponents head.
Those are just some general suggestions, but now it's story time. So for the first time playing the deck it was a terrible hand. After mulling I had like 4 mountains, Skullclamp, Blood Moon, and Goblin Bombardment. Spent a lot of turns sitting around building a mana base and staring at a very scary looking 18/18 Uril. One player sniped the Umbra the Uril had with an Ulamog, next player board wipes.
My turn, I have had out Mass Hysteria for awhile. Play Goblin Guide, Krenko, use Krenko. Pass turn, Ulamog proceeds to swing at Uril player. Next turn, play Goblin Wardriver, Use Krenko. Attack with 7 Tokens, Goblin Guide, and Wardriver, cast Tears of Rage. End up dealing 33 damage to 2 opponents, killing them. Attacking the third for 36, bringing him to 2. He didn't concede, turns out he had 3 board wipes in hand. Proceed to cast Goblin Bombardment same turn as attack and ping him for his last two.
Meanwhile the Uril player whines about how "Yeah sure, Krenko isn't a threat."
Haha, thanks for sharing that story!
Krenko really is that deck that can win out of nowhere at any time.
@Wheel of Fate: was a typo, Fate has never been in this list, lol
@High CMC cards: from my experience, anything over, say 5CMC needs to be a game winner, not just a set-up card. Those cards are really fun and can be very powerful, but if they don't win the game immediately, they can be a waste.
I'm defiantly going to be testing out Final Fortune and Last Chance.
Anyway, does anyone think that Fury of the Horde would be a worth a slot? As a U mage, taking extra turns is kind of my thing, and the previous post got me thinking about this. I realize this spell isn't quite "take another turn", and that you won't be untapping Krenko if he didn't attack, but this spell is still potentially a zero-mana finisher once your army of goblins is online.
Also, I agree that Aether Vial needs to find its way into your list. It should be an auto-include in my opinion. It's another Goblin Lackey that doesn't even need to attack or deal damage to let you cheat your gobbos into play...and it can be activated at instant speed!...sooooo good.
This "love" intrigues me. Teach me to fake it.
UR Nin, the Pain Artist
WUB Zur the Enchanter (Retired)
UB Oona, Queen of the Fae (Pseudo-Retired)
I think Breath of Fury is a far superior option. It will automatically kill anyone who doesn't have a blocker, and it untaps Krenko.
EDIT: If this card does end up getting added, putting some evasion in there would be awesome. The one I'm thinking would fit best is Goblin Tunneler.
Hey, I'm glad you decided to sleeve this up, I'm looking forward to your critiques as you play it!
Those are two awesome suggestions! We all know Vial should be in, but FotH is brand new for me! I've never even seen that card before, lol.
So, what do you see initially that you'd want to cut?
- Zealous Conscripts
- Mogg Flunkies
- Reforge the Soul
- Wheel of Fortune
+ Goblin Tunneler
+ Breath of Fury
+ Final Fortune
+ Last Chance
I really have to caution against cutting Wheel and Reforge. Those are two of the best cards in the deck. Not only do they refill our hand after a wipe, it also forces our opponents to dump their plan, and fills up our hand after we dump everything onto the board. Also, that's a lot of win-more in a deck that already has plenty of win.
Ib is very, very good. He gives that added range that can be the difference between killing everyone and not, works great with the theme of the deck, and gives you something to do with Mountains when you don't need them (lol).