The Humongous Fungus (Ghave Abuse)

  • #151
    Corpse dance is something that I had never even considered, and I will agree that this deck probably does need some reanimation for when our creature combo pieces die and it's reusability is nice even with it's drawback. Tendrils would only be able to interact with that one combo though, and I think that one of the major strengths of this deck is that everything has multiple uses, which I think is something that you should focus on with this deck.

    Edit: no one knows of any spell that puts enchantments straight from the graveyard into play, that is cheap or not named replenish or open the vaults, do you?
    Last edited by u-579: 8/1/2011 1:24:19 AM


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #152
    Kaylee's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    General
    1x Ghave, Guru of Spores

    Creatures:20
    1x Karmic Guide
    1x Reveillark
    1x Puppeteer Clique
    1x Sadistic Hypnotist
    1x Sakura-Tribe Elder
    1x Scavenging Ooze
    1x Eternal Witness
    1x Farhaven elf
    1x Wood ELves
    1x Deranged Hermit
    1x Primeval Titan
    1x Avenger of Zendikar
    1x Hornet Queen
    1x Woodfall Primus
    1x Juniper Order Ranger
    1x Nath of the Gilt-Leaf
    1x Vish Kal, Blood Arbiter
    1x Solemn Simulacrum
    1x Duplicant

    Spells:24
    1x Enlightened Tutor
    1x Replenish
    1x Return to Dust
    1x Seed Sperk
    1x Decree of Justice
    1x Austere Command
    1x Vampiric Tutor
    1x Demonic Tutor
    1x Ambition's Cost
    1x Regrowth
    1x Kodama's Reach
    1x Krosan Grip
    1x Chord of Calling
    1x Explosive Vegetation
    1x Harmonize
    1x Reap and Sow
    1x Skyshroud Claim
    1x Primal Command
    1x Restock
    1x Tooth and Nail
    1x Preator's Counsel
    1x Mortify
    1x Putrefy
    1x Vindicate

    Enchantments:10
    1x Attrition
    1x Phyrexian Arena
    1x Grave Pact
    1x Earthcraft
    1x Beastmaster Ascension
    1x Fecundity
    1x Doubling Season
    1x Aura Shards
    1x Pernicious Deed
    1x Mirari's Wake

    Planeswalkers:2
    1x Elspeth, Knight-Errant
    1x Elspeth Tirel

    Artifacts:8
    1x Sensei's Divining Top
    1x Skullclamp
    1x Sol Ring
    1x Ashnod's Alter
    1x Coalition Relic
    1x Darksteel Ingot
    1x Oblivion Stone
    1x Eldrazi Monument

    Land:36
    3x Plains
    3x Swamp
    3x Forest
    1x Bojuka Bog
    1x Kor Haven
    1x Mumuring Bosk
    1x Miren, the Moaning Well
    1x Oren-Rief, the Vastwood
    1x Reliquary Tower
    1x Strip Mine
    1x Temple of the False God
    1x Vitu-Ghazi, the City Tree
    1x Volrath's Stronghold
    1x Wasteland
    1x Yavimaya's Hollow
    1x Brushland
    1x Caves of Koilos
    1x Llanowar Wastes
    1x Fetid Heath
    1x Twilight Mire
    1x Wooded Bastion
    1x Marsh Flats
    1x Verdant Catacombs
    1x Windswept Heath
    1x Godless Shrine
    1x Overgrown Tomb
    1x Temple Garden
    1x Bayou
    1x Savannah
    1x Scrubland



    Haven't posted for ages, but this deck has definitely outperformed what I initially thought.

    For me I've been going with a hybrid of combo and token overunning for the kill. I'd rather win by dealing with all damage with tokens (but not infinite), but I do want the combo pieces if the game gets long and it needs to end. Plus the combo pieces are good on their own.

    I realize my list is missing Gaea's Cradle, I don't have one yet, waiting til I can find the Judge foil one for a decent price. Not going to buy a regular one since this deck is all foiled out.


    Current EDH Decks

    :symb::symg::symw: Karador, Ghost Chieftain :symw::symg::symb:
    :symg::symw::symu: Jenara, Asura of War :symu::symw::symg:
    :symb::symr::symg: Kartthus, Tyrant of Jund :symg::symr::symb:
    :symu::symb: Oona, Queen of the Fae :symb::symu:
    :symr::symw: Brion Stoutarm :symw::symr:
  • #153
    Did some more testing. The main problem with combo is that everyone gangs up on you. Even though I think the combo/control version is very strong it might be better to play a slightly more aggro version. People will tend to just leave you be if you don't attack them.

    I am starting to come around on Doubling Season. The only thing I really don't like about it is that it tends to telegraph your future plays. At least with the other combos they tend to come out of nowhere. With Doubling Season it being 5cc can be really sluggish and hopefully people dont kill you out of fear that you will combo. Its going to stay in the deck for now.

    I really like Corpse Dance though. Great suggestion. Gets back combo pieces and works great with the Altars.
  • #154
    Quote from Neoshinji

    I am starting to come around on Doubling Season. The only thing I really don't like about it is that it tends to telegraph your future plays. At least with the other combos they tend to come out of nowhere. With Doubling Season it being 5cc can be really sluggish and hopefully people dont kill you out of fear that you will combo. Its going to stay in the deck for now.


    You just have to throw things down in the right order, really. The Season always comes last, as does Earthcraft. You throw out an innocuous combo piece or two one turn (we'll say Ashnod's Altar--not very threatening), and then next turn ka-blamo! Drop Double the Fun and go to town. Throwing down "random" stuff first kind of makes it look like you have nothing better to do because you're waiting for that last card. Sigil Captain and Juniper Order Ranger are great in that respect. Wink
  • #155
    Quote from Shunma
    You just have to throw things down in the right order, really. The Season always comes last, as does Earthcraft. You throw out an innocuous combo piece or two one turn (we'll say Ashnod's Altar--not very threatening), and then next turn ka-blamo! Drop Double the Fun and go to town. Throwing down "random" stuff first kind of makes it look like you have nothing better to do because you're waiting for that last card. Sigil Captain and Juniper Order Ranger are great in that respect. Wink


    This is so very much true, you want to be as nothreatening as possible for as long as possible. So you have to think about the order you play your combo pieces in, I usually prioritize my plays so I play the least offensive thing I can that is the most expendable first. With this deck, you almost want to wait to go of for as long as is safe so you can drop as many pieces as possible in one turn and have them on the board for the shortest time possible.


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #156
    I think Academy Rector is my favorite card for comboing off... just kill your rector, exile it to grab doubling season and then go to town. I don't have a copy of corpse dance but when I get one I"ll test it out.

    I'm currently trying to find room in my list for Beastmaster Ascension since somehow it didn't make my list. Its a definite pet card of mine so it'll go in... just need to find what for <_
  • #157
    Thus far I have a pretty insane win ratio on mtgo with my current build. Its horrible, but I feel like taking out Bitter Ordeal due to all of the clicking involved haha. Its easier in paper for me to say, “Infinite Sacrifice Loop of Death!”… but online is like… clickyX400.
  • #158
    Quote from Neoshinji
    Thus far I have a pretty insane win ratio on mtgo with my current build. Its horrible, but I feel like taking out Bitter Ordeal due to all of the clicking involved haha. Its easier in paper for me to say, “Infinite Sacrifice Loop of Death!”… but online is like… clickyX400.


    This deck must suck to play on there where you actually have to do everything with all the combos.

    Also I know that it is a pet, but does beastmaster accession really do anything for you schtauffen?


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #159
    How do you guys feel about the match-ups against the newer commanders.

    I know there was a lot of hype around Mimeoplasm. From my exp he has always been one of the worst commanders out there.

    I think the hardest match-ups tend to be Rikku. Which isnt that bad, but just ranking them amongst the other new commanders.
  • #160
    Quote from Neoshinji
    How do you guys feel about the match-ups against the newer commanders.

    I know there was a lot of hype around Mimeoplasm. From my exp he has always been one of the worst commanders out there.

    I think the hardest match-ups tend to be Rikku. Which isnt that bad, but just ranking them amongst the other new commanders.


    I think I agree with that assessment. I played around with Mimeoplasm, but decided it wasn't very good. The ooze gets some explosive wins and interesting combinations, but it's horribly inconsistent (especially since it exiles--can't re-use guys). My Ghave build laughs at him because my creatures won't do him any good, and I can easily waste anything he tries with his own stuff. Damia, on the other hand, depending on what the opponent does with her, can be far more difficult to deal with (card advantage machine).

    Riku is pretty awesome. He's actually a lot like Ghave in some respects (combo oriented). So it ends up playing almost like a mirror--sit, build up, and watch for combo setups. I have only played against Riku once with Ghave, but Ghave proved to be "better." Since we have WB instead of UR, we get more tutors. That's what it comes down to I think (Enlightened, Idyllic, Demonic, Diabolic, Vampiric, Worldly, Grove, Rector, Eladamri's Call--so much power there). It's close though. Riku is definitely a threat with access to U. Countermagic makes Ghave sad. Frown

    The other "newbies" are all pretty easy I think. Kaalia is "good," but ends up a lot like Mimeoplasm: big but inconsistent wins. The rest are all pushovers from the matches I have played thus far. The biggest challenge is a well-thought-out Riku or Damia. Smile
  • #161
    Quote from u-579
    Also I know that it is a pet, but does beastmaster accession really do anything for you schtauffen?


    I can address this, even though I'm not schtauffen. I usually use it as a surprise win. Chord out Avenger at end of turn, then cast Beastmaster Accension and win. Or I'll play it with enough creatures to maybe trigger it just to bait out an enchantment removal, then I cast a better one. The bait trick has worked a lot for me, usually I play it, it goes away, then I'll cast Mirari's Wake or Doubling Season.


    Current EDH Decks

    :symb::symg::symw: Karador, Ghost Chieftain :symw::symg::symb:
    :symg::symw::symu: Jenara, Asura of War :symu::symw::symg:
    :symb::symr::symg: Kartthus, Tyrant of Jund :symg::symr::symb:
    :symu::symb: Oona, Queen of the Fae :symb::symu:
    :symr::symw: Brion Stoutarm :symw::symr:
  • #162
    It was discussed earlier, but I wanted to bring it back up. Lightning Greaves is pretty much dead weight in the deck. The only time I was really have it on the field was when a Titan hit the board. I ended up taking it out to fit in some more combos.

    How has "Regrowth" worked for everyone? I am going to test it out, but it seems like we are better off drawing more cards than getting a card out of the graveyard.

    I have also tried out Survival of the Fittest. I only play about 24 creatures so I ended up cutting it. It was also rather rare for me to have creatures in my hand that were useless. My opinion of this really strong card when from high to low over the past couple weeks.
  • #163
    Regrowth and to a lesser extent Recollect are essential IMO. Not both--one or the other. Having that plus Witness allows the deck to get back killed combo pieces.

    I might be a little biased on that though. I run Regrowth in any deck with green ever. ;-)
  • #164
    Quote from Neoshinji
    How do you guys feel about the match-ups against the newer commanders.

    I know there was a lot of hype around Mimeoplasm. From my exp he has always been one of the worst commanders out there.

    I think the hardest match-ups tend to be Rikku. Which isnt that bad, but just ranking them amongst the other new commanders.

    The only new commanders that I have played that gave me any trouble where rikku and damia. Rikku just becase he is another combo deck that if built well can go off as fast as we can, but the times I have played it the player tried to use creature based combos and I just droped grave pact and it was gg from there. Damia seems to mostly be a good stuff deck and just uses the power of the colors to win, so the strength of that deck depends on the build and the player.

    Quote from Kaylee
    I can address this, even though I'm not schtauffen. I usually use it as a surprise win. Chord out Avenger at end of turn, then cast Beastmaster Accension and win. Or I'll play it with enough creatures to maybe trigger it just to bait out an enchantment removal, then I cast a better one. The bait trick has worked a lot for me, usually I play it, it goes away, then I'll cast Mirari's Wake or Doubling Season.

    I just don't think that it really does much when you use it like that, it seems like you would be better off using something actually ment to do that, i mean it's not like this isn't the colors for disruption or anything. And in a deck where attacking should be like plan d and is a sign that something has gone wrong I would think you could use this slot to do almost anything else.

    Quote from Neoshinji
    It was discussed earlier, but I wanted to bring it back up. Lightning Greaves is pretty much dead weight in the deck. The only time I was really have it on the field was when a Titan hit the board. I ended up taking it out to fit in some more combos.

    I am seeing this as more and more true all the time, from when I originally brought this up to now, I have yet to see a use for it in my own deck. Now just to figure out what I want to replace it with.


    Quote from Neoshinji
    ItI have also tried out Survival of the Fittest. I only play about 24 creatures so I ended up cutting it. It was also rather rare for me to have creatures in my hand that were useless. My opinion of this really strong card when from high to low over the past couple weeks.

    I had a similar experience early on, I would cast it then either never use it or wish that it was almost anything else. I think that this and greaves are to 'good' cards that try and trap you into running them because they are good else where. Greaves just because it doesn't add anything to the deck and survival because we don't have spare creatures since all of them serve a purpose.

    Quote from Shunma
    Regrowth and to a lesser extent Recollect are essential IMO. Not both--one or the other. Having that plus Witness allows the deck to get back killed combo pieces.

    I might be a little biased on that though. I run Regrowth in any deck with green ever. ;-)


    I dont know about regrowth, I never really considered it much. Though I still wish there was a reanimate type effect for enchanments that put a single one back into play at a low price.


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #165
    @u-579: I see that attacking for the win for you might be your last resort, but with my playgroup, doing infinite combos will cost you in later games (like being picked on even if you aren't in any position to do anything). It's very much frowned upon, so for me attacking for the win and what aids that makes it good. So, yes it's only really good if you're planning to win with tokens swinging, if you only ever want to combo, it's a dead card. But it does deliver if you want to attack. It usually adds +50 damage when I first drop it.


    Current EDH Decks

    :symb::symg::symw: Karador, Ghost Chieftain :symw::symg::symb:
    :symg::symw::symu: Jenara, Asura of War :symu::symw::symg:
    :symb::symr::symg: Kartthus, Tyrant of Jund :symg::symr::symb:
    :symu::symb: Oona, Queen of the Fae :symb::symu:
    :symr::symw: Brion Stoutarm :symw::symr:
  • #166
    Quote from Kaylee
    @u-579: I see that attacking for the win for you might be your last resort, but with my playgroup, doing infinite combos will cost you in later games (like being picked on even if you aren't in any position to do anything). It's very much frowned upon, so for me attacking for the win and what aids that makes it good. So, yes it's only really good if you're planning to win with tokens swinging, if you only ever want to combo, it's a dead card. But it does deliver if you want to attack. It usually adds +50 damage when I first drop it.


    My playgroup is basically the same way. They're okay with infinite combos most of the time, but once they know that it's a continuous thing, they really gang up on you. I, also included Beastmaster Ascension since it's been highly effective for attacking for the win or as a bait card for me as well.
    MTG Deals.
  • #167
    Are you guys running Squirrel Nest? It's a fast combo with Earthcraft, and is a great token generator for Blasting Station. It's all still instant speed as well. Also works great with Aura Shards, Doubling Season, Skullclamp, etc. Just my .02 cents.
    Decks:

    Ghave, the Guru of Spores
    Mayael the Anima
    Isamaru, Hound of Konda
  • #168
    Quote from Lets Go Home
    Are you guys running Squirrel Nest? It's a fast combo with Earthcraft, and is a great token generator for Blasting Station. It's all still instant speed as well. Also works great with Aura Shards, Doubling Season, Skullclamp, etc. Just my .02 cents.

    This is one of those cards that I have looked briefly at and passed over several times, and now that I think about it for a little longer I'm not sure I was giving it justice. Nowif the opportunity arises, I think that it will find a way into my deck for some actual testing.


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #169
    I had squirrels nest in, I took it out for the simple reason that it did not interact with my general enough. Though I am thinking about adding Kjeldoran Outpost, because I have noticed several games where a cheap creature to sac would be good, and lands dodge All is Dust/Nevinyrral's Disk/Oblivion Stone.

    Join us for EDH/Commander!
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    GAzusaG - (G/U)Derevi(W/U) - (B/G)Glissa(B/G) - (U/B)Sharuum(W/U) - (G/W)Sigarda(G/W) - (R/G)Wanderer(G/U) - (R/G)Wort(R/G)
  • #170
    I'm thinking about it now, and I'm not sure since it does only combo with earthcraft. Is the outpost really taht usefully, I'd think that it would be too much of a tempo loss.


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #171
    Quote from u-579
    I'm thinking about it now, and I'm not sure since it does only combo with earthcraft. Is the outpost really taht usefully, I'd think that it would be too much of a tempo loss.


    Thats true, it does only interact with earthcraft. But you need your earthcraft out to do most of your infinite combos anyway (unless it's ashnod's altar). I don't think it's a terrible addition if there's enough room.
    Decks:

    Ghave, the Guru of Spores
    Mayael the Anima
    Isamaru, Hound of Konda
  • #172
    It was a typical random moment in Commander on mtgo, but an opponent decided to cast Decree of Pain. I already had Earthcraft on the board so my response was to sacrifice (via Altar) a Kitchen Finks already equipped with Deathreader to put Academy Rector into play. Then sac him to get Squirrel’s Nest into play and started producing enough tokens to get him to draw all of his deck and lose.

    But do I think Squirrel’s Nest is good in a Ghave control/combo build? Even with multiple ways to tutor for the combo its usually not the best win condition you can tutor for. So imo its sort of so so.
  • #173
    It is VERY so-so as it interacts exclusively with Earthcraft, whereas Earthcraft interacts with pretty much everything. The Nest didn't make the cut for that reason. It's a fun, lulzy combo but that's about it. Wink
  • #174
    Yeah, I put in and have played a few games with it and I never used the combo. I think that I'm going to take it out and replace it with a tutor but I don't know what I should add that can actually find.


    BGW[Primer]Ghave, Guru of SporesBGW | UUUBarrin, Master WizardUUU | UWBSharuum the HegemonUWB
    UWRasputin DreamweaverUW
    UWBSen TripletsUWB
  • #175
    I'm currently using Basalt Monolith as a ramp card, but it also combos with Mana Reflection for infinite mana. It hasn't been too bad for me so far. Any thoughts?
    MTG Deals.
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