I just started playing Commander, but have been playing MTGO 100cs for a long time.
My spin on the deck isn't too far off from what people have already posted for the exception that its just refined to my own personal play style.
The deck is pretty much built to take a beating from your opponent's or from yourself via Necropotence ect. And combo off to wipe the board clean. I am still always amazed how much people tap out.
Below is a link to my current deck list Neoshinji's Ghave
If you look at my deck list there is an area where you can see the changes I made. Things like doubling season were put in and cut out pretty fast. Attrition never made it into the deck haha.
Also Vish Kal is amazing. I rarely hard cast this guy usually cheat him in somehow.
-Oran-Rief goes for Ancient Tomb
-Attrition is out for Sylvan Library (as I said above, I am really good at forgetting this card. I was out walking when I remembered it and decided on this cut, then I got home, sat in front of the computer and spent five minutes going "****, what was I cutting Attrition for again?")
So a little foresight. Firstly you can obviously tell this is a heavily modified version of the Ghave pre-con. I'm in a small playgroup with two other friends. One runs Kaalia, of the Vast the other runs Mimeoplasm so from the get go I feel myself already under pressure.
I kind of took the "controlling" approach by just trying my best to not to absolutely destroyed in the early game. With lots of removal options. Though what ends up happening since I have such a low number of creatures every time I play Ghave he gets nuked. So I'm trying to find other ways I can produce tokens to defend myself until I can get an enchantment on the board and go from there. Most of the games I end up winning with a Grave pact lock because they don't have any kind of artifact/enchantment removal or someone wipes the board and I play Fresh Meat
Something I did want to ask specifically is the opinion of Transmute Cards in EDH? Dimir House guard and Brainspoil specifically.
Why would you ever cut doubling season from this deck? Its an all star.
What do you need it for? There are several ways you can go infinite without it and there are also far better enchantments you can run to give you an edge?
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If one does as Err does enough times, one becomes as Err is.
Doubling Season is pretty meh. I think if it was 4cc it might be a little bit more viable for this deck. Actually even at 3cc I prob wouldn't play this card in a Ghave deck.
*If you are in the position where you can make tokens making double doesn't really make a difference. Since being able to give them haste is not an option and Commander is a game of mass removal. Going infinite on tokens tends to just put a huge target on your head when you are unable to win.
*Using Doubling Season to make Ghave large or infinitely large is a bit silly. If he had evasion sure it would be more viable, but he essentially becomes a larger Tarmogoyf.
I am sure there are other combos but on turn 4 or 5 I rather be playing something else and late game I rather be drawing something that I can combo out and win with on my turn.
What do you need it for? There are several ways you can go infinite without it and there are also far better enchantments you can run to give you an edge?
Its there for redundancy, while yes the are still combos that exist with out it, it enables many that wouldn't exist otherwise and it allows fore more chances to withstand disruption. I don't mean this how I know its going to sound, but it sounds like you where doing something wrong that it didn't work for you.
Doubling Season is pretty meh. I think if it was 4cc it might be a little bit more viable for this deck. Actually even at 3cc I prob wouldn't play this card in a Ghave deck.
*If you are in the position where you can make tokens making double doesn't really make a difference. Since being able to give them haste is not an option and Commander is a game of mass removal. Going infinite on tokens tends to just put a huge target on your head when you are unable to win.
*Using Doubling Season to make Ghave large or infinitely large is a bit silly. If he had evasion sure it would be more viable, but he essentially becomes a larger Tarmogoyf.
I am sure there are other combos but on turn 4 or 5 I rather be playing something else and late game I rather be drawing something that I can combo out and win with on my turn.
Your concern about not being able to win the turn you go infinite, is the reason for running cards like Bitter Ordeal, Triskelion, and Blasting Station. Doubling season also IS a combo piece, it will add maybe 5 more combo possibilities that wouldn't exist without it. While I will agree that it is on the expensive end of the mana curve, I think that it is worth running to give you even more certainty, I know there have been several games that I have won exclusively because of Doubling Season.
Because this deck is such a headache to play, could viper or someone else please outline all the combos in the list in the OP? It would really be helpful as I'm new to the deck.
There is a list I tried to compile in the thread in my sig if you are curious, I'm not sure if I got all of them but it should be most. I'll post it in here later after I get sleep
u-579: I'll test out those combos again to see if they will work in my current build. I'm always up for retesting haha and you made some good points.
I think its a good idea to have 1 centralized thread for Ghave. There is a lot of tech that gets repeated over and over again. So its nice to have it in one place.
Both give infinite tokens and +1/+1 counters. The first gives infinite colored mana, whereas the latter gives infinite colorless. Throw in a Triskelion for a hasty win, or swing with some peeps and if one connects pump him until he's lethal.
(I see in u-579's thread he marks these as not producing all three (tokens, mana, counters) but they do :))
LOOP A: 1, remove counter: put 2 saprolings into play
tap both: add 2 to your mana pool 1, sacrifice a saproling: put 2 counters on Ghave (or another creature)
Net: +1 counter (you still have 1 in your pool to repeat with)
LOOP B: 1, remove a counter: put 2 saprolings into play
and
tap both saprolings: add 2
net: 1 (you still have your invested 1 as well)
Since you can change between loops A and B (produce counters or mana and tokens) at will, you therefore have infinite mana, tokens, and counters
There are so many other combos in the deck though... its a bit ridiculous
some others:
Like I said I probably missed some things, that just goes to show I should probably stop doing all of my posting after midnight.
So I have question for each of you, how many slots do you dedicate to the combo and how many do you dedicate to other things like ramp? I'm mostly just curious to see how everyones allocation deck spots and how much of everything you feel the need to run.
So I have question for each of you, how many slots do you dedicate to the combo and how many do you dedicate to other things like ramp? I'm mostly just curious to see how everyones allocation deck spots and how much of everything you feel the need to run.
The rest of the deck is (what I consider to be) the best combos, tutors to assemble them, some recursion, and some removal. There's very little "goodstuff" left from I used to run.
My current build, just need to replace Debtors' Knell with Sterling Grove and I'll be a happy camper for a while:
Either one can use Blasting Station/Bitter Ordeal for a same turn kill, or roll over with a zillion angry sprouts next turn. The Corpse Dance combo could also use Tendrils of Agony for a same turn kill, but nobody uses that card in EDH.
Corpse dance is something that I had never even considered, and I will agree that this deck probably does need some reanimation for when our creature combo pieces die and it's reusability is nice even with it's drawback. Tendrils would only be able to interact with that one combo though, and I think that one of the major strengths of this deck is that everything has multiple uses, which I think is something that you should focus on with this deck.
Edit: no one knows of any spell that puts enchantments straight from the graveyard into play, that is cheap or not named replenish or open the vaults, do you?
Haven't posted for ages, but this deck has definitely outperformed what I initially thought.
For me I've been going with a hybrid of combo and token overunning for the kill. I'd rather win by dealing with all damage with tokens (but not infinite), but I do want the combo pieces if the game gets long and it needs to end. Plus the combo pieces are good on their own.
I realize my list is missing Gaea's Cradle, I don't have one yet, waiting til I can find the Judge foil one for a decent price. Not going to buy a regular one since this deck is all foiled out.
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Current EDH Decks :symb::symg::symw: Karador, Ghost Chieftain :symw::symg::symb:
:symg::symw::symu: Jenara, Asura of War :symu::symw::symg:
:symb::symr::symg: Kartthus, Tyrant of Jund :symg::symr::symb:
:symu::symb: Oona, Queen of the Fae :symb::symu:
:symr::symw: Brion Stoutarm :symw::symr:
Did some more testing. The main problem with combo is that everyone gangs up on you. Even though I think the combo/control version is very strong it might be better to play a slightly more aggro version. People will tend to just leave you be if you don't attack them.
I am starting to come around on Doubling Season. The only thing I really don't like about it is that it tends to telegraph your future plays. At least with the other combos they tend to come out of nowhere. With Doubling Season it being 5cc can be really sluggish and hopefully people dont kill you out of fear that you will combo. Its going to stay in the deck for now.
I really like Corpse Dance though. Great suggestion. Gets back combo pieces and works great with the Altars.
I am starting to come around on Doubling Season. The only thing I really don't like about it is that it tends to telegraph your future plays. At least with the other combos they tend to come out of nowhere. With Doubling Season it being 5cc can be really sluggish and hopefully people dont kill you out of fear that you will combo. Its going to stay in the deck for now.
You just have to throw things down in the right order, really. The Season always comes last, as does Earthcraft. You throw out an innocuous combo piece or two one turn (we'll say Ashnod's Altar--not very threatening), and then next turn ka-blamo! Drop Double the Fun and go to town. Throwing down "random" stuff first kind of makes it look like you have nothing better to do because you're waiting for that last card. Sigil Captain and Juniper Order Ranger are great in that respect.
You just have to throw things down in the right order, really. The Season always comes last, as does Earthcraft. You throw out an innocuous combo piece or two one turn (we'll say Ashnod's Altar--not very threatening), and then next turn ka-blamo! Drop Double the Fun and go to town. Throwing down "random" stuff first kind of makes it look like you have nothing better to do because you're waiting for that last card. Sigil Captain and Juniper Order Ranger are great in that respect.
This is so very much true, you want to be as nothreatening as possible for as long as possible. So you have to think about the order you play your combo pieces in, I usually prioritize my plays so I play the least offensive thing I can that is the most expendable first. With this deck, you almost want to wait to go of for as long as is safe so you can drop as many pieces as possible in one turn and have them on the board for the shortest time possible.
I think Academy Rector is my favorite card for comboing off... just kill your rector, exile it to grab doubling season and then go to town. I don't have a copy of corpse dance but when I get one I"ll test it out.
I'm currently trying to find room in my list for Beastmaster Ascension since somehow it didn't make my list. Its a definite pet card of mine so it'll go in... just need to find what for <_<
Thus far I have a pretty insane win ratio on mtgo with my current build. Its horrible, but I feel like taking out Bitter Ordeal due to all of the clicking involved haha. Its easier in paper for me to say, “Infinite Sacrifice Loop of Death!”… but online is like… clickyX400.
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UWRasputin DreamweaverUW
UWBSen TripletsUWB
My spin on the deck isn't too far off from what people have already posted for the exception that its just refined to my own personal play style.
The deck is pretty much built to take a beating from your opponent's or from yourself via Necropotence ect. And combo off to wipe the board clean. I am still always amazed how much people tap out.
Below is a link to my current deck list
Neoshinji's Ghave
Link below is also a Youtube video of the deck in action:
Neoshinji Ghave Vs XXXLex - Malijin - Phantomhound
If you look at my deck list there is an area where you can see the changes I made. Things like doubling season were put in and cut out pretty fast. Attrition never made it into the deck haha.
Also Vish Kal is amazing. I rarely hard cast this guy usually cheat him in somehow.
-Oran-Rief goes for Ancient Tomb
-Attrition is out for Sylvan Library (as I said above, I am really good at forgetting this card. I was out walking when I remembered it and decided on this cut, then I got home, sat in front of the computer and spent five minutes going "****, what was I cutting Attrition for again?")
I agree, looking forward to it. And to slowly building this deck, for the occasional combo itch :D.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
B The Masquerade
You can do either or both. People seem to have appropriated this thread as a general Ghave discussion thread, so I'm not going to stop you.
01 Ghave, Guru of Spores
Planeswalker:
02 Liliana Vess
Instants/Sorceries:
03 Cultivate
04 Harmonize
05 Doom Blade
06 Overrun
07 Plunge Into Darkness
08 Swords to plowshares
09 Putrefy
10 Farseek
11 Decree of Justice
12 Alliance of Arms
13 Sol Ring
14 Day of Judgement
15 Idyllic Tutor
16 Open the vaults
17 Worldy Tutor
18 Enlightend Tutor
19 Crime//Punishment
20 Promise of Power
21 Fresh Meat
22 Afterlife
23 Chord of Calling
24 Obalation
25 Condemn
26 Mortify
27 Relic of Progenitus
28 Skull Clamp
29 Ashnod's Altar
30 Reap and Sow
31 Hour of Reckoning
32 Orzhov Signet
33 Relic of Progenitus
34 Skull Clamp
35 Ashnod's Altar
36 Selesnya Signet
37 Golgari Signent
38 Caged Sun
Enchantments:
39 Aura Shards
40 Glare of Subdual
41 Vow of Malice
42 Vow of Wildness
43 Oblivion Ring
44 Yawgmoths Bargain
45 Necrogenesis
46 Vow of Duty
47 Grave Pact
48 Phyrexian Arena
49 Black Market
50 Oblivion Ring
51 Squirrel Nest
Creatures:
52 Shriekmaw
53 Soul Warden
54 Sakura-Tribe Elder
55 Citanul Heirophants
56 Auramancer
57 Essence Warden
58 Juniper Order Ranger
59 Fertilid
60 Sigil Captain
61 Carrion Feeder
62 Dryad Arbor
63 Puppeteer Clique
64 Kamahl, Fist of Krosa
I kind of took the "controlling" approach by just trying my best to not to absolutely destroyed in the early game. With lots of removal options. Though what ends up happening since I have such a low number of creatures every time I play Ghave he gets nuked. So I'm trying to find other ways I can produce tokens to defend myself until I can get an enchantment on the board and go from there. Most of the games I end up winning with a Grave pact lock because they don't have any kind of artifact/enchantment removal or someone wipes the board and I play Fresh Meat
Something I did want to ask specifically is the opinion of Transmute Cards in EDH? Dimir House guard and Brainspoil specifically.
B The Masquerade
Why would you ever cut doubling season from this deck? Its an all star.
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
What do you need it for? There are several ways you can go infinite without it and there are also far better enchantments you can run to give you an edge?
B The Masquerade
*If you are in the position where you can make tokens making double doesn't really make a difference. Since being able to give them haste is not an option and Commander is a game of mass removal. Going infinite on tokens tends to just put a huge target on your head when you are unable to win.
*Using Doubling Season to make Ghave large or infinitely large is a bit silly. If he had evasion sure it would be more viable, but he essentially becomes a larger Tarmogoyf.
I am sure there are other combos but on turn 4 or 5 I rather be playing something else and late game I rather be drawing something that I can combo out and win with on my turn.
Below is my latest match vid. Thus far my build is 31 win 9 loses.
Neoshinji Vs Omega Swordfish - ELMEROMERO95 - CrosisderHamster
Its there for redundancy, while yes the are still combos that exist with out it, it enables many that wouldn't exist otherwise and it allows fore more chances to withstand disruption. I don't mean this how I know its going to sound, but it sounds like you where doing something wrong that it didn't work for you.
Your concern about not being able to win the turn you go infinite, is the reason for running cards like Bitter Ordeal, Triskelion, and Blasting Station. Doubling season also IS a combo piece, it will add maybe 5 more combo possibilities that wouldn't exist without it. While I will agree that it is on the expensive end of the mana curve, I think that it is worth running to give you even more certainty, I know there have been several games that I have won exclusively because of Doubling Season.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
Pauper EDH:
UBPsychatogBU
UInvisible StalkerU
Not playing anything else. Money is tight.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
I think its a good idea to have 1 centralized thread for Ghave. There is a lot of tech that gets repeated over and over again. So its nice to have it in one place.
Ghave + Earthcraft + Doubling Season
Ghave + Ashnod's Altar + Doubling Season
Both give infinite tokens and +1/+1 counters. The first gives infinite colored mana, whereas the latter gives infinite colorless. Throw in a Triskelion for a hasty win, or swing with some peeps and if one connects pump him until he's lethal.
(I see in u-579's thread he marks these as not producing all three (tokens, mana, counters) but they do :))
1, remove counter: put 2 saprolings into play
tap both: add 2 to your mana pool
1, sacrifice a saproling: put 2 counters on Ghave (or another creature)
Net: +1 counter (you still have 1 in your pool to repeat with)
LOOP B:
1, remove a counter: put 2 saprolings into play
and
tap both saprolings: add 2
net: 1 (you still have your invested 1 as well)
Since you can change between loops A and B (produce counters or mana and tokens) at will, you therefore have infinite mana, tokens, and counters
some others:
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
So I have question for each of you, how many slots do you dedicate to the combo and how many do you dedicate to other things like ramp? I'm mostly just curious to see how everyones allocation deck spots and how much of everything you feel the need to run.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
Well, in my case I have 13 slots dedicated to ramp, and it seems to work pretty well at that number (this includes Mirari's Wake, Mana Reflection, Vorinclex, Voice of Hunger, Solemn Simulacrum, and Prime Time). The deck is surprisingly mana-hungry for it's low-medium curve. o.0
The rest of the deck is (what I consider to be) the best combos, tutors to assemble them, some recursion, and some removal. There's very little "goodstuff" left from I used to run.
My current build, just need to replace Debtors' Knell with Sterling Grove and I'll be a happy camper for a while:
1 Ghave, Guru of Spores
1 Acidic Slime
1 Avenger of Zendikar
1 Eternal Witness
1 Grave Titan
1 Hornet Queen
1 Juniper Order Ranger
1 Karmic Guide
1 Primeval Titan
1 Reveillark
1 Sigil Captain
1 Solemn Simulacrum
1 Sun Titan
1 Triskelion
1 Vorinclex, Voice of Hunger
1 Woodfall Primus
Sorcery (17)
1 Austere Command
1 Bitter Ordeal
1 Cultivate
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Diabolic Tutor
1 Explosive Vegetation
1 Idyllic Tutor
1 Kodama's Reach
1 Maelstrom Pulse
1 Regrowth
1 Skyshroud Claim
1 Storm Herd
1 Tooth and Nail
1 Vindicate
1 Wrath of God
1 Akroma's Memorial
1 Ashnod's Altar
1 Blasting Station
1 Coalition Relic
1 Crucible of Worlds
1 Darksteel Ingot
1 Eldrazi Monument
1 Expedition Map
1 Gilded Lotus
1 Lightning Greaves
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Swiftfoot Boots
Enchantment (7)
1 Aura Shards
1 Debtors' Knell
1 Doubling Season
1 Earthcraft
1 Grave Pact
1 Mana Reflection
1 Mirari's Wake
Instant (6)
1 Eladamri's Call
1 Enlightened Tutor
1 Mortify
1 Putrefy
1 Vampiric Tutor
1 Worldly Tutor
Planeswalker (2)
1 Elspeth, Knight-Errant
1 Liliana Vess
1 Bayou
1 Command Tower
1 Evolving Wilds
7 Forest
1 Gaea's Cradle
1 Godless Shrine
1 Homeward Path
1 Marsh Flats
1 Maze of Ith
1 Overgrown Tomb
6 Plains
1 Savannah
1 Scrubland
1 Shizo, Death's Storehouse
1 Strip Mine
6 Swamp
1 Temple Garden
1 Terramorphic Expanse
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wasteland
1 Windswept Heath
Nim Deathmantle + Ashnods Altar + Ghave
Corpse Dance + Earthcraft + Mana Reflection/Mirari's Wake + Ghave
Either one can use Blasting Station/Bitter Ordeal for a same turn kill, or roll over with a zillion angry sprouts next turn. The Corpse Dance combo could also use Tendrils of Agony for a same turn kill, but nobody uses that card in EDH.
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Edit: no one knows of any spell that puts enchantments straight from the graveyard into play, that is cheap or not named replenish or open the vaults, do you?
UWRasputin DreamweaverUW
UWBSen TripletsUWB
1x Ghave, Guru of Spores
Creatures:20
1x Karmic Guide
1x Reveillark
1x Puppeteer Clique
1x Sadistic Hypnotist
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Eternal Witness
1x Farhaven elf
1x Wood ELves
1x Deranged Hermit
1x Primeval Titan
1x Avenger of Zendikar
1x Hornet Queen
1x Woodfall Primus
1x Juniper Order Ranger
1x Nath of the Gilt-Leaf
1x Vish Kal, Blood Arbiter
1x Solemn Simulacrum
1x Duplicant
Spells:24
1x Enlightened Tutor
1x Replenish
1x Return to Dust
1x Seed Sperk
1x Decree of Justice
1x Austere Command
1x Vampiric Tutor
1x Demonic Tutor
1x Ambition's Cost
1x Regrowth
1x Kodama's Reach
1x Krosan Grip
1x Chord of Calling
1x Explosive Vegetation
1x Harmonize
1x Reap and Sow
1x Skyshroud Claim
1x Primal Command
1x Restock
1x Tooth and Nail
1x Preator's Counsel
1x Mortify
1x Putrefy
1x Vindicate
1x Attrition
1x Phyrexian Arena
1x Grave Pact
1x Earthcraft
1x Beastmaster Ascension
1x Fecundity
1x Doubling Season
1x Aura Shards
1x Pernicious Deed
1x Mirari's Wake
Planeswalkers:2
1x Elspeth, Knight-Errant
1x Elspeth Tirel
Artifacts:8
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Ashnod's Alter
1x Coalition Relic
1x Darksteel Ingot
1x Oblivion Stone
1x Eldrazi Monument
Land:36
3x Plains
3x Swamp
3x Forest
1x Bojuka Bog
1x Kor Haven
1x Mumuring Bosk
1x Miren, the Moaning Well
1x Oren-Rief, the Vastwood
1x Reliquary Tower
1x Strip Mine
1x Temple of the False God
1x Vitu-Ghazi, the City Tree
1x Volrath's Stronghold
1x Wasteland
1x Yavimaya's Hollow
1x Brushland
1x Caves of Koilos
1x Llanowar Wastes
1x Fetid Heath
1x Twilight Mire
1x Wooded Bastion
1x Marsh Flats
1x Verdant Catacombs
1x Windswept Heath
1x Godless Shrine
1x Overgrown Tomb
1x Temple Garden
1x Bayou
1x Savannah
1x Scrubland
Haven't posted for ages, but this deck has definitely outperformed what I initially thought.
For me I've been going with a hybrid of combo and token overunning for the kill. I'd rather win by dealing with all damage with tokens (but not infinite), but I do want the combo pieces if the game gets long and it needs to end. Plus the combo pieces are good on their own.
I realize my list is missing Gaea's Cradle, I don't have one yet, waiting til I can find the Judge foil one for a decent price. Not going to buy a regular one since this deck is all foiled out.
Current EDH Decks
:symb::symg::symw: Karador, Ghost Chieftain :symw::symg::symb:
:symg::symw::symu: Jenara, Asura of War :symu::symw::symg:
:symb::symr::symg: Kartthus, Tyrant of Jund :symg::symr::symb:
:symu::symb: Oona, Queen of the Fae :symb::symu:
:symr::symw: Brion Stoutarm :symw::symr:
I am starting to come around on Doubling Season. The only thing I really don't like about it is that it tends to telegraph your future plays. At least with the other combos they tend to come out of nowhere. With Doubling Season it being 5cc can be really sluggish and hopefully people dont kill you out of fear that you will combo. Its going to stay in the deck for now.
I really like Corpse Dance though. Great suggestion. Gets back combo pieces and works great with the Altars.
You just have to throw things down in the right order, really. The Season always comes last, as does Earthcraft. You throw out an innocuous combo piece or two one turn (we'll say Ashnod's Altar--not very threatening), and then next turn ka-blamo! Drop Double the Fun and go to town. Throwing down "random" stuff first kind of makes it look like you have nothing better to do because you're waiting for that last card. Sigil Captain and Juniper Order Ranger are great in that respect.
This is so very much true, you want to be as nothreatening as possible for as long as possible. So you have to think about the order you play your combo pieces in, I usually prioritize my plays so I play the least offensive thing I can that is the most expendable first. With this deck, you almost want to wait to go of for as long as is safe so you can drop as many pieces as possible in one turn and have them on the board for the shortest time possible.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
I'm currently trying to find room in my list for Beastmaster Ascension since somehow it didn't make my list. Its a definite pet card of mine so it'll go in... just need to find what for <_<
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant