It's funny because they're trying so hard to make standard cards in such a proactive manner, as you drew on, it's like a weaker Thrummingbird. None of the new cards are really that busted out of the gate, EDH doesn't really have that mindset. Just look at how busted Deepglow Skate was before the decks even launched, Yidris is along a similar vein. Personally (even though this isn't the right forum for this but...), I think that the Deepglow Skate and Yidris should've been single target/spell triggers. They would still be really playable, but they just shape the format/archetypes so hard that it's kinda unfair.
Well, EDH is all about blowout plays so I'm glad that Deepglow Skate and Yidris, Maelstrom Wielder share the wealth. As for Skyship Plunderer, I guess that it's main purpose is to double energy counters on a player. Now, it could also be used in an infect deck in order to double the poison counters on the opponent. So I guess it's not entirely awful. However, in a proliferate deck it's not that appealing. It is a pretty good uncommon, though for other formats.
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Unfortunately, after a game like that, I probably won't be able to play superfriends for a while. I really wanted to try the alternate build a few more times.
Deepglow Skate is too broken. It's one of the reasons I'm considering adding Brago, King Eternal to my superfriends deck. Brago can potentially allow me to activate my planeswalkers twelve times in one turn: activate the planeswalkers normally and double the ability with Rings of Brighthearth (that's 2 times). Then, activate The Chain Veil and double it's ability with Rings of Brighthearth, so I can activate the planeswalkers two more times with Rings of Brighthearth doubling each of those two times, for quadruple the value (that's 4 more times - so far 6). Then, attack with Brago and blink everything. That means I can do it all over again (for a total of 12 times). Including Deepglow Skate in the equation means potentially going ultimate with each walker a couple of times per turn. However, with mana rocks, all you need to break Superfriends is Brago, The Chain Veil, and Rings of Brighthearth. If you want to go overboard, adding Strionic Resonator means you can trigger Brago's or Deepglow Skate's ability twice.
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Deepglow Skate is too broken. It's one of the reasons I'm considering adding Brago, King Eternal to my superfriends deck. Brago can potentially allow me to activate my planeswalkers twelve times in one turn: activate the planeswalkers normally and double the ability with Rings of Brighthearth (that's 2 times). Then, activate The Chain Veil and double it's ability with Rings of Brighthearth, so I can activate the planeswalkers two more times with Rings of Brighthearth doubling each of those two times, for quadruple the value (that's 4 more times - so far 6). Then, attack with Brago and blink everything. That means I can do it all over again (for a total of 12 times). Including Deepglow Skate in the equation means potentially going ultimate with each walker a couple of times per turn. However, with mana rocks, all you need to break Superfriends is Brago, The Chain Veil, and Rings of Brighthearth. If you want to go overboard, adding Strionic Resonator means you can trigger Brago's or Deepglow Skate's ability twice.
And we love it for how broken it is.
Yeah, Brago is good. I'm hoping to get him in play next time.
Quick note, though - Strionic Resonator works with Doubling Fish but not so much with Brago. You'd have to copy Brago's ability (and choose targets) before it resolved, but then when the blink copy happens, all of the targets for the original are gone, so you'd still only get one round of blinks.
Deepglow Skate is too broken. It's one of the reasons I'm considering adding Brago, King Eternal to my superfriends deck. Brago can potentially allow me to activate my planeswalkers twelve times in one turn: activate the planeswalkers normally and double the ability with Rings of Brighthearth (that's 2 times). Then, activate The Chain Veil and double it's ability with Rings of Brighthearth, so I can activate the planeswalkers two more times with Rings of Brighthearth doubling each of those two times, for quadruple the value (that's 4 more times - so far 6). Then, attack with Brago and blink everything. That means I can do it all over again (for a total of 12 times). Including Deepglow Skate in the equation means potentially going ultimate with each walker a couple of times per turn. However, with mana rocks, all you need to break Superfriends is Brago, The Chain Veil, and Rings of Brighthearth. If you want to go overboard, adding Strionic Resonator means you can trigger Brago's or Deepglow Skate's ability twice.
And we love it for how broken it is.
Yeah, Brago is good. I'm hoping to get him in play next time.
Quick note, though - Strionic Resonator works with Doubling Fish but not so much with Brago. You'd have to copy Brago's ability (and choose targets) before it resolved, but then when the blink copy happens, all of the targets for the original are gone, so you'd still only get one round of blinks.
This is how you abuse Deepglow Skate with Brago and Strionic Resonator:
Brago blinks everything once. Strionic Resonator copies Brago's trigger. So you choose what gets blinked the second time (which would be any mana rocks you tapped in response to the first blink, Deepglow Skate and Strionic Resonator, but not the planeswalkers). When Deepglow Skate and Strionic Resonator enter the battlefield the second time, copy its ability with Strionic Resonator. If you're keeping score, that means that Deepglow Skate's ability gets triggered 3 times (assuming it hadn't entered the battlefield that turn). If it did, then you had it activated 4 times that turn.
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With Dark Intimations, I wonder how far companion cards will go with Planeswalkers in the future (I just wish the Ajani, Valiant Protector was good because it could make Ajani's Aid so much more worth the time).
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
This is how you abuse Deepglow Skate with Brago and Strionic Resonator:
Brago blinks everything once. Strionic Resonator copies Brago's trigger. So you choose what gets blinked the second time (which would be any mana rocks you tapped in response to the first blink, Deepglow Skate and Strionic Resonator, but not the planeswalkers). When Deepglow Skate and Strionic Resonator enter the battlefield the second time, copy its ability with Strionic Resonator. If you're keeping score, that means that Deepglow Skate's ability gets triggered 3 times (assuming it hadn't entered the battlefield that turn). If it did, then you had it activated 4 times that turn.
Still not seeing it. Here's what I see:
-Brago's ability goes on the stack. You choose targets (for simplicity, let's just say Deepglow and Strionic)
-You copy his blink ability using Strionic. You choose new targets (again, Deepglow and Strionic)
-The Brago copy resolves, blinking Deepglow and Strionic.
-Deepglow's ability goes on the stack. You choose targets.
-You copy Deepglow's ability and choose targets.
-The Deepglow copy resolves (Deepglow x1)
-The original Deepglow resolves (Deepglow x2)
-Brago's original ability looks for its targets, but they no longer exist. The Deepglow and Strionic currently on the board entered since the targeting and are new objects. Brago's original ability fails to do anything.
This still gives you two uses of Deepglow, but copying Brago's ability does nothing. You could have just used the original to target Deepglow and then used Strionic to copy Deepglow's ability when it entered. It's still really good and lands you a double Deepglow, but not quite to the level you described.
With Dark Intimations, I wonder how far companion cards will go with Planeswalkers in the future
I wonder, as well. The problems I see are that the companion abilities can be very narrow (What if searching that planeswalker does nothing for the current board? What if I don't have that planeswalker coming into play?) and that it is more parasitic than a general tutor like Demonic Tutor. Certainly, searching the graveyard is nice, and there is another ability that is not parasitic; it's just that I worry these cards may become a trap and will need to be evaluated rather strictly.
That being said, I personally like Dark Intimations - it's a massive source of card advantage in a multiplayer game, regardless of the Bolas ability. Tezzeret's Betrayal is spot removal, but it is a bit costly if the companion ability isn't helpful. Ajani's Aid is a one-shot single-creature fog that has to sit there in plain sight and can be blown up before it is useful. The effectiveness of these cards depends hugely on whether searching for that specific planeswalker at this time will be helpful or not.
Well, EDH is all about blowout plays so I'm glad that Deepglow Skate and Yidris, Maelstrom Wielder share the wealth. As for Skyship Plunderer, I guess that it's main purpose is to double energy counters on a player. Now, it could also be used in an infect deck in order to double the poison counters on the opponent. So I guess it's not entirely awful. However, in a proliferate deck it's not that appealing. It is a pretty good uncommon, though for other formats.
I think Skyship Plunderer doesn't double counters, doesn't it say for each kind of counter not each counter?
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I apologize for my English, it's not my main language.
Still not seeing it.
[...]
It's still really good and lands you a double Deepglow, but not quite to the level you described.
I'm pretty sure I can stack the triggers in such an order to triplicate Deepglow Skate. Gimme some time and I'll give you the exact order (unless I'm mistaken and then it's just twice).
Typing it up it appears you're right. When the original Brago trigger resolves, it fizzles because the Deepglow Skate that was blinked with Strionic Resonator's copying ability is a new instance as far as that original Brago trigger is concerned. Oh well... The stack can sometimes be a bit confusing even to seasoned players!
Well, EDH is all about blowout plays so I'm glad that Deepglow Skate and Yidris, Maelstrom Wielder share the wealth. As for Skyship Plunderer, I guess that it's main purpose is to double energy counters on a player. Now, it could also be used in an infect deck in order to double the poison counters on the opponent. So I guess it's not entirely awful. However, in a proliferate deck it's not that appealing. It is a pretty good uncommon, though for other formats.
I think Skyship Plunderer doesn't double counters, doesn't it say for each kind of counter not each counter?
If that's how it is, then it's pretty depressing...
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This is how you abuse Deepglow Skate with Brago and Strionic Resonator:
Brago blinks everything once. Strionic Resonator copies Brago's trigger. So you choose what gets blinked the second time (which would be any mana rocks you tapped in response to the first blink, Deepglow Skate and Strionic Resonator, but not the planeswalkers). When Deepglow Skate and Strionic Resonator enter the battlefield the second time, copy its ability with Strionic Resonator. If you're keeping score, that means that Deepglow Skate's ability gets triggered 3 times (assuming it hadn't entered the battlefield that turn). If it did, then you had it activated 4 times that turn.
Still not seeing it. Here's what I see:
-Brago's ability goes on the stack. You choose targets (for simplicity, let's just say Deepglow and Strionic)
-You copy his blink ability using Strionic. You choose new targets (again, Deepglow and Strionic)
-The Brago copy resolves, blinking Deepglow and Strionic.
-Deepglow's ability goes on the stack. You choose targets.
-You copy Deepglow's ability and choose targets.
-The Deepglow copy resolves (Deepglow x1)
-The original Deepglow resolves (Deepglow x2)
-Brago's original ability looks for its targets, but they no longer exist. The Deepglow and Strionic currently on the board entered since the targeting and are new objects. Brago's original ability fails to do anything.
This still gives you two uses of Deepglow, but copying Brago's ability does nothing. You could have just used the original to target Deepglow and then used Strionic to copy Deepglow's ability when it entered. It's still really good and lands you a double Deepglow, but not quite to the level you described.
You can copy Brago's ability infinitely with Strionic Resonator.
Brago triggers, you choose: Deepglow Skate (or any etb effect), Strionic Resonator, and Mana rock(s) that makes two mana.
Activate Strionic Resonator: targeting Brago's Trigger.
The copied ability resolves, which blinks everything.
When the Deepglow Skate enters, its trigger goes on the stack.
In response, activate Strionic Resonator again, targeting the original Brago trigger again.
Repeat until satisfied, at which point the original trigger with fizzle.
It's one of the win cons in a Brago combo/STAX deck. In Superfriends, you'd likely use it to blink a Planeswalker(s) with the first copied trigger to reset their once per turn abilities, skip them for the rest so they gain off Deepglow, then ultimate a handful of Planeswalkers with enough Loyalty left over to survive anything less than arbitrary infinite damage.
The problem with the combo is that Strionic Resonator is a generally a dead card because we specialize more in activated abilities than mana triggered abilities. Granted, the creature line up, what we do run, often runs on triggers.
You can copy Brago's ability infinitely with Strionic Resonator.
Brago triggers, you choose: Deepglow Skate (or any etb effect), Strionic Resonator, and Mana rock(s) that makes two mana.
Activate Strionic Resonator: targeting Brago's Trigger.
The copied ability resolves, which blinks everything.
When the Deepglow Skate enters, its trigger goes on the stack.
In response, activate Strionic Resonator again, targeting the original Brago trigger again.
Repeat until satisfied, at which point the original trigger with fizzle.
It's one of the win cons in a Brago combo/STAX deck. In Superfriends, you'd likely use it to blink a Planeswalker(s) with the first copied trigger to reset their once per turn abilities, skip them for the rest so they gain off Deepglow, then ultimate a handful of Planeswalkers with enough Loyalty left over to survive anything less than arbitrary infinite damage.
The problem with the combo is that Strionic Resonator is a generally a dead card because we specialize more in activated abilities than mana abilities. Granted, the creature line up, what we do run, often runs on triggers.
There we go! My bad for copying the wrong ability. Thanks for getting me straightened out.
Actually, it reminds me of the whole Izzet Guildmage/Lava Spike/Desperate Ritual combo - you could win without ever resolving the original spell. With Brago, you could potentially win without ever resolving his initial trigger if you added some source of burn to the combo. Of course, that wouldn't be superfriends...
Boy, those planeswalker deck planeswalkers really suck on average. Just added them all to the original post - which has gotten significantly longer over the past 4 1/2 years thanks to all the printings. I hope they really do move away from the Gatewatch planeswalkers. I'd like to see new faces in my deck.
Well, Ixalan is certainly bringing interesting news for superfriends.
"Starting with this set, all planeswalkers past, present, and future will have the supertype legendary. They will also be subject to the "legend rule." The "planeswalker uniqueness rule" is going away."
So, I guess I can rethink my self-imposed rule of only running two variants of the same walker in my deck. I'm not sure I want to - I like variety, but I could see running three of a kind if they are really good.
As for new Jace, I don't think we want him, even if he does crazy stuff with Doubling Season. The plus ability is a combat-dependent loot, and we don't often care about hitting opponents. The minus gives a token, but it's just an illusion and easy to kill. The ult is certainly unique, but is it worth it?
With Doubling Season, we can drop Jace with 6 loyalty, ult him for 4 token copies, ult them for 16 token copies, ult them.... and so on. Eventually, we minus a set of token Jaces for a near-infinite number of 2/2 illusions, but they still don't win us the game that turn unless we have a way to grant haste (maybe Sarkhan Vol).
Without Doubling Season, he's really less than mediocre in this deck.
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Yeah, in a creature friendly build, she could be awesome. The funny thing is I have a Captain Sisay deck, and I reviewed all of the WG planeswalkers and determined I wouldn't be putting any in it other than maybe Elspeth. Here with all five colors, her ability to search planeswalkers becomes much better.
Now, Reki is a definite consideration. Drop him early, and every walker becomes an extra card draw. Unlike Sisay, who requires a turn before using her ability, Reki can start generating advantage as soon as I cast another walker and can even generate multiple cards a turn late game.
I'm definitely using Reki, the History of Kamigawa in my superfriends build. Granted, I'm using Atraxa, Praetors' Voice, but it's already proven itself worthy. He's lower on the curve than Atraxa. So even if the deck is running slow and I cast him turn 3 and then Atraxa turn 4, I still have advantage because Atraxa is a legend. So I basically draw a card after drawing my commander. And then I get a draw for each planeswalker I cast afterwards. Not only that, but The Chain Veil is a legend so I draw a card off of it, too. In total (between legendary permanents and planeswalkers), my deck has 33 cards that would trigger off of Reki. So it's definitely going in.
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I'm definitely using Reki, the History of Kamigawa in my superfriends build. Granted, I'm using Atraxa, Praetors' Voice, but it's already proven itself worthy. He's lower on the curve than Atraxa. So even if the deck is running slow and I cast him turn 3 and then Atraxa turn 4, I still have advantage because Atraxa is a legend. So I basically draw a card after drawing my commander. And then I get a draw for each planeswalker I cast afterwards. Not only that, but The Chain Veil is a legend so I draw a card off of it, too. In total (between legendary permanents and planeswalkers), my deck has 33 cards that would trigger off of Reki. So it's definitely going in.
Yeah, the Oaths are also legendary, which means I have 25 legendaries - that means one in four cards triggers Reki. I think I'm sold. And I may reconsider Oath of Nissa.
I'm definitely using Reki, the History of Kamigawa in my superfriends build. Granted, I'm using Atraxa, Praetors' Voice, but it's already proven itself worthy. He's lower on the curve than Atraxa. So even if the deck is running slow and I cast him turn 3 and then Atraxa turn 4, I still have advantage because Atraxa is a legend. So I basically draw a card after drawing my commander. And then I get a draw for each planeswalker I cast afterwards. Not only that, but The Chain Veil is a legend so I draw a card off of it, too. In total (between legendary permanents and planeswalkers), my deck has 33 cards that would trigger off of Reki. So it's definitely going in.
Yeah, the Oaths are also legendary, which means I have 25 legendaries - that means one in four cards triggers Reki. I think I'm sold. And I may reconsider Oath of Nissa.
Yeah, the oaths are clutch. I run almost all of them!
EDIT:
I run Brago, King Eternal in my list, giving even more value to the oaths. It's also a good way to get double the triggers off of them with the planeswalkers because there are two delayed triggers since it's two different instances of the oath.
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Just wanted to thank you for the deck concept and starting point. Is the deck list in the beginning still your current deck list?
I'm adding Oath of Nissa for sure and Spirit of Resistance. I asked a judge at GP this past weekend, you can resolve the damage negation before anything else, once you have Spirit of Resistance and a single 5 color permanent (your commander, Malestorm Nexus, or a combo of two or three multicolored planeswalkers) and opponents can no longer redirect damage dealt to you to a Planeswalker. Seems pretty good, almost better than the soft lock Humility gives you with Jace.
Also, O-Kagachi, Vengeful Kami as a commander to make people think twice about attacking you or the planeswalkers you control. Thoughts?
Edit: PS - this deck is so great its the only reason I made an account was to thank you haha
Just wanted to thank you for the deck concept and starting point. Is the deck list in the beginning still your current deck list?
I'm adding Oath of Nissa for sure and Spirit of Resistance. I asked a judge at GP this past weekend, you can resolve the damage negation before anything else, once you have Spirit of Resistance and a single 5 color permanent (your commander, Malestorm Nexus, or a combo of two or three multicolored planeswalkers) and opponents can no longer redirect damage dealt to you to a Planeswalker. Seems pretty good, almost better than the soft lock Humility gives you with Jace.
Also, O-Kagachi, Vengeful Kami as a commander to make people think twice about attacking you or the planeswalkers you control. Thoughts?
Edit: PS - this deck is so great its the only reason I made an account was to thank you haha
Thanks, I'm glad it was inspiring. Yes, the list in the front is my current list, although there will be changes with the new planeswalker rules in a couple weeks.
As a note, Spirit of Resistance can protect you and thereby stop Lightning Bolt and other burn damage from hitting your planeswalkers, but it will not protect them from combat damage. Planeswalkers are attacked directly, so Spirit of Resistance turns a blind eye and lets them get smacked around. In my meta, stopping combat damage is far better than the occasional burn spell.
O-Kagachi, Vengeful Kami is an interesting rattlesnake, but it has to be already out or have a way to gain haste to really do its thing. I have an alternate build (that I probably ought to post someday) that is more creature friendly and might be more suited for him. In that build, I swapped all the board wipes for utility creatures like Atraxa, Narset, Wanderer, etc. My normal build chooses instead to wipe the board too often to run a general that cares about combat damage.
So, full Ixalan spoilers are up, which brings a lot of fun to some other decks. How much for this deck remains to be seen. The biggest change, obviously, is the change to the planeswalker rule. But let's review all of the planeswalkers.
Huatli, Dinosaur Knight (0/10) - Wow. This is a first. We've had some bad planeswalkers, especially from planeswalker decks, but this is the first I've ever awarded 0/10. It says "Dinosaur" four times on this card, but that doesn't make it cool enough for superfriends. In fact, it's completely useless, as this makes it so narrow it can't do anything for us.
Huatli, Warrior Poet (4.5/10) - Free tokens are alright (not as good as increased loyalty AND tokens). The other abilities are just a bit weak for this deck.
Jace, Cunning Castaway (5/10) - Lame plus ability, moderate minus, and a really cool, unique ultimate that just isn't worth building up to. The Doubling Season synergy is off the charts, but that's about the only way I'd want tp play this card.
Jace, Ingenious Mind-Mage (5/10) - Repeatable card draw is great, but he doesn't protect himself. Permanent theft is also great, but without Doubling Season, it takes a while to build up to that, and I'd frankly just rather board wipe. Plus, at six mana, he's a bit expensive for what he does.
Vraska, Relic Seeker (8.5/10) - Great abilities, works well with Doubling Season. I'll definitely be trying this one out when I get a chance. My only complaint is that she seems a little expensive for my taste, both in mana and money.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
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(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
I played the alternate build on Tuesday, and long story short, opponents who take a tempting offer deserve what they get. All four opponents took the offer on Tempt With Discovery, netting me five lands. I dropped Doubling Season and Sorin, Grim Nemesis, allowing me to ult him for 80 tokens with lifelink! They survived a round (although Doubling Season did not), and I used Ajani to add a +1/+1 counter to each before slaughtering two opponents (the other two had protections). One guy dropped Elesh Norn, Grand Cenobite to wipe my board, but a top-decked Clever Impersonator gave me my own copy and essentially shut the third player down. It turned into a blowout of epic proportions, ending after ulting Ugin, the Spirit Dragon, Tamiyo, Field Researcher, and Teferi, Temporal Archmage, and double ulting (thanks to Rings of Brighthearth) Nicol Bolas, Planeswalker, Venser, the Sojourner, Garruk Wildspeaker, Jace, Architect of Thought and then dropping The Chain Veil. While it was mostly the tempting offer that tilted the game, I got there partly with Narset and Maelstrom Wanderer (which cascaded into Deploy the Gatewatch, netting two walkers itself), and Gisela made Bolas and Chandra slap each opponent for double. I don't even remember what other walkers I had in play, but they all had ridiculous amounts of loyalty, thanks to a Venser blinked Doubling Fish.
Unfortunately, after a game like that, I probably won't be able to play superfriends for a while. I really wanted to try the alternate build a few more times.
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Yeah, Brago is good. I'm hoping to get him in play next time.
Quick note, though - Strionic Resonator works with Doubling Fish but not so much with Brago. You'd have to copy Brago's ability (and choose targets) before it resolved, but then when the blink copy happens, all of the targets for the original are gone, so you'd still only get one round of blinks.
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This is how you abuse Deepglow Skate with Brago and Strionic Resonator:
Brago blinks everything once. Strionic Resonator copies Brago's trigger. So you choose what gets blinked the second time (which would be any mana rocks you tapped in response to the first blink, Deepglow Skate and Strionic Resonator, but not the planeswalkers). When Deepglow Skate and Strionic Resonator enter the battlefield the second time, copy its ability with Strionic Resonator. If you're keeping score, that means that Deepglow Skate's ability gets triggered 3 times (assuming it hadn't entered the battlefield that turn). If it did, then you had it activated 4 times that turn.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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With Dark Intimations, I wonder how far companion cards will go with Planeswalkers in the future (I just wish the Ajani, Valiant Protector was good because it could make Ajani's Aid so much more worth the time).
candidus inperti; si nil, his utere mecum.
~~~~~
-Brago's ability goes on the stack. You choose targets (for simplicity, let's just say Deepglow and Strionic)
-You copy his blink ability using Strionic. You choose new targets (again, Deepglow and Strionic)
-The Brago copy resolves, blinking Deepglow and Strionic.
-Deepglow's ability goes on the stack. You choose targets.
-You copy Deepglow's ability and choose targets.
-The Deepglow copy resolves (Deepglow x1)
-The original Deepglow resolves (Deepglow x2)
-Brago's original ability looks for its targets, but they no longer exist. The Deepglow and Strionic currently on the board entered since the targeting and are new objects. Brago's original ability fails to do anything.
This still gives you two uses of Deepglow, but copying Brago's ability does nothing. You could have just used the original to target Deepglow and then used Strionic to copy Deepglow's ability when it entered. It's still really good and lands you a double Deepglow, but not quite to the level you described.
I wonder, as well. The problems I see are that the companion abilities can be very narrow (What if searching that planeswalker does nothing for the current board? What if I don't have that planeswalker coming into play?) and that it is more parasitic than a general tutor like Demonic Tutor. Certainly, searching the graveyard is nice, and there is another ability that is not parasitic; it's just that I worry these cards may become a trap and will need to be evaluated rather strictly.
That being said, I personally like Dark Intimations - it's a massive source of card advantage in a multiplayer game, regardless of the Bolas ability.
Tezzeret's Betrayal is spot removal, but it is a bit costly if the companion ability isn't helpful. Ajani's Aid is a one-shot single-creature fog that has to sit there in plain sight and can be blown up before it is useful. The effectiveness of these cards depends hugely on whether searching for that specific planeswalker at this time will be helpful or not.
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I think Skyship Plunderer doesn't double counters, doesn't it say for each kind of counter not each counter?
I'm pretty sure I can stack the triggers in such an order to triplicate Deepglow Skate. Gimme some time and I'll give you the exact order (unless I'm mistaken and then it's just twice).
Typing it up it appears you're right. When the original Brago trigger resolves, it fizzles because the Deepglow Skate that was blinked with Strionic Resonator's copying ability is a new instance as far as that original Brago trigger is concerned. Oh well... The stack can sometimes be a bit confusing even to seasoned players!
If that's how it is, then it's pretty depressing...
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You can copy Brago's ability infinitely with Strionic Resonator.
Brago triggers, you choose: Deepglow Skate (or any etb effect), Strionic Resonator, and Mana rock(s) that makes two mana.
Activate Strionic Resonator: targeting Brago's Trigger.
The copied ability resolves, which blinks everything.
When the Deepglow Skate enters, its trigger goes on the stack.
In response, activate Strionic Resonator again, targeting the original Brago trigger again.
Repeat until satisfied, at which point the original trigger with fizzle.
It's one of the win cons in a Brago combo/STAX deck. In Superfriends, you'd likely use it to blink a Planeswalker(s) with the first copied trigger to reset their once per turn abilities, skip them for the rest so they gain off Deepglow, then ultimate a handful of Planeswalkers with enough Loyalty left over to survive anything less than arbitrary infinite damage.
The problem with the combo is that Strionic Resonator is a generally a dead card because we specialize more in activated abilities than
manatriggered abilities. Granted, the creature line up, what we do run, often runs on triggers.candidus inperti; si nil, his utere mecum.
~~~~~
Actually, it reminds me of the whole Izzet Guildmage/Lava Spike/Desperate Ritual combo - you could win without ever resolving the original spell. With Brago, you could potentially win without ever resolving his initial trigger if you added some source of burn to the combo. Of course, that wouldn't be superfriends...
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Also, added Ajani Unyielding and False Prophet. Garruk Relentless has never made me happy, so I figured I'd try something different.
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"Starting with this set, all planeswalkers past, present, and future will have the supertype legendary. They will also be subject to the "legend rule." The "planeswalker uniqueness rule" is going away."
So, I guess I can rethink my self-imposed rule of only running two variants of the same walker in my deck. I'm not sure I want to - I like variety, but I could see running three of a kind if they are really good.
As for new Jace, I don't think we want him, even if he does crazy stuff with Doubling Season. The plus ability is a combat-dependent loot, and we don't often care about hitting opponents. The minus gives a token, but it's just an illusion and easy to kill. The ult is certainly unique, but is it worth it?
With Doubling Season, we can drop Jace with 6 loyalty, ult him for 4 token copies, ult them for 16 token copies, ult them.... and so on. Eventually, we minus a set of token Jaces for a near-infinite number of 2/2 illusions, but they still don't win us the game that turn unless we have a way to grant haste (maybe Sarkhan Vol).
Without Doubling Season, he's really less than mediocre in this deck.
Thoughts?
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BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
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Yeah, the oaths are clutch. I run almost all of them!
EDIT:
I run Brago, King Eternal in my list, giving even more value to the oaths. It's also a good way to get double the triggers off of them with the planeswalkers because there are two delayed triggers since it's two different instances of the oath.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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I'm adding Oath of Nissa for sure and Spirit of Resistance. I asked a judge at GP this past weekend, you can resolve the damage negation before anything else, once you have Spirit of Resistance and a single 5 color permanent (your commander, Malestorm Nexus, or a combo of two or three multicolored planeswalkers) and opponents can no longer redirect damage dealt to you to a Planeswalker. Seems pretty good, almost better than the soft lock Humility gives you with Jace.
Also, O-Kagachi, Vengeful Kami as a commander to make people think twice about attacking you or the planeswalkers you control. Thoughts?
Edit: PS - this deck is so great its the only reason I made an account was to thank you haha
As a note, Spirit of Resistance can protect you and thereby stop Lightning Bolt and other burn damage from hitting your planeswalkers, but it will not protect them from combat damage. Planeswalkers are attacked directly, so Spirit of Resistance turns a blind eye and lets them get smacked around. In my meta, stopping combat damage is far better than the occasional burn spell.
O-Kagachi, Vengeful Kami is an interesting rattlesnake, but it has to be already out or have a way to gain haste to really do its thing. I have an alternate build (that I probably ought to post someday) that is more creature friendly and might be more suited for him. In that build, I swapped all the board wipes for utility creatures like Atraxa, Narset, Wanderer, etc. My normal build chooses instead to wipe the board too often to run a general that cares about combat damage.
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Huatli, Dinosaur Knight (0/10) - Wow. This is a first. We've had some bad planeswalkers, especially from planeswalker decks, but this is the first I've ever awarded 0/10. It says "Dinosaur" four times on this card, but that doesn't make it cool enough for superfriends. In fact, it's completely useless, as this makes it so narrow it can't do anything for us.
Huatli, Warrior Poet (4.5/10) - Free tokens are alright (not as good as increased loyalty AND tokens). The other abilities are just a bit weak for this deck.
Jace, Cunning Castaway (5/10) - Lame plus ability, moderate minus, and a really cool, unique ultimate that just isn't worth building up to. The Doubling Season synergy is off the charts, but that's about the only way I'd want tp play this card.
Jace, Ingenious Mind-Mage (5/10) - Repeatable card draw is great, but he doesn't protect himself. Permanent theft is also great, but without Doubling Season, it takes a while to build up to that, and I'd frankly just rather board wipe. Plus, at six mana, he's a bit expensive for what he does.
Vraska, Relic Seeker (8.5/10) - Great abilities, works well with Doubling Season. I'll definitely be trying this one out when I get a chance. My only complaint is that she seems a little expensive for my taste, both in mana and money.
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