Just a few things I happened to notice in your decklists that were causing some of your links to come up broken. Mostly just stuff like minor spelling mistakes and missing parentheses:
Decklist by Function
"Ashiok, the Nightmare Weaver" -> Ashiok, Nightmare Weaver
"Tezzeret, the Seeker" -> Tezzeret the Seeker
"Curse of Swine" -> Curse of the Swine
"Arcanis, the Omnipotent" -> Arcanis the Omnipotent
"Reliquary Tower (FNM foil" -> Reliquary Tower (FNM foil)
Decklist by Type
"Arcanis, the Omnipotent" -> Arcanis the Omnipotent
"Curse of Swine" -> Curse of the Swine
"Giilded Lotus" -> Gilded Lotus
"Ashiok, the Nightmare Weaver" -> Ashiok, Nightmare Weaver
"Tezzeret, the Seeker" -> Tezzeret the Seeker
--
I really like this deck, and I have a Lazav deck that is pretty similar and that I was thinking of turning into Wrexial instead. My list is much more budget, since the majority of my expensive cards go to my Mimeoplasm, but we run many similar cards.
I really like this deck, and I have a Lazav deck that is pretty similar and that I was thinking of turning into Wrexial instead. My list is much more budget, since the majority of my expensive cards go to my Mimeoplasm, but we run many similar cards.
Appreciate you looking out for me on those, I've fixed all of them right away
I actually love your Mimeoplasm list, but I'm on the other side of the fence! Most of the cards I'd use for Mimeo are in either Wrexial, who comes first and foremost in terms of carding, or in Sedris.
As for Wrexial vs Lazav, it really depends on what you want to do, in my experience. My particular list doesn't care who the commander is, which is one thing I really like about it. Wrexial is the go-to as he makes board states a little easier to handle, having access to Enchantment/Artifact removal in opposing graves, but Lazav at the helm makes it MUCH more aggressive.
Who's at the table matters too. I've benched Wrexial for Lazav before in a game of Asuza, Lost but Seeking vs Progenitus(Ramp.BigCreature.dec), vs Thraximundar(reanimator/aggro). It's just another element that is added to the deck. We don't really use the "side board" option as it slows down "reload" time between games, but swapping just your general is quick and easy, but can make all the difference. One of these times I need to put The Mimeoplasm as the commander and bench Wrexial all together for a game. I have enough rainbow lands to get that G needed to cast him :P.
Big trade with a friend of mine that's been out of town for a good while, got a lot of sweet foils for the deck! All of the following are foiled out now. As a present, I also got an awesome Japanese Wrexial, The Risen Deep foil!
That aside, I found a REDICULOUS play that the deck is capable of, and added it to Deck Tech/Synergies.
Insideous Dreams + Memory Jar/Magus of the Jar
Unless you set it up with a Vamp tutor, it's pure chance of happening, but if I Jar into Dreams, depending on what all's there, I can pitch the rest to dreams, free of the discard cost as i'd be discarding them all anyways! Pretty rediculous. Doing it before a jar can lead to some degenerate plays too, since I have access to them all right away, but I think the former of these two plays is the stronger.
Magus of the Jar + Havengul Lich + Lightning Greaves
If Necrotic Ooze is in the mix, it's a bit cheaper to do, but with a ton of mana I can cast Magus off the Lich for 4UU, boot him up and jar. Use what I want then do it again and what not. It's 3BB with the ooze, which is a bit more workable. Unless the lich is answered, before long this kind of one-sided engine should win the game fast, in addition to psuedo-milling a lot of cards.
Lastly, The Changelog continues to be a text-pig, so I've moved it to the third post.
Basically what happend here is I traded my foil geth to someone who really wanted it, alongside some other stuff for a Judge Promo Bribery. Although I'm sad to unfoil Geth, the new Bribery art looks waaayy better than the 8th edition one I had; After playing a few games I was reminded just how broken Bribery can be. My friend is a big Simic player, so Snagging his Prophet of Kruphix always brings a smile to my face, even if I can't abuse it as much as he can.
In a trade I also aquired the Commander's Arsenal Desertion, and I've been considering putting it in. It and Spelljack are the only two hard counter spells I'd really ever consider running for this, other than maybe Time Stop, but of the bunch I think Desertion is the best of them. Being able to interact with spells on the stack like Tooth and Nail is something I can't really do (save for Memory Plunder in the right situation), so having ONE spell to interact with it would be nice. It's such a powerful effect that paying 5 for it isn't something I see as bothersome. Secret tech would be Tunnel Vision to a big creature you know they're going to want to use then Desertion it.
A new tech play that I've loved lately is Whispering Madness on Wrexial. I'm not sure why I never ciphered it much in the past, but it's kind of lolbusted how many cards you can get through with good timing. Especially considering after the first time each time after is free, you can really make the advantage one sided by dropping your hand then Madness into more cards. Of course, triggerstacking so that the Madness happens before the plunder effect on Wrexial makes it all the more satisfying. Using this logic, Jace's Archivistwill be addeed to the deck, though as always, I'm not sure in the place of what. Windfall effects have continued to be one of the most powerful effects in the deck, and I'm NEVER dissapointed to see them. Crucible, Ruins, and Stronghold all make sure I have access to all but enchants, planeswalkers, and spells in my grave, but using stonghold to get Snapcaster and ruins to get Codex Shredder, I basically have 100% graveyard access with a little investment. Too stronk.
Just going to point out, a Wrexial encoded with Whispering Madness won't be able to cast a card discarded by the Madness.
Not sure if you knew this. I've included reasoning below, if you want to find out.
When Wrexial deals combat damage to a player, two abilities trigger. Wrexial's trigger, and the Cipher ability.
Both are put on the stack. However, to put Wrexial's ability on the stack, you must choose a target for it immediately, before the ability that casts Whispering Madness resolves. You can put them on the stack in any order.
Just going to point out, a Wrexial encoded with Whispering Madness won't be able to cast a card discarded by the Madness
Not sure if you knew this. I've included reasoning if you want to find out.
When Wrexial deals combat damage to a player, two abilities trigger. Wrexial's trigger, and the Cipher ability.
Both are put on the stack. However, to put Wrexial's ability on the stack, you must choose a target for it immediately, before the ability that casts Whispering Madness resolves. You can put them on the stack in any order.
Awe, well that's disappointing. I'm sure the same logic could be applied to Sword of Body and Mind. Either way, even without that, Wrexial is still the most evasive creature in the deck so both are still great on him. Thanks for pointing that out.
Happy new year everyone, and a late happy holidays as well. I haven't had time to play much so not much has changed but a few lands did change around as well as the possibility of another big update for meta tuning. But for now, here's what we've got.
Removed Nykthos, Shrine to Nyx for Ancient Tomb
at a glance, it's confusing. in 2c nykthos is normally amazing, but in this deck i'm so down the center of U and B that nykthos rarely ever even broke even, making it worse than reliquary tower. Ancient tomb was something I have been hesitant to add, not wanting an even more suicidal deck as I hurt myself a fair amount as it is, but I got a FTV one in a trade and decided to give it a shot. It performed well, but not more than I'd expect. Regardless, it's better than Nykthos was so it's slot was changed at least for the time being. It's a cuttable slot that has room for later improvement.
Removed Reliquary Tower for Deserted Temple
It pained me to see we've come so far in the land base that the tower has to be cut. It's served it's purpose long and well, but without Necropotence or Recurring Insight or other big card drawers anymore, the need just isn't there anymore. Aside from fetches, Deserted temple has been the only card on my land-wishlist since Underground Sea, and I've finally found one (for only 5$ too!). It's not foiled, but this is the price of progress. the temple abuses coffers, crypt, and other utility or extra mana lands, and any edge we can use to get even more mana without going infinite is welcome. It still comes in untapped, so no tempo is lost. You shall be missed and remembered, Reliquary Tower.
Removed Deserted Temple from Money Sucks for obvious reason.
Upcoming Ideas / Changes:
I've had a lot of stuff brewing lately, a couple i'm experimenting with currently. Basically, I want to add a few counterspells into the deck, but just one or two. Desertion, Spelljack, Time Stop, and Cryptic Command are the four I'm looking at the most. The first two take things, TS can stop eldrazi, and cryptic is just a swiss army knife of goodness. My reasoning for this is that Tooth and Nail, Purphorous, God of the Forge, and ETB creatures like Sylvan Primordial are very hard to answer, but counters can fix that, or even better than that. Having one or two ways to interact with these offers a bit more of an edge to me. I like that the one's I've chosen are higher CMC, as in the past if often meant I had nothing to do, so changing now would catch people off guard.
Countermagic aside, Mana Crypt is still something I want to invest in. I've seen some pretty cheap ones floating around on eBay as of late and now that I'm basically caught up on bills, i have more wiggle room. In addition to the crypt, Death Wish is still a desired card, which if I decide to add I'll have a discussion open for what my WishBoard will contain. (I've got a few I know are going in but we'll see). Jace's Archivist is another windfall effect i've wanted in the deck for a while. The more and more wheel/jar effects I add the more addicting they become, and this is easily one of the best. if Archivist enters Notion Thief probably won't follow far behind, as it'd be a simply backbreaking effect with any of the windfall effects, even if it doesn't work quite right with Jars.
Last night, I went over to SCG and totaled up how much my deck is worth and I was surprised to see a staggering 800$. I know 175 of it is rooted in Underground Sea, but I was surprised nonetheless. This inspired me to possibly make a budget list for those unable to put forth the scrap that I have over the past years, budget alternatives to Briberys and Snapcaster Mage.
Luckily, the bulk of what makes the deck go isn't expensive; by that, I mean the mill components. Basically nothing in Mill Package or Pseudo Mill is worth much. I think Jace, Memory Adept clocks the highest at 9$ between the two; SO a budget alternative is certainly plausible. The biggest noticible difference will be in tutor support, and of course the landbase. It'll be a fun challenge to make, and I'll get to use some of the more durdley cards that I once used in the past, like Psychic Drain and Extractor Demon.
As for cuts, once I'm able I'm trying to work on fetches. For efficiency reasons, Bloodstained Mire is the first to acquire, unless I find a sweet deal on a Polluted Delta. Rationale is that I can use the Mire in my Sedris decks since my group allows proxies as long as we own one copy, so it makes sense to get the grixis fetches first since they're all usable for Wrexial also. The two cards I have to cut for Delta/Mire in store are Darkslick Shores and Tainted Isle. The shores has been a placeholder for something better and only really shines when I Expedition map for colors early and it may as well be Command Tower at that point, so i can draw into tower later. Isle works great late game, but it's kinda wonky early. Ironically it gets better WITH fetches, but I'd rather just fetch in the first place. Honestly I should put Temple of Deceit in as a placeholder instead, since it's far better, but I digress.
Only other change I'm thinking is taking out Arcanis the Omnipotent for Jace's Archivist. I've loved Arcanis for a long time, but I think flavor, effectiveness, and theme wise. It's still a good CA effect for Necro ooze, and cheaper for Havengul to cast.. Bringing down the cost of the deck always helps.
Removed Arcanis the Omnipotent for Jace's Archivist
A swap in the making for years. Arcanis is one of my favorite flavor cards in the game, and one of the first cards I ever cared enough about to get a foil of (even before my wrexial foil), so cutting it hurts me. But, we've come to a pretty tight list, and I need to get the Archivist in, so trading a card advantage dude for another CA dude only makes sense, especially if it helps the curve.
Removed Nezumi Graverobber for Shred Memory
It's back! I wanted to get SM back in for tutor support on Mesmeric Orb mostly; Graverobber played as intended but I just don't need the early blockers anymore, so Shred Memory offers more utility than the graverobber can now. I have a pretty versatile suite of 2CMC cards, from exile, reanimation to Mesmeric orb and Lightning Greaves. If I really had to, I could use it as a 2BBBDemonic Tutor, but let's try to avoid that.
Fetches, Mana Crypt, and possiblyCephalid Collosieum and Cabal Pit are inclusions that I want to prioritize. My manabase is stable, but it can still be better. The latter two cards work so well with Crucible of worlds it'd be foolhearty to not use them when they come in untapped anyways. Whats a few life for such good effects!
Added Stablizing to piloting.
The deck hurts itself a lot sometimes, and when it's not it's sometimes a punching back, so knowing how to stand your ground is pretty important. Figured it'd be a good inclusion.
Changed the title to spice up things. Been changing a lot of things and I really think the deck is turning into a bit more of a mindmagic / steal deck than a mill deck, though mill is plenty present. Dimir has always been about mental manipulation rather than just milling people, so the new title should spice it up again. I like the idea of being a mesmer c:
Removed Tainted Isle for Cephalid Coliseum
Tainted Isle was one of my better budget duels for a long time. However, often early game it leads to awkward hands and it doesn't make colors at all. It was a placeholder for a fetch, but for the time being I'd prefer the Coliseum. It works well with Crucible of Worlds and can help me, or an ally in a bind. If the game runs long enough, and I get to Keening Stone or something, this can deliver the final draw to end them. It does hurt, but it comes in untapped and makes the more difficult color to get, so I think it'll perform as needed.
I'm going to be revamping the primer before too terribly long. A lot of stuff is dated and doesn't make sense with the current deck list, or how the deck plays anymore. One example: Tutoring out Urborg isn't something I try to do every game anymore. Although it's certainly helpful, manafixing isn't as necessary, nor is swampwalk. Coffer's is great, but Gilded Lotus and Doubling Cube normally offer more in the way of acceleration when I need it, just for being more reliable. So look forward to changes and revamps. I still want to do a budget list for the deck, but I may need to lay off on that for a while.
No Physical Card Changes Cut's i've been considering:
-Keening Stone for ???: Have we come this far? Is keening stone really one of the cuts I'm considering at this point? Sure. It kills players, but unless I'm investing an up-front 11 mana, it's unlikely it's making it around the table. Even then, it takes 5 mana to continue to use.... Rite of Replication might be a better spell for the slot, offering power plays, like targeting Nemesis of Reason or Consuming Abberation. Sylvan Primordial is pretty popular....
-Animate Dead for Stitch Together: The more I play the deck the more I dislike seeing enchantments. They're un-recurrable, save for Yawgmoth's will, and switching it out for say Stitch Together just might make difference all the more.
-Copy Artifact for Sculpting Steel: Copy Artifact's 2CMC is what drew me in more than SS in the beginning. But now, with Academy Ruins and Tezzeret the Seeker, it's becoming harder and harder to justify using CA over SS. There's a chance I might run both, but if I have to choose one or the the other, is 1CMC that important? it DOES take it out of my Shred Memory package though..
-Phyrexian Arena for Dark Confidant: Bob has been in Money Sucks for an incredibly long time. I always wondered to myself what i'd cut to put in in his place, but never thought I'd come to the conclusion that Phyrexian Arena might be that slot. Bob is recurrable by a number of means, the arena is not. Enchantments not being recurrable is literally making me want to have none in my deck.
-Ancient Tomb for Mana Crypt. I'm still iffy on swapping a land for an artifact, but it's a 0 drop that does damn near the same thing. Is it okay to count Mana Crypt as a land??
EDIT: The Animate Dead->Stitch together consideration has been scrapped after remembering that AD hits all graves, and ST does not. For the time being, I'm keeping animate dead. I also realized that enchantments aren't that unrecurrable, since there is still Codex Shredder. I won't count Yawgwill as enchantment recursion as its always saved for just about everything else.
Maintence crap
Changed the Pros/Cons around a bit. Some stuff has changed or been added.
Moved some stuff around, still hitting that 75K word limit in the first post....
Added an Advanced Strategy section. This is going to cover tutoring, meta,, and the synergies of the deck will be stapled into it. Eventually once I include Death Wish i'll include "death wishing" as a section. I can't wait to use it to include cards that I can't really justify running in the deck for whateve reason, like Morality Shift, but that can do some really durdly plays with.
foiled Jace's Archivist. We're literally at halfway there! 50/100 (counting un-foilables as foil)
Removed Keening Stone for Notion Thief
Keening Stone is an awkward card. It's a powerhouse in this deck, but literally I don't get any mileage out of it unless I pay 11 mana to both drop it and use it in one turn. Soon after, it'll be destroyed before my next turn, making it for all intents and purposes an 11mana sorcery. I know it is recurrable for another bullet with Academy Ruins, or if I somehow have 16 mana i can fire twice with tezzeret, but still, it's a hassle. I've boiled out all but 3 single target mill cards in the deck. Telemin Performance, Tunnel Vision, and Keening Stone. The first wrecks creature-light builds, and gives me a creature. Vision has political uses as well as RFGing a player who got something tucked to bottom deck, even if I'm not the one who did it. Keening stone was kept for two reasons: Raw power, and being reusable. Raw power is great, but seeing as I can't really use it more than once anymore thanks to my meta, it's time for it to go. Once Death Wish is put into the deck, Keening stone will definately be in the wish-board.
As for notion thief, he was good when I thought it was an enter-the-battlefield effect, but now that I know it's a statebased replacement effect, he's TRULY amazing. I run windfall and jar effects, and this guy will send those abilities far and over the top, as well as keep one of my draw/ramp players in my group under check. Just gotta be careful for Consecrated Sphinxs and leave at least U up for Rapid Hybridization.
Put Windfall + Notion Thief in Deck Tech & Synergies.
Monkmiroku, it was a pleasure reading your primer. I enjoyed saying to myself "O! I wanna do that too!" a few times during my read.
I had built a Wrexial which had Fireshrieker to churn out the damage and boost his ability, but it faded away and I dismantled it. Just a few weeks ago though, my inner self yearned to go back to my milling routes, so I threw together a very janky mill deck with Circu at the helm. Playtested and it was SIGNIFICANTLY janky. =p Wasn't a big threat and I stay alive purely cuz i wasn't a threat durdly with Lich Lord of Unx. So my next plan was to do 'pure mill' by switching to Jeleva so I could exile the cards instead of having it bite me in the butt lately via recursion.
Then I saw your Wrexial primer pop up in the 'Last post made by.." section and thought I would give it a read. And I was not unsatisfied. Love the style, deckbuild, and flavor of your deck. "Mill 1st, win with damage if you need to." "Don't run counters of infinite combo." "Make the game fun and interesting for everyone." Really resonated with me and again thank you for writing it up. =)
Taking your build as inspiration, what cards are essential for the deck? Or better yet, of the cards I'm lacking...
Mesmeric Orb
Ashiok, Nightmare Weaver
Memory Jar
Vampiric Tutor
Demonic Tutor
Insidious Dreams
Reanimate
Animate Dead
Yawgmoth's Will
Whip of Erebos
Ink-Eyes, Servant of Oni
Doubling Cube
Toxic Deluge
Copy Artifact
Bribery
-------------------
Cephalid Coliseum
Creeping Tar Pit
Darkslick Shores
Hall of the Bandit Lord
Nephalia Drownyard
Underground River
Underground Sea (Revised)
Volrath's Stronghold
...which are the top prioirty? I'd imagine the orb, jar, Yawgwin, cube, and 1 of the tutors will be my top 5 priorities with a budget mana base to complement it. For the lands, I should make sure I have the drownyard, tar pit, and volraths' before anything else imo. Does that seem about right?
Monkmiroku, it was a pleasure reading your primer. I enjoyed saying to myself "O! I wanna do that too!" a few times during my read.
I had built a Wrexial which had Fireshrieker to churn out the damage and boost his ability, but it faded away and I dismantled it. Just a few weeks ago though, my inner self yearned to go back to my milling routes, so I threw together a very janky mill deck with Circu at the helm. Playtested and it was SIGNIFICANTLY janky. =p Wasn't a big threat and I stay alive purely cuz i wasn't a threat durdly with Lich Lord of Unx. So my next plan was to do 'pure mill' by switching to Jeleva so I could exile the cards instead of having it bite me in the butt lately via recursion.
Then I saw your Wrexial primer pop up in the 'Last post made by.." section and thought I would give it a read. And I was not unsatisfied. Love the style, deckbuild, and flavor of your deck. "Mill 1st, win with damage if you need to." "Don't run counters of infinite combo." "Make the game fun and interesting for everyone." Really resonated with me and again thank you for writing it up. =)
Taking your build as inspiration, what cards are essential for the deck? Or better yet, of the cards I'm lacking...
Mesmeric Orb
Ashiok, Nightmare Weaver
Memory Jar
Vampiric Tutor
Demonic Tutor
Insidious Dreams
Reanimate
Animate Dead
Yawgmoth's Will
Whip of Erebos
Ink-Eyes, Servant of Oni
Doubling Cube
Toxic Deluge
Copy Artifact
Bribery
-------------------
Cephalid Coliseum
Creeping Tar Pit
Darkslick Shores
Hall of the Bandit Lord
Nephalia Drownyard
Underground River
Underground Sea (Revised)
Volrath's Stronghold
...which are the top prioirty? I'd imagine the orb, jar, Yawgwin, cube, and 1 of the tutors will be my top 5 priorities with a budget mana base to complement it. For the lands, I should make sure I have the drownyard, tar pit, and volraths' before anything else imo. Does that seem about right?
Well first and foremost, thank you for reading it! I had a ton of fun writing it and each time someone says they really enjoyed it it brings a huge grin to my face and I get all warm and fuzzy inside :D.
EDIT: TO CLARIFY: Are you running Jeleva or a UB general as your commander? Red offers powerful options in terms of milling, but I haven't mentioned any below. Let me know if you're running Jeleva instead; I'd be happy to share some R, RU, and RB options that grixis mill has to offer.
As for prioritizing what to get first, Here'd by my top 5 on that list to get.
5:Hall of the Bandit Lord. 3$, but serves an important task. Giving wrexial haste is one of the most powerful things you can do. Chances are, he's guaranteed to connect, but he has to live to get there.
4:Bribery is one of the most expensive cards to shell out for, but it's essential. Taking eldrazi can steal a game on it's own, and they have no one to blame but themselves for using them. Koz&Ula both shut down mill completely and have to be stopped. Feeling vindictive? Kill the owner of Koz/Ula and exile them from the game, then resume milling.
3:Memory Jar, while on paper might seem confusing and not worth it, you have to look at it this way. It sacs itself, so it's unlikely it'll get destroyed before your next turn. It offers you a second choice cards for your next turn, combos with Cyclonic Rift, and at the end of the turn, they discard their hands so anyone without instants didn't gain any card advantage, but instead pseudo-milled 7. Same goes for the Magus, but the real Jar takes the cake here.
2:Yawgmoth's Will is just sheer power. I consider it among the Power9 as far as power, and this is one of the only two formats it's useable in, so please, get one. It's banned everywhere, so it's price has been kept reasonably low at about 14$. If you get a chunk of mana, the amount of power plays you can do with this one card alone can win you the game flat out.
1:Mesmeric Orb is essential. Under no circumstance should a mill deck run without it. It's criminally cheap, at about 2$ tops. This card alone has won me the most games mill-wise; don't underestimate it.
Underground River: It's 1-2$ and offers ETB untapped dual-landing. Pain hurts, but not always. Nephalia Drownyard: 1$. Sensei's Divining Top. That's all I really have to say. Screwing around with opponent's topdecks is so much fun. Cephalid Coliseum: It's like 3$, but it comes in untapped and offers a great handsmoothing service. Threshold will always happen. Volrath's Stronghold: Having as much access to your graveyard helps dramatically in the long run. It's kind of expensive, at about 23$, but worth every penny. Whip of Erebos: This card helps stabilize your life total easily, and the unearth effect is really good. It's about 2.50 right now, and everyone and their mom has one for trade. Ink-Eyes, Servant of Oni about 10$, but it's powerful. Using it to reuse ETB creatures (though I have little of them) is cream on the crop really, but taking others on hit is super powerful. Doubling Cube: I have no idea how much they cost, but it's a great way to go big mana without going infinite. If the cube sticks in late game you can do some really, really durdly things and power out your whole hand or graveyard. It's a personal favorite, but more straitforward ramp like Thran Dynamo is preferred by some Animate Dead/Reanimate: Being able to take opposing, or your own threats on the cheap is very helpful in keeping your board state not-barren. Necromancy should be considered in AD's place, but I use AD as it's part of my Shred Memory package. Keening Stone is a card that I'd consider for a good while before your deck is more streamlined. It's a way to RFG a player, but it's bulky and awkward to use.
Tutors are very helpful in keeping the deck competitive. It's not a very powerful strategy so we have to be sure we can keep up with varying adversity opponents are sure to throw at is, such as graveyard strategies, power-commanders, and more. Demonic Tutor you can find for about 10$, and it's the #1 most played colored spell in commander for a good reason, 2 mana get a card! Vampiric Tutor is high on that list too, but it runs at about 25, and took me much longer to actually get one. Insidious Dreams is cheap, but can be challenging to find locally; I'd hold off on getting dreams until you have a Memory Jar however. The more ways to break it the better it becomes. However, they're not crucial to the game! Some people prefer to keep their tutor packages light, to specifically make their deck less consistent so their not playing the same linear game every time, but we never play linearly anyways! Luckily, there are a few good budget options! Diabolic Tutor is a great substitute until you can find better. the extra 1B in comparison to demonic sucks but it's a cheap, cheap card. Beseech the Queen is awkward early, but can help. Long-Term Plans is $1, and gets any card for 3, but you have to wait a little bit to get it.
Underground Sea: It's an ugly 180$. The only reason I have one is because I literally traded a standard deck for one, at which point I couldn't pass it up. If a rainy day comes a long and I really need the cash, I may sell it, but it's by no means crucial to gameplay, but it helps. Darkslick Shores: It's my next cut actually, as far as lands go. I'm going to put a fetch in it's place, but for now it's doing a better job than any other tap-duals I could put in it's place are. Toxic Deluge: If you have one, I'd use it. It's really good particularly in Wrexial because even deluging for 6, wrexial stays on board. Still, board wipes are not crucial to gameplay and you could run a slower option, like Life's Finale or Black Sun's Zenith in it's place if need be. Copy Artifact: I love it for it's interactions with Mesmeric Orb, Tezzeret, Gilded Lotus, and Doubling Cube, but it's not neccisary. I've been considering swapping Sculpting Steel into it's place, as Tezz and Ruins can better interact with it, but I haven't as it's part of my Shred Memory package. Ashiok, Nightmare Weaver: I use him more for flavor reasons than anything. His +2 is good but isn't incredibly powerful as far as mill is concerned. It's single target, hits only 3 a turn... but he can get you some nice dudes in the end. The real thing that's kept him in the deck for me is his aggressive CMC and his game-ending ultimate. When people lose their hands and half their libraries permanently, all creatures of which your probably-still-alive ashiok can eventually cast, they feel lost. Still, he's like 8$ now and if you have one he's fun to use, but he's not by any means optimal.
Running a universal list has been good for a pretty good long time, but instead of just shifting cards that no longer work optimally in my meta for other cards, it's time I start to pack a bit of hate. I'm still playing around with options, but here's how I decided to do things
The ratio of mill-steal effects is pretty balanced, as well as tutor effects and everything else around. So, out of the first decklist, I'm taking one card from each section and these will be slots to pack more powerful punches in my meta. Here's the cards I'm going to remove, be it temporary or permanently if I discover I don't miss them.
Mill Package: Mindcrank is a great card, but in some matchups it really doesn't do much. In others, such as Nekusaur, it does a lot. However, universally it doesn't do much so i've been considering cutting it all together for Crumbling Sanctuary or something. The removal of Bloodchief Ascension seriously hurt this card.
Psuedo Mill: Telemin Performance is pretty fun, hits a lot of cards sometimes, but it's also pretty unreliable unless set up with Tunnel Vision.
Tutor Package: Increasing Ambition is often great, offering grave accessibility when we hit late game. But even then, it's 8Mana to flashback for two cards, making it easily the weakest of my tutors. If I don't decide to put it back in, I may opt for Trinket Mage or something.
Making Mill Worth it: Sepulchral Primordial, strangely enough is the weakest card in this. My meta hasn't tons of big stompy creatures, and more times than not it's early game that I see this guy the most. Unlike Diluvian, more times than not it has a chance to flop.
Soul Manipulation has done well for me in my Lazav Build (only because I haven't found a Wrexial yet).
Rite of Replication is good, but too often I think it ruins the fun of games.
I've seen Pact of Negation backfire so many times. It's not even a very good card in my opinion. It's essentially a 0 cost "Skip your next turn. Counter target spell."
Soul Manipulation has done well for me in my Lazav Build (only because I haven't found a Wrexial yet).
Rite of Replication is good, but too often I think it ruins the fun of games.
I've seen Pact of Negation backfire so many times. It's not even a very good card in my opinion. It's essentially a 0 cost "Skip your next turn. Counter target spell."
Just my opinions on some of these things.
Lazav is a great choice too, and in more aggresive matchups on occasion I'll sub them out for each other.
Soul Manipulationis good, but It leaves me in a situation where unless I get both parts, I feel like I didn't get my mana's worth. This often leads to holding it early and being dissatisfied later game
Pact of Negation was put in the list because I was just quickly brainstorming a few ideas, and if I were to put a counter in, it'd be force. Well, I don't own a Force of Will, so pact of negation is the next best thing. It's Tolaria Westable, and I tend to tap out so it being usable on demand is very helpful. Still, counterspells in general leave a bad taste in my mouth, so I somewhat doubt that I'll put pact or manipulation in.
I certainly see your point on Rite of Replication. It's another big bombsy spell that some will fight Tooth and Nail to argue that these kinds of spells are what define the format. It is a powerful spell, but maindecking it is a bit much. Maybe wishboarding it.
Do you have a list for your lazav deck? I'd love to see it.
As far as cards I'm almost certain are going in:
Torpor Orb: I only run 3 ETB creatures, the primordials and snapcaster, so I'm somewhat already built around it. It can simply wreck some decks, and it's Shred Memory friendly. Death Wish: like I've said for a loong time now, it's just a fun idea i've been twiddling with. Putting cards like Time Stretch, Rite of Replication, or even Sunder could be pretty fun. It offers a toolbox of powerful plays, and simply lets me go beyond the 100card limit(sort of.) Sangromancer is just hard not to justify. I run lots of windfalls and jars, so discarding happens a lot. Even without these effects, discarding happens frequently. The life gain is much needed, as in the latter half of the game the normal solution for dealing with me and my board is killing me. Counterbalancing suicide cards helps to. Which leads me to... Crumbling Sanctuary: I'm on the fence about it. It forces everyone to play my mill game instead. Because of varied library sizes, everyone is set to a different "health" of sorts, and hopefully the game will continue as such, but I have a feeling I may draw some reprecussions. Again, it's something i'll have to try to know if I'm actually going to keep using it.
OUR GOD HAS ARRIVED, and I couldnt be happier! Removed Telemin Performance for Phenax, God of Deception
Now, I'm fully aware that it's not out yet. My group is pretty okay with using proxies as of it's spoiler, so long as we intend to get the actual card (I'll be hunting down a foil ASAP. Bestow/enchantment creature borders are beautiful in foil.), So I'm excited to try one as soon as I possibly can. This guy is a BEAST! I couldn't be happier! Wrexial having the biggest rear end out of any dimir legend makes him a shoe-in for the deck. It's on theme, an will prove to be a powerful engine in the end. I may consider Batterskull as a way to give even more utility to wrexial, allowing for him to swing and chunk for 12 in one turn. I'm stoked beyond words. Oh, I guess I should explain why Performance got the cut... Strait up, it's inconsistent. Although I know the decks in my meta pretty well, it's still inconsistent. I can hit Nekusar, the Mindrazer and chunk over half his libary, but get something useless like a Soldevi Sentry (he plays some jank cards). On the flip side, I can hit the 750$+ finely tuned Animar deck, and flip Wood Elves too, chunking a whole 3 cards. I didn't mind the inconsistencies before, but Phenax is clearly more deserving of the slot.
As for the rest of the changes, I've finally found cuts to add some silver bullets in for my meta, so a lot of changes I'm making in this particular update aren't 100% necissary changes, but ways to cope with adversity my deck faces in my group. Descriptions are longer than normal, as to explain the situations their for.
Removed Mindcrank for Torpor Orb
As the deck has evolved, the more I became comfortable with my creatures being out for a turn without fear of wrath effects. My reasons for having so many ETB creatures in the past is when I first started the deck, wraths were everywhere in my group. Grixis, America, Jund, these were all colors that saw the most play at my table so to cope with this, what creatures I did run I wanted immediate value out of. Well, over time this wrath heaviness went away, and so did my ETB creatures. Now, there are 3. Snapcaster and two primordials, one of which is getting cut (see below), so Torpor orb is a shoe-in to combat green specifically, but also a handful of other problem creatures in my playgroup, such as Massacre Wurm, opposing Snapcaster Mages, Archaeomancer combos, etc. Being tutorable by Shred Memory only strengthened my choice for it tenfold. I wanted to add silver bullets, and this one packs a hard punch.
-The next two were an effort to keep the ever-increasing grave-frogginess down. As time has progressed, other players realized that Wrexial is here to stay, and more and more I find little ways of recursion or other ways to abuse thier yard sprouting up here and there. The addition of more grave hate is the only way to do buisness.
IA is great, but it's a 5CMC tutor or 8 to flashback. Even flashing back for 5 with Dralnu, it's still a bulky tutor, and the weakest I use. Often I found myself just windfalling it away or just ignoring it because I had better to do. This was a clear indicator that I didn't need it. Unlike my other tutors, which i always made sure to use, this one I ignored, knowing it had later access in the grave, but never used it later. However, Crypt/Spellbomb are safety nets. Not only do they make Eldrazi useless for combatting mill if they're on board, they stop others from doing froggy stuffin the graveyard. Crypt gets significant bonus points, as it's tutorable by Tolaria West. I know Bojuka Bog is as well, but this one being on field as a rattlesnake is a good feeling of safety. Plus, it synergizes with..
Removed Sepulchral Primordial for Nezumi Graverobber
Welcoe back graverobber! Before, I complained about him never flipping, but in this update I'm upping the ante on gravehate. Now, we have Bojuka Bog, Nihil Spellbomb, Shred Memory, Dimir Doppelganger, and the robber himself to help out. Actively trying to flip the robber is something I can see happening in the future now, as it's much more manageable after a bog effect, which adds yet another way to recur things as well. Fitting in the 2CMC package only makes him sweeter. Sepulchral Primordial was a bomb spell. Both primordials are; However, Sepulchral Primordial gets abused, hard. Diluvian does too, but people tend to be happier with a boardstate than tutoring and drawing a ton of times. S.Prime was a liability, and his on-board presence was pretty underwhelming where at least D.Prime blocks fliers. Slashing on the curve never hurts either.
Now, there are still cards I want to put in, but the god's spoil changed a few things around instantly. Sangromancer, Death Wish and Crumbling Sanctuary as well as the reentrance of Keening Stone are still things I want to work on, but for now I want to see how things run this way. I think Phenax may prove more powerful than most people will realize. Consuming Abberation is my new Keening Stone now.
I was so happy to see that god. He works quite well in my Dimir mill list, and I think I'm actually going to demote Mirko Vosk and make the god my general. It also makes it more palatable for me to put in the janky Eater of the Dead combo.
I was so happy to see that god. He works quite well in my Dimir mill list, and I think I'm actually going to demote Mirko Vosk and make the god my general. It also makes it more palatable for me to put in the janky Eater of the Dead combo.
Dear lord that's a cruel but awesome combo! I may have to consider Eater for my Death Wish wishboard once I finally get a DW. Quite the combo!
He's really good, especially as a general. You don't even really have to build around him since most creatures are X/Y, where Y>X normally. Wrexial is a 5/8, Mirko a 2/4, Nemesis a 3/7...
But yes, I'm certainly happy to see the new god. I don't think I'll switch commanders though. In addition to having to go through the primer committee to really do that kinda change, I don't forsee Phenax going online too terribly much. When Rest in Peace sticks and I can't seem to get rid of it, Wrexial digs me out of holes by removing enchantments with other's cards, as well as being able to simply beat face in a time of need. Phenax doesn't have the flexibility I need. Still though, he makes Consuming Abberation, Mortivore, and cards of that ilk really scary on board. With a tap/untap subtheme, can be truly terrifying.
Well first and foremost, thank you for reading it! I had a ton of fun writing it and each time someone says they really enjoyed it it brings a huge grin to my face and I get all warm and fuzzy inside :D.
EDIT: TO CLARIFY: Are you running Jeleva or a UB general as your commander? Red offers powerful options in terms of milling, but I haven't mentioned any below. Let me know if you're running Jeleva instead; I'd be happy to share some R, RU, and RB options that grixis mill has to offer.
As for prioritizing what to get first, Here'd by my top 5 on that list to get.
I'll be running Wrexial. And thanks for the feedback. Getting the essentials is the first step then tweaking the deck to suit my metagame while snagging the more pricier cards. That Judge Promo Bribery does look sweet though. =)
Yeah, new god seems awesome for your deck. Glad you got something out of the list!
I as well! Even though the general consensus for UB being mill now is kinda hated, I for one am very glad that between RTR and THS block that mill is becoming EDH viable. It's got a long way to go before it can be 'competitive', but it's a start.
I'll be running Wrexial. And thanks for the feedback. Getting the essentials is the first step then tweaking the deck to suit my metagame while snagging the more pricier cards. That Judge Promo Bribery does look sweet though. =)
The new god is pretty tempting though, not gonna lie... But yeah, that list of essentials should get you started. Thankfully a large portion of the essentials are the cheap stuff. The rest is just grease to make the engine run smooth. Expensive.. synthetic...high quality... shiny... grease. .__.
Born of the Gods Set Review
Now, if you've been with me before on a set review, you'll know that I'm not going to go through every vanilla or cards that just obviously aren't meant for the deck, just the ones that stick out or I even considered for half a second. Without further ado, lets go. Blue
Arbiter of the Ideal: It's a very neat card, and with something like Freed from the Real it could be broken really easy, but it doesn't really fit my package.
Archetype of Imagination: I feel like this is one of the weaker Archetypes in the cycle. I feel like it should have been more aggressively costed, or at least a bit bigger in the P/T department. Still, it's not really doing much for the strategy. It does hose some decks, like Kaalia, but that aside it's pretty meh.
Evanescent Intellect: Sweet name, but it's not exactly the most powerful effect. It's evident that it is meant to be an inspired trigger, but it doesn't translate too well to anywhere other than limited.
Fated Infatuation: If I were to use something like this, Cackling Counterpart is far more attractive. Easier color wise, and flashback>Scry2. It's going to be a cool limited card though.
Perplexing Chimera: Hillarious card, lots of flavor here, but not for this deck. It does serve as a neat rattlesnake, making game ending spells a no-go, but it's not a card for this deck.
Whelming Wave: I'm going to have a difficult time not using this card XD. It's just so perfect for a deck with the Kraken at the helm. It's cost isn't too bad either. With all of my windfall effects it could just be Damnation#2 at times. Consideration will have to be put into this.
Black
Archetype of Finality: It's a cool card, but it seems all but WR got the shaft on these archetype guys. It makes combat awkward, but not awkward enough like first strike does. I'm passing personally.
Asphyxiate: Man that's an awkward card to spell. Regardless, at 1BB we have Murder and Hero's Downfall, both are strictly better. I'm not using either, though eventually I may cave on a Downfall, so there's no doubt I'm passing on this. Great for limited.
Bile Blight: Black trick to deal with tokens. I don't need more ways to deal with tokens.
Champion of Stray Souls: Dat art. Stuff like him makes me want to make a skeleton tribal(all the regenerate). But as for the actual card, he's a neat ETB engine in black, but he's expensive to do (Even if valuetown is possible.). I'd save him for Mono B bigmana.dec.
Drown in Sorrow: Strictly better than Infest, and I thought infest was pretty good. This is gonna see some constructed play for sure, especially in dual. I don't need another board wipe and if I do it'll be Whelming Wave.
Fated Return: Garbage, in my opinion, and the article on it is even more disappointing still. Even the art sucks. I always wanted to keep 7mana open on someone else's turn to miss out on scying 2. I casting Rise from the Grave basically, but it's 7 mana. Now some will argue 2 extra is worth it for Indestructible, instant speed, and scry2 if you play nice, but I don't even like RFTG. Only cheap 1-3 mana recursion is worth a slot in this deck. At 7CMC, I may as well go all the way and go for Rise of the Dark Realms. /endrant.
Gild: This will probably see a bit of constructed play. I guess this is the closest thing that black is getting to being able to deal with the gods. Still, getting a Lotus Petal is never a bad thing. I'd probably opt for Sever the Bloodline though, because flashback>lotus petal.
Pain Seer: Now, this is a card I was originally excited about. It's interaction with Phenax is superb. However, He won't make it in the deck, and if he does it's only for a short time before obtaining a Dark Confidant, who is still better. He opens himself to some abuse, and I've considered making a durdle standard deck around him with Hidden Strings and things of it's ilk, but other than that I have to pass from an EDH standard. Shame too, his promo looks sweet.
Multicolored
Phenax, God of Deception: As soon as I saw it spoiled I shoved him in the deck ASAP. My group allows proxies for spoiled cards, as long as we intend to get it on release, and let me tell you. He's an absolute BOMB. I ranted on about him in post #120, so if you want more on him go look there, but his inclusion was imminent and obvious.
Siren of the Silent Song: I like his effect. It's something I could see working with in standard. However, this is more for either a controling or more creature based deck, so I'm gonna have to pass on him. Many wanted this kind of effect to be what Phenax did, but I think it'd be a bit too powerful that way, so I understand.
I'm not excited about any artifacts, sorry.
Overall, only two cards stuck out as possible inclusions: Whelming Wave, just for flavor reasons, and of course Phenax, who's already in the deck. BNG was a little dissapointing to me, but that's okay. I got one card I'm really stoked and happy about, and I can't really ask for too much more.
Decklist by Function
"Ashiok, the Nightmare Weaver" -> Ashiok, Nightmare Weaver
"Tezzeret, the Seeker" -> Tezzeret the Seeker
"Curse of Swine" -> Curse of the Swine
"Arcanis, the Omnipotent" -> Arcanis the Omnipotent
"Reliquary Tower (FNM foil" -> Reliquary Tower (FNM foil)
Decklist by Type
"Arcanis, the Omnipotent" -> Arcanis the Omnipotent
"Curse of Swine" -> Curse of the Swine
"Giilded Lotus" -> Gilded Lotus
"Ashiok, the Nightmare Weaver" -> Ashiok, Nightmare Weaver
"Tezzeret, the Seeker" -> Tezzeret the Seeker
--
I really like this deck, and I have a Lazav deck that is pretty similar and that I was thinking of turning into Wrexial instead. My list is much more budget, since the majority of my expensive cards go to my Mimeoplasm, but we run many similar cards.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Appreciate you looking out for me on those, I've fixed all of them right away
I actually love your Mimeoplasm list, but I'm on the other side of the fence! Most of the cards I'd use for Mimeo are in either Wrexial, who comes first and foremost in terms of carding, or in Sedris.
As for Wrexial vs Lazav, it really depends on what you want to do, in my experience. My particular list doesn't care who the commander is, which is one thing I really like about it. Wrexial is the go-to as he makes board states a little easier to handle, having access to Enchantment/Artifact removal in opposing graves, but Lazav at the helm makes it MUCH more aggressive.
Who's at the table matters too. I've benched Wrexial for Lazav before in a game of Asuza, Lost but Seeking vs Progenitus(Ramp.BigCreature.dec), vs Thraximundar(reanimator/aggro). It's just another element that is added to the deck. We don't really use the "side board" option as it slows down "reload" time between games, but swapping just your general is quick and easy, but can make all the difference. One of these times I need to put The Mimeoplasm as the commander and bench Wrexial all together for a game. I have enough rainbow lands to get that G needed to cast him :P.
UBRSedris, the Necromancer KingUBR
Big trade with a friend of mine that's been out of town for a good while, got a lot of sweet foils for the deck! All of the following are foiled out now. As a present, I also got an awesome Japanese Wrexial, The Risen Deep foil!
That aside, I found a REDICULOUS play that the deck is capable of, and added it to Deck Tech/Synergies.
Insideous Dreams + Memory Jar/Magus of the Jar
Unless you set it up with a Vamp tutor, it's pure chance of happening, but if I Jar into Dreams, depending on what all's there, I can pitch the rest to dreams, free of the discard cost as i'd be discarding them all anyways! Pretty rediculous. Doing it before a jar can lead to some degenerate plays too, since I have access to them all right away, but I think the former of these two plays is the stronger.
Magus of the Jar + Havengul Lich + Lightning Greaves
If Necrotic Ooze is in the mix, it's a bit cheaper to do, but with a ton of mana I can cast Magus off the Lich for 4UU, boot him up and jar. Use what I want then do it again and what not. It's 3BB with the ooze, which is a bit more workable. Unless the lich is answered, before long this kind of one-sided engine should win the game fast, in addition to psuedo-milling a lot of cards.
Lastly, The Changelog continues to be a text-pig, so I've moved it to the third post.
UBRSedris, the Necromancer KingUBR
Judge Foiled Bribery
Basically what happend here is I traded my foil geth to someone who really wanted it, alongside some other stuff for a Judge Promo Bribery. Although I'm sad to unfoil Geth, the new Bribery art looks waaayy better than the 8th edition one I had; After playing a few games I was reminded just how broken Bribery can be. My friend is a big Simic player, so Snagging his Prophet of Kruphix always brings a smile to my face, even if I can't abuse it as much as he can.
In a trade I also aquired the Commander's Arsenal Desertion, and I've been considering putting it in. It and Spelljack are the only two hard counter spells I'd really ever consider running for this, other than maybe Time Stop, but of the bunch I think Desertion is the best of them. Being able to interact with spells on the stack like Tooth and Nail is something I can't really do (save for Memory Plunder in the right situation), so having ONE spell to interact with it would be nice. It's such a powerful effect that paying 5 for it isn't something I see as bothersome. Secret tech would be Tunnel Vision to a big creature you know they're going to want to use then Desertion it.
A new tech play that I've loved lately is Whispering Madness on Wrexial. I'm not sure why I never ciphered it much in the past, but it's kind of lolbusted how many cards you can get through with good timing. Especially considering after the first time each time after is free, you can really make the advantage one sided by dropping your hand then Madness into more cards. Of course, triggerstacking so that the Madness happens before the plunder effect on Wrexial makes it all the more satisfying. Using this logic, Jace's Archivist will be addeed to the deck, though as always, I'm not sure in the place of what. Windfall effects have continued to be one of the most powerful effects in the deck, and I'm NEVER dissapointed to see them. Crucible, Ruins, and Stronghold all make sure I have access to all but enchants, planeswalkers, and spells in my grave, but using stonghold to get Snapcaster and ruins to get Codex Shredder, I basically have 100% graveyard access with a little investment. Too stronk.
UBRSedris, the Necromancer KingUBR
Not sure if you knew this. I've included reasoning below, if you want to find out.
When Wrexial deals combat damage to a player, two abilities trigger. Wrexial's trigger, and the Cipher ability.
Both are put on the stack. However, to put Wrexial's ability on the stack, you must choose a target for it immediately, before the ability that casts Whispering Madness resolves. You can put them on the stack in any order.
Awe, well that's disappointing. I'm sure the same logic could be applied to Sword of Body and Mind. Either way, even without that, Wrexial is still the most evasive creature in the deck so both are still great on him. Thanks for pointing that out.
UBRSedris, the Necromancer KingUBR
Removed Nykthos, Shrine to Nyx for Ancient Tomb
at a glance, it's confusing. in 2c nykthos is normally amazing, but in this deck i'm so down the center of U and B that nykthos rarely ever even broke even, making it worse than reliquary tower. Ancient tomb was something I have been hesitant to add, not wanting an even more suicidal deck as I hurt myself a fair amount as it is, but I got a FTV one in a trade and decided to give it a shot. It performed well, but not more than I'd expect. Regardless, it's better than Nykthos was so it's slot was changed at least for the time being. It's a cuttable slot that has room for later improvement.
Removed Reliquary Tower for Deserted Temple
It pained me to see we've come so far in the land base that the tower has to be cut. It's served it's purpose long and well, but without Necropotence or Recurring Insight or other big card drawers anymore, the need just isn't there anymore. Aside from fetches, Deserted temple has been the only card on my land-wishlist since Underground Sea, and I've finally found one (for only 5$ too!). It's not foiled, but this is the price of progress. the temple abuses coffers, crypt, and other utility or extra mana lands, and any edge we can use to get even more mana without going infinite is welcome. It still comes in untapped, so no tempo is lost. You shall be missed and remembered, Reliquary Tower.
Removed Deserted Temple from Money Sucks for obvious reason.
Upcoming Ideas / Changes:
I've had a lot of stuff brewing lately, a couple i'm experimenting with currently. Basically, I want to add a few counterspells into the deck, but just one or two. Desertion, Spelljack, Time Stop, and Cryptic Command are the four I'm looking at the most. The first two take things, TS can stop eldrazi, and cryptic is just a swiss army knife of goodness. My reasoning for this is that Tooth and Nail, Purphorous, God of the Forge, and ETB creatures like Sylvan Primordial are very hard to answer, but counters can fix that, or even better than that. Having one or two ways to interact with these offers a bit more of an edge to me. I like that the one's I've chosen are higher CMC, as in the past if often meant I had nothing to do, so changing now would catch people off guard.
Countermagic aside, Mana Crypt is still something I want to invest in. I've seen some pretty cheap ones floating around on eBay as of late and now that I'm basically caught up on bills, i have more wiggle room. In addition to the crypt, Death Wish is still a desired card, which if I decide to add I'll have a discussion open for what my WishBoard will contain. (I've got a few I know are going in but we'll see). Jace's Archivist is another windfall effect i've wanted in the deck for a while. The more and more wheel/jar effects I add the more addicting they become, and this is easily one of the best. if Archivist enters Notion Thief probably won't follow far behind, as it'd be a simply backbreaking effect with any of the windfall effects, even if it doesn't work quite right with Jars.
UBRSedris, the Necromancer KingUBR
Luckily, the bulk of what makes the deck go isn't expensive; by that, I mean the mill components. Basically nothing in Mill Package or Pseudo Mill is worth much. I think Jace, Memory Adept clocks the highest at 9$ between the two; SO a budget alternative is certainly plausible. The biggest noticible difference will be in tutor support, and of course the landbase. It'll be a fun challenge to make, and I'll get to use some of the more durdley cards that I once used in the past, like Psychic Drain and Extractor Demon.
As for cuts, once I'm able I'm trying to work on fetches. For efficiency reasons, Bloodstained Mire is the first to acquire, unless I find a sweet deal on a Polluted Delta. Rationale is that I can use the Mire in my Sedris decks since my group allows proxies as long as we own one copy, so it makes sense to get the grixis fetches first since they're all usable for Wrexial also. The two cards I have to cut for Delta/Mire in store are Darkslick Shores and Tainted Isle. The shores has been a placeholder for something better and only really shines when I Expedition map for colors early and it may as well be Command Tower at that point, so i can draw into tower later. Isle works great late game, but it's kinda wonky early. Ironically it gets better WITH fetches, but I'd rather just fetch in the first place. Honestly I should put Temple of Deceit in as a placeholder instead, since it's far better, but I digress.
Only other change I'm thinking is taking out Arcanis the Omnipotent for Jace's Archivist. I've loved Arcanis for a long time, but I think flavor, effectiveness, and theme wise. It's still a good CA effect for Necro ooze, and cheaper for Havengul to cast.. Bringing down the cost of the deck always helps.
UBRSedris, the Necromancer KingUBR
A swap in the making for years. Arcanis is one of my favorite flavor cards in the game, and one of the first cards I ever cared enough about to get a foil of (even before my wrexial foil), so cutting it hurts me. But, we've come to a pretty tight list, and I need to get the Archivist in, so trading a card advantage dude for another CA dude only makes sense, especially if it helps the curve.
Removed Nezumi Graverobber for Shred Memory
It's back! I wanted to get SM back in for tutor support on Mesmeric Orb mostly; Graverobber played as intended but I just don't need the early blockers anymore, so Shred Memory offers more utility than the graverobber can now. I have a pretty versatile suite of 2CMC cards, from exile, reanimation to Mesmeric orb and Lightning Greaves. If I really had to, I could use it as a 2BBBDemonic Tutor, but let's try to avoid that.
Fetches, Mana Crypt, and possibly Cephalid Collosieum and Cabal Pit are inclusions that I want to prioritize. My manabase is stable, but it can still be better. The latter two cards work so well with Crucible of worlds it'd be foolhearty to not use them when they come in untapped anyways. Whats a few life for such good effects!
Added Stablizing to piloting.
The deck hurts itself a lot sometimes, and when it's not it's sometimes a punching back, so knowing how to stand your ground is pretty important. Figured it'd be a good inclusion.
Maintence Crap
-Removed Wrexial + Sword of Body and Mind from synergies. It came to my attention that to put wrexials trigger on the stack, it has to have a target, so the cards milled by SoBaM aren't eligible for Wrexial's love. It's still good, but the synergy isn't as high.
-Removed Nykthos, Shrine to Nyx Body Double, Lord of the Void from cards in depth. This was a bugfix.
-Changed description for Memory Jar, Jace, Memory Adept, Praetor's Grasp, Tezzeret the Seeker, Animate Dead, Rapid Hybridization
-Switched Whispering Madness and windfall's order in card descriptions, they were out of order.
UBRSedris, the Necromancer KingUBR
UBRSedris, the Necromancer KingUBR
Tainted Isle was one of my better budget duels for a long time. However, often early game it leads to awkward hands and it doesn't make colors at all. It was a placeholder for a fetch, but for the time being I'd prefer the Coliseum. It works well with Crucible of Worlds and can help me, or an ally in a bind. If the game runs long enough, and I get to Keening Stone or something, this can deliver the final draw to end them. It does hurt, but it comes in untapped and makes the more difficult color to get, so I think it'll perform as needed.
I'm going to be revamping the primer before too terribly long. A lot of stuff is dated and doesn't make sense with the current deck list, or how the deck plays anymore. One example: Tutoring out Urborg isn't something I try to do every game anymore. Although it's certainly helpful, manafixing isn't as necessary, nor is swampwalk. Coffer's is great, but Gilded Lotus and Doubling Cube normally offer more in the way of acceleration when I need it, just for being more reliable. So look forward to changes and revamps. I still want to do a budget list for the deck, but I may need to lay off on that for a while.
Foiled out Thesbian's Stage.
UBRSedris, the Necromancer KingUBR
Cut's i've been considering:
-Keening Stone for ???: Have we come this far? Is keening stone really one of the cuts I'm considering at this point? Sure. It kills players, but unless I'm investing an up-front 11 mana, it's unlikely it's making it around the table. Even then, it takes 5 mana to continue to use.... Rite of Replication might be a better spell for the slot, offering power plays, like targeting Nemesis of Reason or Consuming Abberation. Sylvan Primordial is pretty popular....
-
Animate Dead for Stitch Together: The more I play the deck the more I dislike seeing enchantments. They're un-recurrable, save for Yawgmoth's will, and switching it out for say Stitch Together just might make difference all the more.-Copy Artifact for Sculpting Steel: Copy Artifact's 2CMC is what drew me in more than SS in the beginning. But now, with Academy Ruins and Tezzeret the Seeker, it's becoming harder and harder to justify using CA over SS. There's a chance I might run both, but if I have to choose one or the the other, is 1CMC that important? it DOES take it out of my Shred Memory package though..
-Phyrexian Arena for Dark Confidant: Bob has been in Money Sucks for an incredibly long time. I always wondered to myself what i'd cut to put in in his place, but never thought I'd come to the conclusion that Phyrexian Arena might be that slot. Bob is recurrable by a number of means, the arena is not. Enchantments not being recurrable is literally making me want to have none in my deck.
-Ancient Tomb for Mana Crypt. I'm still iffy on swapping a land for an artifact, but it's a 0 drop that does damn near the same thing. Is it okay to count Mana Crypt as a land??
EDIT: The Animate Dead->Stitch together consideration has been scrapped after remembering that AD hits all graves, and ST does not. For the time being, I'm keeping animate dead. I also realized that enchantments aren't that unrecurrable, since there is still Codex Shredder. I won't count Yawgwill as enchantment recursion as its always saved for just about everything else.
Maintence crap
Changed the Pros/Cons around a bit. Some stuff has changed or been added.
Added Mirko Vosk, Mind Drinker to alternative commanders. A bit late, but hey.
Moved some stuff around, still hitting that 75K word limit in the first post....
Added an Advanced Strategy section. This is going to cover tutoring, meta,, and the synergies of the deck will be stapled into it. Eventually once I include Death Wish i'll include "death wishing" as a section. I can't wait to use it to include cards that I can't really justify running in the deck for whateve reason, like Morality Shift, but that can do some really durdly plays with.
foiled Jace's Archivist. We're literally at halfway there! 50/100 (counting un-foilables as foil)
UBRSedris, the Necromancer KingUBR
Keening Stone is an awkward card. It's a powerhouse in this deck, but literally I don't get any mileage out of it unless I pay 11 mana to both drop it and use it in one turn. Soon after, it'll be destroyed before my next turn, making it for all intents and purposes an 11mana sorcery. I know it is recurrable for another bullet with Academy Ruins, or if I somehow have 16 mana i can fire twice with tezzeret, but still, it's a hassle. I've boiled out all but 3 single target mill cards in the deck. Telemin Performance, Tunnel Vision, and Keening Stone. The first wrecks creature-light builds, and gives me a creature. Vision has political uses as well as RFGing a player who got something tucked to bottom deck, even if I'm not the one who did it. Keening stone was kept for two reasons: Raw power, and being reusable. Raw power is great, but seeing as I can't really use it more than once anymore thanks to my meta, it's time for it to go. Once Death Wish is put into the deck, Keening stone will definately be in the wish-board.
As for notion thief, he was good when I thought it was an enter-the-battlefield effect, but now that I know it's a statebased replacement effect, he's TRULY amazing. I run windfall and jar effects, and this guy will send those abilities far and over the top, as well as keep one of my draw/ramp players in my group under check. Just gotta be careful for Consecrated Sphinxs and leave at least U up for Rapid Hybridization.
Put Windfall + Notion Thief in Deck Tech & Synergies.
UBRSedris, the Necromancer KingUBR
I had built a Wrexial which had Fireshrieker to churn out the damage and boost his ability, but it faded away and I dismantled it. Just a few weeks ago though, my inner self yearned to go back to my milling routes, so I threw together a very janky mill deck with Circu at the helm. Playtested and it was SIGNIFICANTLY janky. =p Wasn't a big threat and I stay alive purely cuz i wasn't a threat durdly with Lich Lord of Unx. So my next plan was to do 'pure mill' by switching to Jeleva so I could exile the cards instead of having it bite me in the butt lately via recursion.
Then I saw your Wrexial primer pop up in the 'Last post made by.." section and thought I would give it a read. And I was not unsatisfied. Love the style, deckbuild, and flavor of your deck. "Mill 1st, win with damage if you need to." "Don't run counters of infinite combo." "Make the game fun and interesting for everyone." Really resonated with me and again thank you for writing it up. =)
Taking your build as inspiration, what cards are essential for the deck? Or better yet, of the cards I'm lacking...
Mesmeric Orb
Ashiok, Nightmare Weaver
Memory Jar
Vampiric Tutor
Demonic Tutor
Insidious Dreams
Reanimate
Animate Dead
Yawgmoth's Will
Whip of Erebos
Ink-Eyes, Servant of Oni
Doubling Cube
Toxic Deluge
Copy Artifact
Bribery
-------------------
Cephalid Coliseum
Creeping Tar Pit
Darkslick Shores
Hall of the Bandit Lord
Nephalia Drownyard
Underground River
Underground Sea (Revised)
Volrath's Stronghold
...which are the top prioirty? I'd imagine the orb, jar, Yawgwin, cube, and 1 of the tutors will be my top 5 priorities with a budget mana base to complement it. For the lands, I should make sure I have the drownyard, tar pit, and volraths' before anything else imo. Does that seem about right?
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
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Well first and foremost, thank you for reading it! I had a ton of fun writing it and each time someone says they really enjoyed it it brings a huge grin to my face and I get all warm and fuzzy inside :D.
EDIT: TO CLARIFY: Are you running Jeleva or a UB general as your commander? Red offers powerful options in terms of milling, but I haven't mentioned any below. Let me know if you're running Jeleva instead; I'd be happy to share some R, RU, and RB options that grixis mill has to offer.
As for prioritizing what to get first, Here'd by my top 5 on that list to get.
5:Hall of the Bandit Lord. 3$, but serves an important task. Giving wrexial haste is one of the most powerful things you can do. Chances are, he's guaranteed to connect, but he has to live to get there.
4:Bribery is one of the most expensive cards to shell out for, but it's essential. Taking eldrazi can steal a game on it's own, and they have no one to blame but themselves for using them. Koz&Ula both shut down mill completely and have to be stopped. Feeling vindictive? Kill the owner of Koz/Ula and exile them from the game, then resume milling.
3:Memory Jar, while on paper might seem confusing and not worth it, you have to look at it this way. It sacs itself, so it's unlikely it'll get destroyed before your next turn. It offers you a second choice cards for your next turn, combos with Cyclonic Rift, and at the end of the turn, they discard their hands so anyone without instants didn't gain any card advantage, but instead pseudo-milled 7. Same goes for the Magus, but the real Jar takes the cake here.
2:Yawgmoth's Will is just sheer power. I consider it among the Power9 as far as power, and this is one of the only two formats it's useable in, so please, get one. It's banned everywhere, so it's price has been kept reasonably low at about 14$. If you get a chunk of mana, the amount of power plays you can do with this one card alone can win you the game flat out.
1:Mesmeric Orb is essential. Under no circumstance should a mill deck run without it. It's criminally cheap, at about 2$ tops. This card alone has won me the most games mill-wise; don't underestimate it.
Underground River: It's 1-2$ and offers ETB untapped dual-landing. Pain hurts, but not always.
Nephalia Drownyard: 1$. Sensei's Divining Top. That's all I really have to say. Screwing around with opponent's topdecks is so much fun.
Cephalid Coliseum: It's like 3$, but it comes in untapped and offers a great handsmoothing service. Threshold will always happen.
Volrath's Stronghold: Having as much access to your graveyard helps dramatically in the long run. It's kind of expensive, at about 23$, but worth every penny.
Whip of Erebos: This card helps stabilize your life total easily, and the unearth effect is really good. It's about 2.50 right now, and everyone and their mom has one for trade.
Ink-Eyes, Servant of Oni about 10$, but it's powerful. Using it to reuse ETB creatures (though I have little of them) is cream on the crop really, but taking others on hit is super powerful.
Doubling Cube: I have no idea how much they cost, but it's a great way to go big mana without going infinite. If the cube sticks in late game you can do some really, really durdly things and power out your whole hand or graveyard. It's a personal favorite, but more straitforward ramp like Thran Dynamo is preferred by some
Animate Dead/Reanimate: Being able to take opposing, or your own threats on the cheap is very helpful in keeping your board state not-barren. Necromancy should be considered in AD's place, but I use AD as it's part of my Shred Memory package.
Keening Stone is a card that I'd consider for a good while before your deck is more streamlined. It's a way to RFG a player, but it's bulky and awkward to use.
Darkslick Shores: It's my next cut actually, as far as lands go. I'm going to put a fetch in it's place, but for now it's doing a better job than any other tap-duals I could put in it's place are.
Toxic Deluge: If you have one, I'd use it. It's really good particularly in Wrexial because even deluging for 6, wrexial stays on board. Still, board wipes are not crucial to gameplay and you could run a slower option, like Life's Finale or Black Sun's Zenith in it's place if need be.
Copy Artifact: I love it for it's interactions with Mesmeric Orb, Tezzeret, Gilded Lotus, and Doubling Cube, but it's not neccisary. I've been considering swapping Sculpting Steel into it's place, as Tezz and Ruins can better interact with it, but I haven't as it's part of my Shred Memory package.
Ashiok, Nightmare Weaver: I use him more for flavor reasons than anything. His +2 is good but isn't incredibly powerful as far as mill is concerned. It's single target, hits only 3 a turn... but he can get you some nice dudes in the end. The real thing that's kept him in the deck for me is his aggressive CMC and his game-ending ultimate. When people lose their hands and half their libraries permanently, all creatures of which your probably-still-alive ashiok can eventually cast, they feel lost. Still, he's like 8$ now and if you have one he's fun to use, but he's not by any means optimal.
These cards are the core cards of the deck (that we haven't already discussed. Most are pretty obvious in their function, but their all super powerful
Unrelated to your post, I'm not sure what I was smoking to remove Keening Stone, but notion thief I can assume will be a powerful, powerful inclusion.
Cards I want to add
Possible Cuts:
UBRSedris, the Necromancer KingUBR
The ratio of mill-steal effects is pretty balanced, as well as tutor effects and everything else around. So, out of the first decklist, I'm taking one card from each section and these will be slots to pack more powerful punches in my meta. Here's the cards I'm going to remove, be it temporary or permanently if I discover I don't miss them.
Mill Package:
Mindcrank is a great card, but in some matchups it really doesn't do much. In others, such as Nekusaur, it does a lot. However, universally it doesn't do much so i've been considering cutting it all together for Crumbling Sanctuary or something. The removal of Bloodchief Ascension seriously hurt this card.
Psuedo Mill:
Telemin Performance is pretty fun, hits a lot of cards sometimes, but it's also pretty unreliable unless set up with Tunnel Vision.
Tutor Package:
Increasing Ambition is often great, offering grave accessibility when we hit late game. But even then, it's 8Mana to flashback for two cards, making it easily the weakest of my tutors. If I don't decide to put it back in, I may opt for Trinket Mage or something.
Making Mill Worth it:
Sepulchral Primordial, strangely enough is the weakest card in this. My meta hasn't tons of big stompy creatures, and more times than not it's early game that I see this guy the most. Unlike Diluvian, more times than not it has a chance to flop.
So this opens up four slots in the deck. Options i'm looking at:
Torpor Orb
Crumbling Sanctuary
Death Wish
Pact of Negation
Minamo, School at Water's Edge
Sangromancer
Soul Manipulation
Rite of Replication
UBRSedris, the Necromancer KingUBR
Rite of Replication is good, but too often I think it ruins the fun of games.
I've seen Pact of Negation backfire so many times. It's not even a very good card in my opinion. It's essentially a 0 cost "Skip your next turn. Counter target spell."
Just my opinions on some of these things.
Lazav is a great choice too, and in more aggresive matchups on occasion I'll sub them out for each other.
Soul Manipulation is good, but It leaves me in a situation where unless I get both parts, I feel like I didn't get my mana's worth. This often leads to holding it early and being dissatisfied later game
Pact of Negation was put in the list because I was just quickly brainstorming a few ideas, and if I were to put a counter in, it'd be force. Well, I don't own a Force of Will, so pact of negation is the next best thing. It's Tolaria Westable, and I tend to tap out so it being usable on demand is very helpful. Still, counterspells in general leave a bad taste in my mouth, so I somewhat doubt that I'll put pact or manipulation in.
I certainly see your point on Rite of Replication. It's another big bombsy spell that some will fight Tooth and Nail to argue that these kinds of spells are what define the format. It is a powerful spell, but maindecking it is a bit much. Maybe wishboarding it.
Do you have a list for your lazav deck? I'd love to see it.
As far as cards I'm almost certain are going in:
Torpor Orb: I only run 3 ETB creatures, the primordials and snapcaster, so I'm somewhat already built around it. It can simply wreck some decks, and it's Shred Memory friendly.
Death Wish: like I've said for a loong time now, it's just a fun idea i've been twiddling with. Putting cards like Time Stretch, Rite of Replication, or even Sunder could be pretty fun. It offers a toolbox of powerful plays, and simply lets me go beyond the 100card limit(sort of.)
Sangromancer is just hard not to justify. I run lots of windfalls and jars, so discarding happens a lot. Even without these effects, discarding happens frequently. The life gain is much needed, as in the latter half of the game the normal solution for dealing with me and my board is killing me. Counterbalancing suicide cards helps to. Which leads me to...
Crumbling Sanctuary: I'm on the fence about it. It forces everyone to play my mill game instead. Because of varied library sizes, everyone is set to a different "health" of sorts, and hopefully the game will continue as such, but I have a feeling I may draw some reprecussions. Again, it's something i'll have to try to know if I'm actually going to keep using it.
UBRSedris, the Necromancer KingUBR
Removed Telemin Performance for Phenax, God of Deception
Now, I'm fully aware that it's not out yet. My group is pretty okay with using proxies as of it's spoiler, so long as we intend to get the actual card (I'll be hunting down a foil ASAP. Bestow/enchantment creature borders are beautiful in foil.), So I'm excited to try one as soon as I possibly can. This guy is a BEAST! I couldn't be happier! Wrexial having the biggest rear end out of any dimir legend makes him a shoe-in for the deck. It's on theme, an will prove to be a powerful engine in the end. I may consider Batterskull as a way to give even more utility to wrexial, allowing for him to swing and chunk for 12 in one turn. I'm stoked beyond words. Oh, I guess I should explain why Performance got the cut... Strait up, it's inconsistent. Although I know the decks in my meta pretty well, it's still inconsistent. I can hit Nekusar, the Mindrazer and chunk over half his libary, but get something useless like a Soldevi Sentry (he plays some jank cards). On the flip side, I can hit the 750$+ finely tuned Animar deck, and flip Wood Elves too, chunking a whole 3 cards. I didn't mind the inconsistencies before, but Phenax is clearly more deserving of the slot.
As for the rest of the changes, I've finally found cuts to add some silver bullets in for my meta, so a lot of changes I'm making in this particular update aren't 100% necissary changes, but ways to cope with adversity my deck faces in my group. Descriptions are longer than normal, as to explain the situations their for.
Removed Mindcrank for Torpor Orb
As the deck has evolved, the more I became comfortable with my creatures being out for a turn without fear of wrath effects. My reasons for having so many ETB creatures in the past is when I first started the deck, wraths were everywhere in my group. Grixis, America, Jund, these were all colors that saw the most play at my table so to cope with this, what creatures I did run I wanted immediate value out of. Well, over time this wrath heaviness went away, and so did my ETB creatures. Now, there are 3. Snapcaster and two primordials, one of which is getting cut (see below), so Torpor orb is a shoe-in to combat green specifically, but also a handful of other problem creatures in my playgroup, such as Massacre Wurm, opposing Snapcaster Mages, Archaeomancer combos, etc. Being tutorable by Shred Memory only strengthened my choice for it tenfold. I wanted to add silver bullets, and this one packs a hard punch.
-The next two were an effort to keep the ever-increasing grave-frogginess down. As time has progressed, other players realized that Wrexial is here to stay, and more and more I find little ways of recursion or other ways to abuse thier yard sprouting up here and there. The addition of more grave hate is the only way to do buisness.
Removed Increasing Ambition for Tormod's Crypt
IA is great, but it's a 5CMC tutor or 8 to flashback. Even flashing back for 5 with Dralnu, it's still a bulky tutor, and the weakest I use. Often I found myself just windfalling it away or just ignoring it because I had better to do. This was a clear indicator that I didn't need it. Unlike my other tutors, which i always made sure to use, this one I ignored, knowing it had later access in the grave, but never used it later. However, Crypt/Spellbomb are safety nets. Not only do they make Eldrazi useless for combatting mill if they're on board, they stop others from doing froggy stuffin the graveyard. Crypt gets significant bonus points, as it's tutorable by Tolaria West. I know Bojuka Bog is as well, but this one being on field as a rattlesnake is a good feeling of safety. Plus, it synergizes with..
Removed Sepulchral Primordial for Nezumi Graverobber
Welcoe back graverobber! Before, I complained about him never flipping, but in this update I'm upping the ante on gravehate. Now, we have Bojuka Bog, Nihil Spellbomb, Shred Memory, Dimir Doppelganger, and the robber himself to help out. Actively trying to flip the robber is something I can see happening in the future now, as it's much more manageable after a bog effect, which adds yet another way to recur things as well. Fitting in the 2CMC package only makes him sweeter. Sepulchral Primordial was a bomb spell. Both primordials are; However, Sepulchral Primordial gets abused, hard. Diluvian does too, but people tend to be happier with a boardstate than tutoring and drawing a ton of times. S.Prime was a liability, and his on-board presence was pretty underwhelming where at least D.Prime blocks fliers. Slashing on the curve never hurts either.
Now, there are still cards I want to put in, but the god's spoil changed a few things around instantly. Sangromancer, Death Wish and Crumbling Sanctuary as well as the reentrance of Keening Stone are still things I want to work on, but for now I want to see how things run this way. I think Phenax may prove more powerful than most people will realize. Consuming Abberation is my new Keening Stone now.
UBRSedris, the Necromancer KingUBR
Dear lord that's a cruel but awesome combo! I may have to consider Eater for my Death Wish wishboard once I finally get a DW. Quite the combo!
He's really good, especially as a general. You don't even really have to build around him since most creatures are X/Y, where Y>X normally. Wrexial is a 5/8, Mirko a 2/4, Nemesis a 3/7...
But yes, I'm certainly happy to see the new god. I don't think I'll switch commanders though. In addition to having to go through the primer committee to really do that kinda change, I don't forsee Phenax going online too terribly much. When Rest in Peace sticks and I can't seem to get rid of it, Wrexial digs me out of holes by removing enchantments with other's cards, as well as being able to simply beat face in a time of need. Phenax doesn't have the flexibility I need. Still though, he makes Consuming Abberation, Mortivore, and cards of that ilk really scary on board. With a tap/untap subtheme, can be truly terrifying.
UBRSedris, the Necromancer KingUBR
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
I'll be running Wrexial. And thanks for the feedback. Getting the essentials is the first step then tweaking the deck to suit my metagame while snagging the more pricier cards. That Judge Promo Bribery does look sweet though. =)
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
Vorel
Tariel WIP
I as well! Even though the general consensus for UB being mill now is kinda hated, I for one am very glad that between RTR and THS block that mill is becoming EDH viable. It's got a long way to go before it can be 'competitive', but it's a start.
The new god is pretty tempting though, not gonna lie... But yeah, that list of essentials should get you started. Thankfully a large portion of the essentials are the cheap stuff. The rest is just grease to make the engine run smooth. Expensive.. synthetic...high quality... shiny... grease. .__.
UBRSedris, the Necromancer KingUBR
Now, if you've been with me before on a set review, you'll know that I'm not going to go through every vanilla or cards that just obviously aren't meant for the deck, just the ones that stick out or I even considered for half a second. Without further ado, lets go.
Blue
Black
Multicolored
I'm not excited about any artifacts, sorry.
Overall, only two cards stuck out as possible inclusions: Whelming Wave, just for flavor reasons, and of course Phenax, who's already in the deck. BNG was a little dissapointing to me, but that's okay. I got one card I'm really stoked and happy about, and I can't really ask for too much more.
UBRSedris, the Necromancer KingUBR