I wanted to make lands.deck. Initially the general was sliver queen. Changed to Child because space baby just made better sense with the flow of the deck.
one strategy i borrowed from a friend is urborg + tabernacle + mana web to lock opponents out of spells/creatures during upkeep.
the deck plays a lot of recursion. everything can be brought back to hand somehow unless it's been exiled.
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My Decks: EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn Modern: Polytokes IRL: Progenitus Polymorph , Goblins
Why would he? He isn't running things like Armageddon that would benefit from having indestructible lands, and the enchantment is just going to die the first time Child goes boom.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
I would add Corpse Dance so you can get "Space Baby" out of the graveyard if you need to blow up the world.
If "Space Baby" goes to the commander zone and not the grave, it does not blow up the world, so you need a way to get him out of the grave later.
...
I was aware about the lack of trigger placing him in the command zone. He sort of acts as a one time use reset, however, if need be there are enough utility lands to return everything.
dont run:
-Urborg, Tomb of Yawgmoth - seems underpowered in this deck. no cabal coffers n helps u opponents. land colors wont be that hard to fix
-less enchantments since child destroys them anyways lol
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GU Experiment Kraj- all your abilities belong to us WB Teysa, Envoy of Ghosts- battlecruiser GUB The Mimeoplasm- when graveyards are not safe RGW Mayael the Anima- i luv the fatties
I'd just like to pose a recommendation for Moorland Haunt, since it lets you put your general back in the Command Zone from the grave. Might be the only situation that it would help you considering your general lack of creatures but if you find getting your general out of the grave problematic, it could be another solution.
... I don't really run enough creatures to warrant a need for a sac outlet (i feel at least)...
I believe the point of the sac' outlets in here are for Child. If you have the ability to sac' him at instant speed whenever you need to, it acts as a terrific rattlesnake to the remainder of the table. Plus, if somebody is trying to combo out at sorcery speed, you can interrupt their combo by wiping the board.
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dul, the Necromancer
You need more lands. Sac outlets are where its at. You dont want your general getting shuffled in ever. You need to build a recursion engine so that you can effectively Play and Sac child EVERY turn.
You play too many permanent, you want to make child dying as painless as possible. Also, Seismic Assault and Borborygmos Enraged are better win conditions than Avenger of Zendikar. You have worm harvest for making tokens.
Add in Sunder and Creeping Renaissance and you can kill 3 people at once.
Genesis should be included in your creature package.
kind of wish i had looked at this more recently. thats a good synopsis of why to include the sac outlets. gives me more reason to cast general instead of letting him durdle in space.
removed a forest for moorland haunt. this has been helpful for recast, thanks for suggestion.
i am going to work on getting another high market, miren, and add in grim backwoods + a token generator.. maybe sacred mesa.
also, retooled the decklist to be in alphabetical order under each card type section for ease of reading/making changes.
Why last stand? It seems kind of underwhelming when you only run about three of every basic land. In my opinion it's not that good because the majority of 5 color decks run a lot of multi-lands, so it doesn't really give a great effect. Maybe Rite of Replication and some Hasters (Anger makes a lot of sense) as another win-con. Seems that you should cut down on your enchantments. Maybe Twighlight's Call and Insurrection as well.
Why last stand? It seems kind of underwhelming when you only run about three of every basic land. In my opinion it's not that good because the majority of 5 color decks run a lot of multi-lands, so it doesn't really give a great effect. Maybe Rite of Replication and some Hasters (Anger makes a lot of sense) as another win-con. Seems that you should cut down on your enchantments. Maybe Twighlight's Call and Insurrection as well.
last stand is underwhelming on its own, i will yield you that fact. however, when you have prismatic omen out, last stand is a devastating hit.
what's your reasoning for anger? is your plan rite kicked on avenger, drop some lands and win?
too many enchantments, i am probably 2 over; collective restraint isn't that exciting or effective, at least not without prismatic omen or lucking into all my basic types. Genju is just a fun card. His flavor fits too well into the deck, I don't want to cut him even though there are much better cards to run. I haven't updated the list since last time I edited things, but I also run sacred mesa now. great mana sink and gives me more survivability.
abundance - guarantees i miss lands when i don't need them, assuring me like a 5% chance (by the time choosing is relevant i expect to have 20 non-land cards left) the exact draw i need.
trade routes - amazing draw engine for the deck
prismatic omen - puts the deck in super sayan mode
nature's revolt - alternate win con, though i would prefer the living land
exploration/rites - extra lands to be played, because you know i have them. i have also considered burgeoning; i just prefer more control over my land drops.
one other thing, i tried to make this deck have the ability to constantly recur itself. I may add bow of nylea to make that easier.
centaur courser: a pseudo-oracle of mul daya; def worth looking at. chromanticore: i don't have another 5 color deck and i just like this card. like genju of the realms, it's for the funzies. i'm not sure about the stack interactions with bestow, i doubt you could keep chromanticore after child hits the GY, but it would be nice if you could.
added in the ten theros scrylands - so technically two of them are not cards yet, but my group is letting me proxy them since they will be printed in like 3 months. in testing, these have helped dig to non-land cards i want and have had good synergy with crucible of worlds.
removed kher keep, haunted fengraf, riftstone portal, grim backwoods, kor haven, desolate lighthouse, prahv, halimar depths, island, plains, forest
colors were still a slight issue, so removing some of the less exciting utility lands for scry duals has been helpful
in cabal coffers and out bazaar of baghdad - as amazing as bazaar is, it wasn't what this deck needed. cabal coffers may also not be what the deck needs, since i need either urborg or prismatic omen, but it seemed worth testing.
in claws of gix and out zuran orb - sacrificing nonland permanents is needed. even if i need to pay 1
in elesh norn out mana web - mana web tabernacle lock wasn't happening like ever, id rather put in elesh norn and have nature's revolt remove everyone's lands but mine.
in bow of nylea out hanna - bow has a lot of utility that i wanted to test, hanna is a slow way to get back one artifact or enchantment. granted, i dont get them immediately these cards can only go into bottom of deck.
in venser out collective restraint - with the scry lands, i wanted to make more use of them and venser seemed like a good choice
in courser of kruphix out knight of the reliquary - this was a tough cut; knight can search for any land... however, its rare that i have a plains of forest to sac without prismatic omen.
-1 cabal coffers +1 mana confluence: never really gained much from the coffers.
-1 elspeth tirel, -1 venser soujerner +1 sarkhan the mad +1 elspeth sun's champion: trying out the different elspeth, gives me a bit more reliable tokens, sarkhan seems like reliable card draw.
-1 sacred mesa, +1 pharika, god of affliction: more political tokens and able to get general out of the GY.
-1 genju of the realms, +1 oona's grace: needed more card draw and as much fun as genju was i never was casting it.
one strategy i borrowed from a friend is urborg + tabernacle + mana web to lock opponents out of spells/creatures during upkeep.
the deck plays a lot of recursion. everything can be brought back to hand somehow unless it's been exiled.
1 child of alara
Land - 61
1 academy ruins
1 barren moor
1 bojuka bog
1 celestial collonade
1 cephalid coliseum
1 city of brass
1 command tower
1 creeping tar pit
1 crystal quarry
1 dark depths
1 exotic orchard
1 forbidden orchard
1 forgotten cave
1 glacial chasm
1 high market
1 horizon canopy
1 inkmoth nexus
1 kessig wolf run
1 lavaclaw reaches
1 lonely sandbar
1 mana confluence
1 maze of ith
1 moorland haunt
1 petrified field
1 raging ravine
1 rupture spire
1 secluded steppe
1 stirring wildwood
1 strip mine
1 tabernacle at pendrell vale
1 temple of abandon
1 temple of deceit
1 temple of enlightenment
1 temple of epiphany
1 temple of malady
1 temple of malice
1 temple of mystery
1 temple of plenty
1 temple of silence
1 temple of triumph
1 thespian's stage
1 tolaria west
1 tranquil thicket
1 transguild promenade
1 urborg, tomb of yawgmoth
1 valukut, the molten pinnacle
1 vesuva
1 wasteland
2 plains
3 island
2 swamp
2 mountain
4 forest
1 chromatic lantern
1 claws of gix
1 crucible of worlds
1 door to nothingness
1 expedition map
1 horn of greed
1 legacy weapon
Instant - 4
1 crop rotation
1 intuition
1 oona's grace
1 realms uncharted
Sorcery - 10
1 demonic tutor
1 diabolic revelations
1 last stand
1 life from the loam
1 rude awakening
1 scapeshift
1 sylvan scrying
1 tempt with discovery
1 treasure hunt
1 wargate
Enchantment - 7
1 abundance
1 bow if nylea
1 exploration
1 nature's revolt
1 prismatic omen
1 rites of flourishing
1 trade routes
Planeswalkers - 2
1 elspeth, sun's champion
1 sarkhan the mad
1 academy rector
1 avenger of zendikar
1 azusa, lost but seeking
1 courser of kruphix
1 elesh norn, grand cenobite
1 eternal witness
1 pharika, god of affliction
1 oracle of muldaya
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
I removed all the dual lands for basics. without fetches, the duals weren't really being much more helpful than a basic land.
I also removed many of the colorless lands for 5 color lands like city of brass or rupture spire.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
My Decks:
EDH: Sygg, River Cutthroat , Road to Scion
Grimgrin, Corpseborn
Modern: Polytokes
IRL: Progenitus Polymorph , Goblins
Just a friendly reminder that I will drive this car off a bridge
Why would he? He isn't running things like Armageddon that would benefit from having indestructible lands, and the enchantment is just going to die the first time Child goes boom.
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
If "Space Baby" goes to the commander zone and not the grave, it does not blow up the world, so you need a way to get him out of the grave later.
...
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
I was aware about the lack of trigger placing him in the command zone. He sort of acts as a one time use reset, however, if need be there are enough utility lands to return everything.
buried ruin for artifacts
haunted fengraf for creatures
then using life from the loam/crucible to recur those lands and eventually get all my stuff back ( e. wit too )
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Volrath's Stronghold - rez child over n over
Phyrexian Tower - sac outlet
High Market - sac outlet
Miren, the Moaning Well - sac outlet
Grim Backwoods - sac n draw
Academy Ruins - rez artifacts
Hall of the Bandit Lord - gen damage
Shizo, Death's Storehouse - mostly unblockable gen
dont run:
-Urborg, Tomb of Yawgmoth - seems underpowered in this deck. no cabal coffers n helps u opponents. land colors wont be that hard to fix
-less enchantments since child destroys them anyways lol
GU Experiment Kraj- all your abilities belong to us
WB Teysa, Envoy of Ghosts- battlecruiser
GUB The Mimeoplasm- when graveyards are not safe
RGW Mayael the Anima- i luv the fatties
good suite of cards to suggest. I don't really run enough creatures to warrant a need for a sac outlet (i feel at least)
the typical wins are via rude awakening and swing or off casting last stand a few times or scapeshift valakut.
i like urborg though, due to its interactions with mana web. urborg isn't in here to fix mana its to lock opponents out of available mana.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
I believe the point of the sac' outlets in here are for Child. If you have the ability to sac' him at instant speed whenever you need to, it acts as a terrific rattlesnake to the remainder of the table. Plus, if somebody is trying to combo out at sorcery speed, you can interrupt their combo by wiping the board.
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
You need more lands. Sac outlets are where its at. You dont want your general getting shuffled in ever. You need to build a recursion engine so that you can effectively Play and Sac child EVERY turn.
You play too many permanent, you want to make child dying as painless as possible. Also, Seismic Assault and Borborygmos Enraged are better win conditions than Avenger of Zendikar. You have worm harvest for making tokens.
Add in Sunder and Creeping Renaissance and you can kill 3 people at once.
Genesis should be included in your creature package.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
kind of wish i had looked at this more recently. thats a good synopsis of why to include the sac outlets. gives me more reason to cast general instead of letting him durdle in space.
removed a forest for moorland haunt. this has been helpful for recast, thanks for suggestion.
i am going to work on getting another high market, miren, and add in grim backwoods + a token generator.. maybe sacred mesa.
also, retooled the decklist to be in alphabetical order under each card type section for ease of reading/making changes.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
last stand is underwhelming on its own, i will yield you that fact. however, when you have prismatic omen out, last stand is a devastating hit.
what's your reasoning for anger? is your plan rite kicked on avenger, drop some lands and win?
too many enchantments, i am probably 2 over; collective restraint isn't that exciting or effective, at least not without prismatic omen or lucking into all my basic types. Genju is just a fun card. His flavor fits too well into the deck, I don't want to cut him even though there are much better cards to run. I haven't updated the list since last time I edited things, but I also run sacred mesa now. great mana sink and gives me more survivability.
abundance - guarantees i miss lands when i don't need them, assuring me like a 5% chance (by the time choosing is relevant i expect to have 20 non-land cards left) the exact draw i need.
trade routes - amazing draw engine for the deck
prismatic omen - puts the deck in super sayan mode
nature's revolt - alternate win con, though i would prefer the living land
exploration/rites - extra lands to be played, because you know i have them. i have also considered burgeoning; i just prefer more control over my land drops.
one other thing, i tried to make this deck have the ability to constantly recur itself. I may add bow of nylea to make that easier.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
centaur courser: a pseudo-oracle of mul daya; def worth looking at.
chromanticore: i don't have another 5 color deck and i just like this card. like genju of the realms, it's for the funzies. i'm not sure about the stack interactions with bestow, i doubt you could keep chromanticore after child hits the GY, but it would be nice if you could.
cards i need to add in, ad nauseum and bow of nylea.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
added in the ten theros scrylands - so technically two of them are not cards yet, but my group is letting me proxy them since they will be printed in like 3 months. in testing, these have helped dig to non-land cards i want and have had good synergy with crucible of worlds.
removed kher keep, haunted fengraf, riftstone portal, grim backwoods, kor haven, desolate lighthouse, prahv, halimar depths, island, plains, forest
colors were still a slight issue, so removing some of the less exciting utility lands for scry duals has been helpful
in cabal coffers and out bazaar of baghdad - as amazing as bazaar is, it wasn't what this deck needed. cabal coffers may also not be what the deck needs, since i need either urborg or prismatic omen, but it seemed worth testing.
in claws of gix and out zuran orb - sacrificing nonland permanents is needed. even if i need to pay 1
in elesh norn out mana web - mana web tabernacle lock wasn't happening like ever, id rather put in elesh norn and have nature's revolt remove everyone's lands but mine.
in bow of nylea out hanna - bow has a lot of utility that i wanted to test, hanna is a slow way to get back one artifact or enchantment. granted, i dont get them immediately these cards can only go into bottom of deck.
in venser out collective restraint - with the scry lands, i wanted to make more use of them and venser seemed like a good choice
in courser of kruphix out knight of the reliquary - this was a tough cut; knight can search for any land... however, its rare that i have a plains of forest to sac without prismatic omen.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
-1 cabal coffers +1 mana confluence: never really gained much from the coffers.
-1 elspeth tirel, -1 venser soujerner +1 sarkhan the mad +1 elspeth sun's champion: trying out the different elspeth, gives me a bit more reliable tokens, sarkhan seems like reliable card draw.
-1 sacred mesa, +1 pharika, god of affliction: more political tokens and able to get general out of the GY.
-1 genju of the realms, +1 oona's grace: needed more card draw and as much fun as genju was i never was casting it.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.