Overall I'm trying to be more proactive as I often find myself not really doing a whole lot until much much later. Cards like retainer and Athreos, God of Passage are a little too dirdly for my play style. I've cut a few of the 3 mana rampers and some reanimation artifacts/enchantments to make room for more mid-game creatures and finishers. I feel with Karador and 3-4 recursion affects that we have more than enough utility. Anyone have suggestions for finishers in the 5-8 CMC?
PS i know 5 CMC may not have any "finisher" but im just looking for something that will make an impact and that's attached to a body.
Well our playstyles differ a bit. I enjoy that this deck is grindy and durdly, so I look for more interactions like that. So I don't really like Hermit or Ranger because they just make tokens. I would prefer the new C14 white creature that makes tokens when it dies better, but I get that you're looking at the 5cmc slot. I like Archon of Justice and Puppeteer Clique, and you can get some value with Karametra. Haven't tried CC, but I can see mixed results from it.
Only if you cast it. If you cheat it into play it doesn't target.
This means it can also get past the targeting-immunity provided by protection. From there, do the abilities stack in the aura's favor, so that protection (and the enchantment immunity) are lost, allowing the aura to stick?
Burnished Hart reminds me a little of Seedguide Ash. Expensive, but the latter can fetch shocks & duals if you have a sac-outlet. The former is probably better though, given the curve.
Finally, Merciless Executioner may be situationally better than Fleshbag Marauder, if you aren't taking advantage of zombies (eg Graveborn Muse), given the higher probability of encountering creature-type specific hate (eg Angel of Glory's Rise). Realistically though, this is just a rationalization on my behalf because I prefer the former's art.
I love your deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Scion of the Ur-Dragon; Teferi, Temporal Archmage; Karador, Ghost Chieftain; Prime Speaker Zegana; Maelstrom Wanderer; Sliver Overlord; Zirilan of the Claw; Volrath the Fallen; Thromok the Insatiable
This means it can also get past the targeting-immunity provided by protection. From there, do the abilities stack in the aura's favor, so that protection (and the enchantment immunity) are lost, allowing the aura to stick?
Burnished Hart reminds me a little of Seedguide Ash. Expensive, but the latter can fetch shocks & duals if you have a sac-outlet. The former is probably better though, given the curve.
Finally, Merciless Executioner may be situationally better than Fleshbag Marauder, if you aren't taking advantage of zombies (eg Graveborn Muse), given the higher probability of encountering creature-type specific hate (eg Angel of Glory's Rise). Realistically though, this is just a rationalization on my behalf because I prefer the former's art.
I love your deck.
I'll be honest, I'm not sure. I know that under normal circumstances using something like Pacify the aura would fall off the next time state-based actions are checked, but in this case since by that time the card would be a land it will no longer have pro-green. So my guess (key word here is guess) is that it works.
I used to run Seedguide Ash in decks but don't anymore due to its placement in the overall deck curve. You're right though that being able to get Forests is better when you have duals and shocks.
Never had a situation come up where the creature type mattered. I'll certainly start looking out for that and possibly make the swap. Good point, and thank you for the kind words.
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Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
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I'm running into awkward situations where my 5 drop curve is either a bit lacking or I don't have targets for rev/karmic to take advantage of.
So I did a bit of searching and was considering these cards for the 5 drop: Deranged Hermit, cloudgoat ranger, Archon of Justice, Corpse Connoisseur, Karametra, God of Harvests, Puppeteer Clique.
Overall I'm trying to be more proactive as I often find myself not really doing a whole lot until much much later. Cards like retainer and Athreos, God of Passage are a little too dirdly for my play style. I've cut a few of the 3 mana rampers and some reanimation artifacts/enchantments to make room for more mid-game creatures and finishers. I feel with Karador and 3-4 recursion affects that we have more than enough utility. Anyone have suggestions for finishers in the 5-8 CMC?
PS i know 5 CMC may not have any "finisher" but im just looking for something that will make an impact and that's attached to a body.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
This means it can also get past the targeting-immunity provided by protection. From there, do the abilities stack in the aura's favor, so that protection (and the enchantment immunity) are lost, allowing the aura to stick?
Burnished Hart reminds me a little of Seedguide Ash. Expensive, but the latter can fetch shocks & duals if you have a sac-outlet. The former is probably better though, given the curve.
Finally, Merciless Executioner may be situationally better than Fleshbag Marauder, if you aren't taking advantage of zombies (eg Graveborn Muse), given the higher probability of encountering creature-type specific hate (eg Angel of Glory's Rise). Realistically though, this is just a rationalization on my behalf because I prefer the former's art.
I love your deck.
I'll be honest, I'm not sure. I know that under normal circumstances using something like Pacify the aura would fall off the next time state-based actions are checked, but in this case since by that time the card would be a land it will no longer have pro-green. So my guess (key word here is guess) is that it works.
I used to run Seedguide Ash in decks but don't anymore due to its placement in the overall deck curve. You're right though that being able to get Forests is better when you have duals and shocks.
Never had a situation come up where the creature type mattered. I'll certainly start looking out for that and possibly make the swap. Good point, and thank you for the kind words.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Step 2: Do a happy dance
Step 3: ????
Step 4: Profit!!
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg