First of all, props on the deck list. This is a one awesome deck.
I have tried to create a similar control deck. I started with Thrasios, Triton Hero and Tymna the Weaver pairs as my commanders for so long (mainly playing Thrasios for ramp and draw while Tymna just for the colors). However, recently I started to add red to play with all the colors and I decided to play Child of Alara as my commander as it can control the board more and launch a quick counter attack after the board wipe (Child + Birthing Pod = pick 6 cmc creatures, usually titans then start swinging.)
I stumbled upon your deck. While the drawing idea is really great I have a question. A lot of the cantrip spells cost more expensive than the normal spell that would do just the same thing, minus the draw of course. Card like Nature's claim, counterspell or Anguished unmaking are cheaper than Slice in Twain, Dissipate or Annihilate. A lot of times control deck have to cast more than one spell before the turn comes back to you (4-6 people playing). Do you have problem when casting this spell early or mid-game while keeping mana open for another spell in case you need to play another spell?
Sefenvold the whole premise of the deck is to actually know big threats that will have one player dominate the game. I normally play in 4 player games no larger. Remember commander is a political format. You don't need to blow up every permanent/ counter every spell, pick and choose your battles. There is a reason this deck runs around 15 ramp cards. If this deck can make it to mid game you are pretty much set. The greatest weakness of my build is its hard to deal with aggro decks that come out fast such as krenko. Once you make it to late game which is around 15+ mana you can respond to almost every major threat.
Also, remember, this deck is very permanent light so your opponents will be aiming their destruction spells at other players because they are dead against you. You will want to protect your lands with this deck. Save counterspells for people you know are playing combos/LD unless its in late game and you are in full control. You are aiming at getting winding canyons or alchemist's refuge out then playing at the end of the player before your turn's end phase to essentially give your fat monsters haste.
I have updated my decklist adding 7 new cards from the previous decklist.
EDH
I have tried to create a similar control deck. I started with Thrasios, Triton Hero and
Tymna the Weaver pairs as my commanders for so long (mainly playing Thrasios for ramp and draw while Tymna just for the colors). However, recently I started to add red to play with all the colors and I decided to play Child of Alara as my commander as it can control the board more and launch a quick counter attack after the board wipe (Child + Birthing Pod = pick 6 cmc creatures, usually titans then start swinging.)
I stumbled upon your deck. While the drawing idea is really great I have a question. A lot of the cantrip spells cost more expensive than the normal spell that would do just the same thing, minus the draw of course. Card like Nature's claim, counterspell or Anguished unmaking are cheaper than Slice in Twain, Dissipate or Annihilate. A lot of times control deck have to cast more than one spell before the turn comes back to you (4-6 people playing). Do you have problem when casting this spell early or mid-game while keeping mana open for another spell in case you need to play another spell?
Gaddock Teeg Hatebears
Oloro, Ageless Ascetic Control
Zacama, Primal Calamity Naya Control
Erebos, God of the dead Mono-Black Superfriends
Also, remember, this deck is very permanent light so your opponents will be aiming their destruction spells at other players because they are dead against you. You will want to protect your lands with this deck. Save counterspells for people you know are playing combos/LD unless its in late game and you are in full control. You are aiming at getting winding canyons or alchemist's refuge out then playing at the end of the player before your turn's end phase to essentially give your fat monsters haste.
I have updated my decklist adding 7 new cards from the previous decklist.
EDH