What 7-mana colorless critter do you really want? Myr Battlesphere? If it was colorless spell, sure it'd be cute to grab Karn every time.
The new set will be cute in formats that can concentrate the 1 cmc ingesters, but I don't see anything compelling for Wanderer in here other than maybe Ugin's Insight.
Duck, do you not think we run the time walk from the new set? I'm for 100% certain going to test it. Most exciting card I've seen for the deck in many sets. Maybe not as staple-ish to my type of build as Shaman of Forgotten Ways, but more exciting.
Bane of Bala Ged is not a card I saw. Yes, that's amazing and goes straight in. Annihilator 2 with bonus exile is amazing as a cascade since it's almost never dead and always sets the person back.
I'm not sure it's so good that Conduit of Ruin is justified.
The Time Walk, Part the Waterveil, doesn't seem better than existing cards. Don't get me wrong, it's a good card. But is a 6/6 body really that important as opposed to the upsides of other Walk effects?
The Time Walk, Part the Waterveil, doesn't seem better than existing cards. Don't get me wrong, it's a good card. But is a 6/6 body really that important as opposed to the upsides of other Walk effects?
It's definitely not better than the other options (minus arguably Temporal Mastery and/or the delve one), but I already use those, and those effects are incredibly powerful. This is another that exiles itself (I assume that is simply the way those cards will be printed now), so it doesn't have the abuse potential of the others, but an extra turn is very, very good.
I think Mastery is better than Part since the best case scenario is almost Time Walk. The best case scenario on Part is that you use the hasty 6/6 to deal lethal to someone. At that mana cost, though, you're foregoing casting other spells just to get some hasty damage.
I'm not running Diving Top or Jace tMS, and I run tons of card draw, so I don't ever hit the miracle. Like, literally have not ever. So I think the 6/6 is far more likely to be possible. How often will it be relevant? Eh, probably not that often. The point is not to rank Time Walk spells in order of efficacy/upside, but rather to point out that having access to another copy is very, very good
I would say basically all of the playable ones. I would actually put Time Stretch either in the #1 or #4 spot (doesn't cascade, but we easily reach the mana), but that is more or less how my list would look as well. The downside of Stretch is opponents with Knowledge Exploitation (which should probably be pretty high on our Time Walk ranking as well, despite not having a 100% success rate), but the upside of Stretch is that it has a roughly 100% game win rate post resolution.
I am not sold on the delve walk because of lack of recursion or cascade abuse (also UUU), although I have not tested it.
Walk the Aeons is cute bc of the upside, but is almost always a 6-mana Time Warp. The fact that it *does* have the upside of buyback and does *not* have the downside of exile makes it considerably better than Part, but if I were to cut all my cards based on being worse than Walk the Aeons, I would have a thin list. I'm assuredly going to test the hell out of it, so I guess speculation is irrelevant, results will come in time (b-dum tsh).
Bane of Bala Ged is not a card I saw. Yes, that's amazing and goes straight in. Annihilator 2 with bonus exile is amazing as a cascade since it's almost never dead and always sets the person back.
I'm not sure it's so good that Conduit of Ruin is justified.
Is the second ability just not meaningful enough to you as a competitive card list? I can tell you in a casual list or any group expecting a wipe and rebuild, playing this after the wipe is a huge help.
It's just two mana a turn and it doesn't create card advantage. How is it better than something like Great Whale or Treachery that just make 5 mana immediately?
Time Stretch is an enormous risk. As you said: resolving it means winning. By extension, stealing or Misdirecting it also means winning.
What do you think about Time Spiral? Refilling your hand and untapping lands proved very powerful in my testing, both as a cascade and hard-cast - usually allowing you to resolve a couple more bombs on the same turn.
Time Spiral is a solid card, but the end of general tucking meant the end of actual control decks. Everyone who's serious about winning can dump their hands in the first few turns. Why refuel them?
I have been playing Time Spiral to great effect since I built my deck a year ago. I have tossed 9 card hands to it occasionally just because I need an answer, and I need it now. It generates mana with Mana Reflection or Gaea's Cradle etc etc...
Also, I originally had Insurrection in my first draft of the deck, but as soon as Mob Rule was printed, it was an instant swamp. Most of the time, it has exactly the same effect, and you can cascade into it. Also, untapping all your guys is great.
I'm not sure I will be playing Bane of Bala Ged, but you can be damn sure I will find a way to squeeze in Void Winnower as a Birthing Pod target. Being able to sacrifice your general, get a guy, and cast him again is too much jelly.
Dream Pillager is INSANE. It's essentially draw 4 every turn. Sandstone Oracle may be better as its actually draw. Both get thwarted if the opponent scoops and both are conditional. I think both can be run justifiably.
Dream Pillager is INSANE. It's essentially draw 4 every turn. Sandstone Oracle may be better as its actually draw. Both get thwarted if the opponent scoops and both are conditional. I think both can be run justifiably.
But don't you need to pay the mana with Dream Pillager ? it isn't just better to play Arcanis instead ?
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy URGBOops all my spellsBGRU URBYoung GrixisBRU
~Commander~ BUDralnu/ReanimatorUB GRUMaelstroM WanderiNgURG GBMerengue Clan of SalsaBG
WUGeist of Saint TraftUW UTalrand PolymorphishU UAzami, Lady of CAU BRWZurgo, Worldslayer BearerWRB BWUMerieke Ri Berit UWB UVendilion CliqueU
Modern:U Mono-U TroN U
Arcanis is great. If he survives one turn, you can drown your opponents in card advantage. If he has haste, well, you know. It sucks that you can't clone him, but alas, you take what you can get.
https://www.cubecobra.com/cube/list/p420
The new set will be cute in formats that can concentrate the 1 cmc ingesters, but I don't see anything compelling for Wanderer in here other than maybe Ugin's Insight.
https://www.cubecobra.com/cube/list/p420
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
I'm not sure it's so good that Conduit of Ruin is justified.
The Time Walk, Part the Waterveil, doesn't seem better than existing cards. Don't get me wrong, it's a good card. But is a 6/6 body really that important as opposed to the upsides of other Walk effects?
https://www.cubecobra.com/cube/list/p420
It's definitely not better than the other options (minus arguably Temporal Mastery and/or the delve one), but I already use those, and those effects are incredibly powerful. This is another that exiles itself (I assume that is simply the way those cards will be printed now), so it doesn't have the abuse potential of the others, but an extra turn is very, very good.
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
https://www.cubecobra.com/cube/list/p420
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
https://www.cubecobra.com/cube/list/p420
I am not sold on the delve walk because of lack of recursion or cascade abuse (also UUU), although I have not tested it.
Walk the Aeons is cute bc of the upside, but is almost always a 6-mana Time Warp. The fact that it *does* have the upside of buyback and does *not* have the downside of exile makes it considerably better than Part, but if I were to cut all my cards based on being worse than Walk the Aeons, I would have a thin list. I'm assuredly going to test the hell out of it, so I guess speculation is irrelevant, results will come in time (b-dum tsh).
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
Is the second ability just not meaningful enough to you as a competitive card list? I can tell you in a casual list or any group expecting a wipe and rebuild, playing this after the wipe is a huge help.
Time Stretch is an enormous risk. As you said: resolving it means winning. By extension, stealing or Misdirecting it also means winning.
https://www.cubecobra.com/cube/list/p420
https://www.cubecobra.com/cube/list/p420
Yes
https://www.cubecobra.com/cube/list/p420
https://www.cubecobra.com/cube/list/p420
Also, I originally had Insurrection in my first draft of the deck, but as soon as Mob Rule was printed, it was an instant swamp. Most of the time, it has exactly the same effect, and you can cascade into it. Also, untapping all your guys is great.
I'm not sure I will be playing Bane of Bala Ged, but you can be damn sure I will find a way to squeeze in Void Winnower as a Birthing Pod target. Being able to sacrifice your general, get a guy, and cast him again is too much jelly.
https://www.cubecobra.com/cube/list/p420
But don't you need to pay the mana with Dream Pillager ? it isn't just better to play Arcanis instead ?
URGBOops all my spellsBGRU
URBYoung GrixisBRU
~Commander~
BUDralnu/ReanimatorUB
GRUMaelstroM WanderiNgURG
GBMerengue Clan of SalsaBG
UTalrand PolymorphishU
UAzami, Lady of CAU
BRWZurgo, Worldslayer BearerWRB
BWUMerieke Ri Berit UWB
UVendilion CliqueU
Modern:U Mono-U TroN U
https://www.cubecobra.com/cube/list/p420
Of the new spoilers so far, I am very interested in Blade of Selves (Terastodon, Tyrant of Discord, Brutalizer Exarch, Eternal Witness, Imperial Recruiter, Trinket Mage, Balefire Dragon, Palinchron), Command Beacon (may be bad. I only currently play 2 colorless lands in Strip Mine and Ancient Tomb), and Verdant Confluence. The last one seems much better than Primal Command and Nissa's Renewal.