I have a lot of fun with this deck; while some people may say it's bad politics, it's actually better politics than Omanth or Azusa (at least I feel), that it gets there sometimes.
Besides, he's more fun, and not nearly as "mainstream."
Omnath, Locus of Mana seems like he'd be good in this ramp style deck.
Also, have you considered Elvish Piper as a cheaper way of dropping your fatties?
Rampaging Baloths seem's absurdly underwhelming when you will mostly only be playing 1 land a turn. If you're lucky you might get two or three, but it's not like an Azusa deck where the goal is to throw out as many lands a turn as you can.
With all your big dudes, Greater Good is an option.
Although I feel like your mana curve is crazy as far as creatures are concerned. They're mostly 2 < or < 6. This makes pod pretty underwhelming, and unless you got some SERIOUS ramp going every game I feel like you're not going to be able to pump out more than one threat a turn unless Vorinclex is out. And at that point I'd say you require your general too much to dump your hand onto the field. The idea of Vorinclex as a general just seems a bit clunky and spiteful to me. If I personally went up against a deck with him at the helm I would without a doubt take you out of the game immediately for the possible shenanogans you could cause if Vorinclex stuck.
BUT! If you're decided on him as a general over, say someone like Azusa (who can easily tutor for Vorinclex, this is great after all) then that is your play strategy! Out of curiosity though, what is your playgroup like? What are you trying to accomplish? Have you playtested the deck and necessarily noticed anything? What can we help you with?
Rampaging Baloths seem's absurdly underwhelming when you will mostly only be playing 1 land a turn. If you're lucky you might get two or three, but it's not like an Azusa deck where the goal is to throw out as many lands a turn as you can.
With all your big dudes, Greater Good is an option.
Although I feel like your mana curve is crazy as far as creatures are concerned. They're mostly 2 < or < 6. This makes pod pretty underwhelming, and unless you got some SERIOUS ramp going every game I feel like you're not going to be able to pump out more than one threat a turn unless Vorinclex is out. And at that point I'd say you require your general too much to dump your hand onto the field. The idea of Vorinclex as a general just seems a bit clunky and spiteful to me. If I personally went up against a deck with him at the helm I would without a doubt take you out of the game immediately for the possible shenanogans you could cause if Vorinclex stuck.
BUT! If you're decided on him as a general over, say someone like Azusa (who can easily tutor for Vorinclex, this is great after all) then that is your play strategy! Out of curiosity though, what is your playgroup like? What are you trying to accomplish? Have you playtested the deck and necessarily noticed anything? What can we help you with?
I don't run Azusa because while she can put out a lot of lands, I find myself often doing nothing because I have no more lands in my hand. This deck runs a lot of ramp as well, and if it doesn't have a guaranteed outlet, you either get hands that:
1. Have tons of ramp, but no big spells (Azusa won't help)
2. Big spells, but an underwhelming number of lands (Azusa doesn't help when you're going a land a turn)
As I said, Molimo's my backup if Vorinclex doesn't go over well. I can usually force a win with Vorinclex, though. Considering I run c. 20 ramp spells, I actually usually get 2-3 tokens per turn off of Baloths minimum.
The Birthing Pod chain has been carefully set up (Ondu Giant, I'm looking at you). Between 3 and 7, there are no less than 3 good targets at each rung, and I run at least 1 creature from 1 to 11, so the possibility is there (I run c. 10-15 3-drops, though, so it usually goes 3-4-5-primetime-avenger/regal-sundering/terastodon-ftw).
Turn 6 Vorinclex is common, turn 4-5 is rarer, but it happens with surprising frequency. The great thing about Vorinclex is that even if he's removed, the mana your opponent spends to remove him remains locked up, so it gives you breathing room to recast him. Also, in later turns, Vorinclex ends up partially/fully/over paying for himself, as all your untapped mana doubles on the turn you cast him.
As I said before, this deck is MADE of serious ramp. Sakura-Tribe Elder, Wood Elves, Lotus Cobra, Arbor Elf, Ondu Giant, Harrow, Garruk Wildspeaker, Kodama's Reach, Explosive Vegetation, Cultivate, Solemn Simulacrum, Green Sun's Zenith for ramp critters, creature search for Primeval Titan, Oracle, early-game Eternal Witness for ramp spells, Terrain Generator, Primeval Titan, Temple, Sol Ring, Caged Sun.
Yavimaya Elder, Krosan Tusker ensure steady stream of land drops.
The deck's worked well so far, multi and friendly 1v1 (using multi rules). I'm pleased with my results, was just looking for some fine-tuning on individual card choices.
Also, I've been looking for Greater Good for a while, but it's near-impossible to find.
It sounds like you've put a lot of work into the deck! Unfortunately I don't know everything about mono green, and apparently didn't scrutinize your deck closely enough to notice all of your points
As far as greater good is concerned, I just traded mine away
It sounds like you've put a lot of work into the deck! Unfortunately I don't know everything about mono green, and apparently didn't scrutinize your deck closely enough to notice all of your points
As far as greater good is concerned, I just traded mine away
No problem. I've spent a lot of time running this deck, but I'm always looking for new suggestions.
I've seen Blightsteel Colossus and Darksteel Colossus in a friend's build and they worked well (the first one especially). Both probably better in 1 vs. 1 but still can do some damage in multi.
Yeah, I could see blightsteel working well, one-shot and all. Darksteel seems slightly underwhelming (all it does is a meh 4-turn clock), but I could definitely see blightsteel working well. I'll have to test it out.
I was also considering adding some more flying hate. Do people think its necessary/any ideas on what specifically to add/cut? Thanks for all the ideas!
Not necessarily flying hate per say, but Life from the Loam and Constant Mists is a decent way to ignore any combat phases that aren't yours. Add Tranquil Thicket to the pile and you have a mini-draw engine. Worst case scenario this will allow for more uses of your landfall triggers.
EDIT: If your worried about the dredging your good stuff look no further than the old standby, Genesis. I personally like Loaming shaman as well.
Nice! I play Vorinclex also, and it's actually very similar to your list. My most consistent gameplan seems to always be Hall of the Bandit lord and Eye of Ugin (set up by Primetime, of course) and I do feel both cards would be excellent here.
With that said, please go buy Greater Good, it is an absolute necessity in this deck!
you may also consider Triumph of the Horde, which is nice for killing everyone...
no Skyshroud Claim? or Myojin of Life's Web? I suppose it's a matter of preference
As far as what Nurse Jason said about Rampaging Baloths, I have to agree to disagree, and would hope that you would agree. Baloths is really good for setting up Mosswort Bridge, or the kill, especially if you ran any type of overrun effect (Overwhelming Stampede and the likes). Fetchlands definitely make him better,too..
awesome list, though
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Not necessarily flying hate per say, but Life from the Loam and Constant Mists is a decent way to ignore any combat phases that aren't yours. Add Tranquil Thicket to the pile and you have a mini-draw engine. Worst case scenario this will allow for more uses of your landfall triggers.
EDIT: If your worried about the dredging your good stuff look no further than the old standby, Genesis. I personally like Loaming shaman as well.
Are LotL and Mists good enough cards on their own, though? Maybe I'm underestimating them, but if I'm not, green has very few ways to tutor for a two-card non-permanent based combo.
Nice! I play Vorinclex also, and it's actually very similar to your list. My most consistent gameplan seems to always be Hall of the Bandit lord and Eye of Ugin (set up by Primetime, of course) and I do feel both cards would be excellent here.
With that said, please go buy Greater Good, it is an absolute necessity in this deck!
you may also consider Triumph of the Horde, which is nice for killing everyone...
no Skyshroud Claim? or Myojin of Life's Web? I suppose it's a matter of preference
As far as what Nurse Jason said about Rampaging Baloths, I have to agree to disagree, and would hope that you would agree. Baloths is really good for setting up Mosswort Bridge, or the kill, especially if you ran any type of overrun effect (Overwhelming Stampede and the likes). Fetchlands definitely make him better,too..
awesome list, though
Huh. I never thought of Hall of the Bandit Lord or Eye of Ugin before. I guess Hall goes in over a Forest when I get one (seems pretty good with giant Eldrazi) and Eye seems pretty good (I don't know what to cut for it, though).
Skyshroud Claim's another card I've been trying to get a hold of for a while. It's obviously quite better than its Explosive Vegetation counterpart.
I don't like Myojin of Life's Reach because its ability revolves around putting creatures onto the battlefield for no mana, but we really shouldn't have issues with just flat-out paying for our creatures (especially considering there aren't necessarily that many big creatures in our hand at any given time).
Is Overwhelming Stampede good enough to be run on its own? It seems somewhat situational and/or win-more, especially since I have no good way to tutor for it.
I'm not sure if I like how it benefits my opponents (since a theme of this deck is mana denial), but otherwise it seems pretty good.
Are there any cards in this deck that seem particularly weak? Cuts seem pretty difficult right now.
Also, has anyone ever thought about Ursapine? Usually, it seems terrible, but in this deck, it can tack on general damage/trampler damage, since I always seem to have tons of mana once Vorinclex is out.
yah, Myojin of Life's Web is a preference call. personally, I play against control decks with tons of wraths everywhere, so the more ways I can flash creatures in at the end of their turns, the better :). also note that Myojin and Greater Good is a pretty crazy combo, not to mention his synergy with Garruk's packleader and Regal Force.
I felt the same about Overwhleming Stampede at first, but it's really pulled it's weight.. it hasn't been overkill in the sense that it enables the possibility of killing opponents when you only have 2-3 creatures out.
I would run something like Gelatinous Genesisinstead of Ursapine, i mean, your general is a mana doubler :D.
The problemis is that your list is pretty tight already, so it's hard to make cuts. Maybe some of the "single ramp" spells, or the mana dorks. Harrow is pretty weak in a mono colored deck. even a card like Rampant Growth is strictly better imo.
yah, Myojin of Life's Web is a preference call. personally, I play against control decks with tons of wraths everywhere, so the more ways I can flash creatures in at the end of their turns, the better :). also note that Myojin and Greater Good is a pretty crazy combo, not to mention his synergy with Garruk's packleader and Regal Force.
I felt the same about Overwhleming Stampede at first, but it's really pulled it's weight.. it hasn't been overkill in the sense that it enables the possibility of killing opponents when you only have 2-3 creatures out.
I would run something like Gelatinous Genesisinstead of Ursapine, i mean, your general is a mana doubler :D.
The problemis is that your list is pretty tight already, so it's hard to make cuts. Maybe some of the "single ramp" spells, or the mana dorks. Harrow is pretty weak in a mono colored deck. even a card like Rampant Growth is strictly better imo.
Maybe Arbor Elf does have to go, but it's kind of grown on me. It's T1 ramp (great to see in opening hand), a great Green's Sun Zenith target, and it lets me go Birthing Pod from a token. Also, it works great with mana doublers, doubling mana as Vorinclex/Caged Sun do. Maybe I am overrating it, though, I'm not sure. Opinions, anyone?
Also, Genra, do you have your Vorinclex list around? I'm curious to see it (you could PM it to me if you want).
I've been trying to get my list up, but I keep procrastinating
This thread has motivated me, so I will try to get my list up today (in which I could also use helpful advice)
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I don't feel like the planeswalkers do anything for this deck. They feel out of place and that there are better cards for those three spots that help facilitate your strategy better.
I don't feel like the planeswalkers do anything for this deck. They feel out of place and that there are better cards for those three spots that help facilitate your strategy better.
I dunno. Wildspeaker puts 3/3s out or untaps 2 lands. Not too sexy. His ultimate seems more like a token overrun. Primal Hunter is usually little more than a Soul's Majesty, which I would rather have Greater Good than any day. Ultimate will never happen in mono-green. Karn Liberated feels too controlish for this deck. Feels wrong to me.
Planeswalkers are bomby and fun and often pet cards, but imo seldom live up to expectations in this format. 9/10 I'd rather see a Skyshroud Claim than a PW.
yah, i really can't argue with the fact that I would always rather have a Skyshroud Claim than a Wildspeaker.. but Primal Hunter has been nuts for me personally, one of the better PWs in this format in my opinion because the -3 is such a good non-ultimate abiltity.. Sorin kinda takes the cake at this particular attribute, though for sure
edit: Sorin MARKHOV to be specific... have to remember that there is now two of these guys.
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However, these changes were made to reflect testing recently obtained cards; they may or may not be permanent/the cuts may end up slightly differently. Akroma's Memorial has been added to the wishlist in lieu of Tooth and Nail (mass haste enabler that can be pulled off G-Wave would be really nice). Thoughts on the changes?
At the Planeswalker discussion: each Planeswalker in this deck has more than pulled off their weight.
Garruk, Primal Hunter: FAR better than Soul's Majesty. First, Garruk does not target (spot removal doesn't ruin your day). Second, if you don't have anything out, Garruk makes blockers and ramps to ult, so it's not a waste like Majesty would be.
Karn Liberated: Green has VERY few ways to deal with creatures and indestructibility/recursion. Karn solves all of these issues in spades, and he is by himself a finisher if will protected.
Garruk Wildspeaker: While admittedly the worst of the bunch, little Garruk still has a lot going for him. He can self-supply a stream of blockers (assuming you don't need the mana), but if you need the mana, he can certainly get it. Especially with the Temple of the False God combination, or land activated ability hijinks. Also, he is the only one that reasonably hits his ult, and it's nice to have an Overrun ability somewhere in the deck (without having to dedicate a slot solely to it).
Also, Genra: I looked at your list and I really liked it. Out of curiosity, do your Overrun effects ever seem like dead cards? I mean, I can see a case for Overwhelming Stampede (as a Berserk+), but how does Triumph of the Hordes work out for you? It seems great when you can pull it off, but well-timed spot removal seems to make the plan backfire.
Finally, Aeon-Phoenix: Nature's Order looks alright, but what kind of advantage would it have over, say, Chord of Calling, in a deck where mana's not a huge issue?
Also, I picked up a copy of Triumph of the Hordes, but I don't know if/what I should take out for it. I feel pretty good with where I stand in terms of creatures, ramp, and lands (not sure if Mystifying Maze is that much better than a Forest, but that's another story), so ideally I'd want to cut a non-creature, non-land, non-ramp card for it. I was thinking about Memory Jar, but with the amount of mana I generate, Memory Jar can really be back-breakingly good. Ideas, anyone?
Felt I needed another ramp source over Memory Jar. Also, Arashi goes in for Packleader as a better 5-drop (CMC important for Podding). May replace with Seedguide Ash when I get my hands on one.
Also, there are quite a few cards that I'm now considering but can't find the slots for.
I feel like Tornado Elemental is currently fighting for a slot with Hornet Queen (the Queen's upside that she deals better with Vish Kal, which this deck has a hard time permanently dealing with. Also seems better vs non-flying decks).
Other than that, I like where this deck is at. It consistently gets out Vorinclex quickly, and proceeds to punish opponents' manabases while pulling off completely crazy plays.
-1x Swiftfoot Boots - I know some people hail this card as "a second Greaves," but I've found that extra 1 mana just kills me, as this deck enjoys a perfect curve into Vorinclex, who usually draws most removal before casting other fatties (and you're casting so much of the other fatties that giving one of them hexproof isn't a huge deal). Almost the only time I'm happy to see this is off a Genesis Wave with an Eldrazi, and at that point it's overkill.
-1x Spearbreaker Behemoth - I realize this one's also a strange card to remove, but again, keeping up extra mana isn't in this deck's style. I like how it can be used at instant-speed, but apart from that Spearbreaker doesn't do enough on its own, I feel. All the threats in this deck should be threatening on their own, not require additional circumstances to be passingly good.
+1x Forest - 40 lands (39 mana producing) really is the perfect number for this deck. As soon as I lower this number, I seem to just slightly not hit my land drops perfectly.
+1x Search for Tomorrow - A little more ramp never hurts, especially when it can be dropped T1 (or off of 1 open mana) for value. Helps get out Vorinclex faster.
1x Vorinclex, Voice of Hunger
Creature (28)
1x Dryad Arbor
1x Deadwood Treefolk
1x Indrik Stomphowler
1x Sakura-Tribe Elder
1x Eternal Witness
1x Duplicant
1x Solemn Simulacrum
1x Fierce Empath
1x Krosan Tusker
1x Yavimaya Elder
1x Wood Elves
1x Regal Force
1x Wickerbough Elder
1x Acidic Slime
1x Oracle of Mul Daya
1x Lotus Cobra
1x Avenger of Zendikar
1x Farhaven Elf
1x Kozilek, Butcher of Truth
1x Ulamog, the Infinite Gyre
1x Wurmcoil Engine
1x Yavimaya Dryad
1x Craterhoof Behemoth
1x Hornet Queen
1x Vigor
1x Woodfall Primus
1x Somberwald Sage
1x Rampaging Baloths
1x Akroma's Memorial
1x Sensei's Divining Top
1x Skullclamp
1x Lightning Greaves
1x Oblivion Stone
1x Sol Ring
1x Relic of Progenitus
1x Brittle Effigy
1x Birthing Pod
1x Caged Sun
Instant (2)
1x Krosan Grip
1x Beast Within
Planeswalker (3)
1x Garruk Wildspeaker
1x Karn Liberated
1x Garruk, Primal Hunter
Enchantment (2)
1x Asceticism
1x Mana Reflection
Land (40)
28x Forest
1x Khalni Garden
1x Mosswort Bridge
1x Temple of the False God
1x Terrain Generator
1x Strip Mine
1x Ancient Tomb
1x Tectonic Edge
1x Mystifying Maze
1x Homeward Path
1x Buried Ruin
1x Eye of Ugin
1x Rogue's Passage
1x Ranger's Path
1x Boundless Realms
1x Tooth and Nail
1x Hunting Wilds
1x Primal Command
1x Harmonize
1x Kodama's Reach
1x Explosive Vegetation
1x All Is Dust
1x Cultivate
1x Genesis Wave
1x Green Sun's Zenith
1x Mwonvuli Acid-Moss
1x Recross the Paths
I have a lot of fun with this deck; while some people may say it's bad politics, it's actually better politics than Omanth or Azusa (at least I feel), that it gets there sometimes.
Besides, he's more fun, and not nearly as "mainstream."
Suggestions, anyone?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Also, have you considered Elvish Piper as a cheaper way of dropping your fatties?
With all your big dudes, Greater Good is an option.
Although I feel like your mana curve is crazy as far as creatures are concerned. They're mostly 2 < or < 6. This makes pod pretty underwhelming, and unless you got some SERIOUS ramp going every game I feel like you're not going to be able to pump out more than one threat a turn unless Vorinclex is out. And at that point I'd say you require your general too much to dump your hand onto the field. The idea of Vorinclex as a general just seems a bit clunky and spiteful to me. If I personally went up against a deck with him at the helm I would without a doubt take you out of the game immediately for the possible shenanogans you could cause if Vorinclex stuck.
BUT! If you're decided on him as a general over, say someone like Azusa (who can easily tutor for Vorinclex, this is great after all) then that is your play strategy! Out of curiosity though, what is your playgroup like? What are you trying to accomplish? Have you playtested the deck and necessarily noticed anything? What can we help you with?
I don't run Azusa because while she can put out a lot of lands, I find myself often doing nothing because I have no more lands in my hand. This deck runs a lot of ramp as well, and if it doesn't have a guaranteed outlet, you either get hands that:
1. Have tons of ramp, but no big spells (Azusa won't help)
2. Big spells, but an underwhelming number of lands (Azusa doesn't help when you're going a land a turn)
As I said, Molimo's my backup if Vorinclex doesn't go over well. I can usually force a win with Vorinclex, though. Considering I run c. 20 ramp spells, I actually usually get 2-3 tokens per turn off of Baloths minimum.
The Birthing Pod chain has been carefully set up (Ondu Giant, I'm looking at you). Between 3 and 7, there are no less than 3 good targets at each rung, and I run at least 1 creature from 1 to 11, so the possibility is there (I run c. 10-15 3-drops, though, so it usually goes 3-4-5-primetime-avenger/regal-sundering/terastodon-ftw).
Turn 6 Vorinclex is common, turn 4-5 is rarer, but it happens with surprising frequency. The great thing about Vorinclex is that even if he's removed, the mana your opponent spends to remove him remains locked up, so it gives you breathing room to recast him. Also, in later turns, Vorinclex ends up partially/fully/over paying for himself, as all your untapped mana doubles on the turn you cast him.
As I said before, this deck is MADE of serious ramp. Sakura-Tribe Elder, Wood Elves, Lotus Cobra, Arbor Elf, Ondu Giant, Harrow, Garruk Wildspeaker, Kodama's Reach, Explosive Vegetation, Cultivate, Solemn Simulacrum, Green Sun's Zenith for ramp critters, creature search for Primeval Titan, Oracle, early-game Eternal Witness for ramp spells, Terrain Generator, Primeval Titan, Temple, Sol Ring, Caged Sun.
Yavimaya Elder, Krosan Tusker ensure steady stream of land drops.
The deck's worked well so far, multi and friendly 1v1 (using multi rules). I'm pleased with my results, was just looking for some fine-tuning on individual card choices.
Also, I've been looking for Greater Good for a while, but it's near-impossible to find.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
As far as greater good is concerned, I just traded mine away
No problem. I've spent a lot of time running this deck, but I'm always looking for new suggestions.
Yeah, I could see blightsteel working well, one-shot and all. Darksteel seems slightly underwhelming (all it does is a meh 4-turn clock), but I could definitely see blightsteel working well. I'll have to test it out.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
-Ondu Giant
-Darksteel Plate
-Creeping Corrosion
+Farhaven Elf
+Lurking Predators
+Hunting Wilds
I was also considering adding some more flying hate. Do people think its necessary/any ideas on what specifically to add/cut? Thanks for all the ideas!
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
EDIT: If your worried about the dredging your good stuff look no further than the old standby, Genesis. I personally like Loaming shaman as well.
EDH
WBG Karador's Sepulcher GBW
With that said, please go buy Greater Good, it is an absolute necessity in this deck!
you may also consider Triumph of the Horde, which is nice for killing everyone...
no Skyshroud Claim? or Myojin of Life's Web? I suppose it's a matter of preference
As far as what Nurse Jason said about Rampaging Baloths, I have to agree to disagree, and would hope that you would agree. Baloths is really good for setting up Mosswort Bridge, or the kill, especially if you ran any type of overrun effect (Overwhelming Stampede and the likes). Fetchlands definitely make him better,too..
awesome list, though
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
This is a BBcode sig. All craftdwarship is of the finest quality. This object
menaces with spikes of BBcode, text, and awesome.
EDH Decks
:symr::symg:Borborygmos:symg::symr:
:symw::symu::symb:Ertai the Corrupted:symb::symu::symw:
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Are LotL and Mists good enough cards on their own, though? Maybe I'm underestimating them, but if I'm not, green has very few ways to tutor for a two-card non-permanent based combo.
Huh. I never thought of Hall of the Bandit Lord or Eye of Ugin before. I guess Hall goes in over a Forest when I get one (seems pretty good with giant Eldrazi) and Eye seems pretty good (I don't know what to cut for it, though).
Skyshroud Claim's another card I've been trying to get a hold of for a while. It's obviously quite better than its Explosive Vegetation counterpart.
I don't like Myojin of Life's Reach because its ability revolves around putting creatures onto the battlefield for no mana, but we really shouldn't have issues with just flat-out paying for our creatures (especially considering there aren't necessarily that many big creatures in our hand at any given time).
Is Overwhelming Stampede good enough to be run on its own? It seems somewhat situational and/or win-more, especially since I have no good way to tutor for it.
It seems pretty good, but is there any space in the deck?
I'm not sure if I like how it benefits my opponents (since a theme of this deck is mana denial), but otherwise it seems pretty good.
Are there any cards in this deck that seem particularly weak? Cuts seem pretty difficult right now.
Also, has anyone ever thought about Ursapine? Usually, it seems terrible, but in this deck, it can tack on general damage/trampler damage, since I always seem to have tons of mana once Vorinclex is out.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I felt the same about Overwhleming Stampede at first, but it's really pulled it's weight.. it hasn't been overkill in the sense that it enables the possibility of killing opponents when you only have 2-3 creatures out.
I would run something like Gelatinous Genesisinstead of Ursapine, i mean, your general is a mana doubler :D.
The problemis is that your list is pretty tight already, so it's hard to make cuts. Maybe some of the "single ramp" spells, or the mana dorks. Harrow is pretty weak in a mono colored deck. even a card like Rampant Growth is strictly better imo.
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Harrow has been pretty weak. Cut for Overwhelming Stampede.
Maybe Arbor Elf does have to go, but it's kind of grown on me. It's T1 ramp (great to see in opening hand), a great Green's Sun Zenith target, and it lets me go Birthing Pod from a token. Also, it works great with mana doublers, doubling mana as Vorinclex/Caged Sun do. Maybe I am overrating it, though, I'm not sure. Opinions, anyone?
Also, Genra, do you have your Vorinclex list around? I'm curious to see it (you could PM it to me if you want).
EDIT: Also, thoughts on Beastmaster Ascension? I have one lying around... Is it better/worse than Overwhelming Stampede? Should I run both?
Thanks for the advice, everyone!
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
This thread has motivated me, so I will try to get my list up today (in which I could also use helpful advice)
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
Check out NoShyfts, the webcomic that I illustrate for!
GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
+Sylvan Library to filter, draw, and set up Lurking Predators
+Cream of the Crop for more topdeck action
+Greater Good or Momentous Fall or Soul's Majesty to reload your hand.
Personally, I would try to find a slot for Spearbreaker Behemoth and Chord of Calling too.
And add Natural Order to your expensive wishlist along with Tooth and Nail and Woodfall Primus. It's just sick.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
I don't quite understand what you mean by this, Garruk Wildspeaker makes creatures, ramps (nicely with Temple of the False God) and overruns, Garruk, Primal Hunter draws TONS of cards, and his ultimate can win, and Karn, the Liberated is a BOMB..
or so my way of thinking tells me..
but yes, I do agree that Sylvan Library should be in every green deck
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
I dunno. Wildspeaker puts 3/3s out or untaps 2 lands. Not too sexy. His ultimate seems more like a token overrun. Primal Hunter is usually little more than a Soul's Majesty, which I would rather have Greater Good than any day. Ultimate will never happen in mono-green. Karn Liberated feels too controlish for this deck. Feels wrong to me.
Planeswalkers are bomby and fun and often pet cards, but imo seldom live up to expectations in this format. 9/10 I'd rather see a Skyshroud Claim than a PW.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
edit: Sorin MARKHOV to be specific... have to remember that there is now two of these guys.
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GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
-1x Lurking Predators
-1x Forest
-1x Overwhelming Stampede
-1x Primordial Sage
+1x Vernal Bloom
+1x Eye of Ugin
+1x Tooth and Nail
+1x Clouthresher
However, these changes were made to reflect testing recently obtained cards; they may or may not be permanent/the cuts may end up slightly differently. Akroma's Memorial has been added to the wishlist in lieu of Tooth and Nail (mass haste enabler that can be pulled off G-Wave would be really nice). Thoughts on the changes?
At the Planeswalker discussion: each Planeswalker in this deck has more than pulled off their weight.
Garruk, Primal Hunter: FAR better than Soul's Majesty. First, Garruk does not target (spot removal doesn't ruin your day). Second, if you don't have anything out, Garruk makes blockers and ramps to ult, so it's not a waste like Majesty would be.
Karn Liberated: Green has VERY few ways to deal with creatures and indestructibility/recursion. Karn solves all of these issues in spades, and he is by himself a finisher if will protected.
Garruk Wildspeaker: While admittedly the worst of the bunch, little Garruk still has a lot going for him. He can self-supply a stream of blockers (assuming you don't need the mana), but if you need the mana, he can certainly get it. Especially with the Temple of the False God combination, or land activated ability hijinks. Also, he is the only one that reasonably hits his ult, and it's nice to have an Overrun ability somewhere in the deck (without having to dedicate a slot solely to it).
Also, Genra: I looked at your list and I really liked it. Out of curiosity, do your Overrun effects ever seem like dead cards? I mean, I can see a case for Overwhelming Stampede (as a Berserk+), but how does Triumph of the Hordes work out for you? It seems great when you can pull it off, but well-timed spot removal seems to make the plan backfire.
Finally, Aeon-Phoenix: Nature's Order looks alright, but what kind of advantage would it have over, say, Chord of Calling, in a deck where mana's not a huge issue?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
-1x Cloudthresher
+1x Spearbreaker Behemoth
Also, I picked up a copy of Triumph of the Hordes, but I don't know if/what I should take out for it. I feel pretty good with where I stand in terms of creatures, ramp, and lands (not sure if Mystifying Maze is that much better than a Forest, but that's another story), so ideally I'd want to cut a non-creature, non-land, non-ramp card for it. I was thinking about Memory Jar, but with the amount of mana I generate, Memory Jar can really be back-breakingly good. Ideas, anyone?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
-1x Memory Jar
-1x Garruk's Packleader
+1x Yavimaya Dryad
+1x Arashi, the Sky Asunder
Felt I needed another ramp source over Memory Jar. Also, Arashi goes in for Packleader as a better 5-drop (CMC important for Podding). May replace with Seedguide Ash when I get my hands on one.
Also, there are quite a few cards that I'm now considering but can't find the slots for.
1x Loaming Shaman
1x Reap and Sow
1x Mwonvuli Acid-Moss
1x Reap and Sow
1x Recross the Paths
1x Search for Tomorrow
1x Tornado Elemental
1x Brutalizer Exarch
I feel like Tornado Elemental is currently fighting for a slot with Hornet Queen (the Queen's upside that she deals better with Vish Kal, which this deck has a hard time permanently dealing with. Also seems better vs non-flying decks).
Thanks for the help!
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
-1x Forest
-1x Arashi, the Sky Asunder
+1x Recross the Paths
+1x Mwonvuli Acid-Moss
Other than that, I like where this deck is at. It consistently gets out Vorinclex quickly, and proceeds to punish opponents' manabases while pulling off completely crazy plays.
So, am I missing anything else?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
-1x Swiftfoot Boots - I know some people hail this card as "a second Greaves," but I've found that extra 1 mana just kills me, as this deck enjoys a perfect curve into Vorinclex, who usually draws most removal before casting other fatties (and you're casting so much of the other fatties that giving one of them hexproof isn't a huge deal). Almost the only time I'm happy to see this is off a Genesis Wave with an Eldrazi, and at that point it's overkill.
-1x Spearbreaker Behemoth - I realize this one's also a strange card to remove, but again, keeping up extra mana isn't in this deck's style. I like how it can be used at instant-speed, but apart from that Spearbreaker doesn't do enough on its own, I feel. All the threats in this deck should be threatening on their own, not require additional circumstances to be passingly good.
+1x Forest - 40 lands (39 mana producing) really is the perfect number for this deck. As soon as I lower this number, I seem to just slightly not hit my land drops perfectly.
+1x Search for Tomorrow - A little more ramp never hurts, especially when it can be dropped T1 (or off of 1 open mana) for value. Helps get out Vorinclex faster.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW