Here is a quick rundown. I have been itching to make a new commander deck. My LGS is having a tournament in a few weeks to see who gets the "privilege" to buy one of the Commander's Arsenal Precons. We were able to convince the owner to do a triathlon. So I am building my deck for that tournament, and then I'l likely make a few changes after to make the deck less competitive, more fun. If you don't know, the commander triathalon tournament is 3 rounds. First round is a 4-way free for all, second round is 2 headed giant (my partner is chosen for me, so I can't tune my deck to help him), and round 3 is 1v1. I need my deck to be quick and explosive enough to win 1v1, but not too big of a target early on so I can do well in the 4way.
I decided on Wort the Raidmother. I read through a few of the 1v1 lists and a few of the multiplier lists. I decided against the big land destruction package, as it would likely not be very effective in a 4 way. My goal is to have enough confidence in the decklist by the end of the week, so I can order cards and still have time to playtest it.
My budget is 60 or so per card. Things like Mana Crypt, I am willing to pick up. Things like Imperial Recruiter, not so much. Suggest a card regardless of price though.
I am going for a ramp and then drop something big/ win out of card advantage type strategy. Everything is still very early stage. I'll be updating this more later. With more explanations and such.
kiki jiki + Regal Force / Terastodon
ramp + banefire/comet storm
tooth and nail + any of the above 2 or vorinclex
Edited the original post with changes I made. I'll try to address the changes so far here:
-All is Dust
-Primal Command
-Arbor Elf
-Birds of paradise
-Fyndhorn Elves
-Joraga Treespeaker
-Llanowar Elves
-Priest of Titania
-Slice in Twain
+Beacon of Creation
+Howl of the Night Pack
+Hull Breach
+One Dozen Eyes
+Slate of Ancestry
+Doubling Season
+Fecundity
+Mana Reflection
+Vicious Shadows
You can check my list in my signature for an idea but some general notes I have seen.
1) You want big token producers (5+ tokens preferably green)
2) You want draw 7s and draw equal to the number of creatures you have like slate, regal force, and collective unconscious.
3) Answers need to be 1-2 mana unless they are very diverse like beast within and chaos warp.
Also
Vicious shadows simply wins games. You should play it.
Fecundity also wins games you should play it.
Really appreciate the response. Your deck is actually one of the few that I tried to model mine somewhat after.
Fecundity and Vicious Shadows seems like you'd need alot of token producers, and then sac outlets like goblin bombardment and the altars to really take advantage. Seems like a ~8 card package, and I'm not sure how worth strong it would be, or what should be taken out for it.
1) big token producers- You mainly have one dozen eyes, howl, beacon, and parallel. I'm not really sure how I feel about these. My deck has to also be competitive at 1v1 for this tournament. Those spells all seem to cost alot for a few small tokens.
2) slate seems underwhelming unless you run tons of spells like in 1)
3)I agree here, some of the answers I have are kind of expensive.
I'm thinking of removing slice in twain for hull breach.
To play wort as good in 1v1 AND in multiplayer you really just want to make a billion tokens. Trust me tokens are absurd in 1v1 if you do something like beacon for 4-5 it becomes very hard to kill you in 1v1 and in multiplayer you can collective for a draw 5 or 16 if you played wort and conspired it.
The thing about token producers is that cards like earthcraft and ashnods alter go from good to broken.
Shadows does not require anything else and wins games by itself. It works on each players creatures and destroys the game. It gives you wrath protection and makes your wrath effects awesome burn spells.
Okay, you convinced me. I also felt as though I had too much ramp, and too much of my ramp was mana dorks. Gonna keep doing some mild online goldfishing and playtesting. Hopefully I can get a few more suggestions. I think I also need to look at my landbase a little closer. Maze of Ith and maybe another utility land or 2 probably need to make the cut
-All is Dust
-Primal Command
-Arbor Elf
-Birds of paradise
-Fyndhorn Elves
-Joraga Treespeaker
-Llanowar Elves
-Priest of Titania
-Slice in Twain
+Beacon of Creation
+Howl of the Night Pack
+Hull Breach
+One Dozen Eyes
+Slate of Ancestry
+Doubling Season
+Fecundity
+Mana Reflection
+Vicious Shadows
So, I've been fishing and testing this deck. I feel like I need better natural order/tooth and nail targets.
Current targets:
Avenger of Zendikar + Regal Force
Kiki Jiki + One of the above 2
Urabrask or Vorenclex happens sometimes off conspired Tooth and Nails or if the situation is right.
I feel like I need a strong "I WIN" double creature combo to hit. Avenger and Regal Force is nice, but not if I had to tapout to get to it
I have gotten good value out of Valakut, the Molten Pinnacle, less so without primeval titan, but it's free removal on a land; can also be a win condition. Prismatic Omen makes it better.
I have gotten good value out of Valakut, the Molten Pinnacle, less so without primeval titan, but it's free removal on a land; can also be a win condition. Prismatic Omen makes it better.
betrays + firbombers is quite cute. I'll think about it.
regrowth effects are good, but I'm affraid to be flooded by them in the first few turns.
Krosan Grip will probably find a way.
Plow Under is sweet, but since I have to do some multiplayer, I'm not sure how effective.
Alot of the other cards seem too situational. I want consistency.
As a Wort (multi)player, I have to agree with the above posters about the Altar package, especially since you're already running Vicious Shadows and Fecundity:
Ashnod's Altar
Phyrexian Altar
Goblin Bombardment
This gives you another way to combo kill if you don't have Banefire/Comet Storm (with Vicious Shadows) or to draw into these cards (with Fecundity) if you don't yet have them.
Two token producers that haven't been mentioned yet that you should be running:
Arbor Elf, BoP, and Tribe-Elder are good for getting the R that you need for Banefire/Comet Storm when you're comboing off (since this deck is basically mono-G ramp splash R), and the Elder has synergy with Vicious Shadows as well. Oracle of Mul Daya has synergy with Library and SDT to get excess lands out of your library.
I'm also running these cards:
Squirrel Nest - You have Earthcraft already, you might as well run this as another win condition Creeping Mold - added utility (you may prefer Bramblecrush if your meta has alot of planeswalkers) Reliquary Tower - You will draw cards in bunches, and this is a way to keep them if you stall out trying to combo off.
Genesis Wave isn't worth it unless you go the permanent route with Warp World, and filling the deck with permanents takes away from Wort's strength. More suited to a Riku or Omnath build IMO.
Other cards I've considered but haven't found the space for:
I decided on Wort the Raidmother. I read through a few of the 1v1 lists and a few of the multiplier lists. I decided against the big land destruction package, as it would likely not be very effective in a 4 way. My goal is to have enough confidence in the decklist by the end of the week, so I can order cards and still have time to playtest it.
My budget is 60 or so per card. Things like Mana Crypt, I am willing to pick up. Things like Imperial Recruiter, not so much. Suggest a card regardless of price though.
1x Wort, the Raidmother
1x Banefire
1x Beacon of Creation
1x Collective Unconscious
1x Cultivate
1x Decimate
1x Gamble
1x Genesis Wave
1x Green Sun's Zenith
1x Harmonize
1x Howl of the Night Pack
1x Hull Breach
1x Hunting Wilds
1x Kodama's Reach
1x Natural Order
1x Nature's Lore
1x One Dozen Eyes
1x Reap and Sow
1x Recollect
1x Regrowth
1x Rude Awakening
1x Skyshroud Claim
1x Sylvan Scrying
1x Sylvan Tutor
1x Three Visits
1x Tooth and Nail
1x Wheel of Fortune
1x Bloodstained Mire
1x Boseiju, Who Shelters All
1x Deserted Temple
1x Fire-Lit Thicket
19x Forest
1x Gaea's Cradle
1x Kessig Wolf Run
1x Misty Rainforest
4x Mountain
1x Stomping Ground
1x Strip Mine
1x Taiga
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Artifact Mutation
1x Beast Within
1x Chaos Warp
1x Chord of Calling
1x Comet Storm
1x Crop Rotation
1x Worldly Tutor
1x Garruk Wildspeaker
1x Sarkhan Vol
1x Acidic Slime
1x Avenger of Zendikar
1x Deranged Hermit
1x Dragon Broodmother
1x Duplicant
1x Eternal Witness
1x Kiki-Jiki, Mirror Breaker
1x Regal Force
1x Rofellos, Llanowar Emissary
1x Siege-Gang Commander
1x Terastodon
1x Urabrask the Hidden
1x Vexing Shusher
1x Vorinclex, Voice of Hunger
1x Mana Crypt
1x Memory Jar
1x Sensei's Divining Top
1x Skullclamp
1x Slate of Ancestry
1x Sol Ring
1x Doubling Season
1x Earthcraft
1x Fecundity
1x Mana Reflection
1x Sylvan Library
1x Vicious Shadows
I am going for a ramp and then drop something big/ win out of card advantage type strategy. Everything is still very early stage. I'll be updating this more later. With more explanations and such.
kiki jiki + Regal Force / Terastodon
ramp + banefire/comet storm
tooth and nail + any of the above 2 or vorinclex
Cards I am considering/ looking for a spot for:
restock
scapeshift
Primal Command
I could also possibly throw in a token sac package:
phyrexian altar
ashnod's altar
goblin bombardment
Edited the original post with changes I made. I'll try to address the changes so far here:
-All is Dust
-Primal Command
-Arbor Elf
-Birds of paradise
-Fyndhorn Elves
-Joraga Treespeaker
-Llanowar Elves
-Priest of Titania
-Slice in Twain
+Beacon of Creation
+Howl of the Night Pack
+Hull Breach
+One Dozen Eyes
+Slate of Ancestry
+Doubling Season
+Fecundity
+Mana Reflection
+Vicious Shadows
1) You want big token producers (5+ tokens preferably green)
2) You want draw 7s and draw equal to the number of creatures you have like slate, regal force, and collective unconscious.
3) Answers need to be 1-2 mana unless they are very diverse like beast within and chaos warp.
Also
Vicious shadows simply wins games. You should play it.
Fecundity also wins games you should play it.
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
Fecundity and Vicious Shadows seems like you'd need alot of token producers, and then sac outlets like goblin bombardment and the altars to really take advantage. Seems like a ~8 card package, and I'm not sure how worth strong it would be, or what should be taken out for it.
1) big token producers- You mainly have one dozen eyes, howl, beacon, and parallel. I'm not really sure how I feel about these. My deck has to also be competitive at 1v1 for this tournament. Those spells all seem to cost alot for a few small tokens.
2) slate seems underwhelming unless you run tons of spells like in 1)
3)I agree here, some of the answers I have are kind of expensive.
I'm thinking of removing slice in twain for hull breach.
The thing about token producers is that cards like earthcraft and ashnods alter go from good to broken.
Shadows does not require anything else and wins games by itself. It works on each players creatures and destroys the game. It gives you wrath protection and makes your wrath effects awesome burn spells.
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
-All is Dust
-Primal Command
-Arbor Elf
-Birds of paradise
-Fyndhorn Elves
-Joraga Treespeaker
-Llanowar Elves
-Priest of Titania
-Slice in Twain
+Beacon of Creation
+Howl of the Night Pack
+Hull Breach
+One Dozen Eyes
+Slate of Ancestry
+Doubling Season
+Fecundity
+Mana Reflection
+Vicious Shadows
Current targets:
Avenger of Zendikar + Regal Force
Kiki Jiki + One of the above 2
Urabrask or Vorenclex happens sometimes off conspired Tooth and Nails or if the situation is right.
I feel like I need a strong "I WIN" double creature combo to hit. Avenger and Regal Force is nice, but not if I had to tapout to get to it
Tooth and nail conspired for urabrask, avenger, It That Betrays, and Keldon Firebombers is fun.
Needs more regrowths (Nostalgic Dreams, Praetor's Counsel, etc.), conspiring and chaining regrowths together is insane.
I have gotten good value out of Valakut, the Molten Pinnacle, less so without primeval titan, but it's free removal on a land; can also be a win condition. Prismatic Omen makes it better.
Skullmulcher and Brutalizer Exarch are decent order/tooth targets.
Seedtime is literally the nuts conspired, but can be useless.
Krosan Grip should find it's way into your list, stops combos and is mostly uncounterable.
Plow Under is insane in 1v1.
Life From the Loam and Reforge the Soul offer some good card advantage.
Burgeoning and Exploration allow nuts starts.
Hope this helps.
In search of a foil french Dromar, the Banisher, pm me if you have one you want to part with, also foil Stratadon's.
Exactly what I was looking for. Seems janky-ish, but I like it
betrays + firbombers is quite cute. I'll think about it.
regrowth effects are good, but I'm affraid to be flooded by them in the first few turns.
Krosan Grip will probably find a way.
Plow Under is sweet, but since I have to do some multiplayer, I'm not sure how effective.
Alot of the other cards seem too situational. I want consistency.
Really appreciate the responses.
Ashnod's Altar
Phyrexian Altar
Goblin Bombardment
This gives you another way to combo kill if you don't have Banefire/Comet Storm (with Vicious Shadows) or to draw into these cards (with Fecundity) if you don't yet have them.
Two token producers that haven't been mentioned yet that you should be running:
Saproling Symbiosis
Spontaneous Generation
Mogg Infestation - I personally don't run this, but I'd imagine it's probably good.
I see you took out some mana dorks, but I'm running this package:
Arbor Elf, BoP, and Tribe-Elder are good for getting the R that you need for Banefire/Comet Storm when you're comboing off (since this deck is basically mono-G ramp splash R), and the Elder has synergy with Vicious Shadows as well. Oracle of Mul Daya has synergy with Library and SDT to get excess lands out of your library.
I'm also running these cards:
Squirrel Nest - You have Earthcraft already, you might as well run this as another win condition
Creeping Mold - added utility (you may prefer Bramblecrush if your meta has alot of planeswalkers)
Reliquary Tower - You will draw cards in bunches, and this is a way to keep them if you stall out trying to combo off.
Genesis Wave isn't worth it unless you go the permanent route with Warp World, and filling the deck with permanents takes away from Wort's strength. More suited to a Riku or Omnath build IMO.
Other cards I've considered but haven't found the space for:
MtG Sales List