So I have always had some trouble making a decent edh deck as my cards are spread all over many colors. I finally decided that I would just run progenitus as my general and run as strong as cards as I could. I would love suggestions and thoughts on the deck, especially if anything seems weak. Can't guarantee I will have some of the cards, but I would still like to hear it. Not meant to be tourney worthy, but I am trying to keep it somewhat competitive and able to hold its own. Its slow to be sure with all the come into play tapped lands but I think it has decent enough removal card draw, and mana ramp. I would love some input on it. Thanks for taking the time to check it out
I run 3 different kinds of accel/ramp in my Progenitus deck: Signets/Darksteel Ingot, Green Ramp Spells (None that only get 1 land), and non-basics that should produce no less than three colors. I just make sure that most of my signets and non-basics make green. This makes your acceleration hard to attack.
You won't be particularly vulnerable to being attacked through artifacts, non-basics, or straight LD.
For an early game, I'd recommend getting Collective Restraint, Alara Charms, and Split Cards. This gives you versatility while you ramp. Besides, it's cool when you just-so-happen to draw a Jund Charm against the reanimator opponent. Trust me, try it.
I think your bombs could be a little bombier and expensive. When playing 5C, you have your choice of the best cards in the game. You should prove it every time you drop a spell after a few turns of ramping.
It's fine to play 'goodstuff' you should just try to build some synergy into your deck.
My personal flavor of Progenitus good stuff is focused around multi-color spells and recursion. Recursion is just better when your spells are 'just better' than everyone else's.
Multi-color: Knight of New Alara, Reborn Hope, a few Nephilim, Cloven Casting, Supply/Demand, Might of the Nephilim, Conflux
Recursion: Reborn Hope, Recollect, Worldheart Phoenix, Eternal Witness
I dont like goyf in edh personally i think there are a few spells that are game breakers in the right situation u might want to consider like spelltwine and rite of replication those 2 have always been great and also solemn and chromatic lantern are nice colorless fixers and sculpting steel is really great along with oblivion stone. Guess im just kinda naming staples but those cards have always been great for me along with sun titan he is one of my favorite edh creatues and it doesnt take alot of building around to get value out of him
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1 Progenitus
Creatures 21
1 Tarmogoyf
1 Teneb, the Harvester
1 Snapcaster Mage
1 Intet, the Dreamer
1 Sakura-Tribe Elder
1 Oracle of Mul Daya
1 Vorosh, the Hunter
1 Arbiter of Knollridge
1 Fullminator Mage
1 Akroma, Angel of Wrath
1 Sakashima the Imposter
1 Angel of Despair
1 Knight of the Reliquary
1 World Queller
1 Farhaven Elf
1 Oros, the Avenger
1 Rune-Scarred Demon
1 Wall of Reverence
1 Noble Hierarch
1 Bird of Paradise
1 Trygon Predator
Planeswalkers 3
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Ajani Vengeant
Enchantments 3
1 Control Magic
1 Faith's Fetters
1 Prismatic Omen
Artifacts 4
1 Sensei's Divining Top
1 Obelisk of Alara
1 Coalition Relic
1 Expedition Map
1 Ancestral Vision
1 Idyllic Tutor
1 Wreak Havoc
1 Conflux
1 Cruel Ultimatum
1 Rite of Replication
1 Kodama's Reach
1 Shard Convergence
1 Day of Judgement
1 Beseech the Queen
1 Mind Spring
1 Crime // Punishment
1 Wrath of God
1 Time of Need
1 Wargate
1 Profane Command
Instants 14
1 Wild Ricochet
1 Return to Dust
1 Odds // Ends
1 Path to Exile
1 Memory Plunder
1 Putrefy
1 Krosan Grip
1 Bant Charm
1 Harrow
1 Hinder
1 Fact or Fiction
1 Wrecking Ball
1 Mortify
1 Brainstorm
6 Forest
3 Plains
3 Island
2 Swamp
2 Mountain
1 Arcane Sanctum
1 Woodland Cemetery
1 Terramorphic Expanse
1 Arid Mesa
1 Academy Ruins
1 Rupture Spire
1 Vivid Crag
1 Vivid Meadow
1 Vivid Creek
1 Vivid Marsh
1 Seaside Citadel
1 Vesuva
1 Savage Lands
1 Crumbling Necropolis
1 Boseiju, Who Shelters All
1 Exotic Orchard
1 Jungle Shrine
1 Miren, the Moaning Well
1 Evolving Wilds
1 Hinterland Harbor
1 Dragonskull Summit
1 Reflecting Pool
You won't be particularly vulnerable to being attacked through artifacts, non-basics, or straight LD.
For an early game, I'd recommend getting Collective Restraint, Alara Charms, and Split Cards. This gives you versatility while you ramp. Besides, it's cool when you just-so-happen to draw a Jund Charm against the reanimator opponent. Trust me, try it.
I think your bombs could be a little bombier and expensive. When playing 5C, you have your choice of the best cards in the game. You should prove it every time you drop a spell after a few turns of ramping.
It's fine to play 'goodstuff' you should just try to build some synergy into your deck.
My personal flavor of Progenitus good stuff is focused around multi-color spells and recursion. Recursion is just better when your spells are 'just better' than everyone else's.
Multi-color: Knight of New Alara, Reborn Hope, a few Nephilim, Cloven Casting, Supply/Demand, Might of the Nephilim, Conflux
Recursion: Reborn Hope, Recollect, Worldheart Phoenix, Eternal Witness
I hope this helps!